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  • Cannot find winemenubuilder.exe when trying to run StarCraft 2

    - by Gernot
    Recently I've installed StarCraft 2 via playonlinux. The installation was absolutly no problem, everything was fine. But if I want to start the game now, it crashes. If I start it on the Terminal I get following error: optirun /usr/share/playonlinux/playonlinux --run "StarCraft II Wings of Liberty" [POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.27, amd64 [POL_Wine_SetVersionEnv] Message: "/home/gernot/.PlayOnLinux//wine/linux-amd64/1.3.27" exists [POL_Wine] Message: Running wine-1.3.27 StarCraft II.exe wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe" rm: Cannot remove »*“ : Can't find directory or file. Has anybody an idea what to do?

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  • Ubuntu 14.04 Boot Problem

    - by Sanyam Jain
    I am currently using windows 7 and wanted to try out Linux. I found out that Ubuntu is the most easy to learn Linux OS. So I create a Live USB of Ubuntu 14.04 with the help of the following link: How to make your own "Ubuntu LiveUSB" I created the Live USB successfully, but when I started my PC, i encountered an error message saying : Kernel Panic - not syncing: Attempted to kill init! Along with a lot of commands which I cannot even understand. I would be very grateful if anyone can tell me what is wrong.

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  • Problems after upgrading my ubuntu to Ubuntu 14.04 lts

    - by Petra
    I have problems after upgrading my older Ubuntu version to Ubuntu 14.04 lts. I was offered this installation and after the procss and restarting of the computer there is just a black page with following message: mount: mounting /dev/loop0 on /root failed: Invalid argument mount: mounting /dev on /root/dev failed: No such file or directory mount: mounting /sys on /root/sys failed: No such file or directory mount: mounting /proc on /root/proc failed: No such file or directory Target filesystem doesn't have requested /sbin/init. No init found. Try passing init= bootarg. BusyBox v1.21.1 (Ubuntu 1:1.21.0-1ubuntu1) built-in shell (ash) Enter 'help' for a list of built-in commands. (initramfs) _ The Windows which is installed on my laptop works normally. Thannk you very much for any answer.

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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  • Announcing release of ASP.NET MVC 3, IIS Express, SQL CE 4, Web Farm Framework, Orchard, WebMatrix

    - by ScottGu
    I’m excited to announce the release today of several products: ASP.NET MVC 3 NuGet IIS Express 7.5 SQL Server Compact Edition 4 Web Deploy and Web Farm Framework 2.0 Orchard 1.0 WebMatrix 1.0 The above products are all free. They build upon the .NET 4 and VS 2010 release, and add a ton of additional value to ASP.NET (both Web Forms and MVC) and the Microsoft Web Server stack. ASP.NET MVC 3 Today we are shipping the final release of ASP.NET MVC 3.  You can download and install ASP.NET MVC 3 here.  The ASP.NET MVC 3 source code (released under an OSI-compliant open source license) can also optionally be downloaded here. ASP.NET MVC 3 is a significant update that brings with it a bunch of great features.  Some of the improvements include: Razor ASP.NET MVC 3 ships with a new view-engine option called “Razor” (in addition to continuing to support/enhance the existing .aspx view engine).  Razor minimizes the number of characters and keystrokes required when writing a view template, and enables a fast, fluid coding workflow. Unlike most template syntaxes, with Razor you do not need to interrupt your coding to explicitly denote the start and end of server blocks within your HTML. The Razor parser is smart enough to infer this from your code. This enables a compact and expressive syntax which is clean, fast and fun to type.  You can learn more about Razor from some of the blog posts I’ve done about it over the last 6 months Introducing Razor New @model keyword in Razor Layouts with Razor Server-Side Comments with Razor Razor’s @: and <text> syntax Implicit and Explicit code nuggets with Razor Layouts and Sections with Razor Today’s release supports full code intellisense support for Razor (both VB and C#) with Visual Studio 2010 and the free Visual Web Developer 2010 Express. JavaScript Improvements ASP.NET MVC 3 enables richer JavaScript scenarios and takes advantage of emerging HTML5 capabilities. The AJAX and Validation helpers in ASP.NET MVC 3 now use an Unobtrusive JavaScript based approach.  Unobtrusive JavaScript avoids injecting inline JavaScript into HTML, and enables cleaner separation of behavior using the new HTML 5 “data-“ attribute convention (which conveniently works on older browsers as well – including IE6). This keeps your HTML tight and clean, and makes it easier to optionally swap out or customize JS libraries.  ASP.NET MVC 3 now includes built-in support for posting JSON-based parameters from client-side JavaScript to action methods on the server.  This makes it easier to exchange data across the client and server, and build rich JavaScript front-ends.  We think this capability will be particularly useful going forward with scenarios involving client templates and data binding (including the jQuery plugins the ASP.NET team recently contributed to the jQuery project).  Previous releases of ASP.NET MVC included the core jQuery library.  ASP.NET MVC 3 also now ships the jQuery Validate plugin (which our validation helpers use for client-side validation scenarios).  We are also now shipping and including jQuery UI by default as well (which provides a rich set of client-side JavaScript UI widgets for you to use within projects). Improved Validation ASP.NET MVC 3 includes a bunch of validation enhancements that make it even easier to work with data. Client-side validation is now enabled by default with ASP.NET MVC 3 (using an onbtrusive javascript implementation).  Today’s release also includes built-in support for Remote Validation - which enables you to annotate a model class with a validation attribute that causes ASP.NET MVC to perform a remote validation call to a server method when validating input on the client. The validation features introduced within .NET 4’s System.ComponentModel.DataAnnotations namespace are now supported by ASP.NET MVC 3.  This includes support for the new IValidatableObject interface – which enables you to perform model-level validation, and allows you to provide validation error messages specific to the state of the overall model, or between two properties within the model.  ASP.NET MVC 3 also supports the improvements made to the ValidationAttribute class in .NET 4.  ValidationAttribute now supports a new IsValid overload that provides more information about the current validation context, such as what object is being validated.  This enables richer scenarios where you can validate the current value based on another property of the model.  We’ve shipped a built-in [Compare] validation attribute  with ASP.NET MVC 3 that uses this support and makes it easy out of the box to compare and validate two property values. You can use any data access API or technology with ASP.NET MVC.  This past year, though, we’ve worked closely with the .NET data team to ensure that the new EF Code First library works really well for ASP.NET MVC applications.  These two posts of mine cover the latest EF Code First preview and demonstrates how to use it with ASP.NET MVC 3 to enable easy editing of data (with end to end client+server validation support).  The final release of EF Code First will ship in the next few weeks. Today we are also publishing the first preview of a new MvcScaffolding project.  It enables you to easily scaffold ASP.NET MVC 3 Controllers and Views, and works great with EF Code-First (and is pluggable to support other data providers).  You can learn more about it – and install it via NuGet today - from Steve Sanderson’s MvcScaffolding blog post. Output Caching Previous releases of ASP.NET MVC supported output caching content at a URL or action-method level. With ASP.NET MVC V3 we are also enabling support for partial page output caching – which allows you to easily output cache regions or fragments of a response as opposed to the entire thing.  This ends up being super useful in a lot of scenarios, and enables you to dramatically reduce the work your application does on the server.  The new partial page output caching support in ASP.NET MVC 3 enables you to easily re-use cached sub-regions/fragments of a page across multiple URLs on a site.  It supports the ability to cache the content either on the web-server, or optionally cache it within a distributed cache server like Windows Server AppFabric or memcached. I’ll post some tutorials on my blog that show how to take advantage of ASP.NET MVC 3’s new output caching support for partial page scenarios in the future. Better Dependency Injection ASP.NET MVC 3 provides better support for applying Dependency Injection (DI) and integrating with Dependency Injection/IOC containers. With ASP.NET MVC 3 you no longer need to author custom ControllerFactory classes in order to enable DI with Controllers.  You can instead just register a Dependency Injection framework with ASP.NET MVC 3 and it will resolve dependencies not only for Controllers, but also for Views, Action Filters, Model Binders, Value Providers, Validation Providers, and Model Metadata Providers that you use within your application. This makes it much easier to cleanly integrate dependency injection within your projects. Other Goodies ASP.NET MVC 3 includes dozens of other nice improvements that help to both reduce the amount of code you write, and make the code you do write cleaner.  Here are just a few examples: Improved New Project dialog that makes it easy to start new ASP.NET MVC 3 projects from templates. Improved Add->View Scaffolding support that enables the generation of even cleaner view templates. New ViewBag property that uses .NET 4’s dynamic support to make it easy to pass late-bound data from Controllers to Views. Global Filters support that allows specifying cross-cutting filter attributes (like [HandleError]) across all Controllers within an app. New [AllowHtml] attribute that allows for more granular request validation when binding form posted data to models. Sessionless controller support that allows fine grained control over whether SessionState is enabled on a Controller. New ActionResult types like HttpNotFoundResult and RedirectPermanent for common HTTP scenarios. New Html.Raw() helper to indicate that output should not be HTML encoded. New Crypto helpers for salting and hashing passwords. And much, much more… Learn More about ASP.NET MVC 3 We will be posting lots of tutorials and samples on the http://asp.net/mvc site in the weeks ahead.  Below are two good ASP.NET MVC 3 tutorials available on the site today: Build your First ASP.NET MVC 3 Application: VB and C# Building the ASP.NET MVC 3 Music Store We’ll post additional ASP.NET MVC 3 tutorials and videos on the http://asp.net/mvc site in the future. Visit it regularly to find new tutorials as they are published. How to Upgrade Existing Projects ASP.NET MVC 3 is compatible with ASP.NET MVC 2 – which means it should be easy to update existing MVC projects to ASP.NET MVC 3.  The new features in ASP.NET MVC 3 build on top of the foundational work we’ve already done with the MVC 1 and MVC 2 releases – which means that the skills, knowledge, libraries, and books you’ve acquired are all directly applicable with the MVC 3 release.  MVC 3 adds new features and capabilities – it doesn’t obsolete existing ones. You can upgrade existing ASP.NET MVC 2 projects by following the manual upgrade steps in the release notes.  Alternatively, you can use this automated ASP.NET MVC 3 upgrade tool to easily update your  existing projects. Localized Builds Today’s ASP.NET MVC 3 release is available in English.  We will be releasing localized versions of ASP.NET MVC 3 (in 9 languages) in a few days.  I’ll blog pointers to the localized downloads once they are available. NuGet Today we are also shipping NuGet – a free, open source, package manager that makes it easy for you to find, install, and use open source libraries in your projects. It works with all .NET project types (including ASP.NET Web Forms, ASP.NET MVC, WPF, WinForms, Silverlight, and Class Libraries).  You can download and install it here. NuGet enables developers who maintain open source projects (for example, .NET projects like Moq, NHibernate, Ninject, StructureMap, NUnit, Windsor, Raven, Elmah, etc) to package up their libraries and register them with an online gallery/catalog that is searchable.  The client-side NuGet tools – which include full Visual Studio integration – make it trivial for any .NET developer who wants to use one of these libraries to easily find and install it within the project they are working on. NuGet handles dependency management between libraries (for example: library1 depends on library2). It also makes it easy to update (and optionally remove) libraries from your projects later. It supports updating web.config files (if a package needs configuration settings). It also allows packages to add PowerShell scripts to a project (for example: scaffold commands). Importantly, NuGet is transparent and clean – and does not install anything at the system level. Instead it is focused on making it easy to manage libraries you use with your projects. Our goal with NuGet is to make it as simple as possible to integrate open source libraries within .NET projects.  NuGet Gallery This week we also launched a beta version of the http://nuget.org web-site – which allows anyone to easily search and browse an online gallery of open source packages available via NuGet.  The site also now allows developers to optionally submit new packages that they wish to share with others.  You can learn more about how to create and share a package here. There are hundreds of open-source .NET projects already within the NuGet Gallery today.  We hope to have thousands there in the future. IIS Express 7.5 Today we are also shipping IIS Express 7.5.  IIS Express is a free version of IIS 7.5 that is optimized for developer scenarios.  It works for both ASP.NET Web Forms and ASP.NET MVC project types. We think IIS Express combines the ease of use of the ASP.NET Web Server (aka Cassini) currently built-into Visual Studio today with the full power of IIS.  Specifically: It’s lightweight and easy to install (less than 5Mb download and a quick install) It does not require an administrator account to run/debug applications from Visual Studio It enables a full web-server feature set – including SSL, URL Rewrite, and other IIS 7.x modules It supports and enables the same extensibility model and web.config file settings that IIS 7.x support It can be installed side-by-side with the full IIS web server as well as the ASP.NET Development Server (they do not conflict at all) It works on Windows XP and higher operating systems – giving you a full IIS 7.x developer feature-set on all Windows OS platforms IIS Express (like the ASP.NET Development Server) can be quickly launched to run a site from a directory on disk.  It does not require any registration/configuration steps. This makes it really easy to launch and run for development scenarios.  You can also optionally redistribute IIS Express with your own applications if you want a lightweight web-server.  The standard IIS Express EULA now includes redistributable rights. Visual Studio 2010 SP1 adds support for IIS Express.  Read my VS 2010 SP1 and IIS Express blog post to learn more about what it enables.  SQL Server Compact Edition 4 Today we are also shipping SQL Server Compact Edition 4 (aka SQL CE 4).  SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Tooling Support with VS 2010 SP1 Visual Studio 2010 SP1 adds support for SQL CE 4 and ASP.NET Projects.  Read my VS 2010 SP1 and SQL CE 4 blog post to learn more about what it enables.  Web Deploy and Web Farm Framework 2.0 Today we are also releasing Microsoft Web Deploy V2 and Microsoft Web Farm Framework V2.  These services provide a flexible and powerful way to deploy ASP.NET applications onto either a single server, or across a web farm of machines. You can learn more about these capabilities from my previous blog posts on them: Introducing the Microsoft Web Farm Framework Automating Deployment with Microsoft Web Deploy Visit the http://iis.net website to learn more and install them. Both are free. Orchard 1.0 Today we are also releasing Orchard v1.0.  Orchard is a free, open source, community based project.  It provides Content Management System (CMS) and Blogging System support out of the box, and makes it possible to easily create and manage web-sites without having to write code (site owners can customize a site through the browser-based editing tools built-into Orchard).  Read these tutorials to learn more about how you can setup and manage your own Orchard site. Orchard itself is built as an ASP.NET MVC 3 application using Razor view templates (and by default uses SQL CE 4 for data storage).  Developers wishing to extend an Orchard site with custom functionality can open and edit it as a Visual Studio project – and add new ASP.NET MVC Controllers/Views to it.  WebMatrix 1.0 WebMatrix is a new, free, web development tool from Microsoft that provides a suite of technologies that make it easier to enable website development.  It enables a developer to start a new site by browsing and downloading an app template from an online gallery of web applications (which includes popular apps like Umbraco, DotNetNuke, Orchard, WordPress, Drupal and Joomla).  Alternatively it also enables developers to create and code web sites from scratch. WebMatrix is task focused and helps guide developers as they work on sites.  WebMatrix includes IIS Express, SQL CE 4, and ASP.NET - providing an integrated web-server, database and programming framework combination.  It also includes built-in web publishing support which makes it easy to find and deploy sites to web hosting providers. You can learn more about WebMatrix from my Introducing WebMatrix blog post this summer.  Visit http://microsoft.com/web to download and install it today. Summary I’m really excited about today’s releases – they provide a bunch of additional value that makes web development with ASP.NET, Visual Studio and the Microsoft Web Server a lot better.  A lot of folks worked hard to share this with you today. On behalf of my whole team – we hope you enjoy them! Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Download the ‘Getting Started with Ubuntu 12.04' Manual for Free

    - by Asian Angel
    If you or someone you know is new to Ubuntu, then the release of this free 143 page manual for the latest LTS edition of Ubuntu is the perfect download. The manual will take you from installing Ubuntu 12.04 all the way through to trouble-shooting the system if you run into problems. On the downloads page you can select a preferred language version, the specific version of Ubuntu you would like a manual for (10.04, 10.10, 11.10, and 12.04), and whether you prefer a ‘print or screen‘ version. Multiple Options Download Page for the Ubuntu Manual (Free Electronic Version) Note: Manual is in PDF format. Here is the link for those of you who prefer to use a regular print paperback copy of the manual. Purchase the ‘Getting Started with Ubuntu 12.04′ Manual Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless

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  • Boot failure : No DEFAULT or UI configuration directive found!

    - by user12378
    I've tried to install Ubuntu on a VMWare Virtual Machine, but it never get's past the bootloader : ISOLINUX 4.01 debian-20100714 ETCD Copyright (C) 1994-2010 H. Peter Anvin et al No DEFAULT or UI configuration directive found! boot: _ I've also tried to burn this .iso image to a CD and go from there - but I got the same problems also ... Some more details : VMWare Server 2.0.2 Build 203138 on Windows 2008 R2 ubuntu-10.10-desktop-i386.iso image used (downloaded yesterday evening) I have no clue, why this is not booting !!! Somebody have any ideas ? Thanks, Sven

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  • West Wind WebSurge - an easy way to Load Test Web Applications

    - by Rick Strahl
    A few months ago on a project the subject of load testing came up. We were having some serious issues with a Web application that would start spewing SQL lock errors under somewhat heavy load. These sort of errors can be tough to catch, precisely because they only occur under load and not during typical development testing. To replicate this error more reliably we needed to put a load on the application and run it for a while before these SQL errors would flare up. It’s been a while since I’d looked at load testing tools, so I spent a bit of time looking at different tools and frankly didn’t really find anything that was a good fit. A lot of tools were either a pain to use, didn’t have the basic features I needed, or are extravagantly expensive. In  the end I got frustrated enough to build an initially small custom load test solution that then morphed into a more generic library, then gained a console front end and eventually turned into a full blown Web load testing tool that is now called West Wind WebSurge. I got seriously frustrated looking for tools every time I needed some quick and dirty load testing for an application. If my aim is to just put an application under heavy enough load to find a scalability problem in code, or to simply try and push an application to its limits on the hardware it’s running I shouldn’t have to have to struggle to set up tests. It should be easy enough to get going in a few minutes, so that the testing can be set up quickly so that it can be done on a regular basis without a lot of hassle. And that was the goal when I started to build out my initial custom load tester into a more widely usable tool. If you’re in a hurry and you want to check it out, you can find more information and download links here: West Wind WebSurge Product Page Walk through Video Download link (zip) Install from Chocolatey Source on GitHub For a more detailed discussion of the why’s and how’s and some background continue reading. How did I get here? When I started out on this path, I wasn’t planning on building a tool like this myself – but I got frustrated enough looking at what’s out there to think that I can do better than what’s available for the most common simple load testing scenarios. When we ran into the SQL lock problems I mentioned, I started looking around what’s available for Web load testing solutions that would work for our whole team which consisted of a few developers and a couple of IT guys both of which needed to be able to run the tests. It had been a while since I looked at tools and I figured that by now there should be some good solutions out there, but as it turns out I didn’t really find anything that fit our relatively simple needs without costing an arm and a leg… I spent the better part of a day installing and trying various load testing tools and to be frank most of them were either terrible at what they do, incredibly unfriendly to use, used some terminology I couldn’t even parse, or were extremely expensive (and I mean in the ‘sell your liver’ range of expensive). Pick your poison. There are also a number of online solutions for load testing and they actually looked more promising, but those wouldn’t work well for our scenario as the application is running inside of a private VPN with no outside access into the VPN. Most of those online solutions also ended up being very pricey as well – presumably because of the bandwidth required to test over the open Web can be enormous. When I asked around on Twitter what people were using– I got mostly… crickets. Several people mentioned Visual Studio Load Test, and most other suggestions pointed to online solutions. I did get a bunch of responses though with people asking to let them know what I found – apparently I’m not alone when it comes to finding load testing tools that are effective and easy to use. As to Visual Studio, the higher end skus of Visual Studio and the test edition include a Web load testing tool, which is quite powerful, but there are a number of issues with that: First it’s tied to Visual Studio so it’s not very portable – you need a VS install. I also find the test setup and terminology used by the VS test runner extremely confusing. Heck, it’s complicated enough that there’s even a Pluralsight course on using the Visual Studio Web test from Steve Smith. And of course you need to have one of the high end Visual Studio Skus, and those are mucho Dinero ($$$) – just for the load testing that’s rarely an option. Some of the tools are ultra extensive and let you run analysis tools on the target serves which is useful, but in most cases – just plain overkill and only distracts from what I tend to be ultimately interested in: Reproducing problems that occur at high load, and finding the upper limits and ‘what if’ scenarios as load is ramped up increasingly against a site. Yes it’s useful to have Web app instrumentation, but often that’s not what you’re interested in. I still fondly remember early days of Web testing when Microsoft had the WAST (Web Application Stress Tool) tool, which was rather simple – and also somewhat limited – but easily allowed you to create stress tests very quickly. It had some serious limitations (mainly that it didn’t work with SSL),  but the idea behind it was excellent: Create tests quickly and easily and provide a decent engine to run it locally with minimal setup. You could get set up and run tests within a few minutes. Unfortunately, that tool died a quiet death as so many of Microsoft’s tools that probably were built by an intern and then abandoned, even though there was a lot of potential and it was actually fairly widely used. Eventually the tools was no longer downloadable and now it simply doesn’t work anymore on higher end hardware. West Wind Web Surge – Making Load Testing Quick and Easy So I ended up creating West Wind WebSurge out of rebellious frustration… The goal of WebSurge is to make it drop dead simple to create load tests. It’s super easy to capture sessions either using the built in capture tool (big props to Eric Lawrence, Telerik and FiddlerCore which made that piece a snap), using the full version of Fiddler and exporting sessions, or by manually or programmatically creating text files based on plain HTTP headers to create requests. I’ve been using this tool for 4 months now on a regular basis on various projects as a reality check for performance and scalability and it’s worked extremely well for finding small performance issues. I also use it regularly as a simple URL tester, as it allows me to quickly enter a URL plus headers and content and test that URL and its results along with the ability to easily save one or more of those URLs. A few weeks back I made a walk through video that goes over most of the features of WebSurge in some detail: Note that the UI has slightly changed since then, so there are some UI improvements. Most notably the test results screen has been updated recently to a different layout and to provide more information about each URL in a session at a glance. The video and the main WebSurge site has a lot of info of basic operations. For the rest of this post I’ll talk about a few deeper aspects that may be of interest while also giving a glance at how WebSurge works. Session Capturing As you would expect, WebSurge works with Sessions of Urls that are played back under load. Here’s what the main Session View looks like: You can create session entries manually by individually adding URLs to test (on the Request tab on the right) and saving them, or you can capture output from Web Browsers, Windows Desktop applications that call services, your own applications using the built in Capture tool. With this tool you can capture anything HTTP -SSL requests and content from Web pages, AJAX calls, SOAP or REST services – again anything that uses Windows or .NET HTTP APIs. Behind the scenes the capture tool uses FiddlerCore so basically anything you can capture with Fiddler you can also capture with Web Surge Session capture tool. Alternately you can actually use Fiddler as well, and then export the captured Fiddler trace to a file, which can then be imported into WebSurge. This is a nice way to let somebody capture session without having to actually install WebSurge or for your customers to provide an exact playback scenario for a given set of URLs that cause a problem perhaps. Note that not all applications work with Fiddler’s proxy unless you configure a proxy. For example, .NET Web applications that make HTTP calls usually don’t show up in Fiddler by default. For those .NET applications you can explicitly override proxy settings to capture those requests to service calls. The capture tool also has handy optional filters that allow you to filter by domain, to help block out noise that you typically don’t want to include in your requests. For example, if your pages include links to CDNs, or Google Analytics or social links you typically don’t want to include those in your load test, so by capturing just from a specific domain you are guaranteed content from only that one domain. Additionally you can provide url filters in the configuration file – filters allow to provide filter strings that if contained in a url will cause requests to be ignored. Again this is useful if you don’t filter by domain but you want to filter out things like static image, css and script files etc. Often you’re not interested in the load characteristics of these static and usually cached resources as they just add noise to tests and often skew the overall url performance results. In my testing I tend to care only about my dynamic requests. SSL Captures require Fiddler Note, that in order to capture SSL requests you’ll have to install the Fiddler’s SSL certificate. The easiest way to do this is to install Fiddler and use its SSL configuration options to get the certificate into the local certificate store. There’s a document on the Telerik site that provides the exact steps to get SSL captures to work with Fiddler and therefore with WebSurge. Session Storage A group of URLs entered or captured make up a Session. Sessions can be saved and restored easily as they use a very simple text format that simply stored on disk. The format is slightly customized HTTP header traces separated by a separator line. The headers are standard HTTP headers except that the full URL instead of just the domain relative path is stored as part of the 1st HTTP header line for easier parsing. Because it’s just text and uses the same format that Fiddler uses for exports, it’s super easy to create Sessions by hand manually or under program control writing out to a simple text file. You can see what this format looks like in the Capture window figure above – the raw captured format is also what’s stored to disk and what WebSurge parses from. The only ‘custom’ part of these headers is that 1st line contains the full URL instead of the domain relative path and Host: header. The rest of each header are just plain standard HTTP headers with each individual URL isolated by a separator line. The format used here also uses what Fiddler produces for exports, so it’s easy to exchange or view data either in Fiddler or WebSurge. Urls can also be edited interactively so you can modify the headers easily as well: Again – it’s just plain HTTP headers so anything you can do with HTTP can be added here. Use it for single URL Testing Incidentally I’ve also found this form as an excellent way to test and replay individual URLs for simple non-load testing purposes. Because you can capture a single or many URLs and store them on disk, this also provides a nice HTTP playground where you can record URLs with their headers, and fire them one at a time or as a session and see results immediately. It’s actually an easy way for REST presentations and I find the simple UI flow actually easier than using Fiddler natively. Finally you can save one or more URLs as a session for later retrieval. I’m using this more and more for simple URL checks. Overriding Cookies and Domains Speaking of HTTP headers – you can also overwrite cookies used as part of the options. One thing that happens with modern Web applications is that you have session cookies in use for authorization. These cookies tend to expire at some point which would invalidate a test. Using the Options dialog you can actually override the cookie: which replaces the cookie for all requests with the cookie value specified here. You can capture a valid cookie from a manual HTTP request in your browser and then paste into the cookie field, to replace the existing Cookie with the new one that is now valid. Likewise you can easily replace the domain so if you captured urls on west-wind.com and now you want to test on localhost you can do that easily easily as well. You could even do something like capture on store.west-wind.com and then test on localhost/store which would also work. Running Load Tests Once you’ve created a Session you can specify the length of the test in seconds, and specify the number of simultaneous threads to run each session on. Sessions run through each of the URLs in the session sequentially by default. One option in the options list above is that you can also randomize the URLs so each thread runs requests in a different order. This avoids bunching up URLs initially when tests start as all threads run the same requests simultaneously which can sometimes skew the results of the first few minutes of a test. While sessions run some progress information is displayed: By default there’s a live view of requests displayed in a Console-like window. On the bottom of the window there’s a running total summary that displays where you’re at in the test, how many requests have been processed and what the requests per second count is currently for all requests. Note that for tests that run over a thousand requests a second it’s a good idea to turn off the console display. While the console display is nice to see that something is happening and also gives you slight idea what’s happening with actual requests, once a lot of requests are processed, this UI updating actually adds a lot of CPU overhead to the application which may cause the actual load generated to be reduced. If you are running a 1000 requests a second there’s not much to see anyway as requests roll by way too fast to see individual lines anyway. If you look on the options panel, there is a NoProgressEvents option that disables the console display. Note that the summary display is still updated approximately once a second so you can always tell that the test is still running. Test Results When the test is done you get a simple Results display: On the right you get an overall summary as well as breakdown by each URL in the session. Both success and failures are highlighted so it’s easy to see what’s breaking in your load test. The report can be printed or you can also open the HTML document in your default Web Browser for printing to PDF or saving the HTML document to disk. The list on the right shows you a partial list of the URLs that were fired so you can look in detail at the request and response data. The list can be filtered by success and failure requests. Each list is partial only (at the moment) and limited to a max of 1000 items in order to render reasonably quickly. Each item in the list can be clicked to see the full request and response data: This particularly useful for errors so you can quickly see and copy what request data was used and in the case of a GET request you can also just click the link to quickly jump to the page. For non-GET requests you can find the URL in the Session list, and use the context menu to Test the URL as configured including any HTTP content data to send. You get to see the full HTTP request and response as well as a link in the Request header to go visit the actual page. Not so useful for a POST as above, but definitely useful for GET requests. Finally you can also get a few charts. The most useful one is probably the Request per Second chart which can be accessed from the Charts menu or shortcut. Here’s what it looks like:   Results can also be exported to JSON, XML and HTML. Keep in mind that these files can get very large rather quickly though, so exports can end up taking a while to complete. Command Line Interface WebSurge runs with a small core load engine and this engine is plugged into the front end application I’ve shown so far. There’s also a command line interface available to run WebSurge from the Windows command prompt. Using the command line you can run tests for either an individual URL (similar to AB.exe for example) or a full Session file. By default when it runs WebSurgeCli shows progress every second showing total request count, failures and the requests per second for the entire test. A silent option can turn off this progress display and display only the results. The command line interface can be useful for build integration which allows checking for failures perhaps or hitting a specific requests per second count etc. It’s also nice to use this as quick and dirty URL test facility similar to the way you’d use Apache Bench (ab.exe). Unlike ab.exe though, WebSurgeCli supports SSL and makes it much easier to create multi-URL tests using either manual editing or the WebSurge UI. Current Status Currently West Wind WebSurge is still in Beta status. I’m still adding small new features and tweaking the UI in an attempt to make it as easy and self-explanatory as possible to run. Documentation for the UI and specialty features is also still a work in progress. I plan on open-sourcing this product, but it won’t be free. There’s a free version available that provides a limited number of threads and request URLs to run. A relatively low cost license  removes the thread and request limitations. Pricing info can be found on the Web site – there’s an introductory price which is $99 at the moment which I think is reasonable compared to most other for pay solutions out there that are exorbitant by comparison… The reason code is not available yet is – well, the UI portion of the app is a bit embarrassing in its current monolithic state. The UI started as a very simple interface originally that later got a lot more complex – yeah, that never happens, right? Unless there’s a lot of interest I don’t foresee re-writing the UI entirely (which would be ideal), but in the meantime at least some cleanup is required before I dare to publish it :-). The code will likely be released with version 1.0. I’m very interested in feedback. Do you think this could be useful to you and provide value over other tools you may or may not have used before? I hope so – it already has provided a ton of value for me and the work I do that made the development worthwhile at this point. You can leave a comment below, or for more extensive discussions you can post a message on the West Wind Message Board in the WebSurge section Microsoft MVPs and Insiders get a free License If you’re a Microsoft MVP or a Microsoft Insider you can get a full license for free. Send me a link to your current, official Microsoft profile and I’ll send you a not-for resale license. Send any messages to [email protected]. Resources For more info on WebSurge and to download it to try it out, use the following links. West Wind WebSurge Home Download West Wind WebSurge Getting Started with West Wind WebSurge Video© Rick Strahl, West Wind Technologies, 2005-2014Posted in ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • MEF CompositionInitializer for WPF

    - by Reed
    The Managed Extensibility Framework is an amazingly useful addition to the .NET Framework.  I was very excited to see System.ComponentModel.Composition added to the core framework.  Personally, I feel that MEF is one tool I’ve always been missing in my .NET development. Unfortunately, one perfect scenario for MEF tends to fall short of it’s full potential is in Windows Presentation Foundation development.  In particular, there are many times when the XAML parser constructs objects in WPF development, which makes composition of those parts difficult.  The current release of MEF (Preview Release 9) addresses this for Silverlight developers via System.ComponentModel.Composition.CompositionInitializer.  However, there is no equivalent class for WPF developers. The CompositionInitializer class provides the means for an object to compose itself.  This is very useful with WPF and Silverlight development, since it allows a View, such as a UserControl, to be generated via the standard XAML parser, and still automatically pull in the appropriate ViewModel in an extensible manner.  Glenn Block has demonstrated the usage for Silverlight in detail, but the same issues apply in WPF. As an example, let’s take a look at a very simple case.  Take the following XAML for a Window: <Window x:Class="WpfApplication1.MainView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="220" Width="300"> <Grid> <TextBlock Text="{Binding TheText}" /> </Grid> </Window> This does nothing but create a Window, add a simple TextBlock control, and use it to display the value of our “TheText” property in our DataContext class.  Since this is our main window, WPF will automatically construct and display this Window, so we need to handle constructing the DataContext and setting it ourselves. We could do this in code or in XAML, but in order to do it directly, we would need to hard code the ViewModel type directly into our XAML code, or we would need to construct the ViewModel class and set it in the code behind.  Both have disadvantages, and the disadvantages grow if we’re using MEF to compose our ViewModel. Ideally, we’d like to be able to have MEF construct our ViewModel for us.  This way, it can provide any construction requirements for our ViewModel via [ImportingConstructor], and it can handle fully composing the imported properties on our ViewModel.  CompositionInitializer allows this to occur. We use CompositionInitializer within our View’s constructor, and use it for self-composition of our View.  Using CompositionInitializer, we can modify our code behind to: public partial class MainView : Window { public MainView() { InitializeComponent(); CompositionInitializer.SatisfyImports(this); } [Import("MainViewModel")] public object ViewModel { get { return this.DataContext; } set { this.DataContext = value; } } } We then can add an Export on our ViewModel class like so: [Export("MainViewModel")] public class MainViewModel { public string TheText { get { return "Hello World!"; } } } MEF will automatically compose our application, decoupling our ViewModel injection to the DataContext of our View until runtime.  When we run this, we’ll see: There are many other approaches for using MEF to wire up the extensible parts within your application, of course.  However, any time an object is going to be constructed by code outside of your control, CompositionInitializer allows us to continue to use MEF to satisfy the import requirements of that object. In order to use this from WPF, I’ve ported the code from MEF Preview 9 and Glenn Block’s (now obsolete) PartInitializer port to Windows Presentation Foundation.  There are some subtle changes from the Silverlight port, mainly to handle running in a desktop application context.  The default behavior of my port is to construct an AggregateCatalog containing a DirectoryCatalog set to the location of the entry assembly of the application.  In addition, if an “Extensions” folder exists under the entry assembly’s directory, a second DirectoryCatalog for that folder will be included.  This behavior can be overridden by specifying a CompositionContainer or one or more ComposablePartCatalogs to the System.ComponentModel.Composition.Hosting.CompositionHost static class prior to the first use of CompositionInitializer. Please download CompositionInitializer and CompositionHost for VS 2010 RC, and contact me with any feedback. Composition.Initialization.Desktop.zip Edit on 3/29: Glenn Block has since updated his version of CompositionInitializer (and ExportFactory<T>!), and made it available here: http://cid-f8b2fd72406fb218.skydrive.live.com/self.aspx/blog/Composition.Initialization.Desktop.zip This is a .NET 3.5 solution, and should soon be pushed to CodePlex, and made available on the main MEF site.

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  • Download the ‘Getting Started with Ubuntu 12.10' Manual for Free

    - by Asian Angel
    Today is the official release date for Ubuntu’s latest version, so why not download the manual to go with it? This free manual is available to view online or download as a 145 page PDF file to best suits your needs. The home page for the manual will display a large Download Button, but the best option is to click on the Alternative Download Options link. Clicking on the Alternative Download Options link will let you select the language version you want, choose a system version, and let you download the manual directly or view it online. What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

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  • Blending the Sketchflow Action

    - by GeekAgilistMercenary
    Started a new Sketchflow Prototype in Expression Blend recently and documented each of the steps.  This blog entry covers some of those steps, which are the basic elements of any prototype.  I will have more information regarding design, prototype creation, and the process of the initial phases for development in the future.  For now, I hope you enjoy this short walk through.  Also, be sure to check out my last quick entry on Sketchflow. I started off with a Sketchflow Project, just like I did in my previous entry (more specifics in that entry about how to manipulate and build out the Sketchflow Map). Once I created the project I setup the following Sketchflow Map. The CoreNavigation is a ComponentScreen setup solely for the page navigation at the top of the screen.  The XAML markup in case you want to create a Component Screen with the same design is included below. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" xmlns:pb="clr-namespace:Microsoft.Expression.Prototyping.Behavior;assembly=Microsoft.Expression.Prototyping.Interactivity" x:Class="RapidPrototypeSketchScreens.CoreNavigation" d:DesignWidth="624" d:DesignHeight="49" Height="49" Width="624">   <Grid x:Name="LayoutRoot"> <TextBlock HorizontalAlignment="Stretch" Margin="307,3,0,0" Style="{StaticResource TitleCenter-Sketch}" Text="Aütøchart Scorecards" TextWrapping="Wrap"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseLeftButtonDown"> <pb:NavigateToScreenAction TargetScreen="RapidPrototypeSketchScreens.Screen_1"/> </i:EventTrigger> </i:Interaction.Triggers> </TextBlock> <Button HorizontalAlignment="Left" Margin="164,8,0,11" Style="{StaticResource Button-Sketch}" Width="144" Content="Scorecard"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <pb:NavigateToScreenAction TargetScreen="RapidPrototypeSketchScreens.Screen_1_2"/> </i:EventTrigger> </i:Interaction.Triggers> </Button> <Button HorizontalAlignment="Left" Margin="8,8,0,11" Style="{StaticResource Button-Sketch}" Width="152" Content="Standard Reports"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <pb:NavigateToScreenAction TargetScreen="RapidPrototypeSketchScreens.Screen_1_1"/> </i:EventTrigger> </i:Interaction.Triggers> </Button> </Grid> </UserControl> Now that the CoreNavigation Component Screen is done I built out each of the others.  In each of those screens I included the CoreNavigation Screen (all those little green lines in the image) as the top navigation.  In order to do that, as I created each of the pages I would hover over the CoreNavigation Object in the Sketchflow Map.  When the utilities drawer (the small menu that pops down under a node when you hover over it) shows click on the third little icon and drag it onto the page node you want a navigation screen on. Once I created all the screens I setup the navigation by opening up each screen and right clicking on the objects that needed to point to somewhere else in the prototype. Once I was done with the main page, my Home Navigation Page, it looked something like this in the Expression Blend Designer. I fleshed out each of the additional screens.  Once I was done I wanted to try out the deployment package.  The way to deploy a Sketchflow Prototype is to merely click on File –> Package SketchFlow Project and a prompt will appear.  In the prompt enter what you want the package to be called. I like to see the files generated afterwards too, so I checked the box to see that.  When Expression Blend is done generating everything you’ll have a directory like the one shown below, with all the needed files for deployment. Now these files can be copied or moved to any location for viewing.  One can even copy them (such as via FTP) to a server location to share with others.  Once they are deployed and you run the "TestPage.html" the other features of the Sketchflow Package are available. In the image below I have tagged a few sections to show the Sketchflow Player Features.  To the top left is the navigation, which provides a clearly defined area of movement in a list.  To the center right is the actual prototype application.  I have placed lists of things and made edits.  On the left hand side is the highlight feature, which is available in the Feedback section of the lower left.  On the right hand list I underlined the Autochart with an orange marker, and marked out two list items with a red marker. In the lower left hand side in the Feedback section is also an area to type in your feedback.  This can be useful for time based feedback, when you post this somewhere and want people to provide subsequent follow up feedback. Overall lots of great features, that enable some fairly rapid prototyping with customers.  Once one is familiar with the steps and parts of this Sketchflow Prototype Capabilities it is easy to step through an application without even stopping.  It really is that easy.  So get hold of Expression Blend 3 and get ramped up on Sketchflow, it will pay off in the design phases to do so! Original Entry

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  • Replace Your Favorite Abandoned Extensions in Firefox with This List of Alternatives

    - by Asian Angel
    Have you or someone you know continued to use Firefox 3.6 because your favorite extensions were not updated for Firefox 4.0 and beyond? Perhaps you updated Firefox but lost that wonderful extension’s functionality and want it back. Then you will definitely want to look through this terrific list of alternatives and forks of popular abandoned extensions! The list that Jorge Villalobos has put together also has alternatives for some popular older themes that have been abandoned as well. Note: More alternatives are turning up as the comments section on the blog post continues to grow, so make sure to take a quick peek through those as well. Are add-ons keeping you on Firefox 3.6? [Mozilla Add-ons Blog] HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • LEGO Lord of the Rings Cut Scenes Spliced into a Full Length Movie [Video]

    - by Jason Fitzpatrick
    If you take all the cut scenes from the LEGO Lord of the Rings video game and splice them end-to-end, the result is an hour and a half LEGO Lord of the Rings movie. Check out the full video here. Courtesy of SpaceTopGames, this mega splice includes every cut scene from the video game, weighs in at one hour and thirty one minutes, and actually works really well as a movie when strung all together. LEGO Lord of the Rings – All Cutscenes [via Freeware Genius] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Using XNA ContentPipeline to export a file in a machine without full XNA GS

    - by krolth
    My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm looking for a way to generate the xnb files in his machine (this is the output of the content pipeline) without him having to install the full XNA Game studio. 1) I don't want my artist to install VS + Xna (I know there is a free version of VS but this won't scale once we add more people to the team). 2) I'm not interested in running this editor/tool in Xbox so a Windows only solution works. 3) I'm aware of MSBuild options but they require full XNA I researched Shawn's blog and found the option of using Msbuild Sample or a new option in XNA 4.0 that looked promising here but seems like it has the same restriction: Need to install full XNA GS because the ContentPipeline is not part of the XNA redist. So has anyone found a workaround for this?

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  • can anyone reccommend a Google SERP tracker?

    - by Haroldo
    I want to track my website's position in Google's search results for around 50 keywords/phrases and am looking to a nice webapp/windows app to automate this process? Ideally i want to see pretty javscript or flash line graphs for my keyword/position. I'm currently free-trialing: Raven Tools and Sheer SEO but am not particularly impressed with either... I guess my budget is up to £25-30/$30-40 per month for a decent bit of software ps. i've tried asking this on SuperUser but it seems a bit webdeveloper-y...

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  • How to Upgrade Ubuntu 12.04.2 to Ubuntu 12.04.3

    - by Saurav Kumar
    I am currently using Ubuntu 12.04.2 32bit. I installed it using LiveCD. Tomorrow, 23rd August 2013,Ubuntu 12.04.3 is released. I want to upgrade from Ubuntu 12.04.2 to Ubuntu 12.04.3 without using any LiveCD. Is it possible? If so please suggest me how can I do. Actually while using Ubuntu 12.04.2 I have troubled with graphics. My graphics card is Intel i845G 64 MB. When Ubuntu starts it works fine and smooth without any lagging, but after sometime it hangs for few seconds (1 or 2 seconds) with a garbage screen and becomes sluggish. All windows and browsers start lagging and also it is not possible to play any video in any player (VLC, Movie Player, Xnoise, SMPlayer etc..). I think Upgrading to Ubuntu 12.04.3 could fix my problem. Any help will be greatly appreciated..

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  • Set the Minimum and Maximum Tab Widths in Firefox without an Add-on

    - by Lori Kaufman
    If you tend to have a lot of tabs open in Firefox, there may be times when you can’t see all the tabs you have open, and you need to navigate among your tabs using the tab scrolling arrows. There are add-ons available for Firefox that will make multiple rows of tabs, such as Tab Utilities. However, this still may not be ideal, as it takes a lot of screen real estate when you have a lot of tabs open. There’s an easy way to set the width of the tabs, so they still display text or website icons, and, at the same time, allow more tabs to be visible. To change the width of the tabs, enter “about:config” in the address bar in Firefox and press Enter. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • New MySQL Cluster 7.3 Previews: Foreign Keys, NoSQL Node.js API and Auto-Tuned Clusters

    - by Mat Keep
    At this weeks MySQL Connect conference, Oracle previewed an exciting new wave of developments for MySQL Cluster, further extending its simplicity and flexibility by expanding the range of use-cases, adding new NoSQL options, and automating configuration. What’s new: Development Release 1: MySQL Cluster 7.3 with Foreign Keys Early Access “Labs” Preview: MySQL Cluster NoSQL API for Node.js Early Access “Labs” Preview: MySQL Cluster GUI-Based Auto-Installer In this blog, I'll introduce you to the features being previewed. Review the blogs listed below for more detail on each of the specific features discussed. Save the date!: A live webinar is scheduled for Thursday 25th October at 0900 Pacific Time / 1600UTC where we will discuss each of these enhancements in more detail. Registration will be open soon and published to the MySQL webinars page MySQL Cluster 7.3: Development Release 1 The first MySQL Cluster 7.3 Development Milestone Release (DMR) previews Foreign Keys, bringing powerful new functionality to MySQL Cluster while eliminating development complexity. Foreign Key support has been one of the most requested enhancements to MySQL Cluster – enabling users to simplify their data models and application logic – while extending the range of use-cases for both custom projects requiring referential integrity and packaged applications, such as eCommerce, CRM, CMS, etc. Implementation The Foreign Key functionality is implemented directly within the MySQL Cluster data nodes, allowing any client API accessing the cluster to benefit from them – whether they are SQL or one of the NoSQL interfaces (Memcached, C++, Java, JPA, HTTP/REST or the new Node.js API - discussed later.) The core referential actions defined in the SQL:2003 standard are implemented: CASCADE RESTRICT NO ACTION SET NULL In addition, the MySQL Cluster implementation supports the online adding and dropping of Foreign Keys, ensuring the Cluster continues to serve both read and write requests during the operation.  This represents a further enhancement to MySQL Cluster's support for on0line schema changes, ie adding and dropping indexes, adding columns, etc.  Read this blog for a demonstration of using Foreign Keys with MySQL Cluster.  Getting Started with MySQL Cluster 7.3 DMR1: Users can download either the source or binary and evaluate the MySQL Cluster 7.3 DMR with Foreign Keys now! (Select the Development Release tab). MySQL Cluster NoSQL API for Node.js Node.js is hot! In a little over 3 years, it has become one of the most popular environments for developing next generation web, cloud, mobile and social applications. Bringing JavaScript from the browser to the server, the design goal of Node.js is to build new real-time applications supporting millions of client connections, serviced by a single CPU core. Making it simple to further extend the flexibility and power of Node.js to the database layer, we are previewing the Node.js Javascript API for MySQL Cluster as an Early Access release, available for download now from http://labs.mysql.com/. Select the following build: MySQL-Cluster-NoSQL-Connector-for-Node-js Alternatively, you can clone the project at the MySQL GitHub page.  Implemented as a module for the V8 engine, the new API provides Node.js with a native, asynchronous JavaScript interface that can be used to both query and receive results sets directly from MySQL Cluster, without transformations to SQL. Figure 1: MySQL Cluster NoSQL API for Node.js enables end-to-end JavaScript development Rather than just presenting a simple interface to the database, the Node.js module integrates the MySQL Cluster native API library directly within the web application itself, enabling developers to seamlessly couple their high performance, distributed applications with a high performance, distributed, persistence layer delivering 99.999% availability. The new Node.js API joins a rich array of NoSQL interfaces available for MySQL Cluster. Whichever API is chosen for an application, SQL and NoSQL can be used concurrently across the same data set, providing the ultimate in developer flexibility.  Get started with MySQL Cluster NoSQL API for Node.js tutorial MySQL Cluster GUI-Based Auto-Installer Compatible with both MySQL Cluster 7.2 and 7.3, the Auto-Installer makes it simple for DevOps teams to quickly configure and provision highly optimized MySQL Cluster deployments – whether on-premise or in the cloud. Implemented with a standard HTML GUI and Python-based web server back-end, the Auto-Installer intelligently configures MySQL Cluster based on application requirements and auto-discovered hardware resources Figure 2: Automated Tuning and Configuration of MySQL Cluster Developed by the same engineering team responsible for the MySQL Cluster database, the installer provides standardized configurations that make it simple, quick and easy to build stable and high performance clustered environments. The auto-installer is previewed as an Early Access release, available for download now from http://labs.mysql.com/, by selecting the MySQL-Cluster-Auto-Installer build. You can read more about getting started with the MySQL Cluster auto-installer here. Watch the YouTube video for a demonstration of using the MySQL Cluster auto-installer Getting Started with MySQL Cluster If you are new to MySQL Cluster, the Getting Started guide will walk you through installing an evaluation cluster on a singe host (these guides reflect MySQL Cluster 7.2, but apply equally well to 7.3 and the Early Access previews). Or use the new MySQL Cluster Auto-Installer! Download the Guide to Scaling Web Databases with MySQL Cluster (to learn more about its architecture, design and ideal use-cases). Post any questions to the MySQL Cluster forum where our Engineering team and the MySQL Cluster community will attempt to assist you. Post any bugs you find to the MySQL bug tracking system (select MySQL Cluster from the Category drop-down menu) And if you have any feedback, please post them to the Comments section here or in the blogs referenced in this article. Summary MySQL Cluster 7.2 is the GA, production-ready release of MySQL Cluster. The first Development Release of MySQL Cluster 7.3 and the Early Access previews give you the opportunity to preview and evaluate future developments in the MySQL Cluster database, and we are very excited to be able to share that with you. Let us know how you get along with MySQL Cluster 7.3, and other features that you want to see in future releases, by using the comments of this blog.

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  • Preparing for Those ‘Requests for Tech Help’ Ahead of Time Can Pay Off [Humorous Image]

    - by Asian Angel
    We have all been there…waiting for the inevitable ‘repeat request’ for help, but ‘sometimes’ you can save the day ahead of time with a little bit of preparation! Then there are the times when it is just best to admit defeat… Found this today while working on a clients completely hosed PC… [Reddit IIIIIIITTTTTTTTTTTT] [via Fail Desk] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Tulsa SharePoint Interest Group – SharePoint 2010 Mini-Launch Event

    - by dmccollough
    Tulsa SharePoint Interest Group Presents a SharePoint 2010 Mini-Launch Event featuring Special guest speaker Eric Shupps, The SharePoint Cowboy A GREAT big Thank You to our sponsors for making this happen. Please take a minute and visit their websites.   Note: We have limited seating available for this event so please sign up now by clicking here. When: Thursday May 13th 2010 Where: Dave & Busters 6812 S. 105th East Ave Tulsa, Oklahoma 74133 Click here for directions Time: 6:00 PM Prizes, Prizes, Prizes We will be giving away some great prizes at this event, including: Studio for SharePoint (Enterprise license) valued at $6,500.00 Telerik Premium Collection valued at $1,299.00 Infragistics NetAdvantage for .NET Platform valued at $1,195.00 64 Bit Windows 7 Ultimate DevExpress CodeRush and Refactor! Pro valued at $250.00 JetBrains ReSharper valued at $199.00 Microsoft Arc Mouse Xbox 360 Game – Halo 3 ODST Xbox 360 Game – Forza Motorsport 3 Note: We have limited seating available for this event so please sign up now by clicking here.  

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  • Fun Visual Studio 2010 Wallpapers

    Two weeks ago I blogged about a cool new site that allows you to download and customize the Visual Studio code editor background and text colors (for both VS 2008 and VS 2010 version). The site also allows you to submit and share your own Visual Studio color schemes with others. Another new community site has recently launched that allows you to download Visual Studio 2010 themed images that you can use for your Windows desktop background.  You can visit the site here: http://vs2010wallpapers.com/ ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Best way of learning Python + GUI when coming from .NET

    - by Oscar Mederos
    I've been developing applications in C# / VB.NET for about 3-4 years (.NET Framework v2.0, 3.5, 4). I have also developed some command-line applications or scripts in C, and Python under Linux. Sometimes I need to develop my applications in another languages, like Python, but the problem thing is that lots of those applications require a GUI. Maybe not a too complex one, but it does require some windows with buttons, text boxes, list boxes,... What books/tips/tutorials do you suggest me to start working with that language and be able to deploy my deliverables not only in .NET? Note: Learning python is not the big deal here, because I already know the basic of it. I just want to focus on the GUI. Maybe this question should be on UI instead of here? If so, please, migrate it :)

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  • Week in Geek: Facebook Valentine’s Day Scams Edition

    - by Asian Angel
    This week we learned how to get started with the Linux command-line text editor Nano, “speed up Start Menu searching, halt auto-rotating Android screens, & set up Dropbox-powered torrenting”, change the default application for Android tasks, find great gift recommendations for Valentine’s Day using the How-To Geek Valentine’s Day gift guide, had fun decorating our desktops with TRON and TRON Legacy theme items, and more Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines Four Awesome TRON Legacy Themes for Chrome and Iron Anger is Illogical – Old School Style Instructional Video [Star Trek Mashup] Get the Old Microsoft Paint UI Back in Windows 7 Relax and Sleep Is a Soothing Sleep Timer Google Rolls Out Two-Factor Authentication Peaceful Early Morning by the Riverside Wallpaper

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  • Building a database installer with WiX, datadude and Visual Studio 2010

    - by jamiet
    Today I have been using Windows Installer XML (WiX) to build an installer (.msi file) that would install a SQL Server database on a server of my choosing; the source code for that database lives in datadude (a tool which you may know by one of quite a few other names). The basis for this work was a most excellent blog post by Duke Kamstra entitled Implementing a WIX installer that calls the GDR version of VSDBCMD.EXE which coves the delicate intricacies of doing this – particularly how to call Vsdbcmd.exe in a CustomAction. Unfortunately there are a couple of things wrong with Duke’s post: Searching for “datadude wix” didn’t turn it up in the first page of search results and hence it took me a long time to find it. And I knew that it existed. If someone else were after a post on using WiX with datadude its likely that they would never have come across Duke’s post and that would be a great shame because its the definitive post on the matter. It was written in October 2009 and had not been updated for Visual Studio 2010. Well, this blog post is an attempt to solve those problems. Hopefully I’ve solved the first one just by following a few of my blogging SEO tips while writing this blog post, in the rest of it I will explain how I took Duke’s code and updated it to work in Visual Studio 2010. If you need to build a database installer using WiX, datadude and Visual Studio 2010 then you still need to follow Duke’s blog post so go and do that now. Below are the amendments that I made that enabled the project to get built in Visual Studio 2010: In VS2010 datadude’s output files have changed from being called Database.<suffix> to <ProjectName>_Database.<suffix>. Duke’s code was referencing the old file name formats. Duke used $(var.SolutionDir) and relative paths to point to datadude artefacts I have replaced these with Votive Project References http://wix.sourceforge.net/manual-wix3/votive_project_references.htm I commented out all references to MicrosoftSqlTypesDbschema in DatabaseArtifacts.wxi. I don't think this is produced in VS2010 (I may be wrong about that but it wasn't in the output from my project) Similarly I commented out component MicrosoftSqlTypesDbschema in VsdbcmdArtifacts.wxi. It wasn't where Duke's code said it should have been so am assuming/hoping it isn't needed. Duke's ?define block to work out appropriate SrcArchPath actually wasn't working for me (i.e. <?if $(var.Platform)=x64 ?> was evaluating to false)  so I just took out the conditional stuff and declared the path explicitly to the “Program Files (x86)” path. The old code is still there though if you need to put it back. None of the <RegistrySearch> stuff is needed for VS2010 - so I commented it all out! Changed to use /manifest option rather than /model option on vsdbcmd.exe command-line. Personal preference is all! Added a new component in order to bundle along the vsdbcmd.exe.config file Made the install of the Custom Action dependent on the relevant feature being selected for install. This one is actually really important – deselecting the database feature for installation does not, by default, stop the CustomAction from executing and so would cause an error - so that scenario needs to be catered for I have made my amended solution available for download at: http://cid-550f681dad532637.office.live.com/self.aspx/Public/BlogShare/20110210/InstallMyDatabase.zip It contains two projects: the WiX project and the datadude project that is the source to be deployed (for demo purposes it only contains one table). I have also made the .msi available although in order that it gets through file blockers I changed the name from InstallMyDatabase.msi to InstallMyDatabase.ms_ – simply rename the file back once you have downloaded it from: http://cid-550f681dad532637.office.live.com/self.aspx/Public/BlogShare/20110210/InstallMyDatabase.ms%5E_ .You can try it out for yourself – the only thing it does is dump the files into %Program Files%\MyDatabase and uses them to install a database onto a server of your choosing with a name of your choosing - no damaging side-affects. I will caveat this by saying “it works on my machine” and, not having access to a plethora of different machines, I haven’t tested it anywhere else. One potential issue that I know of is that Vsdbcmd.exe has a dependency on SQL Server CE although if you have SQL Server tools or Visual Studio installed you should be fine. Unfortunately its not possible to bundle along the SQL Server CE installer in the .msi because Windows will not allow you to call one installer from inside another – the recommended way to get around this problem is to build a bootstrapper to bundle the whole lot together but doing that is outside the scope of this blog post. If you discover any other issues then please let me know. Here are the screenshots from the installer: And once installed…. Hope this is useful! @jamiet 

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