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  • Les pirates peuvent cacher une page entière dans un lien, une méthode de phishing via URI fonctionnant sur Firefox et Opera détaillée

    Les pirates peuvent cacher une page entière dans un lien une méthode de phishing via URI fonctionnant sur Firefox et Opera détaillée L'hameçonnage, une technique utilisée par des pirates pour obtenir les informations personnelles des internautes pour usurper leur identité pourrait se faire sans avoir recours à un site de phishing. Selon un rapport de recherche d'Henning Klevjer, un étudiant en sécurité informatique de l'université d'Oslo en Norvège, les pirates peuvent effectuer des attaques par phishing en intégrant le code complet d'une page Web dans un URI. Un URI (Uniform Resource Identifier) est une chaine de caractères identifiant une ressource sur un réseau. Une de ses impl...

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  • Switching songs - MediaPlayer lags the game

    - by Fibericon
    When the player encounters a boss in the game I'm working on, I want to have the music change. It seems simple enough with the MediaPlayer class to fade out the current song, switch to another, and then fade the new song in. However, at the point where the second song starts, the game freezes for a split second. The songs in question aren't particularly large either - the first song is 1.7mb and the second song is 3.1mb, both mp3 format. This is the code I'm using to do it: protected void switchSong(GameTime gameTime) { if (!bossSongPlaying) { MediaPlayer.Volume -= ((float)gameTime.ElapsedGameTime.TotalSeconds/10); if (MediaPlayer.Volume < 0.05f) { MediaPlayer.Play(bossSong); MediaPlayer.Volume = 1.0f; bossSongPlaying = true; } } } What can I do to eliminate that momentary hang?

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  • Recommended Reading for Polishing JavaScript coding style?

    - by wml653
    I've been coding in JavaScript for a while now and am fairly familiar with some of the more advanced coding features of the language (closures, self-executing functions, etc). So my question is, what advanced books/blogs/or anything else would be recommended to help tighten up my coding style? For example, recently I was coding something similar to: var x = ['a', 'b', 'c']; var exists = false; for(var i = 0; i < x.length; i++){ exists = x[i] === 'b' ? true : exists; } But found that the following condensed code would work better: var y = {'a':'', 'b':'', 'c':''}; var exists = 'b' in y; Both store the same value in 'exists', but the second is less common, but much cleaner. Any suggestions for where I should go to learn more tricks like this?

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  • How do I implement Unreal-like object serialization?

    - by MrWiggels
    Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system. After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one. I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages. I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.

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  • Ubuntu 11.10 sera baptisé "Oneiric Ocelot", son développement a officiellement démarré

    Ubuntu 11.10 sera baptisé "Oneiric Ocelot" Son développement a officiellement démarré Les travaux sur la prochaine version de la distribution Linux Ubuntu ont officiellement démarré d'après le fondateur du projet, Mark Shuttleworth. Alors qu'Ubuntu 11.4, baptisé « Natty Narwhal», est encore en cours de peaufinage (publication officielle prévue pour le 28 avril), la communauté des développeurs d'Ubuntu se penche déjà sur son successeur. Mark Shuttleworth a également le nom de code de la version 11.10 « 11.10 marquera le huitième anniversaire de la naissance d'Ubuntu [...] ce que nous voulions c'est quelque chose d'imaginatif, quelque chose qui fasse rêver, quelque chose...

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  • CLR via C# - first post of many!

    - by TATWORTH
    I am currently reading CLR via C# ISBN 978-0-7356-2704-8. Whilst quite correctly described by the publisher as a "Deep Dive", this is a book that C# developers with 6-18 months plus experiance ought to read. Certainly any serious Microsoft programming shop ought to have a copy.  For our VB.NET bretheren, a book of this quality is a good excuse to learn C#. (And before you ask, my favourite language of C# and VB.NET is the one that gets me the next contract!) When I started programming 31 years ago I went through IBM 360 Orientation - this gave me an comprehension of what worked best at the machine code level - this is the first book I have found that explains the the working of the Dot Net framework to explain why particular choices are good, This is my first blog post here. In the coming weeks, I intend to: Carry on with my review of CLR via C# and bring out practical points from that work. Post details of useful utilities Post some "Tales from the coal face.."

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    So we consider a server app development - heavily loaded with messing with big data streams.An app will be running on one powerful server. a server app shall be developed in form of crossplatform application - so to work on Windows, Mac OS X and Linux. So same code many platforms for standing alone server architecture. We wonder what benefits does distributing applications not only over threads but over processes as wall would bring to programmers and to server end users and why? Some people sad to me that even having 48 cores, 4 process threads would be shared via OS throe all cores... is it true BTW?

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  • What is an acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

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  • How to distribute a unique database already in production?

    - by JVerstry
    Let's assume a successful web spring application running on a MySql or PostGre kind of database. The traffic is becoming so high and the amount of data is becoming so big that a distributed dataase solution needs to be implemented. It is a scalability issue. Let's assume this application is using Hibernate and the data access layer is cleanly separated with DAO objects. What would be the best strategy to scale this database? Does anyone have hands on experience to share? Is it possible to minimize sharding code (Shard) in the application? Ideally, one should be able to add or remove databases easily. A failback solution is welcome too. I am not looking for you could go for sharding or you could go no sql kind of answers. I am looking for deeper answers from people with experience.

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  • C programming in 2011

    - by Duncan Bayne
    Many moons ago I cut C code for a living, primarily while maintaining a POP3 server that supported a wide range of OSs (Linux, *BSD, HPUX, VMS ...). I'm planning to polish the rust off my C skills and learn a bit about language implementation by coding a simple FORTH in C. But I'm wondering how (or whether?) have things changed in the C world since 2000. When I think C, I think ... comp.lang.c ANSI C wherever possible (but C89 as C99 isn't that widely supported) gcc -Wall -ansi -pedantic in lieu of static analysis tools Emacs Ctags Autoconf + make (and see point 2 for VMS, HP-UX etc. goodness) Can anyone who's been writing in C for the past eleven years let me know what (if anything ;-) ) has changed over the years? (In other news, holy crap, I've been doing this for more than a decade).

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  • How can I view localized versions of my site?

    - by Max Vernon
    We are adding internationalization to our site. We are getting the client's IP address from the headers and looking it up against the IP2location database to get the client's country. Several of our clients reported seeing a blank page over the weekend. We'd like to be able to get screenshots or use a browser from many different countries on an ongoing basis for testing code changes. I need to know what the site looks like when accessed from various countries since there are several elements that vary by country. I've used Tor and Vidalia, along with the Tor customized Firefox browser however it appears the CSS is getting mangled. I have also used http://webpagetest.org to check the site, however the screenshot it gives is too small to be really useful. Is there a site or a service I can use to get screenshots or interact with my website from various countries?

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  • Has anyone used Sproutcore?

    - by Sam Lee
    Has anyone used Sproutcore for a web application? If so, can you give me a description of your experience? I am currently considering it, but I have a few concerns. First, the documentation is bad/incomplete, and I'm afraid that I'll spend lots of time figuring things out or digging through source code. Also, I'm a bit hesitant to use a project that is relatively new and could undergo significant changes. Any thoughts from people who have developed in Sproutcore are appreciated! EDIT/PS: Yes, I've seen this post: http://stackoverflow.com/questions/370598/sproutcore-and-cappuccino . However I'm interested in a bit lengthier description of Sproutcore itself from someone who's used it for a significant project.

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  • Designing a game - Where to start?

    - by OghmaOsiris
    A friend of mine and I are planning a game together to work on in our free time. It's not an extensive game, but it's not a simple one either. He's working on the story behind the game while I'm working on the graphics and code. I don't really know where to start with the game. We know what the basic type of game it's going to be and how it would be played, but I'm having a hard time of actually knowing where to begin. I have Xcode open but I don't really even know what I should be designing first. What is some advice for this writer's block? Where is a good place to start with a game? Should I design all the graphics and layout before even touching Xcode? Should I program the things I know I'll have difficulty with first before getting to the easy stuff?

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • download file from web source, selectively

    - by KILL3RTACO
    If anyone has heard of Bukkit, you know that their files are usually of three types: Development, Beta, and Realease. Click (here) for examples. I need a script that: Loops through the directory Gets the latest Stable version (probably just as simple as looking at the version number as they have a simple naming convention, each stable version is succeeded by -Rx.0, while developmental and beta versions are succeeded by -Rx.x) After that I know I'll need to use wget to download the file. Note: If your just going to post code, at least tell me what it does so I can use it later if I need to

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • Facebook Java API

    - by Filippo
    I'd like to write a program in java (not a servlet, not jsp, not a webapp) which allows me to do simple things, such as connecting to a FB account and retrieve the status or posts on the wall. I know facebook no longer supports official JavaAPI, so I was wondering what are the best (and most simple, being the program very basic) unofficial api out there. If possible, i would also like some example-code. searching through the web, I've read that you need two secret keys to create a facebook application, and I have not a fb account. Is it indispensable to have an account? thank you everyone

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  • Using implode, explode etc.. on one line vs separating them into multiple lines with meaningful variable names

    - by zhenka
    I see a lot of people coding in PHP being rather proud if they manage to write a complicated one line statement that does clever things. But what is the advantage? It is not only harder to keep in once head while writing, but makes code much less readable. In my opinion reading short statements, if well written, can be like reading an essay, while complicated one liners can potentially make me pause and think for much longer then it would take for the coder to simply separate them into meaningful units. Am I wrong in thinking this? How would you go about proving your point to another programmer regarding this?

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • Why is cleverness considered harmful in programming by some people?

    - by Larry Coleman
    I've noticed a lot of questions lately relating to different abstraction techniques, and answers saying basically that the techniques in question are "too clever." I would think that part of our jobs as programmers is to determine the best solutions to the problems we are given to solve, and cleverness is helpful in doing that. So my question is: are the people who think certain abstraction techniques are too clever opposed to cleverness per se, or is there some other reason for the objection? EDIT: This parser combinator is an example of what I would consider to be clever code. I downloaded this and looked it over for about half an hour. Then I stepped through the macro expansion on paper and saw the light. Now that I understand it, it seems much more elegant than the Haskell parser combinator.

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  • How to encourage version control adoption

    - by Man Wa kileleshwa
    I have recently started working in a team where there is no version control. Most of the team members are not used to any kind of version control. I've been using mercurial privately to track my work. I would like to encourage others to adopt it, and at the very least start to version their code as they develop changes. Can anyone give me advice on how I can encourage adoption of a distributed version control such as mercurial. Any advice on how to win people including managers to DVCS would be much appreciated.

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  • Editing XML Literals Embedded Expressions in Visual Basic 2010 (Avner Aharoni)

    The implicit line continuation feature in Visual Basic 2010 provided an opportunity to improve the code editing experience in XML literals embedded expressions. In Visual Studio 2008, pressing Enter inside an embedded expression would result in the cursor being positioned to the left of the end embedded expression tag. In Visual Studio 2010, pressing Enter inserts a newline for the cursor, and the end embedded expression tag moves to the line below. This minimizes the number of key strokes needed...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Getting the keyword as a parameter from Adwords using ValueTrack

    - by Stephen Ostermiller
    I set up an AdWords campaign for website following the instructions for Google AdWords ValueTrack. One of the things that it is supposed to be able to do is pass the keyword as a URL parameter using the code {keyword} in the URL. I set it up for integration with Google Analytics such the landing URLs would look like: http://example.com/landing.html?utm_source=adwords&utm_medium=cpc&utm_term=%7Bkeyword%7D&utm_content=my_content&utm_campaign=my_page where {keyword} is in the utm_term parameter. Hower, this keyword substitution isn't happening. Why?

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  • Java EE 6 and Maven 3 using CLI

    - by arungupta
    NetBeans and Eclipse provide tools, templates, wizards and code generators for building a Java EE 6 application. They both also allow a Java EE 6 Maven project to be created. In his recent screencast, Adam Bien explained how a Java EE 6 project can be easily created at command-line using Maven 3. The screencast walks through the process of creating the project using command-line. The created project has no dependency on NetBeans and GlassFish but can still be opened in NetBeans and deployed on GlassFish. A complete list of Adam's screencasts are available here. Tons of similar videos are also available on GlassFishVideos channel.

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  • Broken Links in different browsers

    - by kdorival
    Hi I'm having problems with our website, http://www.accessiblehomehealthcare.com, which is a wordpress 2.7 (version). All of a sudden our RSS links broke on the right side, which has happened before and I fixed it within 5 mins. Now, when I fix it, it doesn't look right in different version of I.E. or Firefox, I have I.E. 8 and Firefox 3.6.15 and it looks good for the most part, but there are a few parts where the links are broken. One browser the links would look ok but go to another page and the links or logos would be broken. Certain parts of the website should be static(identical) to the other pages of the site, but if a link is broken on one page, its perfect on another page. I was wondering was there a secret code for wordpress to keep the sites compatible with all browser versions or is there a bigger issue???? Any help or suggestions will help???

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