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  • Defining scope for Record Count functoid:

    - by ArunManick
    Defining scope for Record Count functoid: Problem: One of the most common scenarios in BizTalk is calculating the record count of repeating structure. BizTalk has come up with an advanced functoid called Record Count functoid which will give the record count for the repeating structure however you cannot define the scope for a Record Count functoid. Because Record Count functoid accepts exactly one parameter which can be repeating record or field element.   If somebody don’t know what “scope” means I will explain with a simple example. Consider that we have a source schema having a structure Country -> State -> City. Country will have various states and each state will have different cities. Now you want to calculate no. of cities present in each state. Here scope is defined at the parent node “State”. Traditional Record Count functoid will give the total no. of cities present in the source message and not the State level city count.   Source Schema:   Destination Schema:   Soultion #1: As the title indicates we are not going to add one more parameter to the record count functoid. Instead of that, we are going to achieve the solution with the help of Scripting functoid with Inline XSLT script. XSLT is basically the transformation language used in the mapping.     “No.OfCities” indicates the destination field name to which we are going to send the value. In count(City), “count” refers to built in XPath function used in XSLT and “City” refers to source schema record name. Here you can find the list of built-in functions available in XSLT.   The mapping will look like as follows:   The 2 Record Count functoids used in this map will give the total number of states and total number of cities as that of input message.   Soultion #2:  If someone doesn’t like XSLT code and they wish to achieve the solution using functoids alone, then here is another solution.   Use logical Existence functoid to check whether “City” exist or not Connect the output of Logical Existence functoid to the Value Mapping functoid with second parameter as constant “1”. Hence if the first parameter is TRUE it will give the output as “1”. Connect the output of Value Mapping functoid to the Cumulative Sum functoid with scope as “1”   This will calculate the City count at the state level. The mapping will look like as follows:     Let us see the sample input and the map output.   Input: <?xml version="1.0" encoding="utf-8"?> <ns0:Country xmlns:ns0="http://RecordCount.Source">   <State>     <StateName>Tamilnadu</StateName>     <City>       <CityName>Pollachi</CityName>     </City>     <City>       <CityName>Coimbatore</CityName>     </City>     <City>       <CityName>Chennai</CityName>     </City>   </State>   <State>     <StateName>Kerala</StateName>     <City>       <CityName>Palakad</CityName>     </City>   </State>   <State>     <StateName>Karnataka</StateName>     <City>       <CityName>Bangalore</CityName>     </City>     <City>       <CityName>Mangalore</CityName>     </City>   </State> </ns0:Country>     Output: <ns0:Country xmlns:ns0="http://RecordCount.Destination">           <No.OfStates>3</No.OfStates>           <No.OfCities>6</No.OfCities>           <States>                    <No.OfCities>3</No.OfCities>           </States>           <States>                    <No.OfCities>1</No.OfCities>           </States>           <States>                    <No.OfCities>2</No.OfCities>           </States> </ns0:Country>   Conclusion: This is my first post and I hope you enjoyed it.   -Arun

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  • Learning C, Lisp, and UNIX from Ground Up

    - by hunterc
    A friend and I are trying to learn traditional programming from the ground up. We both do web stuff primarily but want to expand to more system related things. We have found a ton of resources but looking for a road map of sorts. We are planning on using SICP to learn Lisp(scheme). Don't really know where to from there. As for C, we figured we'd start with K&R, then do OOC, and sprinkle in Operating Systems Design and Implementation and kind of learn UNIX as we go. I'd really appreciate suggestions on filling in the gaps, reordering things, or just advice in general.

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  • How can I customize an FPS game?

    - by monoceres
    I want to create a customized (modded) fps game where I can change the look and feel of the game to match my intended theme. Some of the things I would like to do: Create a custom map (terrain). Add custom sound effects Change AI (For example, running away instead of actively looking for combat). Change menus and add some storyboard. Script events in game (like a countdown until game over) Change the models of the NPC's. What options do I have? Is there any platform/game/engine/whatever that allows one to do the things above in a reasonable way? I work as a programmer so I'm not afraid of coding some part of the project, but to save time it would be nice to work in some high-level way (like scripting or configuration files).

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  • How to manage/control software versions?

    - by Zwie
    I'm facing a problem to create a version control outline for several already existing software parts for my company. Until now no one - expect for the developers - knows that there are different versions, which is the reason for the outline. In fact, I'm supposed to set up the future version control and communicate all this with our management... So, the question is how to create such a outline. Are there principles to follow to make software versioning easier or even a good program to map all versions and there compatibility? And are there generally good approaches to control software versions?

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  • How to loop through a javascript object and check each key exists in a separate multidimensional object

    - by Paul Atkins
    I have 2 javascript objects and I am trying to loop through one object and check whether the key exists in a second multidimensional object going one level deeper each time. Here are the two objects var check = {'scope':'instance', 'item':'body', 'property': 'background'}; var values = {'instance': {'body' : {'background': '000000'}}}; b.map(check, function(key){ console.log(values[key]); }); How am I able to check 1 level deeper in the values object each time? What I am trying to do is check the values object as follows: 1st values['instance'] 2nd values['instance']['body'] 3rd values['instance']['body']['background'] Thanks

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  • Crawling for geotagged data

    - by abe3
    I have no experience with web crawlers -- but I know that Apache maintains an open source web crawler called "Lucene." How would I go about writing such a crawler to search the web for geo tagged data close to a particular location? What would a general road map look like? How do I pick which slice of the web to crawl? Do I use regular expressions to find things that look like longitudes and latitudes? What does a general sketch of that solution look like?

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  • Google Maps keeps displaying in Spanish

    - by Ken Hortsch
    Originally posted on: http://geekswithblogs.net/BlueProbe/archive/2013/11/12/154610.aspxIn Chrome I use Google Maps as a search provider.  That way I can just type maps for the URL address, hit a couple of tab keys, and enter the maps address and have the page rendered with my map.  Now periodically maps were displaying in Spanish with a "click here to translate to English” option.  Huh?  My language settings on the browser and within Google settings all were English.  Turns out I had set my Chrome search provider string to include a language query parm=es.  Why would I do that?  Evil twin perhaps.

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • VirtualBox Port Forward

    - by john.graves(at)oracle.com
    A great new feature in VirtualBox 4.0 is the ability to use NAT networking and forward ports without needing to use ssh -L/-R tricks.  This is great for booting multiple VM domains simultaneously.  It is possible to have several instances which map back to the host machine and different ports on localhost:* automatically forward to the correct VM.  This avoids the hassle of setting up dns entries or static IP addresses.In this example, I'm mapping the host ports 3xxxx to the VM's well known server ports.Note: It is important to setup the Frontend HTTP host/port to avoid incorrect URL rewriting.You may also need to setup an http channel to deal with local traffic which uses the network address 10.0.2.15Happy VMing.

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  • how to remap Ctrl to Escape if pressed and released on its own

    - by psvm
    I want to remap Control, so that: A. If it is pressed and released with no other key, it acts as Escape. B. If it is pressed & held together with another key, it acts as Control (no change in behavior in this case). I'm aware of How do I remap certain keys?, so I suspect it may be done with xmodmap. But that answer does not explain how to map the modifier keys. I looked into the examples and grammar sections of the xmodmap manpage, but they do not explain that. The answer in Remapping Caps Lock to Control and Escape (not the usual way) mention that it is not possible to do that to CapsLock, since it is a Lock key, but I hope this may be possible to do it with Control which is a mod key. A solution with something different than xmodmap will also be accepted. (I'm running Xmonad in Ubuntu 12.04, so perhaps there is a way to set this up in xmonad.hs?)

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  • Are there some methodologies to define a game's rules?

    - by bAN
    I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree of competencies or some kind of map to be sure that the game is well balanced. I always wonder how the team who imagines some powers in magic the gathering for example does it. Do they have some diagrams to be sure the powers or creatures they imagine are well balanced for the entire game? I'm pretty noob in the game creation so I'll be happy with some directions to seek.. Technical terms or basic principles to learn. Thanks for help.

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  • UDK : UTWeap_RocketLauncher gift CreateInventory: Any idea why this does not work properly?

    - by John Sloan
    I am giving the player an instanced class of UTWeap_RocketLauncher in an instance of UTGame. PlayerPawn.CreateInventory(class'FobikRocketLauncher',false); // Does not work PlayerPawn.CreateInventory(class'FobikLinkGun',false); // Works Even if I give the original class (eg. UTWeap_RocketLauncher) it does not actually show up. However if I do a "GiveWeapons" cheat, I get it just fine. It also works if I had code it into the map. - But UTWeap_LinkGun works fine either way. Any ideas? It shows the default ammo amount, and the icon on the HUD.

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • Custom trackpad mapping doesn't work for all applications

    - by picheto
    I found out I could invert my trackpad scrolling, so as to work more like the OS X "natural scrolling", which I liked better. To do that, I run the following command on startup: xinput set-button-map 11 1 2 3 5 4 7 6 Where 11 is the touchpad id (found with xinput list and xinput test 11). This inverts the vertical and horizontal two-finger scrolling, and works fine in Terminal, Chrome, Document Viewer, etc. However, it doesn't work in Nautilus and some applications such as the Update Manager, as they keep the usual mapping. I'm running Ubuntu 12.04 x64 Why does this mapping work for some applications but not for others? I know there is software I can download to do the same, but this method seemed "cleaner". Thanks

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  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

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  • Redisigning an old site, structure change etc

    - by RhymeGuy
    I have an old site built in 2006, it has around 200 pages and 500 pictures. Every single page is of course indexed as well as images. It is very well ranked for targeted keywords and I receive good amount of SEO traffic (I guess that's due the various campaigns, branding, ppc, etc..) Problem: Site has outdated design, pages and images have not so proper names, there are no heading and alt tags, it was built in tables, inline CSS etc.. Goal: Complete redisign site, use divs, change file names, add proper meta data, alt tags etc.. Question: How this can affect current SEO positions? I will redirect (301) every single page to the new one, build site map, but what to do with images? Do I need to redirect them also? Any other suggestion?

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  • How best to merge/sort/page through tons of JSON arrays?

    - by Joshiatto
    Here's the scenario: Say you have millions of JSON documents stored as text files. Each JSON document is an array of "activity" objects, each of which contain a "created_datetime" attribute. What is the best way to merge/sort/filter/page through these activities via a web UI? For example, say we want to take a few thousand of the documents, merge them into a gigantic array, sort the array by the "created_datetime" attribute descending and then page through it 10 activities at a time. Also keep in mind that roughly 25% of these JSON documents are updated every day, and updates have to make it into the view within 5 minutes. My first thought is to parse all of the documents into an RDBMS table and then it would just be a simple query such as "select top 10 name, created_datetime from Activity where user_id=12345 order by created_datetime desc". Some have suggested I use NoSQL techniques such as hadoop or map/reduce instead. How exactly would this work? For more background, see: Why is NoSQL better for this scenario?

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  • Updating and organizing class diagrams in a growing C++ project

    - by vanna
    I am working on a C++ project that is getting bigger and bigger. I do a lot of UML so it is not really hard to explain my work to co-workers. Lately though I implemented a lot of new features and I gave up updating by hand my Dia UML diagrams. I once used the class diagram of Visual Studio, which is my IDE but didn't get clear results. I need to show my work on a regular basis and I would like to be as clear as possible. Is there any tool that could generate a sort of organized map of my work (namespaces, classes, interactions, etc.) ?

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  • Swap Mouse Buttons on startup

    - by andy boot
    This one bugs me. I fashioned this handy script to swap the left and right mouse buttons over: [My mouse is a Razer] /usr/bin/xinput set-button-map `xinput list | grep 'Razer' | grep -o \=[0-9]* | grep -o [0-9]*$` 3 2 1 4 5 6 7 8 1 10 11 12 13 When I run this in a Terminal it works. When I go to Startup Application Preferences - Add and then literally paste the above into the command field as an 'Additional startup program' It does not run on startup. Why not? I'm using Ubuntu 11-10 but this also applied to the 10-10

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  • duplicate pages

    - by Mert
    I did a small coding mistake and google indexed my site wrongly. this is correct form: https://www.foo.com/urunler/171/TENGA-CUP-DOUBLE-HOLE but google index my site like this : https://www.foo.com/urunler/171/cart.aspx first I fixed the problem and made a site map and only correct link in it. now I checked webmaster tools and I see this; Total indexed 513 Not selected 544 Blocked by robots 0 so I think this can be caused by double indexes and they looks not selected makes my data not selected. I want to know how to fix this "https://www.foo.com/urunler/171/cart.aspx" links. should I fix in code or should I connect to google to reindex my site. If I should redirect wrong/duplicate links to correct ones, what the way should be? thanks for your time in advance.

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • Finding the displacment of a robot [closed]

    - by Jordan Brown
    I'm building a quadruped (4 legs 3 DOF) for my major work in electronics at high school. I need to know the displacement of the robot and I can't use an encoding wheel. I've done my research and I found a system where I use an accelerometer, gyroscope and a magnetometer to determine the displacement but I'm not sure how to code it. I'm using Arduino and will use compatible sensors. I would like to be able to implement something similar to this video which demonstrates the principles evaluated in this paper. I don't need to map the data on a screen, just be able to read its displacement from its last recorded position. EG. (Read Position) --- (Do "stuff") --- (Read Position) --- (Calculate displacement caused by "stuff")

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  • How can I undo this key mapping?

    - by user273872
    First of all sorry my punctuation will be bad. its hard to type when keys are not doing what you expect. Eg it keeps scaring the **** out of me by taking a screen shot when I push the up arrow lolol So anyways, I broke a key on my keyboard and used xkeycaps to remap it to an unused key which worked. But then I realized it screwed up other keys... I think this is the program I used http://www.jwz.org/xkeycaps/man.html And then after doing the modifications I found out how to save them from the second answer in this question How to Map my enter key to a different key down where it says this "When you are happy with your current keymap and want to use it in future X-sessions, run the following command to save it: xmodmap -pke ~/.Xmodmap"

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