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  • What are good reasons to use explicit interface implementation for the sole purpose of hiding members?

    - by Nathanus
    During one of my studies into the intricacies of C#, I came across an interesting passage concerning explicit interface implementation. While this syntax is quite helpful when you need to resolve name clashes, you can use explicit interface implementation simply to hide more "advanced" members from the object level. The difference between allowing the use of object.method() or requiring the casting of ((Interface)object).method() seems like mean-spirited obfuscation to my inexperienced eyes. The text noted that this will hide the method from Intellisense at the object level, but why would you want to do that if it was not necessary to avoid name conflicts?

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  • Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

    - by SundayMonday
    I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance so far is pretty good. However the syntax feels bulky and the indexing isn't very elegant (using CGPoints, would prefer integer indices). I'm looking for an alternative. What are some alternatives data structures for 2D arrays in this situation? In my game it's very common to add and remove rows from the bottom of the grid. So the grid might start off 10x10, grow to 17x10, shrink to 8x10 and then finally end with 2x10. Note the column count is constant. I've consider using a vector<vector<Object*>>. Also I'm vaguely aware of some type of "fast array" or similar offered by Cocos2d. I'd just like to learn about best practices from other developers!

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  • SQL Server 2008 R2: StreamInsight - User-defined aggregates

    - by Greg Low
    I'd briefly played around with user-defined aggregates in StreamInsight with CTP3 but when I started working with the new Count Windows, I found I had to have one working. I learned a few things along the way that I hope will help someone. The first thing you have to do is define a class: public class IntegerAverage : CepAggregate < int , int > { public override int GenerateOutput( IEnumerable < int > eventData) { if (eventData.Count() == 0) { return 0; } else { return eventData.Sum()...(read more)

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  • Best practice Java - String array constant and indexing it

    - by Pramod
    For string constants its usual to use a class with final String values. But whats the best practice for storing string array. I want to store different categories in a constant array and everytime a category has been selected, I want to know which category it belongs to and process based on that. Addition : To make it more clear, I have a categories A,B,C,D,E which is a constant array. Whenever a user clicks one of the items(button will have those texts) I should know which item was clicked and do processing on that. I can define an enum(say cat) and everytime do if clickedItem == cat.A .... else if clickedItem = cat.B .... else if .... or even register listeners for each item seperately. But I wanted to know the best practice for doing handling these kind of problems.

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • Does using structure data semantic LocalBusiness schema markup work for local EMD URL's?

    - by ElHaix
    Based on what I have read about Google's recent Panda and Penguin updates, I'm getting the impression that using semantic markup may help improve SEO results. On a EMD (exact match domain) site, that may have been hit, we list location-based products. We are now going to be adding a itemtype="http://schema.org/Product" to each product, with relevant details. However, that product may be available in Los Angeles and also in appear in a Seattle results page. We could add a LocalBusiness item type on each geo page to define the geo location for that page. While the definition states: A particular physical business or branch of an organization. Examples of LocalBusiness include a restaurant, a particular branch of a restaurant chain, a branch of a bank, a medical practice, a club, a bowling alley, etc. We could add use the location property which would simply include the city/state details. I realize that this looks like it is meant for a physical location, however could this be done without seeming black-hat?

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  • Pivotal change in strategy at Microsoft

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Drop whatever you are doing, and watch this video. Here is what Microsoft’s new CEO Satya Nadella said, .. If there is anything that would define windows, I think of the cloud as being in a heterogeneous device world. It will not be limited to Windows. I think that is perhaps the biggest pivotal change in our strategy. We absolutely think of building services and infrastructure in the cloud that will be across Android, iOS and Windows, and we will differentiate windows family with user experience that is consistent across all these devices .. Read full article ....

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  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

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  • Access Control Management Tool ACM.exe

    - by kaleidoscope
    The Access Control Management Tool (Acm.exe) is a command-line tool you can use to perform management operations (CREATE, UPDATE, GET, GET ALL, and DELETE) on the AppFabric Access Control entities (scopes, issuers, token policies, and rules). Basic Syntax The command line for Acm.exe follows the basic pattern of verb-noun. For example: acm.exe <command> <resource> [-option:<option value>] This tool will automatically generate random keys, which helps ensure that they can't easily be guessed by an attacker. Note that ACM.EXE is a thin wrapper around a REST Web Service (the AC management service). That helps to remember the commands it accepts, which are the typical resource management commands for a REST service: · Get(All) · Create · Update · Delete ACM.EXE.config file can be used to configure Host, Service and the Management key for a Service Namespace. Geeta, G

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  • Which tips helped you learn touch-typing? [closed]

    - by julien
    I've been learning touch-typing for about two weeks now, and I'm really commited to mastering this skill. Eventhough I'm doing ok with prose already, I'm struggling with programming syntax and even more with keybindings. Those stray you away from the home row more than regular words, and aren't as easy to practice. So I often hunt and peck in order to just get it out, but when reverting to old habits like this, I find it hard to get back into the touch-typing mindframe quickly. One little trick that has helped me so far when getting lost is to reposition every finger on its home row key, and mentally visualize the layout bias of the keyboard, ie the backslash kind of alignment of key columns. It's hard to describe though and probably a bit weird... Hope you guys have better tips !

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  • What are the basic skills a beginner JavaScript programmer should have?

    - by Sanford
    In NYC, we are working on creating a collaborative community programming environment and trying to segment out software engineers into differing buckets. At present, we are trying to define: Beginners Intermediates Advanced Experts (and/or Masters) Similar to an apprenticeship, you would need to demonstrate specific skills to achieve different levels. Right now, we have identified beginner programming skills as: Object - method, attributes, inheritance Variable - math, string, array, boolean - all are objects Basic arithmetic functions - precedence of functions String manipulation Looping - flow control Conditionals - boolean algebra This is a first attempt, and it is a challenge since we know the natural tension between programming and software engineering. How would you create such a skills-based ranking for JavaScript in this manner? For example, what would be the beginner JavaScript skills that you would need to have to advance to the intermediate training? And so on.

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  • When to use identity comparison instead of equals?

    - by maaartinus
    I wonder why would anybody want to use identity comparison for fields in equals, like here (Java syntax): class C { private A a; public boolean equals(Object other) { // standard boring prelude if (other==this) return true; if (other==null) return false; if (other.getClass() != this.getClass()) return false; C c = (C) other; // the relevant part if (c.a != this.a) return false; // more tests... and then return true; } // getter, setters, hashCode, ... } Using == is a bit faster than equals and a bit shorter (due to no need for null tests), too, but in what cases (if any) you'd say it's really better to use == for fields inside equals?

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • Habanero

    - by csharp-source.net
    An Enterprise Application Framework for .Net that is ideally suited for developing applications in an agile manner. The framework is used for producing an application from the data layer through to the front-end. Free open source under the LGPL license, it includes ORM, code generation and runtime UI generation to create one application for the desktop & web. Features: * ORM: Map database tables to objects in code * Persist property values to and from the database * Define all mapping in a single XML file * Switch between database vendors with one setting * Support for MySQL, MS Sql Server, MS Access, Oracle, PostgreSQL, SQLite, Firebird * FireStarter GUI class definitions xml manager * Generate user interfaces and map properties to controls * Develop for both desktop (with Windows Forms) and web (with Gizmox' Visual WebGUI) * Generate new projects and code files * Generate UI forms from templates * Reverse engineer class definitions from existing databases * Support variable data sources, including an in-memory database. Ships with Firestarter a free database reverse engineering, Domain Modelling and Code Generator.

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  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

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  • How do you navigate and refactor code written in a dynamic language?

    - by Philippe Beaudoin
    I love that writing Python, Ruby or Javascript requires so little boilerplate. I love simple functional constructs. I love the clean and simple syntax. However, there are three things I'm really bad at when developing a large software in a dynamic language: Navigating the code Identifying the interfaces of the objects I'm using Refactoring efficiently I have been trying simple editors (i.e. Vim) as well as IDE (Eclipse + PyDev) but in both cases I feel like I have to commit a lot more to memory and/or to constantly "grep" and read through the code to identify the interfaces. As for refactoring, for example changing method names, it becomes hugely dependent on the quality of my unit tests. And if I try to isolate my unit tests by "cutting them off" the rest of the application, then there is no guarantee that my stub's interface stays up to date with the object I'm stubbing. I'm sure there are workarounds for these problems. How do you work efficiently in Python, Ruby or Javascript?

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  • Are trivial protected getters blatant overkill?

    - by Panzercrisis
    Something I really have not thought about before (AS3 syntax): private var m_obj:Object; protected function get obj():Object { return m_obj; } private var m_str:String; protected function get str():String { return m_str; } At least subclasses won't be able to set m_obj or m_str (though they could still modify m_obj). Is this just blatant overkill? I am not talking about doing this as opposed to making them public. I am talking about doing this instead of just making the variables themselves protected. Like this: protected var m_obj:Object; //more accessible than a private variable with a protected getter protected var m_str:String; //more accessible than a private variable with a protected getter

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  • Recommendation for Improving Programming Skills

    - by Moaz ELdeen
    I'm 25, I know C++ syntax since 9 years.. but It seems that I have copied so much code, and I didn't learn that much and didn't solve a lot of algorithms in my own. Currently I'm working for computer vision programmer as a junior and I have difficulity of doing algorithms like blob tracking or object tracking, writing algorithms like KNN, Quadtree,..etc. I don't know what to do, or what to improve, I tried to write asteriods game, I have finished it, and here you can watch it https://www.youtube.com/watch?v=jw0L4aCB4TU What should I do more to enhance my skills ?

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  • Where can I get a list of SCHEMA / PATH / KEY to use with gsettings?

    - by Sri
    After doing some research, I found that I can quickly set configuration options using the gsettings command in the terminal, instead of installing dconf-editor or gconf-editor or CCSM. But we need the SCHEMA/PATH and KEY to set the value. Syntax is: gsettings set SCHEMA[:PATH] KEY VALUE For example to never auto-hide the launcher: gsettings set com.canonical.Unity2d.Launcher hide-mode 0 And, for windows not to overlap the launcher: gsettings set com.canonical.Unity2d.Launcher use-strut true So, where can I get a list of all the SCHEMA / PATH / KEY that can be set with gsettings? No, please don't suggest the gsettings list-keys command, because I don't know the possibly hundreds of schema available.

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  • How to Quickly Resize, Convert & Modify Images from the Linux Terminal

    - by Chris Hoffman
    ImageMagick is a suite of command-line utilities for modifying and working with images. ImageMagick can quickly perform operations on an image from a terminal, perform batch processing of many images, or be integrated into a bash script. ImageMagick can perform a wide variety of operations. This guide will introduce you to ImageMagick’s syntax and basic operations and show you how to combine operations and perform batch processing of many images. The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • Markup format or script for data files?

    - by Aaron
    The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ core. In addition to scripts I'm also going to need different data files. Many data files will be for static information such as graphical assets and monster types. I'd also want to create and update data files at runtime for user information like option settings and game saves. Can I get away with using plain script files (i.e. .lua or .nut files) for my data files, or is it better to use dedicated markup formats like XML or YAML? If I use script files, loaded separately from my true scripts, then I wouldn't need an extra library to read those files. Scripting languages like Lua also have table syntax that lend themselves towards data definition. On the other hand I'd have to write my own schema check code. These languages also don't seem to support serialization "out of the box" like the markup format libraries do.

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  • How do I become a programmer and not some guy that can type some C?

    - by Phoxxent
    From what I understand, programming has a lot more to it than learning syntax, that it involves an understanding of what happens under-the-hood and even more. Currently, I am just a guy that can pump out a few loops in Python or C and maybe make a small-scope Zork clone as the hight of skill. So, what can I do to become an actual programmer? How can I find out what I need to know and learn it? I know this has been vaguely asked before, but I kind of want an answer of how as opposed to the whats that I have seen. Would it be nice to know how real programmers define being a programmer? yes. Is that going to actually help me (or anyone else) learn what they need to learn? no. (well, maybe.)

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • Oracle BI Publisher integration Guidelines published

    - by Anthony Shorten
    The Oracle Utilities Application Framework integrates with Oracle BI Publisher 10g/11g to allow reports to be submitted and viewed within the Oracle Utilities Application Framework based product. The integration is achieved using base provided algorithms that perform the integration from within the Oracle Utilities Application Framework based product. A new whitepaper has been released that outlines how to configure the algorithm for integration and also some guidelines on how to define a new report to the product for submission and viewing. The whitepaper is available from My Oracle Support at KB Id 1299732.1 titled “BI Publisher Guidelines for Oracle Utilities Application Framework”.

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  • What is the best way to become a professional in PHP and Website Building?

    - by Mr.TAMER
    I would like to become a professional in php, I have learned nearly all about the language syntax and concepts and I have a good knowledge in C and C++, which made it easier to become familiar with PHP. (Of course, I learned MySql too.) But I don't feel like being able to build even a little good website of my own! It looks like PHP is all about knowing lots of functions and using them, while in fact I don't think it's like that, is it? How can I become a professional in PHP and Website Building? I would do anything and spend whatever amount of time required for that. EDIT I've also a very good knowledge in HTML and a normal knowledge in CSS and JavaScript. Sorry for not mentioning that, I just thought it was implicitly included.

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