Polygon count budget
- by Lautaro
Is there any smart way to think about polygon budget relating to PC gaming today?
My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators.
So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?