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  • help('modules') crashing?

    - by Chris
    I was trying to install a module for opencv and added an opencv.pth file to the folder beyond my sites.py file. I have since deleted it and no change. When I try to run help('modules'), I get the following error: Please wait a moment while I gather a list of all available modules... /System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/twisted/words/im/init.py:8: UserWarning: twisted.im will be undergoing a rewrite at some point in the future. warnings.warn("twisted.im will be undergoing a rewrite at some point in the future.") /System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py:110: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. import(name) Traceback (most recent call last): File "", line 1, in File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site.py", line 348, in call return pydoc.help(*args, **kwds) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1644, in call self.help(request) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1681, in help elif request == 'modules': self.listmodules() File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1802, in listmodules ModuleScanner().run(callback) File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pydoc.py", line 1853, in run for importer, modname, ispkg in pkgutil.walk_packages(): File "/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/pkgutil.py", line 110, in walk_packages import(name) File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/init.py", line 19, in from ctypes_opencv.cv import * File "/BinaryCache/wxWidgets/wxWidgets-11~262/Root/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/wxaddons/init.py", line 180, in import_hook File "/Library/Python/2.5/site-packages/ctypes_opencv/cv.py", line 2567, in ('desc', CvMat_r, 1), # CvMat* desc File "/Library/Python/2.5/site-packages/ctypes_opencv/cxcore.py", line 114, in cfunc return CFUNCTYPE(result, *atypes)((name, dll), tuple(aflags)) AttributeError: dlsym(0x2674d10, cvCreateFeatureTree): symbol not found What gives?!

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  • How to execute PHPUnit?

    - by user1280667
    PHPUnit can execute script like this: phpunit --log-junit classname filename.php (i need the XML report , for my continus integreation platform) but my problem is that i work with a MVC framework and all pages are called through pathofproject/indexCLI.php module=moduleName class=className ect with 3 arguments in total(when i use the shell commande and path/index.php argum=... with url) so i cant call phpunit pathofproject/indexCLI.php module=moduleName class=className . So i think to a lot of solution , i hope you can help me to use one of them. first how can i use phpunit commande with this type of calling, because i cant do it because he is waiting a classname and a filename (default comportement) if it possible !! when i call the same link in shell like this : php path/indexCLI.php module="blabla" ect ... i have the result of assertion in my consol , but cant use XML Junit option , can i do it ? my last solution is to call the link in a navigator like mozzila , but i dont know how to say to phpunit runner to chose XML report and not HTML report. the aim for me , is to have a XML report .

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  • Dynamic Hierarchical Javascript Object Loop

    - by user1684586
    var treeData = {"name" : "A", "children" : [ {"name" : "B", "children": [ {"name" : "C", "children" :[]} ]} ]}; THE ARRAY BEFORE SHOULD BE EMPTY. THE ARRAY AFTER SHOULD BE POPULATED DEPENDING ON THE NUMBER OF NODES NEEDED THAT WILL BE DEFINED FROM A DYNAMIC VALUE THAT IS PASSED. I would like to build the hierarchy dynamically with each node created as a layer/level in the hierarchy having its own array of nodes. THIS SHOULD FORM A TREE STRUCTURE. This is hierarchy structure is described in the above code. This code has tree level simple for demonstrating the layout of the hierarchy of values. There should be a root node, and an undefined number of nodes and levels to make up the hierarchy size. Nothing should be fixed besides the root node. I do not need to read the hierarchy, I need to construct it. The array should start {"name" : "A", "children" : []} and every new node as levels would be created {"name" : "A", "children" : [HERE-{"name" : "A", "children" : []}]}. In the child array, going deeper and deeper. Basically the array should have no values before the call, except maybe the root node. After the function call, the array should comprise of the required nodes of a number that may vary with every call. Every child array will contain one or more node values. There should be a minimum of 2 node levels, including the root. It should initially be a Blank canvas, that is no predefined array values.

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  • for cycle not works allright

    - by joseph
    Hello. I call addNotify() method in class that I posted here. The problem is, that when I call addNotify() as it is in the code, setKeys(objs) do nothing. Nothing appears in my explorer of running app. But when I call addNotify()without loop(for int....), and add only one item to ArrayList, it shows that one item correctly. Does anybody knows where can be problem? See the cede class ProjectsNode extends Children.Keys{ private ArrayList objs = new ArrayList(); public ProjectsNode() { } @Override protected Node[] createNodes(Object o) { MainProject obj = (MainProject) o; AbstractNode result = new AbstractNode (new DiagramsNode(), Lookups.singleton(obj)); result.setDisplayName (obj.getName()); return new Node[] { result }; } @Override protected void addNotify() { //this loop causes nothing appears in my explorer. //but when I replace this loop by single line "objs.add(new MainProject("project1000"));", it shows that one item in explorer for (int i=0;i==10;i++){ objs.add(new MainProject("project1000")); } setKeys (objs); } }

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  • Synchronizing Access to a member of the ASP.NET session

    - by Sam
    I'm building a Javascript application and eash user has an individual UserSession. The application makes a bunch of Ajax calls. Each Ajax call needs access to a single UserSession object for the user. Each Ajax call needs a UserSession object. Data in the UserSession object is unique to each user. Originally, during each Ajax call I would create a new UserSession object and it's data members were stored in the ASP.NET Session. However, I found that the UserSession object was being instantiated a lot. To minimize the construction of the UserSession object, I wrapped it in a Singleton pattern and sychronized access to it. I believe that the synchronization is happening application wide, however I only need it to happen per user. I saw a post here that says the ASP.NET cache is synchronized, however the time between creating the object and inserting it into the cache another Thread could start construction it's another object and insert it into the cache. Here is the way I'm currently synchronizing access to the object. Is there a better way than using "lock"... should be be locking on the HttpContext.Session object? private static object SessionLock = new object(); public static WebSession GetSession { get { lock (SessionLock) { try { var context = HttpContext.Current; WebSession result = null; if (context.Session["MySession"] == null) { result = new WebSession(context); context.Session["MySession"] = result; } else { result = (WebSession)context.Session["MySession"]; } return result; } catch (Exception ex) { ex.Handle(); return null; } } } }

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  • Rails - eager load the number of associated records, but not the record themselves.

    - by Max Williams
    I have a page that's taking ages to render out. Half of the time (3 seconds) is spent on a .find call which has a bunch of eager-loaded associations. All i actually need is the number of associated records in each case, to display in a table: i don't need the actual records themselves. Is there a way to just eager load the count? Here's a simplified example: @subjects = Subject.find(:all, :include => [:questions]) In my table, for each row (ie each subject) i just show the values of the subject fields and the number of associated questions for each subject. Can i optimise the above find call to suit these requirements? I thought about using a group field but my full call has a few different associations included, with some second-order associations, so i don't think group by will work. @subjects = Subject.find(:all, :include => [{:questions => :tags}, {:quizzes => :tags}], :order => "subjects.name") :tags in this case is a second-order association, via taggings. Here's my associations in case it's not clear what's going on. Subject has_many :questions has_many :quizzes Question belongs_to :subject has_many :taggings has_many :tags, :through => :taggings Quiz belongs_to :subject has_many :taggings has_many :tags, :through => :taggings Grateful for any advice - max

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  • [MFC] Creating multiple dialogs in an MFC app with no main Window, they become children of each othe

    - by John
    (title updated) Following on from this question, now I have a clearer picture what's going on... I have a MFC application with no main window, which exposes an API to create dialogs. When I call some of these methods repeatedly, the dialogs created are parented to each other instead of all being parented to the desktop... I have no idea why. But anyway even after creation, I am unable to change the parent back to NULL or CWnd::GetDesktopWindow()... if I call SetParent followed by GetParent, nothing has changed. So apart from the really weird question of why Windows is magically parenting each dialog to the last one created, is there anything I'm missing to be able to set these windows as children of the desktop? UPDATED: I have found the reason for all this, but not the solution. From my dialog constructor, we end up in: BOOL CDialog::CreateIndirect(LPCDLGTEMPLATE lpDialogTemplate, CWnd* pParentWnd, void* lpDialogInit, HINSTANCE hInst) { ASSERT(lpDialogTemplate != NULL); if (pParentWnd == NULL) pParentWnd = AfxGetMainWnd(); m_lpDialogInit = lpDialogInit; return CreateDlgIndirect(lpDialogTemplate, pParentWnd, hInst); } Note: if (pParentWnd == NULL)pParentWnd = AfxGetMainWnd(); The call-stack from my dialog constructor looks like this: mfc80d.dll!CDialog::CreateIndirect(const DLGTEMPLATE * lpDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, void * lpDialogInit=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::CreateIndirect(void * hDialogTemplate=0x005931a8, CWnd * pParentWnd=0x00000000, HINSTANCE__ * hInst=0x00400000) mfc80d.dll!CDialog::Create(const char * lpszTemplateName=0x0000009d, CWnd * pParentWnd=0x00000000) mfc80d.dll!CDialog::Create(unsigned int nIDTemplate=157, CWnd * pParentWnd=0x00000000) MyApp.exe!CMyDlg::CMyDlg(CWnd * pParent=0x00000000) Running in the debugger, if I manually change pParentWnd back to 0 in CDialog::CreateIndirect, everything works fine... but how do I stop it happening in the first place?

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  • Why are virtual methods considered early bound?

    - by AspOnMyNet
    One definition of binding is that it is the act of replacing function names with memory addresses. a) Thus I assume early binding means function calls are replaced with memory addresses during compilation process, while with late binding this replacement happens during runtime? b) Why are virtual methods also considered early bound (thus the target method is found at compile time, and code is created that will call this method)? As far as I know, with virtual methods the call to actual method is resolved only during runtime and not compile time?! thanx EDIT: 1) A a=new A(); a.M(); As far as I know, it is not known at compile time where on the heap (thus at which memory address ) will instance a be created during runtime. Now, with early binding the function calls are replaced with memory addresses during compilation process. But how can compiler replace function call with memory address, if it doesn’t know where on the heap will object a be created during runtime ( here I’m assuming the address of method a.M will also be at same memory location as a )? 2) v-table calls are neither early nor late bound. Instead there's an offset into a table of function pointers. The offset is fixed at compile time, but which table the function pointer is chosen from depends on the runtime type of the object (the object contains a hidden pointer to its v-table), so the final function address is found at runtime. But assuming the object of type T is created via reflection ( thus app doesn’t even know of existence of type T ), then how can at compile time exist an entry point for that type of object?

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  • How to benchmark on multi-core processors

    - by Pascal Cuoq
    I am looking for ways to perform micro-benchmarks on multi-core processors. Context: At about the same time desktop processors introduced out-of-order execution that made performance hard to predict, they, perhaps not coincidentally, also introduced special instructions to get very precise timings. Example of these instructions are rdtsc on x86 and rftb on PowerPC. These instructions gave timings that were more precise than could ever be allowed by a system call, allowed programmers to micro-benchmark their hearts out, for better or for worse. On a yet more modern processor with several cores, some of which sleep some of the time, the counters are not synchronized between cores. We are told that rdtsc is no longer safe to use for benchmarking, but I must have been dozing off when we were explained the alternative solutions. Question: Some systems may save and restore the performance counter and provide an API call to read the proper sum. If you know what this call is for any operating system, please let us know in an answer. Some systems may allow to turn off cores, leaving only one running. I know Mac OS X Leopard does when the right Preference Pane is installed from the Developers Tools. Do you think that this make rdtsc safe to use again? More context: Please assume I know what I am doing when trying to do a micro-benchmark. If you are of the opinion that if an optimization's gains cannot be measured by timing the whole application, it's not worth optimizing, I agree with you, but I cannot time the whole application until the alternative data structure is finished, which will take a long time. In fact, if the micro-benchmark were not promising, I could decide to give up on the implementation now; I need figures to provide in a publication whose deadline I have no control over.

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards (shuffled). And stores it in its state. provides an handle_call (draw_card) A gen_server to represent the chat room. Stores in its state the registered name of a player process (e.g. player1, player2, luke etc etc). Exports handle_cast to join the chat (executed by default when somebody joins successfully the game) and one to broadcast a chat message to all users by calling an handle_cast on the gen_server representing a player. a gen_fsm to represent a game instance. Has two states (wait_join, and turn). Exports join/1 to join the game, play_card/2 and send_msg/2. One parameter is the pid of the player process. a gen_server to represent the player. Exports only start_link/1 where the parameter is the name to use to register the process (inside the init I call join method of gen_fsm). Has different handle_calls (e.g. get_hand, draw_card) and handle_casts (e.g. play_card, deliver_msg, and send_msg) A gen_server to represent the main process. Exports (join_game/1 which calls player:start_link/1, send_msg/2 to call player's send_msg, play_card/3 to call player's play_card). What do you think of this architecture? Thanks in advance

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  • java annotations - problem with calling a locator class from a Vaadin Project

    - by George
    Hello, I'm not sure how to explain this without writing several pages so I hope the actual code is more expressive. I've made a jar containing multiple annotation declaration similar to the following: @Target(ElementType.PACKAGE) @Retention(RetentionPolicy.RUNTIME) public @interface MarkedPackage { } then I have made a test jar containing several classes in several packages and marked just one package with the above annotation (with package-info.java) like below: @myPackage.MarkedPackage package package.test.jar; this jar had in its build path the jar containing the annotations. then I made a static class that has a method (LoadPlugins) that retrieves a list with all the jars of a directory. Then it searches through the jars for the 'package-info' class and checks if that classes package contains the MarkedPackage annotation. by calling this: if (checkPackageAnnotation(thisClass.getPackage())) where thisClass is the package-info class retrieved via a classloader. and: public static boolean checkPackageAnnotation(AnnotatedElement elem) { System.out.println(elem.getAnnotations().length); if (elem == null || !elem.isAnnotationPresent(MarkedPackage.class)) return false; return true; } the elem.getAnnotatios().length is there for debug purposes. And the problem appears when I call the method from the static class: if I call it from a main function: public class MyMain { public static void main(String[] args){ PluginUtils.LoadPlugins(); } } everything works perfectly it displays '1' from that System.out.println(elem.getAnnotations().length); But if I call it from a button from my Vaadin project: header.addComponent(new Button("CallThat", new Button.ClickListener() { public void buttonClick(ClickEvent event) { PluginUtils.LoadPlugins(); } })); It displays '0' from that System.out.println(elem.getAnnotations().length); Also I should mention that I created the main inside my Vaadin project so it would have the exact same build path and resources. Is there a problem with web applications and that "@Retention(RetentionPolicy.RUNTIME)" ? hope I was clear enough... Hope someone has a solution for me... If you need more information - let me know. Thank you.

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  • window.setInterval from inside an object

    - by Keith Rousseau
    I'm currently having an issue where I have a javascript object that is trying to use setInterval to call a private function inside of itself. However, it can't find the object when I try to call it. I have a feeling that it's because window.setInterval is trying to call into the object from outside but doesn't have a reference to the object. FWIW - I can't get it to work with the function being public either. The basic requirement is that I may need to have multiple instances of this object to track multiple uploads that are occurring at once. If you have a better design than the current one or can get the current one working then I'm all ears. The following code is meant to continuously ping a web service to get the status of my file upload: var FileUploader = function(uploadKey) { var intervalId; var UpdateProgress = function() { $.get('someWebService', {}, function(json) { alert('success'); }); }; return { BeginTrackProgress: function() { intervalId = window.setInterval('UpdateProgress()', 1500); }, EndTrackProgress: function() { clearInterval(intervalId); } }; }; This is how it is being called: var fileUploader = new FileUploader('myFileKey'); fileUploader.BeginTrackProgress();

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • How to find Tomcat's PID and kill it in python?

    - by 4herpsand7derpsago
    Normally, one shuts down Apache Tomcat by running its shutdown.sh script (or batch file). In some cases, such as when Tomcat's web container is hosting a web app that does some crazy things with multi-threading, running shutdown.sh gracefully shuts down some parts of Tomcat (as I can see more available memory returning to the system), but the Tomcat process keeps running. I'm trying to write a simple Python script that: Calls shutdown.sh Runs ps -aef | grep tomcat to find any process with Tomcat referenced If applicable, kills the process with kill -9 <PID> Here's what I've got so far (as a prototype - I'm brand new to Python BTW): #!/usr/bin/python # Imports import sys import subprocess # Load from imported module. if __init__ == "__main__": main() # Main entry point. def main(): # Shutdown Tomcat shutdownCmd = "sh ${TOMCAT_HOME}/bin/shutdown.sh" subprocess.call([shutdownCmd], shell=true) # Check for PID grepCmd = "ps -aef | grep tomcat" grepResults = subprocess.call([grepCmd], shell=true) if(grepResult.length > 1): # Get PID and kill it. pid = ??? killPidCmd = "kill -9 $pid" subprocess.call([killPidCmd], shell=true) # Exit. sys.exit() I'm struggling with the middle part - with obtaining the grep results, checking to see if their size is greater than 1 (since grep always returns a reference to itself, at least 1 result will always be returned, methinks), and then parsing that returned PID and passing it into the killPidCmd. Thanks in advance!

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  • "NT AUTHORITY\ANONYMOUS LOGON" error in Windows 7 (ASP.NET & Web Service)

    - by Tony_Henrich
    I have an asp.net web app which works fine in Windows XP machine in a domain. I am porting it to a Windows 7 stand alone machine. The app uses a web service which makes a call to sql server. The web server (IIS 7.5) and SQL Server are on the same stand alone machine. I enabled Windows authentication for the website and web service. The web service uses a trusted connection connection string. The web service credentials uses System.Net.CredentialCache.DefaultCredentials. I noticed username, password and domainname are blank after the call! The webservice and web site use an application pool with identity "Network Service". I am getting an exception "NT AUTHORITY\ANONYMOUS LOGON" in the database call in the web service. I am assuming it's related to the blank credentials. I am expecting ASPNET user to be the security token to the database. Why is this not happening? (Usually this happens when sql server and web server are on two different machines in a domain, delegation & double hopping, but in my case everything is on a dev box)

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  • Help with jQuery Ajax calling ASMX which returns string.

    - by Jason Evans
    Hi there. I have the following jQuery ajax call setup: function Testing() { var result = ''; $.ajax({ url: 'BookingUtils.asmx/GetNonBookableSlots', dataType: 'text', error: function(error) { alert('GetNonBookableSlots Error'); }, success: function(data) { alert('GetNonBookableSlots'); result = data; } }); return result; } Here is the web service I'm trying to call: [WebMethod] public string GetNonBookableSlots() { return "fhsdfuhsiufhsd"; } When I run the jQuery code, there is no error or success event fired (none of the alerts are called). In fact, nothing happens at all, the javascript code just moves on to return statement at the end. I put a breakpoint in the web service code and it does get hit, but when I leave that method I end up on the return statement anyway. Can someone give me some tips on how I should be configuring the ajax call correctly, as I feel that I'm doing this wrong. The webservice just needs to return a string, no XML or JSON involved. Cheers. Jas.

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  • How to make that the LanguageBinder take precedence over the DynamicBinder

    - by rudimenter
    Hi I Have a class which implement IDynamicMetaObjectProvider I implement the BindGetMember Method from DynamicMetaObject. Now when i Generate a dynamic Object and Access a property every call gets implicit passed through the BindGetMember Method. I want that at first the language Binder get his chance before my code comes in. It is somehow doable with "binder.FallbackGetMember" but i am not sure how the expression has to look like. I call here dynamic com=CommandFactory.GetCommand(); com.testprop; //expected: "test"; but "test2" comes back public class Command : System.Dynamic.IDynamicMetaObjectProvider { public string testprop { get { return "test"; } } public object GetValue(string name) { return "test2"; } System.Dynamic.DynamicMetaObject System.Dynamic.IDynamicMetaObjectProvider.GetMetaObject(System.Linq.Expressions.Expression parameter) { return new MetaCommand(parameter, this); } private class MetaCommand : System.Dynamic.DynamicMetaObject { public MetaCommand(Expression expression, Command value) : base(expression, System.Dynamic.BindingRestrictions.Empty, value) { } public override System.Dynamic.DynamicMetaObject BindGetMember(System.Dynamic.GetMemberBinder binder) { var self = this.Expression; var bag = (Command)base.Value; Expression target; target = Expression.Call( Expression.Convert(self, typeof(Command)), typeof(Command).GetMethod("GetValue"), Expression.Constant(binder.Name) ); var restrictions = BindingRestrictions .GetInstanceRestriction(self, bag); return new DynamicMetaObject(target, restrictions); } #endregion } }

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • Designing DAOs around a JSON API for iPhone Development

    - by Bob Spryn
    So I've been trying to design a clean way of grabbing data for my models in iPhone land. All the data for my application is coming from JSON API's. So right now when a VC needs some models, it does the JSON call itself (asynch) and when it receives the data, it builds the models. It works, but I'm trying to think of a cleaner method whereby the DAO's retrieve the information for me and return the models, all in an async manner. My initial thought is build a protocol for my DAOs, such that the VC would instantiate a DAO and make itself the delegate. When you requested data [DAOinstance getAllUsers] the DAO would do all the network request stuff, and then when it had the data, it would call a method on its delegate (the VC) to pass the data. So I think that's a cool solution, but realized that if I needed to use the same DAO for different purposes in the same VC, my delegate method would have to branch logic depending on which DAO instance initiated the request. So my second thought was to be able to pass 'handler' selectors to the DAO object a la typical javascript patterns. So instead of an official protocol, I would say something like [DAOinstance getAllUsersWithSelector:"TheHandlerFunctionOnMyVC:"] Then when the DAO completed its network activities, it would call the passed selector on the VC, and pass the data back. So am I headed in the wrong direction entirely here? Seems like maybe an ok way to go. Any pointers or articles on designing this kind of data layer would be sweet. Thanks! Bob

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  • Linq to sql Repository pattern , Some doubts

    - by MindlessProgrammer
    I am using repository pattern with linq to sql, I am using a repository class per table. I want to know , am i doing at good/standard way, ContactRepository Contact GetByID() Contact GetAll() COntactTagRepository List<ContactTag> Get(long contactID) List<ContactTag> GetAll() List<ContactTagDetail> GetAllDetails() class ContactTagDetail { public Contact Contact {get;set;} public ContactTag COntactTag {get;set;} } When i need a contact i call method in contactrepository, same for contacttag but when i need contact and tags together i call GetDetais() in ContactTag repository its not returning the COntactTag entity generated by the orm insted its returning ContactTagDetail entity conatining both COntact and COntactTag generated by the orm, i know i can simple call GetAll in COntactTag repository and can access Contact.ContactTag but as its linq to sql it will there is no option to Deferred Load in query level, so whenever i need a entity with a related entity i create a projection class Another doubt is where i really need to right the method i can do it in both contact & ContactTag repostitory like In contact repository GetALlWithTags() or something but i am doing it in in COntactTag repository Whats your suggestions ?

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  • Creating a function in Postgresql that does not return composite values

    - by celenius
    I'm learning how to write functions in Postgresql. I've defined a function called _tmp_myfunction() which takes in an id and returns a table (I also define a table object type called _tmp_mytable) -- create object type to be returned CREATE TYPE _tmp_mytable AS ( id integer, cost double precision ); -- create function which returns query CREATE OR REPLACE FUNCTION _tmp_myfunction( id integer ) RETURNS SETOF _tmp_mytable AS $$ BEGIN RETURN QUERY SELECT id, cost FROM sales WHERE id = sales.id; END; $$ LANGUAGE plpgsql; This works fine when I use one id and call it using the following approach: SELECT * FROM _tmp_myfunction(402); What I would like to be able to do is to call it, but to use a column of values instead of just one value. However, if I use the following approach I end up with all values of the table in one column, separated by commas: -- call function using all values in a column SELECT _tmp_myfunction(t.id) FROM transactions as t; I understand that I can get the same result if I use SELECT _tmp_myfunction(402); instead of SELECT * FROM _tmp_myfunction(402); but I don't know how to construct my query in such a way that I can separate out the results.

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  • Modify the server side functions using jquery

    - by ant
    Hi, I am developing one website using cakephp and jquery technologies. Server-side there are some functions which handles sql queris. As per requirement I want to modify server side functions on client side using jquery AJAX call. E.g. : Below is the function on server side to modify users information. function modifyUser(username,userid) { //update query statements } Then jquery AJAX call will be like this : $.ajax({ url: 'users/modiyUser', success: function() { alert("Updation done") or any statements. } }); and I want to modify above i.e. server side function depending upon client input criteria. $.ajax({ function users/modiyUser(username,userid) { // I will write here any other statements which gives me some other output. } }); Above AJAX call syntax may not present, but i think you all understood what I am trying to do I simply wants to modify/override server side functions on client side. Please let me know is there any way to resolve above mentioned requirement. Thanks in adavance

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  • Calling SDL/OpenGL from Assembly code on Linux

    - by Lie Ryan
    I'm write a simple graphic-based program in Assembly for learning purpose; for this, I intended to use either OpenGL or SDL. I'm trying to call OpenGL/SDL's function from assembly. The problem is, unlike many assembly and OpenGL/SDL tutorials I found in the internet, the OpenGL/SDL in my machine apparently doesn't use C calling convention. I wrote a simple program in C, compile it to assembly (using -S switch), and apparently the assembly code that is generated by GCC calls the OpenGL/SDL functions by passing parameters in the registers instead of being pushed to the stack. Now, the question is, how do I determine how to pass arguments to these OpenGL/SDL functions? That is, how do I figure out which argument corresponds to which registers? Obviously since GCC can compile C code to call OpenGL/SDL, so therefore there must be a way to figure out the correspondence between function arguments and registers. In C calling conventions, the rule is easy, push parameters backwards and return value in eax/rax, I can simply read their C documentation and I can easily figure out how to pass the parameters. But how about these? Is there a way to call OpenGL/SDL using C calling convention? btw, I'm using yasm, with gcc/ld as the linker on Gentoo Linux amd64.

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  • activemessaging with stomp and activemq.prefetchSize=1

    - by Clint Miller
    I have a situation where I have a single activemq broker with 2 queues, Q1 and Q2. I have two ruby-based consumers using activemessaging. Let's call them C1 and C2. Both consumers subscribe to each queue. I'm setting activemq.prefetchSize=1 when subscribing to each queue. I'm also setting ack=client. Consider the following sequence of events: 1) A message that triggers a long-running job is published to queue Q1. Call this M1. 2) M1 is dispatched to consumer C1, kicking off a long operation. 3) Two messages that trigger short jobs are published to queue Q2. Call these M2 and M3. 4) M2 is dispatched to C2 which quickly runs the short job. 5) M3 is dispatched to C1, even though C1 is still running M1. It's able to dispatch to C1 because prefetchSize=1 is set on the queue subscription, not on the connection. So the fact that a Q1 message has already been dispatched doesn't stop one Q2 message from being dispatched. Since activemessaging consumers are single-threaded, the net result is that M3 sits and waits on C1 for a long time until C1 finishes processing M1. So, M3 is not processed for a long time, despite the fact that consumer C2 is sitting idle (since it quickly finishes with message M2). Essentially, whenever a long Q1 job is run and then a whole bunch of short Q2 jobs are created, exactly one of the short Q2 jobs gets stuck on a consumer waiting for the long Q1 job to finish. Is there a way to set prefetchSize at the connection level rather than at the subscription level? I really don't want any messages dispatched to C1 while it is processing M1. The other alternative is that I could create a consumer dedicated to processing Q1 and then have other consumers dedicated to processing Q2. But, I'd rather not do that since Q1 messages are infrequent--Q1's dedicated consumers would sit idle most of the day tying up memory.

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  • Ruby Design Problem for SQL Bulk Inserter

    - by crunchyt
    This is a Ruby design problem. How can I make a reusable flat file parser that can perform different data scrubbing operations per call, return the emitted results from each scrubbing operation to the caller and perform bulk SQL insertions? Now, before anyone gets narky/concerned, I have written this code already in a very unDRY fashion. Which is why I am asking any Ruby rockstars our there for some assitance. Basically, everytime I want to perform this logic, I create two nested loops, with custom processing in between, buffer each processed line to an array, and output to the DB as a bulk insert when the buffer size limit is reached. Although I have written lots of helpers, the main pattern is being copy pasted everytime. Not very DRY! Here is a Ruby/Pseudo code example of what I am repeating. lines_from_file.each do |line| line.match(/some regex/).each do |sub_str| # Process substring into useful format # EG1: Simple gsub() call # EG2: Custom function call to do complex scrubbing # and matching, emitting results to array # EG3: Loop to match opening/closing/nested brackets # or other delimiters and emit results to array end # Add processed lines to a buffer as SQL insert statement @buffer << PREPARED INSERT STATEMENT # Flush buffer when "buffer size limit reached" or "end of file" if sql_buffer_full || last_line_reached @dbc.insert(SQL INSERTS FROM BUFFER) @buffer = nil end end I am familiar with Proc/Lambda functions. However, because I want to pass two separate procs to the one function, I am not sure how to proceed. I have some idea about how to solve this, but I would really like to see what the real Rubyists suggest? Over to you. Thanks in advance :D

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