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  • TinyMCE with AJAX (Update Panel) never has a value.

    - by sah302
    I wanted to use a Rich Text Editor for a text area inside an update panel. I found this post: http://www.queness.com/post/212/10-jquery-and-non-jquery-javascript-rich-text-editors via this question: http://stackoverflow.com/questions/1207382/need-asp-net-mvc-rich-text-editor Decided to go with TinyMCE as I used it before in non AJAX situations, and it says in that list it is AJAX compatible. Alright I do the good ol' tinyMCE.init({ //settings here }); Test it out and it disappears after doing a update panel update. I figure out from a question on here that it should be in the page_load function so it gets run even on async postbacks. Alright do that and the panel stays. However, upon trying to submit the value from my textarea, the text of it always comes back as empty because my form validator always says "You must enter a description" even when I enter text into it. This happens the first time the page loads and after async postbacks have been done to the page. Alright I find this http://www.dallasjclark.com/using-tinymce-with-ajax/ and http://stackoverflow.com/questions/699615/cant-post-twice-from-the-same-ajax-tinymce-textarea. I try to add this code into my page load function right after the tinyMCE.init. Doing this breaks all my jquery being called also in the page_load after it, and it still has the same problem. I am still pretty beginner to client side scripting stuff, so maybe I need to put the code in a different spot than page_load? Not sure the posts I linked weren't very clue on where to put that code. My Javascript: <script type="text/javascript"> var redirectUrl = '<%= redirectUrl %>'; function pageLoad() { tinyMCE.init({ mode: "exact", elements: "ctl00_mainContent_tbDescription", theme: "advanced", plugins: "table,advhr,advimage,iespell,insertdatetime,preview,searchreplace,print,contextmenu,paste,fullscreen", theme_advanced_buttons1_add_before: "preview,separator", theme_advanced_buttons1: "bold,italic,underline,separator,justifyleft,justifycenter,justifyright, justifyfull,bullist,numlist,undo,redo,link,unlink,separator,styleselect,formatselect", theme_advanced_buttons2: "cut,copy,paste,pastetext,pasteword,separator,removeformat,cleanup,charmap,search,replace,separator,iespell,code,fullscreen", theme_advanced_buttons2_add_before: "", theme_advanced_buttons3: "", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", extended_valid_elements: "a[name|href|target|title|onclick],img[class|src|border=0|alt|title|hspace|vspace|width|height|align|onmouseover|onmouseout|name],hr[class|width|size|noshade],font[face|size|color|style],span[class|align|style]", paste_auto_cleanup_on_paste: true, paste_convert_headers_to_strong: true, button_tile_map: true }); tinyMCE.triggerSave(false, true); tiny_mce_editor = tinyMCE.get('ctl00_mainContent_tbDescription'); var newData = tiny_mce_editor.getContent(); tinyMCE.execCommand('mceRemoveControl', false, 'your_textarea_name'); //QJqueryUI dialog stuff }</script> Now my current code doesn't have the tinyMCE.execCommand("mceAddControl",true,'content'); which that one question indicated should also be added. I did try adding it but, again, wasn't sure where to put it and just putting it in the page_load seemed to have no effect. Textbox control: <asp:TextBox ID="tbDescription" runat="server" TextMode="MultiLine" Width="500px" Height="175px"></asp:TextBox><br /> How can I get these values so that the code behind can actually get what is typed in the textarea and my validator won't come up as saying it's empty? Even after async postbacks, since I have multiple buttons on the form that update it prior to actual submission. Thanks! Edit: For further clarification I have form validation on the back-end like so: If tbDescription.Text = "" Or tbDescription.Text Is Nothing Then lblDescriptionError.Text = "You must enter a description." isError = True Else lblDescriptionError.Text = "" End If And this error will always cause the error message to be dispalyed. Edit: Alright I am getting desperate here, I have spent hours on this. I finally found what I thought to be a winner on experts exchange which states the following (there was a part about encoding the value in xml, but I skipped that): For anyone who wants to use tinyMCE with AJAX.Net: Append begin/end handlers to the AJAX Request object. These will remove the tinyMCE control before sending the data (begin), and it will recreate the tinyMCE control (end): Sys.WebForms.PageRequestManager.getInstance().add_beginRequest(function(sender, args) { var edID = "<%=this.ClientID%>_rte_tmce"; // the id of your textbox/textarea. var ed = tinyMCE.getInstanceById(edID); if (ed) { tinyMCE.execCommand('mceFocus', false, edID); tinyMCE.execCommand('mceRemoveControl', false, edID); } }); Sys.WebForms.PageRequestManager.getInstance().add_endRequest(function(sender, args) { var edID = "<%=this.ClientID%>_rte_tmce"; var ed = tinyMCE.getInstanceById(edID); if (ed) { tinyMCE.execCommand('mceAddControl', false, edID); } }); When the user changes/blurs from the tinyMCE control, we want to ensure that the textarea/textbox gets updated properly: ed.onChange.add(function(ed, l) { tinyMCE.triggerSave(true, true); }); Now I have tried this code putting it in its own script tag, putting the begin and end requests into their own script tags and putting the ed.onChange in the page_load, putting everything in the page_load, and putting all 3 in it's own script tag. In all cases it never worked, and even sometimes broke the jquery that is also in my page_load... (and yes I changed the above code to fit my page) Can anyone get this to work or offer a solution?

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  • How to read verbose VC++ linker output

    - by Assaf Lavie
    Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it. For example: 1>Compiling version info 1>Linking... 1>Starting pass 1 1>Processed /DEFAULTLIB:mfc80.lib 1>Processed /DEFAULTLIB:mfcs80.lib 1>Processed /DEFAULTLIB:msvcrt.lib 1>Processed /DEFAULTLIB:kernel32.lib 1>Processed /DEFAULTLIB:user32.lib .... 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib What's going on here? I think I understand this bit: 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) It's trying to find the implementation of the above operator, which is used somewhere in FocusDlg.cpp, and it finds it in geometry.lib. But what does 1>Processed /DEFAULTLIB:libgslcblasMD.lib mean? What determines the order of symbol resolution? Why is it loading this particular symbol while processing libgslcblasMD.lib which is a 3rd party library? Or am I reading it wrong? It seems that the linker is going through the symbols referenced in the project's various object files, but I have no idea in what order. It then searches the static libraries the project uses - by project reference, explicit import and automatic default library imports; but it does so in an order that, again, seems arbitrary to me. When it finds a symbol, for example in geometry.lib, it then continues to find a bunch of other symbols from the same lib: 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib 1> Found "public: __thiscall VisionMap::Geometry::Box2DInt::Box2DInt(int,int,int,int)" (??0Box2DInt@Geometry@VisionMap@@QAE@HHHH@Z) 1> Referenced in FocusDlg.obj 1> Referenced in ImageView.obj 1> Referenced in geometry.lib(Box2d.obj) 1> Loaded geometry.lib(Box2DInt.obj) 1> Found "public: virtual __thiscall VisionMap::Geometry::Point3d::~Point3d(void)" (??1Point3d@Geometry@VisionMap@@UAE@XZ) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(Point3d.obj) 1> Found "void __cdecl VisionMap::Geometry::serialize<class boost::archive::binary_oarchive>(class boost::archive::binary_oarchive &,class VisionMap::Geometry::Point3d &,unsigned int)" (??$serialize@Vbinary_oarchive@archive@boost@@@Geometry@VisionMap@@YAXAAVbinary_oarchive@archive@boost@@AAVPoint3d@01@I@Z) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(GeometrySerializationImpl.obj) But then, for some reason, it goes on to find symbols that are defined in other libs, and returns to geometry later on (a bunch of times). So clearly it's not doing "look in geometry and load every symbol that's references in the project, and then continue to other libraries". But it's not clear to me what is the order of symbol lookup. And what's the deal with all those libraries being processed at the beginning of the linker's work, but not finding any symbols to load from them? Does this project really not use anything from msvcrt.lib, kernel32.lib? Seems unlikely. So basically I'm looking to decipher the underlying order in the linker's operation.

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  • Not catching all mouse events with wxWidgets

    - by Stef
    Hi I am am trying to catch mouse movements for a MouseOver function in an app created with Code::Blocks using the wxSmith plugin. I have stumbled upon a puzzling problem. EVT_MOUSEWHEEL calling the function in the EventTable works well, but all other macros have no result at all. And the mousewheel is not really want I want (I just used it to test...) Here is a the basic problem code (mostly generated by the fantastic wxSmith plugin) MouseMain.h #include <wx/frame.h> #include <wx/statusbr.h> //*) class MouseFrame: public wxFrame { public: MouseFrame(wxWindow* parent,wxWindowID id = -1); virtual ~MouseFrame(); private: //(*Handlers(MouseFrame) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnButton1Click(wxCommandEvent& event); void MouseOver(wxMouseEvent& event); //*) //(*Identifiers(MouseFrame) static const long ID_BUTTON1; static const long ID_STATICBITMAP1; static const long ID_PANEL1; static const long idMenuQuit; static const long idMenuAbout; static const long ID_STATUSBAR1; //*) //(*Declarations(MouseFrame) wxButton* Button1; wxStaticBitmap* StaticBitmap1; wxPanel* Panel1; wxStatusBar* StatusBar1; //*) DECLARE_EVENT_TABLE() }; #endif // MOUSEMAIN_H ...and MouseMain.cpp #include "wx_pch.h" #include "MouseMain.h" #include <wx/msgdlg.h> //(*InternalHeaders(MouseFrame) #include <wx/bitmap.h> #include <wx/intl.h> #include <wx/image.h> #include <wx/string.h> //*) //helper functions enum wxbuildinfoformat { short_f, long_f }; wxString wxbuildinfo(wxbuildinfoformat format) { wxString wxbuild(wxVERSION_STRING); if (format == long_f ) { #if defined(__WXMSW__) wxbuild << _T("-Windows"); #elif defined(__UNIX__) wxbuild << _T("-Linux"); #endif #if wxUSE_UNICODE wxbuild << _T("-Unicode build"); #else wxbuild << _T("-ANSI build"); #endif // wxUSE_UNICODE } return wxbuild; } //(*IdInit(MouseFrame) const long MouseFrame::ID_BUTTON1 = wxNewId(); const long MouseFrame::ID_STATICBITMAP1 = wxNewId(); const long MouseFrame::ID_PANEL1 = wxNewId(); const long MouseFrame::idMenuQuit = wxNewId(); const long MouseFrame::idMenuAbout = wxNewId(); const long MouseFrame::ID_STATUSBAR1 = wxNewId(); //*) BEGIN_EVENT_TABLE(MouseFrame,wxFrame) EVT_RIGHT_DCLICK(MouseFrame::MouseOver) EVT_MOUSEWHEEL(MouseFrame::MouseOver) EVT_MOTION(MouseFrame::MouseOver) EVT_RIGHT_DOWN(MouseFrame::MouseOver) //(*EventTable(MouseFrame) //*) END_EVENT_TABLE() MouseFrame::MouseFrame(wxWindow* parent,wxWindowID id) { //(*Initialize(MouseFrame) wxMenuItem* MenuItem2; wxMenuItem* MenuItem1; wxMenu* Menu1; wxMenuBar* MenuBar1; wxFlexGridSizer* FlexGridSizer1; wxMenu* Menu2; Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id")); Panel1 = new wxPanel(this, ID_PANEL1, wxPoint(144,392), wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL1")); FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0); Button1 = new wxButton(Panel1, ID_BUTTON1, _("TheButton"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1")); FlexGridSizer1->Add(Button1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); StaticBitmap1 = new wxStaticBitmap(Panel1, ID_STATICBITMAP1, wxNullBitmap, wxDefaultPosition, wxSize(159,189), wxSUNKEN_BORDER, _T("ID_STATICBITMAP1")); FlexGridSizer1->Add(StaticBitmap1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5); Panel1->SetSizer(FlexGridSizer1); FlexGridSizer1->Fit(Panel1); FlexGridSizer1->SetSizeHints(Panel1); MenuBar1 = new wxMenuBar(); Menu1 = new wxMenu(); MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL); Menu1->Append(MenuItem1); MenuBar1->Append(Menu1, _("&File")); Menu2 = new wxMenu(); MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL); Menu2->Append(MenuItem2); MenuBar1->Append(Menu2, _("Help")); SetMenuBar(MenuBar1); StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1")); int __wxStatusBarWidths_1[1] = { -1 }; int __wxStatusBarStyles_1[1] = { wxSB_NORMAL }; StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1); StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1); SetStatusBar(StatusBar1); Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&MouseFrame::OnButton1Click); Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnQuit); Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&MouseFrame::OnAbout); //*) } MouseFrame::~MouseFrame() { //(*Destroy(MouseFrame) //*) } void MouseFrame::OnQuit(wxCommandEvent& event) { Close(); } void MouseFrame::OnAbout(wxCommandEvent& event) { wxString msg = wxbuildinfo(long_f); wxMessageBox(msg, _("Welcome to...")); } void MouseFrame::OnButton1Click(wxCommandEvent& event) { } void MouseFrame::MouseOver(wxMouseEvent& event){ wxMessageBox(_("MouseOver event!")); } So my big question: Why are EVT_MOTION, EVT_RIGHT_DOWN or EVT_RIGHT_DCLICK not calling MouseFrame::MouseOver(wxMouseEvent& event) in the way EVT_MOUSEWHEEL does?

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  • Mixed-mode C++/CLI crashing: heap corruption in atexit (static destructor registration)

    - by thaimin
    I am working on deploying a program and the codebase is a mixture of C++/CLI and C#. The C++/CLI comes in all flavors: native, mixed (/clr), and safe (/clr:safe). In my development environment I create a DLL of all the C++/CLI code and reference that from the C# code (EXE). This method works flawlessly. For my releases that I want to release a single executable (simply stating that "why not just have a DLL and EXE separate?" is not acceptable). So far I have succeeded in compiling the EXE with all the different sources. However, when I run it I get the "XXXX has stopped working" dialog with options to Check online, Close and Debug. The problem details are as follows: Problem Event Name: APPCRASH Fault Module Name: StackHash_8d25 Fault Module Version: 6.1.7600.16559 Fault Module Timestamp: 4ba9b29c Exception Code: c0000374 Exception Offset: 000cdc9b OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: 8d25 Additional Information 2: 8d25552d834e8c143c43cf1d7f83abb8 Additional Information 3: 7450 Additional Information 4: 74509ce510cd821216ce477edd86119c If I debug and send it to Visual Studio, it reports: Unhandled exception at 0x77d2dc9b in XXX.exe: A heap has been corrupted Choosing break results in it stopping at ntdll.dll!77d2dc9b() with no additional information. If I tell Visual Studio to continue, the program starts up fine and seems to work without incident, probably since a debugger is now attached. What do you make of this? How do I avoid this heap corruption? The program seems to work fine except for this. My abridged compilation script is as follows (I have omitted my error checking for brevity): @set TARGET=x86 @set TARGETX=x86 @set OUT=%TARGETX% @call "%VS90COMNTOOLS%\..\..\VC\vcvarsall.bat" %TARGET% @set WIMGAPI=C:\Program Files\Windows AIK\SDKs\WIMGAPI\%TARGET% set CL=/Zi /nologo /W4 /O2 /GS /EHa /MD /MP /D NDEBUG /D _UNICODE /D UNICODE /D INTEGRATED /Fd%OUT%\ /Fo%OUT%\ set INCLUDE=%WIMGAPI%;%INCLUDE% set LINK=/nologo /LTCG /CLRIMAGETYPE:IJW /MANIFEST:NO /MACHINE:%TARGETX% /SUBSYSTEM:WINDOWS,6.0 /OPT:REF /OPT:ICF /DEFAULTLIB:msvcmrt.lib set LIB=%WIMGAPI%;%LIB% set CSC=/nologo /w:4 /d:INTEGRATED /o+ /target:module :: Compiling resources omitted @set CL_NATIVE=/c /FI"stdafx-native.h" @set CL_MIXED=/c /clr /LN /FI"stdafx-mixed.h" @set CL_PURE=/c /clr:safe /LN /GL /FI"stdafx-pure.h" @set NATIVE=... @set MIXED=... @set PURE=... cl %CL_NATIVE% %NATIVE% cl %CL_MIXED% %MIXED% cl %CL_PURE% %PURE% link /LTCG /NOASSEMBLY /DLL /OUT:%OUT%\core.netmodule %OUT%\*.obj csc %CSC% /addmodule:%OUT%\core.netmodule /out:%OUT%\GUI.netmodule /recurse:*.cs link /FIXED /ENTRY:GUI.Program.Main /OUT:%OUT%\XXX.exe ^ /ASSEMBLYRESOURCE:%OUT%\core.resources,XXX.resources,PRIVATE /ASSEMBLYRESOURCE:%OUT%\GUI.resources,GUI.resources,PRIVATE ^ /ASSEMBLYMODULE:%OUT%\core.netmodule %OUT%\gui.res %OUT%\*.obj %OUT%\GUI.netmodule Update 1 Upon compiling this with debug symbols and trying again, I do in fact get more information. The call stack is: msvcr90d.dll!_msize_dbg(void * pUserData, int nBlockUse) Line 1511 + 0x30 bytes msvcr90d.dll!_dllonexit_nolock(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 295 + 0xd bytes msvcr90d.dll!__dllonexit(int (void)* func, void (void)* * * pbegin, void (void)* * * pend) Line 273 + 0x11 bytes XXX.exe!_onexit(int (void)* func) Line 110 + 0x1b bytes XXX.exe!atexit(void (void)* func) Line 127 + 0x9 bytes XXX.exe!`dynamic initializer for 'Bytes::Null''() Line 7 + 0xa bytes mscorwks.dll!6cbd1b5c() [Frames below may be incorrect and/or missing, no symbols loaded for mscorwks.dll] ... The line of my code that 'causes' this (dynamic initializer for Bytes::Null) is: Bytes Bytes::Null; In the header that is declared as: class Bytes { public: static Bytes Null; } I also tried doing a global extern in the header like so: extern Bytes Null; // header Bytes Null; // cpp file Which failed in the same way. It seems that the CRT atexit function is responsible, being inadvertently required due to the static initializer. Fix As Ben Voigt pointed out the use of any CRT functions (including native static initializers) requires proper initialization of the CRT (which happens in mainCRTStartup, WinMainCRTStartup, or _DllMainCRTStartup). I have added a mixed C++/CLI file that has a C++ main or WinMain: using namespace System; [STAThread] // required if using an STA COM objects (such as drag-n-drop or file dialogs) int main() { // or "int __stdcall WinMain(void*, void*, wchar_t**, int)" for GUI applications array<String^> ^args_orig = Environment::GetCommandLineArgs(); int l = args_orig->Length - 1; // required to remove first argument (program name) array<String^> ^args = gcnew array<String^>(l); if (l > 0) Array::Copy(args_orig, 1, args, 0, l); return XXX::CUI::Program::Main(args); // return XXX::GUI::Program::Main(args); } After doing this, the program now gets a little further, but still has issues (which will be addressed elsewhere): When the program is solely in C# it works fine, along with whenever it is just calling C++/CLI methods, getting C++/CLI properties, and creating managed C++/CLI objects Events added by C# into the C++/CLI code never fire (even though they should) One other weird error is that an exception happens is a InvalidCastException saying can't cast from X to X (where X is the same as X...) However since the heap corruption is fixed (by getting the CRT initialized) the question is done.

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  • Can you help me get my head around openssl public key encryption with rsa.h in c++?

    - by Ben
    Hi there, I am trying to get my head around public key encryption using the openssl implementation of rsa in C++. Can you help? So far these are my thoughts (please do correct if necessary) Alice is connected to Bob over a network Alice and Bob want secure communications Alice generates a public / private key pair and sends public key to Bob Bob receives public key and encrypts a randomly generated symmetric cypher key (e.g. blowfish) with the public key and sends the result to Alice Alice decrypts the ciphertext with the originally generated private key and obtains the symmetric blowfish key Alice and Bob now both have knowledge of symmetric blowfish key and can establish a secure communication channel Now, I have looked at the openssl/rsa.h rsa implementation (since I already have practical experience with openssl/blowfish.h), and I see these two functions: int RSA_public_encrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa, int padding); int RSA_private_decrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa, int padding); If Alice is to generate *rsa, how does this yield the rsa key pair? Is there something like rsa_public and rsa_private which are derived from rsa? Does *rsa contain both public and private key and the above function automatically strips out the necessary key depending on whether it requires the public or private part? Should two unique *rsa pointers be generated so that actually, we have the following: int RSA_public_encrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa_public, int padding); int RSA_private_decrypt(int flen, unsigned char *from, unsigned char *to, RSA *rsa_private, int padding); Secondly, in what format should the *rsa public key be sent to Bob? Must it be reinterpreted in to a character array and then sent the standard way? I've heard something about certificates -- are they anything to do with it? Sorry for all the questions, Best Wishes, Ben. EDIT: Coe I am currently employing: /* * theEncryptor.cpp * * * Created by ben on 14/01/2010. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include "theEncryptor.h" #include <iostream> #include <sys/socket.h> #include <sstream> theEncryptor::theEncryptor() { } void theEncryptor::blowfish(unsigned char *data, int data_len, unsigned char* key, int enc) { // hash the key first! unsigned char obuf[20]; bzero(obuf,20); SHA1((const unsigned char*)key, 64, obuf); BF_KEY bfkey; int keySize = 16;//strlen((char*)key); BF_set_key(&bfkey, keySize, obuf); unsigned char ivec[16]; memset(ivec, 0, 16); unsigned char* out=(unsigned char*) malloc(data_len); bzero(out,data_len); int num = 0; BF_cfb64_encrypt(data, out, data_len, &bfkey, ivec, &num, enc); //for(int i = 0;i<data_len;i++)data[i]=out[i]; memcpy(data, out, data_len); free(out); } void theEncryptor::generateRSAKeyPair(int bits) { rsa = RSA_generate_key(bits, 65537, NULL, NULL); } int theEncryptor::publicEncrypt(unsigned char* data, unsigned char* dataEncrypted,int dataLen) { return RSA_public_encrypt(dataLen, data, dataEncrypted, rsa, RSA_PKCS1_OAEP_PADDING); } int theEncryptor::privateDecrypt(unsigned char* dataEncrypted, unsigned char* dataDecrypted) { return RSA_private_decrypt(RSA_size(rsa), dataEncrypted, dataDecrypted, rsa, RSA_PKCS1_OAEP_PADDING); } void theEncryptor::receivePublicKeyAndSetRSA(int sock, int bits) { int max_hex_size = (bits / 4) + 1; char keybufA[max_hex_size]; bzero(keybufA,max_hex_size); char keybufB[max_hex_size]; bzero(keybufB,max_hex_size); int n = recv(sock,keybufA,max_hex_size,0); n = send(sock,"OK",2,0); n = recv(sock,keybufB,max_hex_size,0); n = send(sock,"OK",2,0); rsa = RSA_new(); BN_hex2bn(&rsa->n, keybufA); BN_hex2bn(&rsa->e, keybufB); } void theEncryptor::transmitPublicKey(int sock, int bits) { const int max_hex_size = (bits / 4) + 1; long size = max_hex_size; char keyBufferA[size]; char keyBufferB[size]; bzero(keyBufferA,size); bzero(keyBufferB,size); sprintf(keyBufferA,"%s\r\n",BN_bn2hex(rsa->n)); sprintf(keyBufferB,"%s\r\n",BN_bn2hex(rsa->e)); int n = send(sock,keyBufferA,size,0); char recBuf[2]; n = recv(sock,recBuf,2,0); n = send(sock,keyBufferB,size,0); n = recv(sock,recBuf,2,0); } void theEncryptor::generateRandomBlowfishKey(unsigned char* key, int bytes) { /* srand( (unsigned)time( NULL ) ); std::ostringstream stm; for(int i = 0;i<bytes;i++){ int randomValue = 65 + rand()% 26; stm << (char)((int)randomValue); } std::string str(stm.str()); const char* strs = str.c_str(); for(int i = 0;bytes;i++)key[i]=strs[i]; */ int n = RAND_bytes(key, bytes); if(n==0)std::cout<<"Warning key was generated with bad entropy. You should not consider communication to be secure"<<std::endl; } theEncryptor::~theEncryptor(){}

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  • Cannot call SAPI from dll

    - by Quandary
    Question: The below code works fine as long as it is in an executable. It uses the msft (text-to-)speech API (SAPI). But as soon as I put it in a dll and load it with loadlibrary from an executable, it doesn't work. I've also tried to change CoInitialize(NULL); to CoInitializeEx(NULL,COINIT_MULTITHREADED); and I tried with all possible flags ( COINIT_APARTMENTTHREADED, COINIT_MULTITHREADED, COINIT_DISABLE_OLE1DDE, COINIT_SPEED_OVER_MEMORY) But it's always stuck at hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); I also tried those flags here: CLSCTX_INPROC_SERVER,CLSCTX_SERVER, CLSCTX_ALL, but nothing seems to help... There are no errors, it doesn't crash, it just sleeps forever at CoCreateInstance... This is the code as single exe (working) #include <windows.h> #include <sapi.h> #include <iostream> #include <cstdlib> int main(int argc, char* argv[]) { ISpVoice * pVoice = NULL; //CoInitializeEx(NULL,COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if( FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"),0); printf("Failed!\n"); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_exe.txt" , "w" ); fwrite (buffer , 1 , sizeof(buffer) , pFile ); fclose (pFile); } else { //CoGetClassObject(CLSID_SpVoice, CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory, (void**) &pClsF); //hr = CoGetClassObject(CLSID_SpVoice, CLSCTX_INPROC_SERVER, NULL, IID_IClassFactory, (void**) &pClsF); hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { hr = pVoice->Speak(L"Test Test", 0, NULL); hr = pVoice->Speak(L"This sounds normal <pitch middle = '-10'/> but the pitch drops half way through", SPF_IS_XML, NULL ); pVoice->Release(); pVoice = NULL; } else { MessageBox(NULL, TEXT("Failed To Create a COM instance..."), TEXT("Error"),0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_exe.txt" , "w" ); fwrite (buffer , 1 , sizeof(buffer) , pFile ); fclose (pFile); } } CoUninitialize(); return EXIT_SUCCESS; } This is the exe loading the dll (stays forever at printf("trying to create instance.\n"); ) #include <windows.h> #include <sapi.h> #include <iostream> #include <cstdlib> int main(int argc, char* argv[]) { // C:\Windows\System32\Speech\Common\sapi.dll //LoadLibraryA("sapi.dll"); LoadLibraryA("Sapidll2.dll"); return EXIT_SUCCESS; // Frankly, that would be nice... } And this is Sapidll2.dll // dllmain.cpp : Defines the entry point for the DLL application. #include "stdafx.h" #include <iostream> #include <cstdlib> #include <string> #include <windows.h> #include <sapi.h> int init_engine() { ISpVoice * pVoice = NULL; //HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); HRESULT hr = CoInitialize(NULL); if(FAILED(hr) ) { MessageBox(NULL, TEXT("Failed To Initialize"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoInitialize_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } else { printf("trying to create instance.\n"); //HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); //HRESULT hr = CoCreateInstance(__uuidof(ISpVoice), NULL, CLSCTX_INPROC_SERVER, IID_ISpVoice, (void **) &pVoice); HRESULT hr = CoCreateInstance(__uuidof(SpVoice), NULL, CLSCTX_ALL, IID_ISpVoice, (void **) &pVoice); if( SUCCEEDED( hr ) ) { printf("Succeeded\n"); //hr = pVoice->Speak(L"The text to speech engine has been successfully initialized.", 0, NULL); } else { printf("failed\n"); MessageBox(NULL, TEXT("Failed To Create COM instance"), TEXT("Error"), 0); char buffer[2000] ; sprintf(buffer, "An error occured: 0x%08X.\n", hr); FILE * pFile = fopen ( "c:\\temp\\CoCreateInstance_dll.txt" , "w" ); fwrite (buffer , 1 , strlen(buffer) , pFile ); fclose (pFile); } } if(pVoice != NULL) { pVoice->Release(); pVoice = NULL; } CoUninitialize(); return true ; } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: init_engine(); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }

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  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

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  • Erasing and modifying elements in Boost MultiIndex Container

    - by Sarah
    I'm trying to use a Boost MultiIndex container in my simulation. My knowledge of C++ syntax is very weak, and I'm concerned I'm not properly removing an element from the container or deleting it from memory. I also need to modify elements, and I was hoping to confirm the syntax and basic philosophy here too. // main.cpp ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> #include <boost/shared_ptr.hpp> ... #include "Host.h" // class Host, all members private, using get fxns to access using boost::multi_index_container; using namespace boost::multi_index; typedef multi_index_container< boost::shared_ptr< Host >, indexed_by< hashed_unique< const_mem_fun<Host,int,&Host::getID> > // ordered_non_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,&Host::getAge) > > // end indexed_by > HostContainer; typedef HostContainer::nth_index<0>::type HostsByID; int main() { ... HostContainer allHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); allHosts.insert( boost::shared_ptr<Host>(newHostPtr) ); // allHosts gets filled up int randomHostID = 4; int newAge = 50; modifyHost( randomHostID, allHosts, newAge ); killHost( randomHostID, allHosts ); } void killHost( int id, HostContainer & hmap ){ HostsByID::iterator it = hmap.find( id ); cout << "Found host id " << (*it)->getID() << "Attempting to kill. hmap.size() before is " << hmap.size() << " and "; hmap.erase( it ); // Is this really erasing (freeing from mem) the underlying Host object? cout << hmap.size() << " after." << endl; } void modifyHost( int id, HostContainer & hmap, int newAge ){ HostsByID::iterator it = hmap.find( id ); (*it) -> setAge( newAge ); // Not actually the "modify" function for MultiIndex... } My questions are In the MultiIndex container allHosts of shared_ptrs to Host objects, is calling allHosts.erase( it ) on an iterator to the object's shared_ptr enough to delete the object permanently and free it from memory? It appears to be removing the shared_ptr from the container. The allhosts container currently has one functioning index that relies on the host's ID. If I introduce an ordered second index that calls on a member function (Host::getAge()), where the age changes over the course of the simulation, is the index always going to be updated when I refer to it? What is the difference between using the MultiIndex's modify to modify the age of the underlying object versus the approach I show above? I'm vaguely confused about what is assumed/required to be constant in MultiIndex. Thanks in advance. Update Here's my attempt to get the modify syntax working, based on what I see in a related Boost example. struct update_age { update_age():(){} // have no idea what this really does... elicits error void operator() (boost::shared_ptr<Host> ptr) { ptr->incrementAge(); // incrementAge() is a member function of class Host } }; and then in modifyHost, I'd have hmap.modify(it,update_age). Even if by some miracle this turns out to be right, I'd love some kind of explanation of what's going on.

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  • Signals and threads - good or bad design decision?

    - by Jens
    I have to write a program that performs highly computationally intensive calculations. The program might run for several days. The calculation can be separated easily in different threads without the need of shared data. I want a GUI or a web service that informs me of the current status. My current design uses BOOST::signals2 and BOOST::thread. It compiles and so far works as expected. If a thread finished one iteration and new data is available it calls a signal which is connected to a slot in the GUI class. My question(s): Is this combination of signals and threads a wise idea? I another forum somebody advised someone else not to "go down this road". Are there potential deadly pitfalls nearby that I failed to see? Is my expectation realistic that it will be "easy" to use my GUI class to provide a web interface or a QT, a VTK or a whatever window? Is there a more clever alternative (like other boost libs) that I overlooked? following code compiles with g++ -Wall -o main -lboost_thread-mt <filename>.cpp code follows: #include <boost/signals2.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <iostream> #include <iterator> #include <string> using std::cout; using std::cerr; using std::string; /** * Called when a CalcThread finished a new bunch of data. */ boost::signals2::signal<void(string)> signal_new_data; /** * The whole data will be stored here. */ class DataCollector { typedef boost::mutex::scoped_lock scoped_lock; boost::mutex mutex; public: /** * Called by CalcThreads call the to store their data. */ void push(const string &s, const string &caller_name) { scoped_lock lock(mutex); _data.push_back(s); signal_new_data(caller_name); } /** * Output everything collected so far to std::out. */ void out() { typedef std::vector<string>::const_iterator iter; for (iter i = _data.begin(); i != _data.end(); ++i) cout << " " << *i << "\n"; } private: std::vector<string> _data; }; /** * Several of those can calculate stuff. * No data sharing needed. */ struct CalcThread { CalcThread(string name, DataCollector &datcol) : _name(name), _datcol(datcol) { } /** * Expensive algorithms will be implemented here. * @param num_results how many data sets are to be calculated by this thread. */ void operator()(int num_results) { for (int i = 1; i <= num_results; ++i) { std::stringstream s; s << "["; if (i == num_results) s << "LAST "; s << "DATA " << i << " from thread " << _name << "]"; _datcol.push(s.str(), _name); } } private: string _name; DataCollector &_datcol; }; /** * Maybe some VTK or QT or both will be used someday. */ class GuiClass { public: GuiClass(DataCollector &datcol) : _datcol(datcol) { } /** * If the GUI wants to present or at least count the data collected so far. * @param caller_name is the name of the thread whose data is new. */ void slot_data_changed(string caller_name) const { cout << "GuiClass knows: new data from " << caller_name << std::endl; } private: DataCollector & _datcol; }; int main() { DataCollector datcol; GuiClass mc(datcol); signal_new_data.connect(boost::bind(&GuiClass::slot_data_changed, &mc, _1)); CalcThread r1("A", datcol), r2("B", datcol), r3("C", datcol), r4("D", datcol), r5("E", datcol); boost::thread t1(r1, 3); boost::thread t2(r2, 1); boost::thread t3(r3, 2); boost::thread t4(r4, 2); boost::thread t5(r5, 3); t1.join(); t2.join(); t3.join(); t4.join(); t5.join(); datcol.out(); cout << "\nDone" << std::endl; return 0; }

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  • Arduino - AdHoc Network Setup

    - by methodMan
    I`m currently working with an arduino trying to build an adhoc network to which a device can connect to and send web request to. The problem I am currently having is that I can only set up one connection and then when that connection is terminated (client.stop()) all subsequent connections are not picked up by the server, even a curl command just sits there spinning. The first connection I start when I reset the server works fine and I am able to talk to the server; but after that, the arduino can no longer find new clients (even though it's trying with the library given). I`m using the sparkfun library for the wifly shield cloned from github, along with an Arduino Uno. My current code is based off their default example 'WiFly_AdHoc_Example' but I had to remove a few things to get the network to start up which might be the cause of this problem. Here is the .ino file that I am running. #include <SPI.h> #include <WiFly.h> //#include <SoftwareSerial.h> //SoftwareSerial mySerial( 5, 4); //Part from example not used(see below) WiFlyServer server(80); void setup() { Serial.begin(9600); //The code below is from the example but when I run it the WiFly will hang // on Wifly.begin(). Without it the WiFly starts up fine but only works for // one request. //mySerial.begin(9600); //WiFly.setUart(&mySerial); // Tell the WiFly library that we are not //using the SPIUart Serial.println("**************Starting WiFly**************"); // Enable Adhoc mod WiFly.begin(true); Serial.println("WiFly started, creating network."); if (!WiFly.createAdHocNetwork("wifly")) { Serial.print("Failed to create ad hoc network."); while (1) { // Hang on failure. } } Serial.println("Network created"); Serial.print("IP: "); Serial.println(WiFly.ip()); Serial.println("Starting Server..."); server.begin(); Serial.print("Server started, waiting for client."); } void loop() { delay(200); WiFlyClient client = server.available(); if (client) { Serial.println("Client Found."); // a string to store received commands String current_command = ""; while (client.connected()) { if (client.available()) { //Gets a character from the sent request. char c = client.read(); if (c=='#' || c=='\n') //End of extraneous output { current_command = ""; } else if(c!= '\n') { current_command+=c; } if (current_command== "get") { // output the value of each analog input pin for (int i = 0; i < 6; i++) { client.print("analog input "); client.print(i); client.print(" is "); client.print(analogRead(i)); client.println("<br />"); } } else if(current_command== "hello") { client.println("Hello there, I'm still here."); } else if (current_command== "quit") { client.println("Goodbye..."); client.stop(); current_command == ""; break; } else if (current_command == "*OPEN*") { current_command == ""; } } } // give the web browser time to receive the data delay(200); // close the connection client.stop(); } } If anyone understands this better then I (I`m new to arduino) please leave some helpful comments. Or just help me out on getting this little web server up and running so that I can hit it with more then one request. If there is any other helpful information I can provide please let me know. Thanks for reading and hope you can help. EDIT: Using telnet I can successfully connect (the first time) and send commands to the arduino including one to terminate the connection (calls the client.stop() method). But when I try to reconnect though telnet, it says the connection was successful but on the arduino it's still looping thinking the client is still false. WHAT??? I know right, I'm getting mixed messages from telnet vs arduino. None of the commands work obviously since the ardunio is still looping waiting for a client that evaluates to true. I'm gonna take a look at WiFlyServer from the library I imported and see if I can dig up the problem because somehow that server.available() method isn't finding new clients. Noticing a lot of TODO's in the library code.... EDIT: So I found the reason for the problem, it was in WiFlyServer.cpp file from the sparkfun library. The code that was causing the reconnect issue was infact in the server.availible() method. Right at the top of the method, there is a check: // TODO: Ensure no active non-server client connection. if (!WiFly.serverConnectionActive) { activeClient._port = 0; } For some reason when I comment this out, I can reconnect fine and everything works as it should. I will now dive into the library and see if I can fix this, I'm not exactly sure what this is doing but it gets called when the server connection is not active and is somehow blocking subsequent connections. Does anyone have any ideas how I might get to the root of this problem without using this commenting hack? Please help, no-one has commented or answered yet! Don't you want to join in on the fun???

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  • How to occupy all the space in a div when working with min-height header / footer

    - by javacoder
    I believe this is a beginner's CSS question. I am utilizing the method described in http://www.xs4all.nl/~peterned/examples/csslayout1.html to fix a header to the top and a footer to the bottom. What I'd like to achieve now is two columns inside the content div. A left one of 200px and a right one that takes up the rest of the width. Unfortunately, I can't get the left and right divs to display correctly: they just don't grow vertically, and if I make the right div "width: 100%" it positions itself underneath the left one. What is the trick to make the left and right div take up all the space within the content div? The layout1.css is the original one. I just added two entries: #left and #right layout1.css: /** * 100% height layout with header and footer * ---------------------------------------------- * Feel free to copy/use/change/improve */ html,body { margin: 0; padding: 0; height: 100%; /* needed for container min-height */ background: gray; font-family: arial, sans-serif; font-size: small; color: #666; } h1 { font: 1.5em georgia, serif; margin: 0.5em 0; } h2 { font: 1.25em georgia, serif; margin: 0 0 0.5em; } h1,h2,a { color: orange; } p { line-height: 1.5; margin: 0 0 1em; } div#container { position: relative; /* needed for footer positioning*/ margin: 0 auto; /* center, not in IE5 */ width: 750px; background: #f0f0f0; height: auto !important; /* real browsers */ height: 100%; /* IE6: treaded as min-height*/ min-height: 100%; /* real browsers */ } div#header { padding: 1em; background: #ddd url("../csslayout.gif") 98% 10px no-repeat; border-bottom: 6px double gray; } div#header p { font-style: italic; font-size: 1.1em; margin: 0; } div#content { padding: 1em 1em 5em; /* bottom padding for footer */ } div#content p { text-align: justify; padding: 0 1em; } div#footer { position: absolute; width: 100%; bottom: 0; /* stick to bottom */ background: #ddd; border-top: 6px double gray; } div#footer p { padding: 1em; margin: 0; } // added the following: div#left { border: 1px solid red; width: 200px; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } div#right { border: 1px solid blue; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } layout.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>CSS Layout - 100% height</title> <link rel="stylesheet" type="text/css" href="layout1.css" /> </head> <body> <div id="container"> <div id="header"> <h1>header</h1> </div> <div id="content"> <div id="left"> left column </div> <div id="right"> right column </div> </div> <div id="footer"> <p> footer </p> </div> </div> </body>

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • A couple PHP/MySQL questions...

    - by Jeff
    I am a college student taking a course in php and mysql progamming and my first question is about the "$variable" variables in the following code: <?php ob_start(); ?> <?php session_start(); if ($_SESSION['auth'] != "true") { header("Location: login.php"); exit; } $uid = $_SESSION['user']; $connection = mysql_connect("localhost", "username", "password"); mysql_select_db("username", $connection); $result = mysql_query ( "SELECT * FROM users where user_id = '$uid'", $connection); $num = mysql_numrows($result); $i=0; while ($i < $num) { $f1=mysql_result($result,$i,"firstname"); $f2=mysql_result($result,$i,"lastname"); ?> <html><body> <p> <td><center><font size = "18" face="Arial"><?php echo "Name: $f1 "; echo $f2; ?> </font></center></td> </p> </body></html> <?php $i++; } ?> <?php $result1 = mysql_query ( "SELECT * FROM phone where user_id = '$uid'", $connection); $num1 = mysql_numrows($result1); $j=0; while ($j < $num1) { $f3=mysql_result($result1,$j,"type"); $f4=mysql_result($result1,$j,"number"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f5: "; echo "($f3) "; echo "$f4 <br />"; ?> </font></center></td> </p> </body></html> <?php $j++; } ?> <?php $result2 = mysql_query ( "SELECT * FROM address where user_id = '$uid'", $connection); $num2 = mysql_numrows($result2); $h=0; while ($h < $num2) { $f6=mysql_result($result2,$h,"type"); $f7=mysql_result($result2,$h,"address"); $f8=mysql_result($result2,$h,"city"); $f9=mysql_result($result2,$h,"state"); $f10=mysql_result($result2,$h,"zip"); ?> <html><body> <p> <br> <td><center><font size = "12" face="Arial"><?php echo "$f10 Address: $f6, $f7, $f8 $f9"; ?></font></center></td> </p> </body></html> <?php $h++; } ?> <?php include 'navbar.php'; ob_end_flush(); ?> I just don't really understand the $variables at all. Are they user-generated or are they entities in the database? And how does the code know which $result is which? My second question is that, if this was someone else in my class's code and I wanted to modify it to make it my own and substitute my own variables, how would I go about doing that? Do the $variables need to be changed if they are not user-defined and if so, how? I apologize if these are dumb questions, but I am a beginner at this programming language. Thanks in advance for your help. -Jeff

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • How to determine errors in java

    - by user225269
    I'm just a java beginner. Do you have any tips there on how to determine errors. I'm trying to connect to mysql derby database. I don't know how to determine the error, there is no red line, but there is a message box that shows up when I try to run the program. All I want to do is to display the first record in the database. All I get is this in the output: E:\Users\users.netbeans\6.8\var\cache\executor-snippets\run.xml:45: package Employees; import java.sql.Statement; import javax.swing.JOptionPane; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.ResultSet; /** * * @author Nrew */ public class Students extends javax.swing.JFrame { Connection con; Statement stmt; ResultSet rs; /** Creates new form Students */ public Students() { initComponents(); DoConnect(); } public void DoConnect(){ try { String host= "jdbc:derby://localhost:1527/YURA"; String uname = "bart"; String pword = "12345"; con = DriverManager.getConnection(host, uname, pword); stmt = con.createStatement( ); String SQL = "SELECT * FROM APP.XROSS"; rs = stmt.executeQuery(SQL); rs.next(); rs.next( ); int ids = rs.getInt("IDNUM"); String idz = Integer.toString(ids); String fname = rs.getString("FNAME"); String lname = rs.getString("LNAME"); String course = rs.getString("COURSE"); String skul = rs.getString("SCHOOL"); String gen = rs.getString("GENDER"); TextIDNUM.setText(idz); TextFNAME.setText(fname); TextLNAME.setText(lname); textCOURSE.setText(course); textSCHOOL.setText(skul); textGENDER.setText(gen); } catch (SQLException err) { JOptionPane.showMessageDialog(Students.this, err.getMessage()); } } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { TextIDNUM = new javax.swing.JTextField(); TextFNAME = new javax.swing.JTextField(); TextLNAME = new javax.swing.JTextField(); textCOURSE = new javax.swing.JTextField(); textSCHOOL = new javax.swing.JTextField(); textGENDER = new javax.swing.JTextField(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(116, 116, 116) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false) .addComponent(textGENDER, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textSCHOOL, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textCOURSE, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextLNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextFNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextIDNUM, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 151, Short.MAX_VALUE)) .addContainerGap(243, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(37, 37, 37) .addComponent(TextIDNUM, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextFNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextLNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(textCOURSE, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textSCHOOL, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textGENDER, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(67, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new Students().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JTextField TextFNAME; private javax.swing.JTextField TextIDNUM; private javax.swing.JTextField TextLNAME; private javax.swing.JTextField textCOURSE; private javax.swing.JTextField textGENDER; private javax.swing.JTextField textSCHOOL; // End of variables declaration }

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  • Confusion testing fftw3 - poisson equation 2d test

    - by user3699736
    I am having trouble explaining/understanding the following phenomenon: To test fftw3 i am using the 2d poisson test case: laplacian(f(x,y)) = - g(x,y) with periodic boundary conditions. After applying the fourier transform to the equation we obtain : F(kx,ky) = G(kx,ky) /(kx² + ky²) (1) if i take g(x,y) = sin (x) + sin(y) , (x,y) \in [0,2 \pi] i have immediately f(x,y) = g(x,y) which is what i am trying to obtain with the fft : i compute G from g with a forward Fourier transform From this i can compute the Fourier transform of f with (1). Finally, i compute f with the backward Fourier transform (without forgetting to normalize by 1/(nx*ny)). In practice, the results are pretty bad? (For instance, the amplitude for N = 256 is twice the amplitude obtained with N = 512) Even worse, if i try g(x,y) = sin(x)*sin(y) , the curve has not even the same form of the solution. (note that i must change the equation; i divide by two the laplacian in this case : (1) becomes F(kx,ky) = 2*G(kx,ky)/(kx²+ky²) Here is the code: /* * fftw test -- double precision */ #include <iostream> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <fftw3.h> using namespace std; int main() { int N = 128; int i, j ; double pi = 3.14159265359; double *X, *Y ; X = (double*) malloc(N*sizeof(double)); Y = (double*) malloc(N*sizeof(double)); fftw_complex *out1, *in2, *out2, *in1; fftw_plan p1, p2; double L = 2.*pi; double dx = L/((N - 1)*1.0); in1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); out1 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); in2 = (fftw_complex*) fftw_malloc(sizeof(fftw_complex)*(N*N) ); p1 = fftw_plan_dft_2d(N, N, in1, out1, FFTW_FORWARD,FFTW_MEASURE ); p2 = fftw_plan_dft_2d(N, N, in2, out2, FFTW_BACKWARD,FFTW_MEASURE); for(i = 0; i < N; i++){ X[i] = -pi + (i*1.0)*2.*pi/((N - 1)*1.0) ; for(j = 0; j < N; j++){ Y[j] = -pi + (j*1.0)*2.*pi/((N - 1)*1.0) ; in1[i*N + j][0] = sin(X[i]) + sin(Y[j]) ; // row major ordering //in1[i*N + j][0] = sin(X[i]) * sin(Y[j]) ; // 2nd test case in1[i*N + j][1] = 0 ; } } fftw_execute(p1); // FFT forward for ( i = 0; i < N; i++){ // f = g / ( kx² + ky² ) for( j = 0; j < N; j++){ in2[i*N + j][0] = out1[i*N + j][0]/ (i*i+j*j+1e-16); in2[i*N + j][1] = out1[i*N + j][1]/ (i*i+j*j+1e-16); //in2[i*N + j][0] = 2*out1[i*N + j][0]/ (i*i+j*j+1e-16); // 2nd test case //in2[i*N + j][1] = 2*out1[i*N + j][1]/ (i*i+j*j+1e-16); } } fftw_execute(p2); //FFT backward // checking the results computed double erl1 = 0.; for ( i = 0; i < N; i++) { for( j = 0; j < N; j++){ erl1 += fabs( in1[i*N + j][0] - out2[i*N + j][0]/N/N )*dx*dx; cout<< i <<" "<< j<<" "<< sin(X[i])+sin(Y[j])<<" "<< out2[i*N+j][0]/N/N <<" "<< endl; // > output } } cout<< erl1 << endl ; // L1 error fftw_destroy_plan(p1); fftw_destroy_plan(p2); fftw_free(out1); fftw_free(out2); fftw_free(in1); fftw_free(in2); return 0; } I can't find any (more) mistakes in my code (i installed the fftw3 library last week) and i don't see a problem with the maths either but i don't think it's the fft's fault. Hence my predicament. I am all out of ideas and all out of google as well. Any help solving this puzzle would be greatly appreciated. note : compiling : g++ test.cpp -lfftw3 -lm executing : ./a.out output and i use gnuplot in order to plot the curves : (in gnuplot ) splot "output" u 1:2:4 ( for the computed solution )

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Windows store apps: ScrollViewer with dinamic content

    - by Alexandru Circus
    I have a scrollViewer with an ItemsControl (which holds rows with data) as content. The data from these rows is grabbed from the server so I want to display a ProgressRing with a text until the data arrives. Basically I want the content of the ScrollViewer to be a grid with progress ring and a text and after the data arrives the content to be changed with my ItemsControl. The problem is that the ScrollViewer does not accept more than 1 element as content. Please tell me how can I solve this problem. (I'm a C# beginner) <FlipView x:Name="OptionPagesFlipView" Grid.Row="1" TabNavigation="Cycle" SelectionChanged="OptionPagesFlipView_SelectionChanged" ItemsSource="{Binding OptionsPageItems}"> <FlipView.ItemTemplate> <DataTemplate x:Name="OptionMonthPageTemplate"> <ScrollViewer x:Name="OptionsScrollViewer" HorizontalScrollMode="Disabled" HorizontalAlignment="Stretch" VerticalScrollBarVisibility="Auto"> <ItemsControl x:Name="OptionItemsControl" ItemsSource="{Binding OptionItems, Mode=OneWay}" Visibility="Collapsed"> <ItemsControl.ItemTemplate> <DataTemplate x:Name="OptionsChainItemTemplate"> <Grid x:Name="OptionItemGrid" Background="#FF9DBDF7" HorizontalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <!-- CALL BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallBidTextBlock" Text="{Binding CallBid}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="0" Margin="5,0,5,5" FontSize="18"/> <!-- CALL ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallAskTextBlock" Text="{Binding CallAsk}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="0" Margin="5,0,5,0" FontSize="18"/> <!-- CALL LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallLastTextBlock" Text="{Binding CallLast}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- CALL NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallNetChTextBlock" Text="{Binding CallNetChange}" Foreground="{Binding CallNetChangeForeground}" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- STRIKE --> <TextBlock Text="Strike" Foreground="Gray" HorizontalAlignment="Center" Grid.Row="1" Grid.Column="2" FontSize="18" Margin="5,0,5,0"/> <Border Background="{Binding StrikeBackground}" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="2" Margin="5,0,5,5"> <TextBlock x:Name="StrikeTextBlock" Text="{Binding Strike}" Foreground="Blue" FontSize="18"/> </Border> <!-- PUT LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutLastTextBlock" Text="{Binding PutLast}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutNetChangeTextBlock" Text="{Binding PutNetChange}" Foreground="{Binding PutNetChangeForeground}" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutBidTextBlock" Text="{Binding PutBid}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- PUT ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutAskTextBlock" Text="{Binding PutAsk}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- BOTTOM LINE SEPARATOR--> <Rectangle Fill="Black" Height="1" Grid.ColumnSpan="5" VerticalAlignment="Bottom" Grid.Row="3"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--<Grid> <Grid.RowDefinitions> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <ProgressRing x:Name="CustomProgressRing" Height="40" Width="40" IsActive="true" Grid.Column="0" Margin="20" Foreground="White"/> <TextBlock x:Name="CustomTextBlock" Height="auto" Width="auto" FontSize="25" Grid.Column="1" Margin="20"/> <Border BorderBrush="#FFFFFF" BorderThickness="1" Grid.ColumnSpan="2"/> </Grid>--> </ScrollViewer> </DataTemplate> </FlipView.ItemTemplate>

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  • Arraylist is null; I cannot access books in the arraylist

    - by user3701380
    I am a beginner-intermediate java programmer and I am getting a null pointer exception from my arraylist. I am writing a bookstore program for APCS and when i add the book, it is supposed to add to the arraylist in the inventory class. But when i call a method to search for a book (e.g. by title), it shows that there isn't anything in the arraylist. //Here is my inventory class -- it has all methods for adding the book or searching for one The searching methods are in getBookByTitle, getBookByAuthor, and getBookByISBN and the method for adding a book is addBook package webbazonab; //Inventory Class //Bharath Senthil //Ansh Sikka import java.util.ArrayList; public class Inventory{ private ArrayList<Book> allBooks = new ArrayList<Book>(); private String bookTitles; private String bookAuthors; private String bookPrices; private String bookCopies; private String ISBNs; public Inventory() { } //@param double price, int copies, String bookTitle, String Author, String isbnNumber public void addBooks(Book addedBook){ allBooks.add(addedBook); } public boolean isAvailable(){ for(Book myBook : allBooks){ if(myBook.copiesLeft() == 0) return false; } return true; } public String populateTitle(){ for (Book titleBooks : allBooks){ bookTitles = titleBooks.getTitle() + "\n"; return bookTitles; } return bookTitles; } public String populateAuthor(){ for(Book authorBooks : allBooks){ bookAuthors = authorBooks.getAuthor() + "\n"; return bookAuthors; } return bookAuthors; } public String populatePrice(){ for (Book pricedBooks : allBooks){ bookPrices = String.valueOf(pricedBooks.getPrice()) + "\n"; } return "$" + bookPrices; } /** * * @return */ public String populateCopies(){ for (Book amtBooks : allBooks){ bookCopies = String.valueOf(amtBooks.copiesLeft()) + "\n"; return bookCopies; } return bookCopies; } public String populateISBN(){ for (Book isbnNums : allBooks){ ISBNs = isbnNums.getIsbn() + "\n"; return ISBNs; } return ISBNs; } @SuppressWarnings("empty-statement") public Book getBookByTitle(String titleSearch) { for(Book titleBook : allBooks) { if (titleBook.getTitle().equals(titleSearch)) { return titleBook; } } return null; } public Book getBookByISBN(String isbnSearch){ for(Book isbnBookSearches : allBooks){ if(isbnBookSearches.getIsbn().equals(isbnSearch)){ return isbnBookSearches; } } return null; } public Book getBookByAuthor(String authorSearch){ for(Book authorBookSearches : allBooks){ if(authorBookSearches.getAuthor().equals(authorSearch)){ return authorBookSearches; } } return null; } public void sort(){ for(int i = 0; i < allBooks.size(); i++) { for(int k = 0; k < allBooks.size(); k++) { if(((Book) allBooks.get(i)).getIsbn().compareTo(((Book) allBooks.get(k)).getIsbn()) < 1) { Book temp = (Book) allBooks.get(k); allBooks.set(k, allBooks.get(i)); allBooks.set(i, temp); } else if(((Book) allBooks.get(i)).getIsbn().compareTo(((Book) allBooks.get(k)).getIsbn()) > 1) { Book temp = (Book) allBooks.get(i); allBooks.set(i, allBooks.get(k)); allBooks.set(k, temp); } } } } public ArrayList<Book> getBooks(){ return allBooks; } } //The exception occurs when i call the method here (in another class): Inventory lib = new Inventory(); jTextField12.setText(lib.getBookByAuthor(authorSearch).getTitle()); Here is my book class if you need it package webbazonab; //Webbazon AB //Project By: Ansh Sikka and Bharath Senthil public class Book { private double myPrice; private String myTitle; private String bookAuthor; private String isbn; private int myCopies; public Book(double price, int copies, String bookTitle, String Author, String isbnNumber) { myPrice = price; myCopies = copies; myTitle = bookTitle; bookAuthor = Author; isbn = isbnNumber; } public double getPrice() { return myPrice; } public String getIsbn() { return isbn; } public String getTitle() { return myTitle; } public String getAuthor() { return bookAuthor; } public int copiesLeft(){ return myCopies; } public String notFound(){ return "The book you searched for could not be found!"; } public String toString() { return "Title: " + getTitle() + "\nAuthor: " + getAuthor() + "\nNumber of Available Books: " + copiesLeft() + "\nPrice: $" + getPrice(); } } Thanks!

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  • Flex ItemRenderer/Editor ComboBox Issue...Puhleezz Help

    - by Mohit
    Hi EveryOne Beginner in Flex ...Even worse with item renderers... Have managed to add a Combobox to a datagrid using a itemEditor... I want to change the options in a combo box depending on the value selected by the user on a previous combo.. In the combo box i want to display a certain value (Model Name ) but for quering a table i'll pass the corresponding code of the model :(... sounds simple enough ..unfortunately not able to implement it I have found this problem on this site but the solution seems an overkill for my "small" problem..was hoping if anyone could guide me towards a more simpler solution... My xml comes as <item><mstValue>CH1</mstValue><mstRemarks>CARRIER</mstRemarks></item> <item><mstValue>CH2</mstValue><mstRemarks>TRANS</mstRemarks></item> <item><mstValue>CH3</mstValue><mstRemarks>YORK</mstRemarks></item> Now i have been able to show the values in a combo .if user selects CARRIER i want to pass CH1(dont know how to do it with itemeditors)...and then fetch values corresponding to CH1 from a table (second part of the problem)...in the sample below i used this.parentDocument.modelComboChanged(this.selectedItem) to pass the selected value ...instedd i need to pass the code for it which comes from the xml...Pls help this making me go crazy.... <mx:DataGrid id="chillerGrid" dataProvider="{chillerGridDp}" editable="true" itemRollOver="{ComponentUtil.setTooltip(event,this)}" itemRollOut="ComponentUtil.resetTooltip(event)" width="70%" height="160"> <mx:columns> <mx:DataGridColumn id="test" headerText="Model" dataField="model" editorDataField="value" editable="true" backgroundColor="#f4f2bd" width="100" > <mx:itemEditor> <mx:Component> <mx:ComboBox creationComplete="{if(text=='')selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();}" change="{if(text == ''){selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();};this.parentDocument.modelComboChanged(this.selectedItem)}" dataProvider="{this.parentDocument.arrColl1}" text="mstRemarks" labelField="mstRemarks" editable = "false" > <!--<mx:dataProvider > <mx:String></mx:String> <mx:String>Model1</mx:String> <mx:String>Model2</mx:String> <mx:String>Model3</mx:String> <mx:String>Model4</mx:String> <mx:String>Model5</mx:String> </mx:dataProvider>--> </mx:ComboBox> <!--<components:ComboBoxIn dataProvider="{this.parentDocument.arrColl1}" labelField="mstRemarks" /> --> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> <mx:DataGridColumn headerText="Make" dataField="make" editorDataField="value" editable="true" backgroundColor="#f4f2bd" width="100" > <mx:itemEditor> <mx:Component> <mx:ComboBox creationComplete="{if(text=='')selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();}" change="{if(text == ''){selectedIndex=0;if(data &amp;&amp; data.contactType!=undefined)text=data.contactType.text();} }" labelField="@label" editable = "false" > <mx:dataProvider> <mx:String></mx:String> <mx:String>Carrier</mx:String> <mx:String>York</mx:String> <mx:String>Trane</mx:String> </mx:dataProvider> </mx:ComboBox> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> <mx:DataGridColumn headerText="Chillers" dataField="chillers" width="200" editable="true"> <mx:itemEditor> <mx:Component> <mx:TextInput maxChars="49" /> </mx:Component> </mx:itemEditor> </mx:DataGridColumn> </mx:columns> </mx:DataGrid>

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Why is .NET faster than C++ in this case?

    - by acidzombie24
    -edit- I LOVE SLaks comment. "The amount of misinformation in these answers is staggering." :D Calm down guys. Pretty much all of you were wrong. I DID make optimizations. It turns out whatever optimizations I made wasn't good enough. I ran the code in GCC using gettimeofday (I'll paste code below) and used g++ -O2 file.cpp and got slightly faster results then C#. Maybe MS didn't create the optimizations needed in this specific case but after downloading and installing mingw I was tested and found the speed to be near identical. Justicle Seems to be right. I could have sworn I use clock on my PC and used that to count and found it was slower but problem solved. C++ speed isn't almost twice as slower in the MS compiler. When my friend informed me of this I couldn't believe it. So I took his code and put some timers onto it. Instead of Boo I used C#. I constantly got faster results in C#. Why? The .NET version was nearly half the time no matter what number I used. C++ version: #include <iostream> #include <stdio.h> #include <intrin.h> #include <windows.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { __int64 time = 0xFFFFFFFF; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; __int64 start = __rdtsc(); int res = fib(n); __int64 end = __rdtsc(); cout << res << endl; cout << (float)(end-start)/1000000<<endl; break; } return 0; } C# version: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; using System.IO; using System.Diagnostics; namespace fibCSTest { class Program { static int fib(int n) { if (n < 2)return n; return fib(n - 1) + fib(n - 2); } static void Main(string[] args) { //var sw = new Stopwatch(); //var timer = new PAB.HiPerfTimer(); var timer = new Stopwatch(); while (true) { int n; //cin >> n; n = 41; if (n < 0) break; timer.Start(); int res = fib(n); timer.Stop(); Console.WriteLine(res); Console.WriteLine(timer.ElapsedMilliseconds); break; } } } } GCC version: #include <iostream> #include <stdio.h> #include <sys/time.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { timeval start, end; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; gettimeofday(&start, 0); int res = fib(n); gettimeofday(&end, 0); int sec = end.tv_sec - start.tv_sec; int usec = end.tv_usec - start.tv_usec; cout << res << endl; cout << sec << " " << usec <<endl; break; } return 0; }

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • $_GET loading content before head tag instead of in specified div.

    - by s32ialx
    NOT EDITING BELOW BUT THANKS TO SOME REALLY NICE PEOPLE I CAN'T POST AN IMAGE ANYMORE BECAUSE I HAD a 15 Rep but NOW ONLY A 5 becuase my question wasn't what they wanted help with they gave me a neg rep. The problem is that the content loads it displays UNDER the div i placed #CONTENT# inside so the styles are being ignored and it's posting #CONTENT# outside the divs at positions 0,0 any suggestions? Found out whats happening by using "View Source" seems that it's putting all of the #CONTENT#, content that's being loaded in front of the <head> tag. Like this <doctype...> <div class="home"> \ blah blah #CONTENT# bot being loaded in correct specified area </div> / <head> <script src=""></script> </head> <body> <div class="header"></div> <div class="contents"> #CONTENT# < where content SHOULD load </div> <div class="footer"></div> </body> so anyone got a fix? OK so a better description I'll add relevant screen-shots Whats happening is /* file.class.php */ <?php $file = new file(); class file{ var $path = "templates/clean"; var $ext = "tpl"; function loadfile($filename){ return file_get_contents($this->path . "/" . $filename . "." . $this->ext); } function setcontent($content,$newcontent,$vartoreplace='#CONTENT#'){ $val = str_replace($vartoreplace,$newcontent,$content); return $val; } function p($content) { $v = $content; $v = str_replace('#CONTENT#','',$v); print $v; } } if(!isset($_GET['page'])){ // if not, lets load our index page(you can change home.php to whatever you want: include("main.txt"); // else $_GET['page'] was set so lets do stuff: } else { // lets first check if the file exists: if(file_exists($_GET['page'].'.txt')){ // and lets include that then: include($_GET['page'].'.txt'); // sorry mate, could not find it: } else { echo 'Sorry, could not find <strong>' . $_GET['page'] .'.txt</strong>'; } } ?> is calling for a file_get_contents at the bottom which I use in /* index.php */ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <?php include('classes/file.class.php'); // load the templates $header = $file->loadfile('header'); $body = $file->loadfile('body'); $footer = $file->loadfile('footer'); // fill body.tpl #CONTENT# slot with $content $body = $file->setcontent($body, $content); // cleanup and output the full page $file->p($header . $body . $footer); ?> and loads into /* body.tpl */ <div id="bodys"> <div id="bodt"></div> <div id="bodm"> <div id="contents"> #CONTENT# </div> </div> <div id="bodb"></div> </div> but the issue is as follows the $content loads properly img tags etc <h2> tags etc but CSS styling is TOTALY ignored for position width z-index etc. and as follows here's the screen-shot My Firefox Showing The Problem In Action REPOSTED DUE TO PEOPLE NOT HELPING AND JUST BEING ARROGANT AND GIVING NEGATIVE VOTES and not even saying a word. DO NOT COMMENT UNLESS YOU PLAN TO HELP god I'm a beginner and with you people giving me bad reviews this won't make me help you out when the chance comes.

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  • My form php is not working and I can't figure out where I went wrong

    - by user1081524
    I'm fairly new to all this, but I've created a form, and this is what I've written to send it. I've used "[email protected]" here instead of the real address <?php /* Set e-mail recipient */ $myemail = "[email protected]"; /* Check all form inputs using check_input function */ $names = check_input($_POST['names'], "Please return to our Application Form and enter your and your future spouse's names."); $weddingtype = check_input($_POST['weddingtype'], "Please return to our Application Form and fill in what kind of wedding you will be having."); $religioussect = check_input($_POST['religioussect'], "Please return to our Application Form and tell us about your religion and wedding traditions."); $dateone = check_input($_POST['dateone'], "Please return to our Application Form and give us the date for at least one event."); $eventone = check_input($_POST['eventone'], "Please return to our Application Form and list at least one event."); $locationone = check_input($_POST['locationone'], "Please return to our Application Form and give us the location for at least one event."); $durationone = check_input($_POST['durationone'], "Please return to our Application Form and give us the duration of at least one event."); $typeone = check_input($_POST['typeone'], "Please return to our Application Form and tell us whether you would like video, photo or both for at least one event."); $datetwo = $_POST['datetwo']; $eventtwo = $_POST['eventtwo']; $locationtwo = $_POST['locationtwo']; $durationtwo = $_POST['durationtwo']; $typetwo = $_POST['typetwo']; $datethree = $_POST['datethree']; $eventthree = $_POST['eventthree']; $locationthree = $_POST['locationthree']; $durationthree = $_POST['durationthree']; $typethree = $_POST['typethree']; $datefour = $_POST['datefour']; $eventfour = $_POST['eventfour']; $locationfour = $_POST['locationfour']; $durationfour = $_POST['durationfour']; $typefour = $_POST['typefour']; $guests1 = check_input($_POST['guests1'], "Please return to our Application Form and tell us how many guests will attend at least one event."); $guests2 = $_POST['guests2']; $guests3 = $_POST['guests3']; $guests4 = $_POST['guests4']; $concerns = $_POST['concerns']; if(!isset($_POST['submit'])){ $subject = "Quote Application"; /*Message for the e-mail */ $message = "Hello! Another happy couple has filled out a Quote Application Form :D Hooray! Their names are $names. What sort of wedding are they having? '$weddingtype'. What religious sect and wedding traditions are they following? '$religioussect'. Now for their wedding events... Ooh boy! 1. $dateone $eventone $durationone $typeone Estimated guests: $guests1 $locationone 2. $datetwo $eventtwo $durationtwo $typetwo Estimated guests: $guests2 $locationtwo 3. $datethree $eventthree $durationthree $typethree Estimated guests: $guests3 $locationthree 4. $datefour $eventfour $durationfour $typefour Estimated guests: $guests4 $locationfour Any concerns the couple have follow here: '$concerns' You better be ready to get to work now! And also, have a really good day :) "; /* Functions used */ function check_input($data, $problem='') { $data = trim($data); $data = stripslashes($data); $data = htmlspecialchars($data); if ($problem && strlen($data) == 0) { show_error($problem); } return $data; } function show_error($myError) { ?> <b>We apologize for the inconvenience, an error occurred.</b><br /> <?php echo $myError; ?> <?php exit(); } /* Send the message using mail() function */ mail($myemail, $subject, $message); /* Redirect visitor to the thank you page */ header('Location: thanks.html'); exit(); ?> Please help me find what I'm doing wrong, I'm barely a beginner here. Thanks in advance!

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