Polygon count budget

Posted by Lautaro on Game Development See other posts from Game Development or by Lautaro
Published on 2013-10-30T10:33:24Z Indexed on 2013/10/30 16:14 UTC
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Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having animated 3d models in the background for atmosphere, like spectators.

So how could i find out what the polygon count for the player models and background scenarios could be. I guess the question is, what is a for today typical polygon count that most PCs can handle?

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