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  • How do I handle priority and propagation in an event system?

    - by Peeter
    Lets say I have a simple event system with the following syntax: object = new Object(); object.bind("my_trigger", function() { print "hello"; }); object.bind("my_trigger", function() { print "hello2"; }); object.trigger("my_trigger"); How could I make sure hello2 is printed out first (I do not want my code to depend on which order the events are binded). Ontop of that, how would I prevent my events from propagating (e.g. I want to stop every other event from being executed)

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  • Web Developer Portfolio - Role Definition

    - by GSTAR
    I'm just putting together a portfolio that lists all the websites I have developed / worked on during the past year. Now this has become quite a long list - simply because 60% of the websites I have listed are ones where I have developed certain sections of the site, or maybe re-developed a certain section of an existing site - but not actually developed the whole site. So basically you could say I made a 20-50% contribution on those particular sites. I don't want to give the false impression to a potential employer that I have actually fully developed all the sites listed on my portfolio. Therefore I am after a neat way to indicate this fact. On the websites that I have fully developed, I have put a small label next to the name which reads "Lead Developer". What would be the equivalent label to put on the sites I have partially developed, or projects where I have been amongst multiple people developing? I suppose what I'm asking is, how would you define, in 2-3 words a non-lead developer role within a project?

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  • Jazz up your web forms using jQuery animation effects

    - by bipinjoshi
    In this part I cover how to add jazz to your web forms using jQuery effects. jQuery provides a set of methods that allow you to create animations in your web pages. Collectively these methods are called as Effects. The effects they render include fading in and out, sliding in and out, changing opacity of elements, hiding and showing elements and so on. You can, of course, define custom animations. In this part we will use these effects to develop a tooltip, master-detail listing and progress indicator.http://www.bipinjoshi.net/articles/9b1f4a81-ae07-4859-8ff2-067e5887adbd.aspx   

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  • Established coding standards for pl/pgsql code

    - by jb01
    I need to standardize coding practises for project that compromises, among others has pl/pgsql database, that has some amount of nontrivial code. I look for: Code formatting guidelines, especially inside procedures. Guidelines on what constructs are consigered unsafe (if any) Naming coventions. Code documentation conventions (if this is pracicised) Any hints to documets that define good practises in pl/pgsql code? If not i'm looking for hints to practices that you consider good. There is related question regarding TSQL: Can anyone recommend coding standards for TSQL?, which is relevant to psql as well, but I need more information on stored procedures. Other related questions: http://stackoverflow.com/questions/1070275/what-indenting-style-do-you-use-in-sql-server-stored-procedures

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML - Part Two

    - by Janice J. Heiss
    A new article by Oracle’s Java Champion Jim Weaver, titled “Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML -- Part Two,” now up on otn/java, shows developers how to leverage the power of the FX Markup Language to define the UI for enterprise applications. Weaver, the author of Pro JavaFX Platform, extends the SearchDemoFXML example used in Part One to include more concepts and techniques for creating an enterprise application using FXML. Weaver concludes the article by summarizing its content, “FXML provides the ability to radically change the UI without modifying the controller. This task can be accomplished by loading different FXML documents, leveraging JavaFX cascading style sheets, and creating localized resource bundles. Named parameters can be used with these features to provide relevant information to an application at startup.” Check out the article here.

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  • How do I generate a level randomly?

    - by Charlton Santana
    I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to generate a random X value for each block (this will be how far into the level it is). A level 100,000 pixels wide would be good enough but if anyone knows a system to make the level go on and on, I'd like to know that too. This is basically how I define a block now (with irrelevant code removed): block = new Block(R.drawable.block, 400, platformheight); block2 = new Block(R.drawable.block, 600, platformheight); block3 = new Block(R.drawable.block, 750, platformheight); The 400 is the X position, which I'd like to place randomly through the level, the platformheight variable defines the Y position which I don't want to change.

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  • Can someone provide a short code example of compiler bootstrapping?

    - by Jatin
    This Turing award lecture by Ken Thompson on topic "Reflections on Trusting Trust" gives good insight about how C compiler was made in C itself. Though I understand the crux, it still hasn't sunk in. So ultimately, once the compiler is written to do lexical analysis, parse trees, syntax analysis, byte code generation etc, a separate machine code is again written to do all that on compiler? Can anyone please explain with a small example of the procedure? Bootstrapping on wiki gives good insights, but only a rough view on it. PS: I am aware of the duplicates on the site, but found them to be an overview which I am already aware

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  • Detailed C++ book for a programmer already familiar with C and object-oriented programming?

    - by Anto
    I know (to some extent) a few languages, including C, Java and Python. I'm also (somewhat) familiar with Scala and Scheme, plus I can read (but not write) x86 Assembly. Say I want to learn C++, what is a good book which doesn't try to teach me what a class is, teach me inheritance, polymorphism or loosely coupled classes again, nor does try to teach me other basics, just the C++ language (as well as how to write idiomatic C++ code, not e.g. Java with C++ syntax) and its standard library? Note: "Detailed" as used in the title means that it doesn't try to cover C++ in 100 pages, I want to know the details of the language. Of course, mastery comes from practice, but I don't want to learn just a little bit of C++ from the book, but learn it quite thoroughly.

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  • should i concentrate on logical and puzzles part in programming, i want to be a web (flex)developer?

    - by abhilashm86
    I'm a student not good and can't easily crack at more puzzle, complex mathematics, hard logic problems? in college i studied c++, java, oops. I'm comfortable with all syntax and writing programs and using API's and doing mashups, i can do.......... but once a friend asked help on coding contest, i was in dilemma and frustration? It was simple and complex, i could not write code for those, so got scared? Is logical ability,complex mathematics, puzzles required for a developer point of view? please help and suggest methods to achieve things......

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  • Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

    - by SundayMonday
    I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance so far is pretty good. However the syntax feels bulky and the indexing isn't very elegant (using CGPoints, would prefer integer indices). I'm looking for an alternative. What are some alternatives data structures for 2D arrays in this situation? In my game it's very common to add and remove rows from the bottom of the grid. So the grid might start off 10x10, grow to 17x10, shrink to 8x10 and then finally end with 2x10. Note the column count is constant. I've consider using a vector<vector<Object*>>. Also I'm vaguely aware of some type of "fast array" or similar offered by Cocos2d. I'd just like to learn about best practices from other developers!

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  • Managing Files/Folder in Content Repositories or File Systems with Oracle ADF and WebCenter

    - by Shay Shmeltzer
    One more entry in a set of entries (1,2,3) about the capabilities that WebCenter adds to ADF applications. WebCenter is basically the new Portal framework in the Oracle stack - and one key thing that portals do is work with content, allowing you to compose and publish content from files as well as save and store content. In this demo you'll see how using a set of taskflows provided by WebCenter you can add a file management, creation and viewing capabilities to a regular ADF application. To try this out you don't need any fancy content management system - we'll just use your file system for now. All you need is the WebCenter extension installed in JDeveloper, and then you can follow the demo on your own JDeveloper instance. You'll define a connection to your content repository you'll be able to add a bunch of pre-built WebCenter taskflows into your page. And suddenly you can upload/download/create and view document directly from your applicaiton. Check it out:

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  • Whats the thing the report bugs in php?

    - by Max Hazard
    Currently I am learning php. Php is understood by browser itself right from php sdk right? SDK include libraries right? So browser is like an interpreter of php codes. I want to know that whenever I type a wrong php syntax what is the thing report me the error? Obviously the browser is reporting the error. But what part of it? I mean I don't get it. Like writing a compiler we do lexical analysis and make the compiler which report any bug in source code. I assume here browser is analogous to compiler. I don't know exactly but compiler contains bug report functions or methods which is debugger. Debugger is part of compiler which report bugs. Does the browser contains such debuggers? Can there be any browser which doesn't understand php?

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  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

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  • Verification of requirements question

    - by user970696
    Doing a lot of reading about V&V, I would need to clarify the following. A lot of definitons (less formal ones found in books) define verification like that: Verification: The software should conform to its specification. But then they speak about requirement verification, design verification etc. If I say that these items are "software" in terms of applying the definitons, what should I checked them against, what specification should requirements, which is the basic information, conform to? And one more thing: shouldnt be requirements also validated? To make sure they meets the customer needs? All texts I have speak only about SW validation on the end of the dev.process..

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  • Installing 64bit Java 7 - Cannot Execute Binary File

    - by warpstack
    So I downloaded the latest version of Java from Oracle so I could get a 64bit JVM on Ubuntu Server 10.10. After extracting the file and updating the alternatives I went to check my installation by running java -version and I get this error: -bash: /usr/bin/java: cannot execute binary file I'm at a loss for what to do here. My alternatives menu looks like this: Selection Path Priority Status ------------------------------------------------------------ 0 /usr/lib/jvm/java-6-openjdk/jre/bin/java 1061 auto mode 1 /usr/lib/jvm/java-6-openjdk/jre/bin/java 1061 manual mode 2 /usr/lib/jvm/java-7-openjdk-i386/jre/bin/java 1051 manual mode * 3 /usr/lib/jvm/jdk1.7.0/bin/java 3 manual mode After restarting the system I seem to be getting a totally new error when checking the java version. usr/bin/java: 1: Syntax error: end of file unexpected (expecting ")")

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  • Arbitrary projection matrix from 6 arbitrary frustum planes

    - by Doub
    A projection matrix represent a tranformation from the camera view space to the rendering system clip space. In other words, it defines the transormation between a 6-sided frustum to the clip cube. The glOrtho and glFrustum use only 6 parameter to define such a projection, but impose several constraints on the frustum that will get projected to the clip cube: the near and far planes are parallel, the left and right planes intersect on a vertical line, and the top and bottom planes intersect on a horizontal lines, both lines being parallel to the near and far planes. I'd like to lift these restrictions. So, from the definition of the 6 frustum side planes (in whatever representation you see fit), how can I compute a general projection matrix?

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  • Development on Terminal or IDE [on hold]

    - by Taylor Flores
    I've been using nano, make, gcc, and gdb for 6 months now and I've found it much easier than using VS or Codeblocks. But I'm wondering now: Is development on a terminal more/less efficient that using an IDE? In what situations is one preferred more sensible than the other? I'm not asking about opinions, I want to know if there's specific reasons to use one over the other. From what I can gather: terminals can be used on environments where a GUI is not available terminal projects can be created and configured more quickly IDEs contain better syntax highlighters (ie identity highlighters) This question is C biased, but I think it's relevant to other languages as well.

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  • How do you choose to use a specific programming language?

    - by Jesús Bracamonte
    I was having a small talk between teammates about how you choose a programming language for use in a project which lead me to think that there are many criteria to choose one in the beginning of a project but no real standard. Do you chose a programming language for the syntax and semantics? Or do you choose one because it has the best support to do certain things? Or because you have better libraries? Or do you choose it for the paradigm? What criteria do you use to choose one language when you are going to do a project?

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  • Redirecting a subdomain from Wordpress.com to an external web address

    - by user127236
    I have a question about redirecting a subdomain of a blog hosted on Wordpress.com to an external URL. Given the following: 1) I own a domain name foobar.com purchased from another registrar (not from Wordpress.com). 2) I have purchased the Custom Domain option on Wordpress.com, and have completed the configuration to make foobar.com resolve to foobar.wordpress.com. 3) I will establish an external site for a store, such as store.yahoo.com/foobar. 4) I want to redirect the subdomain store.foobar.com to store.yahoo.com/foobar. How do I set up the Custom DNS records within Wordpress.com to accomplish this subdomain redirection, while leaving foobar.com pointed to my Wordpress blog? I suspect that the CNAME directive is involved, but I cannot figure out the required syntax. Thanks... JGB

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  • What's the best platform for blogging about coding ?

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

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  • Where can I get a list of SCHEMA / PATH / KEY to use with gsettings?

    - by Sri
    After doing some research, I found that I can quickly set configuration options using the gsettings command in the terminal, instead of installing dconf-editor or gconf-editor or CCSM. But we need the SCHEMA/PATH and KEY to set the value. Syntax is: gsettings set SCHEMA[:PATH] KEY VALUE For example to never auto-hide the launcher: gsettings set com.canonical.Unity2d.Launcher hide-mode 0 And, for windows not to overlap the launcher: gsettings set com.canonical.Unity2d.Launcher use-strut true So, where can I get a list of all the SCHEMA / PATH / KEY that can be set with gsettings? No, please don't suggest the gsettings list-keys command, because I don't know the possibly hundreds of schema available.

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  • How to decide whether to implement an operation as Entity operation vs Service operation in Domain Driven Design?

    - by Louis Rhys
    I am reading Evans's Domain Driven Design. The book says that there are entity and there are services. If I were to implement an operation, how to decide whether I should add it as a method on an entity or do it in a service class? e.g. myEntity.DoStuff() or myService.DoStuffOn(myEntity)? Does it depend on whether other entities are involved? If it involves other entities, implement as service operation? But entities can have associations and can traverse it from there too right? Does it depend on stateless or not? But service can also access entities' variable, right? Like in do stuff myService.DoStuffOn, it can have code like if(myEntity.IsX) doSomething(); Which means that it will depend on the state? Or does it depend on complexity? How do you define complex operations?

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • What are good reasons to use explicit interface implementation for the sole purpose of hiding members?

    - by Nathanus
    During one of my studies into the intricacies of C#, I came across an interesting passage concerning explicit interface implementation. While this syntax is quite helpful when you need to resolve name clashes, you can use explicit interface implementation simply to hide more "advanced" members from the object level. The difference between allowing the use of object.method() or requiring the casting of ((Interface)object).method() seems like mean-spirited obfuscation to my inexperienced eyes. The text noted that this will hide the method from Intellisense at the object level, but why would you want to do that if it was not necessary to avoid name conflicts?

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