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  • What transaction manager should I use for JBDC template When using JPA ?

    - by Sajid
    I am using standard JPA transaction manager for my JPA transactions. However, now I want to add some JDBC entities which will share the same 'datasource'. How can I make the JDBC operations transactional with spring transaction? Do I need to swith to JTA transaction managers? Is it possible to use both JPA & JDBC transactional service with same datasource? Even better, is it possible to mix these two transactions?

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  • Run django tests from a browser

    - by phoebebright
    I'd like to provide a browser page to help non-techies run the various tests I've created using the standard django test framework. The ideal would be for a way to display all the tests found for an application with tick boxes against each one, so the user could choose to run all tests or just a selection. Output would be displayed in a window/frame for review. Anyone know of such a thing?

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Why is the order of evaluation for function parameters undefined in c++?

    - by kunj2aan
    The standard doesn't specify the order of evaluation of arguments with this line: The order of evaluation of arguments is unspecified. What does Better code can be generated in the absence of restrictions on expression evaluation order imply? What is the drawback in asking all the compilers to evaluate the function arguments Left to Right for example? What kinds of optimizations do compilers perform because of this undefined spec?

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  • Why do programmers sometimes refer to "C++/STL" like it's a separate language?

    - by BillyONeal
    This may seem a trivial question, but it's one that's bothered me a lot lately. Why do some programmers refer to "C++/STL" like it's a different language? The STL is part of the C++ standard library -- and therefore is part of the language, "C++". It's not a separate component, and it does not live alone in the scope of things C++. Yet some continually act like it's a different language altogether. Why?

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  • Converting from Mercurial to Subversion

    - by Matt Joiner
    Due to lack of Mercurial support in several tools, and managerial oppression it has become necessary to convert several trial Mercurial repositories to Subversion in order to conform with the company standard. Are there any tools or suggestions for how to achieve this without a loss of revision history and the like?

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  • LoaderContext and ApplicationDomain changes with Adobe AIR ?

    - by Tyn
    Hello, I'm currently experimenting with loading external SWF files from both an standard AS3 application, and an AIR application. It seems that the AIR application doesn't act the same way a standard SWF run by the Flash Player does. According to the documentation, the applicationDomain property of LoaderContext is usable in an AIR application too, but it just seems to be not working. I have the following code : package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; public class Invoker extends Sprite { private var _ldr : Loader; public function Invoker() { _ldr = new Loader(); _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onChildOneComplete); var ldrC : LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain) ); _ldr.load(new URLRequest("otherSwf.swf"), ldrC); } private function onChildOneComplete(e : Event) : void { var c1ad : ApplicationDomain = (e.target as LoaderInfo).applicationDomain; var inad : ApplicationDomain = ApplicationDomain.currentDomain; trace("Child One parentDomain : " + c1ad.parentDomain); trace("Invoker parentDomain : " + inad.parentDomain); trace("Child One has Invoker : " + c1ad.hasDefinition("Invoker")); trace("Invoker has Invoker : " + inad.hasDefinition("Invoker")); } } } Compiling this code as an SWF file and launching it with the Flash Player does this output, which seems right : Child One parentDomain : [object ApplicationDomain] Invoker parentDomain : null Child One has Invoker : true Invoker has Invoker : true But the same code as an AIR application does a different output : Child One parentDomain : null Invoker parentDomain : null Child One has Invoker : false Invoker has Invoker : true According to the documentation, the first output (using a SWF with Flash Player, and not an AIR application) is the right one. Also, playing around with this snippet and changing the application domain to others possible configurations (like new ApplicationDomain(null), or ApplicationDomain.currentDomain) does exaclty what the documentation says with the SWF, but does not change the output of the AIR application. Any clue why AIR is simply ignoring the application domain passed to the loader context ? Any documentation about this particular issue ? Thank you very much.

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  • Python 3.1 twitter post with installed library,

    - by Andrew
    I'd like to be able to post twitter messages from python 3.0. None of the twitter API I have looked at support python 3.1. Since the post proceedure only requires this : JSON: curl -u username:password -d status="your message here" http://api.twitter.com/1/statuses/update.json I was wondering if it is possible with the standard libraries to format this so a message could be sent. My head says it should be possible.

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  • What is the state of C99 support in major compilers / toolchains?

    - by pkh
    A response to a comment I made here made me stop and think: "I don't really know what the state of C99 support is." Wikipedia gives details for a few compilers, but I'm not familiar enough with C99 to know all the bits and pieces of the standard, so I'm looking for a gestalt overview answer to the question: What is the state of C99 support in major compilers / toolchains?

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  • NHibernate + Sql Compact + IoC - Connection Managment

    - by Michael
    When working with NHibernate and Sql Compact in a Windows Form application I am wondering what is the best practice for managing connections. With SQL CE I have read that you should keep your connection open vs closing it as one would typically do with standard SQL. If that is the case and your using a IoC, would you make your repositories lifetime be singletons so they exist forever or dispose of them after you perform a "Unit of Work". Also is there a way to determine the number of connections open to Sql CE?

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  • Periodically check command line output in C#

    - by iulianchira
    In my C# program I call an external program from command line using a process and redirecting the standard input. After I issue the command to the external program, every 3 seconds I have to issue another command to check the status - the program will respond with InProgress or Finished. I would like some help in doing this as efficient as possible.

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  • SVN: and bash: How to tell if there are uncommitted changes

    - by fishtoprecords
    I'm trying to wrap a standard sequence of steps in a shell script (linux/bash) and can't seem to figure out how to tell of the execution of svn status returned anything. For example ~/sandbox/$svn status ? pat/foo ~/sandbox/$echo $? 0 If I delete the foo file, then the svn status return nothing, but the echo $? is still 0 I want to not do some steps if there are uncommitted changes. Pointers greatly appreciated.

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  • What is the proper HTTP response to send for requests that require SSL

    - by dasil003
    I'm designing an RESTful API where some calls are public over HTTP, and some require an API key and encryption over HTTPS. I'm deliberating on what response code should be sent if an HTTP request is sent to one of the private resources. So far the only one that jumps out at me is 412 - Precondition Failed, but the standard indicates that the precondition is imposed by the requester not the server. Is there an appropriate response code for this condition or do I just need to give in and do 400?

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  • Building a simple cart using object orientated PHP

    - by James
    I've built basic shopping carts with PHP before but in an attempt to get my feet wet with OOP, I'd like to try using that method. I come from a design background but do understand some basics of OOP but would like to see a tutorial or something simple I could base this on. The site is small and the cart functionality required is very standard. Can anyone offer a link to a decent tutorial or article on building a Cart with PHP OOP, a quick google didn't turn up anything decent.

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  • OpenGL Shader Compile Error

    - by Tomas Cokis
    I'm having a bit of a problem with my code for compiling shaders, namely they both register as failed compiles and no log is received. This is the shader compiling code: /* Make the shader */ Uint size; GLchar* file; loadFileRaw(filePath, file, &size); const char * pFile = file; const GLint pSize = size; newCashe.shader = glCreateShader(shaderType); glShaderSource(newCashe.shader, 1, &pFile, &pSize); glCompileShader(newCashe.shader); GLint shaderCompiled; glGetShaderiv(newCashe.shader, GL_COMPILE_STATUS, &shaderCompiled); if(shaderCompiled == GL_FALSE) { ReportFiler->makeReport("ShaderCasher.cpp", "loadShader()", "Shader did not compile", "The shader " + filePath + " failed to compile, reporting the error - " + OpenGLServices::getShaderLog(newCashe.shader)); } And these are the support functions: bool loadFileRaw(string fileName, char* data, Uint* size) { if (fileName != "") { FILE *file = fopen(fileName.c_str(), "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); *size = ftell(file); rewind(file); if (*size > 0) { data = (char*)malloc(sizeof(char) * (*size + 1)); *size = fread(data, sizeof(char), *size, file); data[*size] = '\0'; } fclose(file); } } return data; } string OpenGLServices::getShaderLog(GLuint obj) { int infologLength = 0; int charsWritten = 0; char *infoLog; glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); string log = infoLog; free(infoLog); return log; } return "<Blank Log>"; } and the shaders I'm loading: void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } void main(void) { gl_Position = ftransform(); } In short I get From: ShaderCasher.cpp, In: loadShader(), Subject: Shader did not compile Message: The shader Data/Shaders/Standard/standard.vs failed to compile, reporting the error - <Blank Log> for every shader I compile I've tried replacing the file reading with just a hard coded string but I get the same error so there must be something wrong with how I'm compiling them. I have run and compiled example programs with shaders, so I doubt my drivers are the issue, but in any case I'm on a Nvidia 8600m GT. Can anyone help?

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  • Distributing iPhone App to developers in your team through iTunes

    - by Rudiger
    Hi everyone, Was wondering if you can distribute your App to other developers in your team through iTunes. I guess you would upload the App as a beta version through iTunes Connect and anyone with a provisioned iPhone would receive the update. I didn't think it was possible but someone told me they were sure you could. If this is not possible are there any other benefits of a company standard enrolment besides being able to add other people so they can get the same resources? Thanks

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