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  • Opening my application when a usb device is inserted on Windows using WMI

    - by rsteckly
    Hi, I'm trying to launch an event when someone plugs in a usb device. For now, I'm content to simply print something to the console (in the finished product, it will launch an application). This code is very loosely adapted from: http://serverfault.com/questions/115496/use-wmi-to-detect-a-usb-drive-was-connected-regardless-of-whether-it-was-mounted There's two problems: 1) I need to pass the argument to Management scope dynamically because this will be installed on computers I don't use or whose name I don't know. 2) I'm getting an invalid namespace exception when I call w.Start(); Any ideas what I'm doing wrong? static ManagementEventWatcher w=null; static void Main(string[] args) { AddInstUSBHandler(); for(;;); } public static void USBRemoved(object sneder, EventArgs e) { Console.WriteLine("A USB device inserted"); } static void AddInstUSBHandler() { WqlEventQuery q; ManagementScope scope = new ManagementScope("HQ\\DEV1"); scope.Options.EnablePrivileges=true; q=new WqlEventQuery(); q.EventClassName+="_InstanceCreationEvent"; q.WithinInterval=new TimeSpan(0,0,3); q.Condition=@"TargetInstance ISA 'Win32_USBControllerdevice'"; w=new ManagementEventWatcher(scope,q); w.EventArrived+=new EventArrivedEventHandler(USBRemoved); w.Start(); }

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  • need help about process........

    - by adeel amin
    when i start process like process= Runtime.getRuntime().exec("gnome-terminal");, it start shell execution, i want to stop shell execution and want to redirect I/O from process, can anybody tell how i can do this? my code is: public void start_process() { try { process= Runtime.getRuntime().exec("bash"); pw= new PrintWriter(process.getOutputStream(),true); br=new BufferedReader(new InputStreamReader(process.getInputStream())); err=new BufferedReader(new InputStreamReader(process.getErrorStream())); } catch (Exception ioe) { System.out.println("IO Exception-> " + ioe); } } public void execution_command() { if(check==2) { try { boolean flag=thread.isAlive(); if(flag==true) thread.stop(); Thread.sleep(30); thread = new MyReader(br,tbOutput,err,check); thread.start(); }catch(Exception ex){ JOptionPane.showMessageDialog(null, ex.getMessage()+"1"); } } else { try { Thread.sleep(30); thread = new MyReader(br,tbOutput,err,check); thread.start(); check=2; }catch(Exception ex){ JOptionPane.showMessageDialog(null, ex.getMessage()+"1"); } } } private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: command=tfCmd.getText().toString().trim(); pw.println(command); execution_command(); } when i enter some command in textfield and press execute button, nothing displayed on my output textarea, how i can stop shellexecution and can redirect Input and output?

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  • When combo box is selected then display Combo Box and then when any Item in Combo Box is selected then make JTextField visible

    - by Gugz_Singh
    I am having trouble with my code. What i'm trying to do is: 1. Create a Check Box, make it visible 2. When Check Box is selected display Combo Box, which will have few items for example ("1","2") 3. When 1 is selected from Combo Box then make 1 Text Field visible 4. When 2 is selected from Combo Box then make 2 Text Field's visible What I am able to do is when Check Box is clicked, it displays the Combo Box with the items. I am not able provide functionality to the items in the Combo Box, such as when Item1 is clicked then make 1 Text Field visible. Please help needed. My Code: public void replacement_used(){ no_of_part_used_label.setVisible(false); no_part_used_list.setVisible(false); part_no_one_label.setVisible(false); part_no_one_field.setVisible(false); part_no_two_label.setVisible(false); part_no_two_field.setVisible(false); part_no_three_label.setVisible(false); part_no_three_field.setVisible(false); part_no_four_label.setVisible(false); part_no_four_field.setVisible(false); part_no_five_label.setVisible(false); part_no_five_field.setVisible(false); HandlerClass handler = new HandlerClass(); replacement_part_check_box.addItemListener(handler); } private class HandlerClass implements ItemListener{ public void itemStateChanged(ItemEvent event){ if (replacement_part_check_box.isSelected()){ no_of_part_used_label.setVisible(true); no_part_used_list.setVisible(true); } x(); } } public void x(){ System.out.println("Start of x fucntion"); if( no_part_used_list.getSelectedItem().equals("1") ){ System.out.println("It is 1"); part_no_one_label.setVisible(true); part_no_one_field.setVisible(true); } }

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  • Java SWT: wrapping syncExec and asyncExec to clean up code

    - by jonescb
    I have a Java Application using SWT as the toolkit, and I'm getting tired of all the ugly boiler plate code it takes to update a GUI element. Just to set a disabled button to be enabled I have to go through something like this: shell.getDisplay().asyncExec(new Runnable() { public void run() { buttonOk.setEnabled(true); } }); I prefer keeping my source code as flat as I possibly can, but I need a whopping 3 indentation levels just to do something simple. Is there some way I can wrap it? I would like a class like: public class UIUpdater { public static void updateUI(Shell shell, *function_ptr*) { shell.getDisplay().asyncExec(new Runnable() { public void run() { //Execute function_ptr } }); } } And can be used like so: UIUpdater.updateUI(shell, buttonOk.setEnabled(true)); Something like this would be great for hiding that horrible mess SWT seems to think is necessary to do anything. As I understand it, Java cannot do functions pointers. But Java 7 will have something called Closures which should be what I want. But in the meantime is there anything at all I can do to pass a function pointer or callback to another function to be executed? As an aside, I'm starting to think it'd be worth the effort to redo this application in Swing, and I don't have to put up with this ugly crap and non-cross-platformyness of SWT.

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  • C standard addressing simplification inconsistency

    - by Chris Lutz
    Section §6.5.3.2 "Address and indirection operators" ¶3 says (relevant section only): The unary & operator returns the address of its operand. ... If the operand is the result of a unary * operator, neither that operator nor the & operator is evaluated and the result is as if both were omitted, except that the constraints on the operators still apply and the result is not an lvalue. Similarly, if the operand is the result of a [] operator, neither the & operator nor the unary * that is implied by the [] is evaluated and the result is as if the & operator were removed and the [] operator were changed to a + operator. ... This means that this: int *i = NULL; printf("%p", (void *) (&*i) ); printf("%p", (void *) (&i[10]) ); Should be perfectly legal, printing the null pointer (probably 0) and the null pointer plus 10 (probably 10). The standard seems very clear that both of those cases are required to be optimized. However, it doesn't seem to require the following to be optimized: struct { int a; short b; } *s = 0; printf("%p", (void *) (&s->b) ); This seems awfully inconsistent. I can see no reason that the above code shouldn't print the null pointer plus sizeof(int) (possibly 4). Simplifying a &-> expression is going to be the same conceptually (IMHO) as &[], a simple address-plus-offset. It's even an offset that's going to be determinable at compile time, rather than potentially runtime with the [] operator. Is there anything in the rationale about why this is so seemingly inconsistent?

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  • Why MSMQ won't send a space character?

    - by cyclotis04
    I'm exploring MSMQ services, and I wrote a simple console client-server application that sends each of the client's keystrokes to the server. Whenever hit a control character (DEL, ESC, INS, etc) the server understandably throws an error. However, whenever I type a space character, the server receives the packet but doesn't throw an error and doesn't display the space. Server: namespace QIM { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static XmlSerializer xs; static void Main(string[] args) { lock (_mqLock) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); } xs = new XmlSerializer(typeof(string)); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write("."); Console.Write(xs.Deserialize(msg.BodyStream)); } catch (Exception ex) { Console.Write(ex); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } } Client: namespace QIM_Client { class Program { const string QUEUE = @".\Private$\qim"; static MessageQueue _mq; static void Main(string[] args) { if (!MessageQueue.Exists(QUEUE)) _mq = MessageQueue.Create(QUEUE); else _mq = new MessageQueue(QUEUE); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } } } Client Input: Testing, Testing... Server Output: .T.e.s.t.i.n.g.,..T.e.s.t.i.n.g...... You'll notice that the space character sends a message, but the character isn't displayed.

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  • Action property of interface type

    - by Daniel
    Hi, guys. With my understading, the nature of a Action is that properties can be pushed w/ request parameter values. And, one wonderful feature is that Struts2 allows you to directly populate parameter values against Class type property ;) Assuming there exists a Action and property class as below, class Action extends ActionSupport { User user; @Action(value="hello" {@result=(.......)}) public void execute() { ........ } ..... public void setUser(User user) { this.user = user; } public User getUser() { return this.user; } } class User { String name; ..... public void setName(String name) { this.name = name; } public String getName() { return this.name; } } you could populate User class property by doing like this. http://...../hello.action?user.name=John or via jsp page Then, I realize that there are actually people make an Action property as a Interface type. My question is what is the reason behind this. If there is a sample code demonstrating it will be great. Thanks in advance!

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  • Queue Data structure app crash with front() method

    - by Programer
    I am implementing queue data strcutre but my app gets crashed, I know I am doing something wrong with Node pointer front or front() method of queue class #include <iostream> using namespace std; class Node { public: int get() { return object; }; void set(int object) { this->object = object; }; Node * getNext() { return nextNode; }; void setNext(Node * nextNode) { this->nextNode = nextNode; }; private: int object; Node * nextNode; }; class queue{ private: Node *rear; Node *front; public: int dequeue() { int x = front->get(); Node* p = front; front = front->getNext(); delete p; return x; } void enqueue(int x) { Node* newNode = new Node(); newNode->set(x); newNode->setNext(NULL); rear->setNext(newNode); rear = newNode; } int Front() { return front->get(); } int isEmpty() { return ( front == NULL ); } }; main() { queue q; q.enqueue(2); cout<<q.Front(); system("pause"); }

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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  • Get a button in itemscontrol and add eventhandler to its click event

    - by rockdale
    I have a custom control shows a customer info with an itemscontrol shows this customer's invoices. within the itemscontrol, I have button, in my code behind I want to wire the button's click event to my host window, but do now know how. //public event RoutedEventHandler ViewDetailClick; public static readonly RoutedEvent ButtonViewClickEvent = EventManager.RegisterRoutedEvent( "ButtonViewClick", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(custitem)); public event RoutedEventHandler ButtonViewClick { add { AddHandler(ButtonViewClickEvent, value); } remove {RemoveHandler(ButtonViewClickEvent, value);} } public override void OnApplyTemplate() { base.OnApplyTemplate(); this.lstInv = GetTemplateChild("lstInv") as ItemsControl; lstInv.ItemContainerGenerator.StatusChanged += new EventHandler(ItemContainerGenerator_StatusChanged); } private void ItemContainerGenerator_StatusChanged(object sender, EventArgs e) { if (lstInv.ItemContainerGenerator.Status == System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) { lstInv.ItemContainerGenerator.StatusChanged -= ItemContainerGenerator_StatusChanged; for (int i = 0; i < this.lstInv.Items.Count; i++) { ContentPresenter c = lstInv.ItemContainerGenerator.ContainerFromItem(lstInv.Items[i]) as ContentPresenter; DataTemplate dt = c.ContentTemplate; Grid grd = dt.LoadContent() as Grid; Button btnView = grd.FindName("btnView") as Button; if (btnView != null) { btnView.Click += new RoutedEventHandler(ButtonView_Click); //btnView.Click+= delegate(object senderObj, RoutedEventArgs eArg) //{ // if (this.ViewDetailClick != null) // { // this.ViewDetailClick(this, eArg); // } //}; } } private void ButtonView_Click(object sender, RoutedEventArgs e) { MessageBox.Show("clicked"); //e.RoutedEvent = ButtonViewClickEvent; //e.Source = sender; //RaiseEvent(e); } I succeed getting the btnView, then attach the click event, but the click event never get fired. Thanks in advance -rockdale

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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • C++ boost mpl vector

    - by Gokul
    I understand that the following code won't work, as i is a runtime parameter and not a compile time parameter. But i want to know, whether there is a way to achieve the same. i have a list of classes and i need to call a template function, with each of these classes. void GucTable::refreshSessionParams() { typedef boost::mpl::vector< SessionXactDetails, SessionSchemaInfo > SessionParams; for( int i = 0; i < boost::mpl::size<SessionParams>::value; ++i ) boost::mpl::at<SessionParams, i>::type* sparam = g_getSessionParam< boost::mpl::at<SessionParams, i>::type >(); sparam->updateFromGucTable(this); } } Can someone suggest me a easy and elegant way to perform the same? i need to iterate through the mpl::vector and use the type to call a global function and then use that parameter to do some run-time operations. Thanks in advance, Gokul. Working code typedef boost::mpl::vector< SessionXactDetails, SessionSchemaInfo > SessionParams; class GucSessionIterator { private: GucTable& m_table; public: GucSessionIterator(GucTable& table) :m_table(table) { } template< typename U > void operator()(const U& ) { g_getSessionParam<U>()->updateFromGucTable(m_table); } }; void GucTable::refreshSessionParams() { boost::mpl::for_each< SessionParams >( GucSessionIterator(*this) ); return; }

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  • How do I link one listview to another to create a football league table?

    - by Richard Nixon
    Hi I am creating a football system in windows forms c#. I have one listview where data is entered. I have 4 columns, 2 with team names linked to combo boxes and 2 with the scores linked to numericupdown controls. There are 3 buttons to add the results, Remove and clear. the code is below: private void addButton_Click(object sender, EventArgs e) { { ListViewItem item = new ListViewItem(comboBox1.SelectedItem.ToString()); item.SubItems.Add(numericUpDown1.Value.ToString()); item.SubItems.Add(numericUpDown2.Value.ToString()); item.SubItems.Add(comboBox2.SelectedItem.ToString()); listView1.Items.Add(item); } } private void clearButton_Click(object sender, EventArgs e) { listView1.Items.Clear(); } private void removeButton_Click(object sender, EventArgs e) { foreach (ListViewItem itemSelected in listView1.SelectedItems) { listView1.Items.Remove(itemSelected); } } I have another listview that i want to link the first one to. The second one is a usual english football league table and i want to use maths to add up the games played and the points etc. please help. cheers

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  • Java: creating objects of arrays with different names at runtime and accessing/updating them

    - by scriptingalias
    Hello, I'm trying to create a class that can instantiate arrays at runtime by giving each array a "name" created by the createtempobjectname() method. I'm having trouble making this program run. I would also like to see how I could access specific objects that were created during runtime and accessing those arrays by either changing value or accessing them. This is my mess so far, which compiles but gets a runtime exception. import java.lang.reflect.Array; public class arrays { private static String temp; public static int name = 0; public static Object o; public static Class c; public static void main(String... args) { assignobjectname(); //getclassname();//this is supposed to get the name of the object and somehow //allow the arrays to become updated using more code? } public static void getclassname() { String s = c.getName(); System.out.println(s); } public static void assignobjectname()//this creates the object by the name returned { //createtempobjectname() try { String object = createtempobjectname(); c = Class.forName(object); o = Array.newInstance(c, 20); } catch (ClassNotFoundException exception) { exception.printStackTrace(); } } public static String createtempobjectname() { name++; temp = Integer.toString(name); return temp; } }

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  • correct format for function prototype

    - by yCalleecharan
    Hi, I'm writing to a text file using the following declaration: void create_out_file(char file_name[],long double *z1){ FILE *out; int i; if((out = fopen(file_name, "w+")) == NULL){ fprintf(stderr, "***> Open error on output file %s", file_name); exit(-1); } for(i = 0; i < ARRAY_SIZE; i++) fprintf(out, "%.16Le\n", z1[i]); fclose(out); } Where z1 is an long double array of length ARRAY_SIZE. The calling function is: create_out_file("E:/first67/jz1.txt", z1); I defined the prototype as: void create_out_file(char file_name[], long double z1[]); which I'm putting before "int main" but after the preprocessor directives. My code works fine. I was thinking of putting the prototype as void create_out_file(char file_name[],long double *z1). Is this correct? *z1 will point to the first array element of z1. Is my declaration and prototype good programming practice? Thanks a lot...

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  • C Programing - Return libcurl http response to string to the calling function

    - by empty set
    I have a homework and i need somehow to compare two http responses. I am writing it on C (dumb decision) and i use libcurl to make things easier. I am calling the function that uses libcurl to http request and response from another function and i want to return the http response to it. Anyway, the code below doesn't work, any ideas? #include <stdio.h> #include <curl/curl.h> #include <string.h> size_t write_data(void *ptr, size_t size, size_t nmemb, void *stream) { size_t written; written = fwrite(ptr, size, nmemb, stream); return written; } char *handle_url(void) { CURL *curl; char *fp; CURLcode res; char *url = "http://www.yahoo.com"; curl = curl_easy_init(); if (curl) { curl_easy_setopt(curl, CURLOPT_URL, url); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data); curl_easy_setopt(curl, CURLOPT_WRITEDATA, fp); res = curl_easy_perform(curl); if(res != CURLE_OK) fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(res)); curl_easy_cleanup(curl); //printf("\n%s", fp); } return fp; } This solution C libcurl get output into a string works, but not in my case because i want to return this string to the calling function.

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  • C++0x rvalue references and temporaries

    - by Doug
    (I asked a variation of this question on comp.std.c++ but didn't get an answer.) Why does the call to f(arg) in this code call the const ref overload of f? void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } My intuition says that the f(string &&) overload should be chosen, because arg needs to be converted to a temporary no matter what, and the temporary matches the rvalue reference better than the lvalue reference. This is not what happens in GCC and MSVC. In at least G++ and MSVC, any lvalue does not bind to an rvalue reference argument, even if there is an intermediate temporary created. Indeed, if the const ref overload isn't present, the compilers diagnose an error. However, writing f(arg + 0) or f(std::string(arg)) does choose the rvalue reference overload as you would expect. From my reading of the C++0x standard, it seems like the implicit conversion of a const char * to a string should be considered when considering if f(string &&) is viable, just as when passing a const lvalue ref arguments. Section 13.3 (overload resolution) doesn't differentiate between rvalue refs and const references in too many places. Also, it seems that the rule that prevents lvalues from binding to rvalue references (13.3.3.1.4/3) shouldn't apply if there's an intermediate temporary - after all, it's perfectly safe to move from the temporary. Is this: Me misreading/misunderstand the standard, where the implemented behavior is the intended behavior, and there's some good reason why my example should behave the way it does? A mistake that the compiler vendors have somehow all made? Or a mistake based on common implementation strategies? Or a mistake in e.g. GCC (where this lvalue/rvalue reference binding rule was first implemented), that was copied by other vendors? A defect in the standard, or an unintended consequence, or something that should be clarified?

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  • Change title of UINavigationBar

    - by Lemmy
    I've created a view-based application. I've placed a Navigation Bar on the view and two buttons. I'd like to change the title of the nav bar after pressing the buttons. In IB I've connected the buttons with the corresponding actions. Debugging shows that the actions are getting called but the title of the nav bar is not changed. Kindly help! // // NavBarViewController.h #import <UIKit/UIKit.h> @interface NavBarViewController : UIViewController { } -(IBAction) clickedOne: (id)sender; -(IBAction) clickedTwo: (id)sender; @end // // NavBarViewController.m #import "NavBarViewController.h" @implementation NavBarViewController -(IBAction) clickedOne: (id)sender { self.navigationItem.title = @"1"; } -(IBAction) clickedTwo: (id)sender { self.navigationItem.title = @"2"; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • delete vs execSQL commands android

    - by erik
    so i have a databas, SQLiteDatabase db I am writing a couple private methods in my manager class that will be called by a public method: public void updateData (MakeabilityModel newData){ SQLiteDatabase db = this.getWritableDatabase(); db.beginTransaction(); try { reWriteSVTable(db, list); db.setTransactionSuccessful(); } catch (Exception e){ //TODO through rollback message? e.printStackTrace(); } finally { db.endTransaction(); } } //Private Methods private void clearTable(SQLiteDatabase db, String table){ db.delete(table, null, null); } private void reWriteSVTable(SQLiteDatabase db, List<MakeabilityLens> lenses){ clearTable(db, singleVision); ContentValues cv; for(int i=0; i<lenses.size(); i++){ cv = new ContentValues(); cv.put(colScreenID, hsID); cv.put(colIconID, id); cv.put(colRank, hsTotal); db.insert(isLookUp, colID, cv); } } My question is this.. i want to be able to throw sql exceptions back to the public method so that if there is an exception, it will kill the transaction and rollback ALL data.. it appears that using delete() and insert() methods are cleaner than execSQL() but don't throw sqlExceptions. execSQL() on the other hand does? do i need to uses execSQL and how do i insure that hsould it throws an exception in any of the private methods that it will catch it and roll it back in the private method

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  • How do I get my Flash CS4 buttons to direct the user to another URL?

    - by goldenfeelings
    My apologies if this has been fully addressed before, but I've read through several other threads and still can't seem to get my file to work. My actionscript code is at the bottom of this message. I created it using instructions from the Adobe website: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7fd7.html I believe I have all of my objects set to the correct type of symbol (button) and all of my instances are named appropriately (see screenshot here: www.footprintsfamilyphoto.com/wp-content/themes/Footprints/images/flash_buttonissue.jpg) Action Script here. Let me know if you have suggestions! (Note: I am very new to Flash): stop (); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } bc_btn1.addEventListener(MouseEvent.CLICK, families); bc_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } f_btn1.addEventListener(MouseEvent.CLICK, families); f_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } cw_btn1.addEventListener(MouseEvent.CLICK, families); cw_btn2.addEventListener(MouseEvent.CLICK, families);

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  • Change classloader

    - by Chris
    I'm trying to switch the class loader at runtime: public class Test { public static void main(String[] args) throws Exception { final InjectingClassLoader classLoader = new InjectingClassLoader(); Thread.currentThread().setContextClassLoader(classLoader); Thread thread = new Thread("test") { public void run() { System.out.println("running..."); // approach 1 ClassLoader cl = TestProxy.class.getClassLoader(); try { Class c = classLoader.loadClass("classloader.TestProxy"); Object o = c.newInstance(); c.getMethod("test", new Class[] {}).invoke(o); } catch (Exception e) { e.printStackTrace(); } // approach 2 new TestProxy().test(); }; }; thread.setContextClassLoader(classLoader); thread.start(); } } and: public class TestProxy { public void test() { ClassLoader tcl = Thread.currentThread().getContextClassLoader(); ClassLoader ccl = ClassToLoad.class.getClassLoader(); ClassToLoad classToLoad = new ClassToLoad(); } } (it is not relevant what the InjectingClassLoader is) I'd like to make the result of "approach 1" and "approach 2" exactly same, but it looks like thread.setContextClassLoader(classLoader) does nothing and the "approach 2" always uses the system classloader (can be determined by comparing tcl and ccl variables while debugging). Is it possible to make all classes loaded by new thread use given classloader?

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  • Android: onListItemClick not opening up the .xml file

    - by Capsud
    Hi, public void onListItemClick(ListView l, View v, int position, long id) { if(position == 0){ setContentView(R.layout.cuisine); } } I have an array of Strings and i'm using the above method to try and open up a new xml file called 'cuisine' when it is clicked. but it keeps failing! Have I done this right, or what am I doing wrong? Thanks. Ok from looking at similar problems on the web, people have said to get the onListItemClick() to start a new activity and using that new activity to then open up the new view? So what i've done is this... protected void onListItemClick(ListView l, View v, int position, long id) { Intent dundrumIntent = new Intent(v.getContext(), DundrumSelector.class); dundrumIntent.putExtra("position", position); startActivityForResult(dundrumIntent, 0); } and then import android.app.Activity; import android.os.Bundle; public class DundrumSelector extends Activity { @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.cuisine); } } } Yet i'm still getting the same problem. The program crashes when I click on an item in the listView. And yes i've added the activity to the manifest. Does anyone have a resolution to this as alot of people seem to be having the same problem. Thanks alot.

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Using pointers to adjust global objects in objective-c

    - by Rob
    Ok, so I am working with two sets of data that are extremely similar, and at the same time, these data sets are both global NSMutableArrays within the object. data_set_one = [[NSMutableArray alloc] init]; data_set_two = [[NSMutableArray alloc] init]; Two new NSMutableArrays are loaded, which need to be added to the old, existing data. These Arrays are also global. xml_dataset_one = [[NSMutableArray alloc] init]; xml_dataset_two = [[NSMutableArray alloc] init]; To reduce code duplication (and because these data sets are so similar) I wrote a void method within the class to handle the data combination process for both Arrays: -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str Now, I have a decent understanding of object oriented programming, so I was thinking that if I were to invoke the method with the global Arrays in the data like so... [self constructData:data_set_one fromDownloadArray:xml_dataset_one withMatchSelector:@"id"]; Then the global NSMutableArrays (data_set_one) would reflect the changes that happen to "array" within the method. Sadly, this is not the case, data_set_one doesn't reflect the changes (ex: new objects within the Array) outside of the method. Here is a code snippet of the problem // data_set_one is empty // xml_dataset_one has a few objects [constructData:(NSMutableArray *)data_set_one fromDownloadArray:(NSMutableArray *)xml_dataset_one withMatchSelector:(NSString *)@"id"]; // data_set_one should now be xml_dataset_one, but when echoed to screen, it appears to remain empty And here is the gist of the code for the method, any help is appreciated. -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str { if ([data count] == 0) { data = down; // set data equal to downloaded data } else if ([down count] == 0) { // download yields no results, do nothing } else { // combine the two arrays here } } This project is not ARC enabled. Thanks for the help guys! Rob

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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