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  • How do I properly set up and secure a production LAMP Server?

    - by Niklas
    It's very hard to find comprehensive information on this subject. Either I found short tutorials on how you perform the installation, as simple as "apt-get install apache2", or outdated tutorials. So I was hoping I could get some professional information from my fellow members of the Ubuntu community :D I have performed a normal Ubuntu Server 11.04 with LAMP, SAMBA and SSH installed through the system installation. But I'm having some trouble setting up virtual hosts and to make the system secure enough to expose the server to the web. I've somewhat followed this tutorial this far. I have 3 sites in /etc/apache2/sites-available which all looks like this except for different site names: <VirtualHost example.com> ServerAdmin webmaster@localhost ServerAlias www.edunder.se DocumentRoot /var/www/sites/example CustomLog /var/log/apache2/www.example.com-access.log combined </VirtualHost> And I have enabled them with the command a2ensite so I have symbolic links in /etc/apache2/sites-enabled. My /etc/hosts file has these lines: 127.0.0.1 localhost 127.0.1.1 Ubuntu.lan Ubuntu 127.0.0.1 localhost.localdomain localhost example.com www.example.com 127.0.0.1 localhost.localdomain localhost example2.com www.example2.com 127.0.0.1 localhost.localdomain localhost example3.com www.example3.com And I can only access one of them from the browser (I have lynx installed on the server for testing purposes) so I guess I haven't set them up properly :) How should I proceed to get a secure and proper setup? I also use MySQL and I think that this tutorial will be enough to set up SSH securely. Please help me understanding Apache configuration better since I'm new to setting up my own server (I've only run XAMPP earlier) and please advise regarding how I should setup a firewall as well :D

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  • Is real-time or synchronous replication possible over WAN link?

    - by johnnyb10
    The company I work for is looking to implement truly real-time file replication with file locking over a WAN link that spans over 2000 miles. We currently have a 16-drive SAN setup in our east coast office. We also have an office out in Colorado that will have the same exact SAN setup. The idea is to have those two SANs contain the same exact data at all times, which will allow us to work with the same data pool, and which will also provide use with an offsite backup solution, should a failure occur on either end. We're running Server 2008. The objective is to enable users in the east coast office to work on files and have those changes be instantly updated on the Colorado SAN as well. We also need there to be file locking so that there will be no conflicts or overwritten changes if users attempt to work on the same file. Is this scenario even possible, at speeds that would make the files usable? And if so, what software would we need to pull this off? As I understand it, DFS-R does not provide file locking, so if we used that, we would need to go with a third-party product like Peerlock. But I don't even know if DFS-R is an option. Can it replicate quickly enough over a WAN link? Can any product? It seems that if we were to use synchronous replication, the programs would be unacceptably slow, as every write would have to wait for confirmation from the other end of the link. But if we used asynchronous replication, what kind of latency would we be looking at? There is a product from GlobalScape called WAFS that claims to provide "File coherence with real-time file locking, file release, and synchronization" and says that "As files are modified, changes are mirrored instantly using intelligent byte-level differencing to minimize the impact on network bandwidth". So this sounds like synchronous replication, but that doesn't even seem possible, given physical limitations such as the speed of light. If anyone has any experience with this kind of setup, or knows whether it's even possible, I'd appreciate your input and suggestions, including recommendations for software that we should check out.

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  • consequences of changing uid/gid on snow leopard

    - by Peter Carrero
    ok, so I introduced a Mac laptop to my home network of Kubuntu hosts and Fedora servers. Currently I don't have NIS or LDAP setup (I got only 2 users) and I just manually setup the UID/GID on the hosts. I would like to run the following command on my Macbook: dscl . -change /Users/me UniqueID 501 1000 dscl . -change /Users/me PrimaryGroupID 20 503 chown -R 1000:503 /Users/me dscl . append /Groups/staff GroupMembership me Before I go on to hose my new Mac, I would like to know if this is the right thing to do and, if so, what are the adverse consequences I may have. Thanks.

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  • iptables to play nice with tor and ntpd

    - by directedition
    I'm setting up a server to operate as a tor relay and nothing else. I setup iptables to only allow talk on port 9001 and it worked fine, but there was an issue, the clock needs to be properly set and maintained for the relay to work properly, so I needed ntpd setup and running, but for some reason I can't get iptables to work as I want it. I'm trying to have it allow only tor and ntpd to talk over the network, but when I set it up to allow port 123 using udp, suddenly it ignores my -A OUTPUT ! -s 127.0.0.1 -j DROP and allows everything through. How should I go about this? Please excuse my ignorance, I've brand new to iptables.

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  • Windows 7 Internet Sharing - How to have simultaneous Internet Access to my client

    - by Marl
    The condition: I'm running on windows 7, I'm using a usb broad band for my computer, then my computer is connected to the router tp-link tl-wr340g (in this sense my computer is the internet source since my router has no usb port for this type of broad band). I set the broad band to have internet sharing. I got 3-4 client connected through the router. The problem is whenever a client is using the internet, other clients including me don't have internet connection, additionally, If I have the internet access other clients don't have internet access. In my setup in windows XP (bridging the broad band and the router network) it works perfectly fine, every one has simultaneous internet. To clarify, how can I have all clients including me have internet connection simultaneously in my windows 7 OS? //Additionally, the create "network bridge" setup is missing, from this link the "Bridge Connection is missing", how can I fix that?

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  • Shrink Partition on Production Server

    - by Campo
    SO our production server was only setup with one large partition. I have setup a standby server and properly partitioned it. Now the boss wants the production environment's partition shrunk. It is an HP DL380 G5 We have 4 hot swap drives in a raid 5. How best should I go about doing this. Seems like a bad idea to me. Should I use windows or HP to do the partitioning? What should I be aware of in a production environment? The idea is to put the site (Inetpub) on a separate partition instead of the C: drive. How much downtime should I expect? Is this a terrible idea? Anything else I have missed?

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  • IIS in VirtualBox serving files from shared Ubuntu folder

    - by queen3
    Here's the problem: I want to use Ubuntu. But I need to develop ASP.NET (MVC) sites. So I setup VirtualBox with Win2003 and IIS6. But I would prefer my working files to be located in my Ubuntu home folder. So I setup shared folder in VirtualBox and make IIS6 virtual directory work from there. The problem is, IIS6 can't do this. Whatever I try (mapped drive, network uri path) I get different IIS errors: can't access folder (for mapped drive), can't monitor file system changes (\vboxsvr share path), and so on. Is there a way for IIS6 in virtual machine to configure virtual application folder to be on host machine (Ubuntu) - be it shared folder, mapped drive, smb share, or whatever?

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  • cloud/grid computing

    - by tom smith
    Hi guys. I'm appologizing in advance to the guys who will tell me this isn't a tech/server/IT issue! But I've been beating my head around this for a couple of days now. I'm trying figure out who to talk to, or which company I can approach to try to see if there are Grid/Cloud Computing companies who have programs setup to deal with colleges. I'm dealing with a compsci course, and we're looking at a few projects that would require a great deal of computing/computational resources. But in calling different companies (HP/Rackspace/etc..) I'm either not getting through to the right depts, or to the right people, or the companies just aren't setup for this. There are plenty of companies who have discounts for desktop software/hardware, but who in the biz deals with discounts/offerings for Cloud/Grid Computing solutions?? Any thoughts/pointers would be greatly appreciated. Thanks -tom

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • DAO/Webservice Consumption in Web Application

    - by Gavin
    I am currently working on converting a "legacy" web-based (Coldfusion) application from single data source (MSSQL database) to multi-tier OOP. In my current system there is a read/write database with all the usual stuff and additional "read-only" databases that are exported daily/hourly from an Enterprise Resource Planning (ERP) system by SSIS jobs with business product/item and manufacturing/SCM planning data. The reason I have the opportunity and need to convert to multi-tier OOP is a newer more modern ERP system is being implemented business wide that will be a complete replacement. This newer ERP system offers several interfaces for third party applications like mine, from direct SQL access to either a dotNet web-service or a SOAP-like web-service. I have found several suitable frameworks I would be happy to use (Coldspring, FW/1) but I am not sure what design patterns apply to my data access object/component and how to manage the connection/session tokens, with this background, my question has the following three parts: Firstly I have concerns with moving from the relative safety of a SSIS job that protects me from downtime and speed of the ERP system to directly connecting with one of the web services which I note seem significantly slower than I expected (simple/small requests often take up to a whole second). Are there any design patterns I can investigate/use to cache/protect my data tier? It is my understanding data access objects (the component that connects directly with the web services and convert them into the data types I can then work with in my Domain Objects) should be singletons (and will act as an Adapter/Facade), am I correct? As part of the data access object I have to setup a connection by username/password (I could set up multiple users and/or connect multiple times with this) which responds with a session token that needs to be provided on every subsequent request. Do I do this once and share it across the whole application, do I setup a new "connection" for every user of my application and keep the token in their session scope (might quickly hit licensing limits), do I set the "connection" up per page request, or is there a design pattern I am missing that can manage multiple "connections" where a requests/access uses the first free "connection"? It is worth noting if the ERP system dies I will need to reset/invalidate all the connections and start from scratch, and depending on which web-service I use might need manually close the "connection/session"

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  • Openfiler RAID 10 option not found

    - by chrisling106
    Hi, I'm building a NAS using Openfiler2.3 (from 32-bit ISO), first of all I want to experiment it on VM first before going out and buy the harddrives needed. I created 5 virtual drives on VMware, sda is 2GB and the rest 1GB each (sdb to sde). I left sda blank and want to setup a RAID 10 disk using sdb, sdc, sdd and sde, 4 RAID partitions are setup successfully, but when I try to create a RAID device the only option for RAID level is 1, 0, 5 and 6. RAID 10 is not there! Can someone let me know what have I missed, please? TIA.

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  • How Ubuntu cloud version enforces the "no root login" over ssh ?

    - by Maxim Veksler
    Hello, I'm looking to tweak ubuntu cloud version default setup where is denies root login. Attempting to connect to such machine yields: maxim@maxim-desktop:~/workspace/integration/deployengine$ ssh [email protected] The authenticity of host 'ec2-204-236-252-95.compute-1.amazonaws.com (204.236.252.95)' can't be established. RSA key fingerprint is 3f:96:f4:b3:b9:4b:4f:21:5f:00:38:2a:bb:41:19:1a. Are you sure you want to continue connecting (yes/no)? yes Warning: Permanently added 'ec2-204-236-252-95.compute-1.amazonaws.com' (RSA) to the list of known hosts. Please login as the ubuntu user rather than root user. Connection to ec2-204-236-252-95.compute-1.amazonaws.com closed. I would like to know where this is setup and how I can change the printed message? Thank you, Maxim.

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  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

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  • setting up rhel 5.x RPM build server for mortal users

    - by Chen Levy
    My task is to setup a RHEL 5.x build host, that can build RPMs for mortal users. On RHEL 6.x with rpm version 4.8, I have in /usr/lib/macros: # Path to top of build area. %_topdir %{getenv:HOME}/rpmbuild On RHEL 5.x with rpm version 4.4, the %{getevn:HOME} is not available. I know that I can use /home/someuser/.rpmmacros: %_topdir /home/someuser/rpmbuild and this will work for that user, however I don't want to do this for every user separately. Moreover, since .rpmmacro will not expand ${HOME} or ~ I suspect it is unsafe to use those. This in turn make /etc/skel unstable for this task (or so I suspect). So in short, my question is: How to setup RHEL 5.x host that allow all users to build RPM packages in their home directory?

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  • Running PHP 5.2 FastCGI + Apache on CentOS 5 issue

    - by Goran
    I am trying to setup 2 versions of PHP on Centos 5.9 using this tutorial: http://linuxplayer.org/2011/05/intall-multiple-version-of-php-on-one-server. I have followed I have installed default 5.4.19, and I was trying to setup another 5.2.17 PHP version to be run with Fast CGI and I followed the second part completely. However, when I try to run http://web2.example.com it returns 500 error message. In the apache log there are only 2 lines that repeat: [notice] mod_fcgid: call /var/www/web2/index.php with wrapper /usr/local/php52/bin/fcgiwrapper.sh and [notice] mod_fcgid: process /var/www/web2/index.php(25250) exit(server exited), terminated by calling exit(), return code: 255 Please note that I had to add .php at the and of the FCGIWrapper because apache would not start without it: FCGIWrapper /usr/local/php52/bin/fcgiwrapper.sh .php Also please note that http://web1.example.com with PHP 5.4.19 is working absolutely fine. Please help. Thank you very much in advance.

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  • Powershell: Install-dotNET4 function

    - by marc dekeyser
    This function will download and install ,NET 4.0. It uses the Get-Framework-Versions function to determine if the installation is necessary or not. Internet Connectivity will be required as the script auto downloads the setup file (and sleeps for 360 seconds... I had a function in there to monitor for install completion at first, turns out the setup file spawns so many childprocesses the function just got confused and locked up -_-)Alternatively you could drop the installation file in the folder specified on the $folderPath variable too. That will skip the download and use the file. This function easily adapts in to other versions f.e. I use it for Powershell 3 installs as well!Function install-dotNet4 () {    if(($InstalledDotNET -eq "4.0") -or ($InstalledDotNET -eq "4.0c")){        write-host ".NET 4.0 Framework is already installed" -foregroundcolor Green    } else{            #set a var for the folder you are looking for        $folderPath = 'C:\Temp'        #Check if folder exists, if not, create it        if (Test-Path $folderpath){            Write-Host "The folder $folderPath exists." -ForeGroundColor Green        } else{            Write-Host "The folder $folderPath does not exist, creating..." -NoNewline -ForegroundColor Red            New-Item $folderpath -type directory | Out-Null            Write-Host " - done!" -ForegroundColor Green        }        # Check if file exists, if not, download it        $file = $folderPath+"\dotNetFx40_Full_x86_x64.exe"        if (Test-Path $file){            write-host "The file $file exists." -ForeGroundColor Green        } else {            #Download Microsoft .Net 4.0 Framework            Write-Host "Downloading Microsoft .Net 4.0 Framework..." -nonewline -ForeGroundColor DarkYellow            $clnt = New-Object System.Net.WebClient            $url = "http://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe"            $clnt.DownloadFile($url,$file)            Write-Host " - done!" -ForegroundColor Green        }        #Install Microsoft .Net Framework        Write-Host "Installing Microsoft .Net Framework..." -nonewline -ForegroundColor DarkYellow        $dotNET4 = $folderPath+"\dotNetFx40_Full_x86_x64.exe /quiet /norestart"        Invoke-Expression $dotNET4        write-host " - done!" -ForegroundColor Green        start-sleep -seconds 360    }}

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  • Planning home network

    - by gakhov
    I'm planning to setup my home network from scratch and want to ask professional opinions or tips. My home is connected to Internet with a cable connection (100 Mb/s). The devices I would like to connect are VoIP phone (RJ-45), TV (WiFi/LAN), 3 laptops (WiFi), 2 smartphones (WiFi), an iPad (WiFi), a Kindle (WiFi), a network printer and, probably, a home media storage (WiFi/LAN). As you can see, the most load will be on WiFi connections (probably, even if TV supports WiFi it's better to connect it by LAN?). So, I need help to choose the best router (or combination of routers) to support stable connections for all these devices and minimize the total number of routers/adapters. I like how Cisco/Linksys devices were working for me in the past, so preferably (but not obligatorily) I want to setup network with their solutions. Any thoughts?

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  • Building a new PC, Installing XP, blue screen of death

    - by Tim
    I got a gigabyte barebones kit and am installing windows-XP(SP1) and the initial setup works, then it restarts and goes into the second phase of the setup. Then when installing components (I think that's what it says) it gets half way done and comes up with a blue screen saying IRQL_NOT_LESS_OR_EQUAL. BUT! I had gotten past that by installing windows-XP media center addition Now I am trying to install the drivers for my Asus ATI Radeon 5770 graphics card and I get another blue screen of death that doesnt give much info something about address x0000005. Would you think there is something wrong with something in my system or do you think if I got windows 7 that would take care of things? Sorry for probably not giving enough info. Here is what I have MotherBoard - Gigabyte S-series GA-H55M-S2(v) PSU - Ultra 500 watt atx HDD - Sata serial ATA Seagate Baracudda 7200 CPU - Intel i3 Memory - 4gig crucial Graphics Card - Asus ATI Radeon 5770 1Gig DDR5

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  • What is the easiest and cleanest way to create a chrooted SFTP on Centos 5.4?

    - by benjisail
    Hi, I would like to setup a SFTP with chroot (or equivalent) login to my Centos 5.4 server in a clean way. By clean way I mean by using only the YUM command if possible and with something easy to maintain and easy to extend (for example an easy way to add an extra SFTP user). The problem with CentOS 5.4 is that OpenSSH is at version 4.3 in the repository so it is not possible to use the built in chroot capabilities of OpenSSH 4.8+. Installing RSSH required to create manually a chrooted directory which don't seems easy to maintain to me. MySecureShell is an other solution but it require an higher version of openSSL than the one which is in the repository. I know that I could install manually an higher version of OpenSSH but I would lose all the advantage of the Yum command and it could become tricky to maintain if I want to do some updates in the futur... Do you have an easy and clean way to setup a chrooted SFTP login on a centOS 5.4 server? Thanks!

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  • Logstash shipper & server on the samebox

    - by keftes
    I'm trying to setup a central logstash configuration. However I would like to be sending my logs through syslog-ng and not third party shippers. This means that my logstash server is accepting via syslog-ng all the logs from the agents. I then need to install a logstash process that will be reading from /var/log/syslog-clients/* and grabbing all the log files that are sent to the central log server. These logs will then be sent to redis on the same VM. In theory I need to also configure a second logstash process that will read from redis and start indexing the logs and send them to elasticsearch. My question: Do I have to use two different logstash processes (shipper & server) even if I am in the same box (I want one log server instance)? Is there any way to just have one logstash configuration and have the process read from syslog-ng --- write to redis and also read from redis --- output to elastic search ? Diagram of my setup: [client]-------syslog-ng--- [log server] ---syslog-ng <----logstash-shipper --- redis <----logstash-server ---- elastic-search <--- kibana

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  • Thomson TG585v7 router - promiscuous mode

    - by Nikita
    I have a TG585v7 as a router with several machines plugged into it. In the default setup, the packets are only delivered to the specific machine but I want to be able to setup to monitor all network traffic on one of the machines, i.e. I need those packets to be picked up when my ethernet card is in promiscuous mode. Is this possible? Guide here has this "mcastpromisc Make the IP interface multicast promiscuous. OPTIONAL", is this what I am looking for? Does it mean I need to manually add all my machines by their MAC addresses to be able to receive packets destined for them? Or am I out of luck and I need to get a better router?

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  • AWS SSL Load Balancer

    - by Jay Francis
    OK, I am looking for some pointers. Basically I have a white-label app/site that will allow users to setup their own domain to use for their customer front-end. We have 2 dedicated servers and a load balancer. The problem is SSL, we were thinking about using AWS ELB to handle the SSL loadbalancing, but cant seem to figure out if it will properly handle it, it seems to be setup to work with EC2 instances, but we are using externally hosted servers via a loadbalancer. A blog post by AWS looks similar to what we need but it only seems to work with EC2 instances. http://aws.typepad.com/aws/2011/08/elastic-load-balancer-ssl-support-options.html Anyone had experience setting ELS SSL load balancers up to work with external servers?

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  • Resetup kernel for virtualbox and now ubuntu is in initramfs state

    - by UbuntuMan
    My 10.04LTS became Read-Only so I wanted to reboot this virtual machine. Then I couldn't get it back up running. VirtualBox threw Result Code: NS_ERROR_FAILURE (0x80004005) error. I did the kernel re-setup: sudo /etc/init.d/vboxdrv setup * Stopping VirtualBox kernel modules [ OK ] * Uninstalling old VirtualBox DKMS kernel modules [ OK ] * Trying to register the VirtualBox kernel modules using DKMS [ OK ] * Starting VirtualBox kernel modules [ OK ] I can't even use sudo in this state. What can I do? (initframfs) /dev/sda1 /bin/sh: /dev/sda1: Permission denied (initframfs) /dev/sda2 /bin/sh: /dev/sda3: Permission denied (initframfs) /dev/sda3 /bin/sh: /dev/sda1: not found I have a similar image so I can check the disks setting if needed. Please help me. Thanks. I have an older version of VirtualBox: 4.0.8 something like that. But other vms on the same VirtualBox are working fine. UPDATE I can hold down SHIFT key and see the GURU menu. Only one kernel exists. Ubuntu(...) Ubuntu(recovery) master test master test

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  • Must I have Exchange to use Blackberry Enterprise Server Express?

    - by John Spaz
    In the past I've setup BES (not express) for a company that just wanted their users on the corporate network, they didn't care for email or any other enterprise feature, they just wanted to push a policy that the phones internet should be routed through the corporate network. I want to setup BES Express now for a customer that also just wants the phones on his network but wherever I look, it says that BES Express requires Exchange. Is there a way to install BES Express without Exchange and without a AD Domain? Basically what the customer wants to accomplish is to be able to filter and log the internet access on the phones.

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  • One bigger Virtual Machine distributed across many OpenStack nodes [duplicate]

    - by flyer
    This question already has an answer here: Can a virtualized machine have the CPU and RAM resources of multiple underlying physical machines? 2 answers I just setup virtual machines on one hardware with Vagrant. I want to use a Puppet to configure them and next try to setup OpenStack. I am not sure If I am understanding how this should look at the end. Is it possible to have below architecture with OpenStack after all where I will run one Virtual Machine with Linux? ------------------------------- | VM with OS | ------------------------------- | NOVA | NOVA | NOVA | ------------------------------- | OpenStack | ------------------------------- | Node | Node | Node | ------------------------------- More details: In my environment Nodes are just virtual machines, but my question concerns separate Hardware nodes. If we imagine this Nodes(Novas) are placed on a separate machines (e.g. every has 4 cores) can I run one Virtual Machine across many OpenStack Nodes? Is it possible to aggregate the computation power of OpenStack in one virtual distributed operating system?

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