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  • VS2010 setting open files to read only on save

    - by Sophia
    I'm editing a Visual Studio 2010 web application. When saving changes to a code-behind file, the file becomes read only in the editor for 1-2 minutes. Closing and re-opening the file makes it editable again. As I save quite frequently, this can be a pain. Has anyone else run into this issue, and know any work-arounds?

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  • Why AVCaptureSession output a wrong orientation?

    - by Peter
    Hey guys, So, I followed Apple's instructions to capture video session using AVCaptureSession: http://developer.apple.com/iphone/library/qa/qa2010/qa1702.html. One problem I'm facing is that even though the orientation of the camera / iphone device is vertical (and the AVCaptureVideoPreviewLayer shows a vertical camera stream), the output image seems to be in the landscape mode. I checked the width and height of imageBuffer inside imageFromSampleBuffer: of the sample code, and I got 640px and 480px respectively. Does anyone know why this's the case? Thanks!

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  • Contenteditable text editor and cursor position

    - by Cal S
    How can I (using jquery or other) insert html at the cursor/caret position of my contenteditable div: <div contenteditable="true">Hello world</div> For example, if the cursor/caret was between "hello" and "world" and the user then clicked a button, eg "insert image", then using javascript, something like <img src=etc etc> would be inserted between "hello" and "world". I hope I've made this clear =S Example code would be greatly appreciated, thanks a lot!

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  • Usecase for Workflow Engine

    - by Icarus
    Hi, We have an issue where a Database table has to be updated on the status for a particular entity. Presently, its all Java code with a lot of if conditions and an update to the status. I was thinking along lines of using a Workflow engine since there can be multiple flows in future. Is it an overkill to use a Workflow Engine here... where do you draw the line ?

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  • Autoconf -- including a static library (newbie)

    - by EB
    I am trying to migrate my application from manual build to autoconf, which is working very nicely so far. But I have one static library that I can't figure out how to integrate. That library will NOT be located in the usual library locations - the location of the binary (.a file) and header (.h file) will be given as a configure argument. (Notably, even if I move the .a file to /usr/lib or anywhere else I can think of, it still won't work.) It is also not named traditionally (it does not start with "lib" or "l"). Manual compilation is working with these (directory is not predictable - this is just an example): gcc ... -I/home/john/mystuff /home/john/mystuff/helper.a (Uh, I actually don't understand why the .a file is referenced directly, not with -L or anything. Yes, I have a half-baked understanding of building C programs.) So, in my configure.ac, I can use the relevant configure argument to successfully find the header (.h file) using AC_CHECK_HEADER. Inside the AC_CHECK_HEADER I then add the location to CPFLAGS and the #include of the header file in the actual C code picks it up nicely. Given a configure argument that has been put into $location and the name of the needed files are helper.h and helper.a (which are both in the same directory), here is what works so far: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"]) Where I run into difficulties is getting the binary (.a file) linked in. No matter what I try, I always get an error about undefined references to the function calls for that library. I'm pretty sure it's a linkage issue, because I can fuss with the C code and make an intentional error in the function calls to that library which produces earlier errors that indicate that the function prototypes have been loaded and used to compile. I tried adding the location that contains the .a file to LDFLAGS and then doing a AC_CHECK_LIB but it is not found. Maybe my syntax is wrong, or maybe I'm missing something more fundamental, which would not be surprising since I'm a newbie and don't really know what I'm doing. Here is what I have tried: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location"; AC_CHECK_LIB(helper)]) No dice. AC_CHECK_LIB is looking for -lhelper I guess (or libhelper?) so I'm not sure if that's a problem, so I tried this, too (omit AC_CHECK_LIB and include the .a directly in LDFLAGS), without luck: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS -L$location/helper.a"]) To emulate the manual compilation, I tried removing the -L but that doesn't help: AC_CHECK_HEADER([$location/helper.h], [AC_DEFINE([HAVE_HELPER_H], [1], [found helper.h]) CFLAGS="$CFLAGS -I$location"; LDFLAGS="$LDFLAGS $location/helper.a"]) I tried other combinations and permutations, but I think I might be missing something more fundamental....

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  • containsObject - why doesen't this work?

    - by Emil
    Hi. I have an array that I am trying to check wether or not an indexPath(.row) exists in. I use this code: if ([array containsObject:[NSNumber numberWithInt:indexPath.row]]){ NSLog(@"Yep, it exists in there."); } the array consist of the numbers 3, 8 and 2. The index path loads numbers fromm 0 to 8 in a loop. Can anybody see why this doesen't work?

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  • Timer Job from a SPWeb

    - by Faiz
    Hi, I guess starting a timer job from within the code required Farm admin credetials. However, i need to start a timer job from a web part that will be used in any site. Now when i try to start the job it gives me access denied error and obviously so as app pool identity is not farm admin. Any ideas on how to resolve this issue? Thanks,

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  • show-hide image onmouseover

    - by butters
    I have 3 images on top of each other. The first one is a normal .jpg image, the second a greyscale version and the 3rd is some kind of effect i add with a transparent .png Now what i want is that, if i move the mouse over those images, the greyscale image is hidden or replaced by another image and afterwards visible again. The problem here is that i am a js noob, so it's kind of hard for me to find a solution ^^ my code looks something like this: <html> <head> <style type="text/css"> <!-- ul li{ display: inline-table; } .frame{ position: relative; height: 110px; width: 110px; } .frame div{ position: absolute; top:0px; left:0px; } .effect{ background:url(images/effect.png) no-repeat; height:110px; width: 110px; } .image{ height:100px; width:100px; border: 1px solid red; margin:4px; } .greyscale{ height:100px; width:100px; border: 1px solid red; margin:4px; } --> </style> </head> <body> <ul> <li> <div class="frame"> <div class="image"><img src="images/pic1.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey1.jpg" height="100" width="100"></div> <div class="effect">qwert</div> </div> </li> <li> <div class="frame"> <div class="image"><img src="images/pic2.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey2.jpg" height="100" width="100"></div> <div class="effect">qewrt</div> </div> </li> </ul> </body> </html> </code></pre> would be super-awesome if someone can help me out :)

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  • How do I get the next token in a Cstring if I want to use it as an int? (c++)

    - by Van
    My objective is to take directions from a user and eventually a text file to move a robot. The catch is that I must use Cstrings(such as char word[];) rather than the std::string and tokenize them for use. the code looks like this: void Navigator::manualDrive() { char uinput[1]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, 256); token=strtok(uinput, delim); if(token == "forward") { int inches; inches=token+1; travel(inches); } } I've never used Cstrings I've never tokenized anything before, and I don't know how to write this. Our T.A.'s expect us to google and find all the answers because they are aware we've never been taught these methods. Everyone in my lab is having much more trouble than usual. I don't know the code to write but I know what I want my program to do. I want it to execute like this: 1) Ask for directions. 2) cin.getline the users input 3) tokenize the inputed string 4) if the first word token == "forward" move to the next token and find out how many inches to move forward then move forward 5) else if the first token == "turn" move to the next token. if the next token == "left" move to the next token and find out how many degrees to turn left I will have to do this for forward x, backward x, turn left x, turn right x, and stop(where x is in inches or degrees). I already wrote functions that tell the robot how to move forward an inch and turn in degrees. I just need to know how to convert the inputted strings to all lowercase letters and move from token to token and convert or extract the numbers from the string to use them as integers. If all is not clear you can read my lab write up at this link: http://www.cs.utk.edu/~cs102/robot_labs/Lab9.html If anything is unclear please let me know, and I will clarify as best I can.

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Exact textual representation of an IEEE "double"

    - by CyberShadow
    I need to represent an IEEE 754-1985 double (64-bit) floating point number in a human-readable textual form, with the condition that the textual form can be parsed back into exactly the same (bit-wise) number. Is this possible/practical to do without just printing the raw bytes? If yes, code to do this would be much appreciated.

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  • How can you unit test a DelegateCommand

    - by Damian
    I am trying to unit test my ViewModel and my SaveItem(save, CanSave) delegate command. I want to ensure that CanSave is called and returns the correct value given certain conditions. Basically, how can I invoke the delegate command from my unit test, actually it's more of an integration test. Obviously I could just test the return value of the CanSave method but I am trying to use BDD to the letter, ie. no code without a test first.

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  • Stopping infinite loops of alerts in Mozilla

    - by Christy John
    This may be dumb question. But somehow this engaged me for sometime and after some basic research I couldn't find an answer. I was learning JavaScript and a code I wrote had an error and has been outputting infinite loops of alerts. I tried the normal shortcuts like Ctrl + C and Ctrl + Z but they didn't work. So I was thinking if there is any solution to this other than ending the browser process (like by doing a Ctrl + Alt + Del).

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  • Akima interpolation of an array of doubles

    - by David Rutten
    Assuming I have an array of doubles, what's a good algorithm to sample this series using Akima interpolation? I'm too stupid to translate that mathematical description into code. // values is an array of doubles // idx is the index of the left-hand value for the current interpolation // t is the normalized parameter between values[idx] and values[idx+1] // Don't worry about array bounds, I'll handle that separately. public double InterpolateAkima(double[] values, int idx, double t) { ...? }

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  • List of web-based interpreters of various programming languages

    - by Bolo
    Let's say you're away from your computer and all you've got is a web browser. You'd still like to run a piece of code (e.g. to check an answer on SO). What are your options? Let's create a list of on-line interpreters of various programming languages. Here are some examples: Python: http://try-python.mired.org/ Haskell: http://tryhaskell.org/ Scala: http://www.simplyscala.com/ Many languages: http://ideone.com/ Many languages: http://codepad.org/

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  • Best approach to write huge xml data to file?

    - by Kayes
    Hi. I'm currently exporting a database table with huge data (100000+ records) into an xml file using XmlTextWriter class and I'm writing directly to a file on the physical drive. _XmlTextWriterObject = new XmlTextWriter(_xmlFilePath, null); While my code runs ok, my question is that is it the best approach? Or should I write the whole xml in memory stream first and then write the xml document in physical file from memory stream? And what are the effects on memory/ performance in both cases?

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  • Data Grid Styles Designer

    - by Kumar
    Looking for any decent grid styles designer with standard features such as select columns from a catalog Change the ordering of columns set column font/bold/italic etc. set column styles - fixed left / right etc. Have done it before but don't have access to that code Looking for any near ready to use sample before reinventing the wheel :) preferably winforms but can use wpf too

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  • Does the order of arguments in a conditional statement affect execution time in php?

    - by dd0x
    Hi, As far as I know when writing a conditional statement in C such as the following: if ( some_function() == 100 && my_var == 5 ) { //do something } is slower to execute than if ( my_var == 5 && some_function() == 100 ) { //do something } because it's faster to execute the my_var == 5 rather than all of the code in the function ( because if my_var != 5, then the rest of the if statement would not even be executed )...so I am wondering if the same is true for conditional statements in PHP?

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