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  • How to handle URLs with diacritic characters

    - by user359650
    I am wondering how to handle URLs which correspond to strings containing diacritic (á, u, ´...). I believe what we're seeing mostly are URLs where diacritic characters where converted to their closest ASCII equivalent, for instance Rånades på Skyttis i Ö-vik converted to ranades-pa-skyttis-i-o-vik. However depending on the corresponding language, such conversion might be incorrect. For instance in German, ü should be converted to ue and not just u, as seen with the below URL representing the Bayern München string as bayern-muenchen: http://www.bundesliga.de/en/liga/clubs/fc-bayern-muenchen/index.php However what I've also noticed, is that browsers can render non-ASCII characters when they are percent-encoded in the URL, which is the approach Wikipedia has chosen, for instance http://de.wikipedia.org/wiki/FC_Bayern_M%C3%BCnchen which is rendered as: Therefore I'm considering the following approach for creating URL slugs: -(1) convert strings while replacing non-ASCII characters to their recommended ASCII representation: Bayern München - bayern-muenchen -(2) also convert strings to percent encoding: Bayern München - bayern_m%C3%BCnchen -create a 301 redirect from version (1) to version (2) Version (1) URLs could be used for marketing purposes (e.g. mywebsite.com/bayern-muenchen) but the URLs that would end being displayed in the browser bar would be version (2) URLs (e.g. mywebsite.com/bayern-münchen). Can you foresee particular problems with this approach? (Wikipedia is not doing it and I wonder why, apart from the fact that they don't need to market their URLs)

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  • SH404SEF URLs in Joomla 1.5

    - by Tao Bellamine
    I have two modules to play with urls, the global configuration module and the sh404sef module. The global config is set to "Sef urls: YES" and "mod rewrite enabled: YES" and the sh404sef is set "url optimization: NO". My problem is, even with "Sef urls" set in the global config, my urls still don't seem to be that "user friendly" so I turn on the "Url optimization" using the sh404sef module, and I get better descriptive urls. However, the problem I inherit from doing this is that my dynamically populated chronoforms get messed up (only the chrono forms, other forms are fine); These forms are now showing up at the homepage instead of their own reserved page. Here's an example: Old form "GOOD" url: http://www.mycraftwork.com/index.php?option=com_content&view=article&id=94 New optimized "BAD" URL: http://www.mycraftwork.com/handthrown-pottery/alladin-teapot/index.php?option=com_content&view=article&id=94 Any help would be GREATLY appreciated! I can even turn the sh404sef on and off if some people are interested in seeing the issue LIVE. Thanks!! Tao Bellamine

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  • Sharing VBO with multiple objects and fixed size buffer data

    - by Mark Ingram
    I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO inside it, however I've read that it might be better to share VBOs across multiple objects. Also, I read that you should avoid resizing a VBO (repeated calls to glBufferData with different size parameters), and instead choose a fixed size for a VBO, and just try a range from the buffer. I don't think changing the size of the buffer data would happen too often, but surely it would be better to only allocate the data you need? Choosing an arbitrary value seems risky. I'm looking for some advice on working with individual objects in a scene and their associated buffer data.

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  • Consultant - Google Cloud Endpoints

    - by Marc M.
    How does when go along finding a consultant to hire for a few hours for particular technologies? Lets say Google Cloud Endpoints, basically a professional at the library that can answer anything I need to know about it? How much might this cost. Can you hire them for only a couple hours at a time? Or even for a 20 minute phone call like a lawyer? P.S. I could use someone on call for Objectify questions too.

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  • How to determine the source of a request in a distributed service system?

    - by Kabumbus
    Map/Reduce is a great concept for sorting large quantities of data at once. What to do if you have small parts of data and you need to reduce it all the time? Simple example - choosing a service for request. Imagine we have 10 services. Each provides services host with sets of request headers and post/get arguments. Each service declares it has 30 unique keys - 10 per set. service A: name id ... Now imagine we have a distributed services host. We have 200 machines with 10 services on each. Each service has 30 unique keys in there sets. but now to find to which service to map the incoming request we make our services post unique values that map to that sets. We can have up to or more than 10 000 such values sets on each machine per each service. service A machine 1 name = Sam id = 13245 ... service A machine 1 name = Ben id = 33232 ... ... service A machine 100 name = Ron id = 777888 ... So we get 200 * 10 * 30 * 30 * 10 000 == 18 000 000 000 and we get 500 requests per second on our gateway each containing 45 items 15 of which are just noise. And our task is to find a service for request (at least a machine it is running on). On all machines all over cluster for same services we have same rules. We can first select to which service came our request via rules filter 10 * 30. and we will have 200 * 30 * 10 000 == 60 000 000. So... 60 mil is definitely a problem... I hope to get on idea of mapping 30 * 10 000 onto some artificial neural network alike Perceptron that outputs 1 if 30 words (some hashes from words) from the request are correct or if less than Perceptron should return 0. And I’ll send each such Perceptron for each service from each machine to gateway. So I would have a map Perceptron <-> machine for each service. Can any one tall me if my Perceptron idea is at least “sane”? Or normal people do it some other way? Or if there are better ANNs for such purposes?

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Webmaster Tools - Preferred Domain and Google entries

    - by xylar
    Our client has two websites with the same content: example.com somethingelse.com When a user searchs in google for "something else" the example.com site appears in the top 10 results on google. What would happen if we switched the preferred domain in webmaster tools to somethingelse.com? Our client is hoping it will replace the "example.com" result with "somethingelse.com" but I assume this is not the case.

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  • Why the amount of 'indexed' images can go down?

    - by Roman Matveev
    I have a site with several thousand of images. All those images included into the sitemap submitted to Google Webmaster Tools. The amount of 'submitted' images is OK, but the amount of 'indexed' is significantly lower than the amount of 'submitted' and it is going DOWN! I'd understand if not all of my images got indexed (however it is also not clear and very frustrating for me) but I can not understand how the indexing can go in the negative direction?! All the images stays on their places. And pages containing them stays unchanged. At least they intended to be. Any thoughts?

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  • Will Google crawl session based website

    - by DonShwep
    I have a website, it is split into 3 categories but using PHP its an all-in one kind of style. When a user chooses a category on the home page a session is set, this is then used to set the style and contents of the website. Would Googlebot and other bots be able to still scan my website? If a page is accessed and no session is set then the user is sent back to the home page. I have created special links, that set a session but go straight to the contact page. Even this page doesn't seem to be showing up. Any ideas if a sitemap with specially crafted links (to set the session) will help Google?

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  • Implementing a wheeled character controller

    - by Lazlo
    I'm trying to implement Boxycraft's character controller in XNA (with Farseer), as Bryan Dysmas did (minus the jumping part, yet). My current implementation seems to sometimes glitch in between two parallel planes, and fails to climb 45 degree slopes. (YouTube videos in links, plane glitch is subtle). How can I fix it? From the textual description, I seem to be doing it right. Here is my implementation (it seems like a huge wall of text, but it's easy to read. I wish I could simplify and isolate the problem more, but I can't): public Body TorsoBody { get; private set; } public PolygonShape TorsoShape { get; private set; } public Body LegsBody { get; private set; } public Shape LegsShape { get; private set; } public RevoluteJoint Hips { get; private set; } public FixedAngleJoint FixedAngleJoint { get; private set; } public AngleJoint AngleJoint { get; private set; } ... this.TorsoBody = BodyFactory.CreateRectangle(this.World, 1, 1.5f, 1); this.TorsoShape = new PolygonShape(1); this.TorsoShape.SetAsBox(0.5f, 0.75f); this.TorsoBody.CreateFixture(this.TorsoShape); this.TorsoBody.IsStatic = false; this.LegsBody = BodyFactory.CreateCircle(this.World, 0.5f, 1); this.LegsShape = new CircleShape(0.5f, 1); this.LegsBody.CreateFixture(this.LegsShape); this.LegsBody.Position -= 0.75f * Vector2.UnitY; this.LegsBody.IsStatic = false; this.Hips = JointFactory.CreateRevoluteJoint(this.TorsoBody, this.LegsBody, Vector2.Zero); this.Hips.MotorEnabled = true; this.AngleJoint = new AngleJoint(this.TorsoBody, this.LegsBody); this.FixedAngleJoint = new FixedAngleJoint(this.TorsoBody); this.Hips.MaxMotorTorque = float.PositiveInfinity; this.World.AddJoint(this.Hips); this.World.AddJoint(this.AngleJoint); this.World.AddJoint(this.FixedAngleJoint); ... public void Move(float m) // -1, 0, +1 { this.Hips.MotorSpeed = 0.5f * m; }

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Does text size and placement on page have an effect on seo

    - by sam
    I was wandering seeing as Google and others keep trying to get more and more 'human' in terms of rating whats good and whats spam, is it known if they take into account the size of a heading ie. an thats font size is 40px is going to speak allot more to the user than a thats font size is 14px.. similarly does placement factor ? ie. a 300 word article at the bottom of a landing page (not in the footer but bellow the useful content) would just be there for seo purposes. i know they look at if your doing things like text-indent:-9999px; and white text on a white background, but what about these more border line practices that both have legitimate uses but also the possibility to be spammy

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  • Is there a weight for html link?

    - by Questions
    I would like to know if there is any weight associated with a html link (its backlink) when google does crawling/indexing. Will 1,2 & 3 be ever considered as a backlink by Google? 1. <a href="xyz.com">1</a> // one character link 2. <a href="xyz.com"> </a> //blank space link 3. <a href="xyz.com">!</a> //special character link 4. <a href="xyz.com">keyword</a> //meaningful word link I hope my question is understandable and guess this is right forum. I don't know to put it in other words. Thanks in advance.

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  • Static HTML to Wordpress Migration SEO Implications?

    - by Kayle
    Recently, I migrated a client's site to a new server and a new home within wordpress so they could more easily edit their website and start a blog section. The static site was 10 years old a was showing up at place #3 for it's primary keyword, consistently, according to my client, and has dropped to rank #6-8 following the migration. At launch, we made sure the urls were identical (save the removal of ".htm" which we used 301 redirects to compensate for) and we generated a new XML map and pinged google with the new site. We keep a 404 log to make sure we're not losing any incoming links. We also have Google Webmaster Tools on this site and have zero errors/suggestions, everything seems ok. I was told by numerous sources that Google would not penalize us for the use of 301s, but it's the only thing I can think of right now that is different about the site, other than the platform. Any ideas about what we could be getting docked for?

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  • check when a page was first seen by google

    - by sam
    Is there a way to see when a page was first published, by checking when it was first cahced by google (obviously its not 100% fool proof because there is a couple of days delay in some cases but it will give you a good idea.) The only other way i could think of checking it published date is if the page / post had a publicly viable time stamp on it, but in the case im looking for it, it dosnt have a publicly visible time stamp.

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  • How to unit test image processing code?

    - by rold2007
    I'm working in image processing (mainly OCR) and I wonder how I should integrate unit tests in my development. I'm already using unit tests for more "common" type of code but when dealing with image processing code I'm not sure how to deal with it. This kind of code always need some image data input/output and mocking this is not obvious. For now I'm mostly doing integration tests but they take a while to run and I would like some ideas on how to break down this kind of code into unit tests so that I can run them more quickly.

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

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  • UDK/ UnrealScript class interaction? HUD advice?

    - by Holly
    Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that extends UTHUD and another that extends UDKPAWN. I have the pawn destroyed when its been shot 3 times and some basic helloworld text displaying in my HUD but i'm completely lost as to how one would get some sort of feedback between the two classes going on? What i would like to do to start off, is have some text that says something like "Amount of baddies killed: 0" Displayed on the HUD which would then increment each time the player destroyed one of my pawns. I'm sorry if this is an inappropriate question but i've never really worked within a framework like this before and wasn't sure where to go for help to get my footing. All advice appreciated!

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  • Finding duplicate files?

    - by ub3rst4r
    I am going to be developing a program that detects duplicate files and I was wondering what the best/fastest method would be to do this? I am more interested in what the best hash algorithm would be to do this? For example, I was thinking of having it get the hash of each files contents and then group the hashes that are the same. Also, should there be a limit set for what the maximum file size can be or is there a hash that is suitable for large files?

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  • Cropping images & SEO

    - by user1181950
    So I have a page with a bunch of images with largely varying sizes. Also the layout of the page is such that the images are all in the shape of square tiles, so just resizing will cause distorted images. What I've been doing previously is when users upload images, I resize and crop them appropriately and display the new image as the thumbnail and load full image when user clicks on it. However, I just realized this is an issue with SEO as google will crawl the thumbnails and stick the thumbnails on Google Images instead of the full images. Is there any way to show a cropped/resized image but have Google Image show the full image? I can do something with css using an enclosing div and overflow:hidden, but I'd imagine the performance on that would be pretty bad. Any suggestions? Thanks! PS. I saw this (Make google index the actual image not the thumbnail), but in my case I have users continuously uploading images, and the database of images is always changing and pretty big (thousands), so sitemap will be pretty unwieldy..

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  • Best way to redirect users back to the pretty URL who land on the _escaped_fragment_ one?

    - by Ryan
    I am working on an AJAX site and have successfully implemented Google's AJAX recommendation by creating _escape_fragment_ versions of each page for it to index. Thus each page has 2 URLs: pretty: example.com#!blog ugly: example.com?_escaped_fragment_=blog However, I have noticed in my analytics that some users are arriving on the site via the "ugly" URL and am looking for a clean way to redirect them to the pretty URL without impacting Google's ability to index the site. I have considered using a 301 redirect in the head but fear that Googlebot might try to follow it and end up in an endless loop. I have also considered using a JavaScript redirect that Googlebot wouldn't execute but fear that Google may interpret this as cloaking and penalize the website. Is there a good, clean, acceptable way to redirect real users away from the ugly URL if for some reason or another they end up arriving at the site that way?

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