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  • Virtual Earth Shape Rendering Performance

    - by Mike
    I am overlaying a transparent image on my VEMap control by rendering it as a single VEShape. The shape changes sizes dynamically depeding on the zoom level of my map and can be as large as 4000*4000px. In older browsers such as IE6 and early versions of Firefox 2.x, map control performance degrades rapidly when my shape gets larger than 1500*1500px. The mouse pointer moves slowly and the map responds very slowly to events. I don't see this issue at all in newer browsers (IE7+). Are there any workarounds to boost performance of rendering a large shape for IE6 users?

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • Switch from Microsofts STL to STLport

    - by Laserallan
    Hi! I'm using quite much STL in performance critical C++ code under windows. One possible "cheap" way to get some extra performance would be to change to a faster STL library. According to this post STLport is faster and uses less memory, however it's a few years old. Has anyone made this change recently and what were your results?

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  • Entity Framework Performance Problem

    - by Steve Horn
    I'm hoping that someone can help me understand how to overcome a performance problem I'm running into with the latest version of the Entity Framework. In my test, I created my model from a database consisting of around 80 tables. The problem that I'm running into is that the cost of the very first query I run on a thread is very expensive. If I run without pre-compiling views the first query takes anywhere from 5800 to 6600 milliseconds. If I pre-compile the views (see this article) I can get the initial query cost down to about 2800 to 3200 milliseconds. 3 seconds for each request is still unacceptable for my needs. Subsequent queries are very fast. Can you please help me understand how to eliminate the poor performance of the initial query? I'm using the version of entity framework that ships with Visual Studio 2010 RC.

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  • Import xml to database with high end performance and Audit log- A best Practice

    - by karthik
    Hi, I have to import big xml files to Ms SQL 2005 Database by using C# with high end Performance. Even if any record fails in middle, i have to take next record for process and failed record need to log for audit. I don't want to put insert query with in for loop. Could you please suggest a best way to do this. If I can use bulkcopy methods or Data Adapter update methods- Its very nice, But if any record fails, execution of that statement breaks and rolled back totally, right? Any alternatives and Best practices with example please..? Is Multi-threading works for me to improve performance..? Give me example please. Thanks Karthikeyan

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  • What Source Code License to use for your project?

    - by Andreas Grech
    I am starting this question to try and make a central point developers can use to choose what Source Code License to use for their projects. What I am looking for out of this question are the following for the Licenses: A short description of the License What type of projects should this License be used for Examples of existing projects that use this License Some of the Licenses that I have in mind are the following: Apache License 2.0 Artistic License/GPL Eclipse Public License 1.0 GNU General Public License v2 GNU General Public License v3 GNU Lesser General Public License MIT License Mozilla Public License 1.1 New BSD License

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  • THE FASTEST Smarty Cache Handler

    - by rob.effect
    Does anyone know if there is an overview of the performance of different cache handlers for smarty? I compared smarty file cache with a memcache handler, but it seemed memcache has a negative impact on performance. I figured there would be a faster way to cache than through the filesystem... am I wrong?

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  • What are suitable performance indicators for programmers?

    - by Graphain
    Hi, I am wondering what performance indicators people encounter, and think are realistic, for programmers in the workplace? I've seen numerous articles (I can't recall a really good one that I read right now) that detail how programmers will optimise for the metric they are being measured by (whether that be lines of code etc.). However, is there any metric that can be used as a good performance indicator of a programmer in the workplace, and conversely be used as a milestone by a programmer when negotiating with management? Replies Thanks for the link to that one and good feedback so far!

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  • Javascript performance issue

    - by Daniel
    Hello, I've built a top menu based on superfish, but the amount of displayed items in the menu is huge. And there is also alot of jquery on the top menu. Now to the problem, everytime I load any page that has the menu, the browser(ie7) feels like it looks it locks it self for about 1-2 seconds while the page is being loaded. I'm sure that the top menu is the issue, and I would like to improve the performance of the page.(besides removing the menu and removing the menu items) I've used firebug to see which calls take most of the times, and I the calls are standard jquery or superfish. The top menu is a ascx control. Are they any good ways to let the page load first and the menu later or any other goods ideas to improve the performance?

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  • Bitmapfontatlas cocos2d performance issue

    - by meboz
    This question was also asked in the cocos2d forums but they are a little slower than here. Hi, Im trying to resolve a performance issue in my game. I have all of my game images on the one spritesheet. I now have a score label for which i have generated a font file with the Hiero tool. Ideally I'd like to update my score label with the current score on every update. However there seems to be a significant performance hit when doing so, which i believe is the result of the game images texture and the font texture swapping each update. Can anyone suggest a way to avoid this? Possibly by combining the font images with the game images in the one image file to avoid the texture swapping? Cheers

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  • Performance Counters in Server Development

    - by Mubashar Ahmad
    Dear Gurus All you be agree with the value and worth of Performance Counters while developing and maintaining a server kind application I would like to know what is the best way to implement those, Specifically using C#? Usually performance counters have the following attributes They are shared global Writing requires locks to ensure Synchronization Reading Some times requires locks too. Is it better to update them Asynchronously and what is the best way to make them so. (I am planning to use the ThreadPool.QueuWorketItem function, pls tell me you opinion on this too.) If my question seems a bit vague can you just take the example of a HelloWorld Wcf service and i wanted to know following how many times its being hit overall and within a certain period Average/min/max Response Times overall and within a certain period. Moreover if any one knows about the Specialized way provided by DotNet or WCF then please let me know as well.

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  • log4j performance

    - by Bob
    Hi, I'm developing a web app, and I'd like to log some information to help me improve and observe the app. (I'm using Tomcat6) First I thought I would use StringBuilders, append the logs to them and a task would persist them into the database like every 2 minutes. Because I was worried about the out-of-the-box logging system's performance. Then I made some test. Especially with log4j. Here is my code: Main.java public static void main(String[] args) { Thread[] threads = new Thread[LoggerThread.threadsNumber]; for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i] = new Thread(new LoggerThread("name - " + i)); } LoggerThread.startTimestamp = System.currentTimeMillis(); for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i].start(); } LoggerThread.java public class LoggerThread implements Runnable{ public static int threadsNumber = 10; public static long startTimestamp; private static int counter = 0; private String name; public LoggerThread(String name) { this.name = name; } private Logger log = Logger.getLogger(this.getClass()); @Override public void run() { for(int i=0; i<10000; ++i){ log.info(name + ": " + i); if(i == 9999){ int c = increaseCounter(); if(c == threadsNumber){ System.out.println("Elapsed time: " + (System.currentTimeMillis() - startTimestamp)); } } } } private synchronized int increaseCounter(){ return ++counter; } } } log4j.properties log4j.logger.main.LoggerThread=debug, f log4j.appender.f=org.apache.log4j.RollingFileAppender log4j.appender.f.layout=org.apache.log4j.PatternLayout log4j.appender.f.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.appender.f.File=c:/logs/logging.log log4j.appender.f.MaxFileSize=15000KB log4j.appender.f.MaxBackupIndex=50 I think this is a very common configuration for log4j. First I used log4j 1.2.14 then I realized there was a newer version, so I switched to 1.2.16 Here are the figures (all in millisec) LoggerThread.threadsNumber = 10 1.2.14: 4235, 4267, 4328, 4282 1.2.16: 2780, 2781, 2797, 2781 LoggerThread.threadsNumber = 100 1.2.14: 41312, 41014, 42251 1.2.16: 25606, 25729, 25922 I think this is very fast. Don't forget that: in every cycle the run method not just log into the file, it has to concatenate strings (name + ": " + i), and check an if test (i == 9999). When threadsNumber is 10, there are 100.000 loggings and if tests and concatenations. When it is 100, there are 1.000.000 loggings and if tests and concatenations. (I've read somewhere JVM uses StringBuilder's append for concatenation, not simple concatenation). Did I missed something? Am I doing something wrong? Did I forget any factor that could decrease the performance? If these figures are correct I think, I don't have to worry about log4j's performance even if I heavily log, do I?

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  • What is the simplest and most impressive piece of jQuery code you've seen?

    - by Matias
    I think the question is clear enough, but I'd like to clarify it because it's subjective at some point and I don't want it closed. I want to see some short jQuery examples with awesome results (either from the user or from the programmer perspective), that would not be that easy using straight javascript without any library. I find this question useful to be aware how using jQuery simplifies your js code.

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  • Performance of fopen vs stat

    - by Alex Marshall
    Hello, I'm writing several C programs for an embedded system where every bit of performance we can squeeze out will matter. Part of that is accessing log files. When determining if a file exists, is there any performance difference between using open / fopen, and stat ? I've been using stat on the assumption that it only has to do a quick check against the file system, whereas fopen would have to actually gain access to a file and manipulate internal data structures before returning. Is there any merit to this ?

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  • Duplicate partitioning key performance impact

    - by Anshul
    I've read in some posts that having duplicate partitioning key can have a performance impact. I've two tables like: CREATE TABLE "Test1" ( CREATE TABLE "Test2" ( key text, key text, column1 text, name text, value text, age text, PRIMARY KEY (key, column1) ... ) PRIMARY KEY (key, name,age) ) In Test1 column1 will contain column name and value will contain its corresponding value.The main advantage of Test1 is that I can add any number of column/value pairs to it without altering the table by just providing same partitioning key each time. Now my question is how will each of these table schema's impact the read/write performance if I've millions of rows and number of columns can be upto 50 in each row. How will it impact the compaction/repair time if I'm writing duplicate entries frequently?

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