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  • How to get selenium to click on an object other than by ID

    - by Zombies
    So here is a little challenge. I have an image. It has 2 attributes: a random ID - not helpful an image url - but it is a button, and other buttons use the same image url, not helpful a CSS class - also used by too many other things to be helpful a style - neither helpful nor unique This image is however inside of an anchor tag, but the anchor tab isn't to a page, it just runs some javascript. Bellow is the html in question: <a id="template:j_id__ctru168pc2" title="Click for the Manual Class LOV" class="xei" style="text-decoration: none;" onclick="return false;" href="#"> <img id="template:j_id__ctru169pc2" class="xgs" style="border: 0pt none;" src="images/lov_ena.png"> </a> How can I click this image without using the ID?

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  • Equivalent of object using literal notation

    - by brz dot net
    See following class: function availItem(xs, s, m, l, xl) { this.xs = xs; this.s = s; this.m = m; this.l = l; this.xl = xl; } How can I declare the above class using JSON? I think It should be in following manner but problem is to pass argument. var availItem = { xs : xs, s : s, m : m, l : l, xl : xl } I want to use both in same manner like var obj =new availItem(xs,s,b,l,xl);

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  • Fatal error: Call to a member function escape() on a non-object in .....on line 10

    - by danyo
    i am making a simple javascript login form for wordpress. i have the form submitting to the following bit of php to handle the login: <?php get_header(); global $user_ID; if (!$user_ID) { if($_POST){ //We shall SQL escape all inputs $username = $wpdb->escape($_REQUEST['username']); $password = $wpdb->escape($_REQUEST['password']); $remember = $wpdb->escape($_REQUEST['rememberme']); if($remember) $remember = "true"; else $remember = "false"; $login_data = array(); $login_data['user_login'] = $username; $login_data['user_password'] = $password; $login_data['remember'] = $remember; $user_verify = wp_signon( $login_data, false ); //wp_signon is a wordpress function which authenticates a user. It accepts user info parameters as an array. if ( is_wp_error($user_verify) ) { echo "<span class='error'>Invalid username or password. Please try again!</span>"; exit(); } else { echo "<script type='text/javascript'>window.location='". get_bloginfo('url') ."'</script>"; exit(); } } else { //get_header(); ?> any ideas on why i am getting the error? Cheers, Dan

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  • Javascript access object variables from functions

    - by Parhs
    function init_exam_chooser(id,mode) { this.id=id; this.table=$("#" + this.id); this.htmlRowOrder="<tr>" + $("#" + this.id + " tbody tr:eq(0)").html() + "</tr>"; this.htmlRowNew="<tr>" + $("#" + this.id + " tbody tr:eq(1)").html() + "</tr>"; $("#" + this.id + " tbody tr").remove(); //Arxikopoiisi var rowNew=$(this.htmlRowNew); rowNew.find("input[type='text']").eq(0).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{codeName:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").eq(1).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{name:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); }); rowNew.appendTo($(this.table).find("tbody")); //this.htmlRowNew } The problem is at ,how i can access htmlRowOrder? I tried this.htmlRowOrder and didnt work.... Any ideas?? rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); });

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Declaring an object of a conditional type with a System.Type

    - by Chapso
    I am attempting to launch a specific form depending on the selected node of a treeview on the doubleclick event. The code I need to use to launch the form is a little bulky becuase I have to ensure that the form is not disposed, and that the form is not already open, before launching a new instance. I'd like to have all of this checking happen in one place at the end of the function, which means that I have to be able to pass the right form type to the code at the end. I'm trying to do this with a System.Type, but that doesn't seem to be working. Could someone point me in the right direction, please? With TreeView.SelectedNode Dim formType As Type Select Case .Text Case "Email to VPs" formType = EmailForm.GetType() Case "Revise Replacers" formType = DedicatedReplacerForm.GetType() Case "Start Email" formType = EmailForm.GetType() End Select Dim form As formType Dim form As formType Try form = CType(.Tag, formType) If Not form.IsDisposed Then form.Activate() Exit Sub End If Catch ex As NullReferenceException 'This will error out the first time it is run as the form has not yet ' been defined. End Try form = New formType form.MdiParent = Me .Tag = form CType(TreeView.SelectedNode.Tag, Form).Show() End With

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  • Call to a member function fetch_assoc() on a non-object

    - by Joann
    I'm a super beginner. I did find related questions here but I think they're too advanced for my skills. :-( Here's my function: function get_fname($un){ $registerquery = $this->conn->query("SELECT f_name FROM tz_members WHERE usr='".$un."'"); while ($row = $registerquery->fetch_assoc()) { return $fname = $row[$un]; } } Any help plsss??

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  • Object reference case study

    - by Skogen
    When person 1 become partner with person 3, person 2 should no longer have person 1 as partner. How should I solve this? public class Person { private String name; private Person partner; public Person(String name){ this.name = name; } public void setPartner(Person partner){ this.partner = partner; partner.partner = this; } public static void main(String[] args) { Person one = new Person("1"); Person two = new Person("2"); Person three = new Person("3"); Person four = new Person("4"); one.setPartner(two); three.setPartner(four); one.setPartner(three); //Person two is still partner with person 1 }

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  • Add a List<object> to EF

    - by Billdr
    I'm playing around with EF, trying to get my bearings. Right now I'm writing a blackjack game for a website. The problem is that my whenever I pull a GameState from the database, the playerHand, dealerHand, theDeck, and dealerHidden properties are null. public class GameState { [Key] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public int gameSession { get; set; } public int playerScore { get; set; } public int dealerScore { get; set; } public Deck theDeck { get; set; } public List<Cards> playerHand { get; set; } public List<Cards> dealerHand { get; set; } public Cards dealerHidden { get; set; } public bool gameOver { get; set; } } public class Cards { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int cardId { get; set; } public string cardName { get; set; } public int cardValue { get; set; } } public class GameStateContext : DbContext { public GameStateContext() : base("MyContext") { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck); modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden); modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } public DbSet<GameState> GameStates { get; set; } public DbSet<Deck> Decks { get; set; } public DbSet<Card> Cards { get; set; } } The cards and deck table are populated. Where am I going wrong?

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  • How to tell if JSON object is empty in jQuery

    - by GrantU
    I have the following JSON: { "meta": { "limit": 20, "next": null, "offset": 0, "previous": null, "total_count": 0 }, "objects": [] } I'm interested in objects: I want to know if objects is empty and show an alert: something like this: success: function (data) { $.each(data.objects, function () { if data.objects == None alert(0) else :alert(1) });

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  • Binding to object properties in C++

    - by Rich.Carpenter
    I've seen in WPF where you can bind control values to properties of other controls. How is that binding accomplished in C++? For example, if I have a class called Car and a guage control called RPM, how do I tie the value of RPM to the member variable Car.RPM, so that when Car.RPM changes, it is automatically (as in without a specific update call coded by me) reflected by the RPM control? General answers or directions to pertinent resources would be fine also, as I'm just beginning to dabble in C++ and haven't had much Google luck with this particular question.

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

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  • C# WCF and Object Inheritence

    - by Michael Edwards
    I have the following setup of two classes: [SerializableAttribute] public class ParentData{ [DataMember] public string Title{get;set;} } [DataContract] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } These two classes are served through a WCF service. However I only want the service to expose the ChildData class to the end user but pull the marked up DataMember properties from the parent. E.g. The consuming client would have a stub class that looked like: public class ChildData{ public string Title{get;set;} public string Abstract{get;set;} } If I uses the parent and child classes as above the stub class only contains the Abstract property. I have looked at using the KnownType attribute on the ChildData class like so: [DataContract] [KnownType(typeOf(ParentData)] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } However this didn't work. I then applied the DataContract attribute to the ParentData class, however this then creates two stub classes in the client application which I don't want. Is there any way to tell the serializer that it should flatten the inheritance to that of the sub-class i.e. ChildData

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  • Rendering Dragged object during drag

    - by marco
    Hello, I have been stuck on this problem for a while now. I want to drag a row in a jtable to reorder it. But I really want the user to see the row while dragging it and not just the default "drag" rectangle symbol. So I took a look at the java DnD tutorial finding it very useful, but.. The problem is that I still dont know which method I should override to get this going. Can somebody help me out?

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  • [C++] STL list - how to find a list element by its object fields

    - by Dominic Bou-Samra
    I have a list: list<Unit *> UnitCollection; containing Unit objects, which has an accessor like: bool Unit::isUnit(string uCode) { if(this->unitCode == uCode) return true; else return false; } How do I search my UnitCollection list by uCode and return the corresponding element (preferably it's index). I have looked at the find() method, but i'm not sure you can pass a boolean method in instead of a searched item parameter if that makes sense.

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  • How to return settings from an object

    - by Rockbot
    i have done something like this: myProject = settings: duration: 500 value: 'aValue' aFunction: -> myElement.fadeOut myProject.settings.duration This is just a sample but my project is like that. A lot of times i have to reference to the settings to get a certain value, and i always have to write myProject.settings.value, and it doesn´t look good. My question is, can I call a function that returns the wanted value? Something like this? aFunction -> myElement.fadeOut getSetting(duration) I tried with getSetting: (param) -> myProject.settings.param but failed? Why is that? Thank you!

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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • Cocoa memory management - object going nil on me

    - by SirRatty
    Hi all, Mac OS X 10.6, Cocoa project, with retain/release gc I've got a function which: iterates over a specific directory, scans it for subfolders (included nested ones), builds an NSMutableArray of strings (one string per found subfolder path), and returns that array. e.g. (error handling removed for brevity). NSMutableArray * ListAllSubFoldersForFolderPath(NSString *folderPath) { NSMutableArray *a = [NSMutableArray arrayWithCapacity:100]; NSString *itemName = nil; NSFileManager *fm = [NSFileManager defaultManager]; NSDirectoryEnumerator *e = [fm enumeratorAtPath:folderPath]; while (itemName = [e nextObject]) { NSString *fullPath = [folderPath stringByAppendingPathComponent:itemName]; BOOL isDirectory; if ([fm fileExistsAtPath:fullPath isDirectory:&isDirectory]) { if (isDirectory is_eq YES) { [a addObject: fullPath]; } } } return a; } The calling function takes the array just once per session, keeps it around for later processing: static NSMutableArray *gFolderPaths = nil; ... gFolderPaths = ListAllSubFoldersForFolderPath(myPath); [gFolderPaths retain]; All appears good at this stage. [gFolderPaths count] returns the correct number of paths found, and [gFolderPaths description] prints out all the correct path names. The problem: When I go to use gFolderPaths later (say, the next run through my event loop) my assertion code (and gdb in Xcode) tells me that it is nil. I am not modifying gFolderPaths in any way after that initial grab, so I am presuming that my memory management is screwed and that gFolderPaths is being released by the runtime. My assumptions/presumptions I do not have to retain each string as I add it to the mutable array because that is done automatically, but I do have to retain the the array once it is handed over to me from the function, because I won't be using it immediately. Is this correct? Any help is appreciated.

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  • Java GC: top object classes promoted (by size)?

    - by Java Geek
    Hello! Please let me know what is the best way to determine composition of young generation memory promoted to old generation, after each young GC event? Ideally I would like to know class names which are responsible say, for 80% of heap in each "young gen - old gen" promotion chunk; Example: I have 600M young gen, each tenure promotes 6M; I want to know which objects compose this 6M. Thank you.

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