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  • Any pre-rolled System.IO abstraction libraries out there for Unit Testing?

    - by Binary Worrier
    To test methods that use the file system we need to basically put System.IO behind a set of interfaces that we can then mock, I do this with a DiskIO class and interface. As my DiskIO code gets larger (and the grumblings from the we're unconvinced about this TDD thing crowd here in work get louder), I went looking for a comprehensive open source library that already does this and found . . . nothing. I may be looking in the wrong place or have approached this problem in completely the wrong way. I can't be the only idiot in this position, do these libraries exist, if so where are they? Any you've used and would recommend? Thanks P.S. I'm happy with my current approach i.e. starting with what we need, and adding only when the need arises. Unfortunately the we're unconvinced about this TDD thing crowd remain unconvinced, and think that I can't be right.

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • What's the difference between set, export and env and when should I use each?

    - by Oli
    Every so often I'll bash out a bash script and it strikes me there are a few ways of setting a variable: key=value env key=value export key=value When you're inside a script or a single command (for instance, I'll often chain a variable with a Wine launcher to set the right Wine prefix) these seem to be completely interchangeable but surely that can't be the case. What's the difference between these three methods and can you give me an example of when I would specifically want to use each one? Definitely related to What is the difference between `VAR=...` and `export VAR=...`? but I want to know how env fits into this too, and some examples showing the benefits of each would be nice too :)

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  • Is there a way I can verify my Google Analytics custom report?

    - by SnowboardBruin
    I want to track scrolling on my website since it's a long page (rather than multiple pages). I saw several different methods, with and without an underscore for trackEvent, with and without spaces between commas <script> ... ... ... ga('create', 'UA-45440410-1', 'example.com'); ga('send', 'pageview'); _gaq.push([‘_trackEvent’, ‘Consumption’, ‘Article Load’, ‘[URL]’, 100, true]); _gaq.push([‘_trackEvent’, ‘Consumption’, ‘Article Load’, ‘[URL]’, 75, false]); _gaq.push([‘_trackEvent’, ‘Consumption’, ‘Article Load’, ‘[URL]’, 50, false]); _gaq.push([‘_trackEvent’, ‘Consumption’, ‘Article Load’, ‘[URL]’, 25, false]); </script> It takes a day for counts to load with Google Analytics, otherwise I would just tweak and test right now.

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  • "Testing Plan Lite" for web project

    - by Emmmmm
    How do you draft a quick & easy "Testing Plan Lite" for a medium-sized web project (70k lines, 2 developers)? I've seen many tutorials/articles on methods of testing, but all seem cumbersome. For us, the goal is to be able to be able to divide up and delegate testing instructions to our friends for different project segments, browsers, etc. What's the quick & easy way to write test plans for web apps? (the 20 of the 20/80 rule) Thanks!

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  • Instantiating Interfaces in C#?

    - by RealityDysfunction
    I am reading/learning about interfaces in C# at the moment, and thus far I managed to understand how it differs from an abstract class. In the book I am reading the author explains that interfaces are the ultimate abstract class and that it simply sets the standard of certain methods the inheriting class will have, but then provides the following example... static void Main(string[] args) { ... Circle c = new Circle("Lisa"); IPointy itPt = null; try { itPt = (IPointy)c; Console.WriteLine.(itPt.Points); } catch (InvalidCastException e) { Console.WriteLine(e.Message); } ... } The line that absolutely throws me off is the "IPointy itfPt=null;" did he just declare an interface??? I thought interfaces are abstract and can only be inherited? What kind of sorcery is going on here? Thanks for any help, I

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  • How to implement proper identification and session managent on json post requests?

    - by IBr
    I have some minor messaging connection to server from website via json requests. I have single endpoint which distributes requests according to identification data. I am using asynchronous server and handle data when it comes. Now I am thinking about extending requests with some kind of session. What is the best way to define session? Get cookie when registered and use token as long as session runs with each request? Should I implement timeout for token? Is there alternative methods? Can I cache tokens to same origin requests? What could I use on client side (Web browser)? How about safety? What techniques I should use to throw away requests with malformed data, to big data, without choking server down? Should I worry?

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  • How To Sideload Modern Apps on Windows 8

    - by Chris Hoffman
    The average Windows 8 user can only download apps that Microsoft has approved from the Windows Store. Windows 8 offers two ways to sideload unapproved apps, which are intended for developers and businesses with internal apps. These methods cannot be used by the average geek to install unapproved apps from the web. Windows 8’s new interface takes the Apple iOS approach of forbidding unapproved software, not the Android approach of allowing all users to enable sideloading. Note: This only applies to Modern apps in the new Windows 8 interface, not on the desktop. Windows desktop applications can be installed normally. However, you can’t install any desktop applications on devices running Windows RT. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Developing gnome shell extensions with eclipse as a IDE

    - by GAP
    I would like to know whether any body has used Eclipse JavaScript support for developing gnome-exensions. Actually aiming here for the context support which is available in eclipse. And i though if i could add all the java scripts that a extension is inheriting (base scrips) in to a user library, then i could included it as a dependency in my extension project. Have any once done this already ? Does all the methods that are used in a exentions exist in the base scripts ? In what directories does the base scripts exist ? So far i tried adding the scripts in the following directory but still i have error when i try to look at the journal gnome extension code. /usr/share/gnome-shell/js /usr/share/gjs-1.0 Thanks

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  • How much data validation is too much? [closed]

    - by adbertram
    Possible Duplicate: Data input validation - Where? How much? I'm a new PHP developer and am into Powershell quite a bit but this question is language agnostic. I've been questioning my code quite a bit lately thinking about how many nets I should setup to catch exceptions, verify results, etc. I realize that I could go crazy trying to verify each and every line of code but at the same time I want the code as resilient as possible. I'm not talking about user input but verifying output from methods. Is there some standard or rule of thumb to go by when deciding when and where to do data validation?

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  • Tile transitions - external vs internal

    - by omgnoseat
    I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. I'm currently using internal edges in a top-down game, and it's working out so far. But I don't want to run into problems later on, and have to redo the whole tileset. I noticed that platforming games mostly use the internal edges, and top-down games mostly use external and hybrid transitions. I can see how these tiles are used to create "depth" in top-down games, where the player apears to be standing in front of a wall for example. But it seems unlikely that such a small feature decides the entire method for tile transitions. You could always alter the bounding box to create the same effect.

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  • Should single purpose utility app use a class

    - by jmoreno
    When writing a small utility app, that does just one thing, should that one thing be encapsulated in a seperate class, or just let it be part of whatever class/module is used to start the application? I.e. Main would consist of 2 or three lines calling the constructor and then the DoIt methods, nothing else. Or should Main be the DoIt method, with whatever functions it needs added to the main class? Asking because I want to get some alternative perspective, but couldn't find a similar question. If my google-fu is bad and there's a dup, please close.

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  • Domain Model and Querying

    - by Tyrsius
    I am new to DDD, having worked only in Transaction-Script apps with an anemic model, or just Big Balls of Mud, so please forgive any terminology I abuse. I am trying to understand the proper separation between the domain model and the repository. What is the proper way to construct a domain object that is coming from a database, assuming the (incredibly simplified) need to query for objects by status (returns enumerable), or by ID. Should a factory be building the objects, exposing methods for GetByStatus() and GetByID(), using a DIed repository? Should a repository be called directly, knowing how to build a domain model from the DTO? Should the domain model have a constructor for get by ID, using a DIed repoistory to load the initial state, using some other (?) method for the list? I am not really sure what the best way would be, and this question has an answer advocating each one (these are certainly mutuallu exclusive).

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • What are the Search engine affects of registering the same domain on multiple top level domains (ie. .com, .ie, .nl etc.)?

    - by user1020317
    I'm looking to register a few more domains for my company, I have my-company.com at the moment, but now require my-company.com.au and my-company.nl and some others.. I'm running through my options and wondering what is the best.. Duplicate all the content on the .com package and make a replica at the other domains Buy the other domains but do a 301 redirect back to the .com domain. Create a full new website with different content for the new domains, thus having no text duplication We currently sell over the world so would like to raise our Search rankings in various countries, can this be done by buying the domain in the country, and if so, how will the above methods affect our search rankings. Any other suggestions are welcome!

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  • best approach to learning for an undergrad operating systems course?

    - by rrazd
    what is the best approach to learning for an undergrad operating systems course in order to understand the concepts and get a good grade in the exam? I know that some courses can be mastered through diligently reading the textbook or attending lectures while for others the concepts can only be understood by doing hands on projects. Is there a general studying approach that should be adopted for this type of a course? I know this may be subjective but I am looking for personal experiences/study methods by those who have taken similar courses to see if there is one particular method that worked well for the majority.

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Where, in an object oriented system should you, if at all, choose (C-style) structs over classes?

    - by Anto
    C and most likely many other languages provide a struct keyword for creating structures (or something in a similar fashion). These are (at least in C), from a simplified point of view like classes, but without polymorphism, inheritance, methods, and so on. Think of an object-oriented (or multi paradigm) language with C-style structs. Where would you choose them over classes? Now, I don't believe they are to be used with OOP as classes seem to replace their purposes, but I wonder if there are situations where they could be preferred over classes in otherwise object-oriented programs and in what kind of situations. Are there such situations?

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  • Do I need a Point and a Vector object? Or just using a Vector object to represent a Point is ok?

    - by JCM
    Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = function( x, y ) { this.x = x; this.y = y; }; But them we started to add some Vector math to it, and them decided to rename it to Vector2d. But now, some methods are a bit confusing (at least in my opinion), such as the following, which is used to make a line: //before the renaming of Point to Vector2, the parameters were startingPoint and endingPoint Geometry.Line = function( startingVector, endingVector ) { //... }; I should make a specific constructor for the Point object, or there are no problems in defining a point as a vector? I know a vector have magnitude and direction, but I see so many people using a vector to just represent the position of an object.

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  • How do I make a dialog box? [on hold]

    - by bill
    By dialog box I mean when player talks to someone, a box shows up with text on it. I haven't found much about this topic online, so I created a basic dialog box: //in dialog box i have only two methods public void createBox(int x, int y, int width, int height, String txt) { this.x = x; this.y = y; this.width = width; this.height = height; this.txt = txt; } //draw dialog box public void draw(Graphics2D g) { if (txt != null) { g.setColor(Color.red); g.drawRect(x,y,width,height); g.setColor(Color.black); g.fillRect(x, y, width, height); g.setColor(Color.white); g.drawString(txt, x + 10, y + 10); } } I wanted to now can I make this better?

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • accessing webpages from terminal

    - by August
    Using Ubuntu 12.04 . I know two methods to access the web-pages through terminal . They are lynx & elinkswhen i have tried to use them to access web-pages from terminal i didn't felt any kind of speed improvements . I am not sure whether its a usual thing or my speed (because its slow one ). so which way is the best to access the web-page terminal browsers or GUI browsers? and what else more i can get/lost from text terminals ?

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  • Creating a game engine in C++ and Python - Where do I start? [closed]

    - by Peter
    Yes, you read correctly, how does humble ole Peter here make an engine using the 2 languages he's proficient in to an extent. I have more than enough time and wish not to use any 3rd party "stuffs" (engine parts like methods, classes etc etc, fully from scratch). If anyone could PLEASE explain how this is done then i will love you forever. Thanks for reading, hoping for some productive answers. Thankyou very much. EDIT: Re read what i've said for the 4th time, forgot to mention; 2D sprite based, with voxels and physics. :D

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  • Greenfoot project is read-only

    - by AzharHafiz.com
    I received this message when starting greenfoot on ubuntu 11.10 I'm a newbie and not sure where does the file located (greenfoot) The project is read-only.How and where do I change the permission? You will not be able to create objects or execute methods. Either the access rights of the project directory are set as 'read only' for you, or the whole file system is not writable (is it a CD?). To fully use this project, you must ensure that it is on a writable file system (usually your hard disk), and that you have write permission in the project directory and each file within it. This can often be accomplished by choosing "save as" from the Project menu after closing this dialog.

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  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

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