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  • Can't see any entries on "File Types" tab on Windows 7's Desktop Search

    - by Mick
    For some reason, Windows Desktop Search (included with Windows 7.0) now no longer shows any file types on the "Advanced Options" dialog box. Any ideas on how to fix this? WDS claims to be indexing...but I'm not sure what it's actually indexing right now. I should also add that when I try to add a file type, nothing shows up or is ever actually added. If I login as a different user on the same system, everything appears normally.

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  • Filter file types on desktop

    - by Jonathan
    I've seen videos of things like 3D desktops and used things like Stardock's fences. But are there any programs that will allow me to have a filters like on the side of my desktop which I can click to only who certain file types. So like on the right of the desktop is a list of filetypes which have files on my desktop and I can click them and it will only shows files on my desktop (not in explorer windows) of that filetype.

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • How can I get PowerShell Added-Types to use Added References

    - by Scott Weinstein
    I'm working on a PoSh project that generates CSharp code, and then Add-Types it into memory. The new types use existing types in an on disk DLL, which is loaded via Add-Type. All is well and good untill I actualy try to invoke methods on the new types. Here's an example of what I'm doing: $PWD = "." rm -Force $PWD\TestClassOne* $code = " namespace TEST{ public class TestClassOne { public int DoNothing() { return 1; } } }" $code | Out-File tcone.cs Add-Type -OutputAssembly $PWD\TestClassOne.dll -OutputType Library -Path $PWD\tcone.cs Add-Type -Path $PWD\TestClassOne.dll $a = New-Object TEST.TestClassOne "Using TestClassOne" $a.DoNothing() "Compiling TestClassTwo" Add-Type -Language CSharpVersion3 -TypeDefinition " namespace TEST{ public class TestClassTwo { public int CallTestClassOne() { var a = new TEST.TestClassOne(); return a.DoNothing(); } } }" -ReferencedAssemblies $PWD\TestClassOne.dll "OK" $b = New-Object TEST.TestClassTwo "Using TestClassTwo" $b.CallTestClassOne() Running the above script gives the following error on the last line: Exception calling "CallTestClassOne" with "0" argument(s): "Could not load file or assembly 'TestClassOne,...' or one of its dependencies. The system cannot find the file specified." At AddTypeTest.ps1:39 char:20 + $b.CallTestClassOne <<<< () + CategoryInfo : NotSpecified: (:) [], MethodInvocationException + FullyQualifiedErrorId : DotNetMethodException What am I doing wrong?

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  • XmlSerializer construction with same named extra types

    - by NoizWaves
    Hey, I am hitting trouble constructing an XmlSerializer where the extra types contains types with the same Name (but unique Fullname). Below is an example that illustrated my scenario. Type definitions in external assembly I cannot manipulate: public static class Wheel { public enum Status { Stopped, Spinning } } public static class Engine { public enum Status { Idle, Full } } Class I have written and have control over: public class Car { public Wheel.Status WheelStatus; public Engine.Status EngineStatus; public static string Serialize(Car car) { var xs = new XmlSerializer(typeof(Car), new[] {typeof(Wheel.Status),typeof(Engine.Status)}); var output = new StringBuilder(); using (var sw = new StringWriter(output)) xs.Serialize(sw, car); return output.ToString(); } } The XmlSerializer constructor throws a System.InvalidOperationException with Message "There was an error reflecting type 'Engine.Status'" This exception has an InnerException of type System.InvalidOperationException and with Message "Types 'Wheel.Status' and 'Engine.Status' both use the XML type name, 'Status', from namespace ''. Use XML attributes to specify a unique XML name and/or namespace for the type." Given that I am unable to alter the enum types, how can I construct an XmlSerializer that will serialize Car successfully?

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  • Nullable<> as TModel for ViewPage

    - by Alexander Prokofyev
    What are the possible reasons what Nullable<> types are disallowed to be passed as TModel parameter of System.Web.Mvc.ViewPage<TModel> generic? This could be handy sometimes. In ASP.NET MVC source defined what TModel should be a class: public class ViewPage<TModel> : ViewPage where TModel : class but Nullable types are value types. Maybe definition could be less restrictive...

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  • How to get Content types

    - by Gaby
    Hi, I'm developing a windows application, that talks to SharePoint via its built in web services, and i want to get all content types available on a SharePoint site, I'm trying to use Web.Webs WebsService = new Web.Webs(); WebsService.Credentials=credentials; WebsService.Url="url of the web service"; XmlNode listOfContentTypes = WebsService.GetContentTypes(); If credentials have administrator privileges i can get the list of all the content types available, But if credentials don't have administrator privileges a 401 exception is thrown (not enought permission). My question is: How can i get all content types available on a SharePoint site if i don't have administrator priviliges?

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  • Problem in creating different types of columns in a Winforms gridview

    - by Royson
    My windows form application has a grid view control with filename as a default column. User should create a column of following types Text, Number, Currency, Combo Box, Check Box, Radio Button ,Date time type (should display DateTimePicker control) and Hyper Link type. After that i want to pass all rows to next screen for further processing. We can create a column of these types in a grid view but how can i store it in a data table so that i can pass it to next screen. Or should i create a column in a data table and then assign data table to grid view by gridview.DataSource = dt; but can we create a these types of columns in a data table.

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  • Particular Project Types & Job Responsibility in Financial Industry

    - by Rachel
    I want to gain knowledge about types of projects in Financial Industry and how it is like working for Back Office, Middle Office and Front Office of an Financial Firm. I have gone through How do I start programming in Financial Industry and it is really good but am question is mainly aim at: What typical types of Projects we have in Back Office, Middle Office, Front Office or in any other Financial Firms. I have heard about terms like Derivates Trading, Equity Trading, Banking, Money Market and so what are the types of projects in this areas and what would be a good read or resources to learn about different Financial Sectors and its related projects in each of this sectors. I would really appreciate if people who have worked in Financial Industry to share this knowledge.

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  • Extract Generic types from extended Generic

    - by Brigham
    I'm trying to refactor a class and set of subclasses where the M type does extend anything, even though we know it has to be a subclass of a certain type. That type is parametrized and I would like its parametrized types to be available to subclasses that already have values for M. Is there any way to define this class without having to include the redundant K and V generic types in the parameter list. I'd like to be able to have the compiler infer them from whatever M is mapped to by subclasses. public abstract class NewParametrized<K, V, M extends SomeParametrized<K, V>> { public void someMethodThatTakesKAndV(K k1, V v1) { } } In other words, I'd like the class declaration to look something like: public class NewParametrized<M extends SomeParametrized<K, V>> { And K and V's types would be inferred from the definition of M.

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  • Reusing MSBuild targets for different build types

    - by Zbigniew Kawalec
    I have got a problem with reusing the same MSBuild targets for different build types on TFS. Let me describe the situation. I have got two build types (CI - for continuous integration and RC - for release candidate). So I have got two build types defined in the TFS. Their *.proj files are under: - $/Repository/TeamBuildTypes/CI - $/Repository/TeamBuildTypes/RC Also, I have got some common targets, like: ChnageVersion.taget, Deploy.tagert, etc. and I import them in the main *.proj file. Unfortunaltely, I have to keep two copies of them, one in each build type. I've been struggling to have only one copy of the common targets somewhere, but I give up. I can't do it, because when the build starts on a build agent, the build files are downloaded from: $/Repository/TeamBuildTypes/CI only. How can I make the build agent / TFS / whatever to download also $/Repository/TeamBuildTypes/Common for example?

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  • Where in memory are stored nullable types?

    - by Ondrej Slinták
    This is maybe a follow up to question about nullable types. Where exactly are nullable value types (int?...) stored in memory? First I thought it's clear enough, as Nullable<T> is struct and those are value types. Then I found Jon Skeet's article "Memory in .NET", which says: Note that a value type variable can never have a value of null - it wouldn't make any sense, as null is a reference type concept, meaning "the value of this reference type variable isn't a reference to any object at all". I am little bit confused after reading this statement. So let's say I have int? a = null;. As int is normally a value type, is it stored somehow inside struct Nullable<T> in stack (I used "normally" because I don't know what happens with value type when it becomes nullable)? Or anything else happens here - perhaps in heap?

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  • C++ memory management of reference types

    - by Russel
    Hello, I'm still a fairly novice programmer and I have a question about c++ memory management with refence types. First of all, my understanding of reference types: A pointer is put on the stack and the actual data that the pointer points to is created and placed on the heap. Standard arrays and user defined classes are refence types. Is this correct? Second, my main question is do c and c++'s memory management mechanisms (malloc, free and new, delete) always handle this properly and free the memory that a class or array is pointing to? Does everything still work if those pointers get reassigned somehow to other objects of the same size/type on the heap? What if a class has a pointer member that points to another object? I am assuming that delete/freeing the class object doesn't free what it's member pointer points to, is that correct? Thanks all! -R

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  • 64-bit integers in Cython

    - by Homayoon
    I'm trying to interface a C++ library (pHash) with Python using Cython, but I have trouble with some of the types. The library functions use "unsigned long long" and I can't find a way to declare variables and parameters with this type. I searched for a list of the types that I can use with cdef but I found nothing. Can anyone point me to such a list (if it exists) or otherwise suggest a way to use 64 bit types in Cython? Thanks.

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  • hook_form for multiple content types defined by the same module

    - by pao13gate
    A new module 'foo' implements foo_node_info() where one or more new content types can be defined. If foo_node_info() defines two content types, namely a content type 'footypea' and a content type 'footypeb', how does one go about implementing hook_form() (what should the name of the "hook" be?) to configure each node's editing form? In the drupal example, the name of the new content type is the same as the module name. What happens in the above described example where two new content types are defined by the module? Should the implemented hook_form() function be of the form: footypea_form() and footypeb_form() ? (this doesn't seem to work) Or should you implement a single foo_form() function and within this create and return an array $form with elements $form['footypea'] and $form['footypeb'] that are in turn arrays of the individual form field definitions?

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  • How are value types implemented in .NET

    - by Michael
    Been looking around the net and can't find any articles about how value types are actually implemented. For instance, an Int32 is a struct and it's direct parent is System.ValueType and that's ultimate parent is System.Object. Object is a class - I imagine ValueType is a class? What's the class hierarchy? What part does the CLR have to play? At what stage and how does the CLR know to allocate value types to the stack? (FYI, I am aware that value types are stored where they are declared).

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  • Call methods on native Javascript types without wrapping with ()

    - by Anurag
    In Javascript, we can call methods on string literals directly without enclosing it within round brackets. But not for other types such as numbers, or functions. It is a syntax error, but is there a reason as to why the Javascript lexer needs these other types to be enclosed in round brackets? For example, if we extend Number, String, and Function with an alert method and try calling this method on the literals, it's a SyntaxError for Number and Function, while it works for a String. function alertValue() { alert(this); } Number.prototype.alert = alertValue; String.prototype.alert = alertValue; Function.prototype.alert = alertValue; We can call alert directly on a string object: "someStringLiteral".alert() // alerts someStringLiteral but it's a SyntaxError on numbers, and functions. 7.alert(); function() {}.alert(); To work with these types, we have to enclose it within brackets: (7).alert(); // alerts "7" (function() {}).alert(); // alerts "function() {}"

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  • C++ associative array with arbitrary types for values

    - by Gerald Kaszuba
    What is the best way to have an associative array with arbitrary value types for each key in C++? Currently my plan is to create a "value" class with member variables of the types I will be expecting. For example: class Value { int iValue; Value(int v) { iValue = v; } std::string sValue; Value(std::string v) { sValue = v; } SomeClass *cValue; Value(SomeClass *v) { cValue = c; } }; std::map<std::string, Value> table; A downside with this is you have to know the type when accessing the "Value". i.e.: table["something"] = Value(5); SomeClass *s = table["something"].cValue; // broken pointer Also the more types that are put in Value, the more bloated the array will be. Any better suggestions?

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  • C# : Problem in creating diffrent types of columns in a gridview

    - by Royson
    My windows form application has a grid view control with filename as a default column. User should create a column of following types Text, Number, Currency, Combo Box, Check Box, Radio Button ,Date time type (should display DateTimePicker control) and Hyper Link type. After that i want to pass all rows to next screen for further processing. We can create a column of these types in a grid view but how can i store it in a data table so that i can pass it to next screen. Or should i create a column in a data table and then assign data table to grid view by gridview.DataSource = dt; but can we create a these types of columns in a data table. I am so confused!! Please help me to solve this problem. Thanks

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  • Available Instance types for marketplace ami's

    - by Christian
    I based my autoscaling AMI's on the Turnkey Linux nginx AMI from the marketplace. I am now unable to select any of the newer generation instance types; for instance, my autoscaling uses m3.large type but I'd really like it to use the c3.xlarge type but every time I try to create a c3.xlarge instance with my AMI I get errors; The instance configuration for this AWS Marketplace product is not supported. My question is; Can I override this? I'm not using TKL support or any of their services, just the AMI. If I can't override it, do I have any other options besides creating a brand new AMI from scratch to use?

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  • hiera_include equivalent for resource types

    - by quickshiftin
    I'm using the yumrepo built-in type. I can get a basic integration to hiera working yumrepo { hiera('yumrepo::name') : metadata_expire => hiera('yumrepo::metadata_expire'), descr => hiera('yumrepo::descr'), gpgcheck => hiera('yumrepo::gpgcheck'), http_caching => hiera('yumrepo::http_caching'), baseurl => hiera('yumrepo::baseurl'), enabled => hiera('yumrepo::enabled'), } If I try to remove that definition and instead go for hiera_include('classes'), here's what I've got in the corresponding yaml backend classes: - "yumrepo" yumrepo::metadata_expire: 0 yumrepo::descr: "custom repository" yumrepo::gpgcheck: 0 yumrepo::http_caching: none yumrepo::baseurl: "http://myserver/custom-repo/$basearch" yumrepo::enabled: 1 I get this error on an agent Error 400 on SERVER: Could not find class yumrepo I guess you can't get away from some sort of minimal node declaration w/ hiera and resource types? Maybe hiera_hash is the way to go? I gave this a shot, but it produces a syntax error yumrepo { 'hnav-development': hiera_hash('yumrepo') }

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  • How can I view a PDF in Firefox when the server specifies the wrong content type?

    - by Sam
    I am using Mozilla Firefox with a PDF viewer plug-in. The plug-in has been correctly associated with Adobe Reader files to view them in the browser in the settings. I would like to be able to view PDF files in Firefox rather than downloading them. This already works correctly when a web server indicates that a file has the Content-Type of application/pdf. However, some web servers provide other Content-Types for PDFs, such as application/octet-stream. (See this example of a PDF served with a non-pdf Content-Type.) I have looked at Firefox's MimeTypes.rdf file, and it appears to only support mapping applications based on file types for non-Internet-based files. How can I have Firefox view all PDF documents in-browser rather than only the ones with the application/pdf Content-Type?

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  • block access to certain website types

    - by frustrated teacher
    Need to block access to certain website types without listing each URL to block. Students at secondary school are going to porn sites. Need to be able to block all such access without having to list each possible site URL. Having the Content -- Ratings tab set to None for all categories on the ratings files listed on my computers does not prevent access. Unchecking users may access sites with no rating, even with the security settings set to High, still allows the porn sites to come up. If that is checked, then ONLY listed sites can open and students would not be able to do any research via google, for example. I would rather not have to continue checking each computer and blocking sites as they find them.

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