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  • Adapting a HTML/CSS dropdown menu to multi-level

    - by Adam Nygate
    Ive been trying to make the original dropdown into multi level for a site im working on. All of my attempts have failed (. For some reason i can only do "margin-right" to align the elements, and this causes some problems. I think it has something to do with the position attribute. Here is my HTML: <ol id="nav"> <li><a href="index.php">Home</a></li> <li class="dropdown_alignedLeft"> <a href="">Products</a> <ul><li class="dropdown_alignedRight"> <a href="">iPoP</a> <ul style="margin-right:-400px; top:0px;-webkit-border-top-right-radius: 5px;border-top-right-radius: 5px;-moz-border-radius-topright: 5px;"><li><a href="customers.php?category=ipop">iPoP - Network Solutions for Vessels</a></li></ul><li class="dropdown_alignedRight"> <a href="">Cameras</a> <ul style="margin-right:-400px; top:0px;-webkit-border-top-right-radius: 5px;border-top-right-radius: 5px;-moz-border-radius-topright: 5px;"><li><a href="customers.php?category=icam">iCam 501 Ultra - Intrinsically Safe Digital Camera with Flash</a></li></ul><li class="dropdown_alignedRight"> <a href="">BNWAS</a> <ul style="margin-right:-400px; top:0px;-webkit-border-top-right-radius: 5px;border-top-right-radius: 5px;-moz-border-radius-topright: 5px;"><li><a href="customers.php?category=bnwas">BNWAS - Bridge Navigation Watch Alarm System</a></li></ul><li class="dropdown_alignedRight"> <a href="">Lighting</a> <ul style="margin-right:-400px; top:0px;-webkit-border-top-right-radius: 5px;border-top-right-radius: 5px;-moz-border-radius-topright: 5px;"><li><a href="customers.php?category=peli">Peli 2690 - Intrinsically Safe LED Head Lamp</a></li></ul><li class="dropdown_alignedRight"> <a href="">Communication</a> <ul style="margin-right:-400px; top:0px;-webkit-border-top-right-radius: 5px;border-top-right-radius: 5px;-moz-border-radius-topright: 5px;"><li><a href="customers.php?category=handy">Ex-Handy 06 - Intrinsically Safe Cell Phone</a></li></ul> </ul> <li class="dropdown_alignedLeft"> <a href="">Customers</a> <ul> <li><a href="customers.php?category=maritime">Maritime</a></li> <li><a href="customers.php?category=non">Non-Maritime</a></li> <li class="dropdown_lastItem"><a href="customers.php?category=organizations">Regulatory Organizations</a></li> </ul> <li><a href="order.php">Product Enquiry</a></li> <li><a href="contact.php">Contact Us</a></li> <li class="dropdown_alignedLeft"> <a href="">Company</a> <ul> <!-- <li><a href="">About Us</a></li> --> <li><a href="newsandpr.php?category=News">News</a></li> <li class="dropdown_lastItem"><a href="newsandpr.php?category=Press Release">Press Releases</a></li> </ul> </ol> And my CSS: #nav { float:right; margin:15px 0 0; } #nav li { float:left; } #nav li a { display:block; font-family:"PT Sans","Helvetica Neue",Arial,sans-serif; font-size:16px; text-decoration:none; color:#2B95C8; padding:10px 20px 20px; } .dropdown_alignedLeft,.dropdown_alignedRight { position:relative; } #nav .dropdown_alignedLeft>a,#nav .dropdown_alignedRight>a { background:url(../images/dropdown_arrow_blue.png) no-repeat top right; padding:10px 30px 20px 20px; } #nav .dropdown_alignedLeft:hover>a,#nav .dropdown_alignedRight:hover>a { -moz-border-radius-topleft:5px; -moz-border-radius-topright:5px; -moz-border-radius-bottomright:0; -moz-border-radius-bottomleft:0; -webkit-border-top-left-radius:5px; -webkit-border-top-right-radius:5px; -webkit-border-bottom-right-radius:0; -webkit-border-bottom-left-radius:0; border-top-left-radius:5px; border-top-right-radius:5px; border-bottom-right-radius:0; border-bottom-left-radius:0; color:#FFF; background:#2378A1 url(../images/dropdown_arrow_blue.png) no-repeat bottom right; } .dropdown_alignedLeft ul,.dropdown_alignedRight ul { display:none; } #nav .dropdown_alignedLeft:hover>ul,#nav .dropdown_alignedRight:hover>ul { display:block; z-index:100; position:absolute; top:50px; -moz-border-radius-topleft:0; -moz-border-radius-topright:0; -moz-border-radius-bottomright:5px; -moz-border-radius-bottomleft:5px; -webkit-border-top-left-radius:0; -webkit-border-top-right-radius:0; -webkit-border-bottom-right-radius:5px; -webkit-border-bottom-left-radius:5px; border-top-left-radius:0; border-top-right-radius:0; border-bottom-right-radius:5px; border-bottom-left-radius:5px; background:#2378A1; padding:0 0 6px; } #nav .dropdown_alignedRight:hover>ul { top:50px; right:0; text-align:right; } #nav li ul li { float:none; border-bottom:1px dashed #2B95C8; margin:0 20px; } #nav li ul li.dropdown_innerTitle { border:none; font-family:"Helvetica Neue",Arial,sans-serif; font-size:15px; white-space:nowrap; color:#C8DDE7; margin:10px 20px 0; padding:10px 0; } #nav li ul li.dropdown_lastItem { border:none; } #nav li ul li a { font-family:"Helvetica Neue",Arial,sans-serif; font-size:13px; color:#FFF; white-space:nowrap; padding:10px 0 9px; } #nav>li:hover>a,#nav li .current_page { color:#2378A1; background:url(../images/current_page_arrow_blue.png) no-repeat center bottom; } #nav li ul li a:hover { color: #C8DDE7; } For a live version of the menu, please go here: JSFiddle - Live Menu

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  • Distributed sequence number generation?

    - by Jon
    I've generally implemented sequence number generation using database sequences in the past. e.g. Using Postgres SERIAL type http://neilconway.org/docs/sequences/ I'm curious though as how to generate sequence numbers for large distributed systems where there is no database. Does anybody have any experience or suggestions of a best practice for achieving sequence number generation in a thread safe manner for multiple clients?

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  • Does using the converting input from HTML forms into htmlentities protect attacks invoving JavaScrip

    - by racl101
    Hi everyone, I was wondering if converting POST input from an HTML form into html entities, (via the PHP function htmlentities() or using the FILTER_SANITIZE_SPECIAL_CHARS constant in tandem with the filter_input() PHP function ), will help defend against any attacks where a user attempts to insert any JavaScript code inside the form field or if there's any other PHP based function or tactic I should employ to create a safe HTML form experience? Sorry for the loaded run-on sentence question but that's the best I could word it in a hurry. Any responses would be greatly appreciated and thanks to all in advance. racl101

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  • Get all files from VSS for a given date?

    - by Josh
    Is there a way I can ask Visual source safe to get all the files from a given date for a project? We don't use labels, so I can't roll back to a specific label and am hoping that I can somehow just call a certain date range to get the files as they existed on a specific date? Impossible?

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  • Sanitizing input for display in view when using simple_format

    - by Eric
    Hi, I'm trying to figure out the right way to display comments such that newlines and links are displayed. I know that usually, you should display user-inputs only when escaping html with h(). That of course won't display newlines or links, so I found the simple_format and auto_link methods. What I am now doing is: simple_format(santize(auto_link(comment.text))) Is this the right way to do this, and is it still safe from XSS attacks? Thanks! Eric

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  • PHP XSS Prevention WhiteListing

    - by pws5068
    My site utilizes a WYSIWYG editor for users to update their accounts,enter comments, and send private messages. The editor (CKEditor) is great for only allowing users to enter valid input, but I worry about injection through TamperData or other means. How can I control this on the server side? I need to whitelist specific tags: <b><ul><ol><a><img><br>, will this be a SAFE approach to preventing XSS?

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  • Interop c# using a "long" from c++

    - by Daniel
    On my System: sizeof(long) in c++ is 4 aka 32bits sizeof(long) in c# is 8 aka 64 bits So in my Interop method declarations I've been substituting c++ longs with c# int's however I get the feeling this isn't safe? Why is a long the same size as an int in c++? And long long is 64bits? What's next a long long long long??

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  • Does a transaction stop all race condition problems in MySQL?

    - by nickf
    Consider this situation: Begin transaction Insert 20 records into a table with an auto_increment key Get the first insert id (let's say it's 153) Update all records in that table where id >= 153 Commit Is step 4 safe? That is, if another request comes in almost precisely at the same time, and inserts another 20 records after step 2 above, but before step 4, will there be a race condition?

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  • How can i learn file name and create a folder?

    - by Phsika
    i try to make TCP/Ip Application to listen any other roemote computer to recieve any file. So i try to get files. i can do that. on the other hand every sample on google about giving SaveDialogBox to recived path folder.Forexample my old server.cs is that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } i want to give automatically folder without SAVEDIALOGBOX. Also i want to learn my file name om my stream.Like that: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; namespace Server3 { public partial class Form1 : Form { Thread kanal; public Form1() { InitializeComponent(); try { kanal = new Thread(new ThreadStart(Dinle)); kanal.Start(); kanal.Priority = ThreadPriority.Normal; this.Text = "Kanal Çalisti"; } catch (Exception ex) { this.Text = "kanal çalismadi"; MessageBox.Show("hata:" + ex.ToString()); kanal.Abort(); throw; } } void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); string pathfolder = " i have to give property creating path and want to learn file name"; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } private void Form1_Load(object sender, EventArgs e) { Dinle(); } } } Also i need : FileStream fs; FileInfo fi = new FileInfo(@"c:/recieved"); if (fi.Exists) fs = new FileStream(fi.FullName, FileMode.Append); else fs = new FileStream(fi.FullName, FileMode.Create); StreamWriter yazici = new StreamWriter(fs); How can i do that. Creating C:/recieved if it does not exist. And how can i learn File name on my network stream sending File Name.

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  • How to register file types/extensions with a WiX installer?

    - by OregonGhost
    I didn't find an explicit answer to this question in the WiX Documentation (or Google, for that matter). Of course I could just write the appropriate registry keys in HKCR, but it makes me feel dirty and I'd expect this to be a standard task which should have a nice default solution. For bonus points, I'd like to know how to make it "safe", i.e. don't overwrite existing registrations for the file type and remove the registration on uninstall only if it has been registered during installation and is unchanged.

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  • How to safely store encryption key in a .NET assembly

    - by Alex
    In order to prevent somebody from grabbing my data easily, I cache data from my service as encrypted files (copy protection, basically). However, in order to do this, I must store the encryption key within the .NET assembly so it is able to encrypt and decrypt these files. Being aware of tools like Red Gate's .NET Reflector which can pull my key right out, I get a feeling that this is not a very safe way of doing it... are there any best practices to doing this?

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  • how to bind repeater control as message threading

    - by Shalin Gajjar
    i have crm application. i have one difficulties that how i bind repeater control as message threading. like first thread as question and second thread as answer of that question. if user asked multiple question then first,second,.. threads as question and.as it is like message chatting... for keeping data from database i use this stored procedure: set ANSI_NULLS ON set QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[ViewMessageThreads] (@inquiry_id varchar(50)) AS BEGIN SET NOCOUNT ON; select i.body as master_body, h.body as history_body, q.body as question_body, q.Created_date as question_timestamp, a.body as answer_body, a.Created_date as answer_timestamp, t.Type_name as user_type from tbl_Inquiry_History i left join tbl_Inquiry_master h on h.Inquiry_id=i.Inquiry_id left join tbl_Question q on q.Inquiry_id=i.Inquiry_id left join tbl_Answer a on a.Question_id=q.Inquiry_id left join tbl_User_master u on u.Id=i.User_id left join tbl_Login_master l on l.Id=u.User_id left join tbl_Type t on t.Id = l.type_id where (i.Inquiry_id=@inquiry_id) END and this gives me result as: master_body history_body question_body question_t.. answer_body answer_t.. user_type __________________________________________________________________________________________ question 1 NULL question 1 2005-03-14... NULL NULL User question 1 NULL question 2 2005-03-14... NULL NULL User and i include this design source of repeater: <asp:Repeater ID="Repeater_Inquiry_Messages" runat="server"> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "question_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_Label1"><asp:Label ID="lbl_inquiry_desc" runat="server" Text='<%#Eval("question_body")%>'/></span></td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> <SeparatorTemplate> <table> <tr> <td style="height:3px"></td> </tr> </table> </SeparatorTemplate> <ItemTemplate> <table id="ctl00_ContentPlaceHolder1_dl_ticketmsg1" cellspacing="0" border="0" style="width:100%;border-collapse:collapse;"> <tbody><tr> <td style="background-color:#F5F5FF;"> <table cellpadding="0" cellspacing="0" border="0"> <tbody><tr> <td class="header"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> <td class="normaltext" valign="bottom"> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_lbl_tagline">Message By <b><asp:Label ID="Label1" runat="server" Text='<%#Eval("user_type")%>'/></b> on <asp:Label ID="Label2" runat="server" Text='<%# DataBinder.Eval(Container.DataItem, "answer_timestamp","{0:ddd, dd MMMM yyyy}")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b>Message :</b><br> <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg1_ctl00_Label1"><asp:Label ID="Label3" runat="server" Text='<%#Eval("answer_body")%>'/></span></td> </tr> <tr> <td class="header"> &nbsp;</td> <td class="normaltext" valign="bottom"> <b></b> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </ItemTemplate> </asp:Repeater> how ever this gives me only question thread while i commenting up this second message thread. ----------------------------------------Updated--------------------------------------- please help me.. ---------------------------------------Updated---------------------------------------- Server Error in '/OmInvestmentStockMarketing_new' Application. Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS1026: ) expected Source Error: Line 162: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_msg_no"><%#Container.ItemIndex+1 %></span></td> Line 163: <td class="normaltext" valign="bottom"> Line 164: <span id="ctl00_ContentPlaceHolder1_dl_ticketmsg_ctl00_lbl_tagline">Message By <b><asp:Label ID="lbl_user_t" runat="server" Text='<%# If(Eval("cargo2").ToString() Is "Admin", "You", Eval("cargo2"))%>'/></b> Line 165: on <asp:Label ID="lbldatetime" runat="server" Text='<%# DataBinder.Eval(Container.DataItem,"cargo1","{0:ddd, dd MMMM yyyy}")%>'/></span></td> Line 166: </tr> Source File: c:\Documents and Settings\Vishal\My Documents\Visual Studio 2005\WebSites\OmInvestmentStockMarketing_new\Admin\OWM_Inquiry.aspx Line: 164 Show Detailed Compiler Output: Show Complete Compilation Source: Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053

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  • Postgres: Convert varchar to text

    - by williamjones
    I screwed up and created a column as a varchar(255) where that is no longer sufficient. I've read that varchar has no performance benefits over text on Postgres, and so would like to convert the varchar to a text column in a safe way that preserves the data. What's the best way for me to do this?

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How to retrive message list from p2p

    - by cre-johnny07
    Hello friends I have a messaging system that uses p2p. Each peer has a incoming message list and a outgoing message list. What I need to do is whenever a new peer will join the mesh he will get the all the incoming messages from other peers and add those into it's own incoming message list. Now I know when I get the other peer info from I can ask them to give their own list to me. But I'm not finding the way how..? Any suggestion on this or help would be highly appreciated. I'm giving my code below. Thanking in Advance Johnny #region Instance Fields private string strOrigin = ""; //the chat member name private string m_Member; //the channel instance where we execute our service methods against private IServerChannel m_participant; //the instance context which in this case is our window since it is the service host private InstanceContext m_site; //our binding transport for the p2p mesh private NetPeerTcpBinding m_binding; //the factory to create our chat channel private ChannelFactory<IServerChannel> m_channelFactory; //an interface provided by the channel exposing events to indicate //when we have connected or disconnected from the mesh private IOnlineStatus o_statusHandler; //a generic delegate to execute a thread against that accepts no args private delegate void NoArgDelegate(); //an object to hold user details private IUserService userService; //an Observable Collection of object to get all the Application Instance Details in databas ObservableCollection<AppLoginInstance> appLoginInstances; // an Observable Collection of object to get all Incoming Messages types ObservableCollection<MessageType> inComingMessageTypes; // an Observable Collection of object to get all Outgoing Messages ObservableCollection<PDCL.ERP.DataModels.Message> outGoingMessages; // an Observable Collection of object to get all Incoming Messages ObservableCollection<PDCL.ERP.DataModels.Message> inComingMessages; //an Event Aggregator to publish event for other modules to subscribe private readonly IEventAggregator eventAggregator; /// <summary> /// an IUnityCOntainer to get the container /// </summary> private IUnityContainer container; private RefreshConnectionStatus refreshConnectionStatus; private RefreshConnectionStatusEventArgs args; private ReplyRequestMessage replyMessageRequest; private ReplyRequestMessageEventArgs eventsArgs; #endregion public P2pMessageService(IUserService UserService, IEventAggregator EventAggregator, IUnityContainer container) { userService = UserService; this.container = container; appLoginInstances = new ObservableCollection<AppLoginInstance>(); inComingMessageTypes = new ObservableCollection<MessageType>(); inComingMessages = new ObservableCollection<PDCL.ERP.DataModels.Message>(); outGoingMessages = new ObservableCollection<PDCL.ERP.DataModels.Message>(); this.args = new RefreshConnectionStatusEventArgs(); this.eventsArgs = new ReplyRequestMessageEventArgs(); this.eventAggregator = EventAggregator; this.refreshConnectionStatus = this.eventAggregator.GetEvent<RefreshConnectionStatus>(); this.replyMessageRequest = this.eventAggregator.GetEvent<ReplyRequestMessage>(); } #region IOnlineStatus Event Handlers void ostat_Offline(object sender, EventArgs e) { // we could update a status bar or animate an icon to //indicate to the user they have disconnected from the mesh //currently i don't have a "disconnect" button but adding it //should be trivial if you understand the rest of this code } void ostat_Online(object sender, EventArgs e) { try { m_participant.Join(userService.AppInstance); } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } #endregion #region IServer Members //this method gets called from a background thread to //connect the service client to the p2p mesh specified //by the binding info in the app.config public void ConnectToMesh() { try { m_site = new InstanceContext(this); //use the binding from the app.config with default settings m_binding = new NetPeerTcpBinding("P2PMessageBinding"); m_channelFactory = new DuplexChannelFactory<IServerChannel>(m_site, "P2PMessageEndPoint"); m_participant = m_channelFactory.CreateChannel(); o_statusHandler = m_participant.GetProperty<IOnlineStatus>(); o_statusHandler.Online += new EventHandler(ostat_Online); o_statusHandler.Offline += new EventHandler(ostat_Offline); //m_participant.InitializeMesh(); //this.appLoginInstances.Add(this.userService.AppInstance); BackgroundWorkerHelper.DoWork<object>(() => { //this is an empty unhandled method on the service interface. //why? because for some reason p2p clients don't try to connect to the mesh //until the first service method call. so to facilitate connecting i call this method //to get the ball rolling. m_participant.InitializeMesh(); //SynchronizeMessage(this.inComingMessages); return new object(); }, arg => { }); this.appLoginInstances.Add(this.userService.AppInstance); } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } public void Join(AppLoginInstance obj) { try { // Adding Instance to the PeerList if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId)==null) { appLoginInstances.Add(obj); this.refreshConnectionStatus.Publish(new RefreshConnectionStatusEventArgs() { Status = m_channelFactory.State }); } //this will retrieve any new members that have joined before the current user m_participant.SynchronizeMemberList(userService.AppInstance); } catch(Exception Ex) { Logger.Exception(Ex,Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// Synchronizes member list /// </summary> /// <param name="obj">The AppLoginInstance Param</param> public void SynchronizeMemberList(AppLoginInstance obj) { //as member names come in we simply disregard duplicates and //add them to the member list, this way we can retrieve a list //of members already in the chatroom when we enter at any time. //again, since this is just an example this is the simplified //way to do things. the correct way would be to retrieve a list //of peernames and retrieve the metadata from each one which would //tell us what the member name is and add it. we would want to check //this list when we join the mesh to make sure our member name doesn't //conflict with someone else try { if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) == null) { appLoginInstances.Add(obj); } } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// This methos broadcasts the mesasge to all peers. /// </summary> /// <param name="msg">The whole message which is to be broadcasted</param> /// <param name="securityLevels"> Level of security</param> public void BroadCastMsg(PDCL.ERP.DataModels.Message msg, List<string> securityLevels) { try { foreach (string s in securityLevels) { if (this.userService.IsInRole(s)) { if (this.inComingMessages.Count == 0 && msg.CreatedByApp != this.userService.AppInstanceId) { this.inComingMessages.Add(msg); } else if (this.inComingMessages.SingleOrDefault(a => a.MessageId == msg.MessageId) == null && msg.CreatedByApp != this.userService.AppInstanceId) { this.inComingMessages.Add(msg); } } } } catch (Exception Ex) { Logger.Exception(Ex, Ex.TargetSite.Name + ": " + Ex.TargetSite + ": " + Ex.Message); } } /// <summary> /// /// </summary> /// <param name="msg">The Message to denyed</param> public void BroadCastReplyMsg(PDCL.ERP.DataModels.Message msg) { try { //if (this.inComingMessages.SingleOrDefault(a => a.MessageId == msg.MessageId) != null) //{ this.replyMessageRequest.Publish(new ReplyRequestMessageEventArgs() { Message = msg }); this.inComingMessages.Remove(this.inComingMessages.SingleOrDefault(o => o.MessageId == msg.MessageId)); //} } catch (Exception ex) { Logger.Exception(ex, ex.TargetSite.Name + ": " + ex.TargetSite + ": " + ex.Message); } } //again we need to sync the worker thread with the UI thread via Dispatcher public void Whisper(string Member, string MemberTo, string Message) { } public void InitializeMesh() { //do nothing } public void Leave(AppLoginInstance obj) { if (this.appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) != null) { this.appLoginInstances.Remove(this.appLoginInstances.Single(a => a.InstanceId == obj.InstanceId)); } } //public void SynchronizeRemoveMemberList(AppLoginInstance obj) //{ // if (appLoginInstances.SingleOrDefault(a => a.InstanceId == obj.InstanceId) != null) // { // appLoginInstances.Remove(obj); // } //} #endregion

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