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  • What resources about business should an internal IT department programmer be familiar with

    - by Badger
    I am developer / analyst in an internal IT department at a medium sized business. I have to deal with business people all the time and many of the things I create can have profound impacts on the business. I am starting to regret not taking any business classes in college because I don't understand the first thing about running a business so I don't always understand what people are wanting, the best I can do is "think through it". Does anyone have suggested methods of learning this stuff, maybe some resources. And please don't just say to ask people who work here. I have tried that before and I get no where.

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  • How to Detect and Fix an Infected PC

    You may have noticed that your PC is not acting the way it used to when you first purchased it. If so, malware may be the culprit. Here are some ways to detect if your PC has been infected, as well as methods to correct any such problems to get things back to normal, as suggested by researcher Tim Armstrong of Kaspersky Lab. Malware Detection Irritating Popups Irritating popup windows are one of the telltale signs that your PC is infected with malware. One of the most common classes of malware driven popup windows comes in the form of scareware, or fake antivirus warnings. These popups tel...

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  • looking for advice regarding a free shopping cart solution [on hold]

    - by thirdCharm
    I am building a very small e-commerce site, and I need a free and simple to use/deploy/integrate shopping cart that I can add into my website in order to be able to sell a FEW items. I want the shopping cart to be an add-on in my website, nothing fancy.Ideally when a person clicks on the "Add to cart" button, they will be redirected to the shopping cart, which will then handle different types of payment methods, and everything else you would expect from a fully working shopping cart. I am currently developing my website using the following tools/frameworks: SQL Server 2008 R2 Visual Studio 2010 (ASP.NET 4.5 - C#) HTML5,CSS3, and JS. I am interested in also using PayPal alongside my shopping cart. Help of any kind is appreciated!!

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • How do I consolidate the differences between iOS and Android update loops?

    - by kkan
    I'm currently working on moving some Android-ndk code to the iPhone. From looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering. Then add a selector to handle the update methods. The render method itself looks like it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using C++ time.h. Is it possible to implement the same here bypassing Apple's loop? I'd really like the keep the structures of the code similar.

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  • matrix to transform unit cube to space defined by 8 arbitrary points

    - by aadster
    I asked a question relating to similar to this already, but I think this is a clearer objective of what Im trying to achieve.. or whether its possible at all! Im trying to find a transformation (matrix ideally) which would transform the 8 points of a 3d unit cube to 8 arbitrary points in space. The 8 target points have no known structure. e.g: My gut feeling is that a matrix is unable to provide this xform since the cube faces vertices can be concave.. but are there any other methods of transformation? Thanks!

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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  • Ask the Readers: How Do You Stay Productive Working from Home?

    - by Jason Fitzpatrick
    Roughly 20% of the global workforce telecommutes on a permanent or part-time basis; if you’re one of the many laptop-toting and home-office working telecommuters we want to hear all about how you stay productive outside the walls of a traditional office. Whether you have a dedicated home office or an attache that unfolds into a mobile workstation, we want to hear your tips, tricks, and productivity-focusing methods for getting things done when you’re working from home. Sound off in the comments with your tips and then check back in on Friday for the What You Said Roundup. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • How do I implement powerups for my Breakout clone?

    - by Eva
    I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), some will affect the ball (slow ball, destructo-ball, invisible ball, etc.), some will affect the bricks (brick scramble, move up, bricks indestructible, etc.), and some will affect other game aspects (extra life, more points, less points, etc.). I'm pretty sure I have the code to draw the falling powerups and test for collisions with the paddle down, but I'm confused about how to code the effects of the powerups. Since there are very many powerups, it seemed inefficient to add specific methods to each component as done in this tutorial. However, I can't think of an other ways to implement the powerups. I found a page that hints at some way to design powerup behavior using classes, but I'm at a loss for how to do that. (A short example would help.) Please give me a short code example of another way to implement the effects of the powerups.

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  • Graphics corrupt after upgrade from 11.10 to 12.04

    - by RiaanZA
    I'm stuck at the moment with an ubuntu that boots into an unusable white screen after upgrading from 11.10 to 12.04. I've tried booting into safe X mode but it just throws me back to the safe menu every time. Restore previous graphics driver, use default graphics configuration and set up new graphics configuration all don't work either. I've tried various methods of resetting the graphics from the command line, but none are working due to unmet dependencies. These cannot be fixed by doing the normal "apt-get -f install" because its saying there is a dpkg error in var/lib/dpkg/status (blank line relating to skype-wrapper). I haven't been able to find any other way to fix the dependencies yet. Can someone please give me some advice on what to do, I really don't want to go the re install route.

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  • Finding the try for an except or finally [migrated]

    - by ?s?
    I'm dealing with some code that has fantastically long methods (10k lines!) and some odd use of try-finally and try-except blocks. Some of the latter are long by themselves, and don't always have the try at the start of the method. Obviously I'm trying to refactor the code, but in the meantime just being able to fix a couple of common pathologies would be much easier if I could jump to the start of a block and see what is happening there. When it's 20+ pages away finding it even with the CNPack rainbows is just tedious. I'm using D2010 and have GExperts (with DelForExp), CNPack and DDevExtensions installed, but I can't find anything that lets me jump from the try to the finally or back. Am I missing something? Is there another add-in that I can use that will get me this?

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • Can GJK be used with the same "direction finding method" every time?

    - by the_Seppi
    In my deliberations on GJK (after watching http://mollyrocket.com/849) I came up with the idea that it ins not neccessary to use different methods for getting the new direction in the doSimplex function. E.g. if the point A is closest to the origin, the video author uses the negative position vector AO as the direction in which the next point is searched. If an edge (with A as an endpoint) is closest, he creates a normal vector to this edge, lying in the plane the edge and AO form. If a face is the feature closest to the origin, he uses even another method (which I can't recite from memory right now) However, while thinking about the implementation of GJK in my current came, I noticed that the negative direction vector of the newest simplex point would always make a good direction vector. Of course, the next vertex found by the support function could form a simplex that less likely encases the origin, but I assume it would still work. Since I'm currently experiencing problems with my (yet unfinished) implementation, I wanted to ask whether this method of forming the direction vector is usable or not.

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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  • How do I decide to which class a method should belong

    - by Eleeist
    I have TopicBusiness.class and PostBusiness.class. I have no problem with deciding into which class methods such as addPostToDatabase() or getAllPostsFromDatabase() should go. But what about getAllPostsFromTopic(TopicEntity topic) or getNumberOfPostsInTopic(TopicEntity topic)? Should the parameter be the deciding factor? So when the method takes TopicEntity as parameter it should belong to TopicBusiness.class? I am quite puzzled by this. EDIT: Some more info as requested. TopicBusiness.class and PostBusiness.class are classes holding all the business logic of the application concerning topics and posts respectively - that is fetching the data from database and/or performing some operations on them. TopicEntity is data (in this case representing single topic) fetched from database. getAllPostFromTopic(TopicEntity topic) gets all posts from database that belong to particular topic, while getNumberOfPostsInTopic(TopicEntity topic) performs database query and returns the number of posts that topic passed as parameter consists of.

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • Useful programming languages for hardware programming

    - by Sebastian Griotberg
    I am thinking to take the next semester a course called "Digital systems architecture", and I know that we need to program micro-controllers with several programming languages such as C, C++, verilog, and VHDL. I want to be prepared to take that course, but I need to know if I need to study deeper these languages. At this moment, I have taken one course in basic Java dealing with basic methods, data types, loop structures, vectors, matrices, and GUI programing. Must I study deeper Java and then go with C, and C++? Besides, I know basic verilog and VHDL.

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  • Touchpad doesn't work after logging in

    - by Vamsi Emani
    The touchpad of my laptop fails to work soon after I login to Ubuntu. I;ve gone through several threads in forums regarding the same and have tried out : gconftool -set boolean ... command I;ve even tried to reboot the system in recovery mode, also I;ve unchecked the System - Preferences - enable touchpad while key type and restarted. None of the above methods which did work for few seem to work for me. Please help me. How can I fix the touchpad issue in Ubuntu 11.10 without a reinstall? I am using 64 bit Oneiric, on Dell Inspiron

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  • Restore the Ctrl + Alt + Num Pad windows positioning commands?

    - by holocronweaver
    Using Unity in Ubuntu 12.04, the Ctrl + Alt + Num Pad combination for positioning windows has been fragmented by Ctrl + Alt + 4 (move window to left half of screen) being changed to Super + Left Arrow. A similar change moved Ctrl + Alt + 6 to Super + Right Arrow. Thus one moves windows to corners using Ctrl + Alt combos, but Super combos are needed to move to the left or right. This is more than a convenience problem since the new windows positioning provided by the super key combos seems to give different sizes than the Ctrl + Alt combos they replaced, leading to distracting gaps between windows when you combine the two methods to position three or more windows on one screen. Is there a way to restore the previous behavior so that I can use Ctrl + Alt + Num Pad for all windows positioning?

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • Is there a standard for machine-readable descriptions of RESTful services?

    - by ecmendenhall
    I've interacted with a few RESTful APIs that provided excellent documentation for humans and descriptive URIs, but none of them seem to return machine-readable descriptions of themselves. It's not too tough to write methods of my own that assemble the right paths, and many language-specific API libraries are already just wrappers around RESTful requests. But the next level of abstraction seems really useful: a library that could read in an API's own machine readable documentation and generate the wrappers automatically, perhaps with a call to some standard URI like base_url + '/documentation' Are there any standards for machine-readable API documentation? Am I doing REST wrong? I am a relatively new programmer, but this seems like a good idea.

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  • How can I generate Sudoku puzzles?

    - by user223150
    I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets! My current approach is to split the problem into 2 steps: Generate a complete (solved) Sudoku puzzle. Remove numbers until it's solveable and has only 1 solution. In step 1, since I'm using a brute force methods, I'm facing some run time issues. Is there an optimal way of filling in a complete Sudoku puzzle? In step 2, what kind of algorithm should I use to "puzzlize" a solved sudoku?

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  • wordpress login encryption

    - by tech
    I am running wordpress with woocommerce and theme_my_login plugins. When a user registers on my site it sends them a confirmation email and then they can click to activate account. Problem is when the user goes to login they get an error of incorrect password. If the user uses the forgot password link and resets the password then they can login without any errors. What might cause this problem? Is the password being encrypted with the wrong method? I went through the registration process and checked the string in the php users table. password in php table after registration: $P$BF/gIt6dFfBBuNx6rP41Qv3i71TUie1 password in php table after change password to same password: $P$BxpByDbNU3vr3sytTOcbzttp1tOodH1 Do Theme my login and either woocommerce or wordpress use different encryption methods?

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  • Set modified date = created date or null on record creation?

    - by User
    I've been following the convention of adding created and modified columns to most of my database tables. I also have been leaving the modified column as null on record creation and only setting a value on actual modification. The other alternative is to set the modified date to be equal to created date on record creation. I've been doing it the former way but I recent ran into one con which is seriously making me think of switching. I needed to set a database cache dependency to find out if any existing data has been changed or new data added. Instead of being able to do the following: SELECT MAX(modified) FROM customer I have to do this: SELECT GREATEST(MAX(created), MAX(modified)) FROM customer The negative being that it's a more complicated query and slower. Another thing is in file systems I believe they usually use the second convention of setting modified date = created date on creation. What are the pros and cons of the different methods? That is, what are the issues to consider?

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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