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  • how does Cocoa compare to Microsoft, Qt?

    - by Paperflyer
    I have done a few months of development with Qt (built GUI programatically only) and am now starting to work with Cocoa. I have to say, I love Cocoa. A lot of the things that seemed hard in Qt are easy with Cocoa. Obj-C seems to be far less complex than C++. This is probably just me, so: Ho do you feel about this? How does Cocoa compare to WPF (is that the right framework?) to Qt? How does Obj-C compare to C# to C++? How does XCode/Interface Builder compare to Visual Studio to Qt Creator? How do the Documentations compare? For example, I find Cocoa's Outlets/Actions far more useful than Qt's Signals and Slots because they actually seem to cover most GUI interactions while I had to work around Signals/Slots half the time. (Did I just use them wrong?) Also, the standard templates of XCode give me copy/paste, undo/redo, save/open and a lot of other stuff practically for free while these were rather complex tasks in Qt. Please only answer if you have actual knowledge of at least two of these development environments/frameworks/languages.

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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  • checking whether 4 points in a plane define a square ??

    - by osabri
    how to check whether 4 points in the plane define a square? what's the function which given a point and a value of the area of a square as input parameters returns four squares(define a corresponding type) with sides parallel to the x axis and y axis this how i start: #include <stdio.h> #include<math.h> struct point{ float x; float y; } typedef struct point POINT; struct square{ struct point p1; struct point p2; struct point p3; struct point p4; } typedef struct square SQUARE; int main() { int point; printf("point coordinate"); printf("\n\n"); printf("enter data\n");

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  • how to divide a window in openGL?

    - by tsubasa
    I want to divide the window into 2 parts. Each part I can draw a different thing. How can I do that in openGL ? (Actually, my problem is I already drawn a picture on the window. Now I want to get some "space" out of it so I can draw something else. The original picture already took the whole window). I appreciate if anybody could help. Thanks.

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  • Is it possible to have more than P2P on iPhone with Bluetooth

    - by Ricardo Ferreira
    Hi all, This seems like a straightforward google search answer, but after a while, I still can't be 100% sure of this. I've found Z2Live (http://www.z2live.com/), which is basically a layer above GameKit and they too use only P2P with Bluetooth. So I just want to be sure if I can only have P2P with Bluetooth or if I can have like 4 iPhones all connected to a server (who will also be a client) using Bluetooth. Thanks in advance.

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  • Facebook notification of Wordpress post

    - by Roman
    Is there a way of sending notification about new wordpress-based blog to facebook account? Or maybe a plugin for wordpress? Restriction is that user shouldn't be logged into facebook, just specify facebook credentials to the plugin.

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  • Efficient algorithm to distribute work?

    - by Zwei Steinen
    It's a bit complicated to explain but here we go. We have problems like this (code is pseudo-code, and is only for illustrating the problem. Sorry it's in java. If you don't understand, I'd be glad to explain.). class Problem { final Set<Integer> allSectionIds = { 1,2,4,6,7,8,10 }; final Data data = //Some data } And a subproblem is: class SubProblem { final Set<Integer> targetedSectionIds; final Data data; SubProblem(Set<Integer> targetedSectionsIds, Data data){ this.targetedSectionIds = targetedSectionIds; this.data = data; } } Work will look like this, then. class Work implements Runnable { final Set<Section> subSections; final Data data; final Result result; Work(Set<Section> subSections, Data data) { this.sections = SubSections; this.data = data; } @Override public void run(){ for(Section section : subSections){ result.addUp(compute(data, section)); } } } Now we have instances of 'Worker', that have their own state sections I have. class Worker implements ExecutorService { final Map<Integer,Section> sectionsIHave; { sectionsIHave = {1:section1, 5:section5, 8:section8 }; } final ExecutorService executor = //some executor. @Override public void execute(SubProblem problem){ Set<Section> sectionsNeeded = fetchSections(problem.targetedSectionIds); super.execute(new Work(sectionsNeeded, problem.data); } } phew. So, we have a lot of Problems and Workers are constantly asking for more SubProblems. My task is to break up Problems into SubProblem and give it to them. The difficulty is however, that I have to later collect all the results for the SubProblems and merge (reduce) them into a Result for the whole Problem. This is however, costly, so I want to give the workers "chunks" that are as big as possible (has as many targetedSections as possible). It doesn't have to be perfect (mathematically as efficient as possible or something). I mean, I guess that it is impossible to have a perfect solution, because you can't predict how long each computation will take, etc.. But is there a good heuristic solution for this? Or maybe some resources I can read up before I go into designing? Any advice is highly appreciated!

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  • Using items in a list as arguments

    - by Travis Brown
    Suppose I have a function with the following type signature: g :: a -> a -> a -> b I also have a list of as—let's call it xs—that I know will contain at least three items. I'd like to apply g to the first three items of xs. I know I could define a combinator like the following: ($$$) :: (a -> a -> a -> b) -> [a] -> b f $$$ (x:y:z:_) = f x y z Then I could just use g $$$ xs. This makes $$$ a bit like uncurry, but for a function with three arguments of the same type and a list instead of a tuple. Is there a way to do this idiomatically using standard combinators? Or rather, what's the most idiomatic way to do this in Haskell? I thought trying pointfree on a non-infix version of $$$ might give me some idea of where to start, but the output was an abomination with 10 flips, a handful of heads and tails and aps, and 28 parentheses. (NB: I know this isn't a terribly Haskelly thing to do in the first place, but I've come across a couple of situations where it seems like a reasonable solution, especially when using Parsec. I'll certainly accept "don't ever do this in real code" if that's the best answer, but I'd prefer to see some clever trick involving the ((->) r) monad or whatever.)

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  • Interview question: difference between object and object-oriented languages.

    - by Bar
    My friend was asked the following question: what's the difference between object language and object-oriented language? It's a little unintelligible question. What does term «object language» correspond to? Does that mean «pure» object-oriented language, like the Wikipedia article says: Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Smalltalk, Eiffel, Ruby, JADE, VB.NET.

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  • Is there a good reason Uni courses still use "academic" languages like modula2?

    - by Cheeso
    This question prompts me to ask - why do universities still teach in languages like Modula2, when improved modern languages are available for free? Are there uni's that still teach Pascal, for example? I mean, it was good 30 years ago, but... now? Why? Why not Java, C#, Haskell? Related: Is it backwards to still teach LISP? Is this a duplicate question? If not, I think it ought to be a community wiki topic.

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  • I have to make a simple app that connects devices in a network, but I have no idea of how to this

    - by Gabriel Casado
    I want to write an App for android that has only one ListView. The App will constantly search for anything (mobile devices, desktops, etc.) that is connected in the wifi network. The problem is, I have no idea how to do this. What do I need to study? I comprehend I'd need to use a Thread or a Runnable to constantly search for those devices. Also I know very little about TCP, UDP or any internet protocols. So, can someone give me a basis of what I need to learn to develop this App?

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  • Question on Simple Look Up Tables [closed]

    - by CVS26
    Hi everyone... I'm doing some research on Simple Look Up Tables. I have : been thru wikipedia. Googled Look-up tables Browsed thedailywtf.com Been thru several websites illustrating/documenting look-up table code. Currently i am looking for any insight anyone can throw on the topic (LuTs). Also, I am specifically looking for any anecdotes one would like to share (again on LuTs). All content will be adequately acknowledge (or anonymised, if requested) in the article. Thank You

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  • Which implementation of OrderedDict should be used in python2.6?

    - by Jorge Vargas
    As some of you may know in python2.7/3.2 we'll get OrderedDict with PEP372 however one of the reason the PEP existed was because everyone did their own implementation and they were all sightly incompatible. So which one of the 8 current implementations link text is backwards compatible with the 2.7 odict from python 2.7 in a way we can start using that now and depend on 2.7 in a couple of months?

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  • Writing Java code in Matlab?

    - by scooziexp
    Hi, I'm trying to use the Java commands pw.println() and br.readLine() in Matlab because I have set up a socket (input_socket2) between Matlab and a command-line program I want to control using Java classes BufferedReader and PrintWriter. Before the following snippet of code, I implemented another socket that goes between 2 computers. This works great and I also know that the following snippet of code successfully opens up a communication line between Matlab and the other program. However, Matlab throws an error at pw.println('noop'). I think it has something to do with syntax, but I'm not sure how to write the command in Matlab syntax then: try input_socket2 = Socket(host2,port2); input_stream2 = input_socket2.getInputStream; d_input_stream2 = DataInputStream(input_stream2); br = BufferedReader(InputStreamReader(input_stream2)); pw = PrintWriter(input_socket2.getOutputStream,true); pw.println('noop') br.read end Any ideas?

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