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  • Which operating systems book is good as a quick refresher?

    - by rdasxy
    I am preparing for a technical interview and need to review the basics of major operating systems concepts. We used Tanenbaum's Modern Operating Systems in school for our operating systems course, which is a good book, but too long to be reviewed in the course of a few days. For an example, I am looking for what Programming Interviews Exposed is to Weiss's Data Structures & Algorithm Analysis. Any suggestions?

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  • Python and only Python for almost any programming tasks!

    - by Wassim
    Am I wrong if I think that Python is all I need to master, in order to solve most of the common programming tasks? EDIT I'm not OK with learning new programming languages if they don't teach me new concepts of programming and problem solving; hence the idea behind mastering a modern, fast evolving, with a rich set of class libraries, widely used and documented, and of course has a "friendly" learning curve programming language. I think that in the fast evolving tech industry, specialization is key to success.

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  • How might one teach OO without referencing physical real-world objects?

    - by hal10001
    I remember reading somewhere that the original concepts behind OO were to find a better architecture for handling the messaging of data between multiple systems in a way that protected the state of that data. Now that is probably a poor paraphrase, but it made me wonder if there is a way of teaching OO without the (Bike, Car, Person, etc.) object analogies, and that instead focuses on the messaging aspects. If you have articles, links, books, etc., that would be helpful.

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  • Compilation détaillée de PHP sous Linux, par Julien Pauli : créez un de PHP adapté à vos besoin

    PHP est écrit en C, et à ce titre il est compilable en langage machine. Nous allons détailler comment fonctionne ce processus sous Linux, ainsi qu'une partie de l'éco-système de PHP : ses extensions, les bibliothèques utilisées, son moteur... Pour suivre cet article, vous devez connaitre le langage PHP et avoir quelques notions d'UNIX, c'est tout. Nous effleurerons également quelques concepts relatifs au langage C, sans rentrer dans les détails. La version de PHP considérée est 5.3.x.

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  • Converting #MDX to #DAX and PowerPivot Workshop online #ppws

    - by Marco Russo (SQLBI)
    I just published the article Converting MDX to DAX – First Steps on the renewed SQLBI web site about converting MDX to DAX. The reason is that with BISM Tabular in Analysis Services 2012 you will be able to write queries in both DAX and MDX. If you already know MDX, you might wonder how to “translate” your MDX knowledge in DAX. I think that this is another way you can improve your knowledge about DAX: it has different concepts behind and this comparison should be helpful in this purpose. This is...(read more)

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  • @CodeStock 2012 Review: Rob Gillen ( @argodev ) - Anatomy of a Buffer Overflow Attack

    Anatomy of a Buffer Overflow AttackSpeaker: Rob GillenTwitter: @argodevBlog: rob.gillenfamily.net Honestly, this talk was over my head due to my lack of knowledge of low level programming, and I think that most of the other attendees would agree. However I did get the basic concepts that we was trying to get across. Fortunately most high level programming languages handle most of the low level concerns regarding preventing buffer overflow attacks. What I got from this talk was to validate all input data from external sources.

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  • Revision Methodology for Developer Post as Entry Level

    - by Demla Pawan
    I had revised all basic concepts of my computer science ciriculum like: Core Java(basics),SQL(basics),C++(basics),XHTML,PHP(basics),Datastructures(basics) and what I need to do,and How to do, as their may be fault in my preparation methods for revision session's, So can Anybody suggest Methodology to revise those technical things,to which you are not in touch at present, but you can write basic programs or have used 1-2 years ago. And also can U suggest some Quick revision links on Net for various technologies mentioned above.

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  • Building massively scalable systems, where to start? [closed]

    - by Mahmoud Hossam
    Recently, I've been seeing these job postings about building scalable systems using Java, and some of the technologies mentioned were: Cassandra Thrift Hadoop MapReduce Among others. How can I get started with these technologies? Is there something else I need to know before actually learning any of these technologies? Maybe some general concepts about building highly available and scalable systems? I already know Java SE, so I won't be starting from scratch.

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  • Are there any memorization techniques that exist for programmers? [closed]

    - by Akromyk
    I just watched this video on Ted.com entitled: Joshua Foer: Feats of memory anyone can do and it got me thinking about memory from a programmers perspective. There are so many abstract concepts and syntactic nuances we encounter daily, and yet we still manage to remember enough information to be productive. The memory palace may help in remembering someone's name or a random story but are there any memorization techniques that can better aid programmers?

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  • Comparison of Extreme Programming (XP) to Traditional Programming Methodologies

    The comparison of extreme programming (XP) to traditional programming methodologies can find similarities between the historic biblical battle between David and Goliath. Goliath of Gath is a Philistine warrior renowned for his size, strength and battle tested skills. Much like Goliath, traditional methodologies are known to be cumbersome due to large amounts of documentation, and time consuming do to the time needed to gather all the information. However, traditional methodologies have been widely accepted by the software development community for years because of its attention to detail regarding project development and maintenance. David is a male Israelite teenager, who was small, fearless, and untrained in any type of formal combat. In a similar fashion, extreme programming focuses more on code over documentation so that time is spent on developing the project and not on cumbersome documentation of a project. Typically, project managers and developers are fearless when they start this type of project because they usually start with little to no documentation, and they expect to be given changes to be implemented at the start of every new project iteration. Because of the lack of need or desire for documentation in extreme programming projects they appear to act as if there is no formal process involved in developing an extreme programming project.  This is a misnomer, because of the consistent development iterations and interaction with clients and users the quickly takes form because each iteration allows the project to be refined as the customer needs and desires change. Ravikant Agarwal and David Umphress documented a new approach to extreme programming called personal extreme programming (PXP) at the ACM Southeast Regional Conference in 2008. PXP is the application of extreme programming core concepts in a single developer team environment.  PXP focuses on how to adjust the main concepts and practices of extreme programming that is typically centered in a group environment and how they can be altered to be beneficial for a single developer environment. Suzanne Smith and Sara Stoecklin are both advocates of extreme programming according to the Journal of Computing Sciences in Colleges and in fact they feel that it should receive more attention in introductory programming classes to allow students to better understand the software development process. Reasons why extreme programming is a good thing: Developers get to do more of what they love, Develop. Traditional software development methodologies tend to  add additional demands on a project by requiring all requirements and project specifications to be fully defined prior to the start of the implementation phase of a project. A standard 40 hour work week. With limiting the work week to only 40 hours prevents developers from getting burned out on projects.

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  • Web 2.0 Solutions with Oracle WebCenter 11g &ndash; Book Review

    - by juan.ruiz
    Recently I obtained a copy of the book Web 2.0 Solutions with Oracle Web Center 11g from Packt Publishing, right away I noticed that one of the authors of this book is a good and long time colleague of  mine Plinio Arbizu, whom I have joined for different developer events in Latin America in the past. In this entry you will find my review of the book. Chapter 1: What's Oracle WebCenter? Provides you with basic knowledge to understand the pieces of WebCenter and the role that these pieces play in the overall Oracle Fusion Middleware strategy. Chapter 2 and 3: Will guide you through installation process and set up instructions, required to start developing Web2.0 applications. The screenshots are very helpful. Chapter 4: The chapter will guide you through a series of steps for creating a basic HelloWorld application that uses ADF/Webservices/WebCenter framework to understand the relevant pieces that are part of the architecture in large Web2.0 solutions for WebCenter. One caveat on this chapter is that the use HTML in combination with ADF Faces is not a recommended practice, because in some cases (not in this one) HTML code generated by the components can conflict with existent HTML code place on the same page... so be careful. Chapter 5: Describes the basics to understand the usage of ADF Faces Rich Client Components, with templates and ADF Business components. Chapter 6: This chapter explains how to encapsulate, deploy and consume ADF UIs as JSR 168 portlets in a declarative way Chapter 7: Explains some of the WebCenter services and the different ways that these services can be integrated within WebCenter applications. Chapter 8: Goes over how to include a series of  WebCenter services provided out-of-the-box within applications. This chapter presents a simple and clear way of how to include RSS feeds, search capabilities, tagging and discussions using practical samples that are easy to follow. Chapter 9: Presents an important component of Oracle WebCenter - the composer. Through the composer and Oracle Metadata Services the composer adds all the functionality to perform end-user personalizations, which is a very common user case when working with portals. The concept is self-explanatory when running over the practice developed in this chapter. Chapter 10: Provides an introduction to WebCenter spaces, explaining common concepts about installation, administration (role creation, group creation, etc) and through a sample, the readers can put everything in practice on their own environments. Summary: This book would provide the reader with a fast start to work with Oracle WebCenter 11g  and its different components. In my opinion the book targets the developer audience, rather than the Portal type of audience, or content generator. For the readers of this book I recommend that to better understand the concepts discussed, first you need to understand the basics on Oracle Application Development Framework. Believe me you can thank me later!

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • When do you use a struct instead of a class?

    - by jkohlhepp
    What are your rules of thumb for when to use structs vs. classes? I'm thinking of the C# definition of those terms but if your language has similar concepts I'd like to hear your opinion as well. I tend to use classes for almost everything, and use structs only when something is very simplistic and should be a value type, such as a PhoneNumber or something like that. But this seems like a relatively minor use and I hope there are more interesting use cases.

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  • When does 'optimizing code' == 'structuring data'?

    - by NewAlexandria
    A recent article by ycombinator lists a comment with principles of a great programmer. #7. Good programmer: I optimize code. Better programmer: I structure data. Best programmer: What's the difference? Acknowledging subjective and contentious concepts - does anyone have a position on what this means? I do, but I'd like to edit this question later with my thoughts so-as not to predispose the answers.

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  • Getting Started with Kinect for Windows.

    - by Vishal
    Hello folks,      Recently I got involved in a project for building a demo application for one of our customers with Kinect for Windows. Yes, something similar what Tom Cruise did in the movie Minority Report. Waving arms, moving stuff around, swipes, speech recognition, manipulating computer screens without even touching it. Pretty cool!!! The idea in the movie showed us how technology would be after 50 years from that day.   Minority Report Movie clip.           Well, that 50 years of time frame got squeezed and recently on Feb 1st 2012, Microsoft released the official Kinect for Windows SDK. That’s just 10 years from the movie release. Although, the product is in it early stages but with developer creativity and continuously improving hardware, those features shown in the movie are not very far away from becoming a reality. Soon after releasing the SDK, Microsoft again announced in March the release of its new Kinect for Windows SDK version 1.5 which is coming out in sometime May. More history about Kinect. Anyways, so for a newbie with Kinect, where would you start. Here is what I would suggest you can do. Watch the Kinect for Windows Quick start Series by Den Fernandez. Download the Kinect for Windows SDK and start playing around with the demos in it. It also comes with some basic Kinect documentation. Coding4Fun Kinect Projects | Lot many more videos and open sources projects information. Kinect for Windows Session at Techdays NL demo by Jesus Rodriguez. Book: Beginning Kinect Programming with the Microsoft Kinect SDK.  | I did go through few of the chapters in this book and based on that, it does talk deeply about core Kinect concepts but in very easy to understand way. I would definitely suggest this book for any Kinect developers. I liked the way it explained the Gestures recognition in Chapter 6. Buy your Kinect device from either Amazon or NewEgg. You will get it cheaper then buying it from Microsoft Store. Personally, I love Newegg.com as I never had any order related or shipping issues with them. I always hate developing UI application but well, you would need to get your hands dirty with WPF too in order to work with Kinect. So get started with WPF concepts too. I will keep adding stuff to the list once I come across them but so far the above list would definitely get you started building your first Kinect apps. Till then Happy Kinecting…!!!!! Thanks, Vishal Mody

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  • How is dependency inversion related to higher order functions?

    - by Gulshan
    Today I've just seen this article which described the relevance of SOLID principle in F# development- F# and Design principles – SOLID And while addressing the last one - "Dependency inversion principle", the author said: From a functional point of view, these containers and injection concepts can be solved with a simple higher order function, or hole-in-the-middle type pattern which are built right into the language. But he didn't explain it further. So, my question is, how is the dependency inversion related to higher order functions?

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  • I think client's project will be a flop; should I discuss with him? [closed]

    - by WeaklyTyped
    I have a meeting with a prospective client tomorrow for a certain e-commerce project he wants to commission. I had an overview of it over the phone and from what I understand there are gazillion such concepts already floating and most of them are disasters and I have reasons to believe that his project is significantly likely to have the same fate. Should I raise/discuss the commercial feasibility of his idea with him or simply accept the project, give my best and leave out all the rest?

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  • Safe Covariance and Contravariance in .NET 4.0

    .NET Developers may not recognize the terms invariance, covariance, and contravariance, it is likely they have been impacted by them and left wondering. This article will explain the concepts and the changes being introduced as part of .NET Framework 4.0.

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  • Do any languages other than haskell/agda have a hindley-milner type system and type classes?

    - by Jimmy Hoffa
    In pondering what gives Haskell such a layer of mental pain in becoming proficient the main thing I can think of are the Monads, Applicatives, Functors, and gaining an intuition to know how a list or maybe will behave in regards to sequence or alternate or bind etc. But why haven't other languages presented these same concepts given the usefulness of monads/applicatives/etc? It occurs to me, type classes are the key, so the question is: Have any languages other than Haskell/Agda actually implemented type classes in the same or similar way?

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  • Explanation of the definition of interface inheritance as described in GoF book

    - by Geek
    I am reading the first chapter of the Gof book. Section 1.6 discusses about class vs interface inheritance: Class versus Interface Inheritance It's important to understand the difference between an object's class and its type. An object's class defines how the object is implemented.The class defines the object's internal state and the implementation of its operations.In contrast,an object's type only refers to its interface--the set of requests on which it can respond. An object can have many types, and objects of different classes can have the same type. Of course, there's a close relationship between class and type. Because a class defines the operations an object can perform, it also defines the object's type . When we say that an object is an instance of a class, we imply that the object supports the interface defined by the class. Languages like c++ and Eiffel use classes to specify both an object's type and its implementation. Smalltalk programs do not declare the types of variables; consequently,the compiler does not check that the types of objects assigned to a variable are subtypes of the variable's type. Sending a message requires checking that the class of the receiver implements the message, but it doesn't require checking that the receiver is an instance of a particular class. It's also important to understand the difference between class inheritance and interface inheritance (or subtyping). Class inheritance defines an object's implementation in terms of another object's implementation. In short, it's a mechanism for code and representation sharing. In contrast,interface inheritance(or subtyping) describes when an object can be used in place of another. I am familiar with the Java and JavaScript programming language and not really familiar with either C++ or Smalltalk or Eiffel as mentioned here. So I am trying to map the concepts discussed here to Java's way of doing classes, inheritance and interfaces. This is how I think of of these concepts in Java: In Java a class is always a blueprint for the objects it produces and what interface(as in "set of all possible requests that the object can respond to") an object of that class possess is defined during compilation stage only because the class of the object would have implemented those interfaces. The requests that an object of that class can respond to is the set of all the methods that are in the class(including those implemented for the interfaces that this class implements). My specific questions are: Am I right in saying that Java's way is more similar to C++ as described in the third paragraph. I do not understand what is meant by interface inheritance in the last paragraph. In Java interface inheritance is one interface extending from another interface. But I think the word interface has some other overloaded meaning here. Can some one provide an example in Java of what is meant by interface inheritance here so that I understand it better?

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