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  • Monitor the Weather from Your Windows 7 Taskbar

    - by Asian Angel
    Keeping up with the weather forecast can be hard when you are extra busy with work. If you need a simple but nice looking way to integrate weather monitoring into your Taskbar then join us as we look at WeatherBar. Setting Up & Using WeatherBar To get started unzip the following files, place them in an appropriate “Program Files Folder”, and create a shortcut. When you start WeatherBar for the first time you will be presented with the following window and a random/default location. To get WeatherBar set up for your location there are only two settings to adjust (using the “Pencil & Gear Buttons”). Clicking on the “Pencil Button” will open up this small window…enter the name of your location and click “OK”. Next click on the “Gear Button” where you can choose the “Update Interval” and “Measurement Format” that best suits your needs. Click “OK” when finished and WeatherBar will be ready to go. That definitely looks nice. When you are finished viewing this window minimize it to the “Taskbar Icon” instead of clicking on the “Close Button”…otherwise the entire app will close. Left click on the “Taskbar Icon” to bring the window back up… Hovering the mouse over the “Taskbar Icon” provides a nice thumbnail of the weather forecast. Right clicking on the “Taskbar Icon” will display a nice mini forecast. Conclusion While WeatherBar may not be for everyone it does provide a nice easy way to monitor the weather from your “Taskbar” without taking up a lot of room. Links Download WeatherBar Similar Articles Productive Geek Tips Monitor the Weather for Your Location in ChromeCheck Weather Conditions in Real-time with Weather WatcherMonitor CPU, Memory, and Disk IO In Windows 7 with Taskbar MetersTaskbar Eliminator Does What the Name Implies: Hides Your Windows TaskbarBring Misplaced Off-Screen Windows Back to Your Desktop (Keyboard Trick) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • Drawing a line using openGL does not work

    - by vikasm
    I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red colored (because glColor3f(1.0, 0.0, 0.0);) dots (pixels) and line. But nothing is seen. Here is my code. void init2D(float r, float g, float b) { glClearColor(r,g,b,0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 200.0, 0.0, 150.0); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.0, 0.0); glBegin(GL_POINTS); for(int i = 0; i < 10; i++) { glVertex2i(10+5*i, 110); } glEnd(); //draw a line glBegin(GL_LINES); glVertex2i(10,10); glVertex2i(100,100); glEnd(); glFlush(); } int main(int argc, char** argv) { //Initialize Glut glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); init2D(0.0, 0.0, 0.0); glutDisplayFunc(display); glutMainLoop(); } I wanted to verify that the glcontext was opening properly and used this code: int main(int argc, char **argv) { glutInit(&argc, argv); //setup some memory buffers for our display glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); //set the window size glutInitWindowSize(500, 500); //create the window with the title 'points and lines' glutCreateWindow("Points and Lines"); char *GL_version=(char *)glGetString(GL_VERSION); puts(GL_version); char *GL_vendor=(char *)glGetString(GL_VENDOR); puts(GL_vendor); char *GL_renderer=(char *)glGetString(GL_RENDERER); puts(GL_renderer); getchar(); return 0; } And the ouput I got was: 3.1.0 - Build 8.15.10.2345 Intel Intel(R) HD Graphics Family Can someone point out what I am doing wrong ? Thanks.

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  • Play Framework Plugin for NetBeans IDE

    - by Geertjan
    The start of minimal support for the Play Framework in NetBeans IDE 7.3 Beta would constitute (1) recognizing Play projects, (2) an action to run a Play project, and (3) classpath support. Well, most of that I've created already, as can be seen, e.g., below you can see logical views in the Projects window for Play projects (i.e., I can open all the samples that come with the Play distribution). Right-clicking a Play project lets you run it and, if the embedded browser is selected in the Options window, you can see the result in the IDE. Make a change to your code and refresh the browser, which immediately shows you your changes: What needs to be done, among other things: A wizard for creating new Play projects, i.e., it would use the Play command line to create the application and then open it in the IDE. Integration of everything available on the Play command line. Maybe the logical view, i.e., what is shown in the Projects window, should be changed. Right now, only the folders "app" and "test" are shown there, with everything else accessible in the Files window, as can be seen in the screenshot above. More work on the classpath, i.e., I've hardcoded a few things just to get things to work correctly. Options window extension to register the Play executable, instead of the current hardcoded solution. Scala integrations, i.e., investigate if/how the NetBeans Scala plugin is helpful and, if not, create different/additional solutions. E.g., the HTML templates are partly in Scala, i.e., need to embed Scala support into HTML. Hyperlinking in the "routes" file, as well as special support for the "application.conf" file. Anyone interested, especially if you're a Play fan (a "playboy"?), in joining me in working on this NetBeans plugin? I'll be uploading the sources to a java.net repository soon. It will be here, once it has been made publicly accessible: http://java.net/projects/nbplay/sources/nbplay Kind of cool detail is that the NetBeans plugin is based on Maven, which means that you could use any Maven-supporting IDE to work on this plugin.

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • WPF: Setting DataContext of a UserControl with Binding not working in XAML

    - by Grant Crofton
    Hi, I'm trying to get my first WPF app working using MVVM, and I've hit a little binding problem. The setup is that I have a view & viewModel which holds User details (the parent), and to try and keep things simple I've put a section of that view into a separate view & viewModel (the child). The child view is defined as a UserControl. The issue I'm having is how to set the DataContext of the child view (the UserControl). My parent ViewModel has a property which exposes the child ViewModel, like so: class ParentViewModel: INotifyPropertyChanged { public ChildViewModel childViewModel { get; set; } //... } In the XAML for my parent view (which has it's DataContext set to the ParentViewModel), I try to set the DataContext of the child view as follows: <views:ChildView x:Name="ChildView" DataContext="{Binding childViewModel}"/> However, this doesn't work. The DataContext of the child view is set to the same DataContext as the parent view (i.e. the ParentViewModel), as if I wasn't setting it at all. I also tried setting the DataContext in the child view itself, which also doesn't work: <UserControl x:Class="DietRecorder.Client.View.ChildView" DataContext="childViewModel" I have found a couple of ways around this. In the child view, I can bind everything by including the ChildViewModel in the path: <SomeControl Visibility="{Binding Path=childViewModel.IsVisible}"> but I don't want the child view to have this level of awareness of the hierarchy. Setting the DataContext in code also works - however, I have to do this after showing the parent view, otherwise the DataContext just gets overwritten when I call Show(): parentView.Show(); parentView.ChildView.DataContext = parentViewModel.childViewModel; This code also makes me feel uneasy, what with the LOD violation and all. It's just the DataContext that seems to be the problem - I can bind other things in the child, for example I tried binding the FontSize to an int property just to test it: <views:ChildView x:Name="ChildView" FontSize="{Binding Path=someVal}"/> And that works fine. But I'm sure binding the DataContext should work - I've seen similar examples of this kind of thing. Have I missed something obvious here? Is there a reason this won't work? Is there a spelling mistake somewhere? (I renamed things for your benefit so you won't be able to help me there anyway). Any thoughts welcome. Thanks, Grant

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  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

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  • Why is jQuery .load() firing twice?

    - by LeslieOA
    Hello S-O. I'm using jQuery 1.4 with jQuery History and trying to figure out why Firebug/Web Inspector are showing 2 XHR GET requests on each page load (double that amount when visiting my sites homepage (/ or /#). e.g. Visit this (or any) page with Firebug enabled. Here's the edited/relevant code (see full source): - $(document).ready(function() { $('body').delegate('a', 'click', function(e) { var hash = this.href; if (hash.indexOf(window.location.hostname) > 0) { /* Internal */ hash = hash.substr((window.location.protocol+'//'+window.location.host+'/').length); $.historyLoad(hash); return false; } else if (hash.indexOf(window.location.hostname) == -1) { /* External */ window.open(hash); return false; } else { /* Nothing to do */ } }); $.historyInit(function(hash) { $('#loading').remove(); $('#container').append('<span id="loading">Loading...</span>'); $('#ajax').animate({height: 'hide'}, 'fast', 'swing', function() { $('#page').empty(); $('#loading').fadeIn('fast'); if (hash == '') { /* Index */ $('#ajax').load('/ #ajax','', function() { ajaxLoad(); }); } else { $('#ajax').load(hash + ' #ajax', '', function(responseText, textStatus, XMLHttpRequest) { switch (XMLHttpRequest.status) { case 200: ajaxLoad(); break; case 404: $('#ajax').load('/404 #ajax','', ajaxLoad); break; // Default 404 default: alert('We\'re experiencing technical difficulties. Try refreshing.'); break; } }); } }); // $('#ajax') }); // historyInit() function ajaxLoad() { $('#loading').fadeOut('fast', function() { $(this).remove(); $('#ajax').animate({height: 'show', opacity: '1'}, 'fast', 'swing'); }); } }); A few notes that may be helpful: - Using WordPress with default/standard .htaccess I'm redirecting /links-like/this to /#links-like/this via JavaScript only (PE) I'm achieving the above with window.location.replace(addr); and not window.location=addr; Feel free to visit my site if needed. Thanks in advanced.

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  • How to Access a decendant object's internal method in C#

    - by Giovanni Galbo
    I'm trying to access a method that is marked as internal in the parent class (in its own assembly) in an object that inherits from the same parent. Let me explain what I'm trying to do... I want to create Service classes that return IEnumberable with an underlying List to non-Service classes (e.g. the UI) and optionally return an IEnumerable with an underlying IQueryable to other services. I wrote some sample code to demonstrate what I'm trying to accomplish, shown below. The example is not real life, so please remember that when commenting. All services would inherit from something like this (only relevant code shown): public class ServiceBase<T> { protected readonly ObjectContext _context; protected string _setName = String.Empty; public ServiceBase(ObjectContext context) { _context = context; } public IEnumerable<T> GetAll() { return GetAll(false); } //These are not the correct access modifiers.. I want something //that is accessible to children classes AND between descendant classes internal protected IEnumerable<T> GetAll(bool returnQueryable) { var query = _context.CreateQuery<T>(GetSetName()); if(returnQueryable) { return query; } else { return query.ToList(); } } private string GetSetName() { //Some code... return _setName; } } Inherited services would look like this: public class EmployeeService : ServiceBase<Employees> { public EmployeeService(ObjectContext context) : base(context) { } } public class DepartmentService : ServiceBase<Departments> { private readonly EmployeeService _employeeService; public DepartmentService(ObjectContext context, EmployeeService employeeService) : base(context) { _employeeService = employeeService; } public IList<Departments> DoSomethingWithEmployees(string lastName) { //won't work because method with this signature is not visible to this class var emps = _employeeService.GetAll(true); //more code... } } Because the parent class lives is reusable, it would live in a different assembly than the child services. With GetAll(bool returnQueryable) being marked internal, the children would not be able to see each other's GetAll(bool) method, just the public GetAll() method. I know that I can add a new internal GetAll method to each service (or perhaps an intermediary parent class within the same assembly) so that each child service within the assembly can see each other's method; but it seems unnecessary since the functionality is already available in the parent class. For example: internal IEnumerable<Employees> GetAll(bool returnIQueryable) { return base.GetAll(returnIQueryable); } Essentially what I want is for services to be able to access other service methods as IQueryable so that they can further refine the uncommitted results, while everyone else gets plain old lists. Any ideas?

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  • Calling "Base-Getter" in Overriding Getter of Property

    - by scherand
    I have a base class "Parent" like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Parent { private int parentVirtualInt = -1; public virtual int VirtualProperty { get { return parentVirtualInt; } set { if(parentVirtualInt != value) { parentVirtualInt = value; } } } } } and a child class like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Child : Parent { public override int VirtualProperty { get { if(base.VirtualProperty > 0) { throw new ApplicationException("Dummy Ex"); } return base.VirtualProperty; } set { if(base.VirtualProperty != value) { base.VirtualProperty = value; } } } } } Note that the getter in Child is calling the getter of Parent (or at least this is what I intend). I now use the "Child" class by instantiating it, assigning a value (let's say 4) to its VirtualProperty and then reading the property again. Child c = new Child(); c.VirtualProperty = 4; Console.Out.WriteLine("Child.VirtualProperty: " + c.VirtualProperty); When I run this, I obviously get an ApplicationException saying "Dummy Ex". But if I set a breakpoint on the line if(base.VirtualProperty > 0) in Child and check the value of base.VirtualProperty (by hovering the mouse over it) before the exception can be thrown (I assume(d)), I already get the Exception. From this I convey that the statement base.VirtualProperty in the "Child-Getter calls itself"; kind of. What I would like to achieve is the same behavior I get when I change the definition of parentVirutalInt (in Parent) to protected and use base.parentVirtualInt in the Getter of Child instead of base.VirtualProperty. And I don't yet see why this is not working. Can anybody shed some light on this? I feel that overridden properties behave differently than overridden methods? By the way: I am doing something very similar with subclassing a class I do not have any control over (this is the main reason why my "workaround" is not an option). Kind regards

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  • Winforms: calling entry form function from a different class

    - by samy
    I'm kinda new to programming and got a question on what is a good practice. I created a class that represents a ball and it has a function Jump() that use 2 timers and get the ball up and down. I know that in Winforms you got to call Invalidate() every time you want to repaint the screen, or part of it. I didn't find a good way to do that, so I reference the form in my class, and called Invalidate() inside my ball class every time I need to repaint to ball movement. (this works but I got a feeling that this is not a good practice) Here is the class I created: public class Ball { public Form1 parent;//----> here is the reference to the form public Rectangle ball; Size size; public Point p; Timer timerBallGoUp = new Timer(); Timer timerBallGDown = new Timer(); public int ballY; public Ball(Size _size, Point _p) { size = _size; p = _p; ball = new Rectangle(p, size); } public void Jump() { ballY = p.Y; timerBallGDown.Elapsed += ballGoDown; timerBallGDown.Interval = 50; timerBallGoUp.Elapsed += ballGoUp; timerBallGoUp.Interval = 50; timerBallGoUp.Start(); } private void ballGoUp(object obj,ElapsedEventArgs e) { p.Y++; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y >= ballY + 50) { timerBallGoUp.Stop(); timerBallGDown.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 1 } private void ballGoDown(object obj, ElapsedEventArgs e) { p.Y--; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y <= ballY) { timerBallGDown.Stop(); timerBallGoUp.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 2 } } I'm wondring if there is a better way to do that? (sorry for my english)

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Inserting newlines into a GtkTextView widget (GTK+ programming)

    - by Mark Roberts
    I've got a button which when clicked copies and appends the text from a GtkEntry widget into a GtkTextView widget. (This code is a modified version of an example found in the "The Text View Widget" chapter of Foundations of GTK+ Development.) I'm looking to insert a newline character before the text which gets copied and appended, such that each line of text will be on its own line in the GtkTextView widget. How would I do this? I'm brand new to GTK+. Here's the code sample: #include <gtk/gtk.h> typedef struct { GtkWidget *entry, *textview; } Widgets; static void insert_text (GtkButton*, Widgets*); int main (int argc, char *argv[]) { GtkWidget *window, *scrolled_win, *hbox, *vbox, *insert; Widgets *w = g_slice_new (Widgets); gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW (window), "Text Iterators"); gtk_container_set_border_width (GTK_CONTAINER (window), 10); gtk_widget_set_size_request (window, -1, 200); w->textview = gtk_text_view_new (); w->entry = gtk_entry_new (); insert = gtk_button_new_with_label ("Insert Text"); g_signal_connect (G_OBJECT (insert), "clicked", G_CALLBACK (insert_text), (gpointer) w); scrolled_win = gtk_scrolled_window_new (NULL, NULL); gtk_container_add (GTK_CONTAINER (scrolled_win), w->textview); hbox = gtk_hbox_new (FALSE, 5); gtk_box_pack_start_defaults (GTK_BOX (hbox), w->entry); gtk_box_pack_start_defaults (GTK_BOX (hbox), insert); vbox = gtk_vbox_new (FALSE, 5); gtk_box_pack_start (GTK_BOX (vbox), scrolled_win, TRUE, TRUE, 0); gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, TRUE, 0); gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_show_all (window); gtk_main(); return 0; } /* Insert the text from the GtkEntry into the GtkTextView. */ static void insert_text (GtkButton *button, Widgets *w) { GtkTextBuffer *buffer; GtkTextMark *mark; GtkTextIter iter; const gchar *text; buffer = gtk_text_view_get_buffer (GTK_TEXT_VIEW (w->textview)); text = gtk_entry_get_text (GTK_ENTRY (w->entry)); mark = gtk_text_buffer_get_insert (buffer); gtk_text_buffer_get_iter_at_mark (buffer, &iter, mark); gtk_text_buffer_insert (buffer, &iter, text, -1); } You can compile this command (assuming the file is named file.c): gcc file.c -o file `pkg-config --cflags --libs gtk+-2.0` Thanks everybody!

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  • Problem with jQuery accordion and cookies

    - by rayne
    I have a jQuery accordion from this site and edited for my purposes, but the accordion only works in Firefox (not Safari or Chrome) and the cookies aren't being set correctly. This is the jQuery: function initMenus() { $('#sidebar .letter_index').hide(); $.each($('#sidebar .letter_index'), function() { var cookie = $.cookie(this.id); if (cookie === null || String(cookie).length < 1) { $('#sidebar .letter_index:first').show(); } else { $('#' + this.id + ' .' + cookie).next().show(); } }); $('#sidebar .letter_head').click(function() { var checkElement = $(this).next(); var parent = this.parentNode.parentNode.id; if ((checkElement.is('.letter_index')) && (!checkElement.is(':visible'))) { $('#' + parent + ' .letter_index:visible').slideUp('normal'); if ((String(parent).length > 0) && (String(this.className).length > 0)) { // not working - wie ändert man das this.class so das die class abc oder def gesetzt wird anstatt this?! $.cookie(parent, this.className); } checkElement.slideDown('normal'); return false; } } ); } $(document).ready(function() {initMenus();}); This is how my HTML looks (sample item): <div id="sidebar"> <h2 class="letter_head"><a href="#" class="ABC">ABC</h2> <ul class="letter_index"> <li>Abc</li> <li>Bcd</li> </ul> </div> I can't find the problem why the script won't work in Safari and Chrome. I also don't know how to tell it to use the class of the a inside the h2 as the cookie value. (Currently the cookie is set as $.cookie(parent, this.className);, which produces cookies with the name container (the div above #sidebar) and the value letter_head. It needs to be something like 'sidebar' and 'ABC', 'DEF' and so on. Thanks in advance!

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  • Accessing contents of NativeWindow in a HTML AIR application?

    - by Dan Scotton
    I'm currently building a HTML/JS AIR application. The application needs to display to the user a different 'window' - dependant on whether this is the first time they've launched the application or not. This part is actually fine and I have the code below to do that: if(!startUp()) { // this simply returns a boolean from a local preferences database that gets shipped with the .air // do first time stuff var windowOptions = new air.NativeWindowInitOptions(); windowOptions.systemChrome = 'none'; windowOptions.type = 'lightweight'; windowOptions.transparent = 'true'; windowOptions.resizable = 'false'; var windowBounds = new air.Rectangle(300, 300, 596, 490); var newHtmlLoader = air.HTMLLoader.createRootWindow(true, windowOptions, true, windowBounds); newHtmlLoader.load(new air.URLRequest('cover.html')); } else { // display default window // just set nativeWindow.visible = true (loaded from application.xml) } However, what I want to be able to do is manipulate the html content from within cover.html after it has loaded up. There seems to be plenty of tutorials online of how to move, resize, etc. the NativeWindow, but I simply want access to the NativeWindow's HTML content. For example, how would I add a new paragraph to that page? I've tried the following: newHtmlLoader.window.opener = window; var doc = newHtmlLoader.window.opener.document.documentElement; Using AIR's Introspector console, ....log(doc) returns [object HTMLHtmlElement]. Hmm, seems promising right? I then go on to try: var p = document.createElement('p'); var t = document.createTextNode('Insert Me'); p.appendChild(t); doc.appendChild(p); ...but nothing gets inserted. I've also tried the following replacements for doc: var doc = newHtmlLoader.window.opener.document.body; // .log(doc) -> [object HTMLBodyElement] var doc = newHtmlLoader.window.opener.document; // .log(doc) -> Error: HIERARCHY_REQUEST_ERR: DOM Exception 3 ...as well as the following with jQuery: $(doc).append('<p>Insert Me</p>'); // again, nothing So, anyone had any experience in accessing a NativeWindow's inner content programmatically? Any help will be greatly appreciated.

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  • Multi-Threading Question Concerning WPF

    - by Andrew
    Hello, I'm a newbie to threading, and I don't really know how to code a particular task. I would like to handle a mouse click event on a window that will kick off a while loop in a seperate thread. This thread, which is distinct from the UI thread, should call a function in the while loop which updates a label on the window being serviced by the UI thread. The while loop should stop running when the left mouse button is no longer being pressed. All the loop does is increment a counter, and then repeatedly call the function which displays the updated value in the window. The code for the window and all of the threading is given below (I keep getting some error about STA threading, but don't know where to put the attribute). Also, I'm hoping to use this solution, if it ever works, in another project that makes asynchronous calls elsewhere to a service via wcf, so I was hoping not to make any application-wide special configurations, since I'm really new to multi-threading and am quite worried about breaking other code in a larger program... Here's what I have: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication2" Name="MyMainWindow" Title="MainWindow" Width="200" Height="150" PreviewMouseLeftButtonDown="MyMainWindow_PreviewMouseLeftButtonDown"> <Label Height="28" Name="CounterLbl" /> </Window> And here's the code-behind: using System.Windows; using System.Windows.Input; using System.Threading; namespace WpfApplication2 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private int counter = 0; public MainWindow() { InitializeComponent(); } private delegate void EmptyDelegate(); private void MyMainWindow_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Thread counterThread = new Thread(new ThreadStart(MyThread)); counterThread.Start(); } private void MyThread() { while (Mouse.LeftButton == MouseButtonState.Pressed) { counter++; Dispatcher.Invoke(new EmptyDelegate(UpdateLabelContents), null); } } private void UpdateLabelContents() { CounterLbl.Content = counter.ToString(); } } } Anyways, multi-threading is really new to me, and I don't have any experience implementing it, so any thoughts or suggestions are welcome! Thanks, Andrew

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  • Jquery interactive table - multiple instance problem

    - by petejm
    Hello forgive me if i use the wrong terminology and the messiness of this code it is the first time I have used jquery. I am making an interactive table-product selector. Compatible systems run along the top and colour choices down the left. The table works by seeing if there is a cell is empty in a html table. If the cell is empty then that is a compatible system and a circle image is in that cell and it is selectable. When selected the product code is generated (by looking at the colour value and system name) and the relevant resource download pack can be downloaded. This works 'fine' when on its own on a page however when I have multiple instances of it on one page they interfere with each other. Only the first one works and clicking in the 2nd 3rd etc table updates the first one. I need these to function independant of each other. I believe the problem is centering around the (this) command working across all of the tables but I can't quite figure this out with what I know of jquery. <script type="text/javascript">// <![CDATA[ jQuery(document).ready(function($j){ $j(document).ready(function() { jQuery.noConflict() (function(){ $j(".options").each(function() { // current td element var tx = $j(this); // do it once only var val = tx.text(); tx.css('background', val ==1 ? '' : 'url(circ.png)'); }); $j("#para").text('').append("Please make a selection");; $j(".options").click(function(e) { $j(".options").each(function() { // current td element var tx = $j(this); // do it once only var val = tx.text(); tx.css('background', val ==1 ? '' : 'url(circ.png)'); }); var ProductCode = 241; var currentCellText = $j(this).text(); var LeftCellText = $j(this).prev().text(); var RightCellText = $j(this).next().text(); var RowIndex =$j(this).parent().parent().children().index($j(this).parent()); var ColIndex = $j(this).parent().children().index($j(this)); var RowsAbove = RowIndex; var ColName = $j(".head").children(':eq(' + ColIndex + ')').text(); var rowid = $j(this).parent().attr('id'); if(currentCellText===''){$j(this).css('background', 'url(circfill.png)'); $j("#para").text('').append( ColName +"-"+ ProductCode +"-"+ rowid +"<br />") $j("#resourcepack").text('').append("Download Selected Resource Pack") $j("#resourcepack").click(function(){ window.location = '241.zip'}); ;} else{$j("#para").text('').append("Incompatible Selection"); $j("#resourcepack").text('').append() }}); }); }); }); </script>

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  • Saving JQuery Draggable Sitemap Values Correctly

    - by mdolon
    I am trying to implement Boagworld's Sitemap tutorial, however I am running into difficulty trying to correctly save the child/parent relationships. The HTML is as follows, however populated with other items as well: <input type="hidden" name="sitemap-order" id="sitemap-order" value="" /> <ul id=”sitemap”> <li id="1"> <dl> <dt><a href=”#”>expand/collapse</a> <a href=”#”>Page Title</a></dt> <dd>Text Page</dd> <dd>Published</dd> <dd><a href=”#”>delete</a></dd> </dl> <ul><!–child pages–></ul> </li> </ul> And here is the JQuery code: $('#sitemap li').prepend('<div class="dropzone"></div>'); $('#sitemap li').draggable({ handle: ' > dl', opacity: .8, addClasses: false, helper: 'clone', zIndex: 100 }); var order = ""; $('#sitemap dl, #sitemap .dropzone').droppable({ accept: '#sitemap li', tolerance: 'pointer', drop: function(e, ui) { var li = $(this).parent(); var child = !$(this).hasClass('dropzone'); //If this is our first child, we'll need a ul to drop into. if (child && li.children('ul').length == 0) { li.append('<ul/>'); } //ui.draggable is our reference to the item that's been dragged. if (child) { li.children('ul').append(ui.draggable); }else { li.before(ui.draggable); } //reset our background colours. li.find('dl,.dropzone').css({ backgroundColor: '', backgroundColor: '' }); li.find('.dropzone').css({ height: '8px', margin: '0' }); // THE PROBLEM: var parentid = $(this).parent().attr('id'); menuorder += ui.draggable.attr('id')+'=>'+parentid+','; $("#sitemap-order").val(order); }, over: function() { $(this).filter('dl').css({ backgroundColor: '#ccc' }); $(this).filter('.dropzone').css({ backgroundColor: '#aaa', height: '30px', margin: '5px 0'}); }, out: function() { $(this).filter('dl').css({ backgroundColor: '' }); $(this).filter('.dropzone').css({ backgroundColor: '', height: '8px', margin: '0' }); } }); When moving items into the top-level (without parents), the parentid value I get is of the first list item (the parent container), so I can never remove the parent value and have a top-level item. Is there a no-brainer answer that I'm just not seeing right now? Any help is appreciated.

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  • How to refresh xmlDataProvider when xml document changes at runtime in WPF?

    - by Kajsa
    I am trying to make a image viewer/album creator in visual studio, wpf. The image paths for each album is stored in an xml document which i bind to to show the images from each album in a listbox. The problem is when i add a image or an album at runtime and write it to the xml document. I can't seem to make the bindings to the xml document update so they show the new images and albums aswell. Calling Refresh() on the XmlDataProvider doesn't change anything. I don't wish to redo the binding of the XmlDataProvider, just make it read from the same source again. XAML: ... <Grid.DataContext> <XmlDataProvider x:Name="Images" Source="Data/images.xml" XPath="/albums/album[@name='no album']/image" /> </Grid.DataContext> ... <Label Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Bottom" Padding="0" Margin="0,0,0,5" Content="{x:Static resx:Resource.AddImageLabel}"/> <TextBox Grid.Row="1" Grid.Column="1" HorizontalAlignment="Stretch" VerticalAlignment="Bottom" Name="newImagePath" Margin="0" /> <Button Grid.Row="1" Grid.Column="2" HorizontalAlignment="Left" VerticalAlignment="Bottom" Name="newImagePathButton" Content="{x:Static resx:Resource.BrowseImageButton}" Click="newImagePathButton_Click" /> ... <ListBox Grid.Column="0" Grid.ColumnSpan="4" Grid.Row="3" HorizontalAlignment="Stretch" Name="thumbnailList" VerticalAlignment="Bottom" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding BindingGroupName=Images}" SelectedIndex="0" Background="#FFE0E0E0" Height="110"> ... Code behind: private void newImagePathButton_Click(object sender, RoutedEventArgs e) { string imagePath = newImagePath.Text; albumCreator.addImage(imagePath, null); //Reset import image elements to default newImagePath.Text = ""; //Refresh thumbnail listbox Images.Refresh(); Console.WriteLine("Image added!"); } public void addImage(string source, XmlElement parent) { if (parent == null) { //Use default album parent = (XmlElement)root.FirstChild; } //Create image element with source element within XmlElement newImage = xmlDoc.CreateElement(null, "image", null); XmlElement newSource = xmlDoc.CreateElement(null, "source", null); newSource.InnerText = source; newImage.AppendChild(newSource); //Add image element to parent parent.AppendChild(newImage); xmlDoc.Save(xmlFile); } Thank you very much for any help!

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  • Difficulty with jQuery and input keydown event

    - by Rosarch
    I am making a simple JavaScript enhanced list. I want it to be a list of inputs, each with an 'Add' and 'Remove' button. If the user clicks 'Add', a new li will be added. If the user clicks 'Remove', that li will be removed. It works fine, except for hitting "enter" in an <input>. Currently, it always causes the Remove.click event handler to fire, unless there's only one item in the list. I'm not sure why. How can I suppress this? Here is the complete jQuery. My attempt to fix the "enter" issue is commented out, and it doesn't work. I suspect that I could be designing this code better; if you see an improvement I'd love to hear it. function make_smart_list(list) { var ADD_CLASS = 'foo-widget-Add'; var REMOVE_CLASS = 'foo-widget-Remove'; var jq_list = $(list); jq_list.parents('form').submit(function() { return false; }); function refresh_handlers() { jq_list.find(sprintf('.%s, .%s', REMOVE_CLASS, ADD_CLASS)).unbind('click'); // jq_list.find('input').unbind('submit'); // // jq_list.find('input').submit(function() { // var jq_this = $(this); // var next_button = jq_this.nextAll('button'); // if (next_button.hasClass(ADD_CLASS)) { // next_button.nextAll('button').click(); // return; // } // // if (next_button.hasClass(REMOVE_CLASS)) { // return false; // } // // }); jq_list.find("." + REMOVE_CLASS).click(function() { var jq_this = $(this); jq_this.parent().remove(); refresh_handlers(); return false; }); jq_list.find("." + ADD_CLASS).click(function() { var jq_this = $(this); if (jq_this.prevAll('input').val() == '') { return; } jq_this.parent().clone().appendTo(jq_this.parent().parent()); jq_this.parent().next().find('input').val('').focus(); jq_this.removeClass(ADD_CLASS).addClass(REMOVE_CLASS); jq_this.text('Remove'); refresh_handlers(); return false; }); } refresh_handlers(); } (sprintf is another script I have.)

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  • Why download popup window in browser not showing up when using JAX-RS v.s. standard servlet?

    - by masato-san
    When I try using standard servlet approach, in my browser the popup window shows up asking me whether to open .xls file or save it. I tried the exactly same code via JAX-RS and the browser popup won't show up somehow. Has anyone encounter this mystery? Standard servlet that works: package local.test.servlet; import java.io.IOException; import java.net.URL; import java.net.URLDecoder; import javax.servlet.ServletException; import javax.servlet.annotation.WebServlet; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import local.test.jaxrs.ExcellaTestResource; import org.apache.poi.ss.usermodel.Workbook; import org.bbreak.excella.core.BookData; import org.bbreak.excella.core.exception.ExportException; import org.bbreak.excella.reports.exporter.ExcelExporter; import org.bbreak.excella.reports.exporter.ReportBookExporter; import org.bbreak.excella.reports.model.ConvertConfiguration; import org.bbreak.excella.reports.model.ReportBook; import org.bbreak.excella.reports.model.ReportSheet; import org.bbreak.excella.reports.processor.ReportProcessor; @WebServlet(name="ExcelServlet", urlPatterns={"/ExcelServlet"}) public class ExcelServlet extends HttpServlet { @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { try { //C:\Users\m-takayashiki\.netbeans\6.9\config\GF3\domain1 // ================== ?????? ======================= URL templateFileUrl = ExcellaTestResource.class.getResource("?????????.xls"); // /C:/Users/m-takayashiki/Documents/NetBeansProjects/KogaAlpha/build/web/WEB-INF/classes/local/test/jaxrs/?????????.xls System.out.println(templateFileUrl.getPath()); String templateFilePath = URLDecoder.decode(templateFileUrl.getPath(), "UTF-8"); String outputFileDir = "MasatoExcelHorizontalOutput"; ReportProcessor reportProcessor = new ReportProcessor(); ReportBook outputBook = new ReportBook(templateFilePath, outputFileDir, ExcelExporter.FORMAT_TYPE); ReportSheet outputSheet = new ReportSheet("??????"); outputBook.addReportSheet(outputSheet); // ======================================================== // --------------- ?????? ------------------------- reportProcessor.addReportBookExporter(new OutputStreamExporter(response)); System.out.println("wtf???"); reportProcessor.process(outputBook); System.out.println("done!!"); } catch(Exception e) { System.out.println(e); } } //end doGet() @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { } }//end class class OutputStreamExporter extends ReportBookExporter { private HttpServletResponse response; public OutputStreamExporter(HttpServletResponse response) { this.response = response; } @Override public String getExtention() { return null; } @Override public String getFormatType() { return ExcelExporter.FORMAT_TYPE; } @Override public void output(Workbook book, BookData bookdata, ConvertConfiguration configuration) throws ExportException { System.out.println(book.getFirstVisibleTab()); System.out.println(book.getSheetName(0)); //TODO write to stream try { response.setContentType("application/vnd.ms-excel"); response.setHeader("Content-Disposition", "attachment; filename=masatoExample.xls"); book.write(response.getOutputStream()); response.getOutputStream().close(); System.out.println("booya!!"); } catch(Exception e) { System.out.println(e); } } }//end class JAX-RS way that won't display popup: package local.test.jaxrs; import java.net.URL; import java.net.URLDecoder; import javax.servlet.ServletOutputStream; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import javax.ws.rs.core.Context; import javax.ws.rs.core.UriInfo; import javax.ws.rs.Path; import javax.ws.rs.GET; import javax.ws.rs.Produces; import org.apache.poi.ss.usermodel.Workbook; import org.bbreak.excella.core.BookData; import org.bbreak.excella.core.exception.ExportException; import org.bbreak.excella.reports.exporter.ExcelExporter; import org.bbreak.excella.reports.exporter.ReportBookExporter; import org.bbreak.excella.reports.model.ConvertConfiguration; import org.bbreak.excella.reports.model.ReportBook; import org.bbreak.excella.reports.model.ReportSheet; import org.bbreak.excella.reports.processor.ReportProcessor; @Path("excellaTest") public class ExcellaTestResource { @Context private UriInfo context; @Context private HttpServletResponse response; @Context private HttpServletRequest request; public ExcellaTestResource() { } @Path("horizontalProcess") @GET //@Produces("application/vnd.ms-excel") @Produces("application/vnd.ms-excel") public void getProcessHorizontally() { try { //C:\Users\m-takayashiki\.netbeans\6.9\config\GF3\domain1 // ================== ?????? ======================= URL templateFileUrl = this.getClass().getResource("?????????.xls"); // /C:/Users/m-takayashiki/Documents/NetBeansProjects/KogaAlpha/build/web/WEB-INF/classes/local/test/jaxrs/?????????.xls System.out.println(templateFileUrl.getPath()); String templateFilePath = URLDecoder.decode(templateFileUrl.getPath(), "UTF-8"); String outputFileDir = "MasatoExcelHorizontalOutput"; ReportProcessor reportProcessor = new ReportProcessor(); ReportBook outputBook = new ReportBook(templateFilePath, outputFileDir, ExcelExporter.FORMAT_TYPE); ReportSheet outputSheet = new ReportSheet("??????"); outputBook.addReportSheet(outputSheet); // ======================================================== // --------------- ?????? ------------------------- reportProcessor.addReportBookExporter(new OutputStreamExporter(response)); System.out.println("wtf???"); reportProcessor.process(outputBook); System.out.println("done!!"); } catch(Exception e) { System.out.println(e); } //return response; return; } }//end class class OutputStreamExporter extends ReportBookExporter { private HttpServletResponse response; public OutputStreamExporter(HttpServletResponse response) { this.response = response; } @Override public String getExtention() { return null; } @Override public String getFormatType() { return ExcelExporter.FORMAT_TYPE; } @Override public void output(Workbook book, BookData bookdata, ConvertConfiguration configuration) throws ExportException { //TODO write to stream try { response.setContentType("application/vnd.ms-excel"); response.setHeader("Content-Disposition", "attachment; filename=masatoExample.xls"); book.write(response.getOutputStream()); response.getOutputStream().close(); System.out.println("booya!!"); } catch(Exception e) { System.out.println(e); } } }//end class

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  • Windows Keys Extender – tool for XP/Vista users to using hotkeys Win+[Left|Right|Up|Down]

    - by outcoldman
    In Windows 7, I really liked an opportunity to change the position of the windows by pressing hotkeys Win + (Left | Right | Up | Bottom): Win + Left - window attached to the left side Win + Right - window attached to the right side Win + Up - window is maximized Win + Bottom - window in the normal state I’m talking about this: This is really useful hotkeys and really comfortable work with windows. But not all can use Windows 7 right now. When Windows7 was in beta and RC states I really wanted to use this features right now in current Windows version (I had Vista). So I spent my time and wrote this tool. In addition, the tool has functional which can change position of windows (It is useful for laptops, you can move windows with hotkeys). And of course this tool can move windows between monitors. Hot keys can be customized. Interface in English. Now I don’t want to add new functionality, because now I’m using Windows 7 with all functions that this tool have. I wrote this tool on C# with .NET 3.5. You can use this source code for knowing how to work with hotkeys with C#. At first I placed source code on Google Code and then placed it on CodePlex too. So you can download it from one of them. I would be glad if someone will use it. :)

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  • How do I fix "bzr: ERROR: Unable to determine your name. "?

    - by Daniel
    I am trying to quickly create my first app and am getting gtk errors when I try to run or create an application. Here is a copy of what I executed and what results I got: daniel@laptop:~/PyDevelopment$ quickly create ubuntu-application app001 Creating project directory app001 Creating bzr repository and committing Launching your newly created project! /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `App001Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Congrats, your new project is setup! cd /home/daniel/PyDevelopment/app001/ to start hacking. daniel@laptop:~/PyDevelopment$ cd app001 daniel@laptop:~/PyDevelopment/app001$ quickly design daniel@laptop:~/PyDevelopment/app001$ quickly rub ERROR: No rub command found in template ubuntu-application. Candidate commands are: add, commands, configure, create, debug, design, edit, getstarted, help, license, package, quickly, release, run, save, share, submitubuntu, test, tutorial, upgrade daniel@laptop:~/PyDevelopment/app001$ quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `App001Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) daniel@laptop:~/PyDevelopment/app001$ quickly package .......Ubuntu packaging created in debian/ ....... ---------------------------------- Command returned some ERRORS: ---------------------------------- bzr: ERROR: Unable to determine your name. ---------------------------------- ERROR: can't create or update ubuntu package ERROR: package command failed Aborting

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  • Anti-Forgery Request Recipes For ASP.NET MVC And AJAX

    - by Dixin
    Background To secure websites from cross-site request forgery (CSRF, or XSRF) attack, ASP.NET MVC provides an excellent mechanism: The server prints tokens to cookie and inside the form; When the form is submitted to server, token in cookie and token inside the form are sent in the HTTP request; Server validates the tokens. To print tokens to browser, just invoke HtmlHelper.AntiForgeryToken():<% using (Html.BeginForm()) { %> <%: this.Html.AntiForgeryToken(Constants.AntiForgeryTokenSalt)%> <%-- Other fields. --%> <input type="submit" value="Submit" /> <% } %> This invocation generates a token then writes inside the form:<form action="..." method="post"> <input name="__RequestVerificationToken" type="hidden" value="J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP" /> <!-- Other fields. --> <input type="submit" value="Submit" /> </form> and also writes into the cookie: __RequestVerificationToken_Lw__= J56khgCvbE3bVcsCSZkNVuH9Cclm9SSIT/ywruFsXEgmV8CL2eW5C/gGsQUf/YuP When the above form is submitted, they are both sent to server. In the server side, [ValidateAntiForgeryToken] attribute is used to specify the controllers or actions to validate them:[HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult Action(/* ... */) { // ... } This is very productive for form scenarios. But recently, when resolving security vulnerabilities for Web products, some problems are encountered. Specify validation on controller (not on each action) The server side problem is, It is expected to declare [ValidateAntiForgeryToken] on controller, but actually it has be to declared on each POST actions. Because POST actions are usually much more then controllers, the work would be a little crazy. Problem Usually a controller contains actions for HTTP GET and actions for HTTP POST requests, and usually validations are expected for HTTP POST requests. So, if the [ValidateAntiForgeryToken] is declared on the controller, the HTTP GET requests become invalid:[ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public class SomeController : Controller // One [ValidateAntiForgeryToken] attribute. { [HttpGet] public ActionResult Index() // Index() cannot work. { // ... } [HttpPost] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] public ActionResult PostAction2(/* ... */) { // ... } // ... } If browser sends an HTTP GET request by clicking a link: http://Site/Some/Index, validation definitely fails, because no token is provided. So the result is, [ValidateAntiForgeryToken] attribute must be distributed to each POST action:public class SomeController : Controller // Many [ValidateAntiForgeryToken] attributes. { [HttpGet] public ActionResult Index() // Works. { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction1(/* ... */) { // ... } [HttpPost] [ValidateAntiForgeryToken(Salt = Constants.AntiForgeryTokenSalt)] public ActionResult PostAction2(/* ... */) { // ... } // ... } This is a little bit crazy, because one application can have a lot of POST actions. Solution To avoid a large number of [ValidateAntiForgeryToken] attributes (one for each POST action), the following ValidateAntiForgeryTokenWrapperAttribute wrapper class can be helpful, where HTTP verbs can be specified:[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ValidateAntiForgeryTokenWrapperAttribute : FilterAttribute, IAuthorizationFilter { private readonly ValidateAntiForgeryTokenAttribute _validator; private readonly AcceptVerbsAttribute _verbs; public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs) : this(verbs, null) { } public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs, string salt) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = salt }; } public void OnAuthorization(AuthorizationContext filterContext) { string httpMethodOverride = filterContext.HttpContext.Request.GetHttpMethodOverride(); if (this._verbs.Verbs.Contains(httpMethodOverride, StringComparer.OrdinalIgnoreCase)) { this._validator.OnAuthorization(filterContext); } } } When this attribute is declared on controller, only HTTP requests with the specified verbs are validated:[ValidateAntiForgeryTokenWrapper(HttpVerbs.Post, Constants.AntiForgeryTokenSalt)] public class SomeController : Controller { // GET actions are not affected. // Only HTTP POST requests are validated. } Now one single attribute on controller turns on validation for all POST actions. Maybe it would be nice if HTTP verbs can be specified on the built-in [ValidateAntiForgeryToken] attribute, which is easy to implemented. Specify Non-constant salt in runtime By default, the salt should be a compile time constant, so it can be used for the [ValidateAntiForgeryToken] or [ValidateAntiForgeryTokenWrapper] attribute. Problem One Web product might be sold to many clients. If a constant salt is evaluated in compile time, after the product is built and deployed to many clients, they all have the same salt. Of course, clients do not like this. Even some clients might want to specify a custom salt in configuration. In these scenarios, salt is required to be a runtime value. Solution In the above [ValidateAntiForgeryToken] and [ValidateAntiForgeryTokenWrapper] attribute, the salt is passed through constructor. So one solution is to remove this parameter:public class ValidateAntiForgeryTokenWrapperAttribute : FilterAttribute, IAuthorizationFilter { public ValidateAntiForgeryTokenWrapperAttribute(HttpVerbs verbs) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = AntiForgeryToken.Value }; } // Other members. } But here the injected dependency becomes a hard dependency. So the other solution is moving validation code into controller to work around the limitation of attributes:public abstract class AntiForgeryControllerBase : Controller { private readonly ValidateAntiForgeryTokenAttribute _validator; private readonly AcceptVerbsAttribute _verbs; protected AntiForgeryControllerBase(HttpVerbs verbs, string salt) { this._verbs = new AcceptVerbsAttribute(verbs); this._validator = new ValidateAntiForgeryTokenAttribute() { Salt = salt }; } protected override void OnAuthorization(AuthorizationContext filterContext) { base.OnAuthorization(filterContext); string httpMethodOverride = filterContext.HttpContext.Request.GetHttpMethodOverride(); if (this._verbs.Verbs.Contains(httpMethodOverride, StringComparer.OrdinalIgnoreCase)) { this._validator.OnAuthorization(filterContext); } } } Then make controller classes inheriting from this AntiForgeryControllerBase class. Now the salt is no long required to be a compile time constant. Submit token via AJAX For browser side, once server side turns on anti-forgery validation for HTTP POST, all AJAX POST requests will fail by default. Problem In AJAX scenarios, the HTTP POST request is not sent by form. Take jQuery as an example:$.post(url, { productName: "Tofu", categoryId: 1 // Token is not posted. }, callback); This kind of AJAX POST requests will always be invalid, because server side code cannot see the token in the posted data. Solution Basically, the tokens must be printed to browser then sent back to server. So first of all, HtmlHelper.AntiForgeryToken() need to be called somewhere. Now the browser has token in both HTML and cookie. Then jQuery must find the printed token in the HTML, and append token to the data before sending:$.post(url, { productName: "Tofu", categoryId: 1, __RequestVerificationToken: getToken() // Token is posted. }, callback); To be reusable, this can be encapsulated into a tiny jQuery plugin:/// <reference path="jquery-1.4.2.js" /> (function ($) { $.getAntiForgeryToken = function (tokenWindow, appPath) { // HtmlHelper.AntiForgeryToken() must be invoked to print the token. tokenWindow = tokenWindow && typeof tokenWindow === typeof window ? tokenWindow : window; appPath = appPath && typeof appPath === "string" ? "_" + appPath.toString() : ""; // The name attribute is either __RequestVerificationToken, // or __RequestVerificationToken_{appPath}. tokenName = "__RequestVerificationToken" + appPath; // Finds the <input type="hidden" name={tokenName} value="..." /> from the specified. // var inputElements = $("input[type='hidden'][name='__RequestVerificationToken" + appPath + "']"); var inputElements = tokenWindow.document.getElementsByTagName("input"); for (var i = 0; i < inputElements.length; i++) { var inputElement = inputElements[i]; if (inputElement.type === "hidden" && inputElement.name === tokenName) { return { name: tokenName, value: inputElement.value }; } } return null; }; $.appendAntiForgeryToken = function (data, token) { // Converts data if not already a string. if (data && typeof data !== "string") { data = $.param(data); } // Gets token from current window by default. token = token ? token : $.getAntiForgeryToken(); // $.getAntiForgeryToken(window). data = data ? data + "&" : ""; // If token exists, appends {token.name}={token.value} to data. return token ? data + encodeURIComponent(token.name) + "=" + encodeURIComponent(token.value) : data; }; // Wraps $.post(url, data, callback, type). $.postAntiForgery = function (url, data, callback, type) { return $.post(url, $.appendAntiForgeryToken(data), callback, type); }; // Wraps $.ajax(settings). $.ajaxAntiForgery = function (settings) { settings.data = $.appendAntiForgeryToken(settings.data); return $.ajax(settings); }; })(jQuery); In most of the scenarios, it is Ok to just replace $.post() invocation with $.postAntiForgery(), and replace $.ajax() with $.ajaxAntiForgery():$.postAntiForgery(url, { productName: "Tofu", categoryId: 1 }, callback); // Token is posted. There might be some scenarios of custom token, where $.appendAntiForgeryToken() is useful:data = $.appendAntiForgeryToken(data, token); // Token is already in data. No need to invoke $.postAntiForgery(). $.post(url, data, callback); And there are scenarios that the token is not in the current window. For example, an HTTP POST request can be sent by an iframe, while the token is in the parent window. Here, token's container window can be specified for $.getAntiForgeryToken():data = $.appendAntiForgeryToken(data, $.getAntiForgeryToken(window.parent)); // Token is already in data. No need to invoke $.postAntiForgery(). $.post(url, data, callback); If you have better solution, please do tell me.

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  • How to configure Unity/Compiz in 12.04 so that Update Manager opens maximized w/screen bigger than 1024×600?

    - by Jani Uusitalo
    In Precise, window auto-maximize is disabled on monitors with a resolution above 1024 × 600 [1]. I have a bigger resolution, but I prefer maximized windows anyway. I want Update Manager to start maximized. What I've tried so far: In Compiz Config Settings Manager, I have Place Windows activated and 'Windows with fixed placement mode' has windows matching the rule "(name=gnome-terminal) | (name=update-manager)" set to 'Maximize'. With this, Gnome Terminal starts maximized, Update Manager does not. In Compiz Config Settings Manager, I have set a Window Rules [2] rule to match "name=update-manager". Irregardless of any rules set or not, activating Window Rules results in not being able to bring out Unity Launcher anymore, Alt+Tab window switching becoming slow or nonfunctional entirely and the screen sporadically freezing completely. Not a viable option apparently. I've installed Maximus [3] and started it. Update Manager ignores it (or vice versa). I've not tried devilspie and would prefer not to. Having to configure something external for this would seem stupidly redundant with (the no-brainer) Maximus and all these Compiz options already available. I just can't seem to make them work. [1] https://bugs.launchpad.net/ayatana-design/+bug/797808 [2] http://askubuntu.com/a/53657/34756 [3] How to configure my system so that all windows start maximized?

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