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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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  • ASP.NET ViewState Tips and Tricks #1

    - by João Angelo
    In User Controls or Custom Controls DO NOT use ViewState to store non public properties. Persisting non public properties in ViewState results in loss of functionality if the Page hosting the controls has ViewState disabled since it can no longer reset values of non public properties on page load. Example: public class ExampleControl : WebControl { private const string PublicViewStateKey = "Example_Public"; private const string NonPublicViewStateKey = "Example_NonPublic"; // DO public int Public { get { object o = this.ViewState[PublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[PublicViewStateKey] = value; } } // DO NOT private int NonPublic { get { object o = this.ViewState[NonPublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[NonPublicViewStateKey] = value; } } } // Page with ViewState disabled public partial class ExamplePage : Page { protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.Example.Public = 10; // Restore Public value this.Example.NonPublic = 20; // Compile Error! } }

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  • How can I permanently remove default root hints from a Server 2008 DNS server?

    - by TonyD
    My network exists in private address space and I am unable to perform DNS lookups against DNS servers on the internet directly (blocked by firewall). There are other networks that exist in the same private address space as my network. I need to be able to perform DNS lookups for devices in these networks as well. There are 2 main internal DNS servers in this private address space, but not on my netowrk. I can perform DNS lookups against both of these servers for devices internal to our address space and names on the internet. I would like to permanently remove the root hints from our Server 2008 R2 DNS server and replace them with these 2 internal DNS servers. I have removed them from the dnsmgmt console, the C:\Windows\System32\DNS\cache.dns file, and from the RootDNSServers folder under the System folder in ADUC. Even so, they continue to repopulate into the root hints tab in the server properties for DNS after roughly an hour. Does anyone know how to permanently remove these entries?

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  • Can the Clojure set and maps syntax be added to other Lisp dialects?

    - by Cedric Martin
    In addition to create list using parentheses, Clojure allows to create vectors using [ ], maps using { } and sets using #{ }. Lisp is always said to be a very extensible language in which you can easily create DSLs etc. But is Lisp so extensible that you can take any Lisp dialect and relatively easily add support for Clojure's vectors, maps and sets (which are all functions in Clojure)? I'm not necessarily asking about cons or similar actually working on these functions: what I'd like to know is if the other could be modified so that the source code would look like Clojure's source code (that is: using matching [ ], { } and #{ } in addition to ( )). Note that if it cannot be done this is not a criticism of Lisp: what I'd like to know is, technically, what should be done or what cannot be done if one were to add such a thing.

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  • What are the challenges when my enterprise desires to move the processing component of an applicatio

    - by Berkay
    Assume that i have an enterprise accounting application that consists of a front-end interface, a processing tier, and a back-end database. This is an application that contains private business data, and thus is traditionally run in a secure private network environment within the enterprise. What are the challenges that appear when my enterprise desires to move the processing component of this application to a cloud computing data center in order to achieve greater scalability or to reduce IT costs ? Pls note: do i have to make significant changes to my own infrastructure to enable external access to formerly private resources? do i have to modify the application code to handle new network topology ? thanks, if you give your answers in a simple manner, really appreciated.

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  • IL and case-sensitivity

    - by Ali .NET
    Quoted from A Brief Introduction To IL code, CLR, CTS, CLS and JIT In .NET CLS stands for Common Language Specifications. It is a subset of CTS. CLS is a set of rules or guidelines which if followed ensures that code written in one .NET language can be used by another .NET language. For example one rule is that we cannot have member functions with same name with case difference only i.e we should not have add() and Add(). This may work in C# because it is case-sensitive but if try to use that C# code in VB.NET, it is not possible because VB.NET is not case-sensitive. Based on above text I want to confirm two points here: Does the case-sensitivity of IL is a condition for member functions only, and not for member properties? Is it true that C# wouldn't be inter-operable with VB.NET if it didn't take care of the case sensitivity?

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • Plesk directory structure problems

    - by johnnietheblack
    I have an entire website with the following directory structure: /example.com /html (public) /css /js index.php /lib session.php other_lib_files.php /views index.php /models /controllers As illustrated, the html is public, and anything above it is private. My site now needs to upgrade servers, and the new server (Linux w/ Plesk) has the following structure (reduced to the problematic parts below): /myplesksite.com /httpdocs /css /js index.php /private /lib /models /views What I would THINK is that I should be able to put my /lib, /views, /models, etc in the directory directly above /httpdocs, the same way I had it in my previous server. Is that possible? Or do I have to put it in private? I would really love not to have to adjust my internal paths throughout the site if not necessary...

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  • DI and hypothetical readonly setters in C#

    - by Luis Ferrao
    Sometimes I would like to declare a property like this: public string Name { get; readonly set; } I am wondering if anyone sees a reason why such a syntax shouldn't exist. I believe that because it is a subset of "get; private set;", it could only make code more robust. My feeling is that such setters would be extremely DI friendly, but of course I'm more interested in hearing your opinions than my own, so what do you think? I am aware of 'public readonly' fields, but those are not interface friendly so I don't even consider them. That said, I don't mind if you bring them up into the discussion Edit I realize reading the comments that perhaps my idea is a little confusing. The ultimate purpose of this new syntax would be to have an automatic property syntax that specifies that the backing private field should be readonly. Basically declaring a property using my hypothetical syntax public string Name { get; readonly set; } would be interpreted by C# as: private readonly string name; public string Name { get { return this.name; } } And the reason I say this would be DI friendly is because when we rely heavily on constructor injection, I believe it is good practice to declare our constructor injected fields as readonly.

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  • Should programmers prefer making wide libraries or thin libraries?

    - by Telastyn
    For classes and functions, it is clear cut: each should do only one thing. For libraries though, this is less clear. If you have a library with collections, it might have multiple collections. It might have useful functions like sorting, which aren't strictly collection based but users would expect. Each of these results in a 'wider' library. On the other side is having a library for the specific collection type and/or with little built-in functionality. If you want a queue, it gives you a queue. If you want to sort that list, then the library lets you do that yourself. What is the best practice here (if any)? I can see arguments for each side.

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  • Can a recursive function have iterations/loops?

    - by Omega
    I've been studying about recursive functions, and apparently, they're functions that call themselves, and don't use iterations/loops (otherwise it wouldn't be a recursive function). However, while surfing the web for examples (the 8-queens-recursive problem), I found this function: private boolean placeQueen(int rows, int queens, int n) { boolean result = false; if (row < n) { while ((queens[row] < n - 1) && !result) { queens[row]++; if (verify(row,queens,n)) { ok = placeQueen(row + 1,queens,n); } } if (!result) { queens[row] = -1; } }else{ result = true; } return result; } There is a while loop involved. ... so I'm a bit lost now. Can I use loops or not?

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  • ssh login successful, but scp password gives me "Permission denied"

    - by YANewb
    I'm trying to get some blogging software up on an organizational remote server. I tried to set up a SSH Key but was having problems and decided that getting the blog up and running was more important than dealing with the SSH Key issue, so I ssh-keygen -R remoteserver.com. Now I can successfully login with ssh -v [email protected] and the correct password. Once logged in I can move around and read any file and directory that I should be able to read. But when I try to edit an existing -rw-r--r-- file with VIM, it shows up as read-only, if I try to edit permissions I get chmod: file.ext: Operation not permitted, and if I try to scp a new file from my local machine I'm prompted for the remote user's password, and then get scp: /home/path/to/file.ext: Permission denied. Since I didn't have any of these problems before I tried to set up the ssh key, I suspect these anomalies are a side effect of that, but I don't know how to troubleshoot this. So what does a foolish server-newb, such as myself, need to do to get edit capability back as a remote user? Addendum 1: My userids are different between my local machine and the remote server. For ssh I ssh -v [email protected]. if I whoami I get remoteuser For scp I scp file.ext [email protected]:/path/to/file.ext from the local directory with file.ext while logged in as the local user. if I whoami I get localuser The ls -l for two different files I've tried scp: -rw-r--r--@ 1 localuser localgroup 20 Feb 11 21:03 phpinfo.php -rw-r--r-- 1 root localgroup 4 Feb 11 22:32 test.txt The ls -l for the file I've tried to VIM: -rw-r--r-- 1 remoteuser remotegroup 76 Jul 27 2009 info.txt Addendum 2: In the past I've set up ssh-keys for git repositories. I don't want to completely destroy them, so in an attempt to follow a deer's train of thinking I renamed my ~/.ssh/ to ~/.ssh-bak/, then tested the different types of access. The abridged version of the terminal commands and results is below; I think everything is working until the 8th line from the end. localcomputer:~ localuser$ ssh -v [email protected] OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY The authenticity of host 'remoteserver.com (###.###.###.###)' can't be established. RSA key fingerprint is ##:##:##:##:##:##:##:##:##:##:##:##:##:##:##:##. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'remoteserver.com,###.###.###.###' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. Last login: Sun Feb 12 18:00:54 2012 from 68.69.164.123 FreeBSD 6.4-RELEASE-p8 (VKERN) #1 r101746: Mon Aug 30 10:34:40 MDT 2010 [remoteuser@remoteserver /home]$ ls -l total ### -rw-r--r-- 1 remoteuser remotegroup 76 Aug 12 2009 info.txt [remoteuser@remoteserver /home]$ vim info.txt ~ {at the bottom of the VIM screen it tells me it's [read only]} [remoteuser@remoteserver /home]$ whoami remoteuser [remoteuser@remoteserver /home]$ logout debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: client_input_channel_req: channel 0 rtype [email protected] reply 0 debug1: channel 0: free: client-session, nchannels 1 Connection to remoteserver.com closed. Transferred: sent 3872, received 12496 bytes, in 107.4 seconds Bytes per second: sent 36.1, received 116.4 debug1: Exit status 0 localcomputer:localdirectory name$ scp -v phpinfo.php [email protected]:/home/www/remotedirectory/phpinfo.php Executing: program /usr/bin/ssh host remoteserver.com, user remoteuser, command scp -v -t /home/www/remotedirectory/phpinfo.php OpenSSH_5.2p1, OpenSSL 0.9.8l 5 Nov 2009 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to remoteserver.com [###.###.###.###] port 22. debug1: Connection established. debug1: identity file /Users/localuser/.ssh/identity type -1 debug1: identity file /Users/localuser/.ssh/id_rsa type -1 debug1: identity file /Users/localuser/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p2 FreeBSD-20110503 debug1: match: OpenSSH_5.8p2 FreeBSD-20110503 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.2 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'remoteserver.com' is known and matches the RSA host key. debug1: Found key in /Users/localuser/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Trying private key: /Users/localuser/.ssh/identity debug1: Trying private key: /Users/localuser/.ssh/id_rsa debug1: Trying private key: /Users/localuser/.ssh/id_dsa debug1: Next authentication method: password [email protected]'s password: debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug1: Requesting [email protected] debug1: Entering interactive session. debug1: Sending command: scp -v -t /home/www/remotedirectory/phpinfo.php Sending file modes: C0644 20 phpinfo.php Sink: C0644 20 phpinfo.php scp: /home/www/remotedirectory/phpinfo.php: Permission denied debug1: client_input_channel_req: channel 0 rtype exit-status reply 0 debug1: channel 0: free: client-session, nchannels 1 debug1: fd 0 clearing O_NONBLOCK debug1: fd 1 clearing O_NONBLOCK Transferred: sent 1456, received 2160 bytes, in 0.6 seconds Bytes per second: sent 2322.3, received 3445.1 debug1: Exit status 1

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  • How does eMail encryption work?

    - by Dummy Derp
    I have been going over YouTube watching videos on eMail encryption and everyone seems to explain it from a different perspective. Some do it for a CompTIA exam while others just provide a primer. Here is what I understood: Step1: You compose an email that you want to send. Without encryption, it will be simple ASCII text that will be visible to anyone along the way. Step2: You generate a digital signature to make sure that nobody gets to re-transmit your email and claim it was you. Digital Signature is generated using Sender's private key which is usually a hash of the password and is then combined with the original message to form one long hash string. These signatures are one-time-use-only and a new one is calculated for every email. Step 3: You encrypt the compose of your email using Receiver's public key so that the only person who can read it is the intended receiver using their private key Step 4: When you hit the send the email, what is transmitted now is gibberish to everyone apart from the intended receiver who will decrypt is using their private key And there are various ways to do it like PEM, PGP, etc. Correct me where I am wrong or refine where necessary.

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  • ODI 12c - Aggregating Data

    - by David Allan
    This posting will look at the aggregation component that was introduced in ODI 12c. For many ETL tool users this shouldn't be a big surprise, its a little different than ODI 11g but for good reason. You can use this component for composing data with relational like operations such as sum, average and so forth. Also, Oracle SQL supports special functions called Analytic SQL functions, you can use a specially configured aggregation component or the expression component for these now in ODI 12c. In database systems an aggregate transformation is a transformation where the values of multiple rows are grouped together as input on certain criteria to form a single value of more significant meaning - that's exactly the purpose of the aggregate component. In the image below you can see the aggregate component in action within a mapping, for how this and a few other examples are built look at the ODI 12c Aggregation Viewlet here - the viewlet illustrates a simple aggregation being built and then some Oracle analytic SQL such as AVG(EMP.SAL) OVER (PARTITION BY EMP.DEPTNO) built using both the aggregate component and the expression component. In 11g you used to just write the aggregate expression directly on the target, this made life easy for some cases, but it wan't a very obvious gesture plus had other drawbacks with ordering of transformations (agg before join/lookup. after set and so forth) and supporting analytic SQL for example - there are a lot of postings from creative folks working around this in 11g - anything from customizing KMs, to bypassing aggregation analysis in the ODI code generator. The aggregate component has a few interesting aspects. 1. Firstly and foremost it defines the attributes projected from it - ODI automatically will perform the grouping all you do is define the aggregation expressions for those columns aggregated. In 12c you can control this automatic grouping behavior so that you get the code you desire, so you can indicate that an attribute should not be included in the group by, that's what I did in the analytic SQL example using the aggregate component. 2. The component has a few other properties of interest; it has a HAVING clause and a manual group by clause. The HAVING clause includes a predicate used to filter rows resulting from the GROUP BY clause. Because it acts on the results of the GROUP BY clause, aggregation functions can be used in the HAVING clause predicate, in 11g the filter was overloaded and used for both having clause and filter clause, this is no longer the case. If a filter is after an aggregate, it is after the aggregate (not sometimes after, sometimes having).  3. The manual group by clause let's you use special database grouping grammar if you need to. For example Oracle has a wealth of highly specialized grouping capabilities for data warehousing such as the CUBE function. If you want to use specialized functions like that you can manually define the code here. The example below shows the use of a manual group from an example in the Oracle database data warehousing guide where the SUM aggregate function is used along with the CUBE function in the group by clause. The SQL I am trying to generate looks like the following from the data warehousing guide; SELECT channel_desc, calendar_month_desc, countries.country_iso_code,       TO_CHAR(SUM(amount_sold), '9,999,999,999') SALES$ FROM sales, customers, times, channels, countries WHERE sales.time_id=times.time_id AND sales.cust_id=customers.cust_id AND   sales.channel_id= channels.channel_id  AND customers.country_id = countries.country_id  AND channels.channel_desc IN   ('Direct Sales', 'Internet') AND times.calendar_month_desc IN   ('2000-09', '2000-10') AND countries.country_iso_code IN ('GB', 'US') GROUP BY CUBE(channel_desc, calendar_month_desc, countries.country_iso_code); I can capture the source datastores, the filters and joins using ODI's dataset (or as a traditional flow) which enables us to incrementally design the mapping and the aggregate component for the sum and group by as follows; In the above mapping you can see the joins and filters declared in ODI's dataset, allowing you to capture the relationships of the datastores required in an entity-relationship style just like ODI 11g. The mix of ODI's declarative design and the common flow design provides for a familiar design experience. The example below illustrates flow design (basic arbitrary ordering) - a table load where only the employees who have maximum commission are loaded into a target. The maximum commission is retrieved from the bonus datastore and there is a look using employees as the driving table and only those with maximum commission projected. Hopefully this has given you a taster for some of the new capabilities provided by the aggregate component in ODI 12c. In summary, the actions should be much more consistent in behavior and more easily discoverable for users, the use of the components in a flow graph also supports arbitrary designs and the tool (rather than the interface designer) takes care of the realization using ODI's knowledge modules. Interested to know if a deep dive into each component is interesting for folks. Any thoughts? 

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  • BizTalk and SQL: Alternatives to the SQL receive adapter. Using Msmq to receive SQL data

    - by Leonid Ganeline
    If we have to get data from the SQL database, the standard way is to use a receive port with SQL adapter. SQL receive adapter is a solicit-response adapter. It periodically polls the SQL database with queries. That’s only way it can work. Sometimes it is undesirable. With new WCF-SQL adapter we can use the lightweight approach but still with the same principle, the WCF-SQL adapter periodically solicits the database with queries to check for the new records. Imagine the situation when the new records can appear in very broad time limits, some - in a second interval, others - in the several minutes interval. Our requirement is to process the new records ASAP. That means the polling interval should be near the shortest interval between the new records, a second interval. As a result the most of the poll queries would return nothing and would load the database without good reason. If the database is working under heavy payload, it is very undesirable. Do we have other choices? Sure. We can change the polling to the “eventing”. The good news is the SQL server could issue the event in case of new records with triggers. Got a new record –the trigger event is fired. No new records – no the trigger events – no excessive load to the database. The bad news is the SQL Server doesn’t have intrinsic methods to send the event data outside. For example, we would rather use the adapters that do listen for the data and do not solicit. There are several such adapters-listeners as File, Ftp, SOAP, WCF, and Msmq. But the SQL Server doesn’t have methods to create and save files, to consume the Web-services, to create and send messages in the queue, does it? Can we use the File, FTP, Msmq, WCF adapters to get data from SQL code? Yes, we can. The SQL Server 2005 and 2008 have the possibility to use .NET code inside SQL code. See the SQL Integration. How it works for the Msmq, for example: ·         New record is created, trigger is fired ·         Trigger calls the CLR stored procedure and passes the message parameters to it ·         The CLR stored procedure creates message and sends it to the outgoing queue in the SQL Server computer. ·         Msmq service transfers message to the queue in the BizTalk Server computer. ·         WCF-NetMsmq adapter receives the message from this queue. For the File adapter the idea is the same, the CLR stored procedure creates and stores the file with message, and then the File adapter picks up this file. Using WCF-NetMsmq adapter to get data from SQL I am describing the full set of the deployment and development steps for the case with the WCF-NetMsmq adapter. Development: 1.       Create the .NET code: project, class and method to create and send the message to the MSMQ queue. 2.       Create the SQL code in triggers to call the .NET code. Installation and Deployment: 1.       SQL Server: a.       Register the CLR assembly with .NET (CLR) code b.      Install the MSMQ Services 2.       BizTalk Server: a.       Install the MSMQ Services b.      Create the MSMQ queue c.       Create the WCF-NetMsmq receive port. The detailed description is below. Code .NET code … using System.Xml; using System.Xml.Linq; using System.Xml.Serialization;   //namespace MyCompany.MySolution.MyProject – doesn’t work. The assembly name is MyCompany.MySolution.MyProject // I gave up with the compound namespace. Seems the CLR Integration cannot work with it L. Maybe I’m wrong.     public class Event     {         static public XElement CreateMsg(int par1, int par2, int par3)         {             XNamespace ns = "http://schemas.microsoft.com/Sql/2008/05/TypedPolling/my_storedProc";             XElement xdoc =                 new XElement(ns + "TypedPolling",                     new XElement(ns + "TypedPollingResultSet0",                         new XElement(ns + "TypedPollingResultSet0",                             new XElement(ns + "par1", par1),                             new XElement(ns + "par2", par2),                             new XElement(ns + "par3", par3),                         )                     )                 );             return xdoc;         }     }   //////////////////////////////////////////////////////////////////////// … using System.ServiceModel; using System.ServiceModel.Channels; using System.Transactions; using System.Data; using System.Data.Sql; using System.Data.SqlTypes;   public class MsmqHelper {     [Microsoft.SqlServer.Server.SqlProcedure]     // msmqAddress as "net.msmq://localhost/private/myapp.myqueue";     public static void SendMsg(string msmqAddress, string action, int par1, int par2, int par3)     {         using (TransactionScope scope = new TransactionScope(TransactionScopeOption.Suppress))         {             NetMsmqBinding binding = new NetMsmqBinding(NetMsmqSecurityMode.None);             binding.ExactlyOnce = true;             EndpointAddress address = new EndpointAddress(msmqAddress);               using (ChannelFactory<IOutputChannel> factory = new ChannelFactory<IOutputChannel>(binding, address))             {                 IOutputChannel channel = factory.CreateChannel();                 try                 {                     XElement xe = Event.CreateMsg(par1, par2, par3);                     XmlReader xr = xe.CreateReader();                     Message msg = Message.CreateMessage(MessageVersion.Default, action, xr);                     channel.Send(msg);                     //SqlContext.Pipe.Send(…); // to test                 }                 catch (Exception ex)                 { …                 }             }             scope.Complete();         }     }   SQL code in triggers   -- sp_SendMsg was registered as a name of the MsmqHelper.SendMsg() EXEC sp_SendMsg'net.msmq://biztalk_server_name/private/myapp.myqueue', 'Create', @par1, @par2, @par3   Installation and Deployment On the SQL Server Registering the CLR assembly 1.       Prerequisites: .NET 3.5 SP1 Framework. It could be the issue for the production SQL Server! 2.       For more information, please, see the link http://nielsb.wordpress.com/sqlclrwcf/ 3.       Copy files: >copy “\Windows\Microsoft.net\Framework\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” If your machine is a 64-bit, run two commands: >copy “\Windows\Microsoft.net\Framework\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” >copy “\Windows\Microsoft.net\Framework64\v3.0\Windows Communication Foundation\Microsoft.Transactions.Bridge.dll” “\Program Files\Reference Assemblies\Microsoft\Framework\v3.0 \Microsoft.Transactions.Bridge.dll” 4.       Execute the SQL code to register the .NET assemblies: -- For x64 OS: CREATE ASSEMBLY SMdiagnostics AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v3.0\Windows Communication Foundation\SMdiagnostics.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Web] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework64\v2.0.50727\System.Web.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Messaging] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Messaging.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.ServiceModel] AUTHORIZATION dbo FROM 'C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\System.ServiceModel.dll' WITH permission_set = unsafe CREATE ASSEMBLY [System.Xml.Linq] AUTHORIZATION dbo FROM 'C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll' WITH permission_set = unsafe   -- For x32 OS: --CREATE ASSEMBLY SMdiagnostics AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v3.0\Windows Communication Foundation\SMdiagnostics.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.Web] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.Messaging] AUTHORIZATION dbo FROM 'C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Messaging.dll' WITH permission_set = unsafe --CREATE ASSEMBLY [System.ServiceModel] AUTHORIZATION dbo FROM 'C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.0\System.ServiceModel.dll' WITH permission_set = unsafe 5.       Register the assembly with the external stored procedure: CREATE ASSEMBLY [HelperClass] AUTHORIZATION dbo FROM ’<FilePath>MyCompany.MySolution.MyProject.dll' WITH permission_set = unsafe where the <FilePath> - the path of the file on this machine! 6. Create the external stored procedure CREATE PROCEDURE sp_SendMsg (        @msmqAddress nvarchar(100),        @Action NVARCHAR(50),        @par1 int,        @par2 int,        @par3 int ) AS EXTERNAL NAME HelperClear.MsmqHelper.SendMsg   Installing the MSMQ Services 1.       Check if the MSMQ service is NOT installed. To check:  Start / Administrative Tools / Computer Management, on the left pane open the “Services and Applications”, search to the “Message Queuing”. If you cannot see it, follow next steps. 2.       Start / Control Panel / Programs and Features 3.       Click “Turn Windows Features on or off” 4.       Click Features, click “Add Features” 5.       Scroll down the feature list; open the “Message Queuing” / “Message Queuing Services”; and check the “Message Queuing Server” option  6.       Click Next; Click Install; wait to the successful finish of the installation Creating the MSMQ queue We don’t need to create the queue on the “sender” side. On the BizTalk Server Installing the MSMQ Services The same is as for the SQL Server. Creating the MSMQ queue 1.       Start / Administrative Tools / Computer Management, on the left pane open the “Services and Applications”, open the “Message Queuing”, and open the “Private Queues”. 2.       Right-click the “Private Queues”; choose New; choose “Private Queue”. 3.       Type the Queue name as ’myapp.myqueue'; check the “Transactional” option. Creating the WCF-NetMsmq receive port I will not go through this step in all details. It is straightforward. URI for this receive location should be 'net.msmq://localhost/private/myapp.myqueue'. Notes ·         The biggest problem is usually on the step the “Registering the CLR assembly”. It is hard to predict where are the assemblies from the assembly list, what version should be used, x86 or x64. It is pity of such “rude” integration of the SQL with .NET. ·         In couple cases the new WCF-NetMsmq port was not able to work with the queue. Try to replace the WCF- NetMsmq port with the WCF-Custom port with netMsmqBinding. It was working fine for me. ·         To test how messages go through the queue you can turn on the Journal /Enabled option for the queue. I used the QueueExplorer utility to look to the messages in Journal. The Computer Management can also show the messages but it shows only small part of the message body and in the weird format. The QueueExplorer can do the better job; it shows the whole body and Xml messages are in good color format.

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  • Would I be able to use code hosting services to host malware code?

    - by NlightNFotis
    Let me start by saying that I am a computer security researcher. Part of my job is to create malware to deploy on a controlled environment in order to study or evaluate several aspects of computer security. Now, I am starting to think that using an online code hosting service (such as BitBucket, Github, etc...) to have all my code in 1 place, would allow me to work on my projects more efficiently. My question is: Are there any issues with this? I have studied those companies' privacy policies, and they state that they allow usage of their services for lawful usage. Since I am not distributing malware, but I am only using it on my machines and machines that I am authorized to use, aren't I allowed to use the service? For the usage that I am doing, malware is the same as any other software. I recognise that I should be extremely careful with code hosting, as any mistake from my part could hold me liable for damages and leave me open against legal action. As such I am recognizing that I should use private repositories, so the code is not available to the public. But how private is a private repository? How can I trust that companies like them will not leak or sell a potential (electronic) viral weaponry that I may have created in the future?

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  • Basis of definitions

    - by Yttrill
    Let us suppose we have a set of functions which characterise something: in the OO world methods characterising a type. In mathematics these are propositions and we have two kinds: axioms and lemmas. Axioms are assumptions, lemmas are easily derived from them. In C++ axioms are pure virtual functions. Here's the problem: there's more than one way to axiomatise a system. Given a set of propositions or methods, a subset of the propositions which is necessary and sufficient to derive all the others is called a basis. So too, for methods or functions, we have a desired set which must be defined, and typically every one has one or more definitions in terms of the others, and we require the programmer to provide instance definitions which are sufficient to allow all the others to be defined, and, if there is an overspecification, then it is consistent. Let me give an example (in Felix, Haskell code would be similar): class Eq[t] { virtual fun ==(x:t,y:t):bool => eq(x,y); virtual fun eq(x:t, y:t)=> x == y; virtual fun != (x:t,y:t):bool => not (x == y); axiom reflex(x:t): x == x; axiom sym(x:t, y:t): (x == y) == (y == x); axiom trans(x:t, y:t, z:t): implies(x == y and y == z, x == z); } Here it is clear: the programmer must define either == or eq or both. If both are defined, the definitions must be equivalent. Failing to define one doesn't cause a compiler error, it causes an infinite loop at run time. Defining both inequivalently doesn't cause an error either, it is just inconsistent. Note the axioms specified constrain the semantics of any definition. Given a definition of == either directly or via a definition of eq, then != is defined automatically, although the programmer might replace the default with something more efficient, clearly such an overspecification has to be consistent. Please note, == could also be defined in terms of !=, but we didn't do that. A characterisation of a partial or total order is more complex. It is much more demanding since there is a combinatorial explosion of possible bases. There is an reason to desire overspecification: performance. There also another reason: choice and convenience. So here, there are several questions: one is how to check semantics are obeyed and I am not looking for an answer here (way too hard!). The other question is: How can we specify, and check, that an instance provides at least a basis? And a much harder question: how can we provide several default definitions which depend on the basis chosen?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • How to have a maintainable and manageable Javascript code base

    - by dade
    I am starting a new job soon as a frontend developer. The App I would be working on is 100% Javascript on the client side. all the server returns is an index page that loads all the Javascript files needed by the app. Now here is the problem: The whole of the application is built around having functions wrapped to different namespaces. And from what I see, a simple function like rendering the HTML of a page can be accomplished by having a call to 2 or more functions across different namespace... My initial thought was "this does not feel like the perfect solution" and I can just envisage a lot of issues with maintaining the code and extending it down the line. Now I would soon start working on taking the project forward and would like to have suggestions on good case practices when it comes to writing and managing a relatively large amount of javascript code.

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • HTML Canvas: Should my app x, y values be global?

    - by Joe
    I have a large file of functions. Each of these functions is responsible for drawing a particular part of the application. My app has x and y parameters that I use in the setup function to move the whole app around in order to try different placements. So, naturally, I need to use these x and y values to anchor each function's component rendering so that everything moves in unison if the global x,y values ever change. My question is, is it bad practice/architecture to have these x,y values in the global namespace and having the each function directly access them like so? function renderFace() { var x = App.x; var y = App.y; // drawing here } is there a better way i'm missing?

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