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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • Why might the Large Object Heap grow rather than throw an exception?

    - by Unsliced
    In a previous question I asked possible programatic ways of maximising the largest block allocatable on the LOH. I'm still seeing the problems, but now I'm trying to get my head around why the LOH seems to grow and shrink in size, yet I'm still seeing OutOfMemoryExceptions that tally with what others have reported as being due to LOH fragmentation. Why might one call to, for example, StringBuilder.EnsureCapacity throw an OutOfMemoryException for me, but another call from somewhere else result in the LOH expanding in size (according to the performance counters, it is growing and shrinking)?

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  • Python ValueError: not allowed to raise maximum limit

    - by Ricky Bobby
    I'm using python 2.7.2 on mac os 10.7.3 I'm doing a recursive algorithm in python with more than 50 000 recursion levels. I tried to increase the maximum recursion level to 1 000 000 but my python shell still exit after 18 000 recursion levels. I tried to increase the resources available : import resource resource.setrlimit(resource.RLIMIT_STACK, (2**29,-1)) sys.setrecursionlimit(10**6) and I get this error : Traceback (most recent call last): File "<pyshell#58>", line 1, in <module> resource.setrlimit(resource.RLIMIT_STACK,(2**29,-1)) ValueError: not allowed to raise maximum limit I don't know why I cannot raise the maximum limit ? thanks for your suggestions .

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  • Why isn't 'Low Fragmentation Heap' LFH enabled by default on Windows Server 2003?

    - by James Wiseman
    I've been investigating an issue with a production Classic ASP website running on IIS6 which seems indicative of memory fragmentation. One of the suggestions of how to ameliorate this came from Stackoverflow: How can I find why some classic asp pages randomly take a real long time to execute?. It suggested flipping a setting in the site's global.asa file to 'turn on' Low Fragmentation Heap (LFH). The following code (with a registered version of the accompanying DLL) did the trick. Set LFHObj=CreateObject("TURNONLFH.ObjTurnOnLFH") LFHObj.TurnOnLFH() application("TurnOnLFHResult")=CStr(LFHObj.TurnOnLFHResult) (Really the code isn't that important to the question). An author of a linked post reported a seemingly magic resolution to this issue, and, reading around a little more, I discovered that this setting is enabled by default on Windows Server 2008. So, naturally, this left me a little concerned: Why is this setting not enabled by default on 2003, or If it works in 2008 why have Microsoft not issued a patch to enable it by default on 2003? I suspect the answer to the above is the same for both (if there is one). Obviously, we're testing it in a non-production environment, and doing an array of metrics and comparisons to deem if it does help us. But aside from this I'm really just trying to understand if there's any technical reason why we should do this, or if there are any gotchas that we need to be aware of.

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • Access Violation

    - by Justin
    I've been learning how to NOP functions in C++ or even C but there are very few tutorials online about it. I've been googling for the past few hours now and I'm just stuck. Here is my code. #include <iostream> #include <windows.h> #include <tlhelp32.h> using namespace std; //#define NOP 0x90 byte NOP[] = {0x90}; void enableDebugPrivileges() { HANDLE hcurrent=GetCurrentProcess(); HANDLE hToken; BOOL bret=OpenProcessToken(hcurrent,40,&hToken); LUID luid; bret=LookupPrivilegeValue(NULL,"SeDebugPrivilege",&luid); TOKEN_PRIVILEGES NewState,PreviousState; DWORD ReturnLength; NewState.PrivilegeCount =1; NewState.Privileges[0].Luid =luid; NewState.Privileges[0].Attributes=2; AdjustTokenPrivileges(hToken,FALSE,&NewState,28,&PreviousState,&ReturnLength); } DWORD GetProcId(char* ProcName) { PROCESSENTRY32 pe32; HANDLE hSnapshot = NULL; pe32.dwSize = sizeof( PROCESSENTRY32 ); hSnapshot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 ); if( Process32First( hSnapshot, &pe32 ) ) { do{ if( strcmp( pe32.szExeFile, ProcName ) == 0 ) break; }while( Process32Next( hSnapshot, &pe32 ) ); } if( hSnapshot != INVALID_HANDLE_VALUE ) CloseHandle( hSnapshot ); return pe32.th32ProcessID; } void WriteMem(DWORD Address, void* Value, size_t Size) { DWORD Protect = NULL; VirtualProtect((LPVOID)Address, 3, PAGE_READWRITE, &Protect); memcpy((void*)Address, Value, 3); VirtualProtect((LPVOID)Address, 3, Protect, &Protect); } void nop_(PVOID address, int bytes){ DWORD d, ds; VirtualProtect(address, bytes, PAGE_EXECUTE_READWRITE, &d); memset(address, 144, bytes); VirtualProtect(address,bytes,d,&ds); } void MemCopy(HANDLE pHandle, void* Dest, const void* Src, int Len) { DWORD OldProtect; DWORD OldProtect2; VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect); memcpy(Dest, Src, Len); VirtualProtect(Dest, Len, OldProtect, &OldProtect2); FlushInstructionCache(pHandle, Dest, Len); } int main() { enableDebugPrivileges(); DWORD pid; HANDLE phandle; // Obtain the process ID pid = GetProcId("gr.exe"); if(GetLastError()) { cout << "Error_PID_: " << GetLastError() << endl; system("pause"); return -1; } // Obtain the process handle phandle = OpenProcess(PROCESS_ALL_ACCESS,0,pid); if(GetLastError()) { cout << "Error_HANDLE_: " << GetLastError() << endl; system("pause"); return -1; } // Debug info, 0 = bad cout <<"pid : " << pid << endl; cout <<"HANDLE: " << phandle << endl << endl; system("pause"); // Change value to short iValue = -1; int choice = 0; BYTE * bGodMode = (BYTE *) (0x409A7E); // Lives Address bool hack = true; while(hack) { system("cls"); cout << "What hack?\n0. Exit\n1. Lives\n\n!> "; cin >> choice; switch(choice) { case 0: { hack=false; break; } case 1: // Modify Time cout << "God Mode On\n!> "; // cin >> iValue; // nop_((PVOID)(0x409A7E), 3); // MemCopy(phandle, (PVOID)0x409A7E, &NOP, 1); WriteMem((DWORD)(0x00409A7E), (void*)NOP, sizeof NOP); if(GetLastError()) { cout << "Error: " << GetLastError() << endl; system("pause"); } break; default: cout << "ERROR!\n"; break; } Sleep(100); } system("pause"); return 0; } This is suppose to NOP the DEC function that is 3 bytes long preventing me from losing lives. However each time I try it, it crashes the hack and says I had a access violation. I tried to look up the reasons and most of them dealt with with the size of the location I'm writing to and what I'm copying from. Otherwise, I have absolutely no idea. Any help would be nice. The game is GunRoar and the base address "0x409A7E" is where the DEC function is.

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  • How to release a "PopUp" view"?

    - by david
    I have this class that shows a popup. I do a alloc-init on it and it comes up. DarkVader* darkPopUp = [[DarkVader alloc] init:theButton helpMessage:[theButton.titleLabel.text intValue] isADay:NO offset:0]; It shows itself and if the user presses Ok it disappears. When do I release this? I could do a [self release] in the class when the OK button is pressed. Is this correct? If I do this the Analyzer says it has a retain count of +1 and gets leaked in the calling function. If I release it just after the alloc-init the Analyzer says it has a retain count of +0 and i should not release it. DLog(@"DarkVader retain count: %i", [darkPopUp retainCount]); says it has a retain count of 2. I'm confused. In short my question is: How do I release an object that gets initialized does some work and ends but no one is there to release it in the calling function.

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  • Windows 7 on a 64-bit computer

    - by GetFree
    I read on Wikipedia that Windows 7 on a 64-bit PC needs twice as much RAM as on a 32-bit PC. I understand why is that: every number stored in memory takes 8 bytes rather than just 4. That, in simple terms, means that your amount of RAM is reduced to half when you use Windows 7 on a 64-bit computer. Now, I have a Intel Core 2 Duo Laptop with Windows Vista right now (2 GB of RAM). My question is: Since Core 2 is a 64-bit architecture, if I upgrade to Windows 7 will my laptop be working as if it had just 1 GB of RAM? Or... to say it in other words: Having a 64-bit PC with Windows 7 do you need twice as much RAM as you need on a 32-bit PC to have the same performance? If I am right, then I'd say it's a terrible business to have a 64-bit computer and Windows 7 on it (I hope I am mistaken, though). Follow-up: After some answers, I'm realizing it's not the same thing to have a 32-bit OS on a 64-bit PC than a 64-bit OS on a 64-bit PC. Apparently, the problem of Windows 7 requiring twice as much RAM on 64-bit architectures is when you have both the OS and PC supporting 64 bits. I'd like new answers to address this issue. Also, is it possible to have more that 4 GB of RAM on a 64-bit PC using a 32-bit version of Windows?

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  • Disadvantages of enabling 'Low Fragmentation Heap' LFH on Windows Server 2003?

    - by James Wiseman
    I've been investigating an issue with a production Classic ASP website running on IIS6 which seems indicative of memory fragmentation. One of the suggestions of how to ameliorate this came from Stackoverflow: How can I find why some classic asp pages randomly take a real long time to execute?. It suggested flipping a setting in the site's global.asa file to 'turn on' Low Fragmentation Heap (LFH). The following code (with a registered version of the accompanying DLL) did the trick. Set LFHObj=CreateObject("TURNONLFH.ObjTurnOnLFH") LFHObj.TurnOnLFH() application("TurnOnLFHResult")=CStr(LFHObj.TurnOnLFHResult) (Really the code isn't that important to the question). An author of a linked post reported a seemingly magic resolution to this issue, and, reading around a little more, I discovered that this setting is enabled by default on Windows Server 2008. So, naturally, this left me a little concerned: Why is this setting not enabled by default on 2003, or If it works in 2008 why have Microsoft not issued a patch to enable it by default on 2003? I suspect the answer to the above is the same for both (if there is one). Obviously, we're testing it in a non-production environment, and doing an array of metrics and comparisons to deem if it does help us. But aside from this I'm really just trying to understand if there's any technical reason why we should do this, or if there are any gotchas that we need to be aware of.

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  • Loading a big database dump into PostgreSQL using cat

    - by RussH
    I have a pair of very large (~17 GB) database dumps that I want to load into postgresql 9.3. After installing the database packages, learning more or less how to use them, and fiddling around a little on various StackExchange pages (particularly this question), it looks like a proper command for me to use is something like: cat mydb.pgdump | psql mydb because of the format the dump is in. My machine has 16 GB of RAM, and I'm not familiar with the cat command but I do know that my RAM is 99% exhausted and the database is taking a while to load. My machine isn't non-responsive to the point of hanging; I can run other commands in other terminal windows and have them execute at a reasonable clip, but I am wondering if cat is the best way to pipe in the file or if something else is more efficient? My concern is that maybe cat could be using up all the RAM so the database doesn't have much to work with, throttling its performance. But I'm new to thinking about RAM issues like this and don't know if I'm worrying about nothing. Now that I think about it, this seems to be more of a question about cat and its memory usage than anything else. If there is a more appropriate forum for this question please let me know. Thanks!

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  • When modern computers boot, what initial setup of RAM do they execute, and how does it exactly work?

    - by user272840
    I know the title reeks of confusion, and some of you might assume I am just wondering about how the computer boots in general, but I'm not. But I'll sort this out for you people now: 1.Onboard firmware is how mostly all modern computer devices work, whether or not with EFI/UEFI(even without "onboard firmware", older computers still employed bank switching, or similar methods with snap-in firmware, cartridges, etc.) 2.On startup there is no "programs" running in the traditional sense yet, i.e. no kernel, OS, user-applications; all of the instructions, especially the very first instruction, is specified by the Instruction Pointer, I am guessing. How is the IP/PC/etc. set to first point to an address for a BIOS/firmware/etc. instruction, and how do the BIOS instructions map themself out in memory prior to startup? 3.Aside from MMIO, BIOS uses certain RAM addresses to have instructions. The big ? comes in when I ask this ... how does BIOS do this? Conclusion: I am assuming that with the very first instruction there is an initial hardware setup for BIOS prior to complete OS bootup. What I want to know is if it's hardware engineered to always work this way, if there's another step in this bootup method I am missing, a gap of information I am unaware of, or how this all works from the very first instruction, and the RAM data itself.

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • Deallocating NSMutableArray of custom objects

    - by Dave
    I need help with deallocation of my NSMutableArray of custom objects. I need to retain the array and so I have added a property in .h and I release it in dealloc in .m file. When I add objects to the array, I do the following: myarray = [[NSMutableArray alloc] init]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj1]]; [myarray addObject:[[mycustomObject alloc]initWithObject:obj2]]; Now, I don't know how to release mycustomobject. If I do the following: [myarray addObject:[[[mycustomObject alloc]initWithObject:obj1] autorelease]; I run in to problems when I access the array later. Please advice.

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • Two Firefox windows vs two browsers? Ram Consumption

    - by Kayle
    I don't know enough about Ram & sharing to know what the difference is here. Normally, I run Chrome in one desktop for personal use, and Firefox on a second desktop for business. I like the separation of saved passwords and whatnot. However, I recently learned that I can open two different profiles in Firefox at the same time, so I was wondering if that would be cheaper to my system resources, or not? Out the door, I don't think it would save more than 40-60mb of ram... but I'm wondering, 3 hours later, if ram handling will be better using just one browser for all my heavy lifting. I only have 2gb of ram and I run iTunes and Photoshop as well, almost all day. So I like to save ram where I can. Any thoughts? UPDATE: I've been centering around chrome more recently and using firefox for testing. Dev isn't bad on Chrome and it's great at releasing memory when I close tabs. In retrospect, I think the best answer to this question is simply for me to buy another 2gb of ram.

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  • iPhone: Leak with UIWebView loading Office documents. Any ideas how to avoid it?

    - by Thomas Tempelmann
    While there are already quite a few posts about leaks around UIWebView, mine is a bit more special, I believe, and thus deserves its own post here. I see a reproducible large leak every time I load a Office document such as a Word or Excel file. For instance, every time I display a 180KB .doc file, I get a 100KB leak. And that happens with both the simulator and an actual device, running OS 3.1.3. The leak is not visible with the Leaks instrument but only by looking at the malloc instances via the ObjectAlloc instrument. Here's a picture from the instruments trace: I've also made a demo project, UIWebView-Leak.zip, so you can verify this yourself. To see the leak, use the ObjectAlloc instrument, switch to the view where you see individual allocation objects, and sort by size so that you see the large ones in a group, just like in my picture above. Then view a Office document a few times and find the Malloc objects that keep staying "Live" even after the actual UIWebView has been freed. Is this a known bug? Or is there any way I can avoid these leaks? I.e, have you successfully shown Office documents on an iPhone withing getting such leaks? Note: I've reported this as a bug to Apple now, too (ID 7950594) I am still waiting for someone (including Apple) to confirm this as a true leak or show why it isn't (i.e. that I do something wrong or make wrong assumptions)

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  • resizing an array with C

    - by Gary
    So I need to have an array of structs in a game I'm making - but I don't want to limit the array to a fixed size. I'm told there is a way to use realloc to make the array bigger when it needs to, but can't find any working examples of this. Could someone please show me how to do this? Thanks!

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  • Leak in NSScanner category method

    - by jluckyiv
    I created an NSScanner category method that shows a leak in instruments. - (BOOL)scanBetweenPrefix:(NSString *)prefix andSuffix:(NSString *)suffix intoString:(NSString **)value { NSCharacterSet *charactersToBeSkipped = [self charactersToBeSkipped]; [self setCharactersToBeSkipped:nil]; BOOL result = NO; // find the prefix; the scanString method below fails if you don't do this if (![self scanUpToString:prefix intoString:nil]) { MY_LOG(@"Prefix %@ is missing.", prefix); return result; } //scan the prefix and discard [self scanString:prefix intoString:nil]; // scan the important part and save it if ([self scanUpToString:suffix intoString:value]) // this line leaks { result = YES; } [self setCharactersToBeSkipped:charactersToBeSkipped]; return result; } I figure it's the way I'm passing the value to/from the method, but I'm not sure. It's a small leak (32 bytes), but I'd like to do this right if I can. Thanks in advance.

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  • tidy/efficient function writing in R

    - by romunov
    Excuse my ignorance, as I'm not a computer engineer but with roots in biology. I have become a great fan of pre-allocating objects (kudos to SO and R inferno by Patrick Burns) and would like to improve my coding habits. In lieu of this fact, I've been thinking about writing more efficient functions and have the following question. Is there any benefits in removing variables that will be overwritten at the start of the next loop, or is this just a waste of time? For the sake of argument, let's assume that the size of old and new variables is very similar or identical.

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  • Copying a java text file into a String.

    - by Deepak Konidena
    Hi, I run into the following errors when i try to store a large file into a string. Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:2882) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:100) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:515) at java.lang.StringBuffer.append(StringBuffer.java:306) at rdr2str.ReaderToString.main(ReaderToString.java:52) As is evident, i am running out of heap space. Basically my pgm looks like something like this. FileReader fr = new FileReader(<filepath>); sb = new StringBuffer(); char[] b = new char[BLKSIZ]; while ((n = fr.read(b)) > 0) sb.append(b, 0, n); fileString = sb.toString(); Can someone suggest me why i am running into heap space error? Thanks.

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