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  • Event Handlers Not Getting Called? - wxWidgets

    - by Alex
    Hello all, I'm working on a program for my C++ programming class, using wxWidgets. I'm having a huge problem in that my event handlers (I assume) are not getting called, because when I click on the button to trigger the event, nothing happens. My question is: Can you help me find the problem and explain why they would not be getting called? The event handlers OnAbout and OnQuit are working, just not OnCompute or OnClear. I'm really frustrated as I can't figure this out. Thanks a bunch in advance! #include "wx/wx.h" #include "time.h" #include <string> using std::string; // create object of Time class Time first; class App: public wxApp { virtual bool OnInit(); }; class MainPanel : public wxPanel { public: // Constructor for panel class // Constructs my panel class // Params - wxWindow pointer // no return type // pre-conditions: none // post-conditions: none MainPanel(wxWindow* parent); // OnCompute is the event handler for the Compute button // params - none // preconditions - none // postconditions - tasks will have been carried otu successfully // returns void void OnCompute(wxCommandEvent& WXUNUSED(event)); // OnClear is the event handler for the Clear button // params - none // preconditions - none // postconditions - all text areas will be cleared of data // returns void void OnClear(wxCommandEvent& WXUNUSED(event)); // Destructor for panel class // params none // preconditions - none // postconditions - none // no return type ~MainPanel( ); private: wxStaticText *startLabel; wxStaticText *endLabel; wxStaticText *pCLabel; wxStaticText *newEndLabel; wxTextCtrl *start; wxTextCtrl *end; wxTextCtrl *pC; wxTextCtrl *newEnd; wxButton *compute; wxButton *clear; DECLARE_EVENT_TABLE() }; class MainFrame: public wxFrame { private: wxPanel *mainPanel; public: MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size); void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); ~MainFrame(); DECLARE_EVENT_TABLE() }; enum { ID_Quit = 1, ID_About, BUTTON_COMPUTE = 100, BUTTON_CLEAR = 200 }; IMPLEMENT_APP(App) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_MENU(ID_Quit, MainFrame::OnQuit) EVT_MENU(ID_About, MainFrame::OnAbout) END_EVENT_TABLE() BEGIN_EVENT_TABLE(MainPanel, wxPanel) EVT_MENU(BUTTON_COMPUTE, MainPanel::OnCompute) EVT_MENU(BUTTON_CLEAR, MainPanel::OnClear) END_EVENT_TABLE() bool App::OnInit() { MainFrame *frame = new MainFrame( _("Good Guys Delivery Time Calculator"), wxPoint(50, 50), wxSize(450,340) ); frame->Show(true); SetTopWindow(frame); return true; } MainPanel::MainPanel(wxWindow* parent) : wxPanel(parent) { startLabel = new wxStaticText(this, -1, "Start Time:", wxPoint(75, 35)); start = new wxTextCtrl(this, -1, "", wxPoint(135, 35), wxSize(40, 21)); endLabel = new wxStaticText(this, -1, "End Time:", wxPoint(200, 35)); end = new wxTextCtrl(this, -1, "", wxPoint(260, 35), wxSize(40, 21)); pCLabel = new wxStaticText(this, -1, "Percent Change:", wxPoint(170, 85)); pC = new wxTextCtrl(this, -1, "", wxPoint(260, 85), wxSize(40, 21)); newEndLabel = new wxStaticText(this, -1, "New End Time:", wxPoint(180, 130)); newEnd = new wxTextCtrl(this, -1, "", wxPoint(260, 130), wxSize(40, 21)); compute = new wxButton(this, BUTTON_COMPUTE, "Compute", wxPoint(135, 185), wxSize(75, 35)); clear = new wxButton(this, BUTTON_CLEAR, "Clear", wxPoint(230, 185), wxSize(75, 35)); } MainPanel::~MainPanel() {} MainFrame::MainFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame( NULL, -1, title, pos, size ) { mainPanel = new MainPanel(this); wxMenu *menuFile = new wxMenu; menuFile->Append( ID_About, _("&About...") ); menuFile->AppendSeparator(); menuFile->Append( ID_Quit, _("E&xit") ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuFile, _("&File") ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( _("Hi") ); } MainFrame::~MainFrame() {} void MainFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(TRUE); } void MainFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxMessageBox( _("Alex Olson\nProject 11"), _("About"), wxOK | wxICON_INFORMATION, this); } void MainPanel::OnCompute(wxCommandEvent& WXUNUSED(event)) { int startT; int endT; int newEndT; double tD; wxString startTString = start->GetValue(); wxString endTString = end->GetValue(); startT = wxAtoi(startTString); endT = wxAtoi(endTString); pC->GetValue().ToDouble(&tD); first.SetStartTime(startT); first.SetEndTime(endT); first.SetTimeDiff(tD); try { first.ValidateData(); newEndT = first.ComputeEndTime(); *newEnd << newEndT; } catch (BaseException& e) { wxMessageBox(_(e.GetMessage()), _("Something Went Wrong!"), wxOK | wxICON_INFORMATION, this); } } void MainPanel::OnClear(wxCommandEvent& WXUNUSED(event)) { start->Clear(); end->Clear(); pC->Clear(); newEnd->Clear(); }

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  • CSS Menu loses focus when part of jquery hover()

    - by Steve Syfuhs
    I have the following html (viewable at www.communityftw.com) <table width="100%"> <tr> <td style="text-align: left"> <!-- 2008.3.1314.35 --><span id="headerSearch1_sb_form_q_wrapper" class="RadInput_Default" style="white-space:nowrap;"><input value="language..." type="text" size="20" id="headerSearch1_sb_form_q_text" name="headerSearch1_sb_form_q_text" class="riTextBox riEmpty sw_qboxTop" name="q" style="width:140px;" /><input id="headerSearch1_sb_form_q" name="ctl00$headerSearch1$sb_form_q" class="rdfd_" style="visibility:hidden;margin:-18px 0 0 0;width:1px;height:1px;overflow:hidden;border:0;padding:0;" type="text" value="" /><input id="headerSearch1_sb_form_q_ClientState" name="headerSearch1_sb_form_q_ClientState" type="hidden" /></span> <input type="submit" name="ctl00$headerSearch1$sb_form_go" value="" id="headerSearch1_sb_form_go" class="sw_qbtnTop" /> </td> <td style="text-align: left"> <ul id="menu"> <li class="languageContainer"> <div> <a href="#" id="languageField"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (English)</a> </div> <ul id="language"> <li><a href="#" id="A1"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (French)</a> </li> <li><a href="#" id="A2"> <img src="/images/flags/us.png" alt="United States" /> United States</a> </li> <li><a href="#" id="A3"> <img src="/images/flags/de.png" alt="Germany" /> Germany</a> </li> <li><a href="#" id="A4"> <img src="/images/flags/fr.png" alt="France" /> France</a> </li> <li><a href="#" id="A5"> <img src="/images/flags/ru.png" alt="Russia" /> Russia</a> </li> <li class="last"> <img alt="" src="images/langLocDrop_r4_c1.png" /> </li> </ul> </li> </ul> </td> </tr> </table> Javascript/jquery $('#slide').animate({ top: '-=34' }, 1000); $("#slide").hover(function () { $(this).animate({ top: '+=34' }); }, function () { $(this).animate({ top: '-=34' }); }); menu { margin: 0px; padding: 0px; list-style: none; display: inline-block; float: left; z-index: 1000; } menu a { color: #dc2525; text-decoration: none; } menu li { background: none repeat scroll 0 0; cursor: pointer; float: left; position: relative; } menu li a:hover { color: orange; } menu ul { padding: 0px; margin: 0px; display: block; display: inline; } menu li ul { position: absolute; left: -15px; top: 0px; margin-top: 20px; width: 170px; line-height: 16px; background-image: url(/images/langLocDrop_r2_c1.png); display: none; } menu li:hover ul { display: block; } menu li ul li { display: block; margin: 5px 20px; padding: 5px 0px; border-top: dotted 1px #606060; list-style-type: none; } menu li ul li:first-child { border-top: none; } menu li ul li a { display: block; } menu li ul li a:hover { color: orange; } .languageContainer div { display: inline; padding: 5px; } languageField img { display: inline; vertical-align: middle; } language img { display: inline; } menu .last { background: transparent none repeat scroll 0% 0%; margin: 0px; padding: 0px; border: none; position: relative; border: none; height: 0px; } What I'm trying to do is have a menu mostly hidden at the top except when you mouse over it, and then have a submenu (just css driven) pop out when you mouse over the language. What is happening though is that when I move onto the language list, and I go past Germany (~50% down the list?), the hover() loses focus and closes the original menu, which closes the language menu. Any idea's what is causing the issue? Any ideas how to fix the issue? I have tried the hoverIntent() plugin as well to no avail.

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  • Tilt issue in Blackberry storm

    - by sujithRavindran
    Hi, have developed an app for BB storm while tilting the device the background image of the app screen does not matches with the screen size , i have tried with the sublayout methord public void sublayout(int width, int height) { //update scrren layout based on orientation if(Display.getOrientation()== Display.ORIENTATION_LANDSCAPE) { invalidate(); } else if(Display.getOrientation()== Display.ORIENTATION_PORTRAIT) { invalidate(); } super.sublayout(width, height); } Still not successfull can any one help to sort out this tilt issue in BB storm Thanks SujithRavindran Rapidvaluesolutions

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  • CSS drop-down menus pushing page content down

    - by Mason Jones
    This is probably (hopefully) a pretty simple question, but I can't seem to get it to work so I'll turn to the experts here. I'm using a pretty straightforward CSS drop-down menu, with just a little JQuery involved. The issue is that when I hover over the drop-down and it opens, it's pushing everything on the page down below it rather then opening over it. I've tried messing with the z-index but that doesn't seem to be the issue. Any tips would be fantastic, thanks in advance. Here's the HTML; sorry it's not super-pretty, I had to rip out a bunch of stuff to make it simple and generic. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <HTML style="zoom: 100%; "> <HEAD> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.0/jquery.min.js" type="text/javascript"></script> </HEAD> <BODY class="bodyclass" style="background:#BCE2F1; height: 100%;"> <DIV id="maincontainer" style="min-height: 100%;"> <STYLE type="text/css"> #cssdropdown, #cssdropdown ul { font-size: 9pt; background-color: black; list-style: none; } #cssdropdown, #cssdropdown * { padding: 0; margin: 0; } #cssdropdown li.headlink { width: 140px; float: left; margin-left: -1px; border: 1px black solid; background-color: white; text-align: center; } #cssdropdown li.headlink a { display: block; color: #339804; padding: 3px; text-decoration: none; } #cssdropdown li.headlink a:hover { background-color: #F8E0AC; font-weight: bold; } #cssdropdown li.headlink ul { display: none; border-top: 1px black solid; text-align: left; } #cssdropdown li.headlink:hover ul { display: block; text-decoration: none; } #cssdropdown li.headlink ul li a { padding: 5px; height: 15px; } #cssdropdown li.headlink ul li a:hover { background-color: #CCE9F5; text-decoration: none; font-weight: normal; } /* #cssdropdown a { color: #CCE9F5; } */ #cssdropdown ul li a:hover { text-decoration: none; } #cssdropdown li.headlink { background-color: white; } #cssdropdown li.headlink ul { background-color: white; background-position: bottom; padding-bottom: 2px; } </STYLE> <SCRIPT language="JavaScript"> $(document).ready(function(){ $('#cssdropdown li.headlink').hover( function() { $('ul', this).css('display', 'block'); }, function() { $('ul', this).css('display', 'none'); }); }); </SCRIPT> <DIV class="navigation_box" style="border: none;"> <DIV class="innercontent"> <DIV style="background: white; float: left; padding: 5px; border: solid 1px black;"> LOGO </DIV> <DIV class="navmenu" style="float: right; bottom: 0; font-size: 9pt; text-align: right;"> <SPAN>Logged in as [email protected]</SPAN><BR> <UL id="cssdropdown"> <LI class="headlink"> <A href="http://localhost:3000/one">One</A> <UL style="display: none; "> <LI><A href="http://localhost:3000/one">Option One</A></LI> <LI><A href="http://localhost:3000/one">Option Two</A></LI> <LI><A href="http://localhost:3000/one">Option Three</A></LI> <LI><A href="http://localhost:3000/one">Option Four</A></LI> </UL> </LI> <LI class="headlink"> <A href="http://localhost:3000/two">Two</A> <UL style="display: none; "> <LI><A href="http://localhost:3000/two">Option Two-One</A></LI> <LI><A href="http://localhost:3000/two">Option Two-Two</A></LI> <LI><A href="http://localhost:3000/two">Option Two-Three</A></LI> </UL> </LI> <LI class="headlink" style="width: 80px;"> <A href="http://localhost:3000/three">Three</A> </LI> <LI class="headlink" style="width: 300px; padding-top: 2px; height: 19px;"> <FORM action="http://localhost:3000/search" method="post"> <P> Search: <INPUT id="searchwords" name="searchwords" size="20" type="text" value=""> <INPUT name="commit" type="submit" value="Find"> </P> </FORM> </LI> <LI class="headlink" style="width: 60px;"> <A href="http://localhost:3000/four">Four</A> </LI> <LI class="headlink" style="width: 60px;"> <A href="http://localhost:3000/logout">Logout</A> </LI> </UL> </DIV> </DIV> </DIV> <DIV id="contentwrapper" style="clear:both"> <DIV class="innercontent" style="margin: 0px 20px 20px 20px;"> <H1>Some test content here to fill things out a little bit.</H1> </DIV> </DIV> </DIV> <DIV id="footer" style="clear: both; float: bottom;"> <DIV class="innercontent" style="font-size: 10px;"> Copyright 2008-2010 </DIV> </DIV> </BODY>

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  • Blackberry storm - update layout on tilt

    - by sujithRavindran
    Hi, have developed an app for BB storm while tilting the device the background image of the app screen does not matches with the screen size, i have tried with the sublayout method public void sublayout(int width, int height) { //update scrren layout based on orientation if(Display.getOrientation()== Display.ORIENTATION_LANDSCAPE) { invalidate(); } else if(Display.getOrientation()== Display.ORIENTATION_PORTRAIT) { invalidate(); } super.sublayout(width, height); } Still not successfull can any one help to sort out this tilt issue in BB storm Thanks SujithRavindran Rapidvaluesolutions

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  • Format boolean column in MVCContrib grid

    - by Ghecco
    HI, I am using the MVCContrib grid and I would like to display images depending on the values of a column, e.g.: if the column's value is null display the image "<img src="true.gif">" otherwise display the image "<img src="false.gif"> Furthermore I would also need (this should be the same approeach I think) to display different actions depending on the column's/rows' value ... Thanks in advance for your answers! Best regards Stefan

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  • DRUPAL probl [tid] field : in View how to link Taxonomy term to MY view (and not to taxonomy/term)

    - by davezen
    SUMMARY : I have a view where I need to replace the term link "taxonomy/term" by my view link, because the view uses arguments to find content with terms how can I put in link argument the term which is display : [term_name1] link "display_view/term_name1", [term_name2] link "display_view/term_name2" I used [tid] field to put argument in link display_view/[tid] but it only display the first term, and not the real term (for example if multiple taggs it only display the first) and put all the terms in one single link : [term_name1 term_name2] link "display_view/term_name1" so why [tid] or [tid_1] don't run ? is there another field, or do I need php ? really need help ! :) DESCRIPTION : Hello, I made a view table to display store content it display : user name, title, taxonomy term to type (book, disc...), taxonomy term for taggs (subject of objects) for example : USER | TITLE | TERM TYPE (only one) | TERM SUBJECTS (taggs) user1 | James Brown disc | disc | soul jamesbrown user2 | rolls book | book | cars rolls travel so I display different types of terms and in subjects it can have a multiple because it's taggs I use arguments so it can have display for example only store from an user, or from an taxonomy (for examples only the disc, or the disc about soul) so I can link display_view/argtermtype/argtermsubject (I separate the type and subject) MY NEED : what i want is the terms of the view don't redirect on taxonomy/term but on my view so I have to : change the link of terms in view to redirect on display_texts/all/all replace [all] with the [term] argument MY PROBLEM : I can't have the right field of terms displayed in the links of terms in fields, I : checked "Output this field as a link" put the link "display_view/[tid]" for term type and "display_view/all/[tid]" for term subjects NOT checked "Link this field to its term page" what it does : [tid] put in link FOR ALL THE LINE the SAME TERM and it put all the terms in one single link ! that's to say, it creates the links : USER | TITLE | TERM TYPE (only one) | TERM SUBJECTS (taggs) user1 | James Brown disc| [disc] display_texts/disc (ok !) | [soul jamesbrown] (BAD only one link!) display_texts/all/disc (BAD it's not the new term !) what I need : USER | TITLE | TERM TYPE (only one) | TERM SUBJECTS (taggs) user1 | James Brown disc| [disc] display_texts/disc| [soul] display_texts/all/soul [jamesbrown] display_texts/all/jamesbrown) MY QUESTION : so how can I put in argument the term which is display ? I try things like [tid_1] but doesn't work is there any list of fields somewhere ? or do i have to use php code ? how to separate link terms ? if I check "Link this field to its term page" links are separate but it replace my link by "taxonomy/term" link think's in advance for any idea !

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  • Writing .htaccess mod rewrite for hierarchical categories

    - by NetCaster
    i need to rewrite urls for my classified ads directory i have 4 types of links /City == display all ads in city /City/Cat1 == display all ads in city + category /City/Cat1/Cat2 == display add ads in city + category 1 + category 2 /City/Cat1/Cat2/Ad-id == display the ad itself and pass cat1 cat2 and city variables original hidden url should be index.php?city=alexandria&cat1=cars&cat2=bikes&adid=EWSw22d Can you please help me writing .htaccess for this structure

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  • Set Jtable/Column Renderer for booleans

    - by twodayslate
    Right now my Boolean values for my JTable display as JCheckBoxes. This would normally be fine but I would like to display them as either an alternative String or image. I can get them to display as true/false but I would like to display them as a checkmark (?) if true and nothing if false. Possibly an image but lets do a String first...

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  • How to show Iplmage format on the GUI of C++ instead of showing it in another windows?

    - by Darren
    I'm trying to display the output image onto the C++ interface instead of creating another window to display the image. For example: cvNameWindow("Window A",0); cvShowImage("Window A", imgA); This will create an window and display the imgA on it. My question is that can i display my imgA onto my C++ interface together with all my other button and textbox. I'm using Borland C++ Builder 6 and OpenCV.

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  • Time Calculation in Python

    - by user343934
    Hi everyone, I have two python cgi pages (index, display), what i need to do is calculate time frame between the execution. Work flow: Index.py (submit) After submit it redirect to display.py page display.py page has got class with execute(),display() &init_main() functions In init_main() i have created class object which access to above functions I need to calculate time interval between the submit (index.py) to execute() end, so i can show user how much time does different weighted file takes on real time. Hoping to see your suggestions Thanks

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  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

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  • android phonegap need help

    - by Pragna
    hello all i am very new to Phonegap.. can anybody tell me can phonegap is capable to create the application that have the following functionality? 1 can display any webpage from specified URL 2 can read the source code of webpage and display/hide button depending upone source code..[ i need MyjavascriptInterface,onPageFinished etc methoods] 3 can download mp3 file 4 can display data from SDcard into ExpandableListView 5 can display tab menu [TabHost] thanks in advance - Pragna

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  • [C#] Specifying startup window/form location on multiple displays

    - by JeffE
    I have two displays (two monitors) connected to my machine, and I noticed a strange thing happening today. I had an Explorer window open with my compiled exe on my primary display, and when I double-clicked it, it opened in the primary display (left monitor). However if I pressed enter to launch the executable, it started in the secondary display (right monitor). The window state of the initial form is maximized. Is there a way to tell C# to open the initial form in the primary display?

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  • Oddly placed CSS

    - by user3682473
    I want my news content to be completely centered (including image and text), but instead, it's oddly placed to the right like this: http://prntscr.com/3o7tjc I tried most ways to fix it and i can't find it... um.. here is the HTML part: <div id="mainContentContainer"> <div id="mainContent"> <div class="postTitle"> test </div> <div class="posterInfo"> <img width="40%" class="profilePic" src="/site/uploads/avatars/f3780c97491dd9f62f0dd7b1b8bb090a0b9e87d0.png"> <p>Posted by: <a class="postedBy" href="#">test</a></p> </div> <div class="postContent"> <div class="postImageContainer" align="center"> <img class="postImage" src="../uploads/img/test"> </div> <div class="post"> <p>test</p> </div> Comments have been disabled for this post.</div> </div> <div id="sidebar"> Welcome, Admin<br><a href="logout.php">Logout</a><br></div> </div> </div> annnd, here is CSS. body { margin: 0px; background-color: #6C9DDF; background-image:url("/assets/img/background.png"); background-repeat: no-repeat; } .hq { position:relative; top:40px; width:1300px; height:100%; left:1%; } #logo { position:absolute; width:40%; height:30%; right:30%; z-index: 100; } #homebtn, #playbtn, #newsbtn, #helpbtn { background: url(/assets/img/menubtns.png) no-repeat; } #homebtn { background-image: url("/assets/img/home.png"); background-repeat:no-repeat; background-size: 75%; width: 204px; height: 184px; position: absolute; top: 318px; left: 353px; } #homebtn:hover { background-image: url("/assets/img/home-rollover.png"); } #playbtn { background-image: url("/assets/img/play.png"); background-repeat:no-repeat; background-size: 100%; width: 200px; height: 230px; position: absolute; top: 240px; left: 480px; } #playbtn:hover { background-image: url("/assets/img/play-rollover.png"); } #newsbtn { background-image: url("/assets/img/news.png"); background-repeat:no-repeat; background-size: 100%; width: 290px; height: 290px; position: absolute; top: 210px; left: 650px; } #newsbtn:hover { background-image: url("/assets/img/news-rollover.png"); } #helpbtn { background-image: url("/assets/img/help.png"); background-repeat:no-repeat; background-size: 100%; width: 330px; height: 380px; position: absolute; top: 180px; left: 930px; } #helpbtn:hover { background-image: url("/assets/img/help-rollover.png"); } #mainContentContainer { border-radius: 30px 30px 30px 30px; -moz-border-radius: 30px 30px 30px 30px; -webkit-border-radius: 30px 30px 30px 30px; border: 8px solid #000000; background-color: #FFE12F; position: relative; width: 1200px; top: 60px; left: 8%; padding: 50px; overflow: hidden; height: 100%; position: relative } #mainContent { position: relative; border-radius: 30px 30px 30px 30px; -moz-border-radius: 30px 30px 30px 30px; -webkit-border-radius: 30px 30px 30px 30px; border: 0px solid #000000; background-color: #ffffff; height: 100%; padding: 20px; float: left; width: 900px; } #sidebar { position: relative; border-radius: 30px 30px 30px 30px; -moz-border-radius: 30px 30px 30px 30px; -webkit-border-radius: 30px 30px 30px 30px; border: 0px solid #000000; background-color: #ffffff; height: 100%; padding: 20px; float: right; width: 200px; } .postTitle { font-size: 40px; font-weight: bold; color: #515151; text-align: center; } .text { text-align: center; } .title { text-decoration: none; color: #515151; } .title:visited { text-decoration: none; color: #515151; } .title:hover { text-decoration: underline; } .postedBy { text-decoration: none; } .posterInfo { float: left; padding: 5px; } .postContent { overflow: hidden; } .postImageContainer { padding: 5px; } .postImage { width: 100%; position:relative; } .profilePic { border-radius: 30px 30px 30px 30px; -moz-border-radius: 30px 30px 30px 30px; -webkit-border-radius: 30px 30px 30px 30px; border: 0px solid #000000; } .registerFormWrapper { float: left; width: 50%; } .commentFormContainer { margin-top: 45px; } .commentContent { border-radius: 30px; overflow: auto; resize: none; padding: 10px; outline: none; } .commentBTN { background: url("../img/comment.png"); width: 269px; height: 260px; border: none; position: relative; top: -50px; cursor: pointer; text-indent: -999px; } .commentBTN:hover { background: url("../img/commentHover.png"); } .ToonName { font-weight: bold; font-size: 20px; } .ToonNameInput { border-radius: 30px; padding: 5px; outline: none; } .commentBTNS { outline: none; } .commentFormInputContainer { width: 60%; float: left; } .registerInput { border-radius: 30px; padding: 5px; outline: none; } .loginInput { border-radius: 30px; padding: 5px; outline: none; } .inputLabel { display: inline-block; float: left; width: 200px; font-size: 20px; font-weight: bold; } I tried changing most possible combinations, and it didnt work exactly... Here is the fiddle - http://jsfiddle.net/2EYYC/

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • IE issues with my Website (Help me fix my CSS)

    - by cam77
    I'm struggling geting my website to test fully positive in IE, the following problems keep arising, only in IE; My '#grey box' div displaying 200px to the left out of place, and it seems to move with the adjustment of the IE window size, does this in no other browsers, just IE. It creates this unnecessary horizontal scroll. I have the width set to pretty large, but have "overflow: hidden" and again, works fine across except for IE. On a few of my pages, the footer is somewhat cropped and out of place. My biggest concern is the particular page's CSS, pasted below. #container { width : 1265px; height : 920px; background-color : #addceb; overflow : hidden; padding : 0; } #logo { font-size : 38px; height : 167px; width : 427px; margin-left : 435px; padding-top : 20px; margin-bottom : -10px; margin-top: 10px; border : none; } #menunav { width : 100%; background-image : url(../imagesnew/menunav.png); background-repeat : repeat-x; height : 40px; text-align : center; font-size : 14px; font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; overflow : auto; } #menunav ul { list-style-type : none; background-image : url(); height : 40px; width : 800px; margin : auto; } #menunav ul a { background-image : url(); background-repeat : no-repeat; background-position : right; padding-right : 32px; padding-left : 15px; display : block; line-height : 30px; text-decoration : none; font-size : 14px; } #mainbox { position : relative; background-image : url(../premiumslideimgs/premiumbox.png); background-repeat : no-repeat; width : 900px; height : 800px; margin-left : 16%; top : 22px; padding-top : 5px; overflow : hidden; } #simplegallery1 { position : absolute; left : 50%; width : 800px; height : 800px; margin-top : 44px; margin-bottom: -44px; margin-bottom : 240px; margin-left : -397px; background-color : #a1bbfe; padding-top : 0; } #textbelowbox { position : absolute; width : 830px; height : 45px; margin-left : 209px; margin-bottom : 240px; margin-top : -240px; overflow : hidden; } #footer { background-image : url(../imagesnew/footerimg.png); background-repeat : no-repeat; background-position : right; height : 275px; margin-top : -285px; } a:hover { color : #addceb; } #right { float : right; margin-top : 3px; } #left { float : left; margin-left : 30px; } body { font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; background-color : #addceb; margin : 0; padding : 0; } #textabovebox { width : 920px; position : absolute; margin-left : 228px; margin-bottom : 80px; margin-top : 38px; z-index : 2000; font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; } a.submenu:hover { color : #333; font-weight : bolder; } #dialog { font-size : 12px; } #greybox { position : absolute; width : 275px; height : 465px; margin-left : 715px; margin-top : 80px; overflow : hidden; z-index : 2000; } ul { background-image : url(); height : 40px; width : 800px; margin : auto; } ul a { background-image : url(); background-repeat : no-repeat; background-position : right; padding-right : 32px; padding-left : 15px; display : block; line-height : 30px; text-decoration : none; font-size : 14px; } li { float : left; } a:link { color : #ffffff; text-decoration : none; } a:visited { color : #ffffff; text-decoration : none; } a:active { color : #ffffff; text-decoration : none; } a:hover { color : #addceb; } #right { float : right; margin-top : 3px; } #left { float : left; margin-left : 30px; } #text { float : left; margin-left : 30px; } body { font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; padding : 0; margin : 0; } body { background-color : #addceb; } a.submenu:link { color : #333333; } a.submenu:active { color : #333333; } a.submenu:visited { color : #333333; } a.submenu:hover { color : #333333; font-weight : bolder; } { margin: 0; padding: 0; } Please help if you can, thanks a lot.

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  • Using fink to install PyODE

    - by None
    I installed fink and ran this command from terminal: sudo apt-get install python-pyode. I found this command on the internet and expected it to work, as I just installed fink. Am I using the wrong name? Is there a different command to use for Mac OS X (10.5)?

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  • Python regular expressions matching variables to end of line

    - by None
    When you use variables (is that the correct word?) in python regular expressions like this: "blah (?P\w+)" ("value" would be the variable), how could you make the variable's value be the text after "blah " to the end of the line or to a certain character not paying any attention to the actual content of the variable. For example, this is pseudo-code for what I want: >>> import re >>> p = re.compile("say (?P<value>continue_until_text_after_assignment_is_recognized) endsay") >>> m = p.match("say Hello hi yo endsay") >>> m.group('value') 'Hello hi yo' Note: The title is probably not understandable. That is because I didn't know how to say it. Sorry if I caused any confusion.

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  • Simplest language to make an interpreter for

    - by None
    I want to make an interpreter of a very simple language for practice. When I say simple I don't mean easy to use, I mean simple. Brainf**k is a good example of a language I want. I already have made a brainf**k interpreter in python (which is the language I would be using to write the interpreter). I would appreciate any suggestions of simple languages. Note: I don't want to make a compiler! I want to make an interpreter.

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  • Python dictionary formating

    - by None
    I made a python function to convert dictionaries to formatted strings. My goal was to have a function take a dictionary for input and turn it into a string that looked good. For example, something like "{'text':'Hello', 'blah':{'hi':'hello','hello':'hi'}}" would be turned into this: text: Hello blah: hi: hello hello: hi This is the code I wrote: indent = 0 def format_dict(d): global indent res = "" for key in d: res += (" " * indent) + key + ":\n" if not type(d[key]) == type({}): res += (" " * (indent + 1)) + d[key] + "\n" else: indent += 1 res += format_dict(d[key]) indent -= 1 return res #test print format_dict({'key with text content':'some text', 'key with dict content': {'cheese': 'text', 'item':{'Blah': 'Hello'}}}) It works like a charm. It checks if the dictionary item is another dictionary, in which it process that, or something else, in which it would use that as the value. The problem is: I can't have a dictionary and a string together in a dictionary item. For example: if I wanted blah: hi hello: hello again there'd be no way to do it. Is there some way I could have something like a list item in a dictionary. Something like this "{'blah':{'hi', 'hello':'hello again'}}"? And if you provide a solution could you tell me how I would need to change my code (if it did require changes). Note: I am using python 2.5

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  • Machine Code tutorial for Mac

    - by None
    I want to learn machine code. Not for a specific reason. Just for the heck of it. I was wondering if there were any good machine code tutorials. I have a macbook with a 2.4 GHz Intel Core 2 Duo processor.

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  • Testing if a list contains another list with Python

    - by None
    How can I test if a list contains another list. Say there was a function called contains: contains([1,2], [-1, 0, 1, 2]) # Returns [2, 3] (contains returns [start, end]) contains([1,3], [-1, 0, 1, 2]) # Returns False contains([1, 2], [[1, 2], 3) # Returns False contains([[1, 2]], [[1, 2], 3]) # Returns [0, 0] Edit: contains([2, 1], [-1, 0, 1, 2]) # Returns False contains([-1, 1, 2], [-1, 0, 1, 2]) # Returns False contains([0, 1, 2], [-1, 0, 1, 2]) # Returns [1, 3]

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