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  • How do I call an Obj-C method from Javascript?

    - by gnfti
    Hi all, I'm developing a native iPhone app using Phonegap, so everything is done in HTML and JS. I am using the Flurry SDK for analytics and want to use the [FlurryAPI logEvent:@"EVENT_NAME"]; method to track events. Is there a way to do this in Javascript? So when tracking a link I would imagine using something like <a onClick="flurryTrackEvent("Click_Rainbows")" href="#Rainbows">Rainbows</a> <a onClick="flurryTrackEvent("Click_Unicorns")" href="#Unicorns">Unicorns</a> "FlurryAPI.h" has the following: @interface FlurryAPI : NSObject { } + (void)startSession:(NSString *)apiKey; + (void)logEvent:(NSString *)eventName; + (void)logEvent:(NSString *)eventName withParameters:(NSDictionary *)parameters; + (void)logError:(NSString *)errorID message:(NSString *)message exception:(NSException *)exception; + (void)setUserID:(NSString *)userID; + (void)setEventLoggingEnabled:(BOOL)value; + (void)setServerURL:(NSString *)url; + (void)setSessionReportsOnCloseEnabled:(BOOL)sendSessionReportsOnClose; @end I'm only interested in the logEvent method(s). If it's not clear by now, I'm comfortable with JS but a recovering Obj-C noob. I've read the Apple docs but the examples described there are all for newly declared methods and I imagine this could be simpler to implement because the Obj-C method(s) are already defined. Thank you in advance for any input.

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  • Get Image from Byte Aarray.

    - by Arun Thakkar
    Hello Everyone!! Hope You all are fine and also in one of your best of moods!! Hope You all are Enjoying iPhone development. I herewith one issue that i am not able to solve, may be i don't know the depth concept of iPhone. So Its my humble requet to you to guide me or suggest or share your ideas. I do find an issue with getting an image from Bytes array. I am calling a webservice which returns an image in form of Bytes Array as response. I have Converted this bytes array in to form of NSData, Now i have NSData, But When i Try to get an image from this NSData, It shows nil. I Did lots of R&D and Find one suggestion to use base64 encoder, But unfortunately because of not proper guidance I was not able to Implement that. I was also suggested to use OPenSSL Library for base64 from url http://www.cocoadev.com/index.pl?BaseSixtyFour But again i was not able to include #include #include these two files. as in Newer Version of SDK 3.X family Apple has depreciated those (as i guess). So Now i need help from you guys. kindly help me if you have solution or if you know the steps to solve these. Looking Forwards. Regards, Arun Thakkar

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  • [Cocoa] Placing an NSTimer in a separate thread

    - by ndg
    I'm trying to setup an NSTimer in a separate thread so that it continues to fire when users interact with the UI of my application. This seems to work, but Leaks reports a number of issues - and I believe I've narrowed it down to my timer code. Currently what's happening is that updateTimer tries to access an NSArrayController (timersController) which is bound to an NSTableView in my applications interface. From there, I grab the first selected row and alter its timeSpent column. From reading around, I believe what I should be trying to do is execute the updateTimer function on the main thread, rather than in my timers secondary thread. I'm posting here in the hopes that someone with more experience can tell me if that's the only thing I'm doing wrong. Having read Apple's documentation on Threading, I've found it an overwhelmingly large subject area. NSThread *timerThread = [[[NSThread alloc] initWithTarget:self selector:@selector(startTimerThread) object:nil] autorelease]; [timerThread start]; -(void)startTimerThread { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; activeTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimer:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } -(void)updateTimer:(NSTimer *)timer { NSArray *selectedTimers = [timersController selectedObjects]; id selectedTimer = [selectedTimers objectAtIndex:0]; NSNumber *currentTimeSpent = [selectedTimer timeSpent]; [selectedTimer setValue:[NSNumber numberWithInt:[currentTimeSpent intValue]+1] forKey:@"timeSpent"]; } -(void)stopTimer { [activeTimer invalidate]; [activeTimer release]; }

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  • Why can't I display a unicode character in the Python Interpreter on Mac OS X Terminal.app?

    - by apphacker
    If I try to paste a unicode character such as the middle dot: · in my python interpreter it does nothing. I'm using Terminal.app on Mac OS X and when I'm simply in in bash I have no trouble: :~$ · But in the interpreter: :~$ python Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> ^^ I get nothing, it just ignores that I just pasted the character. If I use the escape \xNN\xNN representation of the middle dot '\xc2\xb7', and try to convert to unicode, trying to show the dot causes the interpreter to throw an error: >>> unicode('\xc2\xb7') Traceback (most recent call last): File "<stdin>", line 1, in <module> UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 0: ordinal not in range(128) I have setup 'utf-8' as my default encoding in sitecustomize.py so: >>> sys.getdefaultencoding() 'utf-8' What gives? It's not the Terminal. It's not Python, what am I doing wrong?! This question is not related to this question, as that indivdiual is able to paste unicode into his Terminal.

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • Adding dynamic data to a table

    - by user559780
    I've the following table in my application. I've a ajax request which will fetch the results to be shown in the table. How add these results to the table with out overridding the header every time? <table id="itemList"> <td>Name</td> <td>Price</td> <td>Quantity</td> <td>Total</td> </table> Then the ajax data is as shown below var items = [ { Name: "Apple", Price: "80", Quantity : "3", Total : "240" }, { Name: "Orance", Price: "50", Quantity : "4", Total : "200" }, { Name: "Banana", Price: "20", Quantity : "8", Total : "160" }, { Name: "Cherry", Price: "250", Quantity : "10", Total : "2500" } ]; Now I'm trying something like this but it is not working var rows = ""; $.each(items, function(){ rows += "<tr><td>" + this.Name + "</td><td>" + this.Price + "</td><td>" + this.Quantity + "</td><td>" + this.Total + "</td></tr>"; }); $( "#itemList" ).text('<tr><td>Name</td><td>Price</td><td>Quantity-</td><td>Total</td></tr>' + rows );

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  • Determine whether app is communicating with APNS sandbox or production environment

    - by goldierox
    I have push notifications set up in my app. I'm trying to determine whether the device token I've received from APNS in the application:didRegisterForRemoteNotificationsWithDeviceToken: method came from the sandbox or development environment. If I can distinguish which environment initialized the token, I'll be able to tell my server to which environment to send the push notification. I've tried using the DEBUG macro to determine this, but I've seen some strange behavior with this and don't trust it to be 100% correct. #ifdef DEBUG BOOL isProd = YES; #else BOOL isProd = NO; #endif Ideally, I'd be able to examine the aps-environment entitlement (value is Development or Production) in code, but I'm not sure if this is even possible. What's the proper way to determine whether your app is communicating with the APNS sandbox or production environments? I'm assuming that the server needs to know this in the first place. Please correct me if this is assumption is incorrect. Edited: Apple's documentation on Provider Communication with APNS details the difference between communicating with the sandbox and production. However, the documentation doesn't give information on how to be consistent with registering the token (from the iOS client app) and communicating with the server.

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  • How to set interface method between two viewController to pass paramter in Navigation Controller

    - by TechFusion
    Hello, I have created Window based application, root controller as Tab Bar controller. One Tab bar has Navigation controller. Navigation controller's ViewControlller implementation, I am pushing Viewcontroller. I am looking to pass parameter from Navigation Controller's View controller to pushed View Controller. I have tried to pass as per below method. //ViewController.h @interface ViewController:UIViewController{ NSString *String; } @property(copy, nonatomic)NSString *String; @end //ViewController.m #import "ViewController1.h" ViewController1 *level1view = [[ViewController alloc]init]; level1view.hideBottomBarWhenPushed = YES; level1view.theString = String; [self.navigationController pushViewController:level1view animated:YES]; [level1view release]; //ViewController1.h NSString *theString; @property(copy, nonatomic)NSString *theString; This is working fine. but I want to pass more than one parameter like Integer and UITextFiled Values so how to do that? Is there any Apple Doc that I can get idea about this? Thanks,

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  • wxPython: How to handle event binding and Show() properly.

    - by Gopal
    Hi all, I'm just starting out with wxPython and this is what I would like to do: a) Show a Frame (with Panel inside it) and a button on that panel. b) When I press the button, a dialog box pops up (where I can select from a choice). c) When I press ok on dialog box, the dialog box should disappear (destroyed), but the original Frame+Panel+button are still there. d) If I press that button again, the dialog box will reappear. My code is given below. Unfortunately, I get the reverse effect. That is, a) The Selection-Dialog box shows up first (i.e., without clicking on any button since the TopLevelframe+button is never shown). b) When I click ok on dialog box, then the frame with button appears. c) Clicking on button again has no effect (i.e., dialog box does not show up again). What am I doing wrong ? It seems that as soon as the frame is initialized (even before the .Show() is called), the dialog box is initialized and shown automatically. I am doing this using Eclipse+Pydev on WindowsXP with Python 2.6 ============File:MainFile.py=============== import wx import MyDialog #This is implemented in another file: MyDialog.py class TopLevelFrame(wx.Frame): def __init__(self,parent,id): wx.Frame.__init__(self,parent,id,"Test",size=(300,200)) panel=wx.Panel(self) button=wx.Button(panel, label='Show Dialog', pos=(130,20), size=(60,20)) # Bind EVENTS --> HANDLERS. button.Bind(wx.EVT_BUTTON, MyDialog.start(self)) # Run the main loop to start program. if __name__=='__main__': app=wx.PySimpleApp() TopLevelFrame(parent=None, id=-1).Show() app.MainLoop() ============File:MyDialog.py=============== import wx def start(parent): inputbox = wx.SingleChoiceDialog(None,'Choose Fruit', 'Selection Title', ['apple','banana','orange','papaya']) if inputbox.ShowModal()==wx.ID_OK: answer = inputbox.GetStringSelection() inputbox.Destroy()

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  • Matplotlib plotting non uniform data in 3D surface

    - by Raj Tendulkar
    I have a simple code to plot the points in 3D for Matplotlib as below - from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt import numpy as np from numpy import genfromtxt import csv fig = plt.figure() ax = fig.add_subplot(111, projection='3d') my_data = genfromtxt('points1.csv', delimiter=',') points1X = my_data[:,0] points1Y = my_data[:,1] points1Z = my_data[:,2] ## I remove the header of the CSV File. points1X = np.delete(points1X, 0) points1Y = np.delete(points1Y, 0) points1Z = np.delete(points1Z, 0) # Convert the array to 1D array points1X = np.reshape(points1X,points1X.size) points1Y = np.reshape(points1Y,points1Y.size) points1Z = np.reshape(points1Z,points1Z.size) my_data = genfromtxt('points2.csv', delimiter=',') points2X = my_data[:,0] points2Y = my_data[:,1] points2Z = my_data[:,2] ## I remove the header of the CSV File. points2X = np.delete(points2X, 0) points2Y = np.delete(points2Y, 0) points2Z = np.delete(points2Z, 0) # Convert the array to 1D array points2X = np.reshape(points2X,points2X.size) points2Y = np.reshape(points2Y,points2Y.size) points2Z = np.reshape(points2Z,points2Z.size) ax.plot(points1X, points1Y, points1Z, 'd', markersize=8, markerfacecolor='red', label='points1') ax.plot(points2X, points2Y, points2Z, 'd', markersize=8, markerfacecolor='blue', label='points2') plt.show() My problem is that I tried to make a decent surface plot out of these data points that I have. I already tried to use ax.plot_surface() function to make it look nice. For this I eliminated some points, and recalculated the matrix kind of input needed by this function. However, the graph I generated was far more difficult to interpret and understand. So there might be 2 possibilities: either I am not using the function correctly, or otherwise, the data I am trying to plot is not good for the surface plot. What I was expecting was 3D graph which would have an effect similar to that we have of 3D pie chart. We see that one piece (that which is extracted out) is part of another piece. I was not expecting it to be exactly same like that, but some kind of effect like that. What I would like to ask is: Do you think it will be possible to make such 3D graph? Is there any way better, I could express my data in 3 dimension? Here are the 2 files - points1.csv Dim1,Dim2,Dim3 3,8,1 3,8,2 3,8,3 3,8,4 3,8,5 3,9,1 3,9,2 3,9,3 3,9,4 3,9,5 3,10,1 3,10,2 3,10,3 3,10,4 3,10,5 3,11,1 3,11,2 3,11,3 3,11,4 3,11,5 3,12,1 3,12,2 3,13,1 3,13,2 3,14,1 3,14,2 3,15,1 3,15,2 3,16,1 3,16,2 3,17,1 3,17,2 3,18,1 3,18,2 4,8,1 4,8,2 4,8,3 4,8,4 4,8,5 4,9,1 4,9,2 4,9,3 4,9,4 4,9,5 4,10,1 4,10,2 4,10,3 4,10,4 4,10,5 4,11,1 4,11,2 4,11,3 4,11,4 4,11,5 4,12,1 4,13,1 4,14,1 4,15,1 4,16,1 4,17,1 4,18,1 5,8,1 5,8,2 5,8,3 5,8,4 5,8,5 5,9,1 5,9,2 5,9,3 5,9,4 5,9,5 5,10,1 5,10,2 5,10,3 5,10,4 5,10,5 5,11,1 5,11,2 5,11,3 5,11,4 5,11,5 5,12,1 5,13,1 5,14,1 5,15,1 5,16,1 5,17,1 5,18,1 6,8,1 6,8,2 6,8,3 6,8,4 6,8,5 6,9,1 6,9,2 6,9,3 6,9,4 6,9,5 6,10,1 6,11,1 6,12,1 6,13,1 6,14,1 6,15,1 6,16,1 6,17,1 6,18,1 7,8,1 7,8,2 7,8,3 7,8,4 7,8,5 7,9,1 7,9,2 7,9,3 7,9,4 7,9,5 and points2.csv Dim1,Dim2,Dim3 3,12,3 3,12,4 3,12,5 3,13,3 3,13,4 3,13,5 3,14,3 3,14,4 3,14,5 3,15,3 3,15,4 3,15,5 3,16,3 3,16,4 3,16,5 3,17,3 3,17,4 3,17,5 3,18,3 3,18,4 3,18,5 4,12,2 4,12,3 4,12,4 4,12,5 4,13,2 4,13,3 4,13,4 4,13,5 4,14,2 4,14,3 4,14,4 4,14,5 4,15,2 4,15,3 4,15,4 4,15,5 4,16,2 4,16,3 4,16,4 4,16,5 4,17,2 4,17,3 4,17,4 4,17,5 4,18,2 4,18,3 4,18,4 4,18,5 5,12,2 5,12,3 5,12,4 5,12,5 5,13,2 5,13,3 5,13,4 5,13,5 5,14,2 5,14,3 5,14,4 5,14,5 5,15,2 5,15,3 5,15,4 5,15,5 5,16,2 5,16,3 5,16,4 5,16,5 5,17,2 5,17,3 5,17,4 5,17,5 5,18,2 5,18,3 5,18,4 5,18,5 6,10,2 6,10,3 6,10,4 6,10,5 6,11,2 6,11,3 6,11,4 6,11,5 6,12,2 6,12,3 6,12,4 6,12,5 6,13,2 6,13,3 6,13,4 6,13,5 6,14,2 6,14,3 6,14,4 6,14,5 6,15,2 6,15,3 6,15,4 6,15,5 6,16,2 6,16,3 6,16,4 6,16,5 6,17,2 6,17,3 6,17,4 6,17,5 6,18,2 6,18,3 6,18,4 6,18,5 7,10,1 7,10,2 7,10,3 7,10,4 7,10,5 7,11,1 7,11,2 7,11,3 7,11,4 7,11,5 7,12,1 7,12,2 7,12,3 7,12,4 7,12,5 7,13,1 7,13,2 7,13,3 7,13,4 7,13,5 7,14,1 7,14,2 7,14,3 7,14,4 7,14,5 7,15,1 7,15,2 7,15,3 7,15,4 7,15,5 7,16,1 7,16,2 7,16,3 7,16,4 7,16,5 7,17,1 7,17,2 7,17,3 7,17,4 7,17,5 7,18,1 7,18,2 7,18,3 7,18,4 7,18,5

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  • Read quicktime movie from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\\TEMP\\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using embed or object tag to read the media stream from the response? Here is my code in the servlet: public void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { request.getParameter("location"); uploadFile(response); } private void uploadFile(HttpServletResponse response) { File transferFile = new File("C:/TEMP/captured.mov"); FileInputStream in = null; try { in = new FileInputStream(transferFile); } catch (FileNotFoundException e) { System.out.println("File not found"); } try { System.out.println("in byes i s" + in.available()); } catch (IOException e) { } DataOutputStream responseStream = null; try { responseStream = new DataOutputStream(response.getOutputStream()); } catch (IOException e) { System.out.println("Io exception"); } try { Util.copyStream(in, responseStream); } catch (CopyStreamException e) { System.out.println("copy Stream exception"); } try { responseStream.flush(); } catch (IOException e) { } try { responseStream.close(); } catch (IOException e) { } } And here is html page as Ryan suggested: <embed SRC="http://localhost:7101/movies/transferservlet" WIDTH=100 HEIGHT=196 AUTOPLAY=true CONTROLLER=true LOOP=false PLUGINSPAGE="http://www.apple.com/quicktime/"> Any ideas?

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Visual Basic Express 2008 Help

    - by khalidfazeli
    I have been given a task to: Develop a program where a child will be presented with picture of a fruit (one of five possible fruit) on the screen at the click of a start button. The child will then try to recognise the fruit and write its name in a specified place on the screen. On the click of a check button the name of the fruit written by the child will be checked by your program and if correct will reward the child with a suitable message. If the name presented by the child is not correct, a suitable message should be presented on a red background with the correct name of the fruit included in the message. so far I have managed to create a form with 5 different fruit pictures and a text box below them. a button at the bottom of the form then checks the results and presents a message box to tell them if they have passed or failed. Private Sub btnResults_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnResults.Click If txtApple.Text = "APPLE" And txtOrange.Text = "ORANGES" And txtStrawberry.Text = "STRAWBERRIES" And txtGrapes.Text = "GRAPES" And txtBanana.Text = "BANANAS" Then MsgBox("Congratulations! you got it all right!", MsgBoxStyle.OkOnly) End Else MsgBox("Incorrect, please try again", MsgBoxStyle.OkOnly) End End If End Sub but I can't get it to randomise the picture of the fruit, so it only displays one fruit at a time and checks against it. Any help is appreciated. Thanks

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  • How to visually reject user input in a table?

    - by FX
    In the programming of a table-based application module (i.e. the user mostly enters tabular data in an already laid-out table), how would you reject user input for a given cell? The scenario is: the user edits the cell, enters something (text, picture, ...) and you want them to notice when they finish editing (hitting enter, for example) that their entry is not valid for your given "format" (in the wider meaning: it can be that they entered a string instead of a number, that their entry is too long, too short, they include a picture while it's not acceptable, ...). I can see two different things happening: You can rather easily fit their entry into your format, and you do so, but you want them to notice it so they can change if your guess is not good enough (example: they entered "15.47" in a field that needs to be an integer, so your program makes it "15") You cannot guess what to do with their entry, and want to inform them that it's not valid. My question specifically is: what visual display can you offer to inform the user that his input is invalid? Is it preferable to refuse to leave the editing mode, or not? The two things I can imagine are: using colors (red background if invalid, yellow background for my case 1 above) when you reject an input, do something like Apple does for password entry of user accounts: you make the cell "shaking" (i.e. oscillating left and right) for one second, and keep the focus/editing in their so they don't loose what they've typed. Let's hear your suggestions. PS: This question is, at least in my thought process, somehow a continuation and a specialization of my previous question on getting users to read error messages. PPS: Made this community wiki, was that the right thing to do on this kind of question or not?

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  • Is it Possible to Use Constraints on Hierarchical Data in a Self-Referential Table?

    - by pbarney
    Suppose you have the following table, intended to represent hierarchical data: +--------+-------------+ | Field | Type | +--------+-------------+ | id | int(10) | | parent | int(10) | | name | varchar(45) | +--------+-------------+ The table is self-referential in that the parent_id refers to id. So you might have the following data: +----+--------+---------------+ | id | parent | name | +----+--------+---------------+ | 1 | 0 | fruit | | 2 | 0 | vegetable | | 3 | 1 | apple | | 4 | 1 | orange | | 5 | 3 | red delicious | | 6 | 3 | granny smith | | 7 | 3 | gala | +----+--------+---------------+ Using MySQL, I am trying to impose a (self-referential) foreign key constraint upon the data to cascade on update and prevent deletion of a record if it has any "children." So I used the following: CREATE TABLE `test`.`fruit` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `parent` INT(10) UNSIGNED, `name` VARCHAR(45) NOT NULL, PRIMARY KEY (`id`), CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE ON DELETE RESTRICT ) ENGINE = InnoDB; From what I understand, this should fit my requirements. (And parent must default to null to allow insertions, correct?) The problem is, if I change the id of a record, it will not cascade: Cannot delete or update a parent row: a foreign key constraint fails (`test`.`fruit`, CONSTRAINT `fk_parent` FOREIGN KEY (`parent`) REFERENCES `fruit` (`id`) ON UPDATE CASCADE) What am I missing? Feel free to correct me if my terminology is screwed up... I'm new to constraints.

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  • HTML5 or Flash?

    - by lewiguez
    I have to write a web application for a client soon. Looking at the specs, there is no reason why the project couldn't be an HTML5/CSS/Javascript project, but the client is arguing that it has to be Flash. The project has a number of dynamic elements and is web-based. It'll only be used in-house by a small number of people and all of those people use either Google Chrome or Safari 4. They are all pretty tech-savvy to boot. My question is this: what are some of the reasons (preferably technical since this is Stack Overflow) I can present to my client as to why HTML5 is better than Flash (that's assuming I'm right and it is in this case)? Is it OK to use HTML5 even though it's still a draft spec (I'm assuming it is after checking out all those Apple HTML5 demos a few days ago)? Also, would a hybrid approach be preferable for now? Something that uses Flash wherever the canvas object would've been used in the HTML5 approach and that conforms to a normal XHTML approach. Help!

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  • Explanation of `self` usage during dealloc?

    - by Greg
    I'm trying to lock down my understanding of proper memory management within Objective-C. I've gotten into the habit of explicitly declaring self.myProperty rather than just myProperty because I was encountering occasional scenarios where a property would not be set to the reference that I intended. Now, I'm reading Apple documentation on releasing IBOutlets, and they say that all outlets should be set to nil during dealloc. So, I put this in place as follows and experienced crashes as a result: - (void)dealloc { [self.dataModel close]; [self.dataModel release], self.dataModel = nil; [super dealloc]; } So, I tried taking out the "self" references, like so: - (void)dealloc { [dataModel close]; [dataModel release], dataModel = nil; [super dealloc]; } This second system seems to work as expected. However, it has me a bit confused. Why would self cause a crash in that case, when I thought self was a fairly benign reference more used as a formality than anything else? Also, if self is not appropriate in this case, then I have to ask: when should you include self references, and when should you not?

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  • CoreMidi _MIDINetworkNotificationContactsDidChange symbol not found

    - by Domestic Cat
    I'm getting the following error after a crash in an iPad app that uses CoreMIDI (The * are to blank out the app name): Dyld Error Message: Symbol not found: _MIDINetworkNotificationContactsDidChange Referenced from: /var/mobile/Applications/8F08B78E-929D-4C5A-9F02-08FD5743C17F/***.app/*** Expected in: /System/Library/Frameworks/CoreMIDI.framework/CoreMIDI in /var/mobile/Applications/8F08B78E-929D-4C5A-9F02-08FD5743C17F/***.app/*** Dyld Version: 179.4 When the app launches, I listen for MIDI Network Sessions using [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(sessionDidChange:) name:MIDINetworkNotificationSessionDidChange object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(sessionDidChange:) name:MIDINetworkNotificationContactsDidChange object:nil]; Which seems to be what is causing the crash. This is after I call session = [MIDINetworkSession defaultSession]; session.enabled = YES; session.connectionPolicy = MIDINetworkConnectionPolicy_Anyone; MIDIClientCreate(CFSTR("MidiManager"), midiNotifyProc, (void*)self, &midiClientRef); This kind of looks like CoreMIDI library has not been included in the build. Problem is, it IS included in the build as a required framework. (And the deployment target is set to 4.2). I can run the build fine on my iPad and have been testing extensively with other users' iPads also with no problems whatsoever. Also, this is an update to an existing app that has had several updates already with no problems. I just double checked my deployment build and the framework is definitely included, and I just installed that build onto my iPad (with a different provisioning profile from the store) and it works fine also. What could be happening? Could it be that Xcode just did a bad build for the one I sent to Apple, or am I missing something obvious? Could I change the MIDINetworkNotificationSessionDidChange notification symbol to a literal string (@"MIDINetworkNotificationSessionDidChange") to fix things for the mean time? Thanks for any help!

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  • PDFParsing & extracting the images only in iPhone application.

    - by sagar
    Hello - Every one. ** : My Query : ** I want to extract only images from entire pdf document. ( Using Objective C - for iPhone Application ) : My Efforts : I have gone through this link which has details regarding different operators of PDF Document. ( http://mail-archives.apache.org/mod_mbox/pdfbox-commits/200912.mbox/%[email protected]%3E ) I also studied this document - ( http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_pdf_scan/dq_pdf_scan.html#//apple_ref/doc/uid/TP30001066-CH220-TPXREF101 ) I also have gone through entire document of PDFReference.pdf ( From original Adobe Site ) PDFReference.pdf (Adobe Document - says that - for image there are following operators ) q Q BI EI I have placed following table get the image myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "q", arrayCallback2); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); I have following arrayCallback2 method for getting image void arrayCallback2(CGPDFScannerRef inScanner, void *userInfo) { // how to extract image from this code // means I have tried too many different ways. following is incorrect way & not giving image // CGPDFStreamRef stream; // represents a sequence of bytes // if (CGPDFDictionaryGetStream (d, "BI", &stream)){ // CGPDFDataFormat t=CGPDFDataFormatJPEG2000; // CFDataRef data = CGPDFStreamCopyData (stream, &t); // } } above arrayCallback2 method is called for operator "q", But I don't know How to extract the image from it. In short. What should be the solution for extracting the images from the pdf documents? Thanks in advance for your kind help. Sagar kothari.

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  • memcmp,strcmp,strncmp in C

    - by el10780
    I wrote this small piece of code in C to test memcmp() strncmp() strcmp() functions in C. Here is the code that I wrote: #include <stdio.h> #include <stdlib.h> #include <string.h> int main(int argc, char** argv) { char *word1="apple",*word2="atoms"; if (strncmp(word1,word2,5)==0) printf("strncmp result.\n"); if (memcmp(word1,word2,5)==0) printf("memcmp result.\n"); if (strcmp(word1,word2)==0) printf("strcmp result.\n"); } Can somebody explain me the differences because I am confused with these three functions?My main problem is that I have a file in which I tokenize its line of it,the problem is that when I tokenize the word "atoms" in the file I have to stop the process of tokenizing.I first tried strcmp() but unfortunately when it reached to the point where the word "atoms" were placed in the file it didn't stop and it continued,but when I used either the memcmp() or the strncmp() it stopped and I was happy.But then I thought,what if there will be a case in which there is one string in which the first 5 letters are a,t,o,m,s and these are being followed by other letters.Unfortunately,my thoughts were right as I tested it using the above code by initializing word1 to "atomsaaaaa" and word2 to atoms and memcmp() and strncmp() in the if statements returned 0.On the other hand strcmp() it didn't.It seems that I must use strcmp(). I have done google searches but I got more confused as I have seen sites and other forums to define these three differently.If it is possible for someone to give me correct explanations/definitions so I can use them correctly in my source code,I would be really grateful.

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  • Where does the delete control go in my Cocoa user interface?

    - by Graham Lee
    Hi, I have a Cocoa application managing a collection of objects. The collection is presented in an NSCollectionView, with a "new object" button nearby so users can add to the collection. Of course, I know that having a "delete object" button next to that button would be dangerous, because people might accidentally knock it when they mean to create something. I don't like having "are you sure you want to..." dialogues, so I dispensed with the "delete object". There's a menu item under Edit for removing an object, and you can hit Cmd-backspace to do the same. The app supports undoing delete actions. Now I'm getting support emails ranging from "does it have to be so hard to delete things" to "why can't I delete objects?". That suggests I've made it a bit too hard, so what's the happy middle ground? I see applications from Apple that do it my way, or with the add/remove buttons next to each other, but I hate that latter option. Is there another good (and preferably common) convention for delete controls? I thought about an action menu but I don't think I have any other actions that would go in it, rendering the menu a bit thin.

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  • Clarification on Threads and Run Loops In Cocoa

    - by dubbeat
    I'm trying to learn about threading and I'm thoroughly confused. I'm sure all the answers are there in the apple docs but I just found it really hard to breakdown and digest. Maybe somebody could clear a thing or 2 up for me. 1)performSelectorOnMainThread Does the above simply register an event in the main run loop or is it somehow a new thread even though the method says "mainThread"? If the purpose of threads is to relieve processing on the main thread how does this help? 2) RunLoops Is it true that if I want to create a completely seperate thread I use "detachNewThreadSelector"? Does calling start on this initiate a default run loop for the thread that has been created? If so where do run loops come into it? 3) And Finally , I've seen examples using NSOperationQueue. Is it true to say that If you use performSelectorOnMainThread the threads are in a queue anyway so NSOperation is not needed? 4) Should I forget about all of this and just use the Grand Central Dispatch instead?

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • PHP, MySQL: Security concern; Page loads in a weird way

    - by Devner
    Hi all, I am testing the security of my website. I am using the following URL to load a PHP page in my website, on localhost: http://localhost/domain/user/index.php/apple.php When I do this, the page is not loading normally; Instead the images, icons used in the page simply vanish/disappear from the page. Only text appears. And also on any link I click on this page, it brings me to this same page again without navigating to the required page. So if I have hyperlinks to other pages, such as "SEARCH", which points to search.php, instead of navigating to the search.php page, it refreshes the index.php page and just appends the page name of the destination page to the end of the URL. For example, say I used the link above. It then loads the index.php page minus the images at it's will. When I click on the "Search" link to navigate to the search page, I see the following in the URL: http://localhost/domain/user/index.php/search.php I have a redirection configured to a 404 error page in my .htaccess file, but the page does not redirect to the 404 error page. Notice the search.php towards the end of the URL above. Any other link that I click, reloads the index.php page and just appends the destination page name to the end of the URL like I have shown above. I was expecting to see a 404 Error but that does not happen. The URL should not even be able to load the page because I do NOT have a "index.php" folder in my website. What can I do to solve this? All help is appreciated. Thank you.

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