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  • Subterranean IL: Filter exception handlers

    - by Simon Cooper
    Filter handlers are the second type of exception handler that aren't accessible from C#. Unlike the other handler types, which have defined conditions for when the handlers execute, filter lets you use custom logic to determine whether the handler should be run. However, similar to a catch block, the filter block does not get run if control flow exits the block without throwing an exception. Introducing filter blocks An example of a filter block in IL is the following: .try { // try block } filter { // filter block endfilter }{ // filter handler } or, in v1 syntax, TryStart: // try block TryEnd: FilterStart: // filter block HandlerStart: // filter handler HandlerEnd: .try TryStart to TryEnd filter FilterStart handler HandlerStart to HandlerEnd In the v1 syntax there is no end label specified for the filter block. This is because the filter block must come immediately before the filter handler; the end of the filter block is the start of the filter handler. The filter block indicates to the CLR whether the filter handler should be executed using a boolean value on the stack when the endfilter instruction is run; true/non-zero if it is to be executed, false/zero if it isn't. At the start of the filter block, and the corresponding filter handler, a reference to the exception thrown is pushed onto the stack as a raw object (you have to manually cast to System.Exception). The allowed IL inside a filter block is tightly controlled; you aren't allowed branches outside the block, rethrow instructions, and other exception handling clauses. You can, however, use call and callvirt instructions to call other methods. Filter block logic To demonstrate filter block logic, in this example I'm filtering on whether there's a particular key in the Data dictionary of the thrown exception: .try { // try block } filter { // Filter starts with exception object on stack // C# code: ((Exception)e).Data.Contains("MyExceptionDataKey") // only execute handler if Contains returns true castclass [mscorlib]System.Exception callvirt instance class [mscorlib]System.Collections.IDictionary [mscorlib]System.Exception::get_Data() ldstr "MyExceptionDataKey" callvirt instance bool [mscorlib]System.Collections.IDictionary::Contains(object) endfilter }{ // filter handler // Also starts off with exception object on stack callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) } Conclusion Filter exception handlers are another exception handler type that isn't accessible from C#, however, just like fault handlers, the behaviour can be replicated using a normal catch block: try { // try block } catch (Exception e) { if (!FilterLogic(e)) throw; // handler logic } So, it's not that great a loss, but it's still annoying that this functionality isn't directly accessible. Well, every feature starts off with minus 100 points, so it's understandable why something like this didn't make it into the C# compiler ahead of a different feature.

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  • Willy Rotstein on Analytics and Social Media in Retail

    - by sarah.taylor(at)oracle.com
    Recently I came across a presentation from Dan Zarrella on "The Science of Retweets. (http://www.slideshare.net/HubSpot/the-science-of-retweets-with-dan-zarrella). It is an insightful, fact-based analysis of how tweets propagate and what makes them successful. The analysis is of course very interesting for those of us interested Tweeting. However, what really caught my attention is how well it illustrates, form a very different angle, some of the issues I am discussing with retailers these days. In particular the opportunities that e-commerce and social media open to those retailers with the appetite and vision to tackle the associated analytical challenges. And these challenges are of course not straightforward.   In his presentation Dan introduces the concept of Observability, I haven't had the opportunity to discuss with Dan his specific definition for the term. However, in practical retail terms, I would say that it means that through social media (and other web channels such as search) we can analyze and track processes by measuring Indicators that were not measurable before. The focus is in identifying patterns across a large number of consumers rather than what a particular individual "Likes".   The potential impact for retailers is huge. It opens the opportunity to monitor changes in consumer preference  and plan the business accordingly. And you can do this almost "real time" rather than through infrequent surveys that provide a "rear view" picture of your consumer behaviour. For instance, you could envision identifying when a particular set of fashion styles are breaking out from the pack, and commit a re-buy. Or you could monitor when the preference for a specific mobile device has declined and hence markdowns should be considered; or how demand for a specific ready-made food typically flows across regions and manage the inventory accordingly. Search, blogging, website and store data may need to be considered in identifying these trends. The data volumes involved are huge (check Andrea Morgan's recent post on "Big Data" in retail) but so are the benefits. As Andrea says, for the first time we can start getting insight into "Why" the business is performing in a certain way rather than just reporting on what is happening. And it is not just about the data volumes. Tackling the challenge also calls for integrated planning systems that can bring data and insight into the context of the Decision Making process Buyers, Merchandisers and Supply Chain managers are following. I strongly believe that only when data and process come together you can move from the anecdotal to systematically improving business performance.   I would love to hear your opinions on these trends and where you think Retail is heading to exploit these topics - please email me: [email protected]

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  • Does Scrum turn active developers into passive developers?

    - by Saeed Neamati
    I'm a web developer working in a team of three developers and one designer. It's now about five months that we've implemented the agile scrum software development methodology. But I have a weird feeling I just wanted to share in this site. One important factor in human life is decision-making process. However, there is a big difference in decisions you make. Some decisions are just the outcome of an internal or external force, while other decisions are completely based on your free will, and some decisions are simply something in between. The more freedom you have in making decisions, the more self-driven your work would become. This seems to be a rule. Because we tend to shape our lives ourselves. There is a big difference between you deciding what to do, or being told what to do. Before scrum, I felt like having more freedom in making the decisions which were related to development, analysis, prioritizing implementation, etc. I had more feeling like I'm deciding what I'm doing. However, due to the scrum methodology, now many decisions simply come from the product owner. He prioritizes PBIs, he analyzes how the software should work, even sometimes how the UI and functionality should be implemented. I know that this is part of the scrum methodology, and I also know that this may result in better sales of product in future. However, I now feel like I'm always getting told to do something, instead of deciding to do something. This syndrome now has made me more passive towards the work. I tend to search less to find a better solution, approach, or technique I don't wake up in the morning expecting to get to an enjoyable work. Rather, I feel like being forced to work in order to live I have more hunger to work on my own hobby projects after work I won't push the team anymore to get to the higher technological levels I spend more time now on dinner, or tea-times and have less enthusiasm to get back to work I'm now willing more for the work to finish sooner, so that I can get home The big problem is, I see and diagnose this behavior in my colleagues too. Is it the outcome of scrum? Does scrum really makes the development team feel like they have no part in forming the overall software, thus making the passive to the project? How can I overcome this feeling?

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  • Should I be wary of signing a non-disclosure agreement with someone I just met?

    - by Thomas Levine
    tl;dr: Some guy I just met says he wants me to join his company. Before he shows me what they do, he wants me to sign a non-disclosure agreement. Is this weird? I'm traveling right now. Someone who saw me coding seemed to think I was smart or something and started talking with me. He explained that he owns a software company, told me a bit about what it does and told me that he was looking for a programmer who would work for a stake in the company. He explained that the company's product is being developed rather secretly, so he couldn't tell me much. But he did tell enough about the product to convince me that he's not completely making this up, which is a decent baseline. He suggested that he show me more of what he's been working on and, after seeing that, I decide whether I want to join. Because of the secrecy behind the product, he wants me to sign a non-disclosure agreement before we talk. I'm obviously somewhat skeptical because of the random nature by which we met. In the short term, I'm wondering if I should be wary of signing such an agreement. He said it would be easier to show me the product in person rather than over the internet, and I'm leaving town tomorrow, so I'd have to figure this out by tomorrow. If I decide to talk with him, I could decide later whether I trust that it's worth spending any time on this company. The concept of being able to avoid telling a secret seems strange to me for the same reason that things like certain aspects of copyright seem strange. Should I be wary of signing a non-disclosure agreement? Is this common practice? I don't know the details of the agreement of which he was thinking, (If I end up meeting with him, I'll of course read over the agreement before I decide whether to sign it.) so I could consider alternatives according to the aspects of the agreement. Or I could just consider the case of an especially harsh agreement. This question seems vaguely related. Do we need a non-disclosure agreement (NDA)? Thanks

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  • Certificate Revocation checking affecting system performance [migrated]

    - by Colm Clarke
    I have a .NET 3.5 desktop application that had been showing periodic slow downs in functionality whenever the test machine it was on was out of the office. I managed to replicate the error on a machine in the office without an internet connection, but it was only when i used ANTS performance profiler that i got a clearer picture of what was going on. In ANTS I saw a "Waiting for synchronization" taking up to 16 seconds that corresponded to the delay I could see in the application when NHibernate tried to load the System.Data.SqlServerCE.dll assembly. If I tried the action again immediately it would work with no delay but if I left it for 5 minutes then it would be slow to load again the next time I tried it. From my research so far it appears to be because the SqlServerCE dll is signed and so the system is trying to connect to get the certificate revocation lists and timing out. Disabling the "Automatically detect settings" setting in the Internet Options LAN settings makes the problem go away, as does disabling the "Check for publishers certificate revocation". But the admins where this application will be deployed are not going to be happy with the idea of disabling certificate checking on a per machine or per user basis so I really need to get the application level disabling of the CRL check working. There is the well documented bug in .net 2.0 which describes this behaviour, and offers a possible fix with a config file element. <?xml version="1.0" encoding="utf-8"?> <configuration> <runtime> <generatePublisherEvidence enabled="false"/> </runtime> </configuration> This is NOT working for me however even though I am using .net 3.5. The SQLServerCE dll is being loaded dynamically by NHibernate and I wonder if the fact that it's dynamic could somehow be why the setting isn't working, but I don't know how I could check that. Can anyone offer suggestions as to why the config setting might not work? Or is there another way I could disable the check at the application level, perhaps a CAS policy setting that I can use to set an exception for the application when it's installed? Or is there something I can change in the application to up the trust level or something like that? I have also tried using to no advantage ServicePointManager.CheckCertificateRevocationList = false; http://rusanu.com/2009/07/24/fix-slow-application-startup-due-to-code-sign-validation/ I have also tried those registry settings out and unfortunately they didn't help. The dlls that appear to be the cause of the hold up are native SQL Server CE dlls, and looking at the stack traces in ProcMon mscorwks.dll doesn't appear to be involved even though the checks on crypto and cert registry keys are being done under the .NET application. It's definitely still something to do with publisher certificate checking because unticking "Check for publisher revocation certificate" still works but something odd is going on.

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  • How To Fix YouTube Re-Buffering On Full Screen Issue

    - by Gopinath
    YouTube has an annoying bug – videos starts re-buffering when we switch to full screen mode from normal mode. On a high speed broadband connection the re-buffering issue may not be annoying much but on a slow broadband connection it annoys hell out of us. When users reported this problem to YouTube, the engineers at YouTube dubbed it as a feature rather than bug!. That is sick and this behaviour shows that they started ignoring the users and their problem. Anyways we got solutions to get around this annoying issue. Root Cause Of The Issue The root cause of the bug is YouTube’s resolution switching mechanism.When the video is loaded in normal model it is buffered and played at 360p, but when the full screen mode is activated YouTube player switches to 480p and starts re-buffering the video. How To Fix The Issue on Google Chrome Browser Fixing this issue on Google Chrome is very simple. All we need to do is to install this Greasemonkey script and it fixes everything for you. How To Fix The Issue on Firefox Browser Fixing this issue on Firefox browser involves an extra step when compared to Chrome browser. To fix the issue Step 1: Install Greasemonkey Addon for Firefox Step 2: Install this script from userscripts.org Done. Firefox will handle the full screen switching smoothly. How To Fix The Issue on Internet Explorer Hufff!! Internet Explorer users are poor users not because they are dumb but because they are using stone age browser. No offense, IE is a pathetic browser and there is no support for Greasemonkey scripts. Anyway lets look at the solution for fixing YouTube issue on IE. To fix the YouTube bug you need to follow the official solution provided by Google and it’s not a friendly one. Step 1: Login to your YouTube account and select the option “I have a slow connection. Never play higher-quality video“. Step 2 – Repeat Always: Make sure that you are always logged into your YouTube account as YouTube need to know your settings before switching the resolution. (Now you know why I called IE as a poor browser). Related: Set the start time of a YouTube Video This article titled,How To Fix YouTube Re-Buffering On Full Screen Issue, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Odd Profiler Results with EF4

    - by AjarnMark
    I have been doing some testing of using the Microsoft Entity Framework 4 with stored procedures and ran across some really odd results in SQL Server Profiler. The application that is running which uses Entity Framework 4 is a simple Web Application written in C#, and the Entity Data Model is actually contained in a referenced class library of its own.  I’ll write more about my experiences with this later.  For now the question is, why does SQL Profiler think that the stored procedure is running in Master, and not in my application database? While analyzing the effects of using custom helper methods on my EDM classes to call the stored procedure, I decided to run Profiler while I stepped through the code so that I had a clear understanding of exactly when and what calls were made to the SQL Server.  I ran Profiler switching back and forth between the TSQL and TSQL_SP templates.  However, to reduce the amount of results rows I needed to wade through, I set a filter on DatabaseID to be equal to my application’s database.  Each time I ran this, the only thing that I saw was an Audit:Login to the database, but no procedure or T-SQL statements executed, yet I was definitely getting results back to my web page.  I tried other Profiler templates, still filtering on DatabaseID (tangent: I found, at least back in SQL 2000 Profiler, that filtering on DatabaseID was more reliable than filtering on DatabaseName.  Even though I’m now running SQL 2008, that habit sticks with me).  Still no results other than the Login.  Very weird! Finally, I decided to run Profiler with no filtering and discovered that that lines which represent my stored procedure and its T-SQL commands are all marked with DatabaseID = 1, which is Master.  Why in the world would that be?  My procedure is definitely in the application database, and not in Master, and there is nothing funny about the call to the procedure evident in Profiler (i.e. it is not called as MyAppDB.dbo.MyProcName, but rather just dbo.MyProcName).  There must be something funny with the way the Entity Framework is wrapping this call, and I don’t like it…I don’t like it one bit.  My primary PROD server contains 40+ databases on it, and when I need to profile something, I expect to be able to filter based on DatabaseID (for the record, I displayed DatabaseName in my results, too, and it also shows Master). I find the same pattern of everything except the Login showing up as being in Master when I run my version that uses standard LINQ to Entities instead of stored procedures, so that suggests it is not my code, but rather something funny with SQL Server 2008 Profiler or the Entity Framework. If you have any ideas about why this might be so, please comment below.

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  • Search and Browse Database Objects with Oracle SQL Developer

    - by thatjeffsmith
    I was tempted to throw in another Dora the Explorer Map reference here, but I came to my senses.Having trouble finding something? Maybe you’re just getting older? I know I am. But still, it’d be nice if my favorite database tool could help me out a bit. Hmmm, what’s this ‘Find Database Object‘ thing over here…sounds like a search mechanism of some sort? You can access this panel from the ‘View‘ menu. It’s a good bit down the screen, so I don’t blame you if you haven’t seen it before. It makes finding ‘stuff’ in your database so much easier. Let’s say I want to find my ‘beer’ objects. I simply need to type my search string and the context (in this case I want it to search EVERYTHING), and hit enter. The search results are listed below and clicking on an object automatically opens it! I know it seems very simple, but I get asked this question a LOT. It will even search through your PL/SQL code! Finding too much? Be sure to toggle off the ‘%’ wildcard check box before doing a search. Working on a Project? I bet you use common column names, or codes, throughout your tables. You could take advantage of this knowledge and use the Find Database Object panel as a substitute connection tree or schema browser. Working on your HR project and want to look at your employee objects? Do a column search for your column ID/key. Sometimes thinking outside the box actually works! Don’t be afraid to tackle a problem from a weird angle, or re-purpose your tools. I do it all the time And I drive the developers nuts trying to do things with the tools they were never designed to do. But I digress. Back to your coding!

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  • VS.NET 2010 SP1, Win 7, Parallels, and a MBP&ndash;Hell, my friends&hellip;HELL!

    - by D'Arcy Lussier
    LightSwitch Beta 2 is out. That’s how all this started. All I wanted was to install it on my MBP’s Win7 Parallels VM. But as I’m finding with running a Win7 VM on a MBP, nothing is as easy as it should be. First my MBP froze during the SP1 installation. Not my VM crashing, the entire machine freezing…no mouse, nothing. Had to do a hard reset. BLECH. Then we’re back and I try to re-install SP1 (since the first try obviously failed). I get met with a dialog asking me where silverlight_sdk.msi was. It was *nowhere*! So I hit the net and download it from Microsoft’s site. Unfortunately, it only downloads an exe and not the individual files which would include the msi. Here’s what I did: - Download the tools for Silverlight 4 (http://www.microsoft.com/downloads/en/details.aspx?FamilyID=b3deb194-ca86-4fb6-a716-b67c2604a139&displaylang=en) - Run it, but don’t hit the install or next button when the dialog comes up - Look in your file structure for a folder with a weird name…bunch of numbers and letters. This is a temp folder that the exe creates and dumps all the necessary setup files into, and clears away after its done. - Inside this folder you’ll find the silverlight_sdk.msi (hooray!). Just copy it to a different location on the C drive. You can then cancel installation. Ok, so that takes care of that…but then running the SP1 installer I get hit with *another* dialog asking for the WCF RIA Services SP1 msi. Now it looks like this MSI is part of the Silverlight Tools package because you’ll see the MSI, but the VS.NET 2010 SP1 installer will thumb its nose at this unworthy msi…for whatever reason. So instead, go here: http://www.silverlight.net/getstarted/riaservices/ …and click on the “Install WCF Ria Services Sp1…” option. This downloads the msi, which you should save to your C drive and direct the VS.NET 2010 SP1 installer to. Then, if you’ve done all that, been good all year, and not made any little children cry, you *might* just be able to install VS.NET 2010 SP1 on your Parallels VM. If you were playing that “Take a shot every time he writes VS.NET 2010 Sp1” drinking game, then you’re drunk…which is a better place to be than where I am right now: watching the installation progress bar slowly creep to completion, hoping there’s no more surprises in store. D

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  • SBUG Session: The Enterprise Cache

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] I did a session on "The Enterprise Cache" at the UK SOA/BPM User Group yesterday which generated some useful discussion. The proposal was for a dedicated caching layer which all app servers and service providers can hook into, sharing resources and common data. The architecture might end up like this: I'll update this post with a link to the slide deck once it's available. The next session will have Udi Dahan walking through nServiceBus, register on EventBrite if you want to come along. Synopsis Looked at the benefits and drawbacks of app-centric isolated caches, compared to an enterprise-wide shared cache running on dedicated nodes; Suggested issues and risks around caching including staleness of data, resource usage, performance and testing; Walked through a generic service cache implemented as a WCF behaviour – suitable for IIS- or BizTalk-hosted services - which I'll be releasing on CodePlex shortly; Listed common options for cache providers and their offerings. Discussion Cache usage. Different value propositions for utilising the cache: improved performance, isolation from underlying systems (e.g. service output caching can have a TTL large enough to cover downtime), reduced resource impact – CPU, memory, SQL and cost (e.g. caching results of paid-for services). Dedicated cache nodes. Preferred over in-host caching provided latency is acceptable. Depending on cache provider, can offer easy scalability and global replication so cache clients always use local nodes. Restriction of AppFabric Caching to Windows Server 2008 not viewed as a concern. Security. Limited security model in most cache providers. Options for securing cache content suggested as custom implementations. Obfuscating keys and serialized values may mean additional security is not needed. Depending on security requirements and architecture, can ensure cache servers only accessible to cache clients via IPsec. Staleness. Generally thought to be an overrated problem. Thinking in line with eventual consistency, that serving up stale data may not be a significant issue. Good technical arguments support this, although I suspect business users will be harder to persuade. Providers. Positive feedback for AppFabric Caching – speed, configurability and richness of the distributed model making it a good enterprise choice. .NET port of memcached well thought of for performance but lack of replication makes it less suitable for these shared scenarios. Replicated fork – repcached – untried and less active than memcached. NCache also well thought of, but Express version too limited for enterprise scenarios, and commercial versions look costly compared to AppFabric.

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • C# XNA Normals Question

    - by Wade
    Hello all! I have been working on some simple XNA proof of concept for a game idea I have as well as just to further my learning in XNA. However, i seem to be stuck on these dreaded normals, and using the BasicEffect with default lighting i can't seem to tell if my normals are being calculated correctly, hence the question. I'm mainly drawing cubes at the moment, I'm using a triangle list and a VertexBuffer to get the job done. The north face of my cube has two polygons and 6 vectors: Vector3 startPosition = new Vector3(0,0,0); corners[0] = startPosition; // This is the start position. Block size is 5. corners[1] = new Vector3(startPosition.X, startPosition.Y + BLOCK_SIZE, startPosition.Z); corners[2] = new Vector3(startPosition.X + BLOCK_SIZE, startPosition.Y, startPosition.Z); corners[3] = new Vector3(startPosition.X + BLOCK_SIZE, startPosition.Y + BLOCK_SIZE, startPosition.Z); verts[0] = new VertexPositionNormalTexture(corners[0], normals[0], textCoordBR); verts[1] = new VertexPositionNormalTexture(corners[1], normals[0], textCoordTR); verts[2] = new VertexPositionNormalTexture(corners[2], normals[0], textCoordBL); verts[3] = new VertexPositionNormalTexture(corners[3], normals[0], textCoordTL); verts[4] = new VertexPositionNormalTexture(corners[2], normals[0], textCoordBL); verts[5] = new VertexPositionNormalTexture(corners[1], normals[0], textCoordTR); Using those coordinates I want to generate the normal for the north face, I have no clue how to get the average of all those vectors and create a normal for the two polygons that it makes. Here is what i tried: normals[0] = Vector3.Cross(corners[1], corners[2]); normals[0].Normalize(); It seems like its correct, but then using the same thing for other sides of the cube the lighting effect seems weird, and not cohesive with where i think the light source is coming from, not really sure with the BasicEffect. Am I doing this right? Can anyone explain in lay mans terms how normals are calculated. Any help is much appreciated. Note: I tried going through Riemers and such to figure it out with no luck, it seems no one really goes over the math well enough. Thanks!

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  • Brendan Gregg's "Systems Performance: Enterprise and the Cloud"

    - by user12608550
    Long ago, the prerequisite UNIX performance book was Adrian Cockcroft's 1994 classic, Sun Performance and Tuning: Sparc & Solaris, later updated in 1998 as Java and the Internet. As Solaris evolved to include the invaluable DTrace observability features, new essential performance references have been published, such as Solaris Performance and Tools: DTrace and MDB Techniques for Solaris 10 and OpenSolaris (2006)  by McDougal, Mauro, and Gregg, and DTrace: Dynamic Tracing in Oracle Solaris, Mac OS X and FreeBSD (2011), also by Mauro and Gregg. Much has occurred in Solaris Land since those books appeared, notably Oracle's acquisition of Sun Microsystems in 2010 and the demise of the OpenSolaris community. But operating system technologies have continued to improve markedly in recent years, driven by stunning advances in multicore processor architecture, virtualization, and the massive scalability requirements of cloud computing. A new performance reference was needed, and I eagerly waited for something that thoroughly covered modern, distributed computing performance issues from the ground up. Well, there's a new classic now, authored yet again by Brendan Gregg, former Solaris kernel engineer at Sun and now Lead Performance Engineer at Joyent. Systems Performance: Enterprise and the Cloud is a modern, very comprehensive guide to general system performance principles and practices, as well as a highly detailed reference for specific UNIX and Linux observability tools used to examine and diagnose operating system behaviour.  It provides thorough definitions of terms, explains performance diagnostic Best Practices and "Worst Practices" (called "anti-methods"), and covers key observability tools including DTrace, SystemTap, and all the traditional UNIX utilities like vmstat, ps, iostat, and many others. The book focuses on operating system performance principles and expands on these with respect to Linux (Ubuntu, Fedora, and CentOS are cited), and to Solaris and its derivatives [1]; it is not directed at any one OS so it is extremely useful as a broad performance reference. The author goes beyond the intricacies of performance analysis and shows how to interpret and visualize statistical information gathered from the observability tools.  It's often difficult to extract understanding from voluminous rows of text output, and techniques are provided to assist with summarizing, visualizing, and interpreting the performance data. Gregg includes myriad useful references from the system performance literature, including a "Who's Who" of contributors to this great body of diagnostic tools and methods. This outstanding book should be required reading for UNIX and Linux system administrators as well as anyone charged with diagnosing OS performance issues.  Moreover, the book can easily serve as a textbook for a graduate level course in operating systems [2]. [1] Solaris 11, of course, and Joyent's SmartOS (developed from OpenSolaris) [2] Gregg has taught system performance seminars for many years; I have also taught such courses...this book would be perfect for the OS component of an advanced CS curriculum.

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  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

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  • How to Quickly Add Multiple IP Addresses to Windows Servers

    - by Sysadmin Geek
    If you have ever added multiple IP addresses to a single Windows server, going through the graphical interface is an incredible pain as each IP must be added manually, each in a new dialog box. Here’s a simple solution. Needless to say, this can be incredibly monotonous and time consuming if you are adding more than a few IP addresses. Thankfully, there is a much easier way which allows you to add an entire subnet (or more) in seconds. Adding an IP Address from the Command Line Windows includes the “netsh” command which allows you to configure just about any aspect of your network connections. If you view the accepted parameters using “netsh /?” you will be presented with a list of commands each which have their own list of commands (and so on). For the purpose of adding IP addresses, we are interested in this string of parameters: netsh interface ipv4 add address Note: For Windows Server 2003/XP and earlier, “ipv4″ should be replaced with just “ip” in the netsh command. If you view the help information, you can see the full list of accepted parameters but for the most part what you will be interested in is something like this: netsh interface ipv4 add address “Local Area Connection” 192.168.1.2 255.255.255.0 The above command adds the IP Address 192.168.1.2 (with Subnet Mask 255.255.255.0) to the connection titled “Local Area Network”. Adding Multiple IP Addresses at Once When we accompany a netsh command with the FOR /L loop, we can quickly add multiple IP addresses. The syntax for the FOR /L loop looks like this: FOR /L %variable IN (start,step,end) DO command So we could easily add every IP address from an entire subnet using this command: FOR /L %A IN (0,1,255) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 This command takes about 20 seconds to run, where adding the same number of IP addresses manually would take significantly longer. A Quick Demonstration Here is the initial configuration on our network adapter: ipconfig /all Now run netsh from within a FOR /L loop to add IP’s 192.168.1.10-20 to this adapter: FOR /L %A IN (10,1,20) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 After the above command is run, viewing the IP Configuration of the adapter now shows: Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Working with EO composition associations via ADF BC SDO web services

    - by Chris Muir
    ADF Business Components support the ability to publish the underlying Application Modules (AMs) and View Objects (VOs) as web services through Service Data Objects (SDOs).  This blog post looks at a minor challenge to overcome when using SDOs and Entity Objects (EOs) that use a composition association. Using the default ADF BC EO association behaviour ADF BC components allow you to work with VOs that are based on EOs that are a part of a parent-child composition association.  A composition association enforces that you cannot create records for the child outside the context of the parent.  As example when creating invoice-lines you want to enforce the individual lines have a relating parent invoice record, it just simply doesn't make sense to save invoice-lines without their parent invoice record. In the following screenshot using the ADF BC Tester it demonstrates the correct way to create a child Employees record as part of a composition association with Departments: And the following screenshot shows you the wrong way to create an Employee record: Note the error which is enforced by the composition association: (oracle.jbo.InvalidOwnerException) JBO-25030: Detail entity Employees with row key null cannot find or invalidate its owning entity.  Working with composition associations via the SDO web services  Shay Shmeltzer recently recorded a good video which demonstrates how to expose your ADF Business Components through the SDO interface. On exposing the VOs you get a choice of operation to publish including create, update, delete and more: For example through the SDO test interface we can see that the create operation will request the attributes for the VO exposed, in this case EmployeesView1: In this specific case though, just like the ADF BC Tester, an attempt to create this record will fail with JBO-25030, the composition association is still enforced: The correct way to to do this is through the create operation on the DepartmentsView1 which also lets you create employees record in context of the parent, thus satisfying the composition association rule: Yet at issue here is the create operation will always create both the parent Departments and Employees records.  What do we do if we've already previously created the parent Departments records, and we just want to create additional Employees records for that Department?  The create method of the EmployeeView1 as we saw previously doesn't allow us to do that, the JBO-3050 error will be raised. The solution is the "merge" operation on the parent Departments record: In this case for the Departments record you just need to supply the DepartmentId of the Department you want the Employees record to be associated with, as well as the new Employees record.  When invoked only the Employees record is created, and the supply of the DepartmentId of the Departments record satisfies the composition association without actually creating or updating the associated Department record that already exists in the database. Be warned however if you supply any more attributes for the Department record, it will result in a merge (update) of the associated Departments record too. 

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  • Why do I get this file loading exception when trying to draw sprites with libgdx?

    - by BluFire
    I'm having trouble with the "Drawing Images" section on the libgdx tutorial. I set up the documents completely and I typed the code as follows: public class Game implements ApplicationListener { public static final String LOG = Game.class.getSimpleName(); private FPSLogger fpsLogger; private SpriteBatch batch; private Texture texture; private Sprite sprite; private TextureRegion region; //removed irrelevant code for this question... @Override public void render() { texture = new Texture(Gdx.files.internal("android.png")); region = new TextureRegion(texture, 20, 20, 50, 50); sprite = new Sprite(texture, 20, 20, 50, 50); sprite.setPosition(10, 10); sprite.setRotation(45); Gdx.gl.glClearColor(0f, 1f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture,10,10); batch.draw(region,10,10); sprite.draw(batch); batch.end(); // output the current FPS fpsLogger.log(); } } I went through the tutorial on the website but when I run the code I get errors: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: android.png at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:55) at com.badlogic.gdx.graphics.Texture.load(Texture.java:175) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122) at com.game.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java:163) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: android.png (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:108) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:364) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:156) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:134) ... 8 more I set the android.png in my assests folder in my android project linking it to the desktop one, I don't understand what I'm doing wrong. What is making these errors? FIX. Weird ending.this was the plus where the sprite is suppose to look like. The top right corner of the next image should look like, the bottom left is what turned out in the code. I'm think it was because of the texture region but I'm not 100%. Can somebody explain why it is really warped? I thought the changes I made in the coding will just change position/rotation, rather then a change in the image.

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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • Executing server validators first before OnClientClick Javascript confirm/alert

    - by kaushalparik27
    I got to answer a simple question over community forums. Consider this: Suppose you are developing a webpage with few input controls and a submit button. You have placed some server validator controls like RequiredFieldValidator to validate the inputs entered by the user. Once user fill-in all the details and try to submit the page via button click you want to alert/confirm the submission like "Are you sure to modify above details?". You will consider to use javascript on click of the button.Everything seems simple and you are almost done. BUT, when you run the page; you will see that Javascript alert/confirm box is executing first before server validators try to validate the input controls! Well, this is expected behaviour. BUT, this is not you want. Then? The simple answer is: Call Page_ClientValidate() in javascript where you are alerting the submission. Below is the javascript example:    <script type="text/javascript" language="javascript">        function ValidateAllValidationGroups() {            if (Page_ClientValidate()) {                return confirm("Are you sure to modify above details?");            }        }    </script>Page_ClientValidate() function tests for all server validators and return bool value depends on whether the page meets defined validation criteria or not. In above example, confirm alert will only popup up if Page_ClientValidate() returns true (if all validations satisfy). You can also specify ValidationGroup inside this function as Page_ClientValidate('ValidationGroup1') to only validate a specific group of validation in your page.        function ValidateSpecificValidationGroup() {            if (Page_ClientValidate('ValidationGroup1')) {                return confirm("Are you sure to modify above details?");            }        }I have attached a sample example with this post here demonstrating both above cases. Hope it helps./.

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  • Safely deploying changes to production servers

    - by oazabir
    When you deploy incremental changes on a production server, which is running and live all the time, you some times see error messages like “Compiler Error Message: The Type ‘XXX’ exists in both…”. Sometimes you find Application_Start event not firing although you shipped a new class, dll or web.config. Sometimes you find static variables not getting initialized and so on. There are so many weird things happen on webservers when you incrementally deploy changes to the server and the server has been up and running for several weeks. So, I came up with a full proof house keeping steps that we always do whenever we deploy some incremental change to our websites. These steps ensure that the web sites are properly recycled , cached are cleared, all the data stored at Application level is initialized. First of all you should have multiple web servers behind load balancer. This way you can take one server our of the production traffic, do your deployment and house keeping tasks like restarting IIS, and then put it back. Then you can do it for the second server and so on. This ensures there’s no outage for customer. If you can do it reasonable fast, hopefully customers won’t notice discrepancy between the servers some having new code and some having old code. You should only do this when your changes aren’t drastic. For ex, you aren’t delivering a complete revamped UI. In that case, some users hitting server1 with latest UI will suddenly get a completely different experience and then on next page refresh, they might hit server2 with old code and get a totally different experience. This works for incremental non-dramatic changes only.   During deployment you should follow these steps: Take server X out of load balancer so that it does not get any traffic. Stop all windows services on the server. Stop IIS. Delete the Temporary ASP.NET folders of all .NET versions incase you have multiple .NET versions running. You can follow this link. Deploy the changes. Flush any distributed cache you have, for ex, Velocity or Memcached. Start IIS. Start the windows services on the server. Warm up all websites by hitting major URLs on the websites. You should have some automated script to do this. You can use tinyget to hit some major URLs, especially pages that take a lot of time to compile. Read my post on keeping websites warm with zero coding. Put server X back to load balancer so that it starts receiving traffic. That’s it. It should give you a clean deployment and prevent unexpected errors. You should print these steps and hang on the desk of your deployment guys so that they never forget during deployment pressure.

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  • Creating predefinied camera views - How do I move the camera to make sense while using Controller?

    - by Deukalion
    I'm trying to understand 3D but the one thing I can't seem to understand is the Camera. Right now I'm rendering four 3D Cubes with textures and I set the Project Matrix: public BasicCamera3D(float fieldOfView, float aspectRatio, float clipStart, float clipEnd, Vector3 cameraPosition, Vector3 cameraLookAt) { projection_fieldOfView = MathHelper.ToRadians(fieldOfView); projection_aspectRatio = aspectRatio; projection_clipstart = clipStart; projection_clipend = clipEnd; matrix_projection = Matrix.CreatePerspectiveFieldOfView(projection_fieldOfView, aspectRatio, clipStart, clipEnd); view_cameraposition = cameraPosition; view_cameralookat = cameraLookAt; matrix_view = Matrix.CreateLookAt(cameraPosition, cameraLookAt, Vector3.Up); } BasicCamera3D gameCamera = new BasicCamera3D(45f, GraphicsDevice.Viewport.AspectRatio, 1.0f, 1000f, new Vector3(0, 0, 8), new Vector3(0, 0, 0)); This creates a sort of "Top-Down" camera, with 8 (still don't get the unit type here - it's not pixels I guess?) But, if I try to position the camera at the side to make "Side-View" or "Reverse Side View" camera, the camera is rotating to much until it's turned around it a couple of times. I render the boxes at: new Vector3(-1, 0, 0) new Vector3(0, 0, 0) new Vector3(1, 0, 0) new Vector3(1, 0, 1) and with the Top-Down camera it shows good, but I don't get how I can make the camera show the side or 45 degrees from top (Like 3rd person action games) because the logic doesn't make sense. Also, since every object you render needs a new BasicEffect with a new projection/view/world - can you still use the "same" camera always so you don't have to create a new View/Matrix and such for each object. It's seems weird. If someone could help me get the camera to navigate around my objects "naturally" so I can be able to set a few predtermined views to choose from it would be really helpful. Are there some sort of algorithm to calculate the view for this and perhaps not simply one value? Examples: Top-Down-View: I have an object at 0, 0, 0 when I turn the right stick on the Xbox 360 Controller it should rotate around that object kind of, not flip and turn upside down, disappear and then magically appear as a tiny dot somewhere I have no clue where it is like it feels like it does now. Side-View: I have an object at 0, 0, 0 when I rotate to sides or up and down, the camera should be able to show a little more of the periphery to each side (depending on which you look at), and the same while moving up or down.

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  • Github Organization Repositories, Issues, Multiple Developers, and Forking - Best Workflow Practices

    - by Jim Rubenstein
    A weird title, yes, but I've got a bit of ground to cover I think. We have an organization account on github with private repositories. We want to use github's native issues/pull-requests features (pull requests are basically exactly what we want as far as code reviews and feature discussions). We found the tool hub by defunkt which has a cool little feature of being able to convert an existing issue to a pull request, and automatically associate your current branch with it. I'm wondering if it is best practice to have each developer in the organization fork the organization's repository to do their feature work/bug fixes/etc. This seems like a pretty solid work flow (as, it's basically what every open source project on github does) but we want to be sure that we can track issues and pull requests from ONE source, the organization's repository. So I have a few questions: Is a fork-per-developer approach appropriate in this case? It seems like it could be a little overkill. I'm not sure that we need a fork for every developer, unless we introduce developers who don't have direct push access and need all their code reviewed. In which case, we would want to institute a policy like that, for those developers only. So, which is better? All developers in a single repository, or a fork for everyone? Does anyone have experience with the hub tool, specifically the pull-request feature? If we do a fork-per-developer (or even for less-privileged devs) will the pull-request feature of hub operate on the pull requests from the upstream master repository (the organization's repository?) or does it have different behavior? EDIT I did some testing with issues, forks, and pull requests and found that. If you create an issue on your organization's repository, then fork the repository from your organization to your own github account, do some changes, merge to your fork's master branch. When you try to run hub -i <issue #> you get an error, User is not authorized to modify the issue. So, apparently that work flow won't work.

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  • Naming Convention for Dedicated Thread Locking objects

    - by Chris Sinclair
    A relatively minor question, but I haven't been able to find official documentation or even blog opinion/discussions on it. Simply put: when I have a private object whose sole purpose is to serve for private lock, what do I name that object? class MyClass { private object LockingObject = new object(); void DoSomething() { lock(LockingObject) { //do something } } } What should we name LockingObject here? Also consider not just the name of the variable but how it looks in-code when locking. I've seen various examples, but seemingly no solid go-to advice: Plenty of usages of SyncRoot (and variations such as _syncRoot). Code Sample: lock(SyncRoot), lock(_syncRoot) This appears to be influenced by VB's equivalent SyncLock statement, the SyncRoot property that exists on some of the ICollection classes and part of some kind of SyncRoot design pattern (which arguably is a bad idea) Being in a C# context, not sure if I'd want to have a VBish naming. Even worse, in VB naming the variable the same as the keyword. Not sure if this would be a source of confusion or not. thisLock and lockThis from the MSDN articles: C# lock Statement, VB SyncLock Statement Code Sample: lock(thisLock), lock(lockThis) Not sure if these were named minimally purely for the example or not Kind of weird if we're using this within a static class/method. Several usages of PadLock (of varying casing) Code Sample: lock(PadLock), lock(padlock) Not bad, but my only beef is it unsurprisingly invokes the image of a physical "padlock" which I tend to not associate with the abstract threading concept. Naming the lock based on what it's intending to lock Code Sample: lock(messagesLock), lock(DictionaryLock), lock(commandQueueLock) In the VB SyncRoot MSDN page example, it has a simpleMessageList example with a private messagesLock object I don't think it's a good idea to name the lock against the type you're locking around ("DictionaryLock") as that's an implementation detail that may change. I prefer naming around the concept/object you're locking ("messagesLock" or "commandQueueLock") Interestingly, I very rarely see this naming convention for locking objects in code samples online or on StackOverflow. Question: What's your opinion generally about naming private locking objects? Recently, I've started naming them ThreadLock (so kinda like option 3), but I'm finding myself questioning that name. I'm frequently using this locking pattern (in the code sample provided above) throughout my applications so I thought it might make sense to get a more professional opinion/discussion about a solid naming convention for them. Thanks!

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  • Subterranean IL: Fault exception handlers

    - by Simon Cooper
    Fault event handlers are one of the two handler types that aren't available in C#. It behaves exactly like a finally, except it is only run if control flow exits the block due to an exception being thrown. As an example, take the following method: .method public static void FaultExample(bool throwException) { .try { ldstr "Entering try block" call void [mscorlib]System.Console::WriteLine(string) ldarg.0 brfalse.s NormalReturn ThrowException: ldstr "Throwing exception" call void [mscorlib]System.Console::WriteLine(string) newobj void [mscorlib]System.Exception::.ctor() throw NormalReturn: ldstr "Leaving try block" call void [mscorlib]System.Console::WriteLine(string) leave.s Return } fault { ldstr "Fault handler" call void [mscorlib]System.Console::WriteLine(string) endfault } Return: ldstr "Returning from method" call void [mscorlib]System.Console::WriteLine(string) ret } If we pass true to this method the following gets printed: Entering try block Throwing exception Fault handler and the exception gets passed up the call stack. So, the exception gets thrown, the fault handler gets run, and the exception propagates up the stack afterwards in the normal way. If we pass false, we get the following: Entering try block Leaving try block Returning from method Because we are leaving the .try using a leave.s instruction, and not throwing an exception, the fault handler does not get called. Fault handlers and C# So why were these not included in C#? It seems a pretty simple feature; one extra keyword that compiles in exactly the same way, and with the same semantics, as a finally handler. If you think about it, the same behaviour can be replicated using a normal catch block: try { throw new Exception(); } catch { // fault code goes here throw; } The catch block only gets run if an exception is thrown, and the exception gets rethrown and propagates up the call stack afterwards; exactly like a fault block. The only complications that occur is when you want to add a fault handler to a try block with existing catch handlers. Then, you either have to wrap the try in another try: try { try { // ... } catch (DirectoryNotFoundException) { // ... // leave.s as normal... } catch (IOException) { // ... throw; } } catch { // fault logic throw; } or separate out the fault logic into another method and call that from the appropriate handlers: try { // ... } catch (DirectoryNotFoundException ) { // ... } catch (IOException ioe) { // ... HandleFaultLogic(); throw; } catch (Exception e) { HandleFaultLogic(); throw; } To be fair, the number of times that I would have found a fault handler useful is minimal. Still, it's quite annoying knowing such functionality exists, but you're not able to access it from C#. Fortunately, there are some easy workarounds one can use instead. Next time: filter handlers.

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