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  • Design of input files reading when it comes to defaults/transformations

    - by Stefano Borini
    Suppose you have an application that reads an input file, on a language that does not support the concept of None. The input is read, parsed, and the contents are stored on a structure for later use. Now, in general you want to keep into account transformation of the data from the input, such as adding default values when not specified, or adding full path information to relative path specified in the input. There are two different strategies to achieve this. The first strategy is to perform these transformations at input file reading time. In practice, you put all the intelligence into the input parser, and your application has no logic to deal with unexpected circumstances, such as an unspecified value. You lose the information of what was specified and what wasn't, but you gain in black-boxing the details. Your "running code" needs that information in any case and in a proper form, and is not concerned if it's the default or a user-specified information. The second strategy is to have the file reader a real one-to-one mapper from the file to a memory-stored object, with no intelligent behavior. unspecified values are not filled (which may however be a problem in languages not supporting None) and data is stored verbatim from the file. The intelligence for recovery must now go into the "running code", which must check what was specified in the file, eventually fall back to a default, or modify the input properly before using it. I would like to know your opinion on these two approaches, and in particular which one you found the most frequently implemented.

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  • Attend my Tech Ed 2014 session: Debugging Tips and Tricks

    - by Daniel Moth
    Just a week away, at Tech Ed 2014 NA in Houston Texas, I will be giving a demo presentation that you will not want to miss (assuming you code in Visual Studio). Add it to your calendar now: DEV-B352 Debugging Tips and Tricks in Visual Studio 2013 (link) Monday, May 12 1:15-2:30 PM, Room: General Assembly C As a developer, regardless of your programming language or the platform that you target, you use the debugger on a daily basis. Come to this all-demo session to learn how to make the most of the Visual Studio debugger, and hence be more productive and effective in your everyday development. We tour almost all of the debugger surface and many of its commands, throwing in tips and tricks as we go along, and also calling out what is brand new in the latest version of the debugger in Microsoft Visual Studio 2013. Whatever your experience level, you are guaranteed to leave with new knowledge of debugger features that you will want to use immediately when you are back at your computer!   I am also co-presenting another session later in the week. DEV-B313 Diagnosing Issues in Windows Phone 8.1 XAML Applications Using Visual Studio 2013 (link) Thursday, May 15 10:15-11:30 AM, Room: 340 Come to this demo-driven session to learn how to use the latest diagnostic tools in Visual Studio 2013 to make your Windows Phone 8.1 XAML apps reliable, fast, and efficient. Learn how to make the most of existing capabilities in the debugger as well as new debugging features for diagnosing correctness issues. Also, see the Visual Studio Performance and Diagnostics hub in action with its performance analysis tools for diagnosing CPU usage, memory usage, and energy consumption. The techniques covered in this session apply equally well for Windows Store apps as well as Windows Phone Store apps, so all your device development needs will be covered.   Links to both sessions from my Tech Ed speaker page. See you there! Comments about this post by Daniel Moth welcome at the original blog.

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  • I don't know C. And why should I learn it?

    - by Stephen
    My first programming language was PHP (gasp). After that I started working with JavaScript. I've recently done work in C#. I've never once looked at low or mid level languages like C. The general consensus in the programming-community-at-large is that "a programmer who hasn't learned something like C, frankly, just can't handle programming concepts like pointers, data types, passing values by reference, etc." I do not agree. I argue that: Because high level languages are easily accessible, more "non-programmers" dive in and make a mess In order to really get anything done in a high level language, one needs to understand the same similar concepts that most proponents of "learn-low-level-first" evangelize about. Some people need to know C; those people have jobs that require them to write low to mid-level code. I'm sure C is awesome, and I'm sure there are a few bad programmers who know C. Why the bias? As a good, honest, hungry programmer, if I had to learn C (for some unforeseen reason), I would learn C. Considering the multitude of languages out there, shouldn't good programmers focus on learning what advances us? Shouldn't we learn what interests us? Should we not utilize our finite time moving forward? Why do some programmers disagree with this? I believe that striving for excellence in what you do is the fundamental deterministic trait between good programmers and bad ones. Does anyone have any real world examples of how something written in a high level language—say Java, Pascal, PHP, or Javascript—truely benefitted from a prior knowledge of C? Examples would be most appreciated.

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  • Recovering a lost website with no backup?

    - by Jeff Atwood
    Unfortunately, our hosting provider experienced 100% data loss, so I've lost all content for two hosted blog websites: http://blog.stackoverflow.com http://www.codinghorror.com (Yes, yes, I absolutely should have done complete offsite backups. Unfortunately, all my backups were on the server itself. So save the lecture; you're 100% absolutely right, but that doesn't help me at the moment. Let's stay focused on the question here!) I am beginning the slow, painful process of recovering the website from web crawler caches. There are a few automated tools for recovering a website from internet web spider (Yahoo, Bing, Google, etc.) caches, like Warrick, but I had some bad results using this: My IP address was quickly banned from Google for using it I get lots of 500 and 503 errors and "waiting 5 minutes…" Ultimately, I can recover the text content faster by hand I've had much better luck by using a list of all blog posts, clicking through to the Google cache and saving each individual file as HTML. While there are a lot of blog posts, there aren't that many, and I figure I deserve some self-flagellation for not having a better backup strategy. Anyway, the important thing is that I've had good luck getting the blog post text this way, and I am definitely able to get the text of the web pages out of the Internet caches. Based on what I've done so far, I am confident I can recover all the lost blog post text and comments. However, the images that go with each blog post are proving…more difficult. Any general tips for recovering website pages from Internet caches, and in particular, places to recover archived images from website pages? (And, again, please, no backup lectures. You're totally, completely, utterly right! But being right isn't solving my immediate problem… Unless you have a time machine…)

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  • Are you ready for SharePoint 2010?

    - by Michael Van Cleave
    With SharePoint's next release on the horizon (May 12th) many of my clients and colleagues are starting to ramp up for the upcoming tidal wave of functionality. Microsoft has been doing a terrific job of getting as much information out in the public lime light as possible over the last few months and I think that will definitely pay off with regards to acceptance of the new version of SharePoint. However, there are still some aspects of the new platform that are a little murky. Aspects such as: "Should we upgrade?" "Will my current installation upgrade without issues?" "What benefits will I see by upgrading?" "What are the best practices for upgrading or best practice in general relating to 2010?" "How should we plan to deploy SharePoint 2010 in our organization?" There is a ton of information out there, but how do you go about getting some of these questions answered? Well, I am glad you asked. (J) ShareSquared will be delivering a FREE SharePoint 2010 Readiness Webinar that will cover Preparation, Strategies, and Best Practices for the upcoming version of SharePoint. The webinar will be presented by 2 of ShareSquared's outstanding SharePoint MVP's; Gary Lapointe and Paul Stork. As all those T.V. commercials say… "Space is limited, so sign up now!" Just kidding, well kind of but not really. I am sure that the signup will be huge and space is really limited so the sooner you sign up the better. I would hate for any of you to miss out. If you have any questions please don't hesitate to shoot me a e-mail through my blog or contact ShareSquared directly. See you at the webinar! Michael

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • What is the correlation between programming language and experience/skills of their users?

    - by Petr Pudlák
    I'm sure there is such a correlation, because experience and skill leads good programmers to picking languages that are better for them, in which they're more productive, and working in a language forms how programmers think and influences their methods and skills. Is there any research or some statistical data of this phenomenon? Perhaps this is not a purely academic question. For example, if someone is starting a new project, it could be worth considering a language (among other criteria of course) for which there is a higher chance of finding or attracting experienced programmers. Update: Please don't fixate on the last paragraph. It's not my intention to choose a language based on this criterion, and I know there are other far more important ones. My interested is mostly academic. It comes from the (subjective) observation and I wonder if someone has researched it a bit. Also, I'm talking about a correlation, not about a rule. Sure there are both great and terrible programmers in every language. Just that in general it seems to me there is a correlation.

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  • WebLogic 12c and Mobile Platform sales kits

    - by JuergenKress
    At our WebLogic Community Workspace (WebLogic Community membership required) you can find the latest sales plays to update your sales team. Kits include a overview presentation to train your sales teams, cheat sheets for your pocket and customer ppt presentations: WebLogic 12c FY15 sales resources FY15 CAF Sales Opportunities Webcast - PPT WebLogic Platform-as-a-Service | Customer Presentation Cheat Sheet WebLogic Coherence Best for Oracle Database - Customer Presentation | Cheat Sheet Capture New Java Projects - Customer Presentation | Cheat Sheet Upsell EM for WebLogic - Customer Presentation | Cheat Sheet WebLogic for ODA - Customer Presentation | Cheat Sheet Mobile Platform 12c FY15 sales resources FY15 Oracle Mobile Platform Sales Opportunities Webcast -| PPT Oracle Mobile Strategy (CVC Deck) - Customer Presentation Develop New Mobile Apps - Customer Presentation | Cheat Sheet Mobilize Enterprise Apps - Customer Presentation | Cheat Sheet Mobile Security - Customer Presentation | Cheat Sheet Download: FY15 Mobile Sales Play Content - ZIP (61Mb) Please use these documents in the spirit of our joint partnership. Please do NOT publish any WebLogic 121.3 and the Mobile Platform details before general availability. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress,sales,sales plays,sales kit

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  • Easily Close All Tabs in Google Chrome

    - by Asian Angel
    Do you find yourself with a lot of tabs open but dread closing all but one manually? Now you can close all of your tabs with a single click, and have just one ready to go with the Close all Tabs extension. Before We all find ourselves with a lot of tabs open sooner or later. That is not so bad until we realize that we need to close all of them and get back to work. A person could open a new tab and manually close the rest or close the entire window and restart Chrome. But a single click solution would be a lot more convenient. After There it is…the single click solution. Just click the Toolbar Button and BOOM! One fresh window with a single new tab page showing. Now if you could only take the rest of the day off… Conclusion The Close all Tabs extension may not be something that everyone would use, but if you are tired of manually closing all of those tabs then you will definitely like it. Links Download the Close all Tabs extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Focused New Tabs Quick-Fix for Google ChromeVisually Browse Through Your Open Tabs in Google ChromeMake Google Chrome Open with Pinned TabsStupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeEasily Control a Large Amount of Tabs in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • Experience vs. versatility

    - by Florin Bombeanu
    Let's say a .NET programmer works at a company which provides software on demand, not as a product. The programmer works in WPF for a period of time and he/she invests lots of time in it. He/she get very good at WPF and Windows Forms and desktop development in general. But the company has to provide a web application now, so the developer has to learn MVC or Web Forms. He/she is not experienced in web development so he/she starts investing time in this new technology and in time they get good at it. But this time the company has to provide a Sharepoint solution, and so on. What is more important: Being very very good at a certain technology, Or be as versatile as possible knowing less in each technology but covering a greater area of expertise? Should the programmer keep studying and working in WPF until he/she reaches a guru level or is it a good thing that they had to learn other technologies as well? I agree with those of you who will say that when learning different technologies you will also learn things which are useful no matter the technology you're programming in. But eventually, when the programmer will want to change jobs, will it matter more that he/she knows some WPF, MVC or Sharepoint than the fact that he/she is insanely good at one of them? I would think the second one is more important since most companies are looking for a developer for a certain technology. I don't think there are many companies looking for technical know-it-all people. What do you think?

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  • SQL SERVER – Excel Losing Decimal Values When Value Pasted from SSMS ResultSet

    - by pinaldave
    No! It is not a SQL Server Issue or SSMS issue. It is how things work. There is a simple trick to resolve this issue. It is very common when users are coping the resultset to Excel, the floating point or decimals are missed. The solution is very much simple and it requires a small adjustment in the Excel. By default Excel is very smart and when it detects the value which is getting pasted is numeric it changes the column format to accommodate that. Now as Zero which are training any digit after decimal points have no value, Excel automatically hides it. To prevent this to happen user has to convert columns to text format so it can preserve the formatting. Here is how you can do it. Select the corner between A and 1 and Right Click on it. It will select complete spreadsheet. If you want to change the format of any column you can select an individual column the same way. In the menu Click on Format Cells… It will bring up the following menu. Here by default the selected column will be General, change that to Text. It will change the format of all the cells to Text. Now once again paste the values from SSMS to the Excel. This time it will preserve the decimal values from SSMS. Solved! Any other trick you do you know to preserve the decimal values? Leave a comment please. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology Tagged: Excel

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  • Sort algorithms that work on large amount of data

    - by Giorgio
    I am looking for sorting algorithms that can work on a large amount of data, i.e. that can work even when the whole data set cannot be held in main memory at once. The only candidate that I have found up to now is merge sort: you can implement the algorithm in such a way that it scans your data set at each merge without holding all the data in main memory at once. The variation of merge sort I have in mind is described in this article in section Use with tape drives. I think this is a good solution (with complexity O(n x log(n)) but I am curious to know if there are other (possibly faster) sorting algorithms that can work on large data sets that do not fit in main memory. EDIT Here are some more details, as required by the answers: The data needs to be sorted periodically, e.g. once in a month. I do not need to insert a few records and have the data sorted incrementally. My example text file is about 1 GB UTF-8 text, but I wanted to solve the problem in general, even if the file were, say, 20 GB. It is not in a database and, due to other constraints, it cannot be. The data is dumped by others as a text file, I have my own code to read this text file. The format of the data is a text file: new line characters are record separators. One possible improvement I had in mind was to split the file into files that are small enough to be sorted in memory, and finally merge all these files using the algorithm I have described above.

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  • Fuzzing for Security

    - by Sylvain Duloutre
    Yesterday, I attended an internal workshop about ethical hacking. Hacking skills like fuzzing can be used to quantitatively assess and measure security threats in software.  Fuzzing is a software testing technique used to discover coding errors and security loopholes in software, operating systems or networks by injecting massive amounts of random data, called fuzz, to the system in an attempt to make it crash. If the program contains a vulnerability that can leads to an exception, crash or server error (in the case of web apps), it can be determined that a vulnerability has been discovered.A fuzzer is a program that generates and injects random (and in general faulty) input to an application. Its main purpose is to make things easier and automated.There are typically two methods for producing fuzz data that is sent to a target, Generation or Mutation. Generational fuzzers are capable of building the data being sent based on a data model provided by the fuzzer creator. Sometimes this is simple and dumb as sending random bytes, swapping bytes or much smarter by knowing good values and combining them in interesting ways.Mutation on the other hand starts out with a known good "template" which is then modified. However, nothing that is not present in the "template" or "seed" will be produced.Generally fuzzers are good at finding buffer overflow, DoS, SQL Injection, Format String bugs etc. They do a poor job at finding vulnerabilites related to information disclosure, encryption flaws and any other vulnerability that does not cause the program to crash.  Fuzzing is simple and offers a high benefit-to-cost ratio but does not replace other proven testing techniques.What is your computer doing over the week-end ?

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  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

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  • How to get initial API right using TDD?

    - by Vytautas Mackonis
    This might be a rather silly question as I am at my first attempts at TDD. I loved the sense of confidence it brings and generally better structure of my code but when I started to apply it on something bigger than one-class toy examples, I ran into difficulties. Suppose, you are writing a library of sorts. You know what it has to do, you know a general way of how it is supposed to be implemented (architecture wise), but you keep "discovering" that you need to make changes to your public API as you code. Perhaps you need to transform this private method into strategy pattern (and now need to pass a mocked strategy in your tests), perhaps you misplaced a responsibility here and there and split an existing class. When you are improving upon existing code, TDD seems a really good fit, but when you are writing everything from scratch, the API you write tests for is a bit "blurry" unless you do a big design up front. What do you do when you already have 30 tests on the method that had its signature (and for that part, behavior) changed? That is a lot of tests to change once they add up.

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  • Is there a way to legally create a game mod?

    - by Rodrigo Guedes
    Some questions about it: If I create a funny version of a copyrighted game and sell it (crediting the original developers) would it be considered a parody or would I need to pay royalties? If I create a game mod for my own personal use would it be legal? What if I gave it for free to a friend? Is there a general rule about it or it depends on the developer will? P.S.: I'm not talking about cloning games like this question. It's all about a game clearly based on another. Something like "GTA Gotham City" ;) EDIT: This picture that I found over the internet illustrate what I'm talking about: Just in case I was not clear: I never created a mod game. I was just wondering if it would be legally possible before trying to do it. I'm not apologizing piracy. I pay dearly for my games (you guys have no idea how expensive games are in Brazil due to taxes). Once more I say that the question is not about cloning. Cloning is copy something and try to make your version look like a brand new product. Mods are intended to make reference to one or more of its source. I'm not sure if it can be done legally (if I knew I wasn't asking) but I'm sure this question is not a duplicate. Even so, I trust in the moderators and if they close my question I will not be offended - at least I had an opportunity to explain myself and got 1 good answer (by the time I write this, maybe some more will be given later).

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  • Fix 403 errors in Google Webmaster Tools

    - by Justin
    Hi Team, I have a domain that has "fallen off a cliff" for searches in Google. Searches that used to be in position 1-4 are now gone from page 1. The same search in Bing shows the typical position expected (top 5 results). In reviewing Google Webmaster Tools, I am seeing two problems: 1. The Sitemap is reporting two errors: General HTTP error: HTTP 403 error (Forbidden) URLs not accessible However, the URL they provide as "no accessible" is accessible. I can click the link Google provides and it works fine. There are 6,000 crawl errors of type 403. Again, most of these pages that have 403 are accessible in my browser (tried various browsers as well). About half are from January, the other half from November. There are no IP-specific firewall rules on ports 80 and 443 that could block the goolgebot Using the user agent switcher add-on for FF I confirmed that the page loads when the user agent is the googlebot I an confirm that most of the pages reported as 403 are accessible. A search of just "site:thedomain.com" does confirm there are over 9,000 in the index. But most searches don't return the site. I believe the 403 issues are the cause of the fall in search rankings, but I can't seem to find any information online with ideas about how to address this. Any ideas? jpe

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  • Better way to generate enemies of different sub-classes

    - by KDiTraglia
    So lets pretend I have an enemy class that has some generic implementation and inheriting from it I have all the specific enemies of my game. There are points in my code that I need to check whether an enemy is a specific type, but in Java I have found no easier way than this monstrosity... //Must be a better way to do this if ( enemy.class.isAssignableFrom(Ninja.class) ) { ... } My partner on the project saw these and changed them to use an enum system instead public class Ninja extends Enemy { //EnemyType is an enum containing all our enemy types public EnemyType = EnemyTypes.NINJA; } if (enemy.EnemyType = EnemyTypes.NINJA) { ... } I also have found no way to generate enemies on varying probabilities besides this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { enemy = createEnemy(types.getEnemyType()); break; } } private static Enemy createEnemy(EnemyType type) { switch (type) { case NINJA: return new Ninja(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case GORILLA: return new Gorilla(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); case TREX: return new TRex(new Vector2D(rand.nextInt(getScreenWidth()), 0), determineSpeed()); //etc } return null } I know java is a little weak at dynamic object creation, but is there a better way to implement this in a way such like this for (EnemyTypes types : enemyTypes) { if ( (randomNext = (randomNext - types.getFrequency())) < 0 ) { //Change enemyTypes to hold the classes of the enemies I can spawn enemy = types.getEnemyType().class.newInstance() break; } } Is the above possible? How would I declare enemyTypes to hold the classes if so? Everything I have tried so far as generated compile errors and general frustration, but I figured I might ask here before I completely give up to the huge mass that is the createEveryEnemy() method. All the enemies do inherit from the Enemy class (which is what the enemy variable is declared as). Also is there a better way to check which type a particular enemy that is shorter than enemy.class.isAssignableFrom(Ninja.class)? I'd like to ditch the enums entirely if possible, since they seem repetitive when the class name itself holds that information.

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  • What to include in metadata?

    - by shyam
    I'm wondering if there are any general guidelines or best practices regarding when to split data into a metadata format, as oppose to directly embedding it within the data. (Specific example below). My understanding of metadata is that it describes data (without the need to actually look at the data), allowing for data to be quickly search/filtered for easy access. Let's take for example a simple 3D model format. The actual data file itself is a binary file containing vertices and colors. Things like creation date, modified data and author name would be things that describe the binary data, so I would say these belong as metadata (outside of the binary file). But what if the application had no need to search or filter by these fields? Would it be acceptable to embed these fields directly into the binary data itself? Could they be duplicated in both the binary data and the meta data, or would this be considered bad practice? What about more ambiguous fields such as the model name, which could be considered part of the data itself, but also as data describing the binary data?... How do you decide which data to embed in the actual binary file, as opposed to separating into a more flexible metadata format? Thanks!

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  • Advantages of Hudson and Sonar over manual process or homegrown scripts.

    - by Tom G
    My coworker and I recently got into a debate over a proposed plan at our workplace. We've more or less finished transitioning our Java codebase into one managed and built with Maven. Now, I'd like for us to integrate with Hudson and Sonar or something similar. My reasons for this are that it'll provide a 'zero-click' build step to provide testers with new experimental builds, that it will let us deploy applications to a server more easily, that tools such as Sonar will provide us with well-needed metrics on code coverage, Javadoc, package dependencies and the like. He thinks that the overhead of getting up to speed with two new frameworks is unacceptable, and that we should simply double down on documentation and create our own scripts for deployment. Since we plan on some aggressive rewrites to pay down the technical debt previous developers incurred (gratuitous use of Java's Serializable interface as a file storage mechanism that has predictably bit us in the ass) he argues that we can document as we go, and that we'll end up changing a large swath of code in the process anyways. I contend that having accurate metrics that Sonar (or fill in your favorite similar tool) provide gives us a good place to start for any refactoring efforts, not to mention general maintenance -- after all, knowing which classes are the most poorly documented, even if it's just a starting point, is better than seat-of-the-pants guessing. Am I wrong, and trying to introduce more overhead than we really need? Some more background: an alumni of our company is working at a Navy research lab now and suggested these two tools in particular as one they've had great success with using. My coworker and I have also had our share of friendly disagreements before -- he's more of the "CLI for all, compiles Gentoo in his spare time and uses Git" and I'm more of a "Give me an intuitive GUI, plays with XNA and is fine with SVN" type, so there's definitely some element of culture clash here.

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • What are the best strategies for selling Android apps?

    - by Rob S.
    I'm a young developer hoping to sell my apps I made for Android soon. My applications are basically 99% finished so I'm investigating what would be the best marketing strategy to use to sell my apps. I'm sure the brilliant minds here can give me some great advice. I'm particularly interested in your thoughts on the following points (especially from experienced Android developers): Is it more profitable to sell an app for free with ads or to sell an app without ads for a price? Perhaps a combination of a free ad version and a paid ad-free version? If you give away an app for free with ads on it is it ethical to decline bending over backwards to support it? How much does piracy actually affect potential sales? Should any effort be put towards preventing it? Can you still make a profit off your application if you make it open source? Could you perhaps make more of a profit from the attention you would get by doing so? Is Google's Android Marketplace really the best place to release Android apps? It is worthwhile enough to maintain a developer blog or website to keep users updated on your development progress and software releases? Any other suggestions you could give me to maximize profit meanwhile keeping users happy and coming back for more would also be greatly appreciated. While I appreciate general tips and tricks, I'd like to ask that if possible you please go the extra step and show how they specifically apply to selling Android apps. Marketing statistics, developer retrospect, and any additional experience you can share from your time selling Android apps is what I would love to see most. Thank you very much in advance for your time. I truly appreciate all the responses I receive.

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  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

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  • New college grad, psychology major, wants to code professionally. Should I get Sun Java-certified?

    - by Anita
    I just graduated from a fairly well-known liberal arts college in May. Interestingly, I majored in psychology, with a concentration in social psychology. In college I took Intro to Computer Science and hated it (used to blame it on myself; now I blame it on the professor :) However, I've always wanted to be a programmer, and finally got my wish by getting hired by a company that was willing to let me learn coding from scratch in exchange for low pay. Well, what do you know, I just got laid off this morning, and need a new job by November to pay the bills. I loved the coding part of my job at the company, and managed to learn enough Java to feel competent in the job and curious to learn more. I think my goal now is to become a professional programmer. I still know very little (never used Swing, for example) but nothing that a good book can't fix. That's the background anyway; sorry for the rambling - I'm still in shock from the layoff :( It seems to me the quickest way to get noticed by companies, without a CS degree, is by getting certification. I'm halfway through studying for the SCJP and can probably sit for an exam in a week or two. Am I right in my assumption that certs will help in my case? And in general, do I have a bat's chance in hell of making it against formally trained programmers? My assets are really just raw intelligence and intense curiosity; well, maybe a love for problem-solving too. Thanks all - feel free to edit/tag the post!

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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