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  • Boost Asio UDP retrieve last packet in socket buffer

    - by Alberto Toglia
    I have been messing around Boost Asio for some days now but I got stuck with this weird behavior. Please let me explain. Computer A is sending continuos udp packets every 500 ms to computer B, computer B desires to read A's packets with it own velocity but only wants A's last packet, obviously the most updated one. It has come to my attention that when I do a: mSocket.receive_from(boost::asio::buffer(mBuffer), mEndPoint); I can get OLD packets that were not processed (almost everytime). Does this make any sense? A friend of mine told me that sockets maintain a buffer of packets and therefore If I read with a lower frequency than the sender this could happen. ¡? So, the first question is how is it possible to receive the last packet and discard the ones I missed? Later I tried using the async example of the Boost documentation but found it did not do what I wanted. http://www.boost.org/doc/libs/1_36_0/doc/html/boost_asio/tutorial/tutdaytime6.html From what I could tell the async_receive_from should call the method "handle_receive" when a packet arrives, and that works for the first packet after the service was "run". If I wanted to keep listening the port I should call the async_receive_from again in the handle code. right? BUT what I found is that I start an infinite loop, it doesn't wait till the next packet, it just enters "handle_receive" again and again. I'm not doing a server application, a lot of things are going on (its a game), so my second question is, do I have to use threads to use the async receive method properly, is there some example with threads and async receive? Thanks for you attention.

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  • Implementation of MVC with SQLite and NSURLConnection, use cases?

    - by user324723
    I'm interested in knowing how others have implemented/designed database & web services in their iphone app and how they simplified it for the entire application. My application is dependent on these services and I can't figure out a efficient way to use them together due to the (semi)complexity of my requirements. My past attempts on combining them haven't been completely successful or at least optimal in my mind. I'm building a database driven iphone app that uses a relational database in sqlite and consumes web services based on missing content or user interaction. Like this hasn't been done before...right? Since I am using a relational database - any web services consumed requires normalization, parsing the result and persisting it to the database before it can be displayed in a table view controller. The applications UI consists of nested(nav controller) table views where a user can select a cell and be taken to the next table view where it attempts to populate the table views data source from the database. If nothing exists in the database then it will send a request via web services to download its content, thus download - parse - persist - query - display. Since the user has the ability to request a refresh of this data it still requires the same process. Quickly describing what I've implemented and tried to run with - 1st attempt - Used a singleton web service class that handled sending web service requests, parsing the result and returning it to the table view controller via delegate protocols. Once the controller received that data it would then be responsible for persisting it to the database and re-returning the result. I didn't like the idea of only preventing the case where the app delegate selector doesn't exists(released) causing the app to crash. 2nd attempt - Used NSNotificationCenter for easy access to both database and web services but later realized it was more complex due to adding and removing observers per view(which isn't advised anyways).

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  • Python: Serial Transmission

    - by Silent Elektron
    I have an image stack of 500 images (jpeg) of 640x480. I intend to make 500 pixels (1st pixels of all images) as a list and then send that via COM1 to FPGA where I do my further processing. I have a couple of questions here: How do I import all the 500 images at a time into python and how do i store it? How do I send the 500 pixel list via COM1 to FPGA? I tried the following: Converted the jpeg image to intensity values (each pixel is denoted by a number between 0 and 255) in MATLAB, saved the intensity values in a text file, read that file using readlines(). But it became too cumbersome to make the intensity value files for all the 500 images! Used NumPy to put the read files in a matrix and then pick the first pixel of all images. But when I send it, its coming like: [56, 61, 78, ... ,71, 91]. Is there a way to eliminate the [ ] and , while sending the data serially? Thanks in Advance! :)

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  • Barcode to Product Name Converter

    - by spagetticode
    Hi All, We are designing a mobile shopping system. The camera on the phone will read the barcode and then we have to convert the barcode to a standard product name in order to save it to our database. We are saving it to our database because we are connecting to a web service of local e-commerce sites to get their price about the related product. We are sending the product name to get the price from them, so that the user can see the prices, compare and buy. We cannot send barcode number to get the data from the e-commerce sites because some sites do not have the info of the barcode number. I have to somehow get the product name by only knowing the barcode. Google returns the result when barcode number is searched. But how am I going to parse the data? or how am I going to know which answer of google search best suits my input? Is there a site that sells barcode and product name data match? We are designing the system with C# Thanks alot.

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  • What is an efficient strategy for multiple threads posting jobs and waiting for response from a single thread?

    - by jakewins
    In java, what is an efficient solution to the following problem: I have multiple threads (10-20 or so) generating jobs ("Job Creators"), and a single thread capable of performing them ("The worker"). Once a job creator has posted a job, it should wait for the job to finish, yielding no result other than "it's done", before it keeps going. For sending the jobs to the worker thread, I think a ring buffer or similar standard fan-in setup would perhaps be a good approach? But for a Job Creator to find out that her job has been done, I'm not so sure.. The job creators could sleep, and the worker interrupt them when done.. Or each job creator could have an atomic boolean that it checks, and that the worker sets. I dunno, neither of those feel very nice. I'd like to do it with as few (none, if possible) locks as absolutely possible. So to be clear: What I'm looking for is speed, not necessarily simplicity. Does anyone have any suggestions? Links to reading about concurrency strategies would also be very welcome!

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  • How to properly set button phase after dragging over button?

    - by irobeth
    I have a class (mxml) that extends Button while implementing drag/drop support. When I drag one of them onto another, the drag receiver stays stuck in its 'over' phase until I click on it (As if something about DragManager.acceptDragDrop is preventing the MouseEvent from getting to button) Is there a way to make a button re-evaluate its phase after the drop? I've tried fabricating a MouseEvent and sending it to rollOverHandler with no luck. This resembles the scenario in Button.as (lines 2606-2647) described like Drag over and up mouse down while out of Button roll over Button - stay in "up" phase mouse up while over Button - "over" phase continue with step 2 of first three sequences above This is my drag/drop handler private function dragDropHandler(event:DragEvent):void { trace("dropped"); var ib : IconButton = (event.dragInitiator as IconButton); if(this.data is Section) { if(ib.data is Item) { trace("ITEM"); //move an item into a section. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } else if(ib.data is Section) { trace("SECTION"); //change a section's parent. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } } //you can only drag stuff into sections. }

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  • Cache AJAX requests

    - by Willem
    I am sending AJAX GET-requests to a PHP application and would like to cache the request returns for later use. Since I am using GET this should be possible because different requests request different URLs (e.g. getHTML.php?page=2 and getHTML.php?page=5). What headers do I need to declare in the PHP-application to make the clients browser cache the request URL content in a proper way? Do I need to declare anything in the Javascript which handles the AJAX-request (I am using jQuery's $.ajax function which has a cache parameter)? How would I handle edits which change the content of e.g. getHTML.php?page=2 so that the client doesn't fall back to the cached version? Adding another parameter to the GET request e.g. getHTML.php?page=2&version=2 is not possible because the link to the requested URL is created automatically without any checking (which is preferably the way I want it to be). How will the browser react when I try to AJAX-request a cached request URL? Will the AJAX-request return success immediately? Thanks Willem

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  • How to seek to a specific time in a RTP stream?

    - by Cipi
    I am streaming a prerecorded H264 video that has the following structure: [I] [x] [x] [x] [I] [x] [x] [x] [I]... In between the IDR (I-s in my structure) I have 32 (only 3 presented here) other frames (all other stuff that is not IDR like SEI, SPS, PPS... X-es) Now, let assume that the timing of my frames is such: TIME: 1 2 3 4 5 6 7 8 9 FRAME: [I] [x] [x] [x] [I] [x] [x] [x] [I]... Now i want to seek to the time 4. If I seek to that frame, and send it, the picture gets messed up because the decoder needs a IDR to decode it properly, so I resorted to finding the appropriate IDR (in this case one with the time 1) and sending it as the frame with the time 4. So now the picture is decoded properly, all is well... but... If my GOV is 32, and I need to send the non IDR frame that has the index 31, and if the time span between it and the corresponding IDR is 3 seconds, I actually get 3 seconds earlier then the time I want. Now, this is not precise, because I cannot seek to the half of the GOV time span. Also, I cant set smaller GOV, so I want other ideas... My other idea was to send the last known IDR, and then send all other non IDR frames that come before the one I want, only I would set for all of them RTP-TIME to be the same as the corresponding IDR. In this case the picture gets decoded perfectly, but now in the above case, 3 seconds that follow non IDR frame with the wanted time get fast paced in the decoder/player (there is no instantaneous seek)... Any ideas? Or I can only seek to IDR-s and not the frames in between?

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  • How can I send rich emails using the user's mail client ?

    - by Brann
    I need my .net program to send rich emails (usually containing table data, around 20 columns x 10 rows) using the user's mail infrastructure, allowing him to review/edit the mail before sending it, and storing the mail in his 'sent items' folder. mailto: seems the obvious choice, but unfortunately, it doesn't support neither attachments nor html bodies. It seems some clients support some extra features (e.g. Outlook 97 used to support a &Attach tag, but this is not the case for more recent versions). I could use mailto and try to format the text body to look nice (using tabs, etc), but this isn't really elegant and wouldn't support huge data. using automation seems a very huge task, as I would need to automate dozens of clients (4 or 5 versions of outlook, lotusnotes, thunderbid, etc.) ... This would be a huge task and it's not really my core business ... I could send emails through code and write my own mail form to let the user edit the mail, but this would have a lot of drawbacks : the user would need to manually configure the mail server settings he wouldn't have access to his contact directory the mail wouldn't be sent in his sent items folder This seems a quite common issue, but I haven't found any satisfying solution yet ; does someone knows of a library supporting this (ie containing automation logic for most mainstream email clients?). Or an alternative to mailto ?

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  • Doing a POST to a Service Operation in ADO.NET data services

    - by DataServices123
    Is it possible to POST to a service operation defined in an ADO.NET data service (it is decorated with WebInvoke)? I had no problem calling the service operation as an HTTP GET. However, when I switched to doing a POST, the stack trace consistently comes back with "Parameter cannot be NULL". I am using the jQuery syntax below, and sending the POST as JSON (though I'm not including the $.ajax call, the parameter names line up exactly). It would be possible to try this with WCF, as opposed to ADO.NET data services (newly renamed as WCF data services). However, my preference would be to use this approach first. I have tried this with and without the stringify method. Most examples online only show how to use a POST to entities (i.e. for handling CRUD operations). However, in this case we are POSTing to a Service Operation. function PostToDataService() { varType = "POST"; varUrl = "http://dev-server/MyServices/MyService.svc/SampleSO"; varData = { CustomMessage: $("#TextBox1").val() }; varData = JSON.stringify(varData); varContentType = "application/json; charset=utf-8"; varDataType = "json"; varProcessData = true; CallService(); }

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  • Boost::Asio - Remove the "null"-character in the end of tcp packets.

    - by shump
    I'm trying to make a simple msn client mostly for fun but also for educational purposes. And I started to try some tcp package sending and receiving using Boost Asio as I want cross-platform support. I have managed to send a "VER"-command and receive it's response. However after I send the following "CVR"-command, Asio casts an "End of file"-error. After some further researching I found by packet sniffing that my tcp packets to the messenger server got an extra "null"-character (Ascii code: 00) at the end of the message. This means that my VER-command gets an extra character in the end which I don't think the messenger server like and therefore shuts down the connection when I try to read the CVR response. This is how my package looks when sniffing it, (it's Payload): (Hex:) 56 45 52 20 31 20 4d 53 4e 50 31 35 20 43 56 52 30 0a 0a 00 (Char:) VER 1 MSNP15 CVR 0... and this is how Adium(chat client for OS X)'s package looks: (Hex:) 56 45 52 20 31 20 4d 53 4e 50 31 35 20 43 56 52 30 0d 0a (Char:) VER 1 MSNP15 CVR 0.. So my question is if there is any way to remove the null-character in the end of each package, of if I've misunderstood something and used Asio in a wrong way. My write function (slightly edited) looks lite this: int sendVERMessage() { boost::system::error_code ignored_error; char sendBuf[] = "VER 1 MSNP15 CVR0\r\n"; boost::asio::write(socket, boost::asio::buffer(sendBuf), boost::asio::transfer_all(), ignored_error); if(ignored_error) { cout << "Failed to send to host!" << endl; return 1; } cout << "VER message sent!" << endl; return 0; } And here's the main documentation on the msn protocol I'm using. Hope I've been clear enough.

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  • How to define a batching routing service in WCF

    - by mattx
    I have designed a custom silverlight wcf channel that I want to leverage to selectively batch calls from the client to the server and possibly to cache on the client and short circuit calls. So far I'm just using this channel as a transport and sending the generic WCF messages that result to the WCF router service example here http://msdn.microsoft.com/en-us/magazine/cc500646.aspx?pr=blog to prototype this on the server side. So my scenario looks like this: IFooClient-MyTransportChannel-IRouterService-IFooService-Return I now need to be able to send more than one message per call through the router and carve them up and service them on the server side. Since this is just an experiment and I'm taking baby steps I will dispatch and service all the messages right away on the server side and return the batch of results. Immediately I noticed that simply making the router interface take Message[] instead of Message doesn't work due to serialization problems. I guess this makes sense. I'm not sure soap envelopes can contain other soap envelopes etc. Is there a simple way to take a collection of WCF Message objects and send them to a single method on a service where they can be split up and forwarded as appropriate? If not I'd love suggestions on how I should approach this. I want to have minimal work to do on the router service side so the goal should be to get as close to being able to "slice and forward" as possible.

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  • cURL + HTTP_POST, keep getting 500 error. Has no idea?

    - by mysqllearner
    Okay, I want to make a HTTP_POST using cURL to a SSL site. I already imported the certificate to my server. This is my code: $url = "https://www.xxx.xxx"; $post = "";# all data that going to send $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $post); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, FALSE); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, FALSE); curl_setopt($ch, CURLOPT_USERAGENT, 'Mozilla/4.0 (compatible; MSIE 5.01; Windows NT 5.0'); $exe = curl_exec($ch); $getInfo = curl_getinfo($ch); if ($exe === false) { $output = "Error in sending"; if (curl_error($ch)){ $output .= "\n". curl_error($ch); } } else if($geInfo['http_code'] != 777){ $output = "No data returned. Error: " . $geInfo['http_code']; if (curl_error($ch)){ $output .= "\n". curl_error($ch); } } curl_close($c); echo $output; It keep returned "500". Based on w3schools, 500 means Internal Server Error. Is my server having problem? How to solve/troubleshoot this?

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • Who's setting TCP window size down to 0, Indy or Windows?

    - by François
    We have an application server which have been observed sending headers with TCP window size 0 at times when the network had congestion (at a client's site). We would like to know if it is Indy or the underlying Windows layer that is responsible for adjusting the TCP window size down from the nominal 64K in adaptation to the available throughput. And we would be able to act upon it becoming 0 (nothing gets send, users wait = no good). So, any info, link, pointer to Indy code are welcome... Disclaimer: I'm not a network specialist. Please keep the answer understandable for the average me ;-) Note: it's Indy9/D2007 on Windows Server 2003 SP2. More gory details: The TCP zero window cases happen on the middle tier talking to the DB server. It happens at the same moments when end users complain of slowdowns in the client application (that's what triggered the network investigation). 2 major Network issues causing bottlenecks have been identified. The TCP zero window happened when there was network congestion, but may or may not be caused by it. We want to know when that happen and have a way to do something (logging at least) in our code. So where to hook (in Indy?) to know when that condition occurs?

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  • Android: Adding data to Intent fails to load Activity

    - by DroidIn.net
    I have a widget that supposed to call an Activity of the main app when the user clicks on widget body. My setup works for a single widget instance but for a second instance of the same widget the PendingIntent gets reused and as result the vital information that I'm sending as extra gets overwritten for the 1st instance. So I figured that I should pass widget ID as Intent data however as soon as I add Intent#setData I would see in the log that 2 separate Intents are appropriately fired but the Activity fails to pick it up so basically Activity will not come up and nothing happens (no error or warning ether) Here's how the activity is setup in the Manifest: <activity android:name=".SearchResultsView" android:label="@string/search_results" <intent-filter> <action android:name="bostone.android.search.RESULTS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> And here's code that is setup for handling the click Intent di = new Intent("bostone.android.search.RESULTS"); di.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); // if line below is commented out - the Activity will start di.setData(ContentUris.withAppendedId(Uri.EMPTY, widgetId)); di.putExtra("URL", url); views.setOnClickPendingIntent(R.id.widgetContent, PendingIntent.getActivity(this, 0, di, 0)); The main app and the widget are packaged as 2 separate APK each in its own package and Manifest

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  • Including/Organzing HTML in large javascript project

    - by Bill Zimmerman
    Hi, I've a got a fairly large web app, with several mini applets on each page. These applets are almost always identical jquery apps. I am looking for advice on how I should organize/include smaller parts of these jquery apps within my larger project. For example, each app has several independent tabs. If possible, I would like to store each of the tabs as a seperate .html file because this makes development easier. My requirements are: 1) All of the html 'tabs' are loaded on the clients end when the page loads. I would like to avoid any delays by dynamically requesting the tab html. 2) If possible, I would like to minimize the raw data sent. For example, it would be preferable to send each tab 1 time, instead of sending each tab 10 times if there are ten applets on that page. Questions: 1) What are my options for 'including' the HTML files / javascript code 2) Any tips for keeping my development simple in this situation? Surely there has to be a better way than just editing one massive html file when working with large pages.

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  • OUTPUT DID NOT REDIRECT TO THE INTENDED FILE OPENED FOR..

    - by rockyurock
    HELLO ALL, I USED THE BELOW CODE FOR CAPTURING THE OUTPUT (BELOW IN lines) IN A FILE "my_output.txt" BUT FAILED TO CAPTURE. **************output*************** inside value loop ------------------------------------------------------------ Server listening on UDP port 5001 Receiving 1470 byte datagrams UDP buffer size: 108 KByte (default) ------------------------------------------------------------ [ 3] local 192.168.16.2 port 5001 connected with 192.168.16.1 port 3189 [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 3] 0.0- 5.0 sec 2.14 MBytes 3.61 Mbits/sec 0.369 ms 0/ 1528 (0%) inside value loop3 clue1 clue2 inside value loop4 one iperf completed *************************************** however when i enabled the local *STDOUT; in below code then i could see the above output on command prompt display (ofcourse server is sending some data). could anybody suggest me how can i capture the o/p in a file intended? below is the code i am using .. my $file = 'my_output.txt'; use Win32::Process; print"inside value loop\n"; # redirect stdout to a file #local *STDOUT; open STDOUT, '>', $file or die "can't redirect STDOUT to <$file> $!"; Win32::Process::Create(my $ProcessObj, "D:\\IOT_AUTOMATION_UTILITY\\_SATURDAY_09-04-10\\adb_cmd.bat", "adb shell /data/app/iperf -u -s -p 5001", 0, NORMAL_PRIORITY_CLASS, ".") || die ErrorReport(); #$alarm_time = $IPERF_RUN_TIME+10; #20sec #$ProcessObj->Wait(40); #print"inside value loop2\n"; #sleep $alarm_time; sleep 40; $ProcessObj->Kill(0); sub ErrorReport{ print Win32::FormatMessage( Win32::GetLastError() ); } /rocky

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  • mail send using C# code debugging.

    - by riad
    Dear all, I have to send mail using C#.I follow each and every step properly but i cannot send mail using this below code.Can anybody pls help me to solve this issue??I know its an old issue and i read all the related articles on that's site about it.But cannot solved my issue.So pls help me to solve this code.The error is: Failur sending mail.I use System.Net.Mail to do it using System.Net.Mail; string mailTo = emailTextBox.Text; string messageFrom = "[email protected]"; string mailSubject = subjectTextBox.Text; string messageBody = messageRichTextBox.Text; string smtpAddress = "mail.abc.com"; int smtpPort = 25; string accountName = "[email protected]"; string accountPassword = "123"; MailMessage message = new MailMessage(messageFrom, mailTo); message.Subject = mailSubject; message.SubjectEncoding = System.Text.Encoding.UTF8; message.Body = messageBody; message.BodyEncoding = System.Text.Encoding.UTF8; SmtpClient objSmtp = new SmtpClient(smtpAddress, smtpPort); objSmtp.UseDefaultCredentials = false; NetworkCredential basicAuthenticationInfo = new System.Net.NetworkCredential(accountName, accountPassword); objSmtp.Credentials = basicAuthenticationInfo; objSmtp.Send(message); MessageBox.Show("Mail send properly"); Thanks in advance Riad

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  • Servlet doPost() Method setup?

    - by Mark R
    I am interested in creating a web app that uses JSP, Servlets and XML. At the moment I have the following: JSP - Form input. Servlet - Retrieving Form data and sending that data to a java object. Java object (1) - Converts data into XML file....instantiates java object (2). Java object (2) - Sends that file to a database. On the returning side the database will send back another XML file that I will then process using XSLT to display back to the user. Can I place that XSLT code in the orignial Servlets doPost() method? So my doPost()` method would: Retrieve user inputted data from the form on my JSP page. Instantiate a java object to convert that data to XML, in-turn that object will instantiates another object to send the XML file to a database. Converts the resulting XML file sent from the database and displays it for the user. Can one servlet doPost() method handle all of this? If not, how would I set up my application and classes to handle this work flow? Thank you in advance

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  • Using JavaMail to send a mail containing Unicode characters

    - by NoozNooz42
    I'm successfully sending emails through GMail's SMTP servers using the following piece of code: Properties props = new Properties(); props.put("mail.smtp.host", "smtp.gmail.com"); props.put("mail.smtp.socketFactory.port", "465"); props.put("mail.smtp.socketFactory.class","javax.net.ssl.SSLSocketFactory"); props.put("mail.smtp.auth", "true"); props.put("mail.smtp.port", "465"); props.put("mail.smtp.ssl", "true"); props.put("mail.smtp.starttls.enable","true"); props.put("mail.smtp.timeout", "5000"); props.put("mail.smtp.connectiontimeout", "5000"); // Do NOT use Session.getDefaultInstance but Session.getInstance // See: http://forums.sun.com/thread.jspa?threadID=5301696 final Session session = Session.getInstance( props, new javax.mail.Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication( USER, PWD ); } }); try { final Message message = new MimeMessage(session); message.setFrom( new InternetAddress( USER ) ); message.setRecipients( Message.RecipientType.TO, InternetAddress.parse( TO ) ); message.setSubject( emailSubject ); message.setText( emailContent ); Transport.send(message); emailSent = true; } catch ( final MessagingException e ) { e.printStackTrace(); } where emailContent is a String that does contain Unicode characters (like the euro symbol). When the email arrives (in another GMail account), the euro symbol has been converted to the ASCII '?' question mark. I don't know much about emails: can email use any character encoding? What should I modify in the code above so that an encoding allowing Unicode characters is used?

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  • one two-directed tcp socket of two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • one two-directed tcp socket OR two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • multiple clients - one server connection with sockets tcp/ip c# .net

    - by jagse
    Hello guys, I need to develop a client server system where I can have multiple clients communicating with one server at the same time. I want to communicate xml serialized objects and also need to send and receive other commands to invoke methods. Now, I am just starting with socket programming in C# and .Net and found that the asynchronous I/O is the way to go so that the methods dont block the execution of code. Also there are many examples of how to make a simple client server system. So I have a basic understanding of how that works. Anyway, what still is not clear to me is how I can set up a server which can manage connections to multiple clients? Can I just create a new socket per connection and then store those in some kind of list? Do I need some kind of multiplexing to achieve this? Do I have to listen at multiple ports? What`s the best way here? And the other thing is if I need to develop my own protocol to differentiate between what I am actually sending over the network -- xml serialized object or a command which might be just a string encoded in ascII or something. Or would I develop my own protocol just to send these commands? Any kind of help is apreciated! If someone knows a good book which covers this sort of stuff, let me know. Cheers I forgot to mention that some of my clients which are supposed to communicate with my server will be pda and I therefore use the compact framework... So this might bring in some restrictions...

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  • how to put header authentication into a form using php?

    - by SkyWookie
    Hey guys, for the page I am doing needs a login authentication using Twitter (using tweetphp API). For test purposes I used this code below to do a successful login: if (!isset($_SERVER['PHP_AUTH_USER'])){ header('WWW-Authenticate: Basic realm="Enter your Twitter username and password:"'); header('HTTP/1.0 401 Unauthorized'); echo 'Please enter your Twitter username and password to view your followers.'; exit(); } $username = $_SERVER['PHP_AUTH_USER']; $password = $_SERVER['PHP_AUTH_PW']; The problem now is, I want to integrate it into a form, so far I have the following: <form action="logincheck.php" method="post" class="niceform" > <fieldset> <legend>Twitter Login:</legend> <dl> <dt><label for="email">Twitter Username:</label></dt> <dd><input type="text" name="username" id="username" size="32" maxlength="128" /></dd> </dl> <dl> <dt><label for="password">Password:</label></dt> <dd><input type="password" name="password" id="password" size="32" maxlength="32" /></dd> </dl> </fieldset> <fieldset class="action"> <input type="submit" name="submit" id="submit" value="Submit" /> I am sending it to logincheck.php, this is where I think I get stuck. I am not sure how to compare the form data with Twitter's login data. I was trying a similar if statement as I used in the first code (box that pops up before page loads), but I couldn't wrap my head around it. Thanks again guys!

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