Search Results

Search found 7540 results on 302 pages for 'kinect sdk'.

Page 164/302 | < Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >

  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

    Read the article

  • Error message when trying to insert method into touchesBegan

    - by Rob
    I am trying to create a new method within my TapDetectingImageView file and it's giving me a warning that it cannot find the method even though I have it declared in the .h file. The specific three warnings all point to the @end line in the .m file when I build it and they say: "Incomplete implementation of class 'TapDetectingImageView' ; 'Method definition for '-functionA:' not found" ; "Method definition for '-functionB:' not found" What am I missing? Am I not allowed to do this in a protocol file like TapDetectingImageView? In my .h file is: @interface TapDetectingImageView : UIImageView <AVAudioPlayerDelegate> { id <TapDetectingImageViewDelegate> delegate; } @property (nonatomic, assign) id <TapDetectingImageViewDelegate> delegate; -(void) functionA:(NSString*)aVariable; -(void) functionB:(NSString*)aVariable; @end In my .m file is: -(void)functionA:(NSString*)aVariable { // do stuff in this function with aVariable } -(void)functionB:(NSString*)aVariable { // do stuff in this function with aVariable }

    Read the article

  • avmutablecomposition insertEmptyTimeRange

    - by smartfaceweb
    I have created an avmutablecomposition and tried to use insertEmptyTimeRange to generate 1 minute of silence. This doesn't appear to be working. I have also tried creating an avmutablecompositiontrack using addMutableTrackWithMediaType:preferredTrackID: and then insertEmptyTimeRange on the track and still no success. To give some background on my app, I allow users to add audio samples a timeline and then playback or export and this is working really well using the av classes. The problem is that I need to make sure that the audio is exactly 1 min (for example). Regardless of the info about my specific app above, is it possible to insert an empty time range into a comp or comptrack?

    Read the article

  • How to learn about iPhone jailbroken programming?

    - by tomorini
    I'm interested in learning about what additional features and APIs an app has access to when an iPhone is jailbroken. Can someone provide me with some basic resources to learn about this? I would be most interested in: documentation on the private APIs filesystem layout app configuration, e.g. how did WinterBoard replace SpringBoard? Apps that replace the lockscreen? tools needed Suggestions appreciated.

    Read the article

  • Ideas for loading initial data in an iPhone application?

    - by Derek Clarkson
    Hi all, In my app I want to load some initial data to show the user how it works. The app uses a CoreData managed sqllite db. SO far I've thought of 3 options: Write code into a class to programmatically create the data. Create a xml file in the apps resources and load through a NSXmlParser whose delegate creates the entries in the sqllite db. Same as option #2, but use a json file and bring in a 3rd party lib to read it. Are there other options I have not found yet? and given that I'm talking about perhaps 6 records per table when there are 3 tables, which would you choose?

    Read the article

  • localize many images in Xcode at once?

    - by Sebastian
    I have this project that i need to add a translation to. I already know how to add localisation to single image files, but there are 200+ images with text on it in that project. Do i really have to click one file at a time, "get info", click "add localisation" enter the Language and click OK for every file? When i select multiple images the languages and do those steps the new language is not added :-/ Please someone have a way to save me from insanity ;-) Thanks! S

    Read the article

  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

    Read the article

  • How to read a .sqlite file from objective C

    - by Futur
    Hi All, We have a .sqlite file ported with the app, and i wanted to decrypt the file(not just the contents, the whole file), the code we have is able to read a .txt file and i also tried reading the file in binary mode. This isn't working, is there a way to read a .sqlite file from the code. kindly help

    Read the article

  • Problem designing google maps app in the application

    - by Rahul Varma
    I have seen the tutorial provided to display google maps here... http://developer.android.com/resources/tutorials/views/hello-mapview.html. But sadly when i try to extend MapActivity instead of Activity the whole program is getting ruined and showing errors starting from onCreate... Whats the solution and how could i get google maps working in my application???

    Read the article

  • How to modify XML on Objective-C?

    - by Vic
    Hi, I'm working on a project for the iPad, I need to read and write to an xml file, which is also used by the counter part of the application in windows. The problem that I have is that I've been looking around but I haven't found a way to modify an element or attribute in an xml, without having to build the whole xml again. I saw this other post, which is basically the same problem that I have, and I also end it up in the same point as the person asking the question, NSXMLParser and TouchXML are read only and do not allowed me to modify my xml. Any other suggestion about what can I use? Thanks!

    Read the article

  • iPhone Wait For Animation Ending

    - by paul simmons
    Hi, In an iPhone application, I try to catch animation endings using setAnimationDidStopSelector. I try to suspend code execution until animation ends. I have tried this; set a global BOOL variable, set it to TRUE before commiting animation and after commiting animations waited using a while loop. In the setAnimationDidStopSelector, set the BOOL variable to FALSE and hope while loop to break. But unluckily this did not work, the code did not even fall into setAnimationDidStopSelector (I check that with some trace outputs). What do you suggest?

    Read the article

  • How can I check if a TTTabItem gets selected?

    - by schoash
    I have several TTTabGrids in my view and now I am stuck with the problem, that I can't figure out, how to detect, when a TTTabItem gets touched. If someone selects an item in one of the TTTabGrids I should upadate some labels. Can someone tell me a way how to detect, when the selection in a TTTabGrid gets changed? My code looks like this: @interface MyTTTabGrid : TTTabGrid @end @implementation MyTTTabGrid - (id)initWithFrame:(CGRect)frame columns:(NSInteger)columns{ if (self = [super initWithFrame:frame]) { self.style = TTSTYLE(tabGrid); _columnCount = columns; } return self; } @end - (void)viewDidLoad { [super viewDidLoad]; _tabBarHours = [[MyTTTabGrid alloc] initWithFrame:CGRectMake(10, _tabBarZone.bottom+10, 300, 0) columns:7]; _tabBarHours.backgroundColor = [UIColor clearColor]; NSMutableArray *tmpHours = [[NSMutableArray alloc] init]; int i=6; while (i<20) { [tmpHours addObject:[[[TTTabItem alloc] initWithTitle:[NSString stringWithFormat:@"%d", i]] autorelease]]; i++; } _tabBarHours.tabItems = tmpHours; [_tabBarHours sizeToFit]; [self.view addSubview:_tabBarHours]; [tmpHours release]; }

    Read the article

  • iPhone: Push TableViewController onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a TableViewController, and all I get it errors. What is the proper method for loading a TableViewController and putting it on the top of the stack?

    Read the article

  • Two TableVIew in ONE ViewCOntroller

    - by senthilmuthu
    hi, i i want to activate scrolling vertically through programming for 2 UITableview at sametime?(one table view length 160,another one has 160).is it possible ?In one Viewcontroller's view i have scrollview, on that i have two tableviews(instead of one,like two column)..how can i scroll vertically both at same time?any help please?

    Read the article

  • Is it possible to tie a subscription to a iTunes account with in-app purhcase?

    - by erotsppa
    We're trying to implement a subscription service with in-app purchase in our app. The problem is our service does not require a user account for the past year of service. Users simply use this service with advertisements shown. We want to give them a subscription where they can buy for say, 3 months to have the advertisement removed. How can this be done? We'll have to make it a consumable because it is a subscription. But we wouldn't know when the subscription end. We can't save the state locally because the user might reinstall the app We can't save the state on the server and tie it to their device because sometimes the user changes device We don't have a user account to tie the subscription to and we don't want to introduce a user account system which spoils the experience. Is there some way of associating the purchase with their iTunes account? So that it is carried with them when they reinstall or changes device?

    Read the article

< Previous Page | 160 161 162 163 164 165 166 167 168 169 170 171  | Next Page >