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  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

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  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

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  • WPF: Same line drawn different?

    - by stefan.at.wpf
    Hello, I have a canvas and in it I'm drawing some lines: for (int i = 1; i >= 100; i++) { // Line LineGeometry line = new LineGeometry(); line.StartPoint = new Point(i * 100, 0); line.EndPoint = new Point(i * 100, 100 * 100); // Path Path myPath = new Path(); myPath.Stroke = Brushes.Black; myPath.StrokeThickness = 1; // Add to canvas myPath.Data = line; canvas1.Children.Add(myPath); } Well, nothing special, but it makes problems - the lines are drawn different! The canvas is inside a scrollviewer, the following image shows different positions of the canvas, however the lines should look the same? Hell, how is this possible? The code above is the only code I've written by hand and it's the only content in the canvas. Anyone knows why this happens and how to prevent this? Thank you very much! Screenshot: http://www.imagebanana.com/view/c01nrd6i/lines.png

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  • Is it possible to have a SeekBar's thumb image extend outside the bar?

    - by Poko
    I have set negative paddings on my custom seekbar so that the round thumb image can go outside the bar, but the thumb isn't rendered out there, is there anyway to force the thumb to be drawn outside those bounds? Sorry guys, I'm new to Android development, and have been tasked with fixing an existing application. The problem is that we have a custom rounded looking track bar, which consists of two rounded 'end cap' images and a 1 px background that is tiled to create the seekbar. As far as I can tell there was never one image that could be set as the background of a normal SeekBar, which is why a custom one was created. The thumb is a circle and needs to 'fit' into the end caps - the three pieces of the bar are in a relative layout. Right now I'm kind of unclear as to how the 1 px background png gets stretched as the seekbar bg, otherwise I would try to tack on the two endcaps onto that drawable some how ... ? Please let me know if this was unclear and I'll try to post any followup info. Thanks in advance for any advice!! Oh, I'm using Android 2.1 if that's relevant to anyone's interests :)

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  • jquery image hover popup cant detect browser edge and change its direction

    - by Salman
    hi guys i am trying to implement jquery image hover popup but facing a problem when the popup is closer to browser edge it goes beyond its edge i want it to change its direction when it finds that space is not enough to show that popup, i have see this effect in many plugins where popups, tooltips and drop down menus change their direction if they are close to browser window edge can any one guide me in right direction here is the screen shot for reference http://img512.imageshack.us/img512/4990/browseredge.png here is the jquery hover code function imagePreview(){ /* CONFIG */ xOffset = 10; yOffset = 30; // these 2 variable determine popup's distance from the cursor // you might want to adjust to get the right result /* END CONFIG */ $("a.preview").hover(function(e){ this.t = this.title; this.title = ""; var c = (this.t != "") ? "<br>" + this.t : ""; var newName = this.name; //console.log(this.name); newName=newName.replace("/l/","/o/"); //console.log(newName); $("body").append("<p id='preview'><img src='"+ this.name +"' alt='Image preview' style='margin-bottom:5px;'>"+ c +"</p>"); $("#preview img").error(function () { $("#preview img").attr("src" ,newName).css({'width': '400px', 'height': 'auto'}); }); $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px") .fadeIn("fast"); }, function(){ this.title = this.t; $("#preview").remove(); }); $("a.preview").mousemove(function(e){ $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px"); }); }; any help will be appriciated Thanks Salman

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  • How can I process an image in .NET for a full-page print with a quality like Windows Photo Gallery d

    - by Triynko
    I'm writing a printing routing in C#, using the .NET PrintDocument class, handling the OnPrintPage event. I've managed to maximize the margins and print the Image in landscape mode, but it simply does not look as good as when I print the same image file from Windows Photo Gallery (formerly Windows Picture and Fax Viewer), the default image preview program in Windows Vista. I noticed an option there for selecting "Sharpen Image for Printing", but what does that do? I've thought about printing copies of the image from Windows Photo Gallery first, then sending the sheets through the printer a second time to print the custom overlays I need, but it's hard to make it line up every time, since the printer sucks the sheet in without the kind of precision I need... so I really need to do ALL the drawing commands within C#, including the image. Does anyone know how to perform pre-processing on the bitmap so that it prints as nicely as Windows Photo Gallery does it? Are there any simple print drivers that can intercept Photo Gallery printing output as a standard image file (bmp, png, etc.) that can be read by the .NET Image class? I'm all for creativity here.

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Content-disposition:inline header won't show images inline?

    - by hamstar
    I'm trying to show an image inline on a page. It is being served by a codeigniter controller. class Asset extends MY_Controller { function index( $folder, $file ) { $asset = "assets/$folder/$file"; if ( !file_exists( $asset ) ) { show_404(); return; } switch ( $folder ) { case 'css': header('Content-type: text/css'); break; case 'js': header('Content-type: text/javascript'); break; case 'images': $ext = substr( $file, strrpos($file, '.') ); switch ( $ext ) { case 'jpg': $ext = 'jpeg'; break; case 'svg': $ext = 'svg+xml'; break; } header('Content-Disposition: inline'); header('Content-type: image/'.$ext); } readfile( $asset ); } } When I load a image in Chrome of FF its pops up the download window. I know when the browser can't display the content inline it will force a download anyway, but these are PNG and GIF images which display in the browser fine otherwise. In IE it doesn't force a download but it displays the image in ASCII. If I comment out the entire image case it FF and Chrome both display the ASCII but not the image. I thought setting the content type would allow FF and Chrome to show the actual image, and also allow the location to be used as an src. The javascript and css shows fine of course. Anyone got any ideas how I can make the images show properly? Thanks :)

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  • Opengl Triangle instead of square

    - by Dave
    Im trying to create a spinning square inside of xcode using opengl but instead for some reason I have a spinning triangle? I'm doing this inside of sio2 but I dont think this is the problem. Here is the triangle: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png Here is my code: void templateRender( void ) { const GLfloat squareVertices[] ={ 100.0f, -100.0f, 100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f, }; const unsigned char squareColors[] = { 255, 255, 0, 255, 0, 255, 255, 255, 0, 0, 0, 0, 255, 0, 255, 255, }; glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT ); // Your rendering code here... sio2WindowEnter2D( sio2->_SIO2window, 0.0f, 1.0f ); { glVertexPointer( 2, GL_FLOAT, 0, squareVertices ); glEnableClientState(GL_VERTEX_ARRAY); //set up the color array glColorPointer( 4, GL_UNSIGNED_BYTE, 0, squareColors ); glEnableClientState( GL_COLOR_ARRAY ); glTranslatef( sio2->_SIO2window->scl->x * 0.5f, sio2->_SIO2window->scl->y * 0.5f, 0.0f ); static float rotz = 0.0f; glRotatef( rotz, 0.0f, 0.0f, 1.0f ); rotz += 90.0f * sio2->_SIO2window->d_time; glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } sio2WindowLeave2D(); }

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  • Zend file upload error

    - by jgnasser
    I am attempting to upload a file using Zend Framework 1.8 and I get some errors. Here is the code snippet: The form element: $element = new Zend_Form_Element_File('doc'); $element->setLabel('Upload an image:') ->setDestination('/path/to/my/upload/folder'); $element->addValidator('Count', false, 1); $element->addValidator('Size', false, 102400); $element->addValidator('Extension', false, 'jpg,png,gif,doc,docx,xls,xlsx,txt'); $this->addElement($element); The code for handling the upload: $adapter = new Zend_File_Transfer_Adapter_Http(); if (!$adapter->receive()) { $messages = $adapter->getMessages(); echo implode("\n", $messages); } This works fine and the file is uploaded but I get the error "The file 'doc' was illegal uploaded, possible attack". I managed to get past this problem by not creating a new Zend_File_Transfer_Adapter_Http() but instead using: $adapter = $form->doc->getTransferAdapter(); With this modification, the first error disappears but now I have an error saying I have provided 2 files instead of one (probably its reading the temp) and when I adjust the validator to accept two files I then get the arror saying "The file 'doc' was not found" and the upload now fails completely. Please help

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  • Imageview in a listview - Height is bugged?

    - by Abdullah Gheith
    I am having a listview but i have problem i have the main.xml file, which contains a Listview: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/gradient" android:gravity="center" android:padding="1pt"> <ListView android:id="@+id/ListView01" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@android:color/transparent" android:cacheColorHint="#00000000"/> </LinearLayout> Then, i have a custom listview file called listview.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:background="@android:color/transparent" android:cacheColorHint="#00000000"> <TextView android:gravity="center" android:textColor="#ffffff" android:background="#0097D0" android:text="Overskrift" android:id="@+id/tvOverskrift" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textStyle="bold" /> <ImageView android:id="@+id/ivBillede" android:scaleType="fitXY" android:padding="2px" android:gravity="fill" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/test"/> <TextView android:gravity="center" android:textColor="#ED2025" android:text="Dato" android:id="@+id/tvDato" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> <TextView android:gravity="left" android:textColor="#000000" android:text="Indledning" android:id="@+id/tvIndledning" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> </LinearLayout> the bitmap in the imagview i am getting is from a URL. By that code, i am getting is this: http://img585.imageshack.us/img585/5665/unavngivetv.png I am getting too much space in the height as you see

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  • Position an icon on the right in the middle of a list item

    - by Andy
    I have the following code which prints an img if the current page is selected. The issue i have is if the list item is a varied height i cant position it in the middle of the list item on the far right... <li><?php echo $child->link($child->title); ?><?php echo (url_start_with($child->url) ? '<img src="images/ico-arrow.png" class="pointer">': null); ?></li> how can i ammend the "TOP" so that it will position itself vertically no matter what the height using css #bf-fest-list li { margin:0; padding:5px 25px; position:relative; } #bf-fest-list li a:hover { color:#ec1c23; text-decoration:none; } #bf-fest-list li.current { background:#a0a1a4; padding:10px 25px; } #bf-fest-list li.current a { color:#FFF; } #bf-fest-list li .pointer { position:absolute; top:10px; left:233px; }

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  • Database INSERT does not take place

    - by reggie
    My code is as follows: <?php include("config.php"); $ip=$_SERVER['REMOTE_ADDR']; if($_POST['id']) { $id=$_POST['id']; $id = mysql_escape_String($id); $ip_sql=mysql_query("select ip_add from Voting_IP where mes_id_fk='$id' and ip_add='$ip'"); $count=mysql_num_rows($ip_sql); if($count==0) { $sql = "update Messages set up=up+1 where mes_id='$id'"; mysql_query($sql); $sql_in = "insert into Voting_IP (mes_id_fk,ip_add) values ('$id','$ip')"; mysql_query($sql_in) or die(mysql_error()); echo "<script>alert('Thanks for the vote');</script>"; } else { echo "<script>alert('You have already voted');</script>"; } $result=mysql_query("select up from Messages where mes_id='$id'"); $row=mysql_fetch_array($result); $up_value=$row['up']; echo "<img src='button.png' width='110' height='90'>"; echo $up_value; } ?> My problem is that the insert process does not take place at all. The script tags echos an alert box. Even the img tag is echoed to the web page. But the insert process does not take place. The config file is fine. Note: This code works on my local machine which has PHP 5.3 but it does not work on the server which has PHP 5.2. Any advice?

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  • Best Practice for Uploading Many (2000+) Images to A Server

    - by bob
    Hello, I have a general question about this. When you have a gallery, sometimes people need to upload 1000's of images at once. Most likely, it would be done through a .zip file. What is the best way to go about uploading this sort of thing to a server. Many times, server have timeouts etc. that need to be accounted for. I am wondering what kinds of things should I be looking out for and what is the best way to handle a large amount of images being uploaded. I'm guessing that you would allow a user to upload a zip file (assuming the timeout does not effect you), and this zip file is uploaded to a specific directory, lets assume in this case a directory is created for each user in the system. You would then unzip the directory on the server and scan the user's folder for any directories containing .jpg or .png or .gif files (etc.) and then import them into a table accordingly. I'm guessing labeled by folder name. What kind of server side troubles could I run into? I'm aware that there may be many issues. Even general ideas would be could so I can then research further. Thanks! Also, I would be programming in Ruby on Rails but I think this question applies accross any language.

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  • Missing WM_PAINT when hosting a WPF control inside a winforms application.

    - by Boris
    Hi All, Consider the following scenario: 1) Create a winforms application with an empty form. 2) Create a WPF usercontrol in the same project which is just the default control with background changed to blue. <UserControl x:Class="WindowsFormsApplication2.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="300" Width="300" Background="Blue"> <Grid> </Grid> </UserControl> 3) Build the project 4) Add the control to your form (an ElementHost is added and the control is added inside it). 5) Run the application (everything looks nice) 6) Start Spy++, click find window (Control+F) and move the cursor onto the WPF control (the blue square) Something strange happens, the control gets a WM_ERASEBKGND message but no WM_PAINT message so now it is white. You can resize the form, hide the form behind other windows and the WPF control will not get rendered. There is an image of the scenario here: http://img260.imageshack.us/img260/2296/wmpaint.png This is a simplified example of the situation I have in the actual application. Please tell me what is the best way to resolve this issue such that the WPF control renders itself correctly. I would like a solution that can be incorporated into a large application with many controls on the form. Thank you very much in advance, Boris

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  • How Do I make a simple .htaccess internal redirect Catch All script while forwarding POST data?

    - by RB
    I just want to catch all requests and forward them internally to my catchall page with all POST data intact Catch all page: http://www.mydomain.com/addons/redirect/catch-all.php I've tried so many combinations, but my server doesn't want to redirect internally if I specify more than catch-all.php # Internally redirect all pages to "Catch" page Options +FollowSymLinks RewriteEngine on RewriteRule (.*) /addons/redirect/catch-all.php [L] Also, do I need [L] or is it useless for internal redirects? Then, what php code would I use to grab the POST data, use it, and finally PHP redirect the page to the originally requested page Would it be done just as normal by using $_POST['variable_name']; or something different? Then, how would I go about calling the originally requested page, so I can tell PHP to header location direct them to that page? Thanks! UPDATE: Ha sick, nevermind. The condition DOES work. Here's my code: # Internally redirect all pages to "Catch" page Options +FollowSymLinks RewriteEngine on RewriteCond %{REQUEST_URI} !^/robots.txt$ RewriteCond %{REQUEST_URI} !\.(gif¦jpe?g¦png¦css¦js¦pdf¦doc¦xml)$ RewriteCond %{REQUEST_URI} !^/addons/redirect/catch-all\.php$ RewriteRule (.*)$ /addons/redirect/catch-all.php?q=$1 [L] Thanks guys for the inspiration! Now time to get that PHP to work...

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  • Write binary data as a response in an ASP.NET MVC web control

    - by Lou Franco
    I am trying to get a control that I wrote for ASP.NET to work in an ASP.NET MVC environment. Normally, the control does the normal thing, and that works fine Sometimes it needs to respond by clearing the response, writing an image to the response stream and changing the content type. When you do this, you get an exception "OutputStream is not available when a custom TextWriter is used". If I were a page or controller, I see how I can create custom responses with binary data, but I can't see how to do this from inside a control's render functions. To simplify it -- imagine I want to make a web control that renders to: <img src="pageThatControlIsOn?controlImage"> And I know how to look at incoming requests and recognize query strings that should be routed to the control. Now the control is supposed to respond with a generated image (content-type: image/png -- and the encoded image). In ASP.NET, we: Response.Clear(); Response.OutputStream.Write(thePngData); // this throws in MVC // set the content type, etc Response.End(); How am I supposed to do that in an ASP.NET MVC control?

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  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

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  • MXML composite canvas component initialization error

    - by mkorpela
    I'm getting an odd error from my composite canvas component: An ActionScript error has occurred: Error: null at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2560] at -REMOVED THIS FOR STACK OVERFLOW-.view::EditableCanvas/initialize()[.../view/EditableCanvas .... It seems to be related to the fact that my composite component has a child and I'm trying to add one in the place I'm using the component. So how can I do this correctly? Component code looks like this (EditableCanvas.mxml): <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="{init()}"> <mx:Script> <![CDATA[ private var _editable:Boolean; public function set editable(edit:Boolean):void { _editable = edit; } private function init():void { if(_editable){ addEventListener(MouseEvent.MOUSE_OVER, showEdit); addEventListener(MouseEvent.MOUSE_OUT, hideEdit); } } private function showEdit(event:Event):void { editTextImage.visible = true; } private function hideEdit(event:Event):void { editTextImage.visible = false; } ]]> </mx:Script> <mx:Image id="editTextImage" source="@Embed('/../assets/icons/small/process.png')" click="{dispatchEvent(EditPoiEvent.text())}" visible="false"/> </mx:Canvas> The code that is using the code looks like this: <view:EditableCanvas width="290" height="120" backgroundColor="#FFFFFF" horizontalScrollPolicy="off" borderStyle="solid" cornerRadius="3" editable="{_editable}"> <mx:Text id="textContentBox" width="270" fontFamily="nautics" fontSize="12" text="{_text}"/> </view:EditableCanvas>

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  • jQuery ui datepicker positioning problem when scrolling down webpage

    - by Remnant
    I have a webpage that uses multiple instances of the jQuery ui datepicker. My webpage will display ~80 records which extends beyond a single screenshot. <% foreach (var record in Model) { %> <div class="recordname"><%=record.name%></div> <%=Html.TextBox("DateTimePicker", null, new { @class = "date-pick" } )%> // <-- additional html here --> <% } %> I have set the defaults of my datepicker as follows: $(".date-pick").each(function() { $(this).datepicker({ dateFormat: 'dd M yy', showOn: 'button', buttonImage: '/Images/datepickericon.png', buttonImageOnly: true }); }); When the page first loads, if I click any datepicker icon that is visible on screen (i.e. without scrolling) then the datepicker appears as expected. However, if I scroll down the page and then click a datepicker icon, the datepicker does not appear in the screen window but is instead rendered right back near the top of the screen. Any ideas how to solve this? I am using: IE7 asp.net mvc jquery.ui.datepicker.js (UI/API/1.8/Datepicker)

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  • Wordpress thumbnail creation question

    - by Will Ashworth
    I'm trying to use Wordpress' built-in thumbnailing and image re-sizing in my Wordpress 2.9.2 installation. I'm trying to get various sizes (post listing/results 160x160 & "single.php" 618x150) and for some reason the single.php one works, but only half way. Not sure if I'm doing something wrong here. I have it working…sorta. I’m totally stuck and there seems to be a lack of documentation on the Codex for this feature so here goes. The small 160×160 thumbnail for article listings/search views works fine. It crops it, all’s groovy. The issue comes when I go to format the image for the single.php article details view. It crops, but then scales down even further for some reason. Screenshot: http://c1319072.cdn.cloudfiles.rackspacecloud.com/4-15-2010%204-56-46%20PM.png NOTE: every time I re-test this I’m completely deleting the image from the media section and re-uploading the image entirely. I also have the re-create thumbnails plugin so I know it’s not caching. Here is my code included in "functions.php". This will help in debugging. add_theme_support( ‘post-thumbnails’ ); set_post_thumbnail_size( 160, 160, true ); // Normal post thumbnails add_image_size( ’single-post-thumbnail’, 618, 150, true ); // Permalink thumbnail size

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?

    - by Bill
    I am making a loading spinner with html5 canvas. I have my graphic on the canvas but when i rotate it the image rotates off the canvas. How do I tell it to spin the graphic on its center point? <!DOCTYPE html> <html> <head> <title>Canvas test</title> <script type="text/javascript"> window.onload = function() { var drawingCanvas = document.getElementById('myDrawing'); // Check the element is in the DOM and the browser supports canvas if(drawingCanvas && drawingCanvas.getContext) { // Initaliase a 2-dimensional drawing context var context = drawingCanvas.getContext('2d'); //Load the image object in JS, then apply to canvas onload var myImage = new Image(); myImage.onload = function() { context.drawImage(myImage, 0, 0, 27, 27); } myImage.src = "img/loading.png"; context.rotate(45); } } </script> </head> <body> <canvas id="myDrawing" width="27" height="27"> </canvas> </body> </html>

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  • Can pdflatex (or any tex package) automatically rescale included images which have been reduced in s

    - by drfrogsplat
    I'm writing my thesis in LaTeX, generating it with pdflatex. I have a large number of figures, many of which are bitmaps (as opposed to SVG) in PNG/JPEG format. I've generally created them to be fairly high resolution (say 1600x1200-ish) to ensure that whatever size they end up in the document, they'll be at least 300dpi when printed. As I'm writing/laying out the document, I'm including graphics (using \includegraphics from the graphicx package) and setting widths/heights as appropriate (e.g. subfigures are quite small). I don't need the images to be any more than about 300 dpi at best, so where I have shrunk a 1600x1200 image down to say 5cm, the image is now at 800 dpi. So despite including some very small (on the page) images, the PDF is becoming quite large. Is there a way to tell pdflatex or graphicx (or something else involved?) to convert all images to a maximum of 300 dpi, based on the dimensions I'm setting with say \includegraphics[width=2in]{filename}? i.e. so it scales the image to a max of 600x600 pixels as it includes it in the PDF (leaving the original file untouched). I know I can resize the original images with various command line applications, and include the pre-resized versions, but given the images vary in size considerably, it wouldn't be as simple as making sure they're all 300dpi for a constant printed size. It'd also be nice to be able to easily create different versions of PDFs (web vs final print) without resizing images manually, so that the 'web' PDF capped images at say 72-100 dpi while the final print one could cap at 600 (if at all).

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  • How to write C++ audio processing applications?

    - by cesko82
    Hi everyone, I'm an Electronics and Telecommunications student, next to my graduation. I'm gonna work on a project that involves my knowledge about DSP, music and audio in general. I allready know all the basic mathematic instruments and all the stuff I need to manage it, such as FFT, circular convolution ecc ecc. I want to learn C++ programming basically for one reason: it's very important in the professional world!!! And I think it's one of the most used to write applications working with audio, especially when it's about real time processing. Ok, after this small introduction I would like to know first, which are the most used libraries to work with audio processing in c++?? I was longer looking on the web but i couldn't find a lo of working stuff. (I work under linux with eclipse CDT enviroment). Then I would like to know if there are good sources to learn how to write some working code, such as for example how to write a simple low pass filter. Basically now i will not write real time applications, I would like to start from the processing of a WAV file, or even better an MP3 file, so basically on vectors of samples. Let's say that basically for now I would like to extract the waveform from an audio file, and save it to a thumbnail or to a PNG image. Ok, for now I think it's all I would need. Any ideas, advices, libraries, books, interesting sources about that? Thanks a lot in advance for any kind of answer. Giovanni.

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