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  • Function Point Analysis -- a seriously overestimating technique?

    - by kizzx2
    I know questions about FPA has been asked numerous times before, but this time I'm taking a more analytical angle at it, backed up with data. 1. First, some data This question is based on a tutorial. He had a "Sample Count" section where he demonstrated it step by step. You can see some screenshots of his sample application here. In the end, he calculated the unadjusted FP to be 99. There is another article on InformIT with industry data on typical hour/FP. It ranges from 2 hours/FP to 27.4 hours/FP. Let's try to stick with 2 for the moment (since SO readers are probably the more efficient crowd :p). 2. Reality check!? Now just check out the screenshots again. Do a little math here 99 * 2 = 198 hours 198 hours / 40 hours per week = 5 weeks Seriously? That sample application is going to take 5 weeks to implement? Is it just my feeling that it wouldn't take any decent programmer longer than one week (I"m not even saying weekend) to have it completed? Now let's try estimating the cost of the project. We'll use New York's minimum wage at the moment (Wikipedia), which is $7.25 198 * 7.25 = $1435.5 From what I could see from the screenshots, this application is a small excel-improvement app. I could have bought MS Office Pro for 200 bucks which gives me greater interoperability (.xls files) and flexibility (spreadsheets). (For the record, that same Web site has another article discussing productivity. It seems like they typically use 4.2 hours/FP, which gives us even more shocking stats: 99 * 4.2 = 415 hours = 10 weeks = almost 3 whopping months! 415 hours * $7.25 = $3000 zomg (That's even assuming that all our poor coders get the minimum wage!) 3. Am I missing something here? Right now, I could come up with several possible explanation: FPA is really only suited for bigger projects (1000+ FPs) so it becomes extremely inaccurate at smaller scale. The hours/FP metric fluctuates abruptly from team to team, project to project. For a small project like this, we could have used something like 0.5 hour/FP or something. (Now this kind of makes the whole estimation thing pointless, unless my firm does the same type of projects for several years with the same team, not really common.) From my experience with several software metrics, Function Point is really not a lightweight metric. If the hour/FP thing fluctuates so much, then what's the point, maybe I could have gone with User Story Points which is a lot faster to get and arguably almost as uncertain. What would be the FP experts' answers to this?

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  • Are these jobs for developer or designers or for client itself? for a web-site projects

    - by jitendra
    Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • Freeing memory twice

    - by benjamin button
    Hi, AFAIK, freeing a NULL pointer will result in nothing. I mean nothing is being done by the compiler/no functionality is performed. Still, I do see some statements where people say that one of the scenarios where memory corruption can occur is "freeing memory twice"? Is this still true?

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  • How have you implemented SCRUM for working alone?

    - by chipk
    I am working alone at the beginning of a sizable open source project and would like to leverage some of the core ideas/methods from Scrum to help manage my time and remain focused on development and deploying early, demonstrable functionality. I would like to hear from others who have used Scrum alone and what you have found particularly useful to these ends. Thanks.

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  • How to explain to a client that you've gone over-budget and you'll need more money/time to deliver w

    - by General Tapioca
    My situation is that I have agreed on a per-project proposal with the client. The proposal is vague, but still names functionality in a way that can be argued as to whether it's included or not, while leaving some room for interpretation. I originally pressed as much as I could to get a per-month contract, arguing that the project is mostly non-predictable, but the client refused. Being a small company, I had to fold and signed a contract on an estimate based on my group's estimations. At this point we have reached completion on about 85% of the features (we think) but we ran out of budget. We have been working for almost two years with this client in previous contracts, and we have delivered a good product that they are happy with, so we have a good standing relationship. More info: -There has been a bit of scope-creep, but I don't think enough for me to hide behind that argument -We've been delivering partial releases about monthly. -We don't have systematic user-testing in place.

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  • Sprint velocity calculations

    - by jase
    Need some advice on working out the team velocity for a sprint. Our team normally consists of about 4 developers and 2 testers. The scrum master insists that every team member should contribute equally to the velocity calculation i.e. we should not distinguish between developers and testers when working out how much we can do in a sprint. The is correct according to Scrum, but here's the problem. Despite suggestions to the contrary, testers never help with non-test tasks and developers never help with non-dev tasks, so we are not cross functional team members at all. Also, despite various suggestions, testers normally spend the first few days of each sprint waiting for something to test. The end result is that typically we take on far more dev work than we actually have capacity for in the sprint. For example, the developers might contribute 20 days to the velocity calculation and the testers 10 days. If you add up the tasks after sprint planning though, dev tasks add up to 25 days and test tasks add up to 5 days. How do you guys deal with this sort of situation?

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  • -(void)dealloc - How ? Objective - C

    - by sagar
    Please Note that - this is not similar than this question. OK. To understand my question, First of all please see both of these destructors. - (void)dealloc { [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; [super dealloc]; } - (void)dealloc { [super dealloc]; [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; } See, Both destructors have different code. In First Destructor first current class objects are released & then [super dealloc] is called. In second Desctructor first [super dealloc] is called. My question is as follows. Where should we write [super dealloc] ? first or last ? or it doesn't matter ?

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  • Deploying Multiple Environments in Spring-MVC

    - by jboyd
    Currently all web apps are deployed using seperate config files: <!-- <import bean.... production/> --> <import bean... development/> This has disadvantages, even if you only need to swap out one config file, that I'm sure everyone is familiar with (wondering what just deployed without searching through XML is one of them) I want to add Logging to my application that basically says 'RUNNING IN PRODUCTION MODE', with a description of the services deployed and what mode they are working in. RUNNING IN PRODUCTION MODE Client Service - Production Messaging Service - Local and so on... Is this possible in Spring using a conventional deployment (putting a war on a server)? What other things do people do to manage deployments and software configurations? If not, what other ways could you achieve something similar?

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  • Should I use MEF or Prism for my Silverlight project?

    - by Daniel
    Hi! My team(3 developers) will be building a Silverlight LOB application. This is the first Silverlight project for us. We've been doing mostly Winforms. We'll be using Silverlight4 / VS2010 / possibly WCF RIA Services, and ASP.NET Web application to handle authentication and host the silverlight pages. We need a way to.. Modularize the silverlight project so we can work in different parts of the application, then integrate them. Dynamically load different parts of the application, so the initial download size of the xap file wouldn't be too large. After some research, I found out that Prism and MEF are possible solutions to these goals. Can you give me advice on which framework to use? or possibly another solution? We don't have much experience on Silverlight and the project needs to be finished in 3 months, so the learning curves for frameworks should be considered. Thank you for reading! Any inputs will be much appreciated.

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  • Are these jobs for developer or designers or for client himself? for a web-site projects [closed]

    - by jitendra
    Are these jobs for developer or for designers or for client himself? for a web-site projects. Client is asking to do all things to XHTML CSS PHP coder.. Spell checking grammar checking Descriptive alt text for big chart , graph images, technical images To write Table summary and caption Descriptive Link text Color Contrast checking Deciding in content what should be H2 ,H3, H4... and what should be <strong> or <span class="boldtext"> Meta Description and keywords for each pages Image compression To decide Filenames for images,PDf etc To decide Page's <title> for each page

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  • Memory Warning but Small Live Bytes

    - by Kamchatka
    Hi everyone, In my application, I get a memory warning of level 1 and then 2 after repeating some action (choosing a picture + processing) several times and then a crash. The leak tool doesn't show any leak. I'm also following the Allocations tool in Instruments and my Live Bytes are roughly 4 MB, overall I allocate 113 MB. At maximum I have maybe 20 MB in memory when the picture is loaded. Since I have to repeat an action to get to the crash, it is very likely to be a memory leak. However, I don't know how to locate it since my live bytes are 4 MB and things supposed to be allocated (apart a small leak of ~100 KB in the UIImagePickerController). How much can I trust the memory leak/allocation tools? Would you have an advice to help me locate the reason of the problem?

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  • what do you do while code is compiling

    - by Jacob
    I'm looking for the best idea for what to do while code is compiling or tests are running. Typically around 5 minutes of thumb twiddling. Only so many cups of coffee can be made and drunk in a day, and I don't want to be seen always in the kitchen or bothering other people.

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  • Remove pointer object whose reference is mantained in three different lists

    - by brainydexter
    I am not sure how to approach this problem: 'Player' class mantains a list of Bullet* objects: class Player { protected: std::list< Bullet* > m_pBullet_list; } When the player fires a Bullet, it is added to this list. Also, inside the constructor of bullet, a reference of the same object is updated in CollisionMgr, where CollisionMgr also mantains a list of Bullet*. Bullet::Bullet(GameGL*a_pGameGL, Player*a_pPlayer) : GameObject( a_pGameGL ) { m_pPlayer = a_pPlayer; m_pGameGL->GetCollisionMgr()->AddBullet(this); } class CollisionMgr { void AddBullet(Bullet* a_pBullet); protected: std::list< Bullet*> m_BulletPList; } In CollisionMgr.Update(); based on some conditions, I populate class Cell which again contain a list of Bullet*. Finally, certain conditions qualify a Bullet to be deleted. Now, these conditions are tested upon while iterating through a Cell's list. So, if I have to delete the Bullet object, from all these places, how should I do it so that there are no more dangling references to it? std::list< Bullet*>::iterator bullet_it; for( bullet_it = (a_pCell->m_BulletPList).begin(); bullet_it != (a_pCell->m_BulletPList).end(); bullet_it++) { bool l_Bullet_trash = false; Bullet* bullet1 = *bullet_it; // conditions would set this to true if ( l_Bullet_Trash ) // TrashBullet( bullet1 ); continue; } Also, I was reading about list::remove, and it mentions that it calls the destructor of the object we are trying to delete. Given this info, if I delete from one list, the object does not exist, but the list would still contain a reference to it..How do I handle all these problems ? Can someone please help me here ? Thanks PS: If you want me to post more code or provide explanation, please do let me know.

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • Custom Memory Allocator for STL map

    - by Prasoon Tiwari
    This question is about construction of instances of custom allocator during insertion into a std::map. Here is a custom allocator for std::map<int,int> along with a small program that uses it: #include <stddef.h> #include <stdio.h> #include <map> #include <typeinfo> class MyPool { public: void * GetNext() { return malloc(24); } void Free(void *ptr) { free(ptr); } }; template<typename T> class MyPoolAlloc { public: static MyPool *pMyPool; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template<typename X> struct rebind { typedef MyPoolAlloc<X> other; }; MyPoolAlloc() throw() { printf("-------Alloc--CONSTRUCTOR--------%08x %32s\n", this, typeid(T).name()); } MyPoolAlloc(const MyPoolAlloc&) throw() { printf(" Copy Constructor ---------------%08x %32s\n", this, typeid(T).name()); } template<typename X> MyPoolAlloc(const MyPoolAlloc<X>&) throw() { printf(" Construct T Alloc from X Alloc--%08x %32s %32s\n", this, typeid(T).name(), typeid(X).name()); } ~MyPoolAlloc() throw() { printf(" Destructor ---------------------%08x %32s\n", this, typeid(T).name()); }; pointer address(reference __x) const { return &__x; } const_pointer address(const_reference __x) const { return &__x; } pointer allocate(size_type __n, const void * hint = 0) { if (__n != 1) perror("MyPoolAlloc::allocate: __n is not 1.\n"); if (NULL == pMyPool) { pMyPool = new MyPool(); printf("======>Creating a new pool object.\n"); } return reinterpret_cast<T*>(pMyPool->GetNext()); } //__p is not permitted to be a null pointer void deallocate(pointer __p, size_type __n) { pMyPool->Free(reinterpret_cast<void *>(__p)); } size_type max_size() const throw() { return size_t(-1) / sizeof(T); } void construct(pointer __p, const T& __val) { printf("+++++++ %08x %s.\n", __p, typeid(T).name()); ::new(__p) T(__val); } void destroy(pointer __p) { printf("-+-+-+- %08x.\n", __p); __p->~T(); } }; template<typename T> inline bool operator==(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return true; } template<typename T> inline bool operator!=(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return false; } template<typename T> MyPool* MyPoolAlloc<T>::pMyPool = NULL; int main(int argc, char *argv[]) { std::map<int, int, std::less<int>, MyPoolAlloc<std::pair<const int,int> > > m; //random insertions in the map m.insert(std::pair<int,int>(1,2)); m[5] = 7; m[8] = 11; printf("======>End of map insertions.\n"); return 0; } Here is the output of this program: -------Alloc--CONSTRUCTOR--------bffcdaa6 St4pairIKiiE Construct T Alloc from X Alloc--bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE St4pairIKiiE Copy Constructor ---------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcdaa6 St4pairIKiiE ======Creating a new pool object. Construct T Alloc from X Alloc--bffcd9df St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d028 St4pairIKiiE. Destructor ---------------------bffcd9df St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d048 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d068 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE ======End of map insertions. Construct T Alloc from X Alloc--bffcda23 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d068. Destructor ---------------------bffcda23 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d048. Destructor ---------------------bffcda43 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d028. Destructor ---------------------bffcda43 St4pairIKiiE Destructor ---------------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Last two columns of the output show that an allocator for std::pair<const int, int> is constructed everytime there is a insertion into the map. Why is this necessary? Is there a way to suppress this? Thanks! Edit: This code tested on x86 machine with g++ version 4.1.2. If you wish to run it on a 64-bit machine, you'll have to change at least the line return malloc(24). Changing to return malloc(48) should work.

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  • Looking for a web based, embeddable file manager

    - by Kristi H.
    I'm looking for a web based, embeddable file manager. I haven't found anything suitable through Google or the Stack Overflow archives. Does anyone know of a file manager that meets the following criteria? The file manager must… …be embeddable (e.g. Flash or a Java applet) …run from my server (no storing uploads in a remote location) …be licensed for business use (fees are okay) …let me disable uploads. Users shouldn't be able to upload files, only download them …allow me to tag files and/or place them in folders …let me disable authentication or handle it from the backend. My app already has a login system and I don't want to make users log in twice …allow users to select and download multiple files …have an attractive interface The file manager should… …have an external config file …display thumbnail previews for files …be skinnable …be actively developed or at least actively maintained Thanks for your help. I need a sophisticated file manager and I'd like to avoid writing it from scratch.

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  • Java memory mapped files and swap

    - by MarkS
    I'm looking at some memory mapped files in Java. Let's say I have a heap size set to 2gb, and I memory map a file that is 50gb - far more than the physical memory on the machine. The OS will cache parts of that 50gb file in the os file cache, the java process will have 2gb of heap space. What I'm curious about is how does the OS decide how much of the 50gb file to cache? For instance, if I have another java process, also with a 2gb heap size, will that 2gb be swapped out to allow the os to cache parts of the memory mapped file? Will parts of the heap space of the first process be swapped out to allow the OS to cache? Is there any way to tell the OS not to swap heap space for OS caching? If the OS doesn't swap out main processes, how does it determine how big its file cache should be?

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  • When and why will an OS initialise memory to 0xCD, 0xDD, etc. on malloc/free/new/delete?

    - by LeopardSkinPillBoxHat
    I know that the OS will sometimes initialise memory with certain patterns such as 0xCD and 0xDD. What I want to know is when and why this happens. When Is this specific to the compiler used? Do malloc/new and free/delete work in the same way with regard to this? Is it platform specific? Will it occur on other operating systems, such as Linux or VxWorks? Why My understanding is this only occurs in Win32 debug configuration, and it is used to detect memory overruns and to help the compiler catch exceptions. Can you give any practical examples as to how this initialisation is useful? I remember reading something (maybe in Code Complete 2) that it is good to initialise memory to a known pattern when allocating it, and certain patterns will trigger interrupts in Win32 which will result in exceptions showing in the debugger. How portable is this?

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • Any foundation to administrate an Android open source application?

    - by Nicolas Raoul
    Our open source application is quite popular, and we are many developers. The app uses my Android Market account, and I shared the keys with a developer. But if both of us disappear, the application's Market account will be lost, and all users trapped. Giving the keys to all developers is not a solution either, for security reasons. Is there a foundation (like in Mozilla Foundation or Apache Foundation) that could accept to hold our Android Market account and release new versions in accordance with their own guidelines and our community consensus? There are quite a lot of Open Source foundations, but I could not find any that tackles this particular aspect of Android applications.

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  • Looking for a very simple file-based CMS

    - by nfm
    I'm building a site for a friend for free, and am trying to work out a good way for her to be able to easily make updates. I haven't used any CMSs before. I was browsing the web today looking at some, and they all seem way too complicated for what I'm after. Basically, all I want is a really simple CMS that pulls together HTML snippets in particular subdirectories, and wraps them in header/footer HTML and inserts them into a template page in the appropriate section. I'm imagining a site layout something like this: / /index.php /blog_template.php /news_template.php /blog/ /blog/header.php /blog/footer.php /blog/my-first-blog.html /blog/blogs-rule.html /blog/... Say index.php contains div#blog. PHP would wrap each /blog/*.html file in /blog/header.php and blog/footer.php, and insert them into the div#blog as div#blog([0-9]*). I haven't been able to find anything this basic, and am one step away from throwing something together myself, but I'm a bit short on time at the moment and figured I'd post here first. Has anyone come across something like this? I don't want any DB, extensions, user accounts, installation, config, updates... just a simple file based solution. Thanks :) Forgot to mention - needs to be FOSS and run on Linux!

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  • How do I manage dependencies for automated builds on my build server?

    - by Tom Pickles
    I'm trying to implement continuous integration into our day to day workings. In our team, we're moving from just building our code in Visual Studio on our workstations and deploying, to using MSBuild.exe and automating on our build server (which is Jenkins) without the use of Visual Studio. We have external dependencies to references such as Automap in our projects. Because the automap (for example) dll isn't on the build server, the msbuild execution fails, for obvious reasons. There are other dll's which I need to be part of the build, I'm just using automap as an example. So what's the best way to get any dependencies onto the build server as part of the automated build? I've seen references to using a 'lib' folder, but I don't really understand where I should be putting it (in my project, filesystem, SVN ...?), and how the build server will get to it. I've also read that NuGet can do something with dependencies, but my build server isn't connected to the internet, and I don't understand how I can get my build to pull a NuGet package I may have created, and how it works together. Edit: I'm using subversion and we cannot use TeamCity as we would have to buy it and there's zero chance of funding.

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  • If I allocate memory in one thread in C++ can I de-allocate it in another

    - by Shane MacLaughlin
    If I allocate memory in one thread in C++ (either new or malloc) can I de-allocate it in another, or must both occur in the same thread? Ideally, I'd like to avoid this in the first place, but I'm curious to know is it legal, illegal or implementation dependent. Edit: The compilers I'm currently using include VS2003, VS2008 and Embedded C++ 4.0, targetting XP, Vista, Windows 7 and various flavours of Windows CE / PocketPC & Mobile. So basically all Microsoft but across an array of esoteric platforms.

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