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  • Best approach to depth streaming via existing codec

    - by Kevin
    I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered off-line by a production-grade renderer. To allow the runtime imagery to properly interact with the background art, I wrote a program to convert from depth output by Mental Ray into a texture, and a pixel shader to draw a quad such that the Z data comes from the texture. This technique is working out very well, but now we've decided that some of the camera angle changes between scenes should be animated. The animation itself is straightforward to produce from our CG models. We intend to encode it to some HD video codec such as H.264. The problem is that in order to maintain our runtime imagery on the screen, the depth buffer will need to be loaded for each video frame. Due to the bandwidth, the video's depth data will need to be compressed efficiently. I've looked into methods for performing temporal compression of depth info and found an interesting research paper here: http://web4.cs.ucl.ac.uk/staff/j.kautz/publications/depth-streaming.pdf The method establishes a mapping between 16-bit depth values and YCbCr values. The mapping is tuned to the properties of existing video codecs in order to maximize precision of the decoded depths after the YCbCr has undergone video compression. It allows an existing, unmodified video codec to be used on the backend. I'm looking at how to pull this off with the least possible work. (This design change was unplanned.) Our game engine itself is native C++, presently for Win32 and DirectX, although we've worked hard to keep platform dependence segregated because we intend other ports. We don't have motion video facilities in the engine yet but will ultimately need that anyway for cinematics. I was planning on using some off-the-shelf motion video solution we can plug into our engine, and haven't chosen one yet. This new added requirement makes selecting one harder since, among other things, we'll now need to bypass colourspace conversion on one of the streams, and also will need to be playing two streams simultaneously in lockstep, on top of in some cases audio on one of them (for the cinematics). I'm also wondering if it's possible (or even useful) to do the conversion from YCbCr to depth in a pixel shader, or if it's better to just do it in CPU and separately load the resulting depth values into a locked tex. The conversion unfortunately does involve branching logic per-pixel. (There are more naive mappings that don't need branching, but they produce inferior results.) It could be reduced to a table lookup but the table would be 32MB. Programming is second-nature to me but I'm not that experienced with pix shaders and have zero knowledge of off-the-shelf video solutions. I'd therefore be interested in advice from others who may have dealt more with depth streaming, pixel shaders, and/or off-the-shelf codecs, regarding how feasible the proposed application is and what off-the-shelf video systems out there would best get along with this usage case.

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  • How can we leverage NSAppearance?

    - by Brad Allred
    I was reading the Cocoa documentation and stumbled across some new features in the 10.9 API. From the docs I gather that the NSAppearance class and a related protocol NSAppearanceCustomization Appear to be a means of customizing the appearance of NSView and its descendants. An NSAppearance object represents a file that specifies a standard or custom appearance that applies to a subset of UI elements in an app. An app can contain multiple appearance files and—because NSAppearance conforms to NSCoding—you can use Interface Builder to assign UI elements to an appearance. Typically, you customize a window by using Xcode to create an appearance file that contains the views you want to customize and the custom art that should be applied to them. Xcode transforms the file’s art content into a runtime format that AppKit can draw when the specified views are displayed. Well that all sounds neat and promising, but nowhere in the documentation can I find what an appearance file is or how to make one. Google searches are coming up empty other than for the thin documentation I have already read. I do see that UIKit has a similar sounding UIAppearance class, but from what I can tell this is not a straight port of the UIKit class. Does anybody know how to make this magic "appearance file" and what exactly we can do with it?

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  • Need help regarding one LALR(1) parsing.

    - by AppleGrew
    I am trying to parse a context-free language, called Context Free Art. I have created its parser in Javascript using a YACC-like JS LALR(1) parser generator JSCC. Take the example of following CFA (Context Free Art) code. This code is a valid CFA. startshape A rule A { CIRCLE { s 1} } Notice the A and s in above. s is a command to scale the CIRCLE, but A is just a name of this rule. In the language's grammar I have set s as token SCALE and A comes under token STRING (I have a regular expression to match string and it is at the bottom of of all tokens). This works fine, but in the below case it breaks. startshape s rule s { CIRCLE { s 1} } This too is a perfectly valid code, but since my parser marks s after rule as SCALE token so it errors out saying that it was expecting STRING. Now my question is, if there is any way to re-write the production rules of the parser to account for this? The related production rule is:- rule: RULE STRING '{' buncha_replacements '}' [* rule(%2, 1) *] | RULE STRING RATIONAL '{' buncha_replacements '}' [* rule(%2, 1*%3) *] ; One simple solution I can think of is create a copy of above rule with STRING replaced by SCALE, but this is just one of the many similar rules which would need such fixing. Furthermore there are many other terminals which can get matched to STRING. So that means way too many rules!

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  • How would the conversion of a custom CMS using a text-file-based database to Drupal be tackled?

    - by James Morris
    Just today I've started using Drupal for a site I'm designing/developing. For my own site http://jwm-art.net I wrote a user-unfriendly CMS in PHP. My brief experience with Drupal is making me want to convert from the CMS I wrote. A CMS whose sole method (other than comments) of automatically publishing content is by logging in via SSH and using NANO to create a plain text file in a format like so*: head<<END_HEAD title = Audio keywords= open,source,audio,sequencing,sampling,synthesis descr = Music, noise, and audio, created by James W. Morris. parent = home END_HEAD main<<END_MAIN text<<END_TEXT Digital music, noise, and audio made exclusively with @=xlink=http://www.linux-sound.org@:Linux Audio Software@_=@. END_TEXT image=gfb@--@;Accompanying image for penonpaper-c@right ilink=audio_2008 br= ilink=audio_2007 br= ilink=audio_2006 END_MAIN info=text<<END_TEXT I've been making PC based music since the early nineties - fortunately most of it only exists as tape recordings. END_TEXT ( http://jwm-art.net/dark.php?p=audio - There's just over 400 pages on there. ) *The jounal-entry form which takes some of the work out of it, has mysteriously broken. And it still required SSH access to copy the file to the main dat dir and to check I had actually remembered the format correctly and the code hadn't mis-formatted anything (which it always does). I don't want to drop all the old content (just some), but how much work would be involved in converting it, factoring into account I've been using Drupal for a day, have not written any PHP for a couple of years, and have zero knowledge of SQL? How might a team of developers tackle this? How do-able is it for one guy in his spare time?

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  • Handling one-to-many relationship with ZF partialLoop

    - by snaken
    Lets say i'm listing musical artists, each artist has basic information like Name, Age etc. stored in an artist table. They also have entries in an Albums table (album name/album cover etc), referencing the artist table using the artist id as a foreign key. I have the Model_Artist (Artist.php) file: class Model_Artist extends Zend_Db_Table_Abstract { protected $_name = 'artist'; protected $_dependentTables = array('Model_ArtistAlbums'); public function fetchArtistss() { $select = $this->select(); return $this->fetchAll($select); } } and to the Model_ArtistAlbums (ArtistAlbums.php) file class Model_ArtistAlbums extends Zend_Db_Table_Abstract { protected $_name = 'albums'; protected $_referenceMap = array( 'Artists' => array( 'columns' => 'alb_art_id', 'refTableClass' => 'Model_Artist', 'refColumns' => 'art_id' ) ); // etc } in my controller: public function indexAction() { /* THIS WORKS $art = new Model_Artist(); $artRowset = $art->find(1); $art1 = $artRowset->current(); $artalbums = $art1->findDependentRowset('Model_ArtistAlbums'); foreach($artalbums as $album){ echo $album->alb_title."<br>"; } */ $arts = new Model_Artist(); $this->view->artists = $arts->fetchArtists(); } in the view file: $this->partial()->setObjectKey('artist'); echo $this->partialLoop('admin/list-artists.phtml', $this->artists); but with this code in artists/list-artists.phtml: foreach($this->artist->findDependentRowset('albums') as $album): // other stuff endforeach; i get this error: Fatal error: Call to a member function findDependentRowset() on a non-object A var_dump of $this->artist = NULL.

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • git: how to not delete files when rebasing commits with file deletion

    - by Benjol
    I have a branch that I would like to rebase onto the lastest commit on my master. The problem is that one of the intervening commits on master was to delete and ignore a particular set of files (see this question). If I just do a straight rebase, those files will get deleted again. Is there anyway of doing this, inside git, rather than copying all the files out by hand, then copying them back in again afterwards? Or should I do something like create a new branch off master, then merge in just the commits from the old branch? Attempts ascii art: master branch | w work in progress on branch C | committed further changes on master | | B / committed delete/ignore files on master | 2 committed changes on branch | / A / committed changes on master which I now need to get branch working | 1 committed changes on branch 0___/ created branch (Doing the art, I realise that I could just rebase branch from A, then merge when I've finished, but I'd still like to know if there's a way to do this 'properly') UPDATE Warning to anyone trying this. The solution proposed here is fine, but when you checkout master again, the B commit will be re-applied, and you lose all your files again :(

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  • SQL, MVC, Entity Framework

    - by Anthony
    Hi Im using the above technologies and have ran into what I presume is a design issue I have made. I have an Artwork table in my DB and have been able to add art (I now think of these as Digital Products) to a shopping cart + CartLine table fine. The system I have that adds art to galleries and user accounts etc works fine. Now the client wants to sell T-shirts, Mugs and Pens etc, 'HardwareProducts' so I have created a 'HardwareProducts' table. Now I have two different product types in two tables. I use GUID's as the PK's in both the HardwareProducts table and Artwork table. When a customer adds an item to their cart I store the GUID in the ProductID column in the CartItems table. The issue is the database will not know which table to reference when I bring the LineItem object up through my ORM to the front end. In OOP I can see how you would have a base class of Product, and then a DigitalProduct class and HardwareProduct class drived from it, but how do you model this in SQL Server and the Entity Framework please, or is there another way?

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • WP7 - listbox Binding

    - by Jeff V
    I have an ObservableCollection that I want to bind to my listbox... lbRosterList.ItemsSource = App.ViewModel.rosterItemsCollection; However, in that collection I have another collection within it: [DataMember] public ObservableCollection<PersonDetail> ContactInfo { get { return _ContactInfo; } set { if (value != _ContactInfo) { _ContactInfo = value; NotifyPropertyChanged("ContactInfo"); } } } PersonDetail contains 2 properties: name and e-mail I would like the listbox to have those values for each item in rosterItemsCollection RosterId = 0; RosterName = "test"; ContactInfo.name = "Art"; ContactInfo.email = "[email protected]"; RosterId = 0; RosterName = "test" ContactInfo.name = "bob"; ContactInfo.email = "[email protected]"; RosterId = 1; RosterName = "test1" ContactInfo.name = "chris"; ContactInfo.email = "[email protected]"; RosterId = 1; RosterName = "test1" ContactInfo.name = "Sam"; ContactInfo.email = "[email protected]"; I would like that listboxes to display the ContactInfo information. I hope this makes sense... My XAML that I've tried with little success: <listbox x:Name="lbRosterList" ItemsSource="rosterItemCollection"> <textblock x:name="itemText" text="{Binding Path=name}"/> What am I doing incorrectly?

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  • Setting Image.Source doesn't update when loading from a resource.

    - by ChrisF
    I've got this definition in my XAML: <Image Name="AlbumArt" Source="/AlbumChooser2;component/Resources/help.png" /> The image is display OK on startup. In my code I'm looking for mp3's to play and I display the associated album art in this Image. Now if there's no associated image I want to display a "no image" image. So I've got one defined and I load it using: BitmapImage noImage = new BitmapImage( new Uri("/AlbumChooser2;component/Resources/no_image.png", UriKind.Relative)); I've got a helper class that finds the image if there is one (returning it as a BitmapImage), or returns null if there isn't one: if (findImage.Image != null) { this.AlbumArt.Source = findImage.Image; // This works } else { this.AlbumArt.Source = noImage; // This doesn't work } In the case where an image is found the source is updated and the album art gets displayed. In the case where an image isn't found I don't get anything displayed - just a blank. I don't think that it's the setting of AlbumArt.Source that's wrong, but the loading of the BitmapImage. If I use a different image it works, but if I recreate the image it doesn't work. What could be wrong with the image?

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  • Illustrator CS4 Gradient Following a Path

    - by James B
    I'm trying to draw a power cable in illustrator, I want the cable to have one side dark and the other light with a gradient in the middle, because the cable has curved corners it won't work the usual way. I have tried making an art brush with a gradient in it which definitely didn't give me the effect I was looking for. Do you know anyway I can solve this problem?

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  • High quality / high speed dvd reader for Mac Pro

    - by deadprogrammer
    I have a high end Mac pro, but one thing in is that I'm unhappy with is a DVD drive. It's a Hitachi GH41N. Apple calls it a "superdrive", but it's anything but. The damn thing makes an amazing amount of noise, and isn't too fast either. What I want is a state of the art, fast, quiet DVD reader, preferably not even a burner. What should I get?

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  • What Issue Tracking System to select?

    - by Mikee
    What Issue Tracking Sytem is the most appropriate for fast, big, multilingual and international websites? The system has to handle both technical and content/editorial issues. What's the size and type of your site do you run? Whart System are you using for the keeping it state of the art? Thanks a lot for sharing your good or bad experience.

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  • High quality (commercial) Text to English speech software? [closed]

    - by bodacydo
    I'm working on a software project and I am researching text-to-speech products to use. Does anyone know what are the current state of the art text-to-speech systems? Ideally the speech should be indistinguishable from a native American or English speaker. I'm looking for products with SDK or API that I can easily hook into. Just to clarify and iterate on my question - I'm not looking for things like Microsoft's free text-to-speech synthesis program, I'm looking for a high quality professional product.

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  • How do you use 4GB of RAM?

    - by Xeoncross
    I have a Quad Core Intel PC with 4GB of RAM - I've been using it over a year to run web server stress tests (ab.exe -n 5000 -c 500), encode HD video, play games, open hundreds of tabs in multiple browsers (simultaneously), worked on multi-layered +8000px art in photoshop and just about every other thing you can think of. As of yet I've never passed 2.3GB of RAM usage. How in the world do you use all 4GB? Is there any use for it?

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  • What does the padlock mean on .zip files

    - by Memor-X
    sometimes when i create .zip files by right clicking on a file/folder and going to Send to Compressed (zipped) folder there is a small padlock on the icon i can open it easily enough however i am wondering what it means and if it could prevent the .zip file being opened up on other computers as i do this to zip up soundtracks i rip and tag with album art in case if i need them on another computer

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  • Music library clean up tool

    - by thegreyspot
    I wanted to know if there were any music library clean up tools. I am using Winamp so if it was capable the better. I'm looking to clean out duplicate songs and finding missing tags and album art. PS. make sure its free :)

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  • Good website for wallpapers

    - by Gab Royer
    What are the best websites for wallpapers? My current favorite is http://interfacelift.com. Do you guys have a single source where you get all your wallpapers or do you just stumble on them on the web? Compiled results Desktop Nexus Deviant Art Of course, Google Interfacelift Aeon Project Digital Blasphemy Gnome Look and Kde Look VladStudio Flickr Wikimedia Commons NASA's image of the day Customize.org Random Walls Astronomy Picture of the day Delicious popular/wallpaper tag Studio twentyEight Instant Shift Social Wallpapering Bing's Image search Mike Swanson's collection 4chan

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  • Why should I choose either PCL or PS when both are supported

    - by Goyuix
    Obviously the answer depends to some degree on the various versions supported, but in general terms - is there any reason I should pick one over the other? PCL for art and PS for text? Does one typically require less RAM on the printer? Speed differences? For home use it doesn't matter and only professional print people will notice and care? Wikipedia References: http://en.wikipedia.org/wiki/Printer_Command_Language http://en.wikipedia.org/wiki/PostScript

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  • image filter that spits out pi

    - by patrickinmpls
    I've seen this before but I forgot what's its called. Does anyone know of software that takes a picture and spits out an image of the number pi, ie. 3.14... not the symbol? It basically kinda looks like ascii art but the numbers are different shades of gray so it is like a black and white photo. Thanks!

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  • PHP versions warning on Plesk 11.0.9 upgrade on CentOS server

    - by Pixman
    I have a server turning on Plesk 10.4.4 and I want to upgrade it to 11.0.9. When I use the online upgrade tool, I have this warning: Parallels Panel pre-upgrade check... WARNING: You have a mixed set of 'php' and 'php53' packages installed. Installation or upgrade may fail or produce unexpected results. To resolve this issue run "sed -i.bak -e '/^\s*skip-bdb\s*$/d' /etc/my.cnf ; yum update 'php*' 'mysql*'". PHP Warning: Directive 'safe_mode' is deprecated in PHP 5.3 and greater in Unknown on line 0 I have run the code in ssh, but nothing changes. I have already searched all package names with "php", and I have this list: # yum list installed | grep php php-common.i386 5.3.13-5.el5.art installed php-pear.noarch 1:1.4.9-8.el5 installed php5-ioncube-loader.i386 4.0.7-11062118 installed php53.i386 5.3.3-13.el5_8 installed php53-cli.i386 5.3.3-13.el5_8 installed php53-devel.i386 5.3.3-13.el5_8 installed php53-gd.i386 5.3.3-13.el5_8 installed php53-imap.i386 5.3.3-13.el5_8 installed php53-mbstring.i386 5.3.3-13.el5_8 installed php53-mcrypt.i386 5.3.3-1.el5 installed php53-mysql.i386 5.3.3-13.el5_8 installed php53-pdo.i386 5.3.3-13.el5_8 installed php53-sqlite2.i386 5.3.2-11041315 installed php53-xml.i386 5.3.3-13.el5_8 installed psa-appvault-phpads.noarch 2.0.8-8203520080409011611 installed psa-appvault-phpbb.noarch 3.0.0-8200820080409011626 installed psa-appvault-phpbook.noarch 1.50-8203220080409011638 installed psa-appvault-phpbugtracker.noarch 1.19-8203820080416050605 installed psa-appvault-phpdig.noarch 1.85-8203120080409011645 installed psa-appvault-phpmoney.noarch 1.3-8204320080409011649 installed psa-appvault-phpmyfamily.noarch 1.4.1-8203420080409011655 installed psa-appvault-phpmyvisites.noarch 2.3-8202820080409011701 installed psa-appvault-phprojekt.noarch 5.2-8200820080409011713 installed psa-appvault-phpsurveyor.noarch 0.98-8204320080409011723 installed psa-appvault-phpwebsite.noarch 0.10.2-8203420080409011738 installed psa-appvault-phpwiki.noarch 1.3.11-8204320080409011808 installed psa-php53-configurator.i386 1.6.1-cos5.build1013111101.14 installed After verification in the Plesk file: panel_preupgrade_checker.php I think the warning is due to these lines: (from : panel_preupgrade_checker.php) foreach ($packages as $package) { $name = $package['name']; $hasPhp5 |= ($name == 'php' || strpos($name, 'php-') === 0); $hasPhp53 |= (strpos($name, 'php53') === 0); } Now, I think the problem is just due to the names of theses packages: php-common.i386 5.3.13-5.el5.art installed php-pear.noarch 1:1.4.9-8.el5 installed Can you help me to resolve this situation?

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  • How can I draw "perfect" squiggly lines in Photoshop?

    - by loosebruce
    I want to create a logo that for the two "o" characters uses a series of squiggly lines in the the shape of an "o". Sketch: I did this with Paint but I obviously want consistency with the squiggly lines and close to a circular layout. Why squiggly lines? Well, it's to reinforce the word itself being "loose". Does anyone have any ideas how to tackle making this or tutorials that do similar things to word art?

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  • How can I install new boot splash theme into Ubuntu 9.10?

    - by gcc
    I want to change my splash screen. But when I download any splash screen to my computer, I cannot install them. Every time, the computer gives me the same warning "that packet is not a format wanted" -warning like this- I am asking "is there any other way to install splash screens?". Note: I have also used 'Art manager' but it did not work properly.

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