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  • What is the coolest thing you can do in <10 lines of simple code? Help me inspire beginners!

    - by Tom Ritter
    I'm looking for the coolest thing you can do in a few lines of simple code. I'm sure you can write a Mandelbrot set in Haskell in 15 lines but it's difficult to follow. My goal is to inspire students that programming is cool. We know that programming is cool because you can create anything you imagine - it's the ultimate creative outlet. I want to inspire these beginners and get them over as many early-learning humps as I can. Now, my reasons are selfish. I'm teaching an Intro to Computing course to a group of 60 half-engineering, half business majors; all freshmen. They are the students who came from underprivileged High schools. From my past experience, the group is generally split as follows: a few rock-stars, some who try very hard and kind of get it, the few who try very hard and barely get it, and the few who don't care. I want to reach as many of these groups as effectively as I can. Here's an example of how I'd use a computer program to teach: Here's an example of what I'm looking for: a 1-line VBS script to get your computer to talk to you: CreateObject("sapi.spvoice").Speak InputBox("Enter your text","Talk it") I could use this to demonstrate order of operations. I'd show the code, let them play with it, then explain that There's a lot going on in that line, but the computer can make sense of it, because it knows the rules. Then I'd show them something like this: 4(5*5) / 10 + 9(.25 + .75) And you can see that first I need to do is (5*5). Then I can multiply for 4. And now I've created the Object. Dividing by 10 is the same as calling Speak - I can't Speak before I have an object, and I can't divide before I have 100. Then on the other side I first create an InputBox with some instructions for how to display it. When I hit enter on the input box it evaluates or "returns" whatever I entered. (Hint: 'oooooo' makes a funny sound) So when I say Speak, the right side is what to Speak. And I get that from the InputBox. So when you do several things on a line, like: x = 14 + y; You need to be aware of the order of things. First we add 14 and y. Then we put the result (what it evaluates to, or returns) into x. That's my goal, to have a bunch of these cool examples to demonstrate and teach the class while they have fun. I tried this example on my roommate and while I may not use this as the first lesson, she liked it and learned something. Some cool mathematica programs that make beautiful graphs or shapes that are easy to understand would be good ideas and I'm going to look into those. Here are some complicated actionscript examples but that's a bit too advanced and I can't teach flash. What other ideas do you have?

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  • Design for Vacation Tracking System

    - by Aaronaught
    I have been tasked with developing a system for tracking our company's paid time-off (vacation, sick days, etc.) At the moment we are using an Excel spreadsheet on a shared network drive, and it works pretty well, but we are concerned that we won't be able to "trust" employees forever and sometimes we run into locking issues when two people try to open the spreadsheet at once. So we are trying to build something a little more robust. I would like some input on this design in terms of maintainability, scalability, extensibility, etc. It's a pretty simple workflow we need to represent right now: I started with a basic MS Access schema like this: Employees (EmpID int, EmpName varchar(50), AllowedDays int) Vacations (VacationID int, EmpID int, BeginDate datetime, EndDate datetime) But we don't want to spend a lot of time building a schema and database like this and have to change it later, so I think I am going to go with something that will be easier to expand through configuration. Right now the vacation table has this schema: Vacations (VacationID int, PropName varchar(50), PropValue varchar(50)) And the table will be populated with data like this: VacationID | PropName | PropValue -----------+--------------+------------------ 1 | EmpID | 4 1 | EmpName | James Jones 1 | Reason | Vacation 1 | BeginDate | 2/24/2010 1 | EndDate | 2/30/2010 1 | Destination | Spectate Swamp 2 | ... | ... I think this is a pretty good, extensible design, we can easily add new properties to the vacation like the destination or maybe approval status, etc. I wasn't too sure how to go about managing the database of valid properties, I thought of putting them in a separate PropNames table but it gets complicated to manage all the different data types and people say that you shouldn't put CLR type names into a SQL database, so I decided to use XML instead, here is the schema: <VacationProperties> <PropertyNames>EmpID,EmpName,Reason,BeginDate,EndDate,Destination</PropertyNames> <PropertyTypes>System.Int32,System.String,System.String,System.DateTime,System.DateTime,System.String</PropertyTypes> <PropertiesRequired>true,true,false,true,true,false</PropertiesRequired> </VacationProperties> I might need more fields than that, I'm not completely sure. I'm parsing the XML like this (would like some feedback on the parsing code): string xml = File.ReadAllText("properties.xml"); Match m = Regex.Match(xml, "<(PropertyNames)>(.*?)</PropertyNames>"; string[] pn = m.Value.Split(','); // do the same for PropertyTypes, PropertiesRequired Then I use the following code to persist configuration changes to the database: string sql = "DROP TABLE VacationProperties"; sql = sql + " CREATE TABLE VacationProperties "; sql = sql + "(PropertyName varchar(100), PropertyType varchar(100) "; sql = sql + "IsRequired varchar(100))"; for (int i = 0; i < pn.Length; i++) { sql = sql + " INSERT VacationProperties VALUES (" + pn[i] + "," + pt[i] + "," + pv[i] + ")"; } // GlobalConnection is a singleton new SqlCommand(sql, GlobalConnection.Instance).ExecuteReader(); So far so good, but after a few days of this I then realized that a lot of this was just a more specific kind of a generic workflow which could be further abstracted, and instead of writing all of this boilerplate plumbing code I could just come up with a workflow and plug it into a workflow engine like Windows Workflow Foundation and have the users configure it: In order to support routing these configurations throw the workflow system, it seemed natural to implement generic XML Web Services for this instead of just using an XML file as above. I've used this code to implement the Web Services: public class VacationConfigurationService : WebService { [WebMethod] public void UpdateConfiguration(string xml) { // Above code goes here } } Which was pretty easy, although I'm still working on a way to validate that XML against some kind of schema as there's no error-checking yet. I also created a few different services for other operations like VacationSubmissionService, VacationReportService, VacationDataService, VacationAuthenticationService, etc. The whole Service Oriented Architecture looks like this: And because the workflow itself might change, I have been working on a way to integrate the WF workflow system with MS Visio, which everybody at the office already knows how to use so they could make changes pretty easily. We have a diagram that looks like the following (it's kind of hard to read but the main items are Activities, Authenticators, Validators, Transformers, Processors, and Data Connections, they're all analogous to the services in the SOA diagram above). The requirements for this system are: (Note - I don't control these, they were given to me by management) Main workflow must interface with Excel spreadsheet, probably through VBA macros (to ease the transition to the new system) Alerts should integrate with MS Outlook, Lotus Notes, and SMS (text messages). We also want to interface it with the company Voice Mail system but that is not a "hard" requirement. Performance requirements: Must handle 250,000 Transactions Per Second Should be able to handle up to 20,000 employees (right now we have 3) 99.99% uptime ("four nines") expected Must be secure against outside hacking, but users cannot be required to enter a username/password. Platforms: Must support Windows XP/Vista/7, Linux, iPhone, Blackberry, DOS 2.0, VAX, IRIX, PDP-11, Apple IIc. Time to complete: 6 to 8 weeks. My questions are: Is this a good design for the system so far? Am I using all of the recommended best practices for these technologies? How do I integrate the Visio diagram above with the Windows Workflow Foundation to call the ConfigurationService and persist workflow changes? Am I missing any important components? Will this be extensible enough to support any scenario via end-user configuration? Will the system scale to the above performance requirements? Will we need any expensive hardware to run it? Are there any "gotchas" I should know about with respect to cross-platform compatibility? For example would it be difficult to convert this to an iPhone app? How long would you expect this to take? (We've dedicated 1 week for testing so I'm thinking maybe 5 weeks?)

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  • What statistics can be maintained for a set of numerical data without iterating?

    - by Dan Tao
    Update Just for future reference, I'm going to list all of the statistics that I'm aware of that can be maintained in a rolling collection, recalculated as an O(1) operation on every addition/removal (this is really how I should've worded the question from the beginning): Obvious Count Sum Mean Max* Min* Median** Less Obvious Variance Standard Deviation Skewness Kurtosis Mode*** Weighted Average Weighted Moving Average**** OK, so to put it more accurately: these are not "all" of the statistics I'm aware of. They're just the ones that I can remember off the top of my head right now. *Can be recalculated in O(1) for additions only, or for additions and removals if the collection is sorted (but in this case, insertion is not O(1)). Removals potentially incur an O(n) recalculation for non-sorted collections. **Recalculated in O(1) for a sorted, indexed collection only. ***Requires a fairly complex data structure to recalculate in O(1). ****This can certainly be achieved in O(1) for additions and removals when the weights are assigned in a linearly descending fashion. In other scenarios, I'm not sure. Original Question Say I maintain a collection of numerical data -- let's say, just a bunch of numbers. For this data, there are loads of calculated values that might be of interest; one example would be the sum. To get the sum of all this data, I could... Option 1: Iterate through the collection, adding all the values: double sum = 0.0; for (int i = 0; i < values.Count; i++) sum += values[i]; Option 2: Maintain the sum, eliminating the need to ever iterate over the collection just to find the sum: void Add(double value) { values.Add(value); sum += value; } void Remove(double value) { values.Remove(value); sum -= value; } EDIT: To put this question in more relatable terms, let's compare the two options above to a (sort of) real-world situation: Suppose I start listing numbers out loud and ask you to keep them in your head. I start by saying, "11, 16, 13, 12." If you've just been remembering the numbers themselves and nothing more, and then I say, "What's the sum?", you'd have to think to yourself, "OK, what's 11 + 16 + 13 + 12?" before responding, "52." If, on the other hand, you had been keeping track of the sum yourself while I was listing the numbers (i.e., when I said, "11" you thought "11", when I said "16", you thought, "27," and so on), you could answer "52" right away. Then if I say, "OK, now forget the number 16," if you've been keeping track of the sum inside your head you can simply take 16 away from 52 and know that the new sum is 36, rather than taking 16 off the list and them summing up 11 + 13 + 12. So my question is, what other calculations, other than the obvious ones like sum and average, are like this? SECOND EDIT: As an arbitrary example of a statistic that (I'm almost certain) does require iteration -- and therefore cannot be maintained as simply as a sum or average -- consider if I asked you, "how many numbers in this collection are divisible by the min?" Let's say the numbers are 5, 15, 19, 20, 21, 25, and 30. The min of this set is 5, which divides into 5, 15, 20, 25, and 30 (but not 19 or 21), so the answer is 5. Now if I remove 5 from the collection and ask the same question, the answer is now 2, since only 15 and 30 are divisible by the new min of 15; but, as far as I can tell, you cannot know this without going through the collection again. So I think this gets to the heart of my question: if we can divide kinds of statistics into these categories, those that are maintainable (my own term, maybe there's a more official one somewhere) versus those that require iteration to compute any time a collection is changed, what are all the maintainable ones? What I am asking about is not strictly the same as an online algorithm (though I sincerely thank those of you who introduced me to that concept). An online algorithm can begin its work without having even seen all of the input data; the maintainable statistics I am seeking will certainly have seen all the data, they just don't need to reiterate through it over and over again whenever it changes.

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  • Why does this code generate an error? [closed]

    - by user559601
    <link rel="search" type="application/opensearchdescription+xml" href="http://b.static.ak.fbcdn.net/rsrc.php/yJ/r/H2SSvhJMJA-.xml" title="" /> <link rel="shortcut icon" href="http://static.ak.fbcdn.net/rsrc.php/y7/r/5875srnzL-I.ico" /></head> <body class="WelcomePage UIPage_LoggedOut mac Locale_en_US"> <div id="FB_HiddenContainer" style="position:absolute; top:-10000px; width:0px; height:0px;" ></div> <div id="blueBar" class="loggedOut"></div> <div id="globalContainer"><div id="dialogContainer"></div><div id="dropmenu_container"></div> <div id="content" class="fb_content clearfix"><div ><!-- 2365fa3194ecdc0cab15721ce967a9f8663937c7 --> <div class="WelcomePage_Container"><div class="loggedout_menubar_container"><div class="clearfix loggedout_menubar"><a class="lfloat" href="/" title="Go to Home"><img class="fb_logo img" src="http://static.ak.fbcdn.net/rsrc.php/yp/r/kk8dc2UJYJ4.png" alt="Facebook logo" width="170" height="36" /></a><div class="rfloat"><div class="menu_login_container"><form method="POST" action="https://login.facebook.com/login.php?login_attempt=1" id="login_form" onsubmit="return Event.__inlineSubmit(this,event)"><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" id="locale" name="locale" value="en_US" autocomplete="off" /><table cellspacing="0"><tr><td class="html7magic"><label for="email">Email</label></td><td class="html7magic"><label for="pass">Password</label></td></tr><tr><td><input type="text" class="inputtext" name="email" id="email" tabindex="1" /></td><td><input type="password" class="inputtext" name="pass" id="pass" tabindex="2" /></td><td><label class="uiButton uiButtonConfirm"><input value="Login" tabindex="4" type="submit" /></label></td></tr><tr><td class="login_form_label_field"><input type="checkbox" class="inputcheckbox" value="1" id="persistent" name="persistent" checked="1" /><input type="hidden" name="default_persistent" value="1" /><label id="label_persistent" for="persistent">Keep me logged in</label></td><td class="login_form_label_field"><a href="http://www.facebook.com/reset.php" rel="nofollow">Forgot your password?</a></td></tr></table><input type="hidden" name="charset_test" value="&euro;,&acute;,€,´,?,?,?" /><input type="hidden" id="lsd" name="lsd" value="hEICz" autocomplete="off" /></form> </div></div></div></div><div class="WelcomePage_MainSell"><div class="WelcomePage_MainSellCenter clearfix"><div class="WelcomePage_MainSellLeft"><div class="WelcomePage_MainMessage">Facebook helps you connect and share with the people in your life.</div><div class="WelcomePage_MainMap">&nbsp;</div></div><div class="WelcomePage_MainSellRight"><div class="WelcomePage_SignUpSection"><div class="WelcomePage_SignUpMessage"><div class="WelcomePage_SignUpHeadline">Sign Up</div><div class="WelcomePage_SignUpSubheadline">It's free, and always will be.</div></div><div class="WelcomePage_SimpleReg" id="registration_container"><div><noscript><div id="no_js_box"><h2>Javascript is disabled on your browser.</h2><p>Please enable JavaScript on your browser or upgrade to a Javascript-capable browser to register for Facebook.</p></div></noscript><div id="simple_registration_container" class="simple_registration_container"><div id="reg_box"><form method="post" id="reg" name="reg" onsubmit="return function(event)&#123;return false;&#125;.call(this,event)!==false &amp;&amp; Event.__inlineSubmit(this,event)"><input type="hidden" autocomplete="off" name="post_form_id" value="c3a2bed7243b9a85f53d69f23a38da9d" /><input type="hidden" name="lsd" value="hEICz" autocomplete="off" /><input type="hidden" autocomplete="off" id="reg_instance" name="reg_instance" value="bpgeTawHFSiHa5-7SR4gbif7" /><input type="hidden" autocomplete="off" id="locale" name="locale" value="en_US" /><input type="hidden" autocomplete="off" id="terms" name="terms" value="on" /><input type="hidden" autocomplete="off" id="abtest_registration_group" name="abtest_registration_group" value="1" /><input type="hidden" autocomplete="off" id="referrer" name="referrer" value="" /><input type="hidden" autocomplete="off" id="md5pass" name="md5pass" value="" /><input type="hidden" autocomplete="off" id="validate_mx_records" name="validate_mx_records" value="1" /><input type="hidden" autocomplete="off" id="ab_test_data" name="ab_test_data" value="" /><div id="reg_form_box" class="large_form"><table class="uiGrid editor" cellspacing="0" cellpadding="1"><tbody><tr><td class="label">First Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="firstname" name="firstname" /></div></td></tr><tr><td class="label">Last Name:</td><td><div class="field_container"><input type="text" class="inputtext" id="lastname" name="lastname" /></div></td></tr><tr><td class="label">Your Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email__" name="reg_email__" /></div></td></tr><tr><td class="label">Re-enter Email:</td><td><div class="field_container"><input type="text" class="inputtext" id="reg_email_confirmation__" name="reg_email_confirmation__" /></div></td></tr><tr><td class="label">New Password:</td><td><div class="field_container"><input type="password" class="inputtext" id="reg_passwd__" name="reg_passwd__" value="" /></div></td></tr><tr><td class="label">I am:</td><td><div class="field_container"><div class="hidden_elem"><select><option></option><option></option></select><select><option></option><option></option></select></div><select class="select" name="sex" id="sex"><option value="0">Select Sex:</option><option value="1">Female</option><option value="2">Male</option></select></div></td></tr><tr><td class="label">Birthday:</td><td><div class="field_container"> <select class="" id="birthday_month" name="birthday_month" onchange="return run_with(this, [&quot;editor&quot;], function() &#123;editor_date_month_change(this, &quot;birthday_day&quot;, &quot;birthday_year&quot;);&#125;);"><option value="-1">Month:</option><option value="1">Jan</option>

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  • Ruby on Rails - pass variable to nested form

    - by Krule
    I am trying to build a multilingual site using Rails, but I can't figure out how to pass variable to nested form. Right now I am creating nested form like this. @languages.each do @article.article_locale.build(:language_id => language.id) end But i would like to pass value of language to it so i can distinguish fields. Something like this. @languages.each do |language| @language = language @article.article_locale.build(:language_id => language.id) end However, I always end up with language of the last loop iteration. Any way to pass this variable? -- edit -- In the end, since I've got no answer I have solved this problem so it, at least, works as it should. Following code is my partial solution. In model: def self.languages Language.all end def self.language_name language = [] self.languages.each_with_index do |lang, i| language[i] = lang.longname end return language end In Controller: def new @article = Article.new Article.languages.each do |language| @article.article_locale.build(:language_id => language.id) end end In HAML View: -count = 0 -f.fields_for :article_locale do |al| %h3= Article.language_name[count] -count+=1 -field_set_tag do %p =al.label :name, t(:name) =al.text_field :name %p =al.label :description, t(:description) =al.text_area :description =al.hidden_field :language_id It's not the most elegant solution I suppose, but it works. I would really love if I could get rid of counter in view for instance.

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  • How to add a specific class to an input which has generated a form error?

    - by Kamil Mroczek
    I want to add a specific class to an input if an error is genereted by the input. For example, if input is empty and has required validator it shouls look like this: <dd id="login-element"> <input type="text" name="login" id="login" value="" class="input-text error" /> <ul class="errors"> <li>Value is required and can't be empty</li> </ul> </dd> class="input-text error" Please tell me how to do that.

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  • Would the world be a better place if there were only one programming language?

    - by Simon
    Well, perhaps not the world, but would it encourage more-re-use, less replication of basic code, or at least an uplift in what is considered basic code, more time advancing the application science and a greater encouragement to share, a more advanced base of understanding for new programmers, since the language could be taught ubiquitously and patterns of teaching would have emerged which were optimised for students learning etc etc? I think all of those things would make the programming world better and would probably have significant commercial benefit too. This is definitely not a religious debate about which language is best, and is predicated on the notion of some super-being having designed the perfect language to start with, which was improbable, but it strikes me that if, from the beginning, there were only a single programming language we may be further along in terms of the evolution of the software industry and software science. And although it is now impossible, if you buy some or all of these assertions is there an argument for standardising on a single language for the future so we can accelerate our collective progress rather than all of us re-inventing some part of the same wheel and consigning our children to the same fate?

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  • Why learn Perl, Python, Ruby if the company is using C++, C# or Java as the application language?

    - by szabgab
    I wonder why would a C++, C#, Java developer want to learn a dynamic language? Assuming the company won't switch its main development language from C++/C#/Java to a dynamic one what use is there for a dynamic language? What helper tasks can be done by the dynamic languages faster or better after only a few days of learning than with the static language that you have been using for several years? Update After seeing the first few responses it is clear that there two issues. My main interest would be something that is justifiable to the employer as an expense. That is, I am looking for justifications for the employer to finance the learning of a dynamic language. Aside from the obvious that the employee will have broader view, the employers are usually looking for some "real" benefit.

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  • How to check input text into web form? java script

    - by butteff
    how to check input text before POST operation? it must be numbers only <form method="post" action="credit.php"> ????? ???????: <input type="text" name="sum"> <br /> ?????? ?????: <input type="text" name="pv"> <br /> ????: <input type="text" name="srok"> <br /> ?????????? ??????: <input type="text" name="percent"> <br /> <input type="submit"> </form> sorry for my bad english.

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  • Using the HTML5 &lt;input type=&quot;file&quot; multiple=&quot;multiple&quot;&gt; Tag in ASP.NET

    - by Rick Strahl
    Per HTML5 spec the <input type="file" /> tag allows for multiple files to be picked from a single File upload button. This is actually a very subtle change that's very useful as it makes it much easier to send multiple files to the server without using complex uploader controls. Please understand though, that even though you can send multiple files using the <input type="file" /> tag, the process of how those files are sent hasn't really changed - there's still no progress information or other hooks that allow you to automatically make for a nicer upload experience without additional libraries or code. For that you will still need some sort of library (I'll post an example in my next blog post using plUpload). All the new features allow for is to make it easier to select multiple images from disk in one operation. Where you might have required many file upload controls before to upload several files, one File control can potentially do the job. How it works To create a file input box that allows with multiple file support you can simply do:<form method="post" enctype="multipart/form-data"> <label>Upload Images:</label> <input type="file" multiple="multiple" name="File1" id="File1" accept="image/*" /> <hr /> <input type="submit" id="btnUpload" value="Upload Images" /> </form> Now when the file open dialog pops up - depending on the browser and whether the browser supports it - you can pick multiple files. Here I'm using Firefox using the thumbnail preview I can easily pick images to upload on a form: Note that I can select multiple images in the dialog all of which get stored in the file textbox. The UI for this can be different in some browsers. For example Chrome displays 3 files selected as text next to the Browse… button when I choose three rather than showing any files in the textbox. Most other browsers display the standard file input box and display the multiple filenames as a comma delimited list in the textbox. Note that you can also specify the accept attribute in the <input> tag, which specifies a mime-type to specify what type of content to allow.Here I'm only allowing images (image/*) and the browser complies by just showing me image files to display. Likewise I could use text/* for all text formats registered on the machine or text/xml to only show XML files (which would include xml,xst,xsd etc.). Capturing Files on the Server with ASP.NET When you upload files to an ASP.NET server there are a couple of things to be aware of. When multiple files are uploaded from a single file control, they are assigned the same name. In other words if I select 3 files to upload on the File1 control shown above I get three file form variables named File1. This means I can't easily retrieve files by their name:HttpPostedFileBase file = Request.Files["File1"]; because there will be multiple files for a given name. The above only selects the first file. Instead you can only reliably retrieve files by their index. Below is an example I use in app to capture a number of images uploaded and store them into a database using a business object and EF 4.2.for (int i = 0; i < Request.Files.Count; i++) { HttpPostedFileBase file = Request.Files[i]; if (file.ContentLength == 0) continue; if (file.ContentLength > App.Configuration.MaxImageUploadSize) { ErrorDisplay.ShowError("File " + file.FileName + " is too large. Max upload size is: " + App.Configuration.MaxImageUploadSize); return View("UploadClassic",model); } var image = new ClassifiedsBusiness.Image(); var ms = new MemoryStream(16498); file.InputStream.CopyTo(ms); image.Entered = DateTime.Now; image.EntryId = model.Entry.Id; image.ContentType = "image/jpeg"; image.ImageData = ms.ToArray(); ms.Seek(0, SeekOrigin.Begin); // resize image if necessary and turn into jpeg Bitmap bmp = Imaging.ResizeImage(ms.ToArray(), App.Configuration.MaxImageWidth, App.Configuration.MaxImageHeight); ms.Close(); ms = new MemoryStream(); bmp.Save(ms,ImageFormat.Jpeg); image.ImageData = ms.ToArray(); bmp.Dispose(); ms.Close(); model.Entry.Images.Add(image); } This works great and also allows you to capture input from multiple input controls if you are dealing with browsers that don't support multiple file selections in the file upload control. The important thing here is that I iterate over the files by index, rather than using a foreach loop over the Request.Files collection. The files collection returns key name strings, rather than the actual files (who thought that was good idea at Microsoft?), and so that isn't going to work since you end up getting multiple keys with the same name. Instead a plain for loop has to be used to loop over all files. Another Option in ASP.NET MVC If you're using ASP.NET MVC you can use the code above as well, but you have yet another option to capture multiple uploaded files by using a parameter for your post action method.public ActionResult Save(HttpPostedFileBase[] file1) { foreach (var file in file1) { if (file.ContentLength < 0) continue; // do something with the file }} Note that in order for this to work you have to specify each posted file variable individually in the parameter list. This works great if you have a single file upload to deal with. You can also pass this in addition to your main model to separate out a ViewModel and a set of uploaded files:public ActionResult Edit(EntryViewModel model,HttpPostedFileBase[] uploadedFile) You can also make the uploaded files part of the ViewModel itself - just make sure you use the appropriate naming for the variable name in the HTML document (since there's Html.FileFor() extension). Browser Support You knew this was coming, right? The feature is really nice, but unfortunately not supported universally yet. Once again Internet Explorer is the problem: No shipping version of Internet Explorer supports multiple file uploads. IE10 supposedly will, but even IE9 does not. All other major browsers - Chrome, Firefox, Safari and Opera - support multi-file uploads in their latest versions. So how can you handle this? If you need to provide multiple file uploads you can simply add multiple file selection boxes and let people either select multiple files with a single upload file box or use multiples. Alternately you can do some browser detection and if IE is used simply show the extra file upload boxes. It's not ideal, but either one of these approaches makes life easier for folks that use a decent browser and leaves you with a functional interface for those that don't. Here's a UI I recently built as an alternate uploader with multiple file upload buttons: I say this is my 'alternate' uploader - for my primary uploader I continue to use an add-in solution. Specifically I use plUpload and I'll discuss how that's implemented in my next post. Although I think that plUpload (and many of the other packaged JavaScript upload solutions) are a better choice especially for large uploads, for simple one file uploads input boxes work well enough. The advantage of this solution is that it's very easy to handle on the server side. Any of the JavaScript controls require special handling for uploads which I'll also discuss in my next post.© Rick Strahl, West Wind Technologies, 2005-2012Posted in HTML5  ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • The Incremental Architect&rsquo;s Napkin - #5 - Design functions for extensibility and readability

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/08/24/the-incremental-architectrsquos-napkin---5---design-functions-for.aspx The functionality of programs is entered via Entry Points. So what we´re talking about when designing software is a bunch of functions handling the requests represented by and flowing in through those Entry Points. Designing software thus consists of at least three phases: Analyzing the requirements to find the Entry Points and their signatures Designing the functionality to be executed when those Entry Points get triggered Implementing the functionality according to the design aka coding I presume, you´re familiar with phase 1 in some way. And I guess you´re proficient in implementing functionality in some programming language. But in my experience developers in general are not experienced in going through an explicit phase 2. “Designing functionality? What´s that supposed to mean?” you might already have thought. Here´s my definition: To design functionality (or functional design for short) means thinking about… well, functions. You find a solution for what´s supposed to happen when an Entry Point gets triggered in terms of functions. A conceptual solution that is, because those functions only exist in your head (or on paper) during this phase. But you may have guess that, because it´s “design” not “coding”. And here is, what functional design is not: It´s not about logic. Logic is expressions (e.g. +, -, && etc.) and control statements (e.g. if, switch, for, while etc.). Also I consider calling external APIs as logic. It´s equally basic. It´s what code needs to do in order to deliver some functionality or quality. Logic is what´s doing that needs to be done by software. Transformations are either done through expressions or API-calls. And then there is alternative control flow depending on the result of some expression. Basically it´s just jumps in Assembler, sometimes to go forward (if, switch), sometimes to go backward (for, while, do). But calling your own function is not logic. It´s not necessary to produce any outcome. Functionality is not enhanced by adding functions (subroutine calls) to your code. Nor is quality increased by adding functions. No performance gain, no higher scalability etc. through functions. Functions are not relevant to functionality. Strange, isn´t it. What they are important for is security of investment. By introducing functions into our code we can become more productive (re-use) and can increase evolvability (higher unterstandability, easier to keep code consistent). That´s no small feat, however. Evolvable code can hardly be overestimated. That´s why to me functional design is so important. It´s at the core of software development. To sum this up: Functional design is on a level of abstraction above (!) logical design or algorithmic design. Functional design is only done until you get to a point where each function is so simple you are very confident you can easily code it. Functional design an logical design (which mostly is coding, but can also be done using pseudo code or flow charts) are complementary. Software needs both. If you start coding right away you end up in a tangled mess very quickly. Then you need back out through refactoring. Functional design on the other hand is bloodless without actual code. It´s just a theory with no experiments to prove it. But how to do functional design? An example of functional design Let´s assume a program to de-duplicate strings. The user enters a number of strings separated by commas, e.g. a, b, a, c, d, b, e, c, a. And the program is supposed to clear this list of all doubles, e.g. a, b, c, d, e. There is only one Entry Point to this program: the user triggers the de-duplication by starting the program with the string list on the command line C:\>deduplicate "a, b, a, c, d, b, e, c, a" a, b, c, d, e …or by clicking on a GUI button. This leads to the Entry Point function to get called. It´s the program´s main function in case of the batch version or a button click event handler in the GUI version. That´s the physical Entry Point so to speak. It´s inevitable. What then happens is a three step process: Transform the input data from the user into a request. Call the request handler. Transform the output of the request handler into a tangible result for the user. Or to phrase it a bit more generally: Accept input. Transform input into output. Present output. This does not mean any of these steps requires a lot of effort. Maybe it´s just one line of code to accomplish it. Nevertheless it´s a distinct step in doing the processing behind an Entry Point. Call it an aspect or a responsibility - and you will realize it most likely deserves a function of its own to satisfy the Single Responsibility Principle (SRP). Interestingly the above list of steps is already functional design. There is no logic, but nevertheless the solution is described - albeit on a higher level of abstraction than you might have done yourself. But it´s still on a meta-level. The application to the domain at hand is easy, though: Accept string list from command line De-duplicate Present de-duplicated strings on standard output And this concrete list of processing steps can easily be transformed into code:static void Main(string[] args) { var input = Accept_string_list(args); var output = Deduplicate(input); Present_deduplicated_string_list(output); } Instead of a big problem there are three much smaller problems now. If you think each of those is trivial to implement, then go for it. You can stop the functional design at this point. But maybe, just maybe, you´re not so sure how to go about with the de-duplication for example. Then just implement what´s easy right now, e.g.private static string Accept_string_list(string[] args) { return args[0]; } private static void Present_deduplicated_string_list( string[] output) { var line = string.Join(", ", output); Console.WriteLine(line); } Accept_string_list() contains logic in the form of an API-call. Present_deduplicated_string_list() contains logic in the form of an expression and an API-call. And then repeat the functional design for the remaining processing step. What´s left is the domain logic: de-duplicating a list of strings. How should that be done? Without any logic at our disposal during functional design you´re left with just functions. So which functions could make up the de-duplication? Here´s a suggestion: De-duplicate Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Processing step 2 obviously was the core of the solution. That´s where real creativity was needed. That´s the core of the domain. But now after this refinement the implementation of each step is easy again:private static string[] Parse_string_list(string input) { return input.Split(',') .Select(s => s.Trim()) .ToArray(); } private static Dictionary<string,object> Compile_unique_strings(string[] strings) { return strings.Aggregate( new Dictionary<string, object>(), (agg, s) => { agg[s] = null; return agg; }); } private static string[] Serialize_unique_strings( Dictionary<string,object> dict) { return dict.Keys.ToArray(); } With these three additional functions Main() now looks like this:static void Main(string[] args) { var input = Accept_string_list(args); var strings = Parse_string_list(input); var dict = Compile_unique_strings(strings); var output = Serialize_unique_strings(dict); Present_deduplicated_string_list(output); } I think that´s very understandable code: just read it from top to bottom and you know how the solution to the problem works. It´s a mirror image of the initial design: Accept string list from command line Parse the input string into a true list of strings. Register each string in a dictionary/map/set. That way duplicates get cast away. Transform the data structure into a list of unique strings. Present de-duplicated strings on standard output You can even re-generate the design by just looking at the code. Code and functional design thus are always in sync - if you follow some simple rules. But about that later. And as a bonus: all the functions making up the process are small - which means easy to understand, too. So much for an initial concrete example. Now it´s time for some theory. Because there is method to this madness ;-) The above has only scratched the surface. Introducing Flow Design Functional design starts with a given function, the Entry Point. Its goal is to describe the behavior of the program when the Entry Point is triggered using a process, not an algorithm. An algorithm consists of logic, a process on the other hand consists just of steps or stages. Each processing step transforms input into output or a side effect. Also it might access resources, e.g. a printer, a database, or just memory. Processing steps thus can rely on state of some sort. This is different from Functional Programming, where functions are supposed to not be stateful and not cause side effects.[1] In its simplest form a process can be written as a bullet point list of steps, e.g. Get data from user Output result to user Transform data Parse data Map result for output Such a compilation of steps - possibly on different levels of abstraction - often is the first artifact of functional design. It can be generated by a team in an initial design brainstorming. Next comes ordering the steps. What should happen first, what next etc.? Get data from user Parse data Transform data Map result for output Output result to user That´s great for a start into functional design. It´s better than starting to code right away on a given function using TDD. Please get me right: TDD is a valuable practice. But it can be unnecessarily hard if the scope of a functionn is too large. But how do you know beforehand without investing some thinking? And how to do this thinking in a systematic fashion? My recommendation: For any given function you´re supposed to implement first do a functional design. Then, once you´re confident you know the processing steps - which are pretty small - refine and code them using TDD. You´ll see that´s much, much easier - and leads to cleaner code right away. For more information on this approach I call “Informed TDD” read my book of the same title. Thinking before coding is smart. And writing down the solution as a bunch of functions possibly is the simplest thing you can do, I´d say. It´s more according to the KISS (Keep It Simple, Stupid) principle than returning constants or other trivial stuff TDD development often is started with. So far so good. A simple ordered list of processing steps will do to start with functional design. As shown in the above example such steps can easily be translated into functions. Moving from design to coding thus is simple. However, such a list does not scale. Processing is not always that simple to be captured in a list. And then the list is just text. Again. Like code. That means the design is lacking visuality. Textual representations need more parsing by your brain than visual representations. Plus they are limited in their “dimensionality”: text just has one dimension, it´s sequential. Alternatives and parallelism are hard to encode in text. In addition the functional design using numbered lists lacks data. It´s not visible what´s the input, output, and state of the processing steps. That´s why functional design should be done using a lightweight visual notation. No tool is necessary to draw such designs. Use pen and paper; a flipchart, a whiteboard, or even a napkin is sufficient. Visualizing processes The building block of the functional design notation is a functional unit. I mostly draw it like this: Something is done, it´s clear what goes in, it´s clear what comes out, and it´s clear what the processing step requires in terms of state or hardware. Whenever input flows into a functional unit it gets processed and output is produced and/or a side effect occurs. Flowing data is the driver of something happening. That´s why I call this approach to functional design Flow Design. It´s about data flow instead of control flow. Control flow like in algorithms is of no concern to functional design. Thinking about control flow simply is too low level. Once you start with control flow you easily get bogged down by tons of details. That´s what you want to avoid during design. Design is supposed to be quick, broad brush, abstract. It should give overview. But what about all the details? As Robert C. Martin rightly said: “Programming is abot detail”. Detail is a matter of code. Once you start coding the processing steps you designed you can worry about all the detail you want. Functional design does not eliminate all the nitty gritty. It just postpones tackling them. To me that´s also an example of the SRP. Function design has the responsibility to come up with a solution to a problem posed by a single function (Entry Point). And later coding has the responsibility to implement the solution down to the last detail (i.e. statement, API-call). TDD unfortunately mixes both responsibilities. It´s just coding - and thereby trying to find detailed implementations (green phase) plus getting the design right (refactoring). To me that´s one reason why TDD has failed to deliver on its promise for many developers. Using functional units as building blocks of functional design processes can be depicted very easily. Here´s the initial process for the example problem: For each processing step draw a functional unit and label it. Choose a verb or an “action phrase” as a label, not a noun. Functional design is about activities, not state or structure. Then make the output of an upstream step the input of a downstream step. Finally think about the data that should flow between the functional units. Write the data above the arrows connecting the functional units in the direction of the data flow. Enclose the data description in brackets. That way you can clearly see if all flows have already been specified. Empty brackets mean “no data is flowing”, but nevertheless a signal is sent. A name like “list” or “strings” in brackets describes the data content. Use lower case labels for that purpose. A name starting with an upper case letter like “String” or “Customer” on the other hand signifies a data type. If you like, you also can combine descriptions with data types by separating them with a colon, e.g. (list:string) or (strings:string[]). But these are just suggestions from my practice with Flow Design. You can do it differently, if you like. Just be sure to be consistent. Flows wired-up in this manner I call one-dimensional (1D). Each functional unit just has one input and/or one output. A functional unit without an output is possible. It´s like a black hole sucking up input without producing any output. Instead it produces side effects. A functional unit without an input, though, does make much sense. When should it start to work? What´s the trigger? That´s why in the above process even the first processing step has an input. If you like, view such 1D-flows as pipelines. Data is flowing through them from left to right. But as you can see, it´s not always the same data. It get´s transformed along its passage: (args) becomes a (list) which is turned into (strings). The Principle of Mutual Oblivion A very characteristic trait of flows put together from function units is: no functional units knows another one. They are all completely independent of each other. Functional units don´t know where their input is coming from (or even when it´s gonna arrive). They just specify a range of values they can process. And they promise a certain behavior upon input arriving. Also they don´t know where their output is going. They just produce it in their own time independent of other functional units. That means at least conceptually all functional units work in parallel. Functional units don´t know their “deployment context”. They now nothing about the overall flow they are place in. They are just consuming input from some upstream, and producing output for some downstream. That makes functional units very easy to test. At least as long as they don´t depend on state or resources. I call this the Principle of Mutual Oblivion (PoMO). Functional units are oblivious of others as well as an overall context/purpose. They are just parts of a whole focused on a single responsibility. How the whole is built, how a larger goal is achieved, is of no concern to the single functional units. By building software in such a manner, functional design interestingly follows nature. Nature´s building blocks for organisms also follow the PoMO. The cells forming your body do not know each other. Take a nerve cell “controlling” a muscle cell for example:[2] The nerve cell does not know anything about muscle cells, let alone the specific muscel cell it is “attached to”. Likewise the muscle cell does not know anything about nerve cells, let a lone a specific nerve cell “attached to” it. Saying “the nerve cell is controlling the muscle cell” thus only makes sense when viewing both from the outside. “Control” is a concept of the whole, not of its parts. Control is created by wiring-up parts in a certain way. Both cells are mutually oblivious. Both just follow a contract. One produces Acetylcholine (ACh) as output, the other consumes ACh as input. Where the ACh is going, where it´s coming from neither cell cares about. Million years of evolution have led to this kind of division of labor. And million years of evolution have produced organism designs (DNA) which lead to the production of these different cell types (and many others) and also to their co-location. The result: the overall behavior of an organism. How and why this happened in nature is a mystery. For our software, though, it´s clear: functional and quality requirements needs to be fulfilled. So we as developers have to become “intelligent designers” of “software cells” which we put together to form a “software organism” which responds in satisfying ways to triggers from it´s environment. My bet is: If nature gets complex organisms working by following the PoMO, who are we to not apply this recipe for success to our much simpler “machines”? So my rule is: Wherever there is functionality to be delivered, because there is a clear Entry Point into software, design the functionality like nature would do it. Build it from mutually oblivious functional units. That´s what Flow Design is about. In that way it´s even universal, I´d say. Its notation can also be applied to biology: Never mind labeling the functional units with nouns. That´s ok in Flow Design. You´ll do that occassionally for functional units on a higher level of abstraction or when their purpose is close to hardware. Getting a cockroach to roam your bedroom takes 1,000,000 nerve cells (neurons). Getting the de-duplication program to do its job just takes 5 “software cells” (functional units). Both, though, follow the same basic principle. Translating functional units into code Moving from functional design to code is no rocket science. In fact it´s straightforward. There are two simple rules: Translate an input port to a function. Translate an output port either to a return statement in that function or to a function pointer visible to that function. The simplest translation of a functional unit is a function. That´s what you saw in the above example. Functions are mutually oblivious. That why Functional Programming likes them so much. It makes them composable. Which is the reason, nature works according to the PoMO. Let´s be clear about one thing: There is no dependency injection in nature. For all of an organism´s complexity no DI container is used. Behavior is the result of smooth cooperation between mutually oblivious building blocks. Functions will often be the adequate translation for the functional units in your designs. But not always. Take for example the case, where a processing step should not always produce an output. Maybe the purpose is to filter input. Here the functional unit consumes words and produces words. But it does not pass along every word flowing in. Some words are swallowed. Think of a spell checker. It probably should not check acronyms for correctness. There are too many of them. Or words with no more than two letters. Such words are called “stop words”. In the above picture the optionality of the output is signified by the astrisk outside the brackets. It means: Any number of (word) data items can flow from the functional unit for each input data item. It might be none or one or even more. This I call a stream of data. Such behavior cannot be translated into a function where output is generated with return. Because a function always needs to return a value. So the output port is translated into a function pointer or continuation which gets passed to the subroutine when called:[3]void filter_stop_words( string word, Action<string> onNoStopWord) { if (...check if not a stop word...) onNoStopWord(word); } If you want to be nitpicky you might call such a function pointer parameter an injection. And technically you´re right. Conceptually, though, it´s not an injection. Because the subroutine is not functionally dependent on the continuation. Firstly continuations are procedures, i.e. subroutines without a return type. Remember: Flow Design is about unidirectional data flow. Secondly the name of the formal parameter is chosen in a way as to not assume anything about downstream processing steps. onNoStopWord describes a situation (or event) within the functional unit only. Translating output ports into function pointers helps keeping functional units mutually oblivious in cases where output is optional or produced asynchronically. Either pass the function pointer to the function upon call. Or make it global by putting it on the encompassing class. Then it´s called an event. In C# that´s even an explicit feature.class Filter { public void filter_stop_words( string word) { if (...check if not a stop word...) onNoStopWord(word); } public event Action<string> onNoStopWord; } When to use a continuation and when to use an event dependens on how a functional unit is used in flows and how it´s packed together with others into classes. You´ll see examples further down the Flow Design road. Another example of 1D functional design Let´s see Flow Design once more in action using the visual notation. How about the famous word wrap kata? Robert C. Martin has posted a much cited solution including an extensive reasoning behind his TDD approach. So maybe you want to compare it to Flow Design. The function signature given is:string WordWrap(string text, int maxLineLength) {...} That´s not an Entry Point since we don´t see an application with an environment and users. Nevertheless it´s a function which is supposed to provide a certain functionality. The text passed in has to be reformatted. The input is a single line of arbitrary length consisting of words separated by spaces. The output should consist of one or more lines of a maximum length specified. If a word is longer than a the maximum line length it can be split in multiple parts each fitting in a line. Flow Design Let´s start by brainstorming the process to accomplish the feat of reformatting the text. What´s needed? Words need to be assembled into lines Words need to be extracted from the input text The resulting lines need to be assembled into the output text Words too long to fit in a line need to be split Does sound about right? I guess so. And it shows a kind of priority. Long words are a special case. So maybe there is a hint for an incremental design here. First let´s tackle “average words” (words not longer than a line). Here´s the Flow Design for this increment: The the first three bullet points turned into functional units with explicit data added. As the signature requires a text is transformed into another text. See the input of the first functional unit and the output of the last functional unit. In between no text flows, but words and lines. That´s good to see because thereby the domain is clearly represented in the design. The requirements are talking about words and lines and here they are. But note the asterisk! It´s not outside the brackets but inside. That means it´s not a stream of words or lines, but lists or sequences. For each text a sequence of words is output. For each sequence of words a sequence of lines is produced. The asterisk is used to abstract from the concrete implementation. Like with streams. Whether the list of words gets implemented as an array or an IEnumerable is not important during design. It´s an implementation detail. Does any processing step require further refinement? I don´t think so. They all look pretty “atomic” to me. And if not… I can always backtrack and refine a process step using functional design later once I´ve gained more insight into a sub-problem. Implementation The implementation is straightforward as you can imagine. The processing steps can all be translated into functions. Each can be tested easily and separately. Each has a focused responsibility. And the process flow becomes just a sequence of function calls: Easy to understand. It clearly states how word wrapping works - on a high level of abstraction. And it´s easy to evolve as you´ll see. Flow Design - Increment 2 So far only texts consisting of “average words” are wrapped correctly. Words not fitting in a line will result in lines too long. Wrapping long words is a feature of the requested functionality. Whether it´s there or not makes a difference to the user. To quickly get feedback I decided to first implement a solution without this feature. But now it´s time to add it to deliver the full scope. Fortunately Flow Design automatically leads to code following the Open Closed Principle (OCP). It´s easy to extend it - instead of changing well tested code. How´s that possible? Flow Design allows for extension of functionality by inserting functional units into the flow. That way existing functional units need not be changed. The data flow arrow between functional units is a natural extension point. No need to resort to the Strategy Pattern. No need to think ahead where extions might need to be made in the future. I just “phase in” the remaining processing step: Since neither Extract words nor Reformat know of their environment neither needs to be touched due to the “detour”. The new processing step accepts the output of the existing upstream step and produces data compatible with the existing downstream step. Implementation - Increment 2 A trivial implementation checking the assumption if this works does not do anything to split long words. The input is just passed on: Note how clean WordWrap() stays. The solution is easy to understand. A developer looking at this code sometime in the future, when a new feature needs to be build in, quickly sees how long words are dealt with. Compare this to Robert C. Martin´s solution:[4] How does this solution handle long words? Long words are not even part of the domain language present in the code. At least I need considerable time to understand the approach. Admittedly the Flow Design solution with the full implementation of long word splitting is longer than Robert C. Martin´s. At least it seems. Because his solution does not cover all the “word wrap situations” the Flow Design solution handles. Some lines would need to be added to be on par, I guess. But even then… Is a difference in LOC that important as long as it´s in the same ball park? I value understandability and openness for extension higher than saving on the last line of code. Simplicity is not just less code, it´s also clarity in design. But don´t take my word for it. Try Flow Design on larger problems and compare for yourself. What´s the easier, more straightforward way to clean code? And keep in mind: You ain´t seen all yet ;-) There´s more to Flow Design than described in this chapter. In closing I hope I was able to give you a impression of functional design that makes you hungry for more. To me it´s an inevitable step in software development. Jumping from requirements to code does not scale. And it leads to dirty code all to quickly. Some thought should be invested first. Where there is a clear Entry Point visible, it´s functionality should be designed using data flows. Because with data flows abstraction is possible. For more background on why that´s necessary read my blog article here. For now let me point out to you - if you haven´t already noticed - that Flow Design is a general purpose declarative language. It´s “programming by intention” (Shalloway et al.). Just write down how you think the solution should work on a high level of abstraction. This breaks down a large problem in smaller problems. And by following the PoMO the solutions to those smaller problems are independent of each other. So they are easy to test. Or you could even think about getting them implemented in parallel by different team members. Flow Design not only increases evolvability, but also helps becoming more productive. All team members can participate in functional design. This goes beyon collective code ownership. We´re talking collective design/architecture ownership. Because with Flow Design there is a common visual language to talk about functional design - which is the foundation for all other design activities.   PS: If you like what you read, consider getting my ebook “The Incremental Architekt´s Napkin”. It´s where I compile all the articles in this series for easier reading. I like the strictness of Function Programming - but I also find it quite hard to live by. And it certainly is not what millions of programmers are used to. Also to me it seems, the real world is full of state and side effects. So why give them such a bad image? That´s why functional design takes a more pragmatic approach. State and side effects are ok for processing steps - but be sure to follow the SRP. Don´t put too much of it into a single processing step. ? Image taken from www.physioweb.org ? My code samples are written in C#. C# sports typed function pointers called delegates. Action is such a function pointer type matching functions with signature void someName(T t). Other languages provide similar ways to work with functions as first class citizens - even Java now in version 8. I trust you find a way to map this detail of my translation to your favorite programming language. I know it works for Java, C++, Ruby, JavaScript, Python, Go. And if you´re using a Functional Programming language it´s of course a no brainer. ? Taken from his blog post “The Craftsman 62, The Dark Path”. ?

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  • Why were namespaces removed from ECMAScript consideration?

    - by Bob
    Namespaces were once a consideration for ECMAScript (the old ECMAScript 4) but were taken out. As Brendan Eich says in this message: One of the use-cases for namespaces in ES4 was early binding (use namespace intrinsic), both for performance and for programmer comprehension -- no chance of runtime name binding disagreeing with any earlier binding. But early binding in any dynamic code loading scenario like the web requires a prioritization or reservation mechanism to avoid early versus late binding conflicts. Plus, as some JS implementors have noted with concern, multiple open namespaces impose runtime cost unless an implementation works significantly harder. For these reasons, namespaces and early binding (like packages before them, this past April) must go. But I'm not sure I understand all of that. What exactly is a prioritization or reservation mechanism and why would either of those be needed? Also, must early binding and namespaces go hand-in-hand? For some reason I can't wrap my head around the issues involved. Can anyone attempt a more fleshed out explanation? Also, why would namespaces impose runtime costs? In my mind I can't help but see little difference in concept between a namespace and a function using closures. For instance, Yahoo and Google both have YAHOO and google objects that "act like" namespaces in that they contain all of their public and private variables, functions, and objects within a single access point. So why, then, would a namespace be so significantly different in implementation? Maybe I just have a misconception as to what a namespace is exactly.

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  • Stack data storage order

    - by Jamie Dixon
    When talking about a stack in either computing or "real" life we usually assume a "first on, last off" type of functionality. Because the idea of a stack is based around something in the physical world, does it matter how the data in the stack is stored? I notice in a lot of examples that the storage of the stack data is quite often done using an array and the newest item added to the stack is placed at the bottom of the array. (like adding a new plate to an existing stack of plates except putting it underneath the other plates rather than on top). As a paradigm, does it matter in what order the data is stored within the stack as long as the operation of the stack acts as expected?

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  • Ball to Ball Collision - Detection and Handling

    - by Simucal
    With the help of the Stack Overflow community I've written a pretty basic-but fun physics simulator. You click and drag the mouse to launch a ball. It will bounce around and eventually stop on the "floor". My next big feature I want to add in is ball to ball collision. The ball's movement is broken up into a x and y speed vector. I have gravity (small reduction of the y vector each step), I have friction (small reduction of both vectors each collision with a wall). The balls honestly move around in a surprisingly realistic way. I guess my question has two parts: What is the best method to detect ball to ball collision? Do I just have an O(n^2) loop that iterates over each ball and checks every other ball to see if it's radius overlaps? What equations do I use to handle the ball to ball collisions? Physics 101 How does it effect the two balls speed x/y vectors? What is the resulting direction the two balls head off in? How do I apply this to each ball? Handling the collision detection of the "walls" and the resulting vector changes were easy but I see more complications with ball-ball collisions. With walls I simply had to take the negative of the appropriate x or y vector and off it would go in the correct direction. With balls I don't think it is that way. Some quick clarifications: for simplicity I'm ok with a perfectly elastic collision for now, also all my balls have the same mass right now, but I might change that in the future. In case anyone is interested in playing with the simulator I have made so far, I've uploaded the source here (EDIT: Check the updated source below). Edit: Resources I have found useful 2d Ball physics with vectors: 2-Dimensional Collisions Without Trigonometry.pdf 2d Ball collision detection example: Adding Collision Detection Success! I have the ball collision detection and response working great! Relevant code: Collision Detection: for (int i = 0; i < ballCount; i++) { for (int j = i + 1; j < ballCount; j++) { if (balls[i].colliding(balls[j])) { balls[i].resolveCollision(balls[j]); } } } This will check for collisions between every ball but skip redundant checks (if you have to check if ball 1 collides with ball 2 then you don't need to check if ball 2 collides with ball 1. Also, it skips checking for collisions with itself). Then, in my ball class I have my colliding() and resolveCollision() methods: public boolean colliding(Ball ball) { float xd = position.getX() - ball.position.getX(); float yd = position.getY() - ball.position.getY(); float sumRadius = getRadius() + ball.getRadius(); float sqrRadius = sumRadius * sumRadius; float distSqr = (xd * xd) + (yd * yd); if (distSqr <= sqrRadius) { return true; } return false; } public void resolveCollision(Ball ball) { // get the mtd Vector2d delta = (position.subtract(ball.position)); float d = delta.getLength(); // minimum translation distance to push balls apart after intersecting Vector2d mtd = delta.multiply(((getRadius() + ball.getRadius())-d)/d); // resolve intersection -- // inverse mass quantities float im1 = 1 / getMass(); float im2 = 1 / ball.getMass(); // push-pull them apart based off their mass position = position.add(mtd.multiply(im1 / (im1 + im2))); ball.position = ball.position.subtract(mtd.multiply(im2 / (im1 + im2))); // impact speed Vector2d v = (this.velocity.subtract(ball.velocity)); float vn = v.dot(mtd.normalize()); // sphere intersecting but moving away from each other already if (vn > 0.0f) return; // collision impulse float i = (-(1.0f + Constants.restitution) * vn) / (im1 + im2); Vector2d impulse = mtd.multiply(i); // change in momentum this.velocity = this.velocity.add(impulse.multiply(im1)); ball.velocity = ball.velocity.subtract(impulse.multiply(im2)); } Source Code: Complete source for ball to ball collider. Binary: Compiled binary in case you just want to try bouncing some balls around. If anyone has some suggestions for how to improve this basic physics simulator let me know! One thing I have yet to add is angular momentum so the balls will roll more realistically. Any other suggestions? Leave a comment!

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • What makes a good software developer? [closed]

    - by David Johnstone
    Previously there have been questions on what makes a good team lead and what makes a good programming team, but I can't find any questions on what makes a good programmer. I believe the answer to this question is especially important in the context of hiring. Hiring the best people you can afford only works when you are able to identify who the best people are. Being able to consistently identify the best people is only possible when you know what makes the best people the best people. The easy answer is "smart and gets things done" (see "Done, and Gets Things Smart" for an interesting response). But surely there is more to being a good software developer than this aphorism. So, what makes a good software developer a good software developer? (Note: For the purposes of this question, I'm not interested in how to actually tell if somebody is a good software developer.)

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  • What is the difference between these two nloglog(n) sorting algorithms? (Andersson et al., 1995 vs.

    - by Yktula
    Swanepoel's comment here lead me to this paper. Then, searching for an implementation in C, I came across this, which referenced another paper on an algorithm described here. Both papers describe integer sorting algorithms that run in O(nloglog(n)) time. What is the difference between the two? Have there been any more recent findings about this topic? Andersson et al., 1995 Han, 2004

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  • I need to choose a compression algorithm

    - by chiz
    I need to choose a compression algorithm to compress some data. I don't know the type of data I'll be compressing in advance (think of it as kinda like the WinRAR program). I've heard of the following algorithms but I don't know which one I should use. Can anyone post a short list of pros and cons? For my application the first priority is decompression speed; the second priority is space saved. Compression (not decompression) speed is irrelevant. Deflate Implode Plain Huffman bzip2 lzma

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  • How to make developers follow coding standards?

    - by Josh
    How can I make developers follow coding standards? In our company: I've given documents and they don't have the patience to read it and follow it. I've tried telling them again and again "please do it this way" they nod their heads, but still do it the wrong way We're doing a project for the third time and still they don't seem to follow it properly. I'm now so tired of this. What is the best way to set standards for coding and make sure they follow them? Edit: There are just about 10 developers in my team. They're over pressurized and do not take the time to put comments and do the code neatly since there's more pressure to complete the product from our management. What would be the solution for this?

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  • How should I Test a Genetic Algorithm

    - by James Brooks
    I have made a quite few genetic algorithms; they work (they find a reasonable solution quickly). But I have now discovered TDD. Is there a way to write a genetic algorithm (which relies heavily on random numbers) in a TDD way? To pose the question more generally, How do you test a non-deterministic method/function. Here is what I have thought of: Use a specific seed. Which wont help if I make a mistake in the code in the first place but will help finding bugs when refactoring. Use a known list of numbers. Similar to the above but I could follow the code through by hand (which would be very tedious). Use a constant number. At least I know what to expect. It would be good to ensure that a dice always reads 6 when RandomFloat(0,1) always returns 1. Try to move as much of the non-deterministic code out of the GA as possible. which seems silly as that is the core of it's purpose. Links to very good books on testing would be appreciated too.

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  • Code Golf: 1x1 black pixel

    - by Joey Adams
    Recently, I used my favorite image editor to make a 1x1 black pixel (which can come in handy when you want to draw solid boxes in HTML cheaply). Even though I made it a monochrome PNG, it came out to be 120 bytes! I mean, that's kind of steep. 120 bytes. For one pixel. I then converted it to a GIF, which dropped the size down to 43 bytes. Much better, but still... Challenge The shortest image file or program that is or generates a 1x1 black pixel. A submission may be: An image file that represents a 1x1 black pixel. The format chosen must be able to represent larger images than 1x1, and cannot be ad-hoc (that is, it can't be an image format you just made up for code golf). Image files will be ranked by byte count. A program that generates such an image file. Programs will be ranked by character count, as usual in code golf. As long as an answer falls into one of these two categories, anything is fair game.

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  • Objective-C: how to prevent abstraction leaks

    - by iter
    I gather that in Objective-C I must declare instance variables as part of the interface of my class even if these variables are implementation details and have private access. In "subjective" C, I can declare a variable in my .c file and it is not visible outside of that compilation unit. I can declare it in the corresponding .h file, and then anyone who links in that compilation unit can see the variable. I wonder if there is an equivalent choice in Objective-C, or if I must indeed declare every ivar in the .h for my class. Ari.

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  • Hidden features of classic asp

    - by Binoj Antony
    I am still a fan of Classic ASP and know a lot of developers still using classic ASP, although by far there are very few features available in ASP, let us list out the most useful and not so well known ones Of course the question is on the lines of the Hidden Features questions listed below.: Hidden Features of JavaScript Hidden Features of CSS Hidden Features of C# Hidden Features of VB.NET Hidden Features of Java Hidden Features of ASP.NET Hidden Features of Python Hidden Features of TextPad Hidden Features of Eclipse Please specify one feature per answer.

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  • Obtaining IP addresses in Bittorrent

    - by Legend
    I am trying to get a list of IP addresses serving or downloading a file. What I did was to contact a tracker like openbittorrent.com to get the following (as part of the scrape file): B%00%00%0C%5F%B1%B1l%CAGa%84S%CB%B0%9BG%84%3BE:0:1 Now, the long string in the beginning is the info hash. As a next step, I did this: http://tracker.sometracker.com/announce?info_hash=B%00%00%0C%5F%B1%B1l%CAGa%84S%CB%B0%9BG%84%3BE It gave me back the following. So far so good. The message contained this: d8:completei0e10:downloadedi0e10:incompletei2e8:intervali1931e12:min intervali965e5:peers12:U????????^@^@e Can someone tell me what should I be doing after this to get the IP addresses currently serving the file or downloading it?

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