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  • google-app-engine deploy error..

    - by zjm1126
    2010-04-20 15:33:39,421 WARNING appengine_rpc.py:399 ssl module not found. Without the ssl module, the identity of the remote host cannot be verified, and connections may NOT be secure. To fix this, please install the ssl module from http://pypi.python.org/pypi/ssl . To learn more, see http://code.google.com/appengine/kb/general.html#rpcssl . how can i do ? thanks

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  • FxCop for .NET 4.0

    - by Jim McKeeth
    I know Visual Studio 2010 has a new Code Analysis tool built in, but that is only for the premium and ultimate editions. From what I can see the latest FxCop supports .NET 3.5 SP1. Searching I wasn't able to find any references to an FxCop for .NET 4.0. Is there plans to continue to offer FxCop and for it to support .NET 4.0? Where would I find more information about it and download it?

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  • Error using nservicebus with nettiers

    - by Darren
    I'm using the nservicebus springbuilder(below) with compiles and runs fine. However once I add a single DataRepository entry in the code to call nettiers the project compiles but throws an exception on the line below: IBus Bus = Configure.With().SpringBuilder() .XmlSerializer() .MsmqTransport() .IsTransactional(true) .PurgeOnStartup(false) .UnicastBus() .ImpersonateSender(false) .LoadMessageHandlers() .CreateBus() .Start(); Exception: {"Could not load file or assembly 'Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.":"Microsoft.Practices.Unity, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"}

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  • How to dump ASP.NET Request headers to string

    - by FreshCode
    I'd like to email myself a quick dump of a GET request's headers for debugging. I used to be able to do this in classic ASP simply with the Request object, but Request.ToString() doesn't work. And the following code returned an empty string: using (StreamReader reader = new StreamReader(Request.InputStream)) { string requestHeaders = reader.ReadToEnd(); // ... // send requestHeaders here }

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  • UIDatePicker questions regarding displaying

    - by Zap
    Does anyone know if it's possible to change the minute interval of a UIDatePicker after it's been added to a UIView? Is it possible to show and hide 2 different datePickers? I want change the minuteInterval of the UIDatePicker to 5 and 30 when I click a button. Any sample code would be appreciated.

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  • .NET SerialPort DataReceived event thread interference with main thread

    - by Kiran
    I am writing a serial communication program using the SerialPort class in C# to interact with a strip machine connected via a RS232 cable. When i send the command to the machine it responds with some bytes depending on the command. Like when i send a "\D" command, i am expecting to download the machine program data of 180 bytes as a continous string. As per the machine's manual, it suggests as a best practice to send an unreognized characters like comma (,) character to make sure the machine is initialized before sending the first command in the cycle. My serial communication code is as follows: public class SerialHelper { SerialPort commPort = null; string currentReceived = string.Empty; string receivedStr = string.Empty; private bool CommInitialized() { try { commPort = new SerialPort(); commPort.PortName = "COM1"; if (!commPort.IsOpen) commPort.Open(); commPort.BaudRate = 9600; commPort.Parity = System.IO.Ports.Parity.None; commPort.StopBits = StopBits.One; commPort.DataBits = 8; commPort.RtsEnable = true; commPort.DtrEnable = true; commPort.DataReceived += new SerialDataReceivedEventHandler(commPort_DataReceived); return true; } catch (Exception ex) { return false; } } void commPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { SerialPort currentPort = (SerialPort)sender; currentReceived = currentPort.ReadExisting(); receivedStr += currentReceived; } internal int CommIO(string outString, int outLen, ref string inBuffer, int inLen) { receivedStr = string.Empty; inBuffer = string.Empty; if (CommInitialized()) { commPort.Write(outString); } System.Threading.Thread.Sleep(1500); int i = 0; while ((receivedStr.Length < inLen) && i < 10) { System.Threading.Thread.Sleep(500); i += 1; } if (!string.IsNullOrEmpty(receivedStr)) { inBuffer = receivedStr; } commPort.Close(); return inBuffer.Length; } } I am calling this code from a windows form as follows: len = SerialHelperObj.CommIO(",",1,ref inBuffer, 4) len = SerialHelperObj.CommIO(",",1,ref inBuffer, 4) If(inBuffer == "!?*O") { len = SerialHelperObj.CommIO("\D",2,ref inBuffer, 180) } A valid return value from the serial port looks like this: \D00000010000000000010 550 3250 0000256000 and so on ... I am getting some thing like this: \D00000010D,, 000 550 D,, and so on... I feel that my comm calls are getting interferred with the one when i send commands. But i am trying to make sure the result of the comma command then initiating the actual command. but the received thread is inserting the bytes from the previous communication cycle. Can any one please shed some light into this...? I lost quite some hair just trying to get this work. I am not sure where i am doing wrong

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • How to better create stacked bar graphs with multiple variables from ggplot2?

    - by deoksu
    I often have to make stacked barplots to compare variables, and because I do all my stats in R, I prefer to do all my graphics in R with ggplot2. I would like to learn how to do two things: First, I would like to be able to add proper percentage tick marks for each variable rather than tick marks by count. Counts would be confusing, which is why I take out the axis labels completely. Second, there must be a simpler way to reorganize my data to make this happen. It seems like the sort of thing I should be able to do natively in ggplot2 with plyR, but the documentation for plyR is not very clear (and I have read both the ggplot2 book and the online plyR documentation. My best graph looks like this, the code to create it follows: the R code I use to get it is the following: library(epicalc) ### recode the variables to factors ### recode(c(int_newcoun, int_newneigh, int_neweur, int_newusa, int_neweco, int_newit, int_newen, int_newsp, int_newhr, int_newlit, int_newent, int_newrel, int_newhth, int_bapo, int_wopo, int_eupo, int_educ), c(1,2,3,4,5,6,7,8,9, NA), c('Very Interested','Somewhat Interested','Not Very Interested','Not At All interested',NA,NA,NA,NA,NA,NA)) ### Combine recoded variables to a common vector Interest1<-c(int_newcoun, int_newneigh, int_neweur, int_newusa, int_neweco, int_newit, int_newen, int_newsp, int_newhr, int_newlit, int_newent, int_newrel, int_newhth, int_bapo, int_wopo, int_eupo, int_educ) ### Create a second vector to label the first vector by original variable ### a1<-rep("News about Bangladesh", length(int_newcoun)) a2<-rep("Neighboring Countries", length(int_newneigh)) [...] a17<-rep("Education", length(int_educ)) Interest2<-c(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) ### Create a Weighting vector of the proper length ### Interest.weight<-rep(weight, 17) ### Make and save a new data frame from the three vectors ### Interest.df<-cbind(Interest1, Interest2, Interest.weight) Interest.df<-as.data.frame(Interest.df) write.csv(Interest.df, 'C:\\Documents and Settings\\[name]\\Desktop\\Sweave\\InterestBangladesh.csv') ### Sort the factor levels to display properly ### Interest.df$Interest1<-relevel(Interest$Interest1, ref='Not Very Interested') Interest.df$Interest1<-relevel(Interest$Interest1, ref='Somewhat Interested') Interest.df$Interest1<-relevel(Interest$Interest1, ref='Very Interested') Interest.df$Interest2<-relevel(Interest$Interest2, ref='News about Bangladesh') Interest.df$Interest2<-relevel(Interest$Interest2, ref='Education') [...] Interest.df$Interest2<-relevel(Interest$Interest2, ref='European Politics') detach(Interest) attach(Interest) ### Finally create the graph in ggplot2 ### library(ggplot2) p<-ggplot(Interest, aes(Interest2, ..count..)) p<-p+geom_bar((aes(weight=Interest.weight, fill=Interest1))) p<-p+coord_flip() p<-p+scale_y_continuous("", breaks=NA) p<-p+scale_fill_manual(value = rev(brewer.pal(5, "Purples"))) p update_labels(p, list(fill='', x='', y='')) I'd very much appreciate any tips, tricks or hints. Thanks.

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  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

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  • Creating PDF's using PHP

    - by Ben Sinclair
    What I am wanting to do is create a PDF ideally from HTML code. I found a class called dompdf but I'm having issues with font and page breaks. Does anyone know of another script or even a better way in general to generate PDF files? The reason why I am converting HTML to PDF is because I want someone to use a WYSIWYG editor to create the contents and click save to generate their PDF file... Any input would be greatly apprecaited

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  • Unix System Call in Objective-C

    - by Biranchi
    Hi all, Is it possible to make system call in Objective-C? I have the following code: if (!system("ls -l")) { NSLog(@"Successfully executed"); } else { NSLog(@"Error while executing the command"); } How to get the output? Thanks

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  • iPhone Objective-C Simplest Way to get a stock quote

    - by norskben
    Hi guys Im wondering what is the simplest way to get the current price of a stock from say yahoo finance (or similar) in objective-C For the iPhone SDK. Simple is the key, I am looking for current price, and days movement. I havent had much luck finding an iPhone code example or library. regards

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  • Cross-thread Winforms control editing

    - by Motig
    Hey, how can I edit the text in a windows form element if the code that is editing the text 'belongs' to a seperate thread from the one that contains the windows form? I get the exception: Cross-thread operation not valid: Control 'textBox1' accessed from a thread other than the thread it was created on. Thank you.

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  • Using Apple’s Bonjour service from .NET?

    - by Martín Marconcini
    I have an iPhone app that publishes through Bonjour. The Mac counterpart works, they sync and exchange data. Now I have to port that little Mac app to Windows. I’ve decided to go with .NET (because that’s what I know). The app is not complex, but I’m in the early stages. I need to browse/discover Bonjour services. For this task, I’ve downloaded Mono.Zeroconf and Apple’s latest SDK (which includes a couple of C# Samples). I’m not really pasting code because I’m really copy/pasting the samples. In fact, Mono.Zeroconf has a MZClient.exe that can be used to test “all the API”. My 1st test was -on the same box- open two cmd.exe and launch a MZclient registering a service and on the other, launch it and “discover it”. It doesn’t work. Here’s the server: C:\MZ>MZClient -v -p "_http._tcp 80 mysimpleweb” *** Registering name = 'mysimpleweb', type = '_http._tcp', domain = 'local.' *** Registered name = ‘mysimpleweb’ On the other terminal: c:\MZ>MZClient -v -t "_http._tcp" Creating a ServiceBrowser with the following settings: Interface = 0 (All) Address Protocol = Any Domain = local Registration Type = _http._tcp Resolve Shares = False Hit ^C when you're bored waiting for responses. And that’s it. Nothing happens. I’ve of course tried with different services to no avail. Even played a little bit with that domain thing. Remember this is the same box. I tried on another computer, because this was a VM inside OSX, so I went ahead and tried on a “pure” win XP. Nothing. note: I have Apple Bonjour Service (up and running) and also the Apple SDK (installed later). Given that this didn’t work, I went ahead and decided to try the Apple SDK which has an Interop and a few pre-compiled samples (and its source code). Short story, neither the mDSNBrowser.exe nor the SimpleChat.exe work/see/discover anything. My box is a Win7 under Parallels, but that doesn’t seem to be affecting anything, given that the native XP exhibits the same problems. What am I doing so awfully wrong?

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  • What does "<<" mean in C#?

    - by Simon G
    Hi, Basically the questions in the title. I'm looking at the MVC 2 source code: public enum HttpVerbs { Get = 1 << 0, Post = 1 << 1, Put = 1 << 2, Delete = 1 << 3, Head = 1 << 4 } and I'm just curious as to what "<<" does. Thanks

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  • create a new option and inject into select box using mootools 1.2

    - by Avinash
    Hi i have one AJAX function which return the list of countries. It works fine. My problem is that want to load that countries in on select box which is already in HTML and is empty means no option value in it. I want to know that how can i create a new option element and inject into the select box using moo tools 1.2 I have used below code but its not working in IE. var NewOption = new Option("Select Sub Category",'0'); NewOption.inject($('nSub_nIndustryID')) Thanks Avinash

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  • Passing parameters from android to .Net Web Service

    - by benjamin schultz
    I have an Android application that uses kSoap in connecting to my web services. This particular one is passing in a string value as a parameter, then my web service will use that parameter to query my database via a stored procedure. Problem is, I know how to pass the parameter from android, but I don't know how to retrieve it in my .Net(vb) web service and use it. Anyone have any code examples or a link to a tutorial to help me out? Thanks!

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  • Sun Java System Portal Server 7.1

    - by vivek
    Hi , I guess I can extend the base providers to manipulate the base layout etc.Is there any place where I can get the java source code for default providers? Where are the classes for these default providers copied to ?What are list of things that I can manipulate by extending base containers? Is there a comprehensive documentation on methods that i can override? Thanks a lot for your time!! Regards, Vivek

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  • MSSOAP.SoapClient30 alternative for PHP

    - by sasa
    Hello, Can somebody help me with this - I need some tips or code to connect to wsdl service, send XML request and than print response on client side. I only have primer written in ASP.NET and need PHP alternative: function doXMLRequest(Xmltext) Set oSOAP = Server.CreateObject("MSSOAP.SoapClient30") oSOAP.ClientProperty("ServerHTTPRequest") = True oSOAP.mssoapinit sys_xmlservice, "", "", "" oSOAP.ConnectorProperty("Timeout") = 600000 myXMLResponse = oSOAP.XMLReq(XmlText) doXMLRequest=myXMLResponse set oSOAP=nothing end function Thanks in advance! :)

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  • Unnecessary scroll bars appearing in IE8

    - by Abhishek Jain
    Hi, In my web app there is a page(ChildPage) which is actually contained in an iframe element of another page(ParentPage). This ChildPage has its contents placed in ContentPlaceHolder of a MasterPage. <div id="DivScroll" runat="server" style="overflow-y: auto; overflow-x: auto; width: 100%; height: 100%;"> <asp:ContentPlaceHolder ID="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> As apparent in the code, contents of ChildPage are scrollable in the div containing it. There is never the need for the scroll bars of browser to appear and it is working this way till IE7. In IE8 browser scrollbras are appearing due to the presence of the following div in ChildPage. <div class="ReadOnlyFlat" id="Div1" style="z-index: 100; visibility: hidden; overflow: auto; width: 100%; position: absolute; height: 300px" runat="server" ms_positioning="FlowLayout"> <radA:RadAjaxPanel ID="RadAjaxPanelA" EnableOutsideScripts="True" runat="server"> <radT:RadTreeView ID="RadTreeView2" TabIndex="1" runat="server" Skin="web20"> <NodeTemplate> <asp:Label ID="Label2" runat="server">Label</asp:Label> <asp:Label ID="Label4" runat="server" Width="10px"></asp:Label> <asp:Label ID="Label3" runat="server" ForeColor="#FF8000" Font-Bold="True">Label</asp:Label> </NodeTemplate> </radT:RadTreeView> </radA:RadAjaxPanel> What actually happens in IE8 is as follows: The above div Div1 is diaplyed on the click of an ImageButton. On the page load this ImageButton is present on the bottom of the page. In this case IE8 shows browser's vertical scrollbar due to height of Div1. When I scroll DivScroll shown in first code snippet, the ImageButton moves up. When the ImageButton is moved sufficiently up so that it is above the bottommost part of page by more than 300px(i.e, the height of Div1) and if I click the ImageButton, the browser's vertical scrollbars disappear. Browser's vertical scrollbar appears in case the distance between ImageButton and the bottom most part of page is less than height of Div1 and disappears when the distance is more than height of Div1. I need that the browser's vertical scrollbar never appears. Please Help.

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