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  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

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  • Hidden features of Qt.

    - by Lukasz Lew
    A little is hidden in Qt given splendid documentation. But given vastness of Qt functionality paradoxically many useful features have been overlooked by me (and reimplemented or work-arounded). What Qt functions you wish you have noticed earlier?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • Would this method work to scale out SQL queries?

    - by David
    I have a database containing a single huge table. At the moment a query can take anything from 10 to 20 minutes and I need that to go down to 10 seconds. I have spent months trying different products like GridSQL. GridSQL works fine, but is using its own parser which does not have all the needed features. I have also optimized my database in various ways without getting the speedup I need. I have a theory on how one could scale out queries, meaning that I utilize several nodes to run a single query in parallel. The idea is to take an incoming SQL query and simply run it exactly like it is on all the nodes. When the results are returned to a coordinator node, the same query is run on the union of the resultsets. I realize that an aggregate function like average need to be rewritten into a count and sum to the nodes and that the coordinator divides the sum of the sums with the sum of the counts to get the average. What kinds of problems could not easily be solved using this model. I believe one issue would be the count distinct function. Edit: I am getting so many nice suggestions, but none have addressed the method.

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  • Windows API Programming

    - by Chris
    I found this site, http://www.apitalk.com/document.php?id=1184207999_1 and I'm not sure if this site is using ATL, STL, MFC, or just calling API functions directly. I have done console programming with C++ and graphics programmign with C++ in Borland, but I've have never done Win32 C++ programming and I'm curious if anyone knows of a good site to start with? Does anyone know of any good sites to recommend about getting up and going fast with Win32 API C++?

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  • Shaders with pygtkglext

    - by qba
    Do someone know how to get glsl shaders work in gtk-opengl window? With glut all glCreateProgram etc. functions works, but when I tried to put the same gl code into pygtkglext window, its complaining about NullReference: OpenGL.error.NullFunctionError: Attempt to call an undefined function glCreateProgram, check for bool(glCreateProgram) before calling So then I from OpenGL.GL.ARB.shader_objects import *, but the result is similar: OpenGL.error.NullFunctionError: Attempt to call an undefined function glCreateProgramObjectARB, check for bool(glCreateProgramObjectARB) before calling Any idea will be useful.

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  • Go from a ViewController, to an other section of a TabBar

    - by Seraphin
    Hi, I'm currently doing an application with 5 View Controllers and a tabBar on the bottom. For this application, I need to set up a button in viewController(1) which can send me to an other viewController(3), but without touching the tabBar (it will be hidden for the viewController(1)). I basically know how to use a tabBar, but I don't know wich functions I can use to do that. Thanks in advance! Séraphin

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  • How to assert certain method is called with Ruby minitest framework?

    - by steven.yang
    I want to test whether a function invokes other functions properly with minitest Ruby, but I cannot find a proper assert to test from the doc. The source code class SomeClass def invoke_function(name) name == "right" ? right () : wrong () end def right #... end def wrong #... end end The test code: describe SomeClass do it "should invoke right function" do # assert right() is called end it "should invoke other function" do # assert wrong() is called end end

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  • How to turn on monitor after wake-up from suspend mode?

    - by alek.sys
    Hi all, I need wake up PC from sleep to perform some actions - from C#. I've used CreateWaitableTimer functions, everything goes fine, at given time PC wakes up - but monitor stays in power save mode (turned off). So i want to know - how possible to turn on monitor after wake up? PS I've tried "Complete Guide on How To Turn A Monitor On/Off/Standby" - with SendMessage (Codeproject) and SetThreadExecutionState(ES_DISPLAY_REQUIRED) - it doesn't work Any ideas?

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  • What's wrong with my JSON?

    - by Ronald
    Anybody out there notice anything wrong with this JSON? It validates at JSONLint.com, but neither Chrome nor Firefox's native JSON parse functions will properly parse it. Any ideas? { "result": "{\"players\":[{\"name\":\"User 522\",\"turn\":true,\"score\":0},{\"name\":\"User 925\",\"turn\":false,\"score\":5}],\"enableControls\":false}", "error": "null", "id": "7" }

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  • MapReduce for counting parameter values

    - by cnkt
    I have document like this: { "_id": ObjectId("4d17c7963ffcf60c1100002f"), "title": "Text", "params": { "brand": "BMW", "model": "i3" } } { "_id": ObjectId("4d17c7963ffcf60c1100002f"), "title": "Text", "params": { "brand": "BMW", "model": "i5" } } What i need is the count of every params values. like: brand --------- BMW (2) model --------- i3 (1) i5 (1) I think i have to write map/reduce functions. How can i do this? Thanks.

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  • Tools, scripts for working with MS SQL 2008

    - by hgulyan
    Hi, While working with DB, I find useful using some tools, that help me to solve DB problems. Some of them are: 1) Insert generator 2) A tool that can execute a script on a list of DB's 3) Finding a text in stored procedures and functions. 4) DB Back up scripts My question is, what are most useful tools, scripts(anything else), that help you to work with MS SQL? Thanks in advance.

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  • In what situation should the built-in 'operator' module be used in python?

    - by apphacker
    I'm speaking of this module: http://docs.python.org/library/operator.html From the article: The operator module exports a set of functions implemented in C corresponding to the intrinsic operators of Python. For example, operator.add(x, y) is equivalent to the expression x+y. The function names are those used for special class methods; variants without leading and trailing __ are also provided for convenience. I'm not sure I understand the benefit or purpose of this module.

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  • Does Android platform support SpatiaLite?

    - by Stan
    Is it possible to use SpatiaLite database on Android platform (1.6)? I am trying to program a google buzz-like app which need to take advantage of SpatiaLite functions, like calculating distance between 2 points, etc. Any external library needed? Thanks.

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  • String manupulation classic interview questions

    - by user189364
    Hi, I am scheduled to have an onsite interview so I am preparing few basic questions. According to the company profile, they are big on string manipulation questions. So far i am manually coded these functions: 1) String length, copy, concat, remove white space 2) Reverse 3) Anagrams 4) Palindrome Please can some can give me a list of more classic string questions which i can practice before going there.

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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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  • Auto-Completion in Unix VI editor

    - by IllustratedInsomnia
    Hey guys, after using graphical IDE's like Visual Studio, I'm used to pressing CTRL+Space to auto-complete a variable or function name. Now, I know such a thing isn't completely possible in VI, but I heard there was a list of commands that could be mapped that allowed automatic completion of variables and functions in the current file opened. Does anyone know what this sequence is? Thanks in advance.

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  • Does Scheme work with Microsoft COM?

    - by Martin
    I'm new to Scheme -- the functional programming language and I like it a lot for its first-class/higher-order functions. However, my data comes from a COM source with an object-oriented API. I know Scheme and COM belong to different programming paradigms, but I'm wondering if there is any interface or a way for Scheme to connect to a COM source? Thanks.

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