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  • Create, sort, and print a list of 100 random ints in the fewest chars of code

    - by TheSoftwareJedi
    What is the least amount of code you can write to create, sort (ascending), and print a list of 100 random positive integers? By least amount of code I mean characters contained in the entire source file, so get to minifying. I'm interested in seeing the answers using any and all programming languages. Let's try to keep one answer per language, edit the previous to correct or simplify. If you can't edit, comment?

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  • Matching an IP address with an IP range?

    - by Legend
    I have a MySQL table setup as follows: +---------------+-------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+-------------+------+-----+---------+----------------+ | ipaddress_s | varchar(15) | YES | MUL | NULL | | | ipaddress_e | varchar(16) | YES | | NULL | | +---------------+-------------+------+-----+---------+----------------+ where, ipaddress_s and ipaddress_e look something like: 4.100.159.0-4.100.159.255 Now is there a way I can actually get the row that contains a given IP address? For instance, given the IP address: "4.100.159.5", I want the above row to be returned. So I am trying for a query that looks something like this (but of course this is wrong because in the following I am considering IPs as strings): SELECT * FROM ranges WHERE ipaddress_s<"4.100.159.5" AND ipaddress_e>"4.100.159.5" Any suggestions?

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  • Can I change class types in a setter with an object-oriented language?

    - by user214626
    Hello, Here is the problem statement : Calling a setter on the object should result in the object to change to an object of a different class, which language can support this ? Ex. I have a class called "Man" (Parent Class), and two children namely "Toddler" and "Old Man", they are its children because they override a behaviour in Man called as walk.( i.e Toddler sometimes walks using both his hands and legs kneeled down and the Old man uses a stick to support himself). The Man class has a attribute called age, I have a setter on Man,say it is called setAge(int ageValue). I have 3 objects, 2 toddlers, 1 old-Man. (The system is up and running,i guess when we say objects it is obvious) .I will make this call, toddler.setAge(80), I expect the toddler to change to an object of type Old Man. Is this possible.Please suggest. Thanks,

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  • Should i write my own forum? If my site has banning/PM/etc?

    - by acidzombie24
    I built a site from scratch (already done). It has banning, PM, comments, etc. The PMs and comments are done using markdown (like SO system). Should i write my own forum code or should i find one already made? What are reasons for or against writing my own? There are pros and cons for writing my own or using another software. But some cons keeping me from using another forum software is Multiple Logins: One for the site, one for separate forums. Need to Customization code: I'll need to change the toolbar in the forum software so i can access pages on the regular site. Look consistency: It may look drastically different from my site even after applying lots of css changes. Banning and User consistency. Users may be ban on site or on forums but not the other. users may select a different or multiple usernames on the forum instead of being forced to use the same username on both site and forum. What are reasons for or against writing my own and using forum software?

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  • Are there still completely new programming languages and -paradigms to be born?

    - by llasa
    Are there still completely new programming languages and -paradigms (which will actually go mainstream and still be used decades after their appearance) to be born? What I'm talking about are groundbreaking things like the rise of object oriented programming, C++, or PHP. With new programming languages I mean that they actually are completely different from what you know, as different as when you set a guy who used assembler for a decade, and even programmed some kind of 3D game in it, in front of something as high-level as PHP, Ruby or Python? Which new paradigms and programming languages are there to come? What could be different about them? Who will possibly create them and how fast will they rise?

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  • Detecting regular expression in content during parse

    - by sonofdelphi
    I am writing a parser for C. I was just running it with some other language files (for fun, to see the extent C-likeness). It breaks down if the code being parsed contains regular expressions... Case 1: For example, while parsing the JavaScript code snippet, var phone="(304)434-5454" phone=phone.replace(/[\(\)-]/g, "") //Returns "3044345454" (removes "(", ")", and "-") The '(', '[' etc get matched as starters of new scopes, which may never be closed. Case 2: And, for the Perl code snippet, # Replace backslashes with two forward slashes # Any character can be used to delimit the regex $FILE_PATH =~ s@\\@//@g; The // gets matched as a comment... How can I detect a regular expression within the content text of a "C-like" program-file?

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  • How does the verbosity of identifiers affect the performance of a programmer?

    - by DR
    I always wondered: Are there any hard facts which would indicate that either shorter or longer identifiers are better? Example: clrscr() opposed to ClearScreen() Short identifiers should be faster to read because there are fewer characters but longer identifiers often better resemble natural language and therefore also should be faster to read. Are there other aspects which suggest either a short or a verbose style? EDIT: Just to clarify: I didn't ask: "What would you do in this case?". I asked for reasons to prefer one over the other, i.e. this is not a poll question. Please, if you can, add some reason on why one would prefer one style over the other.

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  • What are some good code optimization methods?

    - by esac
    I would like to understand good code optimization methods and methodology. How do I keep from doing premature optimization if I am thinking about performance already. How do I find the bottlenecks in my code? How do I make sure that over time my program does not become any slower? What are some common performance errors to avoid (e.g.; I know it is bad in some languages to return while inside the catch portion of a try{} catch{} block

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  • How does the Amazon Recommendation feature work?

    - by Rachel
    What technology goes in behind the screens of Amazon recommendation technology? I believe that Amazon recommendation is currently the best in the market, but how do they provide us with such relevant recommendations? Recently, we have been involved with similar recommendation kind of project, but would surely like to know about the in and outs of the Amazon recommendation technology from a technical standpoint. Any inputs would be highly appreciated. Update: This patent explains how personalized recommendations are done but it is not very technical, and so it would be really nice if some insights could be provided. From the comments of Dave, Affinity Analysis forms the basis for such kind of Recommendation Engines. Also here are some good reads on the Topic Demystifying Market Basket Analysis Market Basket Analysis Affinity Analysis Suggested Reading: Data Mining: Concepts and Technique

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  • What is the benefits and drawbacks of using header files?

    - by vodkhang
    I had some experience on programming languages like Java, C#, Scala as well as some lower level programming language like C, C++, Objective - C. My observation is that low level languages separate out header files and implementation files while other higher level programming language never separate it out. They use some identifiers like public, private, protected to do the jobs of header files. I saw one benefit of using header file (in some book like Code Complete), they talk about that using header files, people can never look at our implementation file and it helps with encapsulation. A drawback is that it creates too many files for me. Sometimes, it looks like verbose. It is just my thought and I don't know if there are any other benefits and drawbacks that people ever see and work with header file This question may not relate directly to programming but I think that if I can understand better about programming to interface, design software.

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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  • Handling close-to-impossible collisions on should-be-unique values

    - by balpha
    There are many systems that depend on the uniqueness of some particular value. Anything that uses GUIDs comes to mind (eg. the Windows registry or other databases), but also things that create a hash from an object to identify it and thus need this hash to be unique. A hash table usually doesn't mind if two objects have the same hash because the hashing is just used to break down the objects into categories, so that on lookup, not all objects in the table, but only those objects in the same category (bucket) have to be compared for identity to the searched object. Other implementations however (seem to) depend on the uniqueness. My example (that's what lead me to asking this) is Mercurial's revision IDs. An entry on the Mercurial mailing list correctly states The odds of the changeset hash colliding by accident in your first billion commits is basically zero. But we will notice if it happens. And you'll get to be famous as the guy who broke SHA1 by accident. But even the tiniest probability doesn't mean impossible. Now, I don't want an explanation of why it's totally okay to rely on the uniqueness (this has been discussed here for example). This is very clear to me. Rather, I'd like to know (maybe by means of examples from your own work): Are there any best practices as to covering these improbable cases anyway? Should they be ignored, because it's more likely that particularly strong solar winds lead to faulty hard disk reads? Should they at least be tested for, if only to fail with a "I give up, you have done the impossible" message to the user? Or should even these cases get handled gracefully? For me, especially the following are interesting, although they are somewhat touchy-feely: If you don't handle these cases, what do you do against gut feelings that don't listen to probabilities? If you do handle them, how do you justify this work (to yourself and others), considering there are more probable cases you don't handle, like a supernonva?

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  • Code Golf: Numeric Ranges

    - by SLaks
    Mods: Can you please make this Community Wiki? Challenge Compactify a long list of numbers by replacing consecutive runs with ranges. Example Input 1, 2, 3, 4, 7, 8, 10, 12, 13, 14, 15 Output: 1 - 4, 7, 8, 10, 12 - 15 Note that ranges of two numbers should be left as is. (7, 8; not 7 - 8) Rules You can accept a list of integers (or equivalent datatype) as a method parameter, from the commandline, or from standard in. (pick whichever option results in shorter code) You can output a list of strings by printing them, or by returning either a single string or set of strings. Reference Implementation (C#) IEnumerable<string> Sample(IList<int> input) { for (int i = 0; i < input.Count; ) { var start = input[i]; int size = 1; while (++i < input.Count && input[i] == start + size) size++; if (size == 1) yield return start.ToString(); else if (size == 2) { yield return start.ToString(); yield return (start + 1).ToString(); } else if (size > 2) yield return start + " - " + (start + size - 1); } }

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  • How strict should I be in the "do the simplest thing that could possible work" while doing TDD

    - by Support - multilanguage SO
    For TDD you have to Create a test that fail Do the simplest thing that could possible work to pass the test Add more variants of the test and repeat Refactor when a pattern emerge With this approach you're supposing to cover all the cases ( that comes to my mind at least) but I'm wonder if am I being too strict here and if it is possible to "think ahead" some scenarios instead of simple discover them. For instance, I'm processing a file and if it doesn't conform to a certain format I am to throw an InvalidFormatException So my first test was: @Test void testFormat(){ // empty doesn't do anything... processor.validate("empty.txt"); try { processor.validate("invalid.txt"); assert false: "Should have thrown InvalidFormatException"; } catch( InvalidFormatException ife ) { assert "Invalid format".equals( ife.getMessage() ); } } I run it and it fails because it doesn't throw an exception. So the next thing that comes to my mind is: "Do the simplest thing that could possible work", so I : public void validate( String fileName ) throws InvalidFormatException { if(fileName.equals("invalid.txt") { throw new InvalidFormatException("Invalid format"); } } Doh!! ( although the real code is a bit more complicated, I found my self doing something like this several times ) I know that I have to eventually add another file name and other test that would make this approach impractical and that would force me to refactor to something that makes sense ( which if I understood correctly is the point of TDD, to discover the patterns the usage unveils ) but: Q: am I taking too literal the "Do the simplest thing..." stuff?

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  • What is the fastest way to check if files are identical?

    - by ojblass
    If you have 1,000,0000 source files, you suspect they are all the same, and you want to compare them what is the current fasted method to compare those files? Assume they are Java files and platform where the comparison is done is not important. cksum is making me cry. When I mean identical I mean ALL identical. Update: I know about generating checksums. diff is laughable ... I want speed. Update: Don't get stuck on the fact they are source files. Pretend for example you took a million runs of a program with very regulated output. You want to prove all 1,000,000 versions of the output are the same. Update: read the number of blocks rather than bytes? Immediatly throw out those? Is that faster than finding the number of bytes? Update: Is this ANY different than the fastest way to compare two files?

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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • How to program simple chat bot AI?

    - by Larsenal
    I want to build a bot that asks someone a few simple questions and branches based on the answer. I realize parsing meaning from the human responses will be challenging, but how do you setup the program to deal with the "state" of the conversation? EDIT: It will be a one-to-one conversation between a human and the bot.

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  • Measuring how "heavily linked" a node is in a graph

    - by Eduardo León
    I have posted this question at MathOverflow.com as well. I am no mathematician and English is not my first language, so please excuse me if my question is too stupid, it is poorly phrased, or both. I am developing a program that creates timetables. My timetable-creating algorithm, besides creating the timetable, also creates a graph whose nodes represent each class I have already programmed, and whose arcs represent which pairs of classes should not be programmed at the same time, even if they have to be reprogrammed. The more "heavily linked" a node is, the more inflexible its associated class is with respect to being reprogrammed. Sometimes, in the middle of the process, there will be no option but to reprogram a class that has already been programmed. I want my program to be able to choose a class that, if reprogrammed, affects the least possible number of other already-programmed classes. That would mean choosing a node in the graph that is "not very heavily linked", subject to some constraints with respect to which nodes can be chosen. EDIT: The question was... Do you know any algorithm that measures how "heavily linked" a node is?

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  • How to pass non-fatal warnings from a library

    - by wRAR
    A library function parses a file and returns an object. If a parser encounters unknown data, missing values etc., it shouldn't throw an exception and stop parsing (because this is not fatal), but there should be a way to pass information about these things to a caller (so that warnings can be displayed in the UI, for example). How can these warning be returned? I'm thinking of passing a callback function/object into the library, are there any other possible solutions?

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  • Searching in graphs trees with Depth/Breadth first/A* algorithms

    - by devoured elysium
    I have a couple of questions about searching in graphs/trees: Let's assume I have an empty chess board and I want to move a pawn around from point A to B. A. When using depth first search or breadth first search must we use open and closed lists ? This is, a list that has all the elements to check, and other with all other elements that were already checked? Is it even possible to do it without having those lists? What about A*, does it need it? B. When using lists, after having found a solution, how can you get the sequence of states from A to B? I assume when you have items in the open and closed list, instead of just having the (x, y) states, you have an "extended state" formed with (x, y, parent_of_this_node) ? C. State A has 4 possible moves (right, left, up, down). If I do as first move left, should I let it in the next state come back to the original state? This, is, do the "right" move? If not, must I transverse the search tree every time to check which states I've been to? D. When I see a state in the tree where I've already been, should I just ignore it, as I know it's a dead end? I guess to do this I'd have to always keep the list of visited states, right? E. Is there any difference between search trees and graphs? Are they just different ways to look at the same thing?

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  • Testing When Correctness is Poorly Defined?

    - by dsimcha
    I generally try to use unit tests for any code that has easily defined correct behavior given some reasonably small, well-defined set of inputs. This works quite well for catching bugs, and I do it all the time in my personal library of generic functions. However, a lot of the code I write is data mining code that basically looks for significant patterns in large datasets. Correct behavior in this case is often not well defined and depends on a lot of different inputs in ways that are not easy for a human to predict (i.e. the math can't reasonably be done by hand, which is why I'm using a computer to solve the problem in the first place). These inputs can be very complex, to the point where coming up with a reasonable test case is near impossible. Identifying the edge cases that are worth testing is extremely difficult. Sometimes the algorithm isn't even deterministic. Usually, I do the best I can by using asserts for sanity checks and creating a small toy test case with a known pattern and informally seeing if the answer at least "looks reasonable", without it necessarily being objectively correct. Is there any better way to test these kinds of cases?

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  • What are CAD apps written in, and how are they organized ?

    - by ldigas
    What are CAD applications (Rhino, Autocad) of today written in and how are they organized internally ? I gave as an example, Autocad and Rhino, although I would love to hear of other examples as well. I'm particularly interested in knowing what is their backend written in (multilanguage ?) and how is it organized, and how do they handle their frontend (GUI) in real time ? Do they use native windows API's or some libraries of their own, since I imagine, as good as may be, the open source solutions on today's market won't cut it. I may be wrong ... As most of you who have used them know, they handle amongs other things relatively complex rotational operations in realtime (shading is not interesting me). I've been doing some experiments with several packages recently, and for some larger models found that there is considerable difference in speed in, for example, programed rotation (big full ship models) amongst some of them (which I won't name). So I'm wondering about their internals ... Also, if someone knows of some book on the subject, I'd be interested to hear of it.

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