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  • Can't compile code when working with CALayer

    - by Sheehan Alam
    For some reason I get linker errors when I try and use CALayer: "_OBJC_CLASS_$_CALayer", referenced from: I have imported the following headers: #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> Code: arrowImage = [[CALayer alloc] init];

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • What is the equivalent to Java's canvas object in C#?

    - by Winston
    I'm working on creating a basic application that will let a user draw (using a series of points) and I plan to do something with these points. If this were Java, I think I would probably use a canvas object and some Java2D calls to draw what I want. All the tutorials I've read on C#/Drawing involve writing your own paint method and adding it to the paint event for the form. However, I'm interested in having some traditional Form controls as well and I don't want to be drawing over them. So, is there a "Canvas" object where I can constrain what I'm drawing on? Also, is WinForms a poor choice given this use case? Would WPF have more features that would help enable me to do what I want? Or Silverlight?

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  • java/swing: Shape questions: serializing and combining

    - by Jason S
    I have two questions about java.awt.Shape. Suppose I have two Shapes, shape1 and shape2. How can I serialize them in some way so I can save the information to a file and later recreate it on another computer? (Shape is not Serializable but it does have the getPathIterator() method which seems like you could get the information out but it would be kind of a drag + I'm not sure how to reconstruct a Shape object afterwards.) How can I combine them into a new Shape so that they form a joint boundary? (e.g. if shape1 is a large square and shape2 is a small circle inside the square, I want the combined shape to be a large square with a small circular hole)

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

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  • X (close) shape in SVG

    - by danke
    I'm trying to make this SVG shape (ignore the color background, just the X shape) Close SVG Path but don't have Illustrator and wouldn't know how to use it. Can someone help out with the general idea, or point me to alternatives. I'm using it in flex.

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  • How do I find hash value of a 3D vector ?

    - by brainydexter
    I am trying to perform broad-phase collision detection with a fixed-grid size approach. Thus, for each entity's position: (x,y,z) (each of type float), I need to find which cell does the entity lie in. I then intend to store all the cells in a hash-table and then iterate through to report (if any) collisions. So, here is what I am doing: Grid-cell's position: (int type) (Gx, Gy, Gz) = (x / M, y / M, z / M) where M is the size of the grid. Once, I have a cell, I'd like to add it to a hash-table with its key being a unique hash based on (Gx, Gy, Gz) and the value being the cell itself. Now, I cannot think of a good hash function and I need some help with that. Can someone please suggest me a good hash function? Thanks

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  • Simulating graphing paper on iPhone

    - by Rick
    I need to implement 'graphing paper' in an iPhone app. The user should be presented with a grid. They user can touch individual squares to turn them on, or if they're already on, off.The user can pinch to zoom and scroll around the paper as well.. So far I'm thinking Quartz 2D + UIScrollView is the way to do this but these are both areas of iPhone development that I'm unfamiliar with. Does this seem like a reasonable strategy?

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  • iPhone: How to Maintain Original Image Size Thoughout Image Edits

    - by maddy
    hi, I am developing an iPhone app that resizes and merges images. I want to select two photos of size 1600x1200 from photo library and then merge both into a single image and save that new image back to the photo library. However, I can't get the right size for the merged image. I take two image views of frame 320x480 and set the view's image to my imported images. After manipulating the images (zooming, cropping, rotating), I then save the image to album. When I check the image size it shows 600x800. How do I get the original size of 1600*1200? I've been stuck on this problem from two weeks! Thanks in advance.

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  • Add shading to clipped UIView

    - by huggie
    I'm creating an iphone application. I have this UIView whose content is clipped with a path. I want to add shading and/or shadow to it. What's the best way to do this? For shadow, I tried CGContextSetShadow() but it doesn't seem to have an effect (perhaps it's drawing outside the shown region?) . How about shading? I want it to appear along the path. What's the best way to go about it? Is it to create another narrow clip strip along the original clipping path (if it's possible to have two clip path... ) Or does this need to be done in another CALayer? I am not even sure what that is yet.

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  • line is erasing in java

    - by Gogoo
    I make an Application in java and draw rectangle. When I search from combobox the rectangle is under the combobox and when I close combobox some parts of the rectangle which was under the combobox is deleted. How can I make rectangle to be visible after the combobox was closed.

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  • What are some good algorithms for drawing lines between graph nodes?

    - by ApplePieIsGood
    What I'm specifically grappling with is not just the layout of a graph, but when a user selects a graph node and starts to drag it around the screen area, the line has to constantly be redrawn to reflect what it would look like if the user were to release the node. I suppose this is part of the layout algorithm? Also some applications get a bit fancy and don't simply draw the line in a nice curvy way, but also bend the line around the square shaped node in almost right angles. See attached image and keep in mind that as a node is dragged, the line is drawn as marching ants, and re-arranged nicely, while retaining its curved style.

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  • Understanding colors

    - by Ankur Gupta
    Hello everyone, Kindly point towards theory/material to read for understanding colors and what makes a good color combinations. Mind it that I am not interested in say "Color combinations for web application" etc. More of the lines of say "Colors and humans". Material free to read is what i am looking for. Thanks

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  • Java2d: Set gradient for a lines

    - by Algorist
    Hi, I am having multiple points in a plane and some hundreds of lines pass through those points. Some points can have more lines passing through them than other points. I want to show some kind of more gradient or brightness associated with lines crowded together. Is this possible to do in java2d. Please refer to this : http://ft.ornl.gov/doku/_media/ft/projects/paraxis.jpg Thank you.

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  • Matlab: Adding symbols to figure

    - by niko
    Hi, Below is the user interface I have created to simulate LDPC coding and decoding The code sequence is decoded iteratively by passing values between the left and right nodes through the connections. The first thing it would be good to add in order to improve visualization is to add arrows to the connections in the direction of passing values. The alternative is to draw a bigger arrow at the top of the connection showing the direction. Another thing I would like to do is displaying the current mathematical operation below the connection (in this example c * H'). What I don't know how to do is displaying special characters and mathematical symbols and other kinds of text such as subscript and superscript in the figure (for example sum sign and subscript "T" instead of sign ="'" to indicate transposed matrix). I would be very thankful if anyone could point to any useful resources for the questions above or show the solution. Thank you.

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  • draw ios quartz 2d path with a varying alpha component

    - by Giovanni
    Hi, I'd like to paint some Bezier curves with the alpha channel that is changing during the curve painting. Right now I'm able to draw bezier paths, with a fixed alpha channel. What I'd like to do is to draw a single bezier curve that uses a certain value of the alpha channel for the first n points of the path another, alpha value for the subsequent m points and so on. The code I'm using for drawing bezier path is: CGContextSetStrokeColorWithColor(context, curva.color.CGColor); .... CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, endPoint.x, endPoint.y); .... CGContextStrokePath(context); Is there a way to achieve what I'm describing? Many thanks, Giovanni

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • Can't block capslock with CGEventTap

    - by Thor Frølich
    I'm using Quartz CGEventTap in an attempt to globally intercept capslock presses and block them (to have them do something useful instead). I succesfully detect capslock presses but have so far been unable to block them. My code (originating from this stackoverflow answer) is something like this: eventTap = CGEventTapCreate(kCGHIDEventTap, kCGTailAppendEventTap, kCGEventTapOptionDefault, eventMask, myCGEventCallback, &oldFlags); runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes); CGEventTapEnable(eventTap, true); CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon) { CGEventFlags *oldFlags = (CGEventFlags *)refcon; switch (type) { case kCGEventFlagsChanged: { CGEventFlags newFlags = CGEventGetFlags(theEvent); CGEventFlags changedFlags = *oldFlags ^ newFlags; *oldFlags = newFlags; if (changedFlags == 65536) { NSLog(@"Capslock pressed. Let's not return the event"); return NULL; } break; } default: break; } NSLog(@"Different modifier than capslock. Returning the event"); return theEvent; } If I understand correctly returning NULL should effectively block the keypress from propagating. Indeed it also does for "normal" keyup and -down events. However capslock toggles regardless. Any ideas why that is? Am I making incorrect assumptions? And/or how can I do things differently to achieve my goal? Thanks, Thor

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  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

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  • Good working habits to observe in project development?

    - by Will Marcouiller
    As my development experience grows, I see fit to stick to best practices from here and there to build somehow my own working practices while observing the conventions, etc. I'm currently working on a project which my goals is to graduate the security access model from an environment's Active Directory to another environment's automatically. I don't know for any of you, but as far as I'm concerned, I meet some real difficulties sticking to only one way, then develop. I mean, I learn something new everyday while visiting SO, and recently wanted to get acquainted with generics. On the other hand, I better know the Façade pattern which proved to be very practical in transactional programming in process systems. This seems to be less practical for desktop application as there are plenty of variables to consider in a desktop application that you don't have to care in transactional programming, as you're playing only with information data. As for my current project, I have: Groups; Organizational Units; Users. Which are all considered an entry in the Active Directory. This points out to be a good candidate for generics, as also approached this way by Bart de Smett's Linq to AD on CodePlex. He has a DirectorySource<T>, and to manage let's say groups, then he instantiate a source with the proper type: var groups = new DirectorySource<Group>(); This seems to be very a good way of doing. Despite, I seem to go from one pattern to another and I don't seem to be able to strictly stick to one. While I'm aware that one must not stay with only one way of doing, since each pattern statisfies certain advantages, while also illustrating disadvantages under some usage conditions, I seem to want to develop with both patterns having a singleton Façade class with the underlying factories which represent the sub systems: GroupsFactory; UsersFactory; OrganizationalUnitsFactory. Each of the factories offers the possible operations for their respective entity (group, user, OU). To make a very long story short, I often have plenty of ideas while developping and this causes me some trouble, as I go from an idea to another feeling completely lost after a while. Yet I understand the advantages and disavantages, I have no trouble choosing from one pattern to another depending on the situation. Nevertheless, when it comes to programming itself, if I'm not part of a team, I feel sometimes like I can't do anything good. That is, because I can't stand not doing something "perfect" the first time. The role I play within the project is both: the project manager and the programmer. I am more comfortable in the project manager role, architectural role, analytical role than the developer's. Has any of you some good habbits to observe in project development? Thanks to you all! =)

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