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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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  • What different terms mean the same thing (or don't, but people think they do)?

    - by Matthew Jones
    One of the pitfalls I run into on a daily basis is customers saying one thing while meaning another. Usually, this is just due to a miscommunication somewhere, but occasionally they are, in fact, saying the same thing I am just using a different term. For example, one of my customers the other day mentioned a feature he called, "find as you type." Being a little confused, I asked him what he meant, and he described the feature in Google where, once you start typing a search query, Google suggests other, popular queries that match the letters you have typed. Click! He meant AutoComplete! He was not wrong, it is just that I had never heard that term before. In the spirit of reducing confusion, what terms can you think of that are different but mean, essentially, the same thing? Also, what terms do people think mean the same thing, but don't. Please differentiate between the two. Please only one set of terms per answer, so we can vote on the best ones.

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  • Parsing: How to make error recovery in grammars like " a* b*"?

    - by Lavir the Whiolet
    Let we have a grammar like this: Program ::= a* b* where "*" is considered to be greedy. I usually implement "*" operator naively: Try to apply the expression under "*" to input one more time. If it has been applied successfully then we are still under current "*"-expression; try to apply the expression under "*" one more time. Otherwise we have reached next grammar expression; put characters parsed by expression under "*" back into input and proceed with next expression. But if there are errors in input in any of "a*" or "b*" part such a parser will "think" that in position of error both "a*" and "b*" have finished ("let's try "a"... Fail! OK, it looks like we have to proceed to "b*". Let's try "b"... Fail! OK, it looks like the string should have been finished...). For example, for string "daaaabbbbbbc" it will "say": "The string must end at position 1, delete superflous characters: daaaabbbbbbc". In short, greedy "*" operator becomes lazy if there are errors in input. How to make "*" operator to recover from errors nicely?

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  • When does it make sense to use a map?

    - by kiwicptn
    I am trying to round up cases when it makes sense to use a map (set of key-value entries). So far I have two categories (see below). Assuming more exist, what are they? Please limit each answer to one unique category and put up an example. Property values (like a bean) age -> 30 sex -> male loc -> calgary Presence, with O(1) performance peter -> 1 john -> 1 paul -> 1

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  • Starting a code library.

    - by Rob Stevenson-Leggett
    Hi, I've been meaning to start a library of reusable code snippets for a while and never seem to get round to it. I think my main problems are: Where to start. What structure should my library take? Should it be a compiled library (where appropriate or just classes I can drop into any project? Or a library project that can be included? In my experience, a built library will quickly become out of date and the source will get lost. So I'm leaning towards source libraries that I can export from SVN and include in any project. Intellectual property. I am employeed, so a lot of the code I write is not my IP. How can I ensure that I don't give my own IP away using it on projects in work and at home? I'm thinking the best way would be to licence my library with an open source licence and make sure I only add to it in my own time using my own equipment and therefore making sure that if I use it in a work project the same rules apply as if I was using a third party library. I write in many different languages and often would require two or more parts of this library. Should I look at implementing a few template projects and a core project for each of my chosen reusable components and languages? Has anyone else got this sort of library and how do you organise and update it?

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Shortest distance between two line segments

    - by Frank
    I need a function to find the shortest distance between two line segments. A line segment is defined by two endpoints. So for example one of my line segments (AB) would be defined by the two points A (x1,y1) and B (x2,y2) and the other (CD) would be defined by the two points C (x1,y1) and D (x2,y2). Feel free to write the solution in any language you want and I can translate it into javascript. Please keep in mind my geometry skills are pretty rusty. I have already seen http://stochastix.wordpress.com/2008/12/28/distance-between-two-lines/ and I am not sure how to translate this into a function. Thank you so much for help.

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  • Convince teammates to follow standards

    - by folone
    There's always one or two guys, who think, they are great programmers, and they don't need any literature/specifications/etc. They usually write awful code, that makes you want to hurt them. They catch and suppress Throwable's, return null's, concatenate String's in large loops, do other stupid stuff. So the question is — How do I make such a person follow best practices and specifications? He does not listen (cause he's the best programmer), team lead does not give a damn ("It actually works, so why changing it?.."), and I'm actually tired of rewriting that awful code on my own. What do I do? What would you do?

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  • MVP pattern. Presenter requires new view instance. Best practice

    - by Andrew Florko
    I try to apply MVP pattern for win.forms application. I have 2 forms: main & child. Main has a button and when you click it - child form should appear. There are 2 views interfaces that forms implement IMainView { event OnClick; ... } IChildView { ... } There are two presenters MainPresenter(IMainView) & ChildPresenter(IChildView) MainPresenter listens to OnClick event and then should create IChildView implementation. MainPresenter { ... MainClicked() { // it's required to create IChildView instance here } } How would you implement such creation typically? Shall IMainView has factory method for IChildView or may be it should be separate Views factory. What would you advise? Or maybe there is some misunderstanding of MVP here? Thank you in advance!

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • Creating huge images

    - by David Rutten
    My program has the feature to export a hi-res image of the working canvas to the disk. Users will frequently try to export images of about 20,000 x 10,000 pixels @ 32bpp which equals about 800MB. Add that to the serious memory consumption already going on in your average 3D CAD program and you'll pretty much guarantee an out-of-memory crash on 32-bit platforms. So now I'm exporting tiles of 1000x1000 pixels which the user has to stitch together afterwards in a pixel editor. Is there a way I can solve this problem without the user doing any work? I figured I could probably write a small exe that gets command-lined into the process and performs the stitching automatically. It would be a separate process and it would thus have 2GB of ram all to itself. Or is there a better way still? I'd like to support jpg, png and bmp so writing the image as a bytestream to the disk is not really possible.

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  • Reusability, testability, code complexity reduction and showing-off-ability programming importance

    - by Andrew Florko
    There are lots of programming and architecture patterns. Patterns allow to make code cleaner, reusable, more testable & at last (but not at least) to feel the follower a real cool developer. How do you rank these considerations for you? What does affect you most when you decide to apply pattern? I wonder how many times code reusability (especially for MVP, MVC patterns) was important? For example DAL library often shared between projects (it's reusable) but how often controllers/views (abstracted via interfaces) are reused?

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  • WPF custom user widgets. Will UI components be standardized?

    - by Andrew Florko
    There are lots of articles and video lessons that describe how to create your unique user widget (graphical control) with WPF. There are tons of technical details what is behind the scene and I feel people enthusiasm with ability to customize widgets as never before. I remember those days when VCL library (Delphi) appeared and there was the same enthusiasm in VCL widgets area. Ability to create VCL controls was nearly the must when you was applying for a job as Delphi developer. This situation continued for several years till professional sophisticated 3'd party UI libraries appeared. Hardly you'll have to create your own VCL widget nowadays. Will WPF widgets enthusiasm die as VCL one?

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  • Is XML-RPC bad used as a protocol for a public API implementation?

    - by Jack Duluoz
    I need to implement a web API for a project I'm working on in this period. I read there are many standard protocols to do it: XML-RPC, SOAP, REST. Apparently, the XML-RPC one is the easiest one to implement and use from what I saw, but I didn't find anything about using it to implement an API. Instead I found many tutorial about creating a REST API in PHP, for example. Is there any counter-indication for using XML-RPC to implement a public web API? Also, more generally speaking, I could (sort of) define a custom protocol for my API, to keep things simpler (i.e. accepting only GET request containing the parameters I need): would this be so bad? Is using a standard protocol a must-do?

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  • Is it kEatSpeed or kSpeedEat?

    - by bobobobo
    I have a bunch of related constants that are not identical. What's the better way to name them? way #1 kWalkSpeed kRunSpeed kEatSpeed kDrinkSpeed Or, way #2 kSpeedWalk kSpeedRun kSpeedEat kSpeedDrink If we evaluate these based on readability understandability not bug prone with subtle errors due to using wrong variable name I think way #1 wins readability, they tie for understandability, and way #2 wins for not bug prone. I'm not sure how often it happens to others, but when variable names like this get long, then its easy to write kSpeedEatingWhenInAHurry when you really meant kSpeedEatingWhenInHome, especially when using autocomplete. Any perspectives?

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • What is the benefits and drawbacks of using header files?

    - by vodkhang
    I had some experience on programming languages like Java, C#, Scala as well as some lower level programming language like C, C++, Objective - C. My observation is that low level languages separate out header files and implementation files while other higher level programming language never separate it out. They use some identifiers like public, private, protected to do the jobs of header files. I saw one benefit of using header file (in some book like Code Complete), they talk about that using header files, people can never look at our implementation file and it helps with encapsulation. A drawback is that it creates too many files for me. Sometimes, it looks like verbose. It is just my thought and I don't know if there are any other benefits and drawbacks that people ever see and work with header file This question may not relate directly to programming but I think that if I can understand better about programming to interface, design software.

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  • Measuring how "heavily linked" a node is in a graph

    - by Eduardo León
    I have posted this question at MathOverflow.com as well. I am no mathematician and English is not my first language, so please excuse me if my question is too stupid, it is poorly phrased, or both. I am developing a program that creates timetables. My timetable-creating algorithm, besides creating the timetable, also creates a graph whose nodes represent each class I have already programmed, and whose arcs represent which pairs of classes should not be programmed at the same time, even if they have to be reprogrammed. The more "heavily linked" a node is, the more inflexible its associated class is with respect to being reprogrammed. Sometimes, in the middle of the process, there will be no option but to reprogram a class that has already been programmed. I want my program to be able to choose a class that, if reprogrammed, affects the least possible number of other already-programmed classes. That would mean choosing a node in the graph that is "not very heavily linked", subject to some constraints with respect to which nodes can be chosen. EDIT: The question was... Do you know any algorithm that measures how "heavily linked" a node is?

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  • Find a regular expression that matches a string?

    - by Mirai
    I need a model for finding all of the regular expressions that would match a particular string. Basically, I need an algorithm for doing what I do to generate a regex search string from some pattern. My purpose for this to create a list of potential regular expressions from a selection of text and order that list from least specific (i.e. string of characters with abitrary length) to most specific (i.e. the string itself) to be used in text editor.

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  • Unsigneds in order to prevent negative numbers

    - by Bruno Brant
    let's rope I can make this non-sujective Here's the thing: Sometimes, on fixed-typed languages, I restrict input on methods and functions to positive numbers by using the unsigned types, like unsigned int or unsigned double, etc. Most libraries, however, doesn't seem to think that way. Take C# string.Length. It's a integer, even though it can never be negative. Same goes for C/C++: sqrt input is an int or a double. I know there are reasons for this ... for example your argument might be read from a file and (no idea why) you may prefer to send the value directly to the function and check for errors latter (or use a try-catch block). So, I'm assuming that libraries are way better designed than my own code. So what are the reasons against using unsigned numbers to represent positive numbers? It's because of overflow when we cast then back to signed types?

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  • Which term to use when referring to functional data structures: persistent or immutable?

    - by Bob
    In the context of functional programming which is the correct term to use: persistent or immutable? When I Google "immutable data structures" I get a Wikipedia link to an article on "Persistent data structure" which even goes on to say: such data structures are effectively immutable Which further confuses things for me. Do functional programs rely on persistent data structures or immutable data structures? Or are they always the same thing?

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