Search Results

Search found 8232 results on 330 pages for 'the mcmanus position'.

Page 156/330 | < Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >

  • Vie privée : Do Not Track ignorée par le serveur Web Apache pour IE10, la fondation Apache contre le choix de Microsoft

    Dot Not Track ne doit pas être activé par défaut pour le W3C Microsoft campe sur sa position et maintient l'activation de la fonction dans IE 10 Mise à jour du 20/06/2012, par Hinautl Romaric Microsoft a opté, pour Internet Explorer 10, pour l'activation par défaut de la fonctionnalité Dot Not Track (DNT). Le but étant de protéger la vie privée des utilisateurs, la fonction Dot Not Track rajoute une entête HTTP visant à désactiver le suivi des utilisateurs par les applications web, utile pour effectuer de la publicité ciblée. Le choix opéré par Microsoft a entrainé une vague de critiques des annonc...

    Read the article

  • How can I get a 2D texture to rotate like a compass in XNA?

    - by IronGiraffe
    I'm working on a small maze puzzle game and I'm trying to add a compass to make it somewhat easier for the player to find their way around the maze. The problem is: I'm using XNA's draw method to rotate the arrow and I don't really know how to get it to rotate properly. What I need it to do is point towards the exit from the player's position, but I'm not sure how I can do that. So does anyone know how I can do this? Is there a better way to do it?

    Read the article

  • How to open the terminal? (Mis-configured the profile)

    - by JiminP
    I am quite new to Ubuntu. (I started to use Ubuntu about a year ago, but I don't know how to use things like terminal well. All I used by console was easy things like ls or cd, to use gcc.) Today, I found 'profile' property of the terminal, and I created a new profile. Then, I changed some properties like font color and opacity. Soon, I found something like 'command', and for test, I set that to ls. I closed and re-opened the terminal. However, the terminal terminates right after it appeared. I soon remembered that there was option like 'close right after the command is executed'. Therefore, I can't use Gnome Terminal D: ... I found Konsole at Ubuntu software center, but that's just not my style (especially cursor, its position is little weird...). Question : How to change the profile of Gnome Terminal, without opening it?

    Read the article

  • Have you tried to switch to different kind of language and find a job in a "new language" ?

    - by IAdapter
    I'm a Java programmer(J2EE/JEE), but I'm thinking about switching to C#. Does any of you have been in my position and have switched from Java to C# or C# to Java or C++ to Java, etc. ?? I'm NOT asking about switching between the same kind of languages, for example Java to Groovy/Scala/JRuby, C++ to C, VB to C#, C# to IronRuby/F#/VB.NET. Or if you company was C++, but has moved to Java(you had no choice and I'm about to make a choice). Side question: How hard was it to get a job in a "new language"?

    Read the article

  • How do I multiply pixels on an SDL Surface?

    - by NoobScratcher
    Okay so I'm able to put blank pixels into a surface and also draw gradient pixels rectangles,etc But I don't know how to multiply the pixels on a surface so I was hoping someone could provide me information on this topic. I was thinking you could get the members pixel and then * it by 2 but that didn't provide results I wanted so I'm now thinking that you have to actually get to the position in bytes in one location to the left and one location to the right and then store it in memory and then * that by 2 am I correct or what? If so what is it that allows me to do that and how do I do that?

    Read the article

  • Programmer's career path

    - by kender
    I've been working as a programmer for the last few years - different companies and freelancing, mostly developing internal-business web applications (well, that's the current model of development, it seems). Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Or do programmers make a good manager-position people (I know, those require quite different set of skills) and I should try to improve myself to this direction? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to management? Would you like to work on a project with a manager that used to be a coder? Would you like to hire one? :)

    Read the article

  • Cocos2d: carom like game

    - by Raj
    Now I am working on carrom like game using cocos2d+Box2d. I set world gravity(0,0), want gravity in z - axis. I set following value for coin striker body: Coin body: density = 20.0f; friction = 0.4f; restitution = 0.6f; Shape Circle with radius - 15/PTM_RATIO Striker body: density = 25.0f; friction = 0.6f; restitution = 0.3f; Shape Circle with radius - 15/PTM_RATIO Output is not smooth, when I apply ApplyLinearImpulse(force,position); Coin movement looks like floating in air....takes too much time to stop... Which value of coin and striker makes it look like real carom?

    Read the article

  • Why doesn't max-height hold in Mobile safari in landscape mode?

    - by Mick79
    I am building a small portfolio site for myself and have come across an odd quirk. I have an image inside a container, and to allow for multiple screen sizes, I am setting all dimensions in % rather than pixels. in iphone portrait mode, everything is fine. However in landscape mode, my image bursts out of its container, completely ignoring the max-height:100%; rule that works fine in portrait. code: #centralident{ position:relative; width:50%; height:50%; box-shadow: 0 0 10px black; margin-left:25%; margin-top:13%; } #centralident img{ max-height:100%; }

    Read the article

  • Calculating angle between 2 vectors

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating 2 vectors: v - the direction of ship 1 w - the vector pointing from the position of ship 1 to ship 2 I am then calculating the angle between these two vectors using the standard formula: arccos( v . w / ( |v| |w| ) ) The problem I'm having is the nature of arccos only returning values between 0 and 180. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

    Read the article

  • How are vertex shader outs sent as inputs to the fragment shader?

    - by Jeffrey
    I'm learning some OpenGL 3.2 way of doing things and I think it's quite great, I'm actually understanding more of shaders and non-fixed pipeline in 1 week rather than those 2 years I tried to learn OpenGL fixed pipeline functions. But here's my question: From what I think I've understood the vertex shader is run for each vertexes in the VBO. But the fragments shader is run per each pixel (is that right?) which is a huge number compared to let's say 3 vertexes of a triangle. Now it seems that in the vertex shader the out variables (like colors and stuff) are passed 1 to 1 to the fragment shader. But let's say that I pass to the fragment shader the position of the vertex in the vertex shader. How is all executed? What vertex (A, B or C of the hipothetical triangle) is passed per each fragment and why?

    Read the article

  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

    Read the article

  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

    Read the article

  • Will taking two years off for school in a related field destroy a mid level development career?

    - by rsteckly
    Hi, I know some people have asked about getting back into programming after a break and this is a potential duplicate. I just am in a position where I can go back to school for a graduate degree in Stat/Applied Math. But I'm very worried about the impact it will have on my career and ability to find a job afterwards. I have 3 years experience in .NET on top of a couple of years in PHP. Right now, I'm a senior software engineer. Do you think taking two years off to do math is going to dramatically hurt my marketability?

    Read the article

  • Jobs asking for web design and development skills, should it be doubling the pay? [closed]

    - by Andy
    Should you demand twice as much money if the job's asking for two different sets of skills such as graphic design and computer programming? Sure you won't be doing 16 hours of work a day, but we all know that so much of the time is spent on communication between designers and developers, and if the designer and the developer is the same person, it would take way less time, and hence I think the pay should be doubled. If not double, how much more should you ask for? How much are employers usually willing to pay for such a polymath position? If you are hiring, would you prefer one polymath person or two specialists at the same cost?

    Read the article

  • How many VBOs should I use and should I keep a copy of their data?

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

    Read the article

  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

    Read the article

  • Detecting pixels in a rotated Texture2D in XNA?

    - by PugWrath
    I know things similar to this have been posted, but I'm still trying to find a good solution... I'm drawing Texture2D objects on the ground in my game, and for Mouse-Over or targeting methods, I'm detecting whether or not the pixel in that Texture at the mouse position is Color.Transparent. This works perfectly when I do not rotate the texture, but I'd like to be able to rotate textures to add realism/variety. However, I either need to create a new Texture2D that is rotated at the correct angle so that I can detect its pixels, or I need to find some other method of detection... Any thoughts?

    Read the article

  • Isometric tile range aquisition

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bot left and bot right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? I've linked a picture of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

    Read the article

  • How to determine collision direction between two rectangles?

    - by Jon
    I am trying to figure out how to determine the direction a collision occurs between two rectangles. One rectangle does not move. The other rectangle has a velocity in any direction. When a collision occurs, I want to be able to set the position of the moving rectangle to the point of impact. I seem to be stuck in determining from what direction the impact occurs. If I am moving strictly vertically or horizontally I manage great detection. But when moving in both directions at the same time, strange things happen. What is the best way to determine what direction a collision occurs between two rectangles?

    Read the article

  • Deferring questions about salary expectations until the second interview [closed]

    - by Polynomial
    I usually find that interviewers ask about expected salary on a first interview, but I usually feel uncomfortable discussing such details at an early stage. I feel that low-balling a figure might result in under-selling myself, whereas going too high might lose me the chance of a second interview. I also like time to reflect on my interview experience before vocalising my expectations. I recently realised that in one interview I prefixed my salary figure with a justification, which made me come across as a little desperate and unsure of myself. Is there a good way to defer such questions until a second interview (assuming I get one, of course) without hurting my chances or weakening my position?

    Read the article

  • Whats steps can I suggest to achieve the best Geolocation Result [migrated]

    - by Matt
    We are using Geolocation (getCurrentPosition()) in a website to determine a users position when using our site from a mobile device. I want to write an article explaining how the user can obtain the best results. Am I correct in assuming: Enabling GPS will yield the best result when in rural areas (less buildings to obscure line of sight to the satelites) Enabling Wi-Fi will yield the best results when in urban areas (generally more Wi-Fi hotspots available) Is it true that Android phones have better results from silently harvesting Wi-Fi hotspot details? Any links to reference material on this are appreciated

    Read the article

  • Can't get whole picture on the screen of a new monitor

    - by Gillian
    I have a 24inch, VM2453mh-LED, Viewsonic monitor using a Radeon 6570HD video card. Both are new. Viewsonic says the optimum size is 1920x1080. At this size the picture is beautiful, but it overlaps the screen vertically and horizontally. I am using Ubuntu 11.10, the Gnome 3 version, not Unity. On the Overview screen, the vertical icons are nearly off screen. Only the right edge shows. I opened the monitor's control menus to see if I could adjust it, but both the H/V Position and Horizontal Size are grayed out. I tried a 1600x1200 setting, and the picture was in bounds, but the quality was less, and it was stretched horizontally. The two monitor menu options were grayed out just like with the 1920x1080 setting. Can someone tell me how to resolve this problem?

    Read the article

  • Getting Started with Component Architecture: DI?

    - by ashes999
    I just moved away from MVC towards something more component-architecture-like. I have no concept of messages yet (it's rough prototype code), objects just get internal properties and values of other classes for now. That issue aside, it seems like this is turning into an aspect-oriented-programming challenge. I've noticed that all entities with, for example, a position component will have similar properties (get/set X/Y/Z, rotation, velocity). Is it a common practice, and/or good idea, to push these behind an interface and use dependency injection to inject a generic class (eg. PositionComponent) which already has all the boiler-plate code? (I'm sure the answer will affect the model I use for message/passing)

    Read the article

  • Visual View for Schema Based Editor

    - by Geertjan
    Starting from yesterday's blog entry, make the following change in the DataObject's constructor: registerEditor("text/x-sample+xml", true); I.e., the MultiDataObject.registerEditor method turns the editor into a multiview component. Now, again, within the DataObject, add the following, to register a source editor in the multiview component: @MultiViewElement.Registration(         displayName = "#LBL_Sample_Source",         mimeType = "text/x-sample+xml",         persistenceType = TopComponent.PERSISTENCE_NEVER,         preferredID = "ShipOrderSourceView",         position = 1000) @NbBundle.Messages({     "LBL_Sample_Source=Source" }) public static MultiViewElement createEditor(Lookup lkp){     return new MultiViewEditorElement(lkp); } Result: Next, let's create a visual editor in the multiview component. This could be within the same module as the above or within a completely separate module. That makes it possible for external contributors to provide modules with new editors in an existing multiview component: @MultiViewElement.Registration(displayName = "#LBL_Sample_Visual", mimeType = "text/x-sample+xml", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "VisualEditorComponent", position = 500) @NbBundle.Messages({ "LBL_Sample_Visual=Visual" }) public class VisualEditorComponent extends JPanel implements MultiViewElement {     public VisualEditorComponent() {         initComponents();     }     @Override     public String getName() {         return "VisualEditorComponent";     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return new JToolBar();     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return Lookup.EMPTY;     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback callback) {     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } Result: Next, the DataObject is automatically returned from the Lookup of DataObject. Therefore, you can go back to your visual editor, add a LookupListener, listen for DataObjects, parse the underlying XML file, and display values in GUI components within the visual editor.

    Read the article

  • Restoring OutlineView Changes

    - by Geertjan
    Spent the last afternoons working with Ruben Hinojo, who I met recently at the Tinkerforge/NetBeans integration course in Germany. He's Spanish, lives in Scotland, and joined the course by flying from Edinburgh to Amsterdam and then driving from there to the course in Germany. Since then he spent some days in Amsterdam and we've been working a bit in a cafe in Amsterdam. He's working freelance on a freight management system on the NetBeans Platform and here's a pic of him and his application: I showed him a few things to improve the initial appearance of the application, such as removing the unneeded tab in the editor position and displaying data at startup so that the main window isn't empty initially. He, in turn, told me about something I didn't know about, where "freightViewer" below is an OutlineView: void writeProperties(java.util.Properties p) {     // better to version settings since initial version as advocated at     // http://wiki.apidesign.org/wiki/PropertyFiles     p.setProperty("version", "1.0");     freightViewer.writeSettings(p, "FreightViewer"); } void readProperties(java.util.Properties p) {     String version = p.getProperty("version");     freightViewer.readSettings(p, "FreightViewer"); } The "OutlineView.read/writeSettings" enables you to save/restore changes to an OutlineView, e.g., column width, column position, and which columns are displayed/hidden. In the user dir, within the .settings file of the TopComponent (in config/Windows2Local/Components), you'll then find content like this, where the "FreightViewer" argument above is now the prefix of the name of each property element: <?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE properties PUBLIC "-//org.ruben.viewer//RubenViewer//EN" "http://www.netbeans.org/dtds/properties-1_0.dtd"> <properties>     <property name="FreightViewerOutlineViewOutlineColumn-1-shortDescription" value="Type"/>     <property name="FreightViewerETableColumn-1-HeaderValue" value="Type"/>     <property name="FreightViewerColumnsNumber" value="3"/>     <property name="FreightViewerETableColumn-0-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-2-HeaderValue" value="Description"/>     <property name="version" value="1.0"/>     <property name="FreightViewerETableColumn-2-SortRank" value="0"/>     <property name="FreightViewerETableColumn-2-Width" value="122"/>     <property name="FreightViewerETableColumn-0-ModelIndex" value="0"/>     <property name="FreightViewerETableColumn-1-Width" value="123"/>     <property name="FreightViewerHiddenColumnsNumber" value="0"/>     <property name="FreightViewerETableColumn-0-SortRank" value="0"/>     <property name="FreightViewerETableColumn-1-ModelIndex" value="1"/>     <property name="FreightViewerETableColumn-1-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-0-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-ModelIndex" value="2"/>     <property name="FreightViewerETableColumn-1-Ascending" value="true"/>     <property name="FreightViewerETableColumn-2-PreferredWidth" value="75"/>     <property name="FreightViewerETableColumn-1-SortRank" value="0"/>     <property name="FreightViewerETableColumn-0-HeaderValue" value="Nodes"/>     <property name="FreightViewerETableColumn-2-Ascending" value="true"/>     <property name="FreightViewerETableColumn-0-Width" value="122"/>     <property name="FreightViewerOutlineViewOutlineColumn-2-shortDescription" value="Description"/> </properties> NB: However, note as described in this issue, i.e., since 7.2, hiding a column isn't persisted and in fact causes problems. I replaced the org-openide-explorer.jar with a previous one, from 7.1.1, and then the problem was solved. But now the enhancements in the OutlineView since 7.2 are no longer present, of course. So, looking forward to seeing this problem fixed.

    Read the article

< Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >