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  • How to automaticly close process that uses more that specified amount of memory on windows

    - by SINTER
    How to automatically close process that uses more that specified amount of memory on windows. Is it possible to specify some amount of memory (for example 1MB) and to run some executable file with those parameters? If process tries to allocate more than that amount of memory it should close and return some error value. Is there an easy way to do something like that on windows? Excuse my English.

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  • Calling super()

    - by Mike
    When do you call super() in Java? I see it in some constructors of the derived class, but isn't the constructors for each of the parent class called automatically? Why would you need to use super?

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  • Android Google Analytics dispatch interval

    - by Bear
    In the document, it mentions that we can have a dispatch interval such that page view will be automatically dispatched after x seconds. I have the code like the following tracker.startNewSession("UA-YOUR-ACCOUNT-HERE", 20, this); I sure trackPageView() is called as I can see those pageview are stored into "google_analytics.db" which is the database that google analyitcs used to store non-dispatching pageview. However, it doesn't send to Google Analytics after 20 seconds In log, it keeps reporting scheduling next dispatch when I call trackPageView().

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  • Android Camera exit rotate

    - by John
    I am first time to write a camera app. At program, I am using setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) and android:screenOrientation="landscape" in Manifest to set the landscape screen. My problem is when use System.exit() or Intent. The screen will change to portrait automatically. But in my program, it haven't set any screen orientation again. How can I prevent this problem? Thanks!!

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  • Create servlet from existing Java project

    - by user69514
    I have a Java Swing project for my class. I would like put it on my website so people can use it. However I'm not sure if there is a way to turn it into a servlet. Or do I need to know JavaScript? I'm confused. Is there a way to make my swing application into a servlet automatically?

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  • Create ActiveRecord migration then edit in one step?

    - by geosteve
    I find myself doing this a lot: script/generate migration my_new_migration .. then select & copy the generated filename, then paste it into vi to actually write the migration. Is there any way to do this in one step? i.e. when the script/generate migration runs, it creates the file the automatically opens that file in an editor? (I'm working in an SSH terminal window on linux..)

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  • Do I need to perform a commit after a rebase?

    - by Benjol
    I've just rebased a feature branch onto another feature branch (in preparation for rebasing everything to the head of my master), and it involved quite a few tricky merge resolutions. Is the rebase automatically saved as a commit somewhere? Just where do those modifications live? I can't see anything in gitk, or git log --oneline. (Same question for when I merge back my branch after rebasing.)

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  • How to make every Class Method call a specified method before execution?

    - by norm
    I want to make my Python Class behave in such a way that when any Class method is called a default method is executed first without explicitly specifying this in the called Class. An example may help :) Class animals: def _internalMethod(): self.respires = True def cat(): self._internalMethod() self.name = 'cat' def dog(): self._internalMethod() self.name = 'dog' I want _internalMethod() to be called automatically when any method is called from an instance of animals, rather than stating it explicitly in the def of each method. Is there an elegant way to do this? Cheers,

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  • jQuery library to autopopulate multiple fields

    - by user1134179
    I have multiple textboxes with set character limits that together make up a code. There is value in the boxes being separated for a variety of reasons. I want to be able to paste a complete code in the first textbox and have it automatically populate all the textboxes. Is there a way to do this in javascript or a jquery library for this case? Currently I'm using jQuery autotab on each textbox and I'd prefer to keep that functionality.

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  • How to capture a motion in iphone camera.

    - by Kishore
    Hi, In My application as the user opens the camera, camera should capture a image as soon as there is a difference in image when compared to previous image and camera should always be in capturing mode. This should be done automatically without any user interaction.Please Help me out as i couldn't find the solution asap. Thanks, ravi

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  • Auto add magnifying icon to thumbnails

    - by Jason
    Hi, I'm looking to add a centered magnifying glass icon to my portfolio gallery. Like the effect at http://jquerystyle.com/gallery. I know I can do this with css at each instance, but I would like to find a way to do it automatically. Any jquery plugins that do this? Thanks!

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Forward DB requests after a DB move in SQL Server

    - by Nissan Fan
    I've moved database from one SQL Server instance on a machine to another machine completely. Is there any way to forward requests to the new server automatically so it doesn't require client config changes? Keep in mind it's only one DB out of many on the original server so I can't just forward all requests.

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  • Bypass Credential dialog box of internet explorer

    - by m23
    My c# application opens the Internet explorer for different web URL/ domains. And I have all those credential information (username, password and domain name) stored in the database for each web application. Now how I can authenticate automatically without entering credential in “Network Credential” dialog box using code or bypass that dialog box? In other words I need to store those credential on system so no need to enter. I am using c#

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