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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • Intel programming "performance" books? [closed]

    - by user997112
    I vaguely remember seeing that Intel have produced a few good books, especially with regards to low latency programming, but I cannot remember the titles. Could people suggest the titles of Intel books (or ones relating to Intel products)? Examples include books on: -Intel Compiler -Intel Assembler -Any low level programming on Intel assembler -The Intel CPU architecture -Intel threading blocks library

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  • Apache - create multiple aliases

    - by mc3mcintyre
    I'm trying to setup two websites on my Apache server. One is www.domain.com and the other is test.domain.com. Currently, my 000-default.conf file reads as follows: <VirtualHost www:80> # The ServerName directive sets the request scheme, hostname and port that # the server uses to identify itself. This is used when creating # redirection URLs. In the context of virtual hosts, the ServerName # specifies what hostname must appear in the request's Host: header to # match this virtual host. For the default virtual host (this file) this # value is not decisive as it is used as a last resort host regardless. # However, you must set it for any further virtual host explicitly. #ServerName www.domain.com #ServerAlias www ServerAdmin [email protected] DocumentRoot /var/www/domain.com/ # Available loglevels: trace8, ..., trace1, debug, info, notice, warn, # error, crit, alert, emerg. # It is also possible to configure the loglevel for particular # modules, e.g. #LogLevel info ssl:warn ErrorLog ${APACHE_LOG_DIR}/domain.error.log CustomLog ${APACHE_LOG_DIR}/domain.access.log combined UseCanonicalName on allow from all Options +Indexes # For most configuration files from conf-available/, which are # enabled or disabled at a global level, it is possible to # include a line for only one particular virtual host. For example the # following line enables the CGI configuration for this host only # after it has been globally disabled with "a2disconf". #Include conf-available/serve-cgi-bin.conf </VirtualHost> <VirtualHost test:80> DocumentRoot "/var/www/domain.com/test/" ServerName test.domain.com ServerAdmin [email protected] ErrorLog ${APACHE_LOG_DIR}/test.domain.error.log CustomLog ${APACHE_LOG_DIR}/test.domain.access.log combined UseCanonicalName on allow from all Options +Indexes </VirtualHost> # vim: syntax=apache ts=4 sw=4 sts=4 sr noet As is, when I use a browser to go to the www location, it show me a directory listing. However, if I remove the www:80 on Line 1 and replace it with *:80, it correctly displays the webpage. I don't understand why. Can anyone help me configure this 000-default.conf file so that www goes to "/var/www/domain.com" and that test goes to "/var/www/domain.com/test"? Thank you.

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  • GoogleChartSharp

    - by csharp-source.net
    GoogleChartSharp is a C# wrapper for the Google Charts API. GoogleChartSharp supports all API charts and features. The Google Chart API returns a PNG-format image in response to a URL. Several types of image can be generated: line, bar, and pie charts for example. For each image type you can specify attributes such as size, colors, and labels. You can include a Chart API image in a webpage by embedding a URL.

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  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

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  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

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  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

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  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

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  • Phone number in meta description bad or good for local rankings NAP

    - by bybe
    Once again I'm at it with increasing people's local rankings and I've learnt so much about local rankings in the past 2 weeks it feels like my brain is gonna pop anyway, question is fairly simple for someone who engages in local rankings and I appreciate the question may be a little guess work but isn't SEO mostly guessing anyway? From what I've read and learned that Google works of a system called nap for local rankings (With many other factors but this question is purely based on NAP). For people who care about local rankings NAP stands for Name of Business / Address of Business / Phone Number for Business. Now what what I've read you don't need the whole NAP to be on one website, a P or just a N can help towards your local rankings. It's believed that NAP rewards more than just P and N for example but knowing Google they might have a diversity checker which is my concern what your get to in a moment. Now of course sites weight differently where your business is posted, it's certainly going to be more credible if your NAP details are on your national phone book than say a blog site, so taking in this consideration too. Pure Guess (Not apart of the question but none the less makes a good read on my belief). Now my guess work would make me believe that the formula would look something like (N)+(A)+(P)x(T) So (N)name would be 1 or 0 to indicate present or not So (A)dress would be 1 or 0 to indicate present or not So (P)hone would be 1 or 0 to indicate present or not So (T)rust would be 1-100 to indicate level of trust So a phone number appearing on youtube might look something like 0+0+1x95= 95 and a NAP appearing on your national phone book might look something like 1+1+1x100= 300 Please note that I'm not saying this is the sole factor and I'm sure its way more complex that this with things like other factors on the page, off the page (Reviews, Links, Clicks) and so on but its still a contributor). The Question My question is fairly simple and I'd imagine hard to impossible to have an actual definite answer to this but maybe someone has seen official wording else where on this, is it bad to include address or phone number in the Meta Description? The reason I ask is that one of my competitors has these elements in the meta descriptions and their local rankings are absolutely superb, the problem I have with this is scrap bot sites like 'Similar Too' 'Seo Rankings' and 1,000's of the other scrap box networks that scrap site and then make urls with your site information are mostly limited to your meta description what this means that your phone number, address and sometimes even your company name if the domain is exact will appear as AP, and even NAP on thousands of websites. So, is it a bad strategy to include phone number and address in meta description, everything I read into would suggest its good of course with the downside of maybe lowering quality of description for click thoughts but top rankings would increase this 10 folds anyhow..

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  • How to Eject Your CD/DVD Drive From the Desktop Context Menu

    - by Taylor Gibb
    Most of the time you’ll eject the CD/DVD drive on your PC through a button on the drive, but some laptops don’t include a button. Here’s a way to do it right from the desktop. If you’d like to safely eject USB drives from your desktop, we’ve got you covered with that one too. Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • What are the best and worst policies you have seen used to run a programming team?

    - by Tesserex
    If I were to begin managing a team of programmers (which I'm not, I'm just asking out of curiosity) what are some of the office / team policies you have seen that are either particularly conducive or particularly prohibitive to productivity and teamwork? Some of the well known bad ones include regular overtime, micromanagement, not having admin rights, very strict hours, and endless meeting requirements. What else is there to avoid, and what interesting policies have you seen that do wonders for a team?

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  • What license is the GPL License licensed under?

    - by IQAndreas
    The actual GPL License (that is, the text that contains the words "The licenses for most software and other practical works are designed...") is a document; I would assume therefore that it is under some sort of copyright? What license is this license licensed under? That is, if I were to include the body of the GPL License in my own projects (and perhaps create a derivative work) what limitations am I under?

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  • What defines a language as a scripting language? [closed]

    - by Mathew Foscarini
    Possible Duplicate: What is the main difference between Scripting Languages and Programming Languages? I'd like to know what defines a language as a scripting language compared against other programming languages. Some possible scripting languages might include AutoCad LISP, Linux Bash, DOS Batch, Javascript or ActionScript in Flash. Where is the distinction made that makes a language a scripting language? Are there a set of clearly define rules to classify it as such?

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  • How to Schedule Backups with SQL Server Express

    - by The Official Microsoft IIS Site
    Microsoft’s SQL Server Express is a fantastic product for anyone needing a relational database on a limited budget. By limited budget I’m talking free. Yes SQL Server Express is free but it comes with a few limitations such as only utilizing 1 GB of RAM, databases are limited to 10 GB, and it does not include SQL Profiler. For low volume sites that do not need enterprise level capabilities, this is a compelling solution. Here is a complete SQL Server feature comparison of all the SQL Server...(read more)

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  • Tools for creating assets? [closed]

    - by Agent_9191
    There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for asset creation/modification? Please only put one tool per answer. Also try to include the following information: Product Name Link to website Type of assets is can create (2D images, 3D images, audio, etc) OS(s) supported Cost License (if free/open source) General summary

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  • Announcing Microsoft Web Camps - a Free Opportunity to Learn From the Experts

    Microsoft Web Camps are free, two-day events where you can learn about the latest components of the Microsoft Web Platform, work with hands-on labs, build solutions in teams and have direct interaction with Microsoft experts. Technologies covered include ASP.NET, Visual Studio, IIS, and more....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New Advisor Webcast Announced for E-Business Suite Procurement

    - by David Hope-Ross
    ADVISOR WEBCAST: Sourcing in Purchasing PRODUCT FAMILY: EBZs- Procurement   May 29, 2012 at 2:00 pm London / 06:00 am Pacific / 7:00 am Mountain / 9:00 am Eastern / 3:00 pm Egypt For more information and registration please click here. This one-hour session is recommended for technical and functional users who need to know about Sourcing in Prchasing. TOPICS WILL INCLUDE: Sourcing items in Oracle Purchasing (Sourcing Rules, ASL attributes,Global and Local ASL) Sourcing cycle in Core purchasing,Setup PO create documents workflow in Sourcing Additional features of Automatic Sourcing Tables involved in Sourcing and Troubleshooting

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  • Fish Isle Guide to Saving Time When Fishing

    This is a guide to show you how to save time while you are fishing in Fish Isle. This is done by using your options under the multi tool. You have three options which include catching, releasing, and... [Author: Jake Clark - Computers and Internet - April 21, 2010]

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  • Microsoft Web Camps in Moscow, Beijing, Shanghai, Mountain View - Register Today

    Microsoft Web Camps are free, two-day events where you can learn about the latest components of the Microsoft Web Platform, work with hands on-labs, build solutions in teams, and have direct interaction with Microsoft experts. Technologies covered include ASP.NET, Visual Studio, IIS, and more. Register today....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Entity Framework 4.0: My Favorite Books

    - by nannette
    I'm in the process of reading several Entity Framework 4.0 books. I'm going to recommend two such books: 1) Programming Entity Framework: Building Data Centric Apps with the ADO.NET Entity Framework by Julia Lerman 2) Entity Framework 4.0 Recipes: A Problem-Solution Approach by Larry Tenny and Zeeshan Hirani Visit these Entity Framework 4.0 Quick Start videos by Julia Lerman. The book links include numerous detailed reviews. If you can only afford one of the books, I'd recommend Julia's book as the...(read more)

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  • GLSL compiler messages from different vendors [on hold]

    - by revers
    I'm writing a GLSL shader editor and I want to parse GLSL compiler messages to make hyperlinks to invalid lines in a shader code. I know that these messages are vendor specific but currently I have access only to AMD's video cards. I want to handle at least NVidia's and Intel's hardware, apart from AMD's. If you have video card from different vendor than AMD, could you please give me the output of following C++ program: #include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> using namespace std; #define STRINGIFY(X) #X static const char* fs = STRINGIFY( out vec4 out_Color; mat4 m; void main() { vec3 v3 = vec3(1.0); vec2 v2 = v3; out_Color = vec4(5.0 * v2.x, 1.0); vec3 k = 3.0; float = 5; } ); static const char* vs = STRINGIFY( in vec3 in_Position; void main() { vec3 v(5); gl_Position = vec4(in_Position, 1.0); } ); void printShaderInfoLog(GLint shader) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetShaderInfoLog(shader, infoLogLen, &charsWritten, infoLog); cout << "Log:\n" << infoLog << endl; delete [] infoLog; } } void printProgramInfoLog(GLint program) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetProgramInfoLog(program, infoLogLen, &charsWritten, infoLog); cout << "Program log:\n" << infoLog << endl; delete [] infoLog; } } void initShaders() { GLuint v = glCreateShader(GL_VERTEX_SHADER); GLuint f = glCreateShader(GL_FRAGMENT_SHADER); GLint vlen = strlen(vs); GLint flen = strlen(fs); glShaderSource(v, 1, &vs, &vlen); glShaderSource(f, 1, &fs, &flen); GLint compiled; glCompileShader(v); bool succ = true; glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Vertex shader not compiled." << endl; succ = false; } printShaderInfoLog(v); glCompileShader(f); glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Fragment shader not compiled." << endl; succ = false; } printShaderInfoLog(f); GLuint p = glCreateProgram(); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); printProgramInfoLog(p); if (!succ) { exit(-1); } delete [] vs; delete [] fs; } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(600, 600); glutCreateWindow("Triangle Test"); glewInit(); GLenum err = glewInit(); if (GLEW_OK != err) { cout << "glewInit failed, aborting." << endl; exit(1); } cout << "Using GLEW " << glewGetString(GLEW_VERSION) << endl; const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* version = glGetString(GL_VERSION); const GLubyte* glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); cout << "GL Vendor : " << vendor << endl; cout << "GL Renderer : " << renderer << endl; cout << "GL Version : " << version << endl; cout << "GL Version : " << major << "." << minor << endl; cout << "GLSL Version : " << glslVersion << endl; initShaders(); return 0; } On my video card it gives: Status: Using GLEW 1.7.0 GL Vendor : ATI Technologies Inc. GL Renderer : ATI Radeon HD 4250 GL Version : 3.3.11631 Compatibility Profile Context GL Version : 3.3 GLSL Version : 3.30 Vertex shader not compiled. Log: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#132) Syntax error: '5' parse error ERROR: error(#273) 1 compilation errors. No code generated Fragment shader not compiled. Log: Fragment shader failed to compile with the following errors: WARNING: 0:1: warning(#402) Implicit truncation of vector from size 3 to size 2. ERROR: 0:1: error(#174) Not enough data provided for construction constructor WARNING: 0:1: warning(#402) Implicit truncation of vector from size 1 to size 3. ERROR: 0:1: error(#132) Syntax error: '=' parse error ERROR: error(#273) 2 compilation errors. No code generated Program log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. Or if you like, you could give me other compiler messages than proposed by me. To summarize, the question is: What are GLSL compiler messages formats (INFOs, WARNINGs, ERRORs) for different vendors? Please give me examples or pattern explanation. EDIT: Ok, it seems that this question is too broad, then shortly: How does NVidia's and Intel's GLSL compilers present ERROR and WARNING messages? AMD/ATI uses patterns like this: ERROR: <position>:<line_number>: <message> WARNING: <position>:<line_number>: <message> (examples are above).

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  • Physical address and contact details in Meta tags

    - by Steve
    I remember someone once saying it was useful (for SEO purposes) to include your address and contact details in the site's Meta tags. I don't recall if he meant in in the meta description or in another type of meta tag. Have you hear of this strategy before? I believe the person implied that Google would tie all of your Local Listings together for a better SEO score if you listed matching contact details in your meta tags.

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  • How to export 3D models that consist of several parts (eg. turret on a tank)?

    - by Will
    What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to extend the MD2-like format that I'm using (blender-exported using a script) to include a new set of properties for a mesh that: is anchored in another 'parent' mesh. The anchor is a point and normal in the parent mesh and a point and normal in the child mesh; these will always be colinear, giving the child rotation but not translation relative to the parent point. has a normal that is aligned with a 'target'. Classically this target is the enemy that is being engaged, but it might be some other vector e.g. 'the wind' (for sails and flags (and smoke, which is a particle system but the same principle applies)) or 'upwards' (e.g. so bodies of riders bend properly when riding a horse up an incline etc). that the anchor and target alignments have maximum and minimum and a speed coeff. there is game logic for multiple turrets and on a model and deciding which engages which enemy. 'primary' and 'secondary' or 'target0' ... 'targetN' or some such annotation will be there. So to illustrate, a classic tank would be made from three meshes; a main body mesh, a turret mesh that is anchored to the top of the main body so it can spin only horizontally and a barrel mesh that is anchored to the front of the turret and can only move vertically within some bounds. And there might be a forth flag mesh on top of the turret that is aligned with 'wind' where wind is a function the engine solves that merges environment's wind angle with angle the vehicle is travelling in an velocity, or something fancy. This gives each mesh one degree of freedom relative to its parent. Things with multiple degrees of freedom can be modelled by zero-vertex connecting meshes perhaps? This is where I think the approach I outlined begins to feel inelegant, yet perhaps its still a workable system? This is why I want to know how it is done in professional games ;) Are there better approaches? Are there formats that already include this information? Is this routine?

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  • Layout of mathematical views (iOS)

    - by William Jockusch
    I am trying to figure out the right way to encapsulate graphical information about mathematical objects. It is not simple. For example, a matrix can include square brackets around its entries, or not. Some things carry down to sub-objects -- for example, a matrix might track the font size to be used by its entries. Similarly, the font color and the background color would carry down to the entries. Other things do not carry down. For example, the entries of the matrix do not need to know whether or not the matrix has those square brackets. Based on all of the above, I need to calculate sizes for everything, then frames. All of this can depend on the properties stored above. The size of a matrix depends on the sizes of its entries, and also on whether or not it has those brackets. What I am having a hard time with is not the individual ways to calculate sensible frames for this or that. It is the overall organizational structure of the whole thing. How can I keep track of it all without going crazy. One particular obstacle is worth mentioning -- for reasons I don't want to go into here, I need to calculate the sizes and frames for everything before I instantiate any actual views. So, for example, if I have a Matrix object, I need to calculate its size before I make a MatrixView. If I have an equation, I need to calculate the size of the view for the equation before I create the actual view. So I clearly need separate objects for those calculations. But I can't figure out a sensible class structure for those objects. If I put them all into a single class, I get some advantages because copying then becomes easy. But I also end up with a bloated class that contains info that is irrelevant for some objects -- such as whether or not to include those brackets around the matrix. But if I use a lot of different classes, copying properties becomes a real pain. If it matters, this is all in Objective C, for an iOS environment. Any pointers would be greatly appreciated.

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  • Google I/O 2010 - A JIT Compiler for Android's Dalvik VM

    Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Google I/O 2010 - A JIT Compiler for Android's Dalvik VM Android 301 Ben Cheng, Bill Buzbee In this session we will outline the design of a JIT Compiler suitable for embedded Android devices. Topics will include an architectural overview, the rationale for design decisions and the special support for JIT verification, testing and tuning. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 01:00:14 More in Science & Technology

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