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  • How can I do monthly subscription credit card billing?

    - by NotDan
    I've written a subscription based web app that I want to charge (by credit card) a monthly fee. There are 3 different plans and once they sign up, they should be billed that amount, automatically, every month until they cancel. Is there an easy way to set this up (some sort of online service maybe?).

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  • E-mail verification in wordpress

    - by Sanjai Palliyil
    Hi All....I am using register-plus plugin for registration purpose in my wordpress site. I have enalbled E-mail verifiacation whereby user will be getting an activation link. What i want to do is when the user clicks the link, i want the user to be enabled automatically.......currently admin has to login to the system and verify the users for the new user to login.....how do i achieve my task ...ANy help is appreciated

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  • Fluid width Son of Suckerfish dropdown menus

    - by derekerdmann
    For CSS dropdown menus, I usually stick with the Son of Suckerfish dropdowns. The technique works extremely well, but there's one small thing that's always bothered me: the width of the dropdown links is always fixed. Are there any ways to automatically resize the width of the items in a Suckerfish dropdown menu? If not, are there any other CSS-based dropdown menu strategies that can accomplish this?

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  • How to manually set button input type in ASP.NET?

    - by jawonlee
    I have a jQueryUI dialog with some textboxes, plus a button. Right now, the asp:Button tag used to generate the button automatically sets its type as type="submit". The structure of the dialog is such that pressing enter at any of the textboxes should not call the button click event. It seems like the cleanest way to solve the problem, if it is doable, is to manually set the button's type to something other than submit. Is there a way to do this?

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  • Eclipselink and update trigger on multiple access to the database

    - by Raven
    Hi, in my project I have a database which many clients connect to. Concurrent access and writing works well. The problem now is not to reload the data every second from the database to always have the current status of the data. Does Eclipselink provide a trigger mechanism on (automatically?) reload the data if the database is changed? How would one use this trigger? Thanks!

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Can I programmatically find out if a drive is in use?

    - by Geo
    Is there any way of programmatically finding out if a mapped drive is currently in use? If I try to unmount the drive with net use, and the drive is being used, it will tell me that the drive is in use and prompt me to take further action. I'd like to be able to unmap drive automatically if it's no longer being used. The system is a Windows XP.

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  • Entering to index page?

    - by FullmetalBoy
    // // Post: /Search/Alternativ1/txtBoxTitle) [HttpPost] public ActionResult Alternativ1(int txtBoxTitle) { SokningMedAlternativ1 test= new SokningMedAlternativ1(); if (txtBoxTitel != null) { var codeModel = test.FilteraBokLista(txtBoxTitel); } return View(codeModel); } Problem: I have problem to find a solution to go back to my index page (first page when entering a website for the first time) view if txtBoxTitle has null. My request: How shall I enter to my index page view automatically if txtBoxTitle contains null? // Fullmetalboy

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  • Selecting financial values from db stored as text

    - by Midhat
    I have some financial values stored as text in a mysql db. the significance of financial is that negative numbers are stored enclosed in paranthesis. is there a way to automatically get the numeric value associated with that text. (like '5' shoudl be retuned as 5 and '(5)' should be returned as -5)

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  • Does Windows Installer provide a method to update applications?

    - by Jephir
    Does Windows installer provide a built-in method for updating applications, or do I have to write this myself in my application code? For example, ClickOnce can automatically update my application for me; I do not have to write code specifically for this in my application. Is similar functionality available in Windows Installer or is it purely for installation purposes only?

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  • How to test Gem Extensions in Rails

    - by rube_noob
    I have written an extension to an existing gem (that is stored in lib) and a corresponding test for my extension. How could I go about running the gem's tests as well as my own automatically. What is the best practice for this case?

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  • How can Perl's print add a newline by default?

    - by Mike
    In Perl most of my print statements take the form print "hello." . "\n"; Is there a nice way to avoid keeping all the pesky "\n"s lying around? I know I could make a new function such as myprint that automatically appends \n, but it would be nice if I could override the existing print.

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  • What the reasons for/against returning 0 from main in ISO C++?

    - by Maulrus
    I know that the C++ standard says that return 0 is inserted at the end of main() if no return statement is given; however, I often see recently-written, standard-conforming C++ code that explicitly returns 0 at the end of main(). For what reasons would somebody want to explicitly return 0 if it's automatically done by the compiler?

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  • Does rails do a rollback if I use begin...rescue?

    - by codeman73
    I'd like to add a begin...rescue block to one of my controllers create method, in order to log better info and construct the correct error message to return to the client. Does the rescue in any way 'interrupt' the rollback process? I'm assuming rails automatically does a rollback. When does it happen? Has it already happened by the time I get in the rescue clause? I'm using mySQL on Dreamhost and I think they use innoDB.

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  • How to benchmark functions in clojure

    - by Peter Tillemans
    I know I can get the time take to evaluate a function can be printed out on the screen/stdout using the time function/macro. The time macro returns the value of the evaluated function, which makes it great to use it inline. However I want to automatically measure the runtime under specific circumstances. is there a function which returns the elapsed time in some library to hep with this benchmarking?

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  • ms-access: a folder listener?

    - by every_answer_gets_a_point
    i don't know if this is the standard way to do things, but i will need to take a text file and have it imported into access. i need access to be always looking (or every minute or so) in a folder, importing the text file, and then automatically printing a report is this possible? how do i have access look in a folder every couple of minutes and open a text file if it finds one?

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  • Adding keys to superglobals in php

    - by gautam kumar
    Is there any way by which I can add keys to superglobals in php without defining the corresponding values to those key? For example: $_SESSION['key']='set';//key` automatically gets defined. But I want to do something like this add_key($_SESSION,'key')//key is added to $_SESSION array. Is it possible?

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  • GoogleMaps API extracting building shape information.

    - by manionml
    Hi, I'm looking for a way to extract building shape (polygon) information from google maps automatically. It appears that you can only downloaded information relating to shapes you've created yourself. Example here. Information relating to building shape and height is stored by google, so I'm hoping there's a way to extract it.

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  • PHP's form bracket trick is to Django's ___?

    - by Matt
    In PHP you can create form elements with names like: category[1] category[2] or even category[junk] category[test] When the form is posted, category is automatically turned into a nice dictionary like: category[1] => "the input value", category[2] => "the other input value" Is there a way to do that in Django? request.POST.getlist isn't quite right, because it simply returns a list, not a dictionary. I need the keys too.

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  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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