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  • iPhone App takes up too much memory

    - by Stephen Furlani
    Ok, so here's my problem. My iPhone app is 1.2MB on disk. Granted I have a bunch of Images for the GUI buttons and backgrounds, etc. In-memory, my app takes up a whopping 15MB! That means if I then take a picture with the camera, 8MB default, it gives a memory warning (several) even before the picker calls its delegate! How can I tell what is grabbing so much memory, and how to remove it? I've removed all of my debugging symbols and added [-Os], but it still takes up a huge amount of memory! Also, (how) can I change the default resolution of the camera?

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  • Determining the number of objects in an NSArray

    - by Viral
    Hi friends, I am making a book application. To move to the next topic I am using a button. The Button works as it moves to the next topic, but at the end of the file my application gets the message obj_fatal and it crashes. If I knew how many objects there are in my NSArray then the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one knows how, please let me know. Thanks in advance. Viral.

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • how to call 2 webmethods from a single webservice in a single activity in android?

    - by Jassi
    hello, I am new in android. i am able to called single webmethod from a .net webservice. i am usuing ksoap2 to implement soap. But in my .net webservice there are many web methods. I want to call more than one web methods. So please give some idea on this matter. Even i have tried by taking 2 soap_action and 2 method_name with single namespace then it works in first request but in 2nd request it gives xmlpullparserException error. thanx in advance,

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  • Any way to ask a method for its name?

    - by Andy
    I'm trying to debug an iPhone app I'm working on, and the idea of adding fifty NSLog statements to the various source files gives me the willies. What I'd like to do is write a pair of statements, say NSString *methodName = [self methodName]; NSLog(@"%@", methodName); that I can just paste into each method I need to. Is there a way to do this? Is there some Objective-C construct for asking a method for its name? Or am I gonna have to do this the hard way?

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  • "Warning reaching end of non-void fuction" with Multiple Sections that pull in multiple CustomCells

    - by Newbyman
    I'm getting "Reaching end of non-void function" warning, but don't have anything else to return for the compiler. How do I get around the warning?? I'm using customCells to display a table with 3 Sections. Each CustomCell is different, linked with another viewcontroller's tableview within the App, and is getting its data from its individual model. Everything works great in the Simulator and Devices, but I would like to get rid of the warning that I have. It is the only one I have, and it is pending me from uploading to App Store!! Within the - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {, I have used 3 separate If() statements-(i.e.==0,==1,==2) to control which customCells are displayed within each section throughout the tableview's cells. Each of the customCells were created in IB, pull there data from different models, and are used with other ViewController tableViews. At the end of the function, I don't have a "cell" or anything else to return, because I already specified which CustomCell to return within each of the If() statements. Because each of the CustomCells are referenced through the AppDelegate, I can not set up an empty cell at the start of the function and just set the empty cell equal to the desired CustomCell within each of the If() statements, as you can for text, labels, etc... My question is not a matter of fixing code within the If() statements, unless it is required. My Questions is in "How to remove the warning for reaching end of non-void function-(cellForRowAtIndexPath:) when I have already returned a value for every possible case: if(section == 0); if(section == 1); and if(section == 2). *Code-Reference: The actual file names were knocked down for simplicity, (section 0 refers to M's, section 1 refers to D's, and section 2 refers to B's). Here is a sample Layout of the code: //CELL FOR ROW AT INDEX PATH: -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Reference to the AppDelegate: MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; //Section 0: if(indexPath.section == 0) { static NSString *CustomMCellIdentifier = @"CustomMCellIdentifier"; MCustomCell *mCell = (MCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomMCellIdentifier]; if (mCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MCustomCell class]]) mCell = (MCustomCell *)oneObject; } //Grab the Data for this item: M *mM = [appDelegate.mms objectAtIndex:indexPath.row]; //Set the Cell [mCell setM:mM]; mCell.selectionStyle =UITableViewCellSelectionStyleNone; mCell.root = tableView; return mCell; } //Section 1: if(indexPath.section == 1) { static NSString *CustomDCellIdentifier = @"CustomDCellIdentifier"; DCustomCell *dCell = (DCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomDaddyCellIdentifier]; if (dCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"DCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[DCustomCell class]]) dCell = (DCustomCell *)oneObject; } //Grab the Data for this item: D *dD = [appDelegate.dds objectAtIndex:indexPath.row]; //Set the Cell [dCell setD:dD]; //Turns the Cell's SelectionStyle Blue Highlighting off, but still permits the code to run! dCell.selectionStyle =UITableViewCellSelectionStyleNone; dCell.root = tableView; return dCell; } //Section 2: if(indexPath.section == 2) { static NSString *CustomBCellIdentifier = @"CustomBCellIdentifier"; BCustomCell *bCell = (BCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomBCellIdentifier]; if (bCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"BCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[BCustomCell class]]) bCell = (BCustomCell *)oneObject; } //Grab the Data for this item: B *bB = [appDelegate.bbs objectAtIndex:indexPath.row]; //Set the Cell [bCell setB:bB]; bCell.selectionStyle =UITableViewCellSelectionStyleNone; bCell.root = tableView; return bCell; } //** Getting Warning "Control reaches end of non-void function" //Not sure what else to "return ???" all CustomCells were specified within the If() statements above for their corresponding IndexPath.Sections. } Any Suggestions ??

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  • Fault exception trashes a register causing a crash in [NSInvocation invoke]

    - by Mike Weller
    I have an NSOperation which fetches some objects from a core data persistent store and sums up a few totals. Sometimes an object is deleted while the operation in in progress, so a core data fault exception occurs. I try/catch the exception while summing to ignore it because I just want to skip objects that cannot be faulted in. However, when one of these fault exceptions occurs (and I swallow it) there is a crash after the invocation returns in [NSInvocation invoke]. It's a bad memory access when dereferencing the value in r10 which according to GDB on a successful run points to one of these: (gdb) x 0x38388348 0x38388348 <OBJC_IVAR_$_NSInvocation._retdata>: 0x00000008 If a fault exception occured a value of 0x02 is in the register which causes the crash. A quick google search tells me that r10 should be saved by the callee, meaning it is not being restored by whatever code is changing it when this exception occurs. Can anybody explain this? I'm not an expert when it comes to these kinds of low-level details

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  • help in selecting a row in a tableview and pushing that row into anotherview? sturgling on this sinc

    - by Madhu
    Hi, I have a list of about 5 items in a tableview which I bought them from a database and now when i am trying to push each of them into different views in DidSelectRow() what I am seeing is it is showing me all the views in all the categories.... here is the code I have written.... Here is the code written in cell for row at indexpath: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } BeautyQuotes *bQuote = (BeautyQuotes*)[mBeautyQ objectAtIndex:indexPath.row]; cell.textLabel.text = bQuote.qBeauty; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator] ; return cell; and in didselectrow() i have written this code: id count1 = [mBeautyQ count]; while (count1--) { object = [mBeautyQ objectAtIndex:count1]; } [mBeautyQ release]; if([[object objectAtIndex:indexPath.row] isEqual : @"Beauty Quotes"]){ [tableView deselectRowAtIndexPath:indexPath animated:NO]; BeautysubViewController *subBeauty = [[BeautysubViewController alloc] initWithNibName:@"BeautysubViewController" bundle:nil]; //subBeauty.selected =[regions objectAtIndex:indexPath.row];(this is not working) [subBeauty setTitle:@"Beauty Quotes"]; NSLog(@"it is about push beauty subview controller"); [self.navigationController pushViewController:subBeauty animated:YES]; [subBeauty release]; } in this way i am pusing all the rows in to different views....but when I am pushing this into beautyquotes it is showing me all other views along with this.... struggling on this a lot please help me in dealing with this....

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  • Draw rectangle using Core Graphics with live preview

    - by mikawber
    I'm creating a simple drawing application and would like some help with drawing rectangles based on the user's touch events. I'm able to draw a rectangle using Core Graphics from the point in touchesBegan to the point in touchesEnded. This rectangle is then displayed once the touchesEnded event is fired. However, I would like to be able to do this in a 'live' fashion. Meaning, the rectangle is updated as the user drags their finger. Is this possible? Any help would be greatly appreciated, thank you!

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  • How to make AVAudioPlayer play once it is stopped?

    - by Viral
    hi friends, I am using AVAudioplayer to play some sound. But once I make it stop using [player stop](where player is the object of AVAudioplayer] It is not starting again to play after some time when I call method [player play], So can any one tell me how to do the same in my application?? The play will again call using NSTimer method, after some delay of time. Thanks in advance...

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  • iphone doesn't refresh the localized icon after you change language setting !

    - by tony
    Hi, I manage to localized app icon and app name for different languages.I found the icon changes depending on the language setting on the iphone only when the first time when you install the app from xcode. after that, if i change the language setting, the app icon stay the same but only the app name changes to the localized one. Anyone has an idea is there is way of solving the problem? it seems iphone doens't refresh the icon after you change the language setting. Tony

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  • How do i translate this to "simpler" JavaScript?

    - by Julian Weimer
    Since i'm working with Titanium i realzed that its current JavaScript Interpreter doesn't accept specific coding-styles. So for for-loops and if-statements i have to have braces, even though i only want to span one line. Furthermore there is more i have to change if i want to use a Javascript Library like underscore.js. This is what Titanium doesn't want to see: if (!(result = result && iterator.call(context, value, index, list))) {_.breakLoop();} if (nativeSome && obj.some === nativeSome) {return obj.some(iterator, context);} var computed = iterator ? iterator.call(context, value, index, list) : value; computed >= result.computed && (result = {value : value, computed : computed}); Can i use a simpler syntax to describe the logic behind those lines of code?

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  • How can we detect a touch of a sprite?

    - by srikanth rongali
    I have two sprites in my app. Both should have touches enabled and both touches are independent of one another. And if I touch the screen (not on sprites) it should have different touches. My problem is all three sprite1, sprite2, remaining screen should have independent touches. But my program is taking all the touches as same. How can I make them as what I needed ? Thank You.

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  • Length of data returned from CGImageGetDataProvider is larger than expected

    - by jcoplan
    I'm loading a grayscale png image and I want to access the underlying pixel data. However after I load get the pixel data via CGImageGetDataProvider, the length of the data returned is longer than expected. CCGDataProviderRef provider = CGDataProviderCreateWithFilename(cStr); CGImageRef image = CGImageCreateWithPNGDataProvider(provider, NULL, FALSE, kCGRenderingIntentDefault); mapWidth = CGImageGetWidth(image); mapHeight = CGImageGetHeight(image); lookupMap = CGDataProviderCopyData(CGImageGetDataProvider(image)); mapWidth comes out to 1804 and mapHeight comes out to 1005. The product of which is 1813020 When I call CFDataGetLength(lookupMap) the response is 1833120. Where are these extra 20100 bytes coming from? Any help here is much appreciated. Am I missing something about the underlying format of the image?

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  • App like default photo browser in iphone ?

    - by goeff27
    Hi All i am developing a app which contains feature like default photo browser in iphone. I done some what similar to that. but after loading some(near about 10-15) images from remote server,i am receiving memory warning.My requirement is loading image one by one. For this, on scroll view i am putting an images and increasing the contentSize of scroll view. it will work fine. but due to memory warning app quite. Guys, any have any idea to approach for this feature which work similar to photo app without problem? thanks in advance .

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  • iPhone tableview: titleForHeaderInSection derived from array

    - by Nic Hubbard
    I have a tableview that is populated by an array. Currently the tableview has no grouping. What I would like to do is check a value of each array object, such as State, and group all the CA items together, all the OR items together, etc. Then, assign those groups a title. The array is dynamic, and will grow and get new values in the future, so I can't hardcode titles, I would like these to somehow come from my initial array. Currently I am using the following, but it does not take into account sorting of the array, or if I removed all of the items in the array that have to do with California. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 0) { return @"California"; } else if (section == 1) { return @"Washington"; } else { return @"Utah"; } }//end tableView So, I am confusing myself as to how this would be possible. Any tips would be appreciated.

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  • How to run a long task in backgroung in iOS applications?

    - by John Canady
    I am developing an application which requires running a task in background. I am trying this by calling a method which will retrieve(download) data from web server through web services. this method will call some more methods which are in different view controller classes. Here when I tap on home button of device, the method is calling but no further execution of the remaining code. This is the code I have written in (void)applicationDidEnterBackground:(UIApplication )application { UIApplication app = [UIApplication sharedApplication]; UIBackgroundTaskIdentifier bgTask = 0; bgTask = [app beginBackgroundTaskWithExpirationHandler:^{ [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }]; // Start the long-running task and return immediately. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // Do the work associated with the task. NSString *updatekey = [[NSUserDefaults standardUserDefaults] objectForKey:@"updatesetting"]; if([updatekey isEqualToString:@"enabled"]) { DataSettingsView *periodicUpdate = [[DataSettingsView alloc] init]; [periodicUpdate updateDataPeriodically]; //[periodicUpdate viewDidLoad]; //[periodicUpdate release]; } [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }); } some one please help me in this background execution of long tasks with some example of code. Some help will appreciated and helpful to me.

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