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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Why can't I store a float value - it's always zero!

    - by just_another_coder
    I have a view controller that is created by the app delegate - it's the first one shown in the app. In its interface I declare float lengthOfTime; I also set it as a property: @property (nonatomic) float lengthOfTime; And in it's implemetation: @synthesize lengthOfTime; In the class viewDidLoad method, I set the value: self.lengthOfTime = 3.0f; However, after this, the value is always zero. No errors, no compile warnings, nothing. Just zero. The class is instantiated, it is showing in the view, so I'm pretty sure it's not a nil reference. I've searched all over Google and can't figure it out. What's going on?!? :(

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  • get the row number from table view

    - by Faizan Tanveer
    i am new in iphone development, i am using table view to list name of the student, what i want to do is i want to get the row number of the cell the user pressed , currently i can get the name(string) of the cell, //code in didSelectRowAtIndexPath //the obj.name where is a string, it works fine obj.name=[obj.studentname objectAtIndex:indexPath.row]; //if i try obj.num , where num is nsinteger .i am getting errors of type i dnt understand obj.num=[[obj.studentname objectAtIndex:indexPath.row]count]; i even tried but i cant get the number. example if faizan lies on 12th cell. what i want to do is,is save 12 in a number and show it on the next view label.i cant put it in the variable thanks for your help in advance

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  • WebKitErrorDomain error 101

    - by Nam Young-jun
    The following code produces and error of: WebKitErrorDomain error 101 code: -(Void) searchBarSearchButtonClicked: (UISearchBar *) activeSearchBar { NSString * query = [searchBar.text stringByReplacingOccurrencesOfString: @ "" withString: @ "+"]; NSURL * url = [NSURL URLWithString: [NSString stringWithFormat: @ "http://http://www.google.com/search?q =%, query]]; NSURLRequest * requestObj = [NSURLRequest requestWithURL: url]; [Home loadRequest: requestObj]; } -(Void) loadView { [Super loadView]; CGRect bounds = [[UIScreen mainScreen] applicationFrame]; searchBar = [[UISearchBar alloc] initWithFrame: CGRectMake (0.0, 0.0, bounds.size.width, 48.0)]; searchBar.delegate = self; [Self.view addSubview: searchBar]; } I don't speak english and rely on a translator. Because of the language issue could this be a keyboard problem, or an encoding problem?

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • iPad orientation on launch problem in portrait (bottom home button)

    - by edie
    Hi.... I've an iPad app that supports all orientation... my problem was on the start up of the application. In case of landScapeRight and landScapeLeft and portrait(top home button) the views shows correctly but when the app start in portrait (bottom home button) the views show in landscape mode... I've implemented the - (void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation When I change the apps orientation the views shows correctly.

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • Caching images in iPhone app

    - by objektivs
    My iPhone app has a built in RSS reader. There are images and I'd like to find a way to cache them on the system but have the system manage the caching and eventual clean up. Is there a way of doing this?

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  • How to upload contents of a file to a UITextView?

    - by Mike Rychev
    Hello! I have about twenty UITextViews and corresponding .txt files. What I want is to make each UITextView take the contents of the corresponding file and display it. Moreover, the text is formatted and it contains some formulas (copy/pasted from Grapher). I've heard about displaying formatted text in UIWebView, but I haven't found a clear explanation anywhere. Thanks in advance!

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  • NSString potencial leak

    - by VansFannel
    Hello. When I build and analyze my project on XCode, I obtain a 'warning' on the following line: NSString *contactEmail = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, 0); The message is: Potencial leak on object allocated on line ... and stored into contactEmail. Is there any error on that line?

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  • Should I return an NSMutableString in a method that returns NSString

    - by Casey Marshall
    Ok, so I have a method that takes an NSString as input, does an operation on the contents of this string, and returns the processed string. So the declaration is: - (NSString *) processString: (NSString *) str; The question: should I just return the NSMutableString instance that I used as my "work" buffer, or should I create a new NSString around the mutable one, and return that? So should I do this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return work; } Or this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return [NSString stringWithString: work]; // or [work stringValue]? } The second one makes another copy of the string I'm returning, unless NSString does smart things like copy-on-modify. But the first one is returning something the caller could, in theory, go and modify later. I don't care if they do that, since the string is theirs. But are there valid reasons for preferring the latter form over the former? And, is either stringWithString or stringValue preferred over the other?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • iphone device orientation

    - by Chandan Shetty SP
    During inAppPurchase, the storeKit will ask the username and password even though i set... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; It ask Username and password in Portrait Mode... In general How to solve this kind of issue. Thanks in advance,

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • iPhone, confusing memory leak.

    - by fuzzygoat
    Can anyone tell me what I am doing wrong with the bottom section of code. I was sure it was fine but "Leaks" says it is leaking which quickly changing it o the top version stops, just not sure as to why the bottom variation fails? // Leaks says this is OK if([elementName isEqualToString:@"rotData-requested"]) { int myInt = [[self elementValue] intValue]; NSNumber *valueAsNumber = [NSNumber numberWithInt:myInt]; [self setRotData:valueAsNumber]; return; } . // Leaks says this LEAKS if([elementName isEqualToString:@"rotData-requested"]) { NSNumber *valueAsNumber = [NSNumber numberWithInt:[[self elementValue] intValue]]; [self setRotData:valueAsNumber]; return; } any help would be appreciated. gary

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  • Where should I remove a notification observer?

    - by nevan
    I set up a notification observer in my view controll init method like so: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(saveState) name:UIApplicationWillResignActiveNotification object:nil]; Where is the best place to call removeObserver:name:object: for this notification. I'm currently calling it in my dealloc method, but wanted to know if that might cause problems.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • Mac OS X Status Bar Application - Hiding it from Cmd/Alt menu?

    - by Moddy
    I'm trying to whip up a simple little Status Bar Application in Obj-C/Cocoa. So I have done it pragmatically - declaring an NSStatusItem, adding it to the NSStatusBar and then giving it a NSMenu object. A bit like this... NSStatusBar *bar = [NSStatusBar systemStatusBar]; theItem = [bar statusItemWithLength:NSVariableStatusItemLength]; [theItem retain]; [theItem setTitle: NSLocalizedString(@"Tablet",@"")]; [theItem setHighlightMode:YES]; [theItem setMenu:theMenu]; (Example taken from "Status Bar Programming Topics", Apple Documentation) Now ideally, I'd like this application to run and not be accessible from the CMD/ALT window changing "menu" (for lack of a better word), I've seen applications do it before and would like that really. The idea is I just want it to be accessible from every window, whilst not having its own NSMenu on the status bar, and whilst not being able to have it as the active application ( - so its not able to take over the whole Status Bar, and its not able to be seen through CMD/ALT) Additionally, I was wondering if the StatusBarItem supports the ability to drag-n-drop an item onto it? I'm not sure if thats a limitation of the NSStatusBar though. I've read up on deamons and agents, but that seems far too low level/over kill for such a simplistic app! Cheers in advance!

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  • Draw a cross at center of a UIImagePickerController.

    - by VansFannel
    Hello. I'm very new on iPhone development. I'm trying to draw a cross over the image obtained from camera. I'm using a custom ViewController that inherits from UIImagePickerController. When I star the application, I see the cross, but a few seconds after the cross disappears. Should I use cameraOverlayView? Thank you

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  • UIActivityIndicatorView in a class without a view

    - by Structurer
    Hi I have defined a class that does a lengthy task and I call it from several other classes. Now I want to show an Activity Indicator while this task is doing it's thing, and then remove it once it's done. Since this is just a boring background task, this class doesn't have a view, and I guess that is where I run into my problem. I can't get this thing to show. This is what I have done in my class: UIActivityIndicatorView *activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 32.0f, 32.0f)]; [activityIndicator setCenter:CGPointMake(160.0f, 208.0f)]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; UIView *contentView = [[UIView alloc]initWithFrame:[[UIScreen mainScreen] applicationFrame]]; [contentView addSubview:activityIndicator]; [activityIndicator startAnimating]; // Do the class lengthy task that takes several seconds..... [contentView release]; [activityIndicator release]; I guess I do something wrong when I get the contentView, but how should I get it properly? Thanks for any advices...

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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