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  • Is iOS6 simulator buggy when deleting applications?

    - by davsan
    Frequently, when I try to delete an app on the iOS 6 simulator that comes with Xcode 4.5, the simulator freezes. What I do is just long press on the app. Delete dialog doesn't come up and the icons keep on wiggling. Quitting and re-opening the simulator does not help to delete the app. I've tried to delete the app's folder from /Library/Application Support/iPhone Simulator/5.1/Applications folder. Sometimes this helps but sometimes even this doesn't delete the icon from the simulator. This behavior is independent of the iOS version or the device model. It's the same whichever model/iOS I choose. The only thing that helps is using the Reset Contents and Settings option of the simulator. Do you experience the same frustration? If so, have you figured out a workaround besides resetting the simulator completely?

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  • Custom ArrayList serialization

    - by rayman
    Hi, i was trying to serialize an ArrayList which contacins custom objects. I`am serializing it in a servlet(server side), and deserialize at the client side. (using ObjectOutputStream,ObjectInputStream) it worked fine, when I work with ArrayList< String but when i tried it with ArrayList< MyObject i couldnt get any results in the client side, this is the exception: java.lang.ClassNotFoundException: web.MyObject *ofcourse that i have done this: MyObject implements Serializable ... MyObject contains only String fields in it. what have I done worng? Thanks, ray.

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • UITextView cut problem !

    - by Mc.Lover
    Hi , i have problem with cut some text from UITextView , i idon't understand how can implement Cut , for example copy or paste it's like this : -(IBAction)copy { NSString *copyString = [[NSString alloc] initWithFormat:@"%@",[textPad text]]; UIPasteboard *pb = [UIPasteboard generalPasteboard]; [pb setString:copyString]; } -(IBAction)paste { UIPasteboard *pb = [UIPasteboard generalPasteboard]; textPad.text = [pb string]; } but about cut ! thank you ,

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  • iphone sqlite app startup issues

    - by Futur
    Hi All, I have 4 database catalogues in my app, i will be switching the four catalogues. When i start the app, i read the NSUserDefaults and try to load the default catalogue in the memory, but in the first time this doesnt happen. Instead i get null values returned first time just because the DB connection is not successful for some unknown reason, the debugger is unable to go there too. But the app starts up the next time, the values are fetched successfully. Please help

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  • Audio/Voice Visualization

    - by Neurofluxation
    Hey you Objective-C bods. Does anyone know how I would go about changing (transforming) an image based on the input from the Microphone on the iPhone? i.e. When a user speaks into the Mic, the image will pulse or skew. Thanking you!!

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  • How to find why NSMutableData is invalid

    - by 4thSpace
    I access a RESTFUL url and get back results. The results are in JSON. I turn the response into a string via: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *json = [[NSString alloc] initWithBytes:[self.receivedData mutableBytes] length:[self.receivedData length] encoding:NSUTF8StringEncoding]; The json variable has a value of 0x0. When I mouse over it, I see <Invalid CFStringRef. How can I debug this to tell why it is invalid? I render the JSON given back through the browser in A JSON parser. That checks out fine. Results are given back by entering an ID in the URL. Other IDs return results without issue. The result set is fairly large.

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  • Android - Debugging on device

    - by teepusink
    Hi, How do I install the app that I'm making on an actual device? I'm on Mac Snow Leopard with a Nexus One phone and I've followed the steps here http://developer.android.com/intl/zh-TW/guide/developing/device.html So I added: 1. android:debuggable="true" 2. Turn on "USB Debugging" on your device. However, when I go to the terminal and do "adb devices" only the emulator shows up there. I'm supposed to see my device name too right? What am I missing? Thanks, Tee

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  • Is there anyway to set values in the settings.bundle from within the APP

    - by joneswah
    Is there any way to set/update values in the settings.bundle from within your app. I am fine reading in values from the preferences into NSUserDefaults but was wondering whether you can set values from within the app. I have a web-app which I am making a iPhone client for and was thinking to include the users account details in the settings.bundle. This is fine if the user only updates the values through the Apple Application Preferences screens, but what if the user updated those values in the web app. I wanted to pull down the values from the web and then "update" the values in the settings.bundle from within the App. I am guessing that this is not possible and that maybe I need to create my own "in-app" settings screen? But thought I would check with you all first ...

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • NSFetchedResultsController on secondary UITableView - how to query data?

    - by Jason
    I am creating a core-data based Navigation iPhone app with multiple screens. Let's say it is a flash-card application. The data model is very simple, with only two entities: Language, and CardSet. There is a one-to-many relationship between the Language entity and the CardSet entities, so each Language may contain multiple CardSets. In other words, Language has a one-to-many relationship Language.cardSets which points to the list of CardSets, and CardSet has a relationship CardSet.language which points to the Language. There are two screens: (1) An initial TableView screen, which displays the list of languages; and (2) a secondary TableView screen, which displays the list of CardSets in the Language. In the initial screen, which lists the languages, I am using NSFetchedResultsController to keep the list of languages up-to-date. The screen passes the Language selected to the secondary screen. On the secondary screen, I am trying to figure out whether I should again use an NSFetchedResultsController to maintain the list of CardSets, or if I should work through Language.cardSets to simply pull the list out of the object model. The latter makes the most sense programatically because I already have the Language - but then it would not automatically be updated on changes. I have looked at the NSFetchedResultsController documentation, and it seems like I can easily create predicates based on attributes - but not relationships. I.e., I can create the following NSFetchedResultsController: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name LIKE[c] 'Chuck Norris'"]; How can I access my data through the direct relationship - Language.cardSets - and also have the table auto-update using NSFetchedResultsController? Is this possible?

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  • How to use a method with more than one parameters to create custom buttons

    - by iphonix
    I am repeating my codes few times to create custom buttons, I am trying to create a method and create all my required buttons just by called that method and using two parameters, btnTitle and btnAction. My Codes for the method -(void) addnewButton:(NSString *) btnTitle withAction:UIAction btnAction; { // Add a custom edit navigation button editButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString((btnTitle), @"") style:UIBarButtonItemStyleBordered target:self action:@selector(btnAction)] autorelease]; self.navigationItem.rightBarButtonItem = editButton; } Now how shall I call this method to create a button?

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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  • Get name given a phone number on the iPhone

    - by ganti
    I'm using a TextField where the user types a phone number. When the TextField changes, it should check if this number is already in the phonebook and display the name. So far, my only way is to parse all names and number in a Dict and read it from there. Is there a simpler, more efficient and sophisticated way to do that?

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  • How to learn about iPhone jailbroken programming?

    - by tomorini
    I'm interested in learning about what additional features and APIs an app has access to when an iPhone is jailbroken. Can someone provide me with some basic resources to learn about this? I would be most interested in: documentation on the private APIs filesystem layout app configuration, e.g. how did WinterBoard replace SpringBoard? Apps that replace the lockscreen? tools needed Suggestions appreciated.

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  • Is it possible to set an android icon from a drawable in a separate jar?

    - by Rpond
    I want to set a menu option icon for a drawable that is in another jar inside an xml file. <item android:id="@+id/my_location" android:title="My Location" android:icon="@+drawable/my_location"> Instead of drawable/my_location have something like com.somelib.R.drawable.someDrawable. I can set this in onCreateOptionsMenu but was just wondering if it could be done via the xml file.

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  • Sub-viewController doesn't get autorotation notifications, bug?

    - by Shizam
    If I have a view (and its controller) and I override the willAnimateRotationToInterfaceOrientation method so I can respond to autorotation events everything works fine and dandy. Now if I create another viewController and add its view to the first viewController's view via: [firstViewController.view addSubview:secondViewController.view] The secondViewController's willAnimateRotationToInterfaceOrientation method isn't called. What gives? Thanks, Sam

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • Trouble Copying custom class initialization

    - by Parad0x13
    I have a custom class of type NSObject that contains a single NSMutableArray. This class is called Mutable2DArray and is designed to emulate a 2 dimensional array of type NSMutableArray. There is a custom init method - (id)initWithX:(int)x Y:(int)y that asks for the dimensions for the array and allocates the required arrays within the only array the class owns. My issue is when I try to copy an instance of Mutable2DArray I get an error saying the copyWithZone is an unrecognized selector. I thought copy was a base method of NSObject so I'm confused why I cant create a copy of the instance like this: Mutable2DArray *Array1 = [[Mutable2DArray alloc] initWithX:10 Y:10]; Mutable2DArray *Array2 = [Array1 copy]; Am I missing something so obvious here?

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