Search Results

Search found 9835 results on 394 pages for 'self'.

Page 180/394 | < Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >

  • Multiple Questions per page using Drupal Quiz

    - by Andrew
    I'm using the Drupal Quiz module, and have setup some basic quizzes and stuff like that. However some further customization is required, involving more than 1 question per page, and a multi-type answer in this type of format: Question 1: Describe 4 things you did last summer a) [ short answer space - text field ] b) "I wept" c) "My whole family died so I learned self reliance" d) "I got another xbox" Question 2: Describe 2 things you hate about yourself a) "My arms are way shorter than my legs" b) "I was born without human emotion" So I guess in two parts, how to show multiple questions per page, and then how to allow multiple text fields for answers. Oh and this quiz is not graded, it's like a self assessment. Thanks!

    Read the article

  • create_or_update in ModelForm

    - by ykaganovich
    I want to have a ModelForm that can create_or_update a model instance based on the request parameters. I've been trying to cobble something together, but am realizing that my python fu is not strong enough, and the ModelForm implementation code is a quite hairy. I found this create_or_update snipplet for working with a Model, but I think it would be incredibly useful if it were integrated with a ModelForm. I would expect it to behave similarly to ModelForm.save(): class BetterModelForm(forms.ModelForm): def init(self, *args, **kwargs) def create_or_update(self): #magic return (instance, created, updated) Conversely I'd also be interested in hearing compelling reasons why this is not a good idea.

    Read the article

  • Twitter + OAuth Problem -- Cancel Button

    - by Adam Storr
    Hi everyone, I'm implementing OAuth to post on Twitter... which works perfectly. My issue is for those who entered the Twitter login area by accident and want to press the "Cancel" button. Unfortunately, the "Cancel" button is dismissed but then immediately reappears. Here is the code for the "Cancel" button: - (void)cancel:(id)sender { if ([_delegate respondsToSelector: @selector(OAuthTwitterControllerCanceled:)]) [_delegate OAuthTwitterControllerCanceled: self]; [self performSelector: @selector(dismissModalViewControllerAnimated:) withObject: (id) kCFBooleanTrue afterDelay: 0.0]; } I think what I need to do is put the right code in the viewDidDisappear area... the problem is I don't know what code to put in. Any help would be great! Thanks so much!

    Read the article

  • How can I set Invitee in Google Calendar through Python?

    - by Dhaval dave
    I am Setting Google Calendar via python command like this def _InsertQuickAddEvent(self, content="Tennis with dddddd on 5/19/2010 4am-5:30am"): """Creates an event with the quick_add property set to true so the content is processed as quick add content instead of as an event description.""" event = gdata.calendar.CalendarEventEntry() who = whois("[email protected]") event.content = atom.Content(text=content) event.quick_add = gdata.calendar.QuickAdd(value='true'); new_event = self.cal_client.InsertEvent(event, '/calendar/feeds/default/private/full') return new_event this code is given by Google API Can any one suggest what to do to add invitee in this? Important links for that http://code.google.com/apis/calendar/data/1.0/developers_guide_python.html

    Read the article

  • Local variable assign versus direct assign; properties and memory.

    - by Typeoneerror
    In objective-c I see a lot of sample code where the author assigns a local variable, assigns it to a property, then releases the local variable. Is there a practical reason for doing this? I've been just assigning directly to the property for the most part. Would that cause a memory leak in any way? I guess I'd like to know if there's any difference between this: HomeScreenBtns *localHomeScreenBtns = [[HomeScreenBtns alloc] init]; self.homeScreenBtns = localHomeScreenBtns; [localHomeScreenBtns release]; and this: self.homeScreenBtns = [[HomeScreenBtns alloc] init]; Assuming that homeScreenBtns is a property like so: @property (nonatomic, retain) HomeScreenBtns *homeScreenBtns; I'm getting ready to submit my application to the app store so I'm in full optimize/QA mode.

    Read the article

  • iPhone - dealloc subview UIViewController when removeFromSuperview

    - by bbullis21
    I have several buttons on my main UIViewController (main menu) that creates and adds a subview UIViewController on top of the main menu. When I remove the subview the memory from that controller is not released. How can I release that subviews memory instantly? Does anyone have an example? This would solve all my problems! Thanks in advance. Here is how I add a subview if((UIButton *) sender == gameClassicBtn) { GameClassic *gameClassicController = [[GameClassic alloc] initWithNibName:@"GameClassic" bundle:nil]; self.gameClassic = gameClassicController; [gameClassicController release]; [self.view insertSubview:gameClassicController.view atIndex:1]; }

    Read the article

  • iOS - NSURLConnection - Connecting to server and get Nonce

    - by Satyam svv
    I'm writing iOS application. There's a server related to some real estate. I've to send the following request to server to get the Nonce. GET /ptest/login HTTP/1.1 Method: GET User-Agent: MRIS API Testing Tool/2.0 Rets-Version: RETS/1.7 Accept: */* Host: ptest.mris.com:6103 Connection: keep-alive I'm using ASI HTTP with following code to post: [self setRequest:[ASIHTTPRequest requestWithURL:[NSURL URLWithString:@"/ptest/login"]]]; [request addRequestHeader:@"User-Agent" value:@"CARETS-General/1.0"]; [request addRequestHeader:@"Rets-Version" value:@"1.7"]; [request addRequestHeader:@"Connection" value:@"keep-alive"]; [request addRequestHeader:@"Accept" value:@"*/*"]; [request addRequestHeader:@"Host" value:"ptest.mris.com:6103"]; [request setDelegate:self]; [request setDidFinishSelector:@selector(topSecretFetchComplete:)]; [request setDidFailSelector:@selector(topSecretFetchFailed:)]; [request startAsynchronous]; The response that I'm getting is Error: Unable to start HTTP connection Can some one point me how to establish successful connection?

    Read the article

  • Application is crash..

    - by user338322
    Below is my crash Report. 0 0x326712f8 in prepareForMethodLookup () 1 0x3266cf5c in lookUpMethod () 2 0x32668f28 in objc_msgSend_uncached () 3 0x33f70996 in NSPopAutoreleasePool () 4 0x33f82a6c in -[NSAutoreleasePool drain] () 5 0x00003d3e in -[CameraViewcontroller save:] (self=0x811400, _cmd=0x319c00d4, number=0x11e210) at /Users/hardikrathore/Desktop/LiveVideoRecording/Classes/CameraViewcontroller.m:266 6 0x33f36f8a in __NSFireDelayedPerform () 7 0x32da44c2 in CFRunLoopRunSpecific () 8 0x32da3c1e in CFRunLoopRunInMode () 9 0x31bb9374 in GSEventRunModal () 10 0x30bf3c30 in -[UIApplication _run] () 11 0x30bf2230 in UIApplicationMain () 12 0x00002650 in main (argc=1, argv=0x2ffff474) at /Users/hardikrathore/Desktop/LiveVideoRecording/main.m:14 And this is the code. lines, where I am getting the error. -(void)save:(id)number { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; j =[number intValue]; while(screens[j] != NULL){ NSLog(@" image made : %d",j); UIImage * image = [UIImage imageWithCGImage:screens[j]]; image=[self imageByCropping:image toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata = UIImageJPEGRepresentation(image,0.3); [image release]; CGImageRelease(screens[j]); screens[j] = NULL; UIImage * image1 = [UIImage imageWithCGImage:screens[j+1]]; image1=[self imageByCropping:image1 toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata1 = UIImageJPEGRepresentation(image1,0.3); [image1 release]; CGImageRelease(screens[j+1]); screens[j+1] = NULL; NSString *urlString=@"http://www.test.itmate4.com/iPhoneToServerTwice.php"; // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc]init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *fileName=[VideoID stringByAppendingString:@"_"]; fileName=[fileName stringByAppendingString:[NSString stringWithFormat:@"%d",k]]; NSString *fileName2=[VideoID stringByAppendingString:@"_"]; fileName2=[fileName2 stringByAppendingString:[NSString stringWithFormat:@"%d",k+1]]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ //NSString *count=[NSString stringWithFormat:@"%d",front];; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; count=\"@\"";filename=\"%@.jpg\"\r\n",count,fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n",fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //second boundary NSString *string1 = [[NSString alloc] initWithFormat:@"\r\n--%@\r\n",boundary]; NSString *string2 =[[NSString alloc] initWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2]; NSString *string3 =[[NSString alloc] initWithFormat:@"\r\n--%@--\r\n",boundary]; [body appendData:[string1 dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string2 dataUsingEncoding:NSUTF8StringEncoding]]; //experiment //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata1]]; //[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string3 dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; if([returnString isEqualToString:@"SUCCESS"]) { NSLog(returnString); k=k+2; j=j+2; [self performSelectorInBackground:@selector(save:) withObject:(id)[NSNumber numberWithInt:j]]; } //k=k+2; [imgdata release]; [imgdata1 release]; [NSThread sleepForTimeInterval:.01]; } [pool drain]; <-------------Line 266 } As you can see in log report. I am getting the error, Line 266. Some autorelease problem Any help !!!? coz I am not getting why its happening.

    Read the article

  • Django: Overriding ModelAdmin save_model not working

    - by tufelkinder
    Even after obj.save(), the obj still does not have an id, so I cannot access or manipulate the m2m records. Just keep getting a "instance needs to have a primary key value before a many-to-many relationship can be used" error. def save_model(self, request, obj, form, change): obj.save() # this doesn't work super(Table2Admin, self).save_model(request, obj, form, change) # still doesn't save for tb1 in obj.table1.all: tb1_obj = ThroughTable.objects.get(table1=bk, table2=obj) # do other stuff What am I doing wrong? Why do I need to do to save this model?

    Read the article

  • Disable animation when moving CALayers

    - by Sean Clark Hess
    The following code animates the movement, even though I didn't use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it. // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sublayer = [CALayer new]; sublayer.backgroundColor = [[UIColor redColor] CGColor]; sublayer.frame = CGRectMake(0, 0, 100, 100); [self.view.layer addSublayer:sublayer]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { sublayer.position = [[touches anyObject] locationInView:self.view]; }

    Read the article

  • PHP Modify the return of a loop over and over.

    - by Joshua Anderson
    Basically I want to do a php loop that base64_encodes its self 5 times. //For example i want to encode "test" which is "dGVzdA==" then we encode "dGVzdA==" which is "ZEdWemRBPT0=" then encode "ZEdWemRBPT0=" which is "WkVkV2VtUkJQVDA9" I can't figure out how to create a loop that modifies its self each time it runs. // this is what i had function enloop($dowork){ for ($i=1; $i&lt;=5; $i++) { returns base64_encode($dowork); } } enloop($code); //THIS SCRIPT DOES THIS Repeats the encode 5 times, lets say your encodign the word test for example the output would be dGVzdA==dGVzdA==dGVzdA==dGVzdA==dGVzdA==

    Read the article

  • How do I refer to a view controller in a subclass?

    - by thekevinscott
    Hey all, I'm currently teaching myself Objective C and I'm kind of stuck. I'm building a backgammon game and I have a subclass, "Piece", which is being initialized, repeatedly, in BackGammonViewController. In BackGammonViewController, if I do this: UIImage *myImage = [ UIImage imageNamed: @"white-piece.png" ]; UIImageView *myImageView = [ [ UIImageView alloc ] initWithImage: myImage ]; [self.view addSubview:myImageView]; [myImageView release]; The image appears. However, I want to do this within my "piece" class. How do I refer to the "self.view" from within the piece class? Do I need to pass a reference to the view, into the "piece class" ? Or is there a global reference I can call from within the "piece class" ? Thanks for your help.

    Read the article

  • Socket error in python

    - by Alice Everett
    I am using python-monetdb 11.16.0.7. I created my database farm and database according to instructions given below (source: http://www.monetdb.org/Documentation/monetdbd) % monetdbd start /home/my-dbfarm % monetdb create my-first-db Then I tried to connect to the database using the below mentioned command in python(https://pypi.python.org/pypi/python-monetdb/). Upon doing so I am getting the below mentioned error: >import monetdb.sql >connection=monetdb.sql.connect(username="monetdb",password="monetdb",hostname="localhost",database="my-first-db"); File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/__init__.py", line 28, in connect return Connection(*args, **kwargs) File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/connections.py", line 58, in __init__ unix_socket=unix_socket) File "/usr/local/lib/python2.7/dist-packages/monetdb/mapi.py", line 93, in connect self.socket.connect((hostname, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) socket.error: [Errno 111] Connection refused Can someone please help me with this?

    Read the article

  • How to execute statements in order in objective c

    - by Vu Tu?n Anh
    When i tap on my button, my function was called [myBtn addTarget:self action:@selector(myFunction) forControlEvents:UIControlEventTouchUpInside]; In my function, a collection of complex statement will be executed and take a litte bit time to run, so i want to show Loading (UIActivityIndicatorView) as the following: -(void) addTradeAction { //Show Loading [SharedAppDelegate showLoading]; //disable user interaction self.view.userInteractionEnabled = NO; //execute call webservice in here - may be take 10s //Hide Loading [ShareAppDelegate hideLoading]; } When tap on myBtn (my Button) - after 3s or 4s, [ShareAppDelegate showLoading] was called. It is unusual when i use [ShareAppDelegate showLoading] on other Function, - it work very nice, i mean all the statement be executed in order. All i want, when i tap on My Button, Loading will be called immediatelly. Tks in advance

    Read the article

  • Python del() built-in can't be used in assignment?

    - by emcee
    I noticed a problem when I was trying to use del in a lambda to thin out a list of threads to just those running: map(lambda x: del(x) if not x.isAlive() else x, self.threads) Ignore for a second that this doesn't do anything, I'm just fooling around with map, reduce, and lambda. This fails with a syntax error at del(x). With some messing around, I think the problem is del() doesn't return a value. For example, this fails with the same error: b = 5 x = del(b) This doesn't, however: def rmThis(x): del(x) Which means I'm using this workaround: map(lambda x: rmThis(x) if not x.isAlive() else x, self.threads) So is the limitation just because del() doesn't return a value? Why not? I'm using python 2.6.2

    Read the article

  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

    Read the article

  • Django: problem with merging querysets after annotation

    - by Björn Lilja
    Hi I have a manager for "Dialog" looking like this: class AnnotationManager(models.Manager): def get_query_set(self): return super(AnnotationManager, self).get_query_set().annotate( num_votes=Count('vote', distinct=True), num_comments=Count('comment', distinct=True), num_commentators = Count('comment__user', distinct=True), ) Votes and Comments has a ForeignKey to Dialog. Comments has a ForeignKey to User. When I do this: dialogs_queryset = Dialog.public.filter(organization=organization) dialogs_popularity = dialogs_queryset.exclude(num_comments=0) | dialogs_queryset.exclude(num_votes=0) ...dialogs_popularity will never returned the combination, but only the dialogs with more than 0 comments, or if I change the order of the OR, the dialogs with more than 0 votes! To me, the expected behavior would be to get the dialogs with more than 0 votes AND the dialogs with more than 0 comments. What am I missing? Or is there a bug in the annotation behavior here?

    Read the article

  • How to create a controllable flip effect (flip as far (and fast) as you drag) of an UIView

    - by allisone
    I have a card (a flashcard you could say) What I can do: On fingersweeping over the flashcard the card gets turned. It's happening by detecting touchesBegan and touchesMoved and then I do stuff like [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (left) { [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:self.flashCardView cache:YES]; }else{ [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.flashCardView cache:YES]; } What I can't do (but want to): I want to somehow drag the flip. Imagine this, you have a flashcard and you think you know the answer, you start flipping the card around because you want to see if you are correct, but then... no stop... you hesitate, turn back the card to the way it was, rethink, get the real answer and then finally flip to see that you were right to hesitate. Now I only have: once you start flipping, you can't stop it.

    Read the article

  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

    Read the article

  • UISlider disappearing when calling setValue with 0

    - by Kai
    I have several UISliders in my application which all work fine until I call the following code: ... frame = CGRectMake(43, 210, 201, 23); mySlider = [[UISlider alloc] initWithFrame:frame]; [mySlider addTarget:self action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; mySlider.minimumValue = 0.0; mySlider.maximumValue = 1.0; mySlider.continuous = YES; tempNum = [myArray objectAtIndex:2]; mySlider.value = [tempNum floatValue]; // only breaks if value is 0 [self.view addSubview:mySlider]; ... For some reason the slider doesn't show up unless mySlider.value is set to greater than 0. The only workaround I've found so far is to set it to an extremely small value (such as 0.000000001), which makes the slider appear as expected. Does anyone have any idea why this might be happening and how it can be fixed?

    Read the article

  • Plural to Singular conversion trouble in Rails Migrations?

    - by Earlz
    Hi, I'm a beginner at Ruby On Rails and am trying to get a migration to work with the name Priorities So, here is the code I use in my migration: class Priorities < ActiveRecord::Migration def self.up create_table :priorities do |t| t.column :name, :string, :null => false, :limit => 32 end Priority.create :name => "Critical" Priority.create :name => "Major" Priority.create :name => "Minor" end def self.down drop_table :priorities end end This results in the following error though: NOTICE: CREATE TABLE will create implicit sequence "priorities_id_seq" for serial column "priorities.id" NOTICE: CREATE TABLE / PRIMARY KEY will create implicit index "priorities_pkey" for table "priorities" rake aborted! An error has occurred, this and all later migrations canceled: uninitialized constant Priorities::Priority Is this some problem with turning ies to y for converting something plural to singular?

    Read the article

  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

    Read the article

  • UITableView becomes invisible after changing data in it

    - by Alexander Shemshurenko
    Hi I have application with TabBar that control several views. In one view i control connection to different servers.Each server provides different set of items. I display these items in UITableView on other view. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.da taSource = self; The problem is that Table view displayed ok first time , but if i go back to view number one and change server(changing list of items that should be displayed in table view), table view becomes invisible for some reason. If i tap on the screen in place where it should be, its becomes visible again. Ive tried to call to reloadData and setNeedDisplay in viewWillAppear of the UIViewController that hosts this table view, but without success. Any advice? Thanks

    Read the article

  • Setting Position of NSWindow before Display

    - by Armin Ronacher
    Right now I'm setting the position of a window that is about to open like this: -(void) setActiveNodeDialog:(ISKNodeDialogController *)dialog { if (activeNodeDialog) [[activeNodeDialog window] close]; activeNodeDialog = dialog; if (activeNodeDialog) { [activeNodeDialog setMainWindowController:self]; NSRect windowRect = [[self window] frame]; NSRect dialogRect = [[activeNodeDialog window] frame]; NSPoint pos; pos.x = windowRect.origin.x + windowRect.size.width - dialogRect.size.width - 10; pos.y = windowRect.origin.y + 32; [[activeNodeDialog window] setFrameOrigin:pos]; [[activeNodeDialog window] makeKeyAndOrderFront:nil]; } } The problem with that is, that the window will "jump" when shown. And that even though I set the position before showing the window with "makeKeyAndOrderFront". The window is a NSPanel *. Anyone any ideas how to fix the jumping? Setting the position in awakeFromNib is not an option because the main controller is set later.

    Read the article

  • Ruby on Rails - Currency : commas causing an issue.

    - by easement
    Looking on SO, I see that the preferred way to currency using RoR is using decimal(8,2) and to output them using number_to_currency(); I can get my numbers out of the DB, but I'm having issues on getting them in. Inside my update action I have the following line: if @non_labor_expense.update_attributes(params[:non_labor_expense]) puts YAML::dump(params) The dump of params shows the correct value. xx,yyy.zz , but what gets stored in the DB is only xx.00 What do I need to do in order to take into account that there may be commas and a user may not enter .zz (the cents). Some regex and for comma? how would you handle the decimal if it were .2 versus .20 . There has to be a builtin or at least a better way. My Migration (I don't know if this helps): class ChangeExpenseToDec < ActiveRecord::Migration def self.up change_column :non_labor_expenses, :amount, :decimal, :precision => 8, :scale => 2 end def self.down change_column :non_labor_expenses, :amount, :integer end end

    Read the article

< Previous Page | 176 177 178 179 180 181 182 183 184 185 186 187  | Next Page >