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  • Low latency programming

    - by Sambatyon
    I've been reading a lot about low latency financial systems (especially since the famous case of corporate espionage) and the idea of low latency systems has been in my mind ever since. There are a million applications that can use what these guys are doing, so I would like to learn more about the topic. The thing is I cannot find anything valuable about the topic. Can anybody recommend books, sites, examples on low latency systems?

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  • Creating DNN Portal through Code (or programming) ?

    - by Harryboy
    I have one portal with 3 modules inside it, now my requirement is i would like to create new portal for every client registered in my DNN site. So, i have one interface for registration, so as soon as client registers entirely new parent portal should be created with all the modules. How can i achieve this functionality ???

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  • Sources for iPad web programming?

    - by MikeJ
    Anyone got some good references for targeting web content to the iPad web browser? i know its still very early days but I havent got any good indicator on how to setup CSS to fix iphone/ipod touch versus the larger screen of the iPad? or do I just consider it to be like safari on the bigger Macs

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  • Python sudoku programming

    - by trevor
    I need your help on this. I have this program and I must finish it. It's missing 3 parts. Here is the program I'm working with: import copy def display(A): if A: for i in range(9): for j in range(9): if type(A[i][j]) == type([]): print A[i][j][0], else: print A[i][j], print print else: print A def has_conflict(A): for i in range(9): for j in range(9): for (x,y) in get_neighbors(i,j): if len(A[i][j])==1 and A[i][j]==A[x][y]: return True return False # HERE ARE THE PARTS THAT REQUIRE HELP!!!! def get_neighbors(x,y): return [] def update(A, i, j, value): return [] def solve(A): return [] # ENDS PARTS THAT REQUIRE HELP!!!! A = [] infile = open('puzzle1.txt', 'r') for i in range(9): A += [[]] for j in range(9): num = int(infile.read(2)) if num: A[i] += [[num]] else: A[i] += [[1,2,3,4,5,6,7,8,9]] for i in range(9): for j in range(9): if len(A[i][j])==1: A = update(A, i,j, A[i][j][0]) if A==[]: break if A==[]: break if A<>[]: A = solve(A) display(A) I need to solve the stuff formerly in bold letters, now explicitly marked in the code, specifically - get_neighbors(): - update(): - solve(): Thank you for your time and help.

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  • Socket programming C# vs C++

    - by klay
    Hi My company is willing to develop a server application, the application will use one port, clients will connect to this port and sending data every 3 minutes, casually the server will send some data. my questions are: how many connection can be handled when connecting to one port? which language Do we choose to write the Application (mainly between C# and C++)? (performance, ease of development) thanks

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  • C Programming: malloc and free within a loop

    - by kouei
    Hi all, I just started out with C and have very little knowledge about performance issues with malloc() and free(). My question is as such: if I were to call malloc() followed by free() in a while-loop that loops for, say, 20 times, would it run slower compared to if I were to call free() outside the loop? I am actually using the first method to allocate memory to a buffer, read a string of variable length in a file, perform some string operation, and then clear the buffer after every iteration. If my method results in a lot of overhead then I'd like to ask for a better way for me to achieve the same results. Sorry for my bad English. Thanks and regards, K

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  • Live Messenger Programming - video

    - by NicoJuicy
    I have checked the possibilities of msn live sdk, i haven't come across a possiblity to add video options to a "bot". How would i implement this? I want to stream video's directly to a user's msn (multiple video's) ... Would this be possible?

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  • Windows Programming: ID2D1Bitmap Interface - Getting the Bitmap Data

    - by LostInBrackets
    I've been writing my own library of functions to access some of the new Direct2D Windows libraries. In particular, I've been working on the ID2D1Bitmap interface. I wanted to write a function to return a pointer to the start of the bitmap data (for the editing of particular pixels, or custom encoding or whatever else I might wish for in the future). Unfortunately... problem ahead... I can't seem to find a way to get access to the raw pixel data from the ID2D1Bitmap Interface. Does anyone have an idea how to access this? One of my friends suggested drawing the bitmap to a surface and extracting the bitmap data from there. I don't know if this would work. It definitely seems inefficient and I wouldn't know which kind of surface to use. Any help is appreciated. (c++ in particular, but I assume the code won't be tooo different between languages) (I know I could just read in the data direct from the file, but I'm using the WIC decoders which means it could be in any number of indecipherable formats)

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  • range of line numbers in if condition C programming

    - by nour
    Hello, I'm working on a simple C prorgam, and i'ms tuck with an if test: int line_number = 0; if ((line_number >= argv[2]) && (line_number <= argv[4]) ) gcc says: cp.c:25: warning: comparison between pointer and integer cp.c:25: warning: comparison between pointer and integer What can I do to properly write the range of line I want to deal with ? Thank you!

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  • SSD and programming

    - by Simon Johnson
    I'm trying to put together a business case for getting every developer in our company an Intel SSD drive. The main codebase contains roughly 400,000 lines of code. My theory is that since the code is scattered about in maybe 1500 files, an SSD drive would be substantially faster for compiles. The logic being that many small reads really punishes the seak-time bottle-neck of a traditional hard-drive. Am I right? Is SSD worth the money in productivity gains by reducing the edit/compile cycle time?

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  • AOP programming in .Net?

    - by larryq
    Hi everyone, I'm wondering what's good out there for AOP / crosscutting in .Net, along the lines of AspectJ. I see Microsoft has a policy injection application block; any other good stuff out there I should take a look at?

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • SQL programming

    - by Prince
    How can I update a table (MyTable) from a aprticular database (DB1) by equating the said MyTable from a different database (DB2) but it has the same tablename with the one I need to update. I tried putting alias to my program but it doesn't work. Need Help

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  • SQL programming

    - by Prince
    how can I determine the number of CoE students per school per city? the coe students belongs to a different table from the school table from the city table. I really need some help now. thanks

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