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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Any Alternate way for writing to a file other than ofstream

    - by Aditya
    Hi All, I am performing file operations (writeToFile) which fetches the data from a xml and writes into a output file(a1.txt). I am using MS Visual C++ 2008 and in windows XP. currently i am using this method of writing to output file.. 01.ofstreamhdr OutputFile; 02./* few other stmts / 03.hdrOutputFile.open(fileName, std::ios::out); 04. 05.hdrOutputFile << "#include \"commondata.h\""<< endl ; 06.hdrOutputFile << "#include \"Commonconfig.h\"" << endl ; 07.hdrOutputFile << "#include \"commontable.h\"" << endl << endl ; 08. hdrOutputFile << "#pragma pack(push,1)" << endl ; 09.hdrOutputFile << "typedef struct \n {" << endl ; 10./ simliar hdrOutputFiles statements... */.. I have around 250 lines to write.. Is any better way to perform this task. I want to reduce this hdrOutputFile and use a buffer to do this. Please guide me how to do that action. I mean, buff = "#include \"commontable.h\"" + "typedef struct \n {" + ....... hdrOutputFile << buff. is this way possible? Thanks Ramm

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  • IE Information Bar, download file...how do I code for this?

    - by flatline
    I have a web page (asp.net) that compiles a package then redirects the user to the download file via javascript (window.location = ....). This is accompanied by a hard link on the page in case the redirect doesn't work - emulating the download process on many popular sites. When the IE information bar appears at the top due to restricted security settings, and a user clicks on it to download the file, it redirects the user to the page, not the download file, which refreshes the page and removes the hard link. What is the information bar doing here? Shouldn't it send the user to the location of the redirect? Am I setting something wrong in the headers of the download response, or doing something else wrong to send the file in the first place? C# Code: m_context.Response.Buffer = false; m_context.Response.ContentType = "application/zip"; m_context.Response.AddHeader("Content-Length", fs.Length.ToString()); m_context.Response.AddHeader("Content-Disposition", string.Format("attachment; filename={0}_{1}.zip", downloadPrefix, DateTime.Now.ToString("yyyy-MM-dd_HH-mm"))); //send the file

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • Downloading a webpage in C# example

    - by Chris
    I am trying to understand some example code on this web page: (http://www.csharp-station.com/HowTo/HttpWebFetch.aspx) that downloads a file from the internet. The piece of code quoted below goes through a loop getting chunks of data and saving them to a string until all the data has been downloaded. As I understand it, "count" contains the size of the downloaded chunk and the loop runs until count is 0 (an empty chunk of data is downloaded). My question is, isn't it possible that count could be 0 without the file being completely downloaded? Say if the network connection is interrupted, the stream may not have any data to read on a pass of the loop and count should be 0, ending the download prematurely. Or does ResStream.Read stop the program until it gets data? Is this the correct way to save a stream? int count = 0; do { // fill the buffer with data count = resStream.Read(buf, 0, buf.Length); // make sure we read some data if (count != 0) { // translate from bytes to ASCII text tempString = Encoding.ASCII.GetString(buf, 0, count); // continue building the string sb.Append(tempString); } } while (count 0); // any more data to read?

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  • How to throw meaningful data in exceptions ?

    - by ZeroCool
    I would like to throw exceptions with meaningful explanation ! I thought of using variable arguments worked fine but lately I figured out it's impossible to extend the class in order to implement other exception types. So I figured out using an std::ostreamstring as a an internal buffer to deal with formatting ... but doesn't compile! I guess it has something to deal with copy constructors. Anyhow here is my piece of code: class Exception: public std::exception { public: Exception(const char *fmt, ...); Exception(const char *fname, const char *funcname, int line, const char *fmt, ...); //std::ostringstream &Get() { return os_ ; } ~Exception() throw(); virtual const char *what() const throw(); protected: char err_msg_[ERRBUFSIZ]; //std::ostringstream os_; }; The variable argumens constructor can't be inherited from! this is why I thought of std::ostringstream! Any advice on how to implement such approach ?

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  • Magento products will not show in category

    - by Aaron
    I've recently been tasked with the build and deployment of a large Ecommerce site. In the past we've had to use the clients legacy X-cart installation for redevelopment (too far integrated with their existing work flow). We'd heard good things about Magento, so I've set up a test install to get to grips with it. After a couple of initial issues, there is a live development site which displays categories on the default theme. The problem we've hit now is that products don't display..! After a lot more in-depth research into this, all I've been able to discover is that quite a number of developers endorse using other solutions entirely, with the other 50% saying after the steep learning curve the platform is as wonderful as we'd initially been led to believe. Now, my test category is showing, so I know this is configured properly. I've set up three test products and associated them with this (all done following the Magento user guide), checked double checked and thrice checked the products are enabled and visible individually, yet still the front end says the category has no products in it. I've cleared the cache repeatedly, reset everything possible many times in index management - no products show up. I have to make a call tomorrow morning on whether we're going ahead with Magento. If I can't even get it to show products I'm going to have to go with something with a more established track record and more community support available. Can anybody advise what could possibly be wrong here?

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  • How do I redirect standard output to a file in Perl? [closed]

    - by rockyurock
    I want to send standard output to the file "my_output.txt" but failed. Here's the output: inside value loop ------------------------------------------------------------ Server listening on UDP port 5001 Receiving 1470 byte datagrams UDP buffer size: 108 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.16.2 port 5001 connected with 192.168.16.1 port 3189 [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 3] 0.0- 5.0 sec 2.14 MBytes 3.61 Mbits/sec 0.369 ms 0/ 1528 (0%) inside value loop3 clue1 clue2 inside value loop4 one iperf completed *************************************** When I enable the local *STDOUT; in below code then I could see the above output on command prompt display (ofcourse server is sending some data): my $file = 'my_output.txt'; use Win32::Process; print"inside value loop\n"; # redirect stdout to a file #local *STDOUT; open STDOUT, '>', $file or die "can't redirect STDOUT to <$file> $!"; Win32::Process::Create(my $ProcessObj, "D:\\IOT_AUTOMATION_UTILITY\\_SATURDAY_09-04-10\\adb_cmd.bat", "adb shell /data/app/iperf -u -s -p 5001", 0, NORMAL_PRIORITY_CLASS, ".") || die ErrorReport(); #$alarm_time = $IPERF_RUN_TIME+10; #20sec #$ProcessObj->Wait(40); #print"inside value loop2\n"; #sleep $alarm_time; sleep 40; $ProcessObj->Kill(0); sub ErrorReport{ print Win32::FormatMessage( Win32::GetLastError() ); }

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  • Information about PTE's (Page Table Entries) in Windows

    - by Patrick
    In order to find more easily buffer overflows I am changing our custom memory allocator so that it allocates a full 4KB page instead of only the wanted number of bytes. Then I change the page protection and size so that if the caller writes before or after its allocated piece of memory, the application immediately crashes. Problem is that although I have enough memory, the application never starts up completely because it runs out of memory. This has two causes: since every allocation needs 4 KB, we probably reach the 2 GB limit very soon. This problem could be solved if I would make a 64-bit executable (didn't try it yet). even when I only need a few hundreds of megabytes, the allocations fail at a certain moment. The second problem is the biggest one, and I think it's related to the maximum number of PTE's (page table entries, which store information on how Virtual Memory is mapped to physical memory, and whether pages should be read-only or not) you can have in a process. My questions (or a cry-for-tips): Where can I find information about the maximum number of PTE's in a process? Is this different (higher) for 64-bit systems/applications or not? Can the number of PTE's be configured in the application or in Windows? Thanks, Patrick PS. note for those who will try to argument that you shouldn't write your own memory manager: My application is rather specific so I really want full control over memory management (can't give any more details) Last week we had a memory overwrite which we couldn't find using the standard C++ allocator and the debugging functionality of the C/C++ run time (it only said "block corrupt" minutes after the actual corruption") We also tried standard Windows utilities (like GFLAGS, ...) but they slowed down the application by a factor of 100, and couldn't find the exact position of the overwrite either We also tried the "Full Page Heap" functionality of Application Verifier, but then the application doesn't start up either (probably also running out of PTE's)

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Design by contracts and constructors

    - by devoured elysium
    I am implementing my own ArrayList for school purposes, but to spice up things a bit I'm trying to use C# 4.0 Code Contracts. All was fine until I needed to add Contracts to the constructors. Should I add Contract.Ensures() in the empty parameter constructor? public ArrayList(int capacity) { Contract.Requires(capacity > 0); Contract.Ensures(Size == capacity); _array = new T[capacity]; } public ArrayList() : this(32) { Contract.Ensures(Size == 32); } I'd say yes, each method should have a well defined contract. On the other hand, why put it if it's just delegating work to the "main" constructor? Logicwise, I wouldn't need to. The only point I see where it'd be useful to explicitly define the contract in both constructors is if in the future we have Intelisense support for contracts. Would that happen, it'd be useful to be explicit about which contracts each method has, as that'd appear in Intelisense. Also, are there any books around that go a bit deeper on the principles and usage of Design by Contracts? One thing is having knowledge of the syntax of how to use Contracts in a language (C#, in this case), other is knowing how and when to use it. I read several tutorials and Jon Skeet's C# in Depth article about it, but I'd like to go a bit deeper if possible. Thanks

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  • Splitting Code into Headers/Source files

    - by cam
    I took the following code from the examples page on Asio class tcp_connection : public boost::enable_shared_from_this<tcp_connection> { public: typedef boost::shared_ptr<tcp_connection> pointer; static pointer create(boost::asio::io_service& io_service) { return pointer(new tcp_connection(io_service)); } tcp::socket& socket() { return socket_; } void start() { message_ = make_daytime_string(); boost::asio::async_write(socket_, boost::asio::buffer(message_), boost::bind(&tcp_connection::handle_write, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } private: tcp_connection(boost::asio::io_service& io_service) : socket_(io_service) { } void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) { } tcp::socket socket_; std::string message_; }; I'm relatively new to C++ (from a C# background), and from what I understand, most people would split this into header and source files (declaration/implementation, respectively). Is there any reason I can't just leave it in the header file if I'm going to use it across many source files? If so, are there any tools that will automatically convert it to declaration/implementation for me? Can someone show me what this would look like split into header/source file for an example (or just part of it, anyway)? I get confused around weird stuff like thistypedef boost::shared_ptr<tcp_connection> pointer; Do I include this in the header or the source? Same with tcp::socket& socket() I've read many tutorials, but this has always been something that has confused me about C++.

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  • How do you use glFrustrum in OpenGL ES1 on iPhone

    - by Paul
    So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call. I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear color. This is called on the init of the EAGLView and this works just fine. I have took the glViewport() and glFrustrum() calls and put them at the end of the resizeFromLayer() method in the ES1Renderer.m file. This gets hit when the app starts and when the app gets resized as it should. Now the problem is the frustrum's far seems to be messed up, as in all my objects get cut / clipped off. I tried adjusting the camera position and angle and it still all objects are cut / clipped. I increased the far from 1000.0f to 30000.0f and still get the same result. What is crazy is that if i call both the glViewport() and glFrustrum() calls in the drawView() every frame everything looks right. Nothing is clipped and looks like i want it. From everything I've been reading the frustrum and viewport calls only need to be called when the window / gets made and resizes, but If I don't call it every frame in my project it doesn't work. Any ideas? Thanks In Advance

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  • python recursive iteration exceeding limit for tree implementation

    - by user3698027
    I'm implementing a tree dynamically in python. I have defined a class like this... class nodeobject(): def __init__(self,presentnode=None,parent=None): self.currentNode = presentnode self.parentNode = parent self.childs = [] I have a function which gets possible childs for every node from a pool def findchildren(node, childs): # No need to write the whole function on how it gets childs Now I have a recursive function that starts with the head node (no parent) and moves down the chain recursively for every node (base case being the last node having no children) def tree(dad,children): for child in children: childobject = nodeobject(child,dad) dad.childs.append(childobject) newchilds = findchildren(child, children) if len(newchilds) == 0: lastchild = nodeobject(newchilds,childobject) childobject.childs.append(lastchild) loopchild = copy.deepcopy(lastchild) while loopchild.parentNode != None: print "last child" else: tree(childobject,newchilds) The tree formation works for certain number of inputs only. Once the pool gets bigger, it results into "MAXIMUM RECURSION DEPTH EXCEEDED" I have tried setting the recursion limit with set.recursionlimit() and it doesn't work. THe program crashes. I want to implement a stack for recursion, can someone please help, I have gone no where even after trying for a long time ?? Also, is there any other way to fix this other than stack ?

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  • C# and Excel best practices

    - by rlp
    I am doing a lot of MS Excel interop i C# (Visual Studio 2012) using Microsoft.Office.Interop.Excel. It requires a lot of tiresome manual code to include Excel formulas, doing formatting of text and numbers, and making graphs. I would like it very much if any of you have some input on how I do the task better. I have been looking at Visual Studio Tools for Office, but I am uncertain on its functions. I get it is required to make Excel add-ins, but does it help doing Excel automation? I have desperately been trying to find information on working with Excel in Visual Studio 2012 using C#. I did found some good but short tutorials. However I really would like a book an the subject to learn the field more in depth regarding functionality and best practices. Searching Amazon with my limited knowlegde only gives me book on VSTO using older versions of Visual Studio. I would not like to use VBA. My applications use Excel mainly for visualizing compiled from different sources. I also to data processing where Excel is not required. Futhermore, I can write C# but not VB.

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  • Qt XQuery into a QStringList

    - by Stewart
    Hi, I'm trying to use QtXmlQuery to extract some data from XML. I'd like to put this into a QStringList. I try the following: QByteArray in = "this is where my xml lives"; QBuffer received; received.setData(in); received.open(QIODevice::ReadOnly); QXmlQuery query; query.bindVariable("data", &received); query.setQuery(NAMESPACE //contains definition of the t namespace "doc($data)//t:service/t:serviceID/text()"); QBuffer outb; outb.open(QIODevice::ReadWrite); QXmlSerializer s(query, &outb); query.evaluateTo(&s); qDebug() << "buffer" << outb.data(); //This works perfectly! QStringList * queryResult = new QStringList(); query.evaluateTo(queryResult); qDebug() << "string list" << *queryResult; //This gives me no output! As you can see, everything works fine when I send the output into a QBuffer via a QXmlSerializer... but I get nothing when I try to use a QStringList.

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  • Security strategies for storing password on disk

    - by Mike
    I am building a suite of batch jobs that require regular access to a database, running on a Solaris 10 machine. Because of (unchangable) design constraints, we are required use a certain program to connect to it. Said interface requires us to pass a plain-text password over a command line to connect to the database. This is a terrible security practice, but we are stuck with it. I am trying to make sure things are properly secured on our end. Since the processing is automated (ie, we can't prompt for a password), and I can't store anything outside the disk, I need a strategy for storing our password securely. Here are some basic rules The system has multiple users. We can assume that our permissions are properly enforced (ie, if a file with a is chmod'd to 600, it won't be publically readable) I don't mind anyone with superuser access looking at our stored password Here is what i've got so far Store password in password.txt $chmod 600 password.txt Process reads from password.txt when it's needed Buffer overwritten with zeros when it's no longer needed Although I'm sure there is a better way.

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  • PHP: Formatting multi-dimensional array as HTML?

    - by Industrial
    Hi everybody, I have tried to get my head around building a recursive function to handle formatting of a unknown depth multi-dimensional array to HTML and nested Divs. I thought that it should be a piece of cake, but no. Here's what I have come up with this far: function formatHtml($array) { $var = '<div>'; foreach ($array as $k => $v) { if (is_array($v['children']) && !empty($v['children'])) { formatHtml($v['children']); } else { $var .= $v['cid']; } } $var.= '</div>'; return $var; } And here's my array: Array ( [1] => Array ( [cid] => 1 [_parent] => [id] => 1 [name] => 'Root category' [children] => Array ( [2] => Array ( [cid] => 2 [_parent] => 1 [id] => 3 [name] => 'Child category' [children] => Array () ) ) ) ) Thanks a lot!

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  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

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  • find, excluding dir, not descending into dir, AND using maxdepth and mindepth

    - by user1680819
    This is RHEL 5.6 and GNU find 4.2.27. I am trying to exclude a directory from find, and want to make sure that directory isn't descended into. I've seen plenty of posts saying -prune will do this - and it does. I can run this command: find . -type d -name "./.snapshot*" -prune -o -print and it works. I run it through strace and verify it is NOT descending into .snapshot. I also want to find directories ONLY at a certain level. I can use mindepth and maxdepth to do this: find . -maxdepth 8 -mindepth 8 -type d and it gives me all the dirs 8 levels down, including what's in .snapshot. If I combine the prune and mindepth and maxdepth options: find . -maxdepth 8 -mindepth 8 -type d \( -path "./.snapshot/*" -prune -o -print \) the output is right - I see all the dirs 8 levels down except for what's in .snapshot, but if I run that find through strace, I see that .snapshot is still being descended into - to levels 1 through 8. I've tried a variety of different combinations, moving the precedence parens around, reording expression components - everything that yields the right output still descends into .snapshot. I see in the man page that -prune doesn't work with -depth, but doesn't say anything about mindepth and maxdepth. Can anyone offer any advice? Thanks... Bill

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  • Else statement crashes when i enter a letter for a cin << int value

    - by TimothyTech
    Alright, i have a question, i veered away from using strings for selection so now i use an integer.when the user enters a number then the game progresses. if they enter a wrong character it SHOULD give the else statement, however if i enter a letter or character the system goes into an endless loop effect then crashes. is there a way to give the else statement even if the user defies the variable's type. // action variable; int c_action: if (c_action == 1){ // enemy attack and user attack with added effect buffer. /////////////////////////////////////////////////////// u_attack = userAttack(userAtk, weapons); enemyHP = enemyHP - u_attack; cout << " charging at the enemy you do " << u_attack << "damage" << endl; e_attack = enemyAttack(enemyAtk); userHP = userHP - e_attack; cout << "however he lashes back causing you to have " << userHP << "health left " << endl << endl << endl << endl; //end of ATTACK ACTION }else{ cout << "invalid actions" << endl; goto ACTIONS; }

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  • Memory optimization while downloading

    - by lboregard
    hello all i have the following piece of code, that im looking forward to optimize, since i'm consuming gobs of memory this routine is heavily used first optimization would be to move the stringbuilder construction out of the download routine and make it a field of the class, then i would clear it inside the routine can you please suggest any other optimization or point me in the direction of some resources that could help me with this (web articles, books, etc). i'm thinking about replacing the stringbuilder by a fixed (much larger) size buffer ... or perhaps create a larger sized stringbuilder thanks in advance. StreamWriter _writer; StreamReader _reader; public string Download(string msgId) { _writer.WriteLine("BODY <" + msgId + ">"); string response = _reader.ReadLine(); if (!response.StartsWith("222")) return null; bool done = false; StringBuilder body = new StringBuilder(256* 1024); do { response = _reader.ReadLine(); if (OnProgress != null) OnProgress(response.Length); if (response == ".") { done = true; } else { if (response.StartsWith("..")) response = response.Remove(0, 1); body.Append(response); body.Append("\r\n"); } } while (!done); return body.ToString(); }

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  • Finding the unique paths through a Neo4j graph

    - by Larry
    I have a Neo4j graph with 12 inputs and 4 outputs, and am trying to write a query with the Java Traverser that will return the 14 unique paths from an input to an output node. All the queries I have tried return only a subset of the 14 paths. For example, the code below returns 4 paths, but the other 10 all stop 1 node short of the output. RelationshipType relType = RelationshipTypes.EDGE; TraversalDescription td = new TraversalDescriptionImpl() .depthFirst() .relationships(relType, Direction.OUTGOING); for (Node node : inputs){ Traverser tv = td.traverse(node); Iterator<Path> iter = tv.iterator(); // ... print path } I've tried uniqueness and depth settings as well, with no effect. The query below returns all 14 paths using the web interface, but when I use the ExecutionEngine class, I only get 13 paths back. START s=node(*) MATCH (s)-[p:EDGE*]->(c) WHERE s.type! = "INPUT" AND c.type! = "OUTPUT" RETURN p How do I get all the unique paths using the Java API?

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  • Emacs: Often switching between Emacs and my IDE's editor, how can I 'synch' the file?

    - by WizardOfOdds
    I very often need to do some Emacs magic on some files and I need to go back and forth my IDE (IntelliJ IDEA) and Emacs. When a change is made under Emacs (and after I've saved the file) and I go back to IntelliJ the change appears immediately (if I recall correctly I configured IntelliJ to "always reload file when a modification is detected on disk" or something like that). I don't even need to reload: as soon as IntelliJ IDEA gains focus, it instantly reloads the file (and I hence have immediately access to the modifications I made from Emacs). So far, so very good. However "the other way round", it doesn't work yet. Can I configure Emacs so that everytime a file is changed on disk it reloads it? Or make Emacs, everytime it "gains focus", verify if any file currently opened has been modified on disk? I know I can start modifying the buffer under Emacs and it shall instantly warn that it has been modified, but I'd rather have it do it immediately (for example if I used my IDE to do some big change, when I come back to Emacs what I see may not be at all anymore what the file contains and it's a bit weird).

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